GLOBAL PRODUCT POLICY 1: DEVELOPING NEW PRODUCTS

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Khon Kaen University International College
International Product and Pricing Strategy
Course number 052 201 - First semester 2013
Monday 9:00 room 822
Lecturer: Michael Cooke
office IC room 817
Schedule for Next Two weeks
 Country study subjects and teams
 Review exam results
 Developing new products (19 August)
 Quiz
 Marketing products and services (26 August)
 Begin Pricing (26 August)
 Understand basic cost concepts
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Fixed cost
Variable cost
Cost absorption
 Read Zhang and Zhou
2
Mid-term Results
 The single biggest problem was leaving answers blank
 Especially happened on short answer
 As a general rule, never leave a blank answer


Partial credit is better than no credit
Sometimes students know more than they think
 Another common problem was not answering the question
as asked
 Example is the essay about market entry via licensing or jv
 A well written answer gets only partial credit if it does not
address the question
 Many of the essays were well written and showed insight
 Some unexpected answers got full credit
 In general, essays raised the grades (though few mentioned
Brazil tariffs)
3
Project Presentation
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Fifteen – twenty minutes for each team
•
Each member will participate in the presentation
•
Develop presentation material
.
Country study guidelines
 Research and analyze aspects of relevance to marketing a specific product
in a target country
 Will be 20% of course grade
 Can discuss a country and advise that the country is not a suitable target
 Choose a product or service you choose to market internationally
 What is the target segment?
 What is your company’s risk tolerance?
 Is your company aggressive about international expansion?
 Discuss relevant aspects of the target country
 Market (segment size, wealth, other characteristics)
 Political and economic stability
 Relevant social characteristics
 Legal protection, barriers to entry, tariffs, etc.
 Competitive environment
 Infrastructure, distribution, available channels
 Conclusion
 Mode of entry, or no entry
 Magnitude of investment
 Presentations due (15-20 minutes) on September 9th
5
Introduction
 A cornerstone of a global marketing mix program is the set
of product policy decisions that multinational companies
(MNCs) constantly need to formulate.
 The range of product policy questions may include:
 What new products should be developed for what
markets?
 What products should be added, removed, or modified
for the product line in each of the countries in which the
company operates?
 What brand names should be used?
 How should the product be packaged and serviced?
Chapter 10
Copyright (c) 2009 John Wiley & Sons, Inc.
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Examples of improper product policy decisions
 Ikea in the United States
 Products, prices, and service not adapted to US market
 Poor citing of stores
 Procter & Gamble in Australia
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Diapers manufactured outside of Australia (because of small market)
Use of generic Asian packaging in Australia
 U.S. Car Makers in Japan
 Steering on left side
 American styling
 Cars could not get certified for small parking spaces
 Kodak’s venture into digital photography
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Digital photography invented at Kodak
Institutional issues (legacy products) in their response to a disruptive
technology
7
Eastman Kodak Company
Background information
 Founded in 1880s, once an iconic US firm
 In 1976 Kodak sold between 85-90% of all film and
cameras in the USA
 Fuji of Japan took market share in 1980s (economy
segment)
 In 1994 Kodak 20th ranked US company by sales


Kodak spins off Eastman Chemical, now thriving
Apple launched a digital camera made by Kodak
 Kodak stops selling film cameras in 2004, becomes
biggest retailer of digital cameras in 2005
 Falls to 7th biggest digital camera retailer by 2010
 Declares bankruptcy in 2012
8
Eastman Kodak Company
Transition from Film
 Gross margins in the film business estimated at 75%
 Compare with computers and peripherals at 33%
 George Eastman wanted ‘rapid succession of changes and improvements’
 Kodak had technological lead in film backed by patents
 Vertical integration and cost leadership
 Film sales immensely profitable
 Digital imaging a disruptive technology
 Kodak executives aware of digital camera trend from 1993*
 CEO Fisher from Motorola and Bell Labs hired 1993, a technologist
 Resistance by customers (film development business)
 Resistance from investors (legacy business as ‘cash cow’)
 Company culture resistance (film business, not imaging)
 Public image of support for film business through 1990s
 CEOs aware of competitive environment, no barriers to entry in digital,
lower margins
 Collaboration with Canon in 2000 (professional segment)
 Collaboration with Fuji, HP, IBM, others to develop digital image storage
 By late 1990s Kodak was leader in digital color management and electronic
image sensors due to huge digital R&D effort
**http://www.blackwellpublishing.com/grant/docs/06Kodak.pdf
9
Eastman Kodak Company
What Went Wrong?
 Conflicts between film and digital began to ebb around 2005
 More collaborative culture
 Ten years elapsed since CEO Fisher began determined push to digital
 Leader in digital sales in 2005
 Losing money on each camera
 Legacy labor costs*
 Vertical integration impossible in digital business (JVs, alliances instead)
 Diminished film business (would have been used to subsidize transition)

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Tried to buy time by selling film in developing markets
But Asian film sales dropped as rapidly as elsewhere
 Falls to seventh rank in digital camera sales in 2010
 Capable competitors Canon, Sony, Samsung, and Nikon in Asia and others
 Pace of change in digital camera business rapid and unpredictable, with
rapidly declining prices
 Could Kodak’s culture adapt to digital’s pace of change?
 Did they miss a product cycle in 2007?
 What happened in their R&D organization? Marketing?
*Http://www.consultingcase101.com/kodak-to-improve-profit-margin-for-digital-cameras/
10
Booz & Co. R&D Survey 2011
http://www.booz.com/global/home/press/article/49852237
 Study of 1,000 public companies that spent the most on research
and development in 2010





Total for the 1,000 $550 bb
Computing and electronics 28% of all R&D expenditure
Health care (pharmaceuticals) 22%
Automotive 15% of all R&D expenditures
China and India HQ companies = 2% of total R & D
 Spending doesn’t correlate successful innovation
 “There is no statistically significant relationship between financial
performance and innovation spending, in terms of either total R&D
dollars or R&D as a percentage of revenues.” according to Booz & Co
 Most innovative firms were Apple, Google, and 3M
 Samsung and Toyota were big spenders and innovative
 The key finding: culture is key to innovation success
 According to 3M: “Our goal is to get the voice of the customer all the
way back to the basic research level and the product development
level, to make sure our technical people see how their technologies
work in various market conditions.”
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Booz & Co. R&D Survey 2011
http://www.booz.com/global/home/press/article/49852237
 Need Seekers, Market Readers and Technology Drivers
 Need Seekers consistently strive to be first movers and proactively
engage customers to shape new innovations, and align innovation and
business strategies (3M)
 Market Readers adopt a second mover strategy and emphasize
incremental change (Samsung)
 Technology Drivers stress technology achievement and both
incremental and breakthrough change (Google)
 If you align innovation strategy and culture to your business
model, build the right capabilities, and execute, you can prevail no
matter which strategy you follow
 There may be no more critical source of business success or failure
than a company’s culture. It is more important than strategy and
leadership. According to Booz & Co.:
 Companies whose strategic goals are clear, and whose cultures
strongly support those goals, possess a huge advantage
 “Connect with the customer, find out their articulated and
unarticulated needs, and then determine the capability at 3M that can
be developed across the company that could solve that customer’s
problem in a unique, proprietary, and sustainable way. Our businesses
are all interdependent and collaborative.”
Booz & Co. R&D Survey – 2011*
 Most often cited strategic goals of innovation are:
 Superior product performance
 Superior product quality
 Cultural attributes:
 Strong identification with the customer
 Pride in products
 Need seekers: Gaining insights on customers needs is the
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responsibility of all customer-facing employees.
Silicon Valley companies are almost twice as likely as average
companies to have capabilities that provide a superior
understanding of the stated and unstated needs of their end
customers
Technological advances that lead to products and services that
gain traction in the marketplace come through superior insight
into customers, as well as the development of practical value
propositions that will win those customers business
6/10 of the most innovative were need seekers
2/10 of the biggest spenders were need seekers
*http://www.booz.com/media/uploads/BoozCo-Global-Innovation-1000-2011-Culture-Key.pdf
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Booz & Co. R&D Survey
Top 12 R&D in 2010 Excluding Health
Rank list
Rank all
Company
R&D $BB
% sales
Region
1
4
Microsoft
8.7
14
US
2
6
Toyota
8.5
4
Asia
3
7
Samsung
7.9
6
Asia
4
8
Nokia
7.8
14
Europe
5
9
General
Motors
7.0
5
US
6
11
Intel
6.6
15
US
7
12
Panasonic
6.1
6
Asia
8
14
VW
6.1
4
Europe
9
15
IBM
6.0
6
US
10
17
Honda
5.7
6
Asia
11
19
Cisco
5.3
13
US
12
20
Siemens
5.2
5
Europe
http://www.booz.com/media/uploads/BoozCo-Global-Innovation-1000-2011-Culture-Key.pdf
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Booz & Co. R&D Survey 2011
Innovation
 As part of this year’s study, Booz & Co. surveyed almost
600 innovation leaders in companies around the
world, large and small, in every major industry sector.
 As noted, almost half of the companies reported
inadequate strategic alignment and poor cultural
support for their innovation strategies.
 Possibly even more surprising, nearly 20 percent of
companies said they didn’t have a well defined
innovation strategy at all.
http://www.booz.com/media/uploads/BoozCo-Global-Innovation-1000-2011-Culture-Key.pdf
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Booz & Co. R&D Survey
Top 10 Innovative Companies in 2010
Rank
Company
R&D $BB
% sales
Spend rank
1
Apple
$1.8
2.7
70
2
Google
$3.8
12.8
34
3
3M
$1.4
5.4
86
4
GE
$3.9
2.6
32
5
Microsoft
$14.0
14.0
4
6
IBM
$6.0
6.0
15
7
Samsung
$5.9
5.9
7
8
P&G
$2.5
2.5
61
9
Toyota
$3.9
3.9
6
10
Facebook
na
na
na
http://www.booz.com/media/uploads/BoozCo-Global-Innovation-1000-2011-Culture-Key.pdf
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Developing New Products for Global Markets
The Role of Corporate R&D
 Very few companies do early stage research
 In the past Bell Labs, Xerox (PARC) and IBM had renowned research
 “What used to be spent on an in-house division is now spent on sponsorship
of university research and the acquisition of intellectual property from smaller
companies. The few exceptions to this rule (Google labs?) seem to be for
companies that have trade secret protection as a viable alternative to
patenting” (1)
 Enormous expense of basic research often shared
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IBM, Samsung, Intel, Global Foundries, and TMSC share cost of $4.4BB R&D center
and collaborate with SUNY on cost technology
SEMATECH launched with US government assistance in 1987
 Common model is to focus R&D effort on identifying available technologies or to
reducing costs
 License from other companies, or buy smaller companies with promising technology
as Kodak did in the late 90s and early 2000s
 Open source and creative commons movements
 Free copying of computer source code or copyrighted material under conditions
 Value of expanding the product category (more on this in branding)
(1)http://www.patenthawk.com/blog/2008/03/did_bayhdole_end_corporate_rd.html
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R&D as % of GDP - selected EU and non-EU countries, 2006*
* http://www.voxeu.org/article/rd-missing-wrong-targets
Country Variation in R&D Intensity (1)
 Technological specialization explains the variation in R&D intensity
better than any other country characteristics.
 When industrial specialization is taken into account, only Sweden and
the US still outperform other countries. Neither Japan nor Finland has
an R&D intensity that is particularly high in relation to what their
industrial structures would suggest.
 A country specialized in the finance industry (e.g., Luxemburg) would
not need a high level of R&D expenditure in order to ensure growth.
Similarly, a country specialized in the tourism, fashion, services or food
industries would have a lower R&D intensity than a country specialized
in the pharmaceutical, engineering or biotech industries.
 The four European countries with the highest academic R&D
intensities are also the four countries with the highest business R&D
intensities. With effective technology transfer systems in place,
academic research is probably the most effective source of new ideas,
which in turn induce further research in the business sector.
http://www.voxeu.org/article/rd-missing-wrong-targets
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Developing New Products for Global Markets
The Role of Universities
 Corporate collaboration with universities
 Research oriented universities have technology transfer offices –
and typically license intellectual property
 Companies might have a need to fill a hole in product line
 Corporate R&D’s role is to find and evaluate the technology
 IBM has research centers in nine countries *
 Close links to universities in India, for example
 Seeks collaboration as well as a role in developing future staff
 University faculty or graduate students may form companies
 Develop products from early stage university lab ideas
 Small companies often sold to large organizations or do licensing
 Some go on to become highly successful industry pioneers
 Genentech (University of CA) in biotech
 Google (Stanford) internet technology
 Sun Microsystems (UC and Stanford) computers and software
 SAS (NCSU led consortium) statistical analysis software
* http://www-07.ibm.com/in/research/univrelations.html
20
Global Product Development
Overview
1.Global Product Strategies
2.Standardization Versus Customization
3.Multinational Diffusion
4.Developing New Products for Global Markets
5.Truly Global Product Development
Chapter 10
Copyright (c) 2009 John Wiley & Sons, Inc.
21
Global Product Strategies
Three global strategies to penetrate foreign markets
 Extension strategy – Product or communication same as
home country
 Adaptation strategy - Product or communication
adapted to host country market
 Invention strategy – Products designed for a global
market
Chapter 10
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Global Product Strategies
Five strategic options for the global marketplace
 Strategic Option 1: Product and Communication Extension --
Dual Extension
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Scale economies in both product and advertising
Global segments or companies with resource limitations
 Strategic Option 2: Product Extension -- Communications
Adaptation
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Wrigley example: Same product advertised as having differing benefits
across cultures
Retains advantages of manufacturing scale
 Strategic Option 3: Product Adaptation -- Communications
Extension
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Typical when companies add brands via purchase of local companies
Similar consumer values favor communication extension
 Strategic Option 4: Product and Communications Adaptation --
Dual Adaptation
 Strategic Option 5: Product Invention
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Exhibit 10-1: Global Expansion Strategies
Chapter 10
Copyright (c) 2009 John Wiley & Sons, Inc.
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Standardization versus Customization
Five forces favoring a globalized product strategy
Common customer preferences (Exhibit 10-2)
1.
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Global customers (business to business)
2.
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Global companies may have centralized sourcing
Global customers often prefer identical products/services
Scale economies
3.
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
Sourcing efficiencies or R&D efficiencies
Economies of scale have limits in some industries (timeliness factor)
Time to market – need for speed
4.
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
5.
Similar use functions across cultures
Similar use conditions or benefits (example: stylishness)
Short product life cycles
Focus R&D and product development efforts on a few projects
Regional market agreements (such as single European
market) facilitate standardization
25
Exhibit 10-2: 2008 Automotive Color Popularity
Chapter 10
Copyright (c) 2007 John Wiley & Sons, Inc.
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Exhibit 10-2 (cont): 2008 Automotive Color Popularity
Chapter 10
Copyright (c) 2007 John Wiley & Sons, Inc.
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Exhibit 10-2 (cont): 2008 Automotive Color Popularity
Chapter 10
Copyright (c) 2007 John Wiley & Sons, Inc.
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Degrees of Global Customization
 Modular Approach
 Mass produce standard components (engines, gears, etc)
 Assemble to local requirements or tastes(Deere example)
 Core-Product (Common Platform) Approach
 Mass produce core product
 Add attachments for local needs or tastes (auto heaters)
 Standardization versus adaptation
 Too much standardization stifles local initiative
 Over-customization = competition with local products
 Costs of tailoring to local markets (break-even analysis)
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Multinational Diffusion – Product Acceptance
 Individual differences (willingness to try new products)
 Early adopters like to experiment with new products
 Late adopters wait, learn from prior adopters
 Social influences (peer influence)
 Product characteristics
1. Relative advantage or perceived value over alternatives
2. Compatibility with existing social norms
 Switching costs?
 Consistent with existing social values?
3. Complexity or ease of use
4. Ability to test or try on limited basis
5. Are benefits easy to observe or communicate?
Chapter 10
30
Multinational Diffusion
 Market penetration rate of a product differs among
countries
 Country characteristics used to predict new product
penetration patterns include:
Homogeneous populations adopt products faster
Lead countries are where product is first introduced
Lag countries have higher adoption rates (time to study)
Cosmopolitanism is degree to which people look beyond local
environment. Cosmopolitans adopt more quickly.
 Mobility and ability to interact helps penetration
 Labor force profile – women in workforce tend to facilitate certain
types of innovations
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 Speed of penetration varies among products and countries
 Decreases with time (more recent = faster penetration)
 Small consumer electronics take off faster than appliances
 Newly developed countries-take off faster than Europe
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
Take-off is time from introduction to growth stage in product life cycle
Exhibit 10-3 dated 2008
31
Exhibit 10-3: Mean Time to Take Off Across Product
Categories within a Country
Chapter 11
Copyright (c) 2007 John Wiley & Sons, Inc.
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Developing New Products for Global Markets
Identifying New Product Ideas
 4 C’s:
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


Company (internal sources)
 Transplant ideas from one region to another
 R&D, sales, market research, other employees
Customers
 The most difficult customers are often the best
 In most cases initial marketing is to mid-level analysts
 Analysts review product, make recommendations to
executives
 Difficult customers may become beta sites
 Suggest improvements, additional features, new approach
Competition
Collaborators – suppliers, distributors, etc.
 Innovation Centers – teams to develop new products
 Institutional barriers to innovation among companies with
dominant products
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Kodak in the 1990s
Microsoft after 2000
 Role of bureaucracy
 Threat to profits of legacy products
33
Developing New Products for Global Markets
New Product Development
 New Product Development
 Nearly ¾ of the 30 biggest selling products worldwide had origins in marketing
or manufacturing *


Use of global reach to move ideas from one part of the world to another
Alpha and beta test feedback may suggest changes
 Some companies set up small incubator units or innovation centers
 Working with distributors or producers of complementary products
 Watching competitors
 Screening
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

Product ideas from marketplace most likely to succeed
Product advantage (superiority to competitors, unique features) a major success factor
Powerful brand associations generate acceptance (trust feature?)
Consumer characteristics – younger consumers are more likely to try new products
 Concept Testing – detailed description of the product
 Focus groups – small groups of prospective customers
 “Red Bull” concept rejected all around – concept testing is imperfect
 Test marketing
 May be skipped to save money
 Lead markets can be used as projections (Exhibit 10-4)
 Timing of Entry (Exhibit 10-5)
 Waterfall—staged rollout beginning with home country favored if:

Long product life cycle

Unfavorable host market conditions
 Sprinkler—global rollout simultaneously motivated by:

Competitor concerns

Universal segments
*Czinkota and Ronkainan “International Marketing 8E” US, Thomson, 2007 p476
34
Exhibit 10-4: Examples of Test Market Countries
Chapter 11
Copyright (c) 2007 John Wiley & Sons, Inc.
35
Exhibit 10-5: Waterfall versus Sprinkler
Models
Chapter 10
Copyright (c) 2009 John Wiley & Sons, Inc.
36
Exhibit 10-6: Roll-Out of Xbox 360 and Sony Playstation 3
Chapter 11
Copyright (c) 2007 John Wiley & Sons, Inc.
37
Truly Global Product Development
 Companies have research centers across the world.
 Few have set up a global product development process
 Lack access to regional talent
 Establish a global innovation process across regions
(Nokia uses ideas from UK, USA, Japan, and Italy)
 To harvest the benefits of multi-region innovation:
 Prospecting- Find valuable new pockets of knowledge
around the world.
 Assessing- Decide on the right number of sources
 Mobilize – Link knowledge clusters (Exhibit 10-7)
38
Exhibit 10-7: Mobilizing Knowledge
Chapter 10
Copyright (c) 2009 John Wiley & Sons, Inc.
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