What Can Educators Learn from Computer Games

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Secretary’s NCLB eLearning Summit
July 13, 2004
Orlando FL
Marc Prensky
marc@games2train.com
www.marcprensky.com
© 2004 Marc Prensky
© 2004 Marc Prensky
Serious training
in a game environment
© 2004 Marc Prensky
I am speaking to you
today…
© 2004 Marc Prensky
…from the
point of view…
© 2004 Marc Prensky
…of the
Millennials
© 2004 Marc Prensky
Naturally, we’ll be going at
(slides available)
© 2004 Marc Prensky
WHAT CAN YOU
[Educational Policy Makers]
DO FOR US?
[The Millennials]
© 2004 Marc Prensky
© 2004 Marc Prensky
“Give us
st
21
Century
Tools!”
© 2004 Marc Prensky
© 2004 Marc Prensky
We are growing up during a
VERY
DIFFICULT
TRANSITION
© 2004 Marc Prensky
“For the first time in
history, we are no
longer limited by our
teachers’ ability and
knowledge.”
– Mark Anderson
© 2004 Marc Prensky
© 2004 Marc Prensky
Sadly,
YOU
are
LIMITING US
© 2004 Marc Prensky
© 2004 Marc Prensky
So we ask you,
as Policy Makers
To please
SET US FREE !
© 2004 Marc Prensky
© 2004 Marc Prensky
BY GIVING US
THE TOOLS
WE NEED
© 2004 Marc Prensky
Today, you are
so focused on
CONTENT
( testing, etc.)
© 2004 Marc Prensky
FOR MOST OF US,
OUR BIGGEST NEED
IS NOT
BETTER CONTENT
© 2004 Marc Prensky
WE NEED
BETTER
UNDERSTANDING
&
21st CENTURY SKILLS
© 2004 Marc Prensky
E.G.
Knowledge filtering
Using our connectivity
Maximizing computer cycles
Speaking in game, etc.
© 2004 Marc Prensky
OUR TEACHERS
CAN
PROVIDE US WITH
BETTER UNDERSTANDING
© 2004 Marc Prensky
BUT WE CAN’T GET
21ST CENTURY SKILLS
from our
TEACHERS
© 2004 Marc Prensky
THEY
DON’T HAVE
THEM!
© 2004 Marc Prensky
E.G.
Knowledge filtering
Using our connectivity
Maximizing computer cycles
Speaking in game
© 2004 Marc Prensky
EVEN
IF YOU
“RETRAIN”
THEM!
© 2004 Marc Prensky
WHY?
© 2004 Marc Prensky
BECAUSE WE ARE THE
© 2004 Marc Prensky
© 2004 Marc Prensky
© 2004 Marc Prensky
•
•
•
•
•
10,000 hours Video Games
250,000 emails
10,000 hours on cell phones
20,000 hours TV (incl. MTV)
500,000 commercials
• < 5000 hours book reading
© 2004 Marc Prensky
© 2004 Marc Prensky
• 2 billion ring tones per year
• 2 billion songs + movies per month
• 3 billion text messages per day
© 2004 Marc Prensky
© 2004 Marc Prensky
Conventional Speed
Step-by-Step
Linear Processing
Text First
Work-Oriented
Stand-Alone
Our
Communicating
email, IM, chat
Sharing
Blogs, webcams
Buying & Selling
ebay, papers
Exchanging
music, movies, humor
Creating
sites, avatars, mods
Meeting
3D chat rooms, dating
Collecting
mp3, video, sensor data
e-Life
Coordinating
Searching
Evaluating
Analyzing
Projects, workgroups,
MMORPGs
Reputation systems–
Epinions, Amazon,
Slashdot
Gaming
Solo, 1-on-1, small &
large groups
Learning
About stuff that
interests them
Evolving
Peripheral, emergent
behaviors
Info, connections,
people
SETI, drug molecules
Reporting
Moblogs, photos
Programming
Open systems, mods
search
Socializing
Learning social
behavior, influence
Growing Up
Exploring,
transgressing
© 2004 Marc Prensky
OUR
TEACHERS,
HOWEVER,
ARE MOSTLY…
© 2004 Marc Prensky
© 2004 Marc Prensky
© 2004 Marc Prensky
TO US THEY HAVE
A DIGITAL IMMIGRANT
ACCENT
© 2004 Marc Prensky
AND MOST OF THEM
DON’T UNDERSTAND
THE NEW TECHNOLOGIES
OR EVEN THE LANGUAGE
© 2004 Marc Prensky
• Quantum entanglement
• Search technologies
• Texture mapping
• Steganography
• 3D modeling
• Wikis
© 2004 Marc Prensky
© 2004 Marc Prensky
© 2004 Marc Prensky
FOR A LOT OF WHAT WE NEED
OUR DIGITAL IMMIGRANT
TEACHERS
CANNOT
HELP US MUCH
© 2004 Marc Prensky
and
DIGITAL NATIVE
teachers
WILL NOT TRULY
BE THERE
© 2004 Marc Prensky
UNTIL WE GROW UP
AND BECOME THEM!
© 2004 Marc Prensky
So…
© 2004 Marc Prensky
WHAT CAN YOU
GIVE US?
© 2004 Marc Prensky
WHAT DO WE
DESPERATELY
NEED FROM YOU?
© 2004 Marc Prensky
WHAT YOU CAN,
AND MUST,
PROVIDE US WITH
IS:
© 2004 Marc Prensky
© 2004 Marc Prensky
POWERFUL
© 2004 Marc Prensky
© 2004 Marc Prensky
ENGAGING
© 2004 Marc Prensky
© 2004 Marc Prensky
TOOLS
© 2004 Marc Prensky
© 2004 Marc Prensky
THAT WILL
LEAD TO
© 2004 Marc Prensky
© 2004 Marc Prensky
THE
UNDERSTANDING
&
SKILLS
© 2004 Marc Prensky
THAT WILL
E-NABLE US
© 2004 Marc Prensky
TO GO BEYOND
OUR TEACHERS’
ABILITY
AND
KNOWLEDGE
© 2004 Marc Prensky
AND TO
SUCCEED
IN THE
21ST CENTURY
© 2004 Marc Prensky
POWERFUL
© 2004 Marc Prensky
© 2004 Marc Prensky
ENGAGING
© 2004 Marc Prensky
© 2004 Marc Prensky
TOOLS
© 2004 Marc Prensky
© 2004 Marc Prensky
E-LEARNING
E-NABLEMENT
© 2004 Marc Prensky
© 2004 Marc Prensky
© 2004 Marc Prensky
Out of School
we are
EMPOWERED
© 2004 Marc Prensky
© 2004 Marc Prensky
“Whenever I go
to school I have
to ‘power down’”
– a high school kid
© 2004 Marc Prensky
© 2003 Marc Prensky
GOOD TOOLS
EMPOWER US
AS LEARNERS
© 2004 Marc Prensky
© 2004 Marc Prensky
“On the Internet you can
play games, you can check
your mail, you can talk to
your friends, you can buy
things, and you can look up
things that you really like.”
– A High School Student
Yahoo
Born
to be
Wired
Conference
© 2004 Marc Prensky
The
Communicating
email, IM, chat
Sharing
Blogs, webcams
Buying & Selling
ebay, papers
Exchanging
music, movies, humor
Creating
sites, avatars, mods
Meeting
3D chat rooms, dating
Collecting
mp3, video, sensor data
e-Life
Coordinating
Searching
Evaluating
Analyzing
Projects, workgroups,
MMORPGs
Reputation systems–
Epinions, Amazon,
Slashdot
Gaming
Solo, 1-on-1, small &
large groups
Learning
About stuff that
interests them
Evolving
Peripheral, emergent
behaviors
Info, connections,
people
SETI, drug molecules
Reporting
Moblogs, photos
Programming
Open systems, mods
search
Socializing
Learning social
behavior, influence
Growing Up
Exploring,
transgressing
© 2004 Marc Prensky
POWERED
By Our
INTERESTS
© 2004 Marc Prensky
What’s different about
our new technology is
that it is
programmable.
– Alan Kay
© 2004 Marc Prensky
© 2004 Marc Prensky
What we put into the
Internet is much more
important to us than
what we take out of it.
– Tim Berners-Lee
© 2004 Marc Prensky
© 2004 Marc Prensky
We are producing as
much as we are
consuming
– perhaps more.
– JC Herz
© 2004 Marc Prensky
© 2004 Marc Prensky
If we don’t
make it ourself,
it’s not fun.
– Stuart Bonn,
Former VP at EA, now VP Fun, There
© 2004 Marc Prensky
© 2004 Marc Prensky
The most important
things to remember are:
multi-player
creative
collaborative
challenging
competitive
– a high school student
© 2004 Marc Prensky
© 2004 Marc Prensky
HERE’S HOW YOU CAN
EMPOWER US
© 2004 Marc Prensky
© 2004 Marc Prensky
GIVE US THE
HARDWARE TOOLS
THAT WILL
EMPOWER US
© 2004 Marc Prensky
© 2004 Marc Prensky
EMPOWERMENT
MEANS HAVING
OUR OWN
COMPUTER
© 2004 Marc Prensky
© 2004 Marc Prensky
GET US TO
1:1
ASAP
© 2004 Marc Prensky
© 2004 Marc Prensky
BUT…
© 2004 Marc Prensky
© 2004 Marc Prensky
DO IT RIGHT!
© 2004 Marc Prensky
© 2004 Marc Prensky
BE SURE THERE IS
CONSISTENCY
AND
MINIMUM STANDARDS!
© 2004 Marc Prensky
© 2004 Marc Prensky
“Project Inkwell”
© 2004 Marc Prensky
© 2004 Marc Prensky
SCHOOL COMPUTERS
NOT
RANDOM BUSINESS
COMPUTERS
© 2004 Marc Prensky
© 2004 Marc Prensky
WITH BASIC MINIMUMS FOR
RUGGEDNESS
POWER
GRAPHICS
SCREEN SIZE
ETC.
© 2004 Marc Prensky
© 2004 Marc Prensky
Help us take advantage of
the computers we already
have…
… in our pockets!
© 2003 Marc Prensky
DON’T BAN
OUR CELL PHONES
© 2004 Marc Prensky
MAKE THEM
LEARNING TOOLS
© 2004 Marc Prensky
CELL PHONES ARE:
•
•
•
•
•
•
Always in our pocket
Powerful and inexpensive
Communication-first devices
Full-featured e.g. Cameras, GPS, internet
Easy to download content into
Open to external input & output
Missing: Imagination & Funding
© 2004 Marc Prensky
GIVE US THE
SOFTWARE TOOLS
THAT WILL
EMPOWER US
© 2004 Marc Prensky
© 2004 Marc Prensky
YOU SHOULD BE DOING
INFINITELY
MORE
FOR SOFTWARE
© 2004 Marc Prensky
IT IS A
NATIONAL SCANDAL
THAT WE HAVE NOT DEVELOPED
SOFTWARE THAT…
© 2004 Marc Prensky
…TEACHES ALL KIDS TO READ
BEFORE THEY ENTER
FIRST GRADE
© 2004 Marc Prensky
…TEACHES ALL
HIGH SCHOOL STUDENTS
ALGEBRA
© 2004 Marc Prensky
WE CAN’T
RELY ON
THE MARKETPLACE
TO PROVIDE THE BEST
EDUCATIONAL
SOFTWARE
© 2004 Marc Prensky
We need a
“MANHATTAN
PROJECT”
For
KEY EDUCATIONAL
SOFTWARE TOOLS
© 2004 Marc Prensky
EXAMPLES:
Tools for:
• Teaching the basic subjects
• Creating persuasive arguments
• Enabling effective communication
• Building common databases
• Sharing points of view
© 2004 Marc Prensky
EMPOWER US
TO BUILD THEM
© 2004 Marc Prensky
“Hidden Agenda”
© 2004 Marc Prensky
© 2004 Marc Prensky
TOOLS MUST BE
NOT ONLY POWERFUL
BUT ALSO
ENGAGING
© 2004 Marc Prensky
© 2004 Marc Prensky
WE ARE NOT
“ADD”
BUT
“EOE”
© 2004 Marc Prensky
ENGAGE ME
Or
ENRAGE ME
© 2004 Marc Prensky
HOW
CAN YOU MAKE OUR
SOFTWARE TOOLS
ENGAGING?
© 2004 Marc Prensky
DUH!
(A TECHNICAL TERM)
© 2004 Marc Prensky
WHAT
ENGAGES
US?
© 2004 Marc Prensky
GAMES!
© 2004 Marc Prensky
So Use
GAMES
© 2004 Marc Prensky
As
LEARNING
TOOLS!
© 2004 Marc Prensky
GIVE US
GAME-TOOLS
ENGAGE US
TO
© 2004 Marc Prensky
© 2004 Marc Prensky
WE
KNOW
GAMES PRODUCE
LEARNING
WITH
ENGAGEMENT
© 2004 Marc Prensky
WE WANT TO
LEARN
WITH ENGAGEMENT
ALL THE TIME
© 2004 Marc Prensky
WE WANT GAMES
NOT BECAUSE THEY ARE GAMES,
BUT BECAUSE THEY’RE THE
MOST ENGAGING INTELLECTUAL
THING WE HAVE…
© 2004 Marc Prensky
© 2004 Marc Prensky
…AND WE KNOW
HOW MUCH WE LEARN
FROM THEM!
© 2004 Marc Prensky
IN FACT, LEARNING
IS THE BIG SECRET
REASON
WE PLAY GAMES!
© 2004 Marc Prensky
© 2004 Marc Prensky
© 2004 Marc Prensky
Why Games Engage Us
Fun
Play
Rules
Goals
Interactive
Outcomes & Feedback
Adaptive
Win states
Conflict, competition
Problem solving
Interaction with people
Representation & Story












Enjoyment and Pleasure
Intense involvement
Structure
Motivation
Doing
Learning
Flow
Ego Gratification
Adrenaline
Creativity
Social Groups
© 2004 Marc Prensky
Emotion
Why We Learn From Games
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
(James Paul Gee: What Video Games Have to Teach Us About Learning and Literacy
19. Relating information
Doing and reflecting
20. Meshing information from multiple media
Appreciating good design
21. Understanding how knowledge is stored
Seeing interrelationships
22. Thinking intuitively
Mastering game language
23. Practicing in a simplified setting
Relating the game world to other worlds
24. Being led from easy problems to harder ones
Taking risks with reduced consequences
25. Mastering upfront things needed later
Putting out effort because they care
26. Repeating basic skills in many games
Combining multiple identities
27. Receiving information just when it is needed
Watching their own behavior
28. Trying rather than following instructions
Getting more out than what they put in
29. Applying learning from problems to later ones
Being rewarded for achievement
30. Thinking about the game and the real world
Being encouraged to practice
31. Thinking about the game and how they learn
Having to master new skills at each level
32. Thinking about the games and their culture
Tasks being neither too easy nor too hard.
33. Finding meaning in all parts of the game
Doing, thinking and strategizing
34. Sharing with other players
Getting to do things their own way
35. Being part of the gaming world
Discovering meaning
36. Helping others and modifying games,
Reading in context
in addition to just playing.
What We Learn from Games
Areas various researchers claim are improved by Playing Video Games
visual selective attention
multiple task processing
rule understanding
strategy
morality
ethics
identity
flow
traditional literacy
digital literacy
new media literacy
concentration
social skills
stress relief
scientific thinking
intellectual development
affective development
social development
transfer
comprehension skills
academic skills
strategies & procedures
use of symbols
problem solving
sequence learning
deductive reasoning
© 2004 Marc Prensky
What We Learn from Games
(simplified)
•
•
•
•
•
How (to do things)
What (Rules)
Why (Strategy)
Where (Environment)
When / Whether (Ethics)
© 2004 Marc Prensky
“…after Joan of Arc’s
victory, the entire myth
of English invulnerability
was destroyed.”
– Alex, Age 9
© 2004 Marc Prensky
© 2004 Marc Prensky
“I don’t want to study
Rome in high school.
Heck, I build Rome every
day in my online game
(Caesar III).”
– Colin, Age 16
© 2004 Marc Prensky
© 2004 Marc Prensky
WE KNOW WHAT WE
LEARN FROM
OUR GAMES
IS VALUABLE
© 2004 Marc Prensky
“Objectionable” Learning: < 7%
Valuable Learning: 93% +
•
•
•
•
History
Professional Skills
Resource Managemen
© 2004 Marc Prensky
Math/Science
Commercial-off-the-Shelf (COTS) Games
Job Simulation
History
Resource Mgmt
Gettysburg
The New World
Civilization III
Pharaoh
Medieval Total War
Viking Invasion
Rampage Across Britain
Stronghold Crusader
Caesar III
The Age of Kings
The Age of Empires
The Rise of Nations
Shogun
Qin
Emergency Room
Emergency
Emergency EMT
Vet Emergency
Roller Coaster Tycoon
Airport Tycoon
Cruise Ship Tycoon
Big Biz Tycoon,
Roller Coaster Tycoon
Mall Tycoon
Startup
Theme Park Tycoon
Zoo Tycoon
Restaurant Empire
Math-Science
Physicus
Chemicus
Green Globs and
Graphing Equations
Business
Virtual Leader
Trader
Objection!
Strategy Co-Pilot
Marketing Co-Pilo
Sales Co-Pilot
Virtual U
© 2004 Marc Prensky
Custom Games
Job Simulation
Social Studies
Revolution
Eyewitness
Spanish Inquisition
Qin
Making History
Tropical America
Mass Balance
City Planning
Corporate Greed
Power Politics
The Political machine
President Forever
Quandries (Ethics)
Sim Health
Balance of Power
Resource Mgmt
Building a Home
Entertech
ReaL Lives
Virtual U.
Incident Commander
Road Quiz
Streetwise
Flood Ranger
Park Ranger
Waterbusters
Math-Science
The Algebots
The Monkey Wrench
Conspiracy
Environmental
Detectives
Supercharged
Rapunsel
Kinetic City
Mission Max
National Geographic
Space Station Sim
Project Connect
Nitrogenius
Episims
Language
English Taxi
Listening Skills
Achieve Now
Slide
Prospero’s Island
© 2004 Marc Prensky
AND WE WANT
SOME CREDIT
and RECOGNITION
FOR IT!
© 2004 Marc Prensky
WE THINK
ALL
OUR LEARNING
SHOULD BE AS ENGAGING
AS OUR GAMES
© 2004 Marc Prensky
WHEN IT ISN’T,
WE EITHER
“PLAY SCHOOL”
© 2004 Marc Prensky
“We have learned to "play
school." We study the right
facts the night before the
test so we achieve a passing
grade and thus become a
successful student.”
– A high school student
© 2004 Marc Prensky
…OR WE JUST
TUNE YOU OUT
© 2004 Marc Prensky
© 2004 Marc Prensky
© 2004 Marc Prensky
© 2004 Marc Prensky
MOTIVATION IS
MORE IMPORTANT
FOR US
THAN CONTENT!
© 2004 Marc Prensky
DON’T
BORE US!
© 2004 Marc Prensky
“[The Millennials] call the
shots. Anyone who bores
them will be getting
blocked, zapped and
tuned out for years to
come.”
– Business Week, July 12, 2004
WE CAN GET
MOTIVATION AND
ENGAGEMENT…
© 2004 Marc Prensky
THROUGH
GAME -TOOLS
© 2004 Marc Prensky
GAME DESIGN
IS CRUCIAL
TO MOTIVATION
AND ENGAGEMENT
© 2004 Marc Prensky
KEY THINGS ABOUT GAME DESIGN:
• FOCUS IS ON THE USER’S ENGAGEMENT
• DECISIONS COME REALLY FREQUENTLY
• GAMEPLAY TRUMPS EYE CANDY!
© 2004 Marc Prensky
© 2004 Marc Prensky
includes
•Continuous decision making
•Good pacing
•Complexity
•Important choices
•Immediate feedback
•Adapting to the player’s skills
© 2004 Marc Prensky
Game
Design
Curriculum
Design
Focus
• Engagement
• Content
Mode
• Gameplay
• Presentation
Decisions
• Frequent and
important
• Relatively
Rare
© 2004 Marc Prensky
WHAT WE DON’T
YET LEARN IN GAMES
IS
THE CURRICULUM,
© 2004 Marc Prensky
But…
© 2004 Marc Prensky
CURRICULAR
GAMES
ARE
COMING
© 2004 Marc Prensky
AND YOU CAN
HELP US!
© 2004 Marc Prensky
BY SUPPORTING
THE DEVELOPMENT
OF
CURRICULAR
GAME-TOOLS
© 2004 Marc Prensky
MAKING THESE
TOOLS
IS NOT EASY
© 2004 Marc Prensky
It’s
ART,
NOT SCIENCE
© 2004 Marc Prensky
We
CAN’T USE
TRADITIONAL
PEDAGOGY
© 2004 Marc Prensky
“Whenever you
add an
instructional
designer, they
suck the fun out”
– A Game Designer
© 2004 Marc Prensky
GAME DESIGNERS HAVE
ALREADY INSTINCTIVELY
INCORPORATED
THE MOST EFFECTIVE,
PRAGMATIC, PEDAGOGY
© 2004 Marc Prensky
James Paul Gee:
“What Video Games
Have To Teach Us
About Learning and Literacy”
OUR JOB IS TO
COMBINE
GAME PEDAGOGY
WITH
THE CURRICULUM
© 2004 Marc Prensky
PLEASE
HELP!
© 2004 Marc Prensky
Today:
TOOLS AND GAMES
CAN ENRICH
OUR CLASSES
© 2004 Marc Prensky
Very Soon:
TOOLS AND GAMES
WILL REPLACE
CLASSES AND TEACHERS
in many situations
© 2004 Marc Prensky
“Beat the Game,
Pass the Course”
© 2004 Marc Prensky
Game
Examples
© 2004 Marc Prensky
Elementary: Logical Thinking
“Logical Journey
of the Zoombinis”
In Stores. Also:
“Lemmings”
“The Incredible Machine”
© 2004 Marc Prensky
Elementary: Programming
“Rapunzel”
From NYU
www.maryflanagan.com/rapunsel
© 2004 Marc Prensky
Middle School: Keyboarding
“The Typing
of the Dead”
In Stores
© 2004 Marc Prensky
Middle School: Language
“The ESP Game”
From Carnegie-Mellon
http://www.espgame.org/cgi-bin/login
© 2004 Carnegie-Mellon
© 2004 Marc Prensky
Middle School: Language (ESL)
“English Taxi”
From Desq
http://www.desq.co.uk/
© 2004 Marc Prensky
Middle School: Algebra
“The Algebots”
Coming, from Games2train.com and DigitalMultiplier.org
http://www.games2train.com/games/algebots/thealgebots.html
© 2004 Marc Prensky
Middle School: Science
“Space Station SIM” (NASA)
Coming, from GRS Games
http://www.grsgames.com/products/game1/DGoals.html
© 2004 Marc Prensky
High School: Social Studies
“Revolution”
From The Education Arcade at MIT
http://www.educationarcade.org/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=9&page=1
© 2004 Marc Prensky
High School: Social Studies
“Tropical America”
Available Online
http://www.tropicalamerica.com/
© 2004 Marc Prensky
High School: Social Studies
“Making History”
Coming, from Muzzy Lane Software
http://www.muzzylane.com/products/making-history.htm
© 2004 Marc Prensky
High School: Social Studies
“Eyewitness” (Nanking Massacre)
Coming (free download)
http://www.mic.polyu.edu.hk/nanjing/index.asp
© 2004 Marc Prensky
High School: Social Studies
“Under Siege”
(Palestinian Freedom Fighters Game)
Available for download
http://www.underash.net/
© 2004 Marc Prensky
HS: Mechanical Design
“The Monkey Wrench
Conspiracy”
GAME
3 levels, save station
TASKS
30 graded, w/self-evals
Demo Copy Available
http://www.games2train.com/site/html/tutor.html
© 2004 Marc Prensky
High School: Biology, Virology
Immune Attack (NIH)
Coming
Replicate (MIT)
Design Only
http://www.educationarcade.org/gtt/Virus/Intro.htm
© 2004 Marc Prensky
High School: Ethics
“Corporate Greed:
Names, Faces and Deeds”
Avaliable Online. From Games2train
http://www.games2train.com/games/MatchIt/MatchIt.html
© 2004 Marc Prensky
High School: Law
“Objection!”
Online demo available
http://www.objection.com/
© 2004 Marc Prensky
High School: Business
“Virtual Leader”
(Interpersonal Relationships)
For Sale at
http://www.simulearn.net/SimuLearn/simulearn_home_page.htm
© 2004 Marc Prensky
High School: Business
“Airline Tycoon”
In Stores
(along with Casino Tycoon, Cruise Ship Tycoon, Big Biz Tycoon,
Roller Coaster Tycoon, Mall Tycoon, Railroad Tycoon,
School Tycoon, Theme Park Tycoon, Zoo Tycoon,
and Restaurant Empire. )
© 2004 Marc Prensky
High School: Business
“Start-Up,”
“Capitalism,” etc.
Available in Stores
© 2004 Marc Prensky
HS-AP: Environmental Science
“Environmental
Detectives”
Available From MIT
http://cms.mit.edu/games/education/Handheld/Intro.htm
© 2004 Marc Prensky
HS-AP: Physics
“Supercharged”
Available From MIT
http://www.educationarcade.org/gtt/EM/Intro.htm
© 2004 Marc Prensky
www.socialimpactgames.com
Education
Health and Wellness
Public Policy
Military
Political and Social
Advertising
COTS
© 2004 Marc Prensky
RECAP
© 2004 Marc Prensky
WE WANT
YOU
TO GIVE
US
© 2004 Marc Prensky
POWERFUL
© 2004 Marc Prensky
ENGAGING
© 2004 Marc Prensky
st
21
CENTURY
© 2004 Marc Prensky
TOOLS
© 2004 Marc Prensky
GIVE US
HARDWARE TOOLS
TO
EMPOWER US
© 2004 Marc Prensky
© 2004 Marc Prensky
SUPPORT 1:1
(WITH STANDARDS)
+
CELL PHONE INITIATIVES
© 2004 Marc Prensky
© 2004 Marc Prensky
GIVE US
SOFTWARE TOOLS
TO
EMPOWER US
© 2004 Marc Prensky
© 2004 Marc Prensky
SUPPORT PROJECTS
TO CREATE
EDUCATIONAL SOFTWARE
THAT TEACHES
ST
21 CENTURY SKILLS
© 2004 Marc Prensky
© 2004 Marc Prensky
GIVE US
GAME-TOOLS
ENGAGE US
TO
© 2004 Marc Prensky
© 2004 Marc Prensky
SUPPORT
AND ENCOURAGE
GAME-TOOLS
FOR LEARNING
© 2004 Marc Prensky
© 2004 Marc Prensky
“For the first time in
history, students are no
longer limited by their
teachers’ ability and
knowledge.”
– Mark Anderson
© 2004 Marc Prensky
© 2004 Marc Prensky
© 2004 Marc Prensky
© 2004 Marc Prensky
E-LEARNING
© 2004 Marc Prensky
E-NABLEMENT
© 2004 Marc Prensky
Give us the
st
21
Century
Tools we need!
© 2004 Marc Prensky
© 2004 Marc Prensky
marc@games2train.com
www.games2train.com
www.marcprensky.com
www.socialimpactgames.com
www.dodgamecommunity.com
www.gamesparentsteachers.com
www.digitalmultiplier.org
© 2004 Marc Prensky
© 2004 Marc Prensky
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