Why do we move our eyes? - Image stabilization in the presence of body movements. - Information acquisition - bring objects of interest onto high acuity region in fovea. Retinal structure Cone Photoreceptors are densely packed in the central fovea Visual Acuity matches photoreceptor density Oculomotor Muscles Muscles innervated by oculomotor, trochlear, and abducens (cranial) nerves from the oculomotor nuclei in the brainstem. Oculo-motor neurons: 100-600Hz vs spinal motor Neurons: 50-100Hz Types of Eye Movement Information Gathering Voluntary (attention) Stabilizing Reflexive Saccades vestibular ocular reflex (vor) new location, high velocity (700 deg/sec), ballistic(?) body movements Smooth pursuit optokinetic nystagmus (okn) object moves, velocity, slow(ish) – typically whole field image motion up to 35 deg/sec Vergence change point of fixation in depth slow, disjunctive (eyes rotate in opposite directions) (all others are conjunctive) Note: link between accommodation and vergence Fixation: period when eye is relatively stationary between saccades. Acuity – babies Acceleration Depth-dept gain, Precision in natural vision Velocity https://www.youtube.com/watch?v=KSJksSA6Q-A Latency of vestibular-ocular reflex=10msec Demonstration of VOR and its precision – sitting vs standing Miniature eye movements Slow drift Micro-saccades tremor It is almost impossible to hold the eyes still. Step-ramp allows separation of pursuit (slip) and saccade (displacement) Saccade latency approx 200 msec, pursuit approx 100 – smaller when there is a context that allows prediction. “main sequence”: duration = c Amplitude + b Min saccade duration approx 25 msec, max approx 200msec Factors That Control Gaze. - TASK Defines behavioral goals, what information is relevant. - REWARDS Oculomotor circuitry sensitive to reward/subjective value of those goals. - UNCERTAINTY REDUCTION Get information. Peripheral resolution/ working memory decay etc - PRIORS/ Memory Gaze targeting reflects stored knowledge. - IMAGE Salient properties eg high contrast/ spatial outliers Brain Circuitry for Saccades 1. Neural activity related to saccade 2. Microstimulation generates saccade 3. Lesions impair saccade Brain Circuitry for Pursuit Eye Tracking Methods Developments in Eye Tracking Difficulty: optical power of eye + observer movement Head fixed /restricted: Contact lenses: mirror / magnetic coils Early infra-red systems Dual Purkinje Image tracker Head Free: Head mounted IR video-based systems Remote systems with head tracking Scene camera Why eye movements are hard to measure. A small eye rotation translates into a big change in visual angle Visual Angle x 18mm a d tan(a/2) = x/d a = 2 tan 1 x/d 1 diopter = 1/focal length in meters 0.3mm = 1 deg visual angle 55 diopters = 1/.018 Measuring Eye Movements Early Methods: “Barlow photographed a droplet of mercury placed on the limbus. Translations of the head were minimized by having subjects lie on a stone slab with their heads wedged tightly inside a rigid iron frame” Kowler, 1990 Early methods: “The eye is first cocainized, then the lids should be propped apart by some form of eye-lid fastener, of which the best is probably that in form of a wideopening spring with tortoise-shell grooves for the lids.” Delabarre, 1898 Monitoring Eye Movements; Yarbus Mirror mounted on eye using suction. Light bounces off mirror and is recorded on film Non image-based Eye Trackers • Non image-based eye trackers – Electrical/analog – Limbus – Magnetic search coil EOG The eye is a ‘dipole’ with ~millivolts voltage difference between the retina and the cornea. EOG ElectroOculoGram (EOG) Use in clinic – head not fixed Limbus Trackers By monitoring the ‘whites of the eye’ below the iris, it is possible to determine eye position. Vertical eye movements cause both signals to increase (up) or decrease (down). Horizontal eye movements cause differential illumination between the right and left sensors. Limbus Trackers Limbus EOG and Limbus trackers Good temporal resolution. Lousy spatial resolution High noise, drift Mostly useful in clinic Magnetic Search Coils Used for much animal work, though less so recently. Very high precision and accuracy (few minutes of arc). Used in older human em literature. Can use similar methodology for head and hand (see Hayhoe lab) Skalar search coils Image-based Eye Trackers • Image-based eye trackers – Dual Purkinje – Video based Dual Purkinje Trackers The ‘gold standard’ in eye trackers Multiple reflections from the cornea and lens vary in a very welldefined way as the eye moves. By tracking the 1st and 4th reflections, the tracker can determine eye position with very high precision. Bill Geisler lab has a binocular tracker. Dual Purkinje Trackers Precision: < 1’ (~1/100 deg) Accuracy: a few min arc Update rate: > 500 Hz Dual Purkinje Trackers Usually requires bite bar but theoretically can get away with head rest. Video-based Eye Trackers • Video-based eye trackers: – Head mounted – Remote Head mounted Camera on head views scene, another camera views eye. Video-based Eye Trackers Infra-red video camera finds center of pupil and corneal reflection. Advantages: unconstrained viewing. Disadvantages: temporal resolution may be as low as 30 Hz Accuracy never better than 0.5 deg. RIT Wearable Eyetracker RIT Wearable Eyetracker Build-up neurons in the intermediate layers of the SC are active prior to a saccade. Cell in the superifical layers get input from the retina. This may mediate Very fast saccades – sometimes called “express saccades” Extent of buildup neuron activity reflects stimulus probability. Express saccades might also reflect activity in buildup neurons. Posterior Parietal Cortex reaching Intra-Parietal Sulcus: area of multi-sensory convergence grasping LIP: Lateral Intra-parietal Area Target selection for saccades: cells fire before saccade to attended object Visual stability Model of saccade generation: target selection depends on expected value Area LIP contains a reward expectation signal which modulates the gain of visual neurons in LIP. Reward modulation of saccadic eye movements originates from dopaminergic input to caudate nucleus. Trommershauser, Glimcher, Gegenfurtner, 2009 Relation between saccades and attention. Saccade is always preceded by an attentional shift However, attention can be allocated covertly to the peripheral retina without a saccade. Pursuit movements also require attention. Visual Stability Figure 8.18 The comparator A cross seen through an aperture that moves clockwise around the boundary. Alternatively, the aperture may be stationary, and the cross move behind it. Individual views, shown on the right, are ambiguous. Observers have no trouble with this if they have an “internal model” or schema that readily allows interpretation of the sequence. Supplementary eye fields -Saccades/Smooth Pursuit -Planning/ Error Checking -relates to behavioral goals A subset of SEF neurons and LFPs exhibited strong modulation following erroneous saccades to a distractor. Altogether, these results suggest that SEF plays a limited role in controlling ongoing visual search behavior, but may play a larger role in monitoring search performance. Nearby Anterior Cingulate also involved in performance monitoring. Pre-motor neurons Trochlear Motor neurons V Oculomotor nucleus Abducens H Motor neurons for the eye muscles are located in the oculomotor nucleus (III), trochlear nucleus (IV), and abducens nucleus (VI), and reach the extraocular muscles via the corresponding nerves (n. III, n. IV, n. VI). Premotor neurons for controlling eye movements are located in the paramedian pontine reticular formation (PPRF), the mesencephalic reticular formation (MRF), rostral interstitial nucleus of the medial longitudinal fasciculus (riMLF), the interstitial nucleus of Cajal (IC), the vestibular nuclei (VN), and the nucleus prepositus hypoglossi (NPH). Pulse-Step signal for a saccade Brainstem circuits for saccades. Omnipause neurons (OPN) in the nucleus raphe interpositus (RIP) tonically inhibit excitatory burst neurons (EBN) located in the paramedian pontine reticular formation (PPRF). When OPNs pause, the EBNs emit a burst of spikes, which activate motor neurons (MN) in the abducens nucleus (VI) innervating the lateral rectus muscle. The burst also activates interneurons (IN) which activate motor neurons on the oculomotor nucleus (III) on the opposite side, innervating the medial rectus. Inhibitory burst neurons (IBN) show a pattern of activity similar to EBNs, but provide inhibitory inputs to decrease activation in the complementary circuits and antagonist muscles. Long-lead burst neurons (LLBN) show activity long before movement onset, and provide an excitatory input to EBNs. Brain areas involved in making a saccadic eye movement Behavioral goal: make a sandwich (learn how to make sandwiches) Frontal cortex. Sub-goal: get peanut butter (secondary reward signal - dopamine - basal ganglia) Visual search for pb: requires memory for eg color of pb or location (memory for visual properties - Inferotemporal cortex; activation of color - V1, V4) Visual search provides saccade goal. LIP - target selection, also FEF Plan saccade - FEF, SEF Coordinate with hands/head Execute saccade/ control time of execution: basal ganglia (substantia nigra pars reticulata, caudate) Calculate velocity/position signal oculomotor nuclei Cerebellum? RF reticular formation VN vestibular nucle PN , pontine nucleii Cerebellum OV oculomotor vermis VPF ventral paraflocculus FN fastigial nucleus otoliths Rotational (semi-circular canals) translational (otoliths) Function of Different Areas monitor/plan movements target selection saccade decision saccade command inhibits SC (where to go) V H signals to muscles (forces) Brain Circuitry for Pursuit & Supplementary Smooth pursuit Velocity signal Early motion analysis Eye Movement Research Consequences of image motion on visual acuity: stabilized images Metrics of saccades/ pursuit/ vergence/vor Constancy of visual direction Eye movements in reading/ Cognitive role of eye movements Active Vision/Natural tasks: Fixation patterns, eye/head/hand coordination Language comprehension in visual context Paradigm Differences Natural Tasks: Study small segments of behavior Multiple visual operations: transitions between operations S in control of agenda complexity of scene Standard approach: Repeated observations of a small time slice Single visual operation or movement Limited complexity Remote Bright pupil Dark pupil Video-based Eye Trackers Video-based Eye Trackers Bright-pupil; coaxial illumination Dark pupil Bright pupil Two signals; pupil and corneal reflection - fairly robust to tracker movement wrt head. Lower temporal and spatial resolution than eg coils/DPI 1 deg, 60-120 Hz Embed eye image in video record to monitor quality of track.