Particle in a 1-Dimensional Box Time Dependent Schrödinger Equation 2 d 2 V ( x) E 2m dx 2 Region I Region II Region III KE PE TE Wave function is dependent on time and position function: V(x)=∞ V(x)=0 V(x)=∞ 1 ( x, t ) f (t ) ( x) Time Independent Schrödinger Equation L 0 V(x)=0 for L>x>0 V(x)=∞ for x≥L, x≤0 Classical Physics: The particle can exist anywhere in the box and follow a path in accordance to Newton’s Laws. Quantum Physics: The particle is expressed by a wave function and there are certain areas more likely to contain the particle within the box. x 2 d 2 ( x) V ( x) E 2 2m dx Region I and III: Applying boundary conditions: 2 d 2 ( x) * E 2 2m dx Region II: 2 d 2 ( x) E 2m dx 2 0 2 Finding the Wave Function d 2 ( x) 2m 2 E dx 2 2 d 2 ( x) E 2m dx 2 This is similar to the general differential equation: d 2 ( x) k 2 2 dx A sin kx B cos kx So we can start applying boundary conditions: x=0 ψ=0 0 Asin 0k B cos 0k x=L ψ=0 0 Asin kL A 0 Calculating Energy Levels: 2mE k 2 2 k 2 2 E 2m h 2 n 2 2 h 2 E 2 L 2m4 2 k 2h2 E 2m4 2 n2h2 E 8mL2 II A sin nx L But what is ‘A’? Normalizing wave function: L 2 ( A sin kx ) dx 1 0 L x sin 2kx A 1 4k 0 2 2 0 0 B *1 B 0 kL n where n= Our new wave function: * n sin 2 L 2L L A 1 n 2 4 L Since n= 2 L A 1 2 * A 2 L Our normalized wave function is: II 2 nx sin L L Particle in a 1-Dimensional Box 2 nx II sin L L Applying the Born Interpretation II 2 2 nx sin L L n=4 n=3 E x/L 2 n=4 E n=3 n=2 n=2 n=1 n=1 x/L Particle in a 2-Dimensional Box Doing the same thing do these differential equations that we did in one dimension we get: A similar argument can be made: 2 2 2 2 2 2m x y E X ( x, y ) X ( x)Y ( y ) Y In one dimension we needed only one ‘n’ But in two dimensions we need an ‘n’ for the x and y component. Lots of Boring Math Our Wave Equations: 2 2m 2 2m 2 X E x 2 x 2Y E y 2 y n x 2 sin x Lx Lx n yx 2 sin Ly Ly X ( x)Y ( y ) Since n n x y n yx nxx 4 sin sin Lx Ly Lx Ly n x 2 nx sin L L For energy levels: En x 2 2 nh 8mL2 2 2 h nx n y 8m Lx Ly 2 En x n y Particle in a 2-Dimensional Equilateral Triangle Let’s apply some Boundary Conditions: Types of Symmetry: y 3x v E ( x, y ) 0, u C3 0 w u w w v C23 v v u y 3 ( a x) u (2 / A) y v (2 / A)( y / 2 3 x / 2) w (2 / A)( y / 2 3 x / 2) 2 u v w 2 ( x, y ) 0, u w a So our new coordinate system: σ2 σ1 y0 Defining some more variables: u v A w u 0, v 2 w v 0, w 2 u w 0, u 2 v Our 2-Dimensional Schrödinger Equation: 2 2 2 2m x 2 y 2 E Solution: f (c1 x c2 y) σ2 w Substituting in our definitions of x and y in terms of u and v gives: E f ( pu qv) u v Where p and q are our nx and ny variables from the 2-D box! Finding the Wave Function Substituting gives: So what is the wave equation? P( A1 ) f ( pu qv) f ( pv qw) f ( pv qw) It can be generated from a super position of all of the symmetry operations! f ( pv qu ) f ( pw qv) f ( pu qw) P( A2 ) f ( pu qv) f ( pv qw) f ( pv qw) P( A1 ) E C3 C32 1 2 3 f ( pv qu ) f ( pw qv) f ( pu qw) f sin So if: And we recall our original definitions: P( A2 ) E C3 C32 1 2 3 E f ( pu qv) But what plugs into these? u (2 / A) y v (2 / A)( y / 2 3 x / 2) w (2 / A)( y / 2 3 x / 2) 2 If you recall: w w w C2 u w v u v u C3 σ2 σ1 v v v u Substituting and simplifying gives: q 3x (2 p q)y p 3x (2q p)y p ,q ( A1 ) cos cos sin sin A A A A w σ2 3 w u u So for example in C3 u v’s spot and v w’s spot Continuing with the others: E f ( pu qv) 1 f ( pv qu) C3 f ( pv qw) 2 f ( pw qv) C32 f ( pv qw) 3 f ( pu qw) ( p q) 3x ( p q)y cos sin A A v A1 q 0,1,2,3... p q 1, q 2... q 3x (2 p q)y p 3x (2q p)y p ,q ( A2 ) sin sin sin sin A A A A ( p q) 3x ( p q)y sin sin A A A q 1,2,3... 2 Energy Levels: p q 1, q 2... E p,q ( p 2 pq q 2 ) E0 Plotting in Mathematica 0.8 0.8 0.6 0.6 0.4 0.4 0.2 0.2 0 2 0 6 0 p 4; q 2; 0 2 0.25 0.5 , x, 0, 1 , ColorFunction p 5; q 0; 0.75 ; Plot3D z A 2 -2 3 A 4 3 2 0 1 0 0.25 0.5 p=1 q=0 y, 0, A , PlotPoints 100, Mesh False, BoxRatios 0.75 1 2 1, A, .4 , ViewPoint 0.000, 1.500, 3.384 , Hue 0.8 0.8 0.6 0.6 0.4 0.4 0.2 0.2 0 ; ContourPlot z 0 0 0.2 2 , 0.4 x, 0, 1 , 0.6 0.8 1 y, 0, A , ContourLines 0 0.2 0.4 False, PlotPoints 0.6 0.8 100, Contours 1 20, ColorFunction Hue A1 2 A2 2