MANAGING INFORMATION TECHNOLOGY FIFTH EDITION CHAPTER 10 METHODOLOGIES FOR CUSTOM SOFTWARE DEVELOPMENT E. Wainright Martin Carol V. Brown Daniel W. DeHayes Jeffrey A. Hoffer William C. Perkins SYSTEMS DEVELOPMENT LIFE CYCLE METHODOLOGY Systems development life cycle (SDLC) – a highly structured approach for development of new customized software applications © 2005 Pearson Prentice-Hall Chapter 10 - 2 Page 385 SYSTEMS DEVELOPMENT LIFE CYCLE METHODOLOGY The SDLC Steps © 2005 Pearson Prentice-Hall Chapter 10 - 3 Figure 10.1 The Systems Development Life Cycle Page 386 SYSTEMS DEVELOPMENT LIFE CYCLE METHODOLOGY The SDLC Steps © 2005 Pearson Prentice-Hall Chapter 10 - 4 Figure 10.2 Cost Breakdown for $1 Million SDLC Project Page 386 SYSTEMS DEVELOPMENT LIFE CYCLE METHODOLOGY The SDLC Steps SDLC: Most often requires a lot of documentation Outputs from one step inputs to next Often referred to as the “waterfall” model © 2005 Pearson Prentice-Hall Chapter 10 - 5 Page 386 SYSTEMS DEVELOPMENT LIFE CYCLE METHODOLOGY Definition Phase – Feasibility Analysis Types of feasibility – economic, operational, and technical Deliverable – 10-20 page document: Executive overview and recommendations Description of what system would do and how it would operate Analysis of costs and benefits Development plan © 2005 Pearson Prentice-Hall Chapter 10 - 6 Page 387-388 SYSTEMS DEVELOPMENT LIFE CYCLE METHODOLOGY Definition Phase – Requirements Definition Focuses on logical design: processes, data flows, and data interrelationships – not specific physical implementation Deliverable – system requirements document: Detailed descriptions of inputs and outputs, processes used to convert input data to outputs Formal diagrams and output layouts Revised cost/benefit analysis Revised plan for remainder of project © 2005 Pearson Prentice-Hall Chapter 10 - 7 Page 388 SYSTEMS DEVELOPMENT LIFE CYCLE METHODOLOGY Construction Phase System Design System Building System Testing © 2005 Pearson Prentice-Hall Chapter 10 - 8 Figure 10.3 Characteristics of High Quality Systems Page 389 SYSTEMS DEVELOPMENT LIFE CYCLE METHODOLOGY Implementation Phase Installation Operations Maintenance © 2005 Pearson Prentice-Hall Chapter 10 - 9 Page 390 Implementation Phase – Installation Parallel Strategy Parallel Strategy Parallel Strategy Parallel Strategy © 2005 Pearson Prentice-Hall Chapter 10 - 10 Figure 10.4 Implementation Strategies Page 391 Implementation Phase – Maintenance © 2005 Pearson Prentice-Hall Chapter 10 - 11 Figure 10.5 Percent of Development Resources Devoted to Maintenance Page 392 Implementation Phase – Maintenance © 2005 Pearson Prentice-Hall Chapter 10 - 12 Figure 10.6 The Widening Gap Between Page 392 Organization’s Needs and System’s Performance SYSTEMS DEVELOPMENT LIFE CYCLE METHODOLOGY The SDLC Project Team Usually temporary Includes personnel from IS and business units Has a project manager Traditionally from IS Can be from business unit May be one from each Responsible for success of project – delivering quality system on time and within budget © 2005 Pearson Prentice-Hall Chapter 10 - 13 Page 393 SYSTEMS DEVELOPMENT LIFE CYCLE METHODOLOGY The SDLC Project Team Includes systems analysts Have critical roles Work closely with business managers and end users Have problem-solving skills, knowledge of IT capabilities, strong business understanding Has a business sponsor and a champion © 2005 Pearson Prentice-Hall Chapter 10 - 14 Page 394 SYSTEMS DEVELOPMENT LIFE CYCLE METHODOLOGY Managing an SDLC Project Characteristics critical for success: Manageable project size Accurate requirements definition Executive sponsorship © 2005 Pearson Prentice-Hall Chapter 10 - 15 Page 394 SYSTEMS DEVELOPMENT LIFE CYCLE METHODOLOGY Managing an SDLC Project (Adapted from Boehm, 1976) © 2005 Pearson Prentice-Hall Chapter 10 - 16 Figure 10.7 Costs of Error Correction by SDLC Step Page 395 SYSTEMS DEVELOPMENT LIFE CYCLE METHODOLOGY SDLC Advantages and Disadvantages © 2005 Pearson Prentice-Hall Chapter 10 - 17 Figure 10.8 Advantages and Disadvantages of Traditional SDLC Approach Page 395 PROTOTYPING METHODOLOGY Prototyping approach: Takes advantage of availability of fourth generation procedural languages and relational database management systems Enables creation of system (or part of system) more quickly, then revise after users have tried it Is a type of evolutionary development process © 2005 Pearson Prentice-Hall Chapter 10 - 18 Page 396 PROTOTYPING METHODOLOGY Prototyping examples: Input and output screens developed for users to test as part of requirements definition “First-of-a-series” – a completely operational prototype used as a pilot “Selected features” – only some essential features included in prototype, more added later Prototyping used as a complete alternative to traditional SDLC methodology © 2005 Pearson Prentice-Hall Chapter 10 - 19 Page 396 PROTOTYPING METHODOLOGY Prototyping used as a complete alternative to traditional SDLC methodology: Good when requirements hard to define Good when system needed quickly Impractical for large, complex applications © 2005 Pearson Prentice-Hall Chapter 10 - 20 Page 396 The Prototyping Steps © 2005 Pearson Prentice-Hall Chapter 10 - 21 Figure 10.9 The Prototyping Life Cycle Page 397 PROTOTYPING METHODOLOGY The Prototyping Project Team Representatives from IS and user management necessary Need team members who can quickly build systems using advanced tools Requires dedicated business user roles © 2005 Pearson Prentice-Hall Chapter 10 - 22 Page 398 PROTOTYPING METHODOLOGY Prototyping Advantages and Disadvantages Advantages: Only basic requirements needed at front end Used to develop systems that radically change how work is done, so users can evaluate Allows firms to explore use of new technology Working system available for testing more quickly Less strong top-down commitment needed at front end Costs and benefits can be derived after experience with initial prototype Initial user acceptance likely higher © 2005 Pearson Prentice-Hall Chapter 10 - 23 Page 398-399 PROTOTYPING METHODOLOGY Prototyping Advantages and Disadvantages Disadvantages: End prototype often lacks security and control features May not undergo as rigorous testing Final documentation may be less complete More difficult to manage user expectations © 2005 Pearson Prentice-Hall Chapter 10 - 24 Page 399 PROTOTYPING METHODOLOGY Prototyping within an SDLC Process © 2005 Pearson Prentice-Hall Chapter 10 - 25 Figure 10.10 SDLC with Prototyping to Define Requirements Page 399 PROTOTYPING METHODOLOGY Prototyping within an SDLC Process © 2005 Pearson Prentice-Hall Chapter 10 - 26 Figure 10.11 Prototyping/Piloting Replaces SDLC Definition Phase Page 399 NEWER APPROACHES Rapid Application Development (RAD) Hybrid methodology – aspects of SDLC and prototyping Goal is to produce a system in less than a year © 2005 Pearson Prentice-Hall Chapter 10 - 27 Figure 10.12 Four-Step RAD Cycle Page 400 NEWER APPROACHES Rapid Application Development (RAD) Joint application design (JAD) – a technique in which a team of users and IS specialists engage in an intense and structured process in order to minimize the total time required for gathering information from multiple participants © 2005 Pearson Prentice-Hall Chapter 10 - 28 Page 400-401 NEWER APPROACHES Rapid Application Development (RAD) Joint application design (JAD) – a technique in which a team of users and IS specialists engage in an intense and structured process in order to minimize the total time required for gathering information from multiple participants Computer-aided software engineering (CASE) – any software tool used to automate one or more steps of a software development methodology © 2005 Pearson Prentice-Hall Chapter 10 - 29 Page 400-401 NEWER APPROACHES Rapid Application Development (RAD) (Adapted from Valacich, George, and Hoffer, 2001) © 2005 Pearson Prentice-Hall Chapter 10 - 30 Figure 10.13 Types of CASE Tools Page 401 NEWER APPROACHES Rapid Application Development (RAD) © 2005 Pearson Prentice-Hall Chapter 10 - 31 Figure 10.14 RAD Advantages and Disadvantages Page 402 NEWER APPROACHES Agile Software Development Discipline Alternative methodology for smaller projects Based on four key values: Simplicity Communication Feedback Courage One type: Extreme Programming (XP) Programmers write code in pairs Use simple design and frequent testing © 2005 Pearson Prentice-Hall Chapter 10 - 32 Page 402 MANAGING SOFTWARE PROJECTS USING OUTSOURCED STAFF Advantages: Helps keep software development costs down Uses technical expertise not available in-house Can often complete projects more quickly Off-site outsourcing: Onshore – within same country or region Offshore – not within same country or region © 2005 Pearson Prentice-Hall Chapter 10 - 33 Page 402 MANAGING SOFTWARE PROJECTS USING OUTSOURCED STAFF Offshore alternative good option when: System requirements well-defined and remain stable Time is of essence and 7x24 hour availability of resources a good idea Cost of project important © 2005 Pearson Prentice-Hall Chapter 10 - 34 Page 402 MANAGING SOFTWARE PROJECTS USING OUTSOURCED STAFF Guidelines for managing offsite outsourcer: Manage expectations, not staff Take explicit actions to integrate the offsite workers Communicate frequently Abandoning informal ways may result in increased rigor © 2005 Pearson Prentice-Hall Chapter 10 - 35 Page 402-403