Light and Color 1 Light and Color Goal: Participants will make explore characteristics of additive color mixing, converging lenses and spherical mirrors. Objectives: 1) Participants will mix the primary colors of light and make observations between the difference between additive and subtractive color mixing 2) Participants will use a magnifying glass as a converging lens and find the focal length by forming a real image. They will also make observations of this image which will describe characteristics of the real images of lenses. 3) Participants will use a hemispherical piece of plastic as a concave mirror to model the eye of a scallop and make real images using a mirror. Color Mixing Equipment List: Flashlights, AA batteries, colored filters, objects to make shadows.??? Real Image Equipment List: Magnifying lens, white paper, meter stick Arkansas State Curriculum frameworks: PS.7.8.7 – Describe how waves travel through different kinds of media. PS.7.8.8 – Differentiate among, reflection, refraction, and absorption of various types of waves. Scallop Eye Equipment List: Clear plastic ornaments, paper clip, meter stick, tape, white paper Equipment comes from WalMart, Hobby Lobby, Ace Hardware, Stage Works (Little Rock Theatre Supply Co.), and Cynmar. Background: The light our eyes can see is only a very small part of the total electromagnetic spectrum as illustrated in Figure 1 below. Electromagnetic waves also obey the relationship, f c , between wavelength, frequency and speed as discussed previously except now the speed of the wave is the speed of light, 3 10 8 m/s or over 671 million miles per hour in air or vacuum! Figure 1 – Electromagnetic Spectrum Light and Color 2 We will focus on electromagnetic waves and specifically the visible part of the spectrum which we will refer to as “light.” In the visible part of the spectrum our eyes are sensitive to wavelengths from 700 nanometers (red light) to 400 nanometers (purple light). In between the color runs through the ROYGBIV spectrum (Red-Orange-Yellow-GreenBlue-Indigo-Violet). Some animals and insects can “see” into the ultraviolet part of the spectrum (such as bees) or the infrared portion (such as snakes). A primary color is a color that cannot be created by mixing other colors; however, primary colors may be mixed to produce other colors. Primary colors are not a physical but rather a biological concept, based on the physiological response of the human eye to light. The human eye contains receptors called cones which normally respond to red, green, and blue light. Although the peak responses of the cones do not occur exactly at the red, green and blue frequencies, those three colors are chosen as primary because they provide a wide gamut, making it possible to almost independently stimulate the three color receptors. To generate optimal color ranges for species other than humans, other additive primary colors would have to be used. Adding Primary Colors: Media that use emitted light and therefore additive color mixing (such as television) use the additive primaries red, green, and blue. Because of the response curves of the three different color receptors in the human eye, these colors are optimal in the sense that the largest range of colors visible by humans can be generated by mixing light of those colors. Red and green, when mixed, produce shades of yellow or orange. Mixing green and blue produces shades of cyan, and mixing red and blue produces shades of purple and magenta. Mixing equal proportions of the additive primaries results in shades of grey; if all three colors are mixed at "full-strength", the result is white. Subtracting Primary Colors using Reflection: Media that use reflected light and therefore subtractive color mixing (like ink on paper) use the subtractive primaries yellow, cyan, (often called "blue", though this is a different hue from the usual additive blue primary), and magenta (likewise sometimes called "red"). The subtractive color model works best when the surface (or paper) is white, or close to it. Mixing yellow and cyan produces shades of green; mixing yellow with magenta produces shades of red, and mixing magenta with cyan produces shades of blue. In theory, mixing equal amounts of all three pigments should produce shades of grey, Light and Color 3 resulting in black when all three are mixed at "full-strength", but in practice they tend to produce muddy brown colors. For this reason, a fourth "primary" pigment, black, is often used in addition to the cyan, magenta, and yellow colors. The color space generated is the so-called CMYK color space (standing for "Cyan, Magenta, Yellow, and Key"). In practice, mixing actual medium such as paint tends to be less precise. Brighter, or more specific colors can be created using natural pigments instead of mixing, and natural properties of pigments can interfere with the mixing. For example, mixing black and yellow in acrylic creates green - something which would not happen if the mixing process were perfectly subtractive. Also, in the subtractive model, adding white to any color should not change the color at all (since white does not subtract any color) - yet again, in practice, mixing white with other pigments does alter their coloration. Subtracting Primary Colors using Filters: Subtractive color mixing is employed with paints and pigments, in contrast with additive color mixing with colored lights for spotlighting and theatrical lighting. Subtractive color mixing can be demonstrated with colored filters, which may be constructed with colored glass or plastics in which a suitable dye has been dissolved. Such filters absorb a range of light wavelengths, and the color of the filter is the color of light that is transmitted by the filter. The most frequently used primary colors for subtractive color mixing are cyan, magenta and yellow. Filters act by selective absorption, and the action of the idealized primary filters above is illustrated in terms of the filter's effect on white light composed of the additive primary colors red, green and blue. Note that two primary filters in succession can be used to produce each of the additive primary colors. Figure 2 on the next page illustrates the process of subtractive color mixing using filters.a a This discussion and illustration comes from the HyperPhysics website: http://hyperphysics.phy-astr.gsu.edu/Hbase/hph.html Light and Color 4 Figure 2 – Subtractive color mixing using filters Light and Color 5 Light can also reflect off a surface or refract upon entering (or leaving) a material. For these phenomena we can consider the light as a straight arrow which we will refer to as a ray of light. These rays obey the rules of geometry and trigonometry which is why this study of light is sometimes referred to as geometrical optics. Reflection: Light rays can reflect off surfaces. The type of surface influences the nature of the reflected light. If the surface is smooth and doesn’t absorb the light the reflected light will be uniformly reflected off the surface as illustrated in Figure 3 below. Reflected light from a smooth surface is called specular. However, if the surface is rough (even microscopically rough) the light will be bounced in many directions. Reflected light off a rough surface is called diffuse. The most familiar example of the distinction between specular and diffuse reflection would be matte and glossy paints as used in home painting. Matte paints have a higher proportion of diffuse reflection, while gloss paints have a greater part of specular reflection. Most objects that one sees are visible due to diffuse reflection. Figure 3 - Reflection The Law of Reflection states that the angle of incidence must equal the angle of reflection as measured from a line perpendicular to the surface (also known as the normal). If the surface is smooth then all the light rays are uniformly reflected. If the surface is rough the Law of Reflection is still obeyed but the reflected rays are sent in many different directions because the normal is changing due to the changing shape of the surface. A plane mirror is a common example of a flat uniform surface from which light can be reflected. The image of yourself in the mirror is called a virtual image because the rays of light appear to Light and Color 6 come from the other side of the mirror.b The reflecting surface can also be curved and we will focus on concave and convex mirrors. Convex Mirrors: A convex mirror, as illustrated in Figure 4, consists of a reflective surface that is smooth and rounded. Rays of light that strike the reflective curved surface are bounced off according to the law of reflection. To our eyes these diverging rays seem to come from a location inside the mirror called the focal point. Images reflected in a convex mirror are “right-side up” and smaller than the original object. The outside bowl of a silvered spoon is a good example of a convex mirror even though the spoon isn’t spherical the convex nature of its shape illustrates the same principle. Convex mirrors are used at the intersections of hallways to provide a wide view to avoid collisions. Convex mirrors cannot form real images because the rays of light never converge or cross. Convex Mirror Ray Diagram Reflective Spoon Figure 4 – Convex Mirror Concave Mirrors: A convex mirror, illustrated in Figure 5, consists of a curved reflective surface that bows inward. Concave mirrors are a bit more complicated than convex mirrors but it also works using the law of reflection. If an object is placed very close to the concave mirror the reflected image will look like an enlarged (and slightly warped but right-side-up) version of a reflection from a flat mirror. The reflected light appears to come from an object inside the mirror and hence this image is also called a virtual image. An example of a concave mirror used this way is a makeup or shaving mirror. If an object is placed at the focal point for the mirror the light rays bounce off the mirrored surface and leave parallel to each other. Parallel rays never cross so no image is formed. By increasing the distance between the makeup or shaving mirror and your face This “other world” aspect of mirrors is often used in art or literature – Alice in Wonderland being a prime example! b Light and Color 7 you will eventually find that the reflected image goes blurry and disappears. This is the focal point! If you continue to increase the distance between yourself and the mirror the image you see in the mirror will become upside-down and slightly smaller. When the object is farther away than the focal point from the mirror a real image can be formed because the rays of light actually cross on the object’s side of the mirror. Anytime rays of light converge or cross an image can be formed on screen, film, or retina! Convex Mirror Ray Diagram Concave Mirror Concave Mirror (Object outside focal length.) (Object inside focal length.) Figure 5 – Concave Mirror Light can also refract or bend as it goes from one material into another. Figure 6 illustrates an incident ray approaching a boundary between two mediums such as air and glass (or air and water). If the media is transparent the ray will primarily be transmitted into the second media while a little bit will be reflected at the boundary. This is also true if the incident ray starts in the lower media and refracts into the upper media! The angle of incidence is the angle measured from the normal (or perpendicular) to the two media and the incident ray while the angle of refraction is measured between the normal and the refracted ray. The reflected ray obeys the law of reflection as stated earlier. The Law of Light and Color 8 Refraction (also known as Snell’s Law) states that the angle of incidence and the angle of refraction are related by the formula, n1 sin 1 n2 sin 2 , where the n’s are the index of refraction for the media and the subscripts denote media 1 or 2 as in the figure. For vacuum (and air) the index of refraction is 1.0 while for water it is 1.33 and for glass it is typically 1.5. The index of refraction is simply the ratio of the speed of light in vacuum to the speed of light in the medium, or n c / vmedium . The speed of light is slower in objects and so the index of refraction is a number greater than or equal to one. Figure 6 – Refracting Light Rays The Prism: The angle of refraction actually does depend on the wavelength (or color) of the light. This is how a prism can cause white light to spread into its composite colors (a process known as dispersion). The different colors have a slightly different index of refraction (a different speed for each color!) and so the colors are refracted to different angles. This initial dispersion is enhanced when the colors reach the other side of the prism and are refracted again when propagating out into the air. A rainbow is another example of light dispersion via refraction.c The Romantic poet John Keats is said to have disparaged Isaac Newton’s “unweaving the rainbow by reducing it to a prism.” In Keats opinion the mystery and beauty of the rainbow was somehow diminished by understanding how it forms. To a scientist, the simple explanation only adds to the rainbow’s beauty. Of course Alexander Pope’s couplet honors Newton: “Nature and Nature’s laws lay hid in night; God said, Let Newton be! and all was light.” c Light and Color 9 A lens is an optical device that has a one or two curved surfaces that allows light to be refracted. We will focus on only one type of lens - the double convex lens as illustrated in Figure 7 below. Parallel rays of light striking the lens are refracted according the Snell’s Law, however, because the glass is curved like a sphere there will be a point at which the rays are converged, this is called the focal point. Figure 7 – Double-convex lens A double-convex lens can form real and virtual images depending on the location of the object with respect to the lens’ focal point, see Figure 8. When forming a real image the rays of light from the object are focused on the other side of the lens and can form an image on a screen, film, or retina. Your eyeball contains a lens that helps to focus the light onto the retina at the back of your eyeball. The retina contains the color-sensitive cells that send signals to your brain via the optic nerve. Eye glasses, contacts or surgery may be needed to aid the eye in forming a clear image on the retina. Lenses in a camera or telescope also form real images although the system of optical elements inside is more complicated than a single lens. Note that the image is up-side-down and smaller than the object. To form a virtual image the object must be placed between the lens and its focal point. In this configuration the rays of light appear to originate at a location on the other side of the lens. The image formed in this way is a right-side-up magnified version of the original object. A common example of a double-convex lens used in this way is a magnifying glass. You may notice that the rays of light depicted on Figure 8 appear to only refract once at the center of the lens (called the lens plane) rather than twice at each curved edge. These illustrations are depicting the thin-lens approximation that proposes that the two refractions of a thin lens may be approximated by a single refraction at the center of the lens. The thin-lens approximation results in a simple equation that can be used to describe the location of an image given the object’s location and the focal length of the lens. This equation is, 1 1 1 1 1 1 or . object distance image distance focal length s s' f The image orientation and its magnification are given by the relationship, image distance s' or m . m s object distance Light and Color 10 Double-convex lens forming a real image. Double-convex lens forming a virtual image. Figure 8 – Real and Virtual images formed by double-convex lens. Light and Color 11 Color Mixing Activity: The filter paper provided in this activity will allow you to mix the primary colors: red, green and blue. The white light from the flash light bulbs shines through the filter paper resulting in colors that are predominately red, green or blue but these are not single unique frequencies of light. Rather the filter paper will transmit light over a range. Figure 9 below displays the transmission characteristics of this brandd of filter paper. It will be important to note these characteristics when doing color mixing activities – the filter paper isn’t perfect! Note that the blue filter paper will allow transmission of some red light whereas the red filter paper will primarily only let red light through. Blue Green Figure 9 – Filter paper characteristics Red 1) Darken the room and use the flashlights to perform the following additive color mixing procedures on a white sheet of paper or a white ceiling tile. a) Bring the Red and Blue light spots together until they partially overlap. What color is made? b) Bring the Red and Green light spots together until they partially overlap. What color is made? c) Bring the Green and Blue light spots together until they partially overlap. What color is made? d) Bring all three light spots together. What color is made? 2) Examine the screen of a TV or computer monitor with the magnifying glass. You should see very tiny pixels and if your eyes are very good you can distinguish the red, d Roscolux filter paper. Blue = Storaro Azure #2006, Green = Kelly Green #94, and Red = Medium Red #27 Light and Color 12 blue and green segments of the pixels. To get an even better view dip your finger tip in water and place a drop on the screen.e What do you observe? Television sets and computer monitors create colors through spatial partitive mixing.f Older TV sets use electron beams to excite phosphrous pixels on the inside of the screen while modern LCD (liquid crystal displays) screens use a different methodg to generate the color but the end result is the same. The individual small pixels of an image are too small for your eye to resolve and when the screen is viewed from a distance the image appears continuous. See Figure 10 for an extreme close up of an LCD screen’s pixels. Figure 10 – LCD pixels from howstuffworks.com 3) Open Figure 11 from the file on the computer desktop. Use the wide pieces of colored filter paper to do the following subtractive color filtering. To enhance the effects you may need to roll the filter paper so that the light passes through it multiple times. a) Hold the red filter up to the screen and focus on the primary colors. What colors are transmitted? Does this make sense when comparing to Figure 9? Repeat for the green and blue filter. b) Hold the red filter paper up to the screen and focus on the yellow, cyan and magenta colors. Why does the yellow and magenta colors look red? What happened to cyan? c) Hold the green filer paper up to the screen and focus on the yellow, cyan and magenta colors. Describe what happens to yellow, cyan and magenta. d) Repeat for the blue filter paper and describe what happens to yellow, cyan and magenta. The water drop’s index of refraction and its curvature act as a powerful magnifying glass. In fact, Antony van Leeuwenhoek (1632-1723) a Dutch scientist made the first simple microscope using a tiny drop of glass. With this apparatus he was the first to explore the microscopic world of biology! f Spatial partitive mixing is a form of additive mixing that is achieved by placing small light sources sufficiently close enough that your eyes cannot see them separately but “blends” them together; in other words, your eye cannot “resolve” the individual lights. The concept of spatial partitive mixing was used by the French artist Georges-Pierre Seurat (1859-1891), who created colored paintings in the late 19th century by dabbing small bits of paint onto canvas; the method is called “pointillism.” A person standing very close to the painting sees a seemingly random pattern of colored dots that appear to merge as the person moves farther away. g The liquid crystals in the display actually act as light filters. Back lit displays (as in laptops) use fluorescent white lights behind the screen which is filtered by the LCD pixel. The pixel is turned on or off by voltage signals from the computer. A side effect of the light transmission through the LCD is that the light become polarized. Polarized light has all the light waves wiggling in the same plane. Observe an LCD screen through a polarizing filter to see this effect. e Light and Color 13 Figure 11 – Color mixing graphic Lens and Mirror Activity: We’ll begin with the double-convex lens. 1) Darken the room with the door open hold the lens between the door and a white sheet of paper. The paper will act as a screen to form an image. Move the lens toward or away from the paper until a clear image appears on the paper. You should see something similar to the photo below. What do you observe about the image with respect to the original object? 2) Flip the lens around without changing its position with respect to the screen. Does the image change? Why or why not? 3) You can determine the lens’ focal length by measuring the distance of the object to the lens, s, and the distance from the lens to the image, s’, and using the thin-lens formula, 1 1 1 1 1 1 or . object distance image distance focal length s s' f Light and Color 14 What is the lens’ focal length? Another method to determine the focal length would be to focus the sun’s light to a point. The object distance is essentially infinite and so we can say that the image distance equals the focal length. 4) What is the magnification of the image? Recall that the magnification is defined as m image distance s' or m . s object distance The minus sign signifies that the image is inverted. You can measure the height of the object (the door frame) and the height of the image with the meter stick and also compute the magnification as, image height m object height Are these two measures of the magnification the same? What significance is a magnification less than one or greater than one? Note: For an inverted image the image height is negative. 5) The image on the screen is a real image because the light rays converge and cross in the plane of the screen. This is similar to how your eye works. The light enters the eye and the lens focuses it on the retina. We will do an activity devoted to the eye later. 6) Predict what will happen when you block half of the lens with a piece of cardboard. Will the image be cut in half? Try this and explain the results. 7) On the sheet of paper draw a 2cm tall stick figure. Illuminate the figure with one flashlight and use the lens as a magnifying glass by looking into the glass. Position the lens until the image you see is crisp. Describe the nature of the image – is it inverted? Is it larger or smaller than the original drawing? 8) Measure the distance from the paper to the lens when the image is crisp. Is this greater than or less than the distance from the lens to the focal point? For the lens to work as a magnifying glass the object must be between the lens and focal point. 9) You can use the meter stick to measure the image height in the lens by holding the stick against the glass. What is the magnification of the stick figure? Is it greater than or less than one? Is the image a real or virtual image? Light and Color 15 Spherical mirrors are common as make up (or shaving mirrors) or as security (or safety) mirrors. The clear half Christmas tree ball will act as a spherical mirror even though it is transparent. The plastic is reflective enough that a small amount of light will be reflected to the mirror’s focal point which is given by, R f , 2 where R is the radius of the spherical mirror. The scallop is an interesting biological example of an animal using a mirror as a means of focusing light on its retina.h Scallops have usually 40–60 small (1 mm) rather beautiful eyes peeping out between the tentacles of the mantle that protects the gap between the two shells. The eyes point in every direction. The scallop’s eye has a single chamber. There is a lens of sorts and behind this a thick two layered retina filling the space between the lens and the back of the eye. See Figure 12 which displays photographs and illustrations from the paper referenced in footnote h. Figure 12 – Scallop eyes (left) and model of scallop eye (right). The back of the scallop’s eye is spherical (with radius r ≈ 410 μm) and lined with a reflecting mirror, the argentea, so named for its silvery appearance. Natural mirrors are not actually metallic, but are made of multilayers of material with alternating high and low refractive indices which produce significant reflection as a result of interference. Spherical concave mirrors form images on the same side of the reflecting surface as the object, and they have a focal length f equal to half the radius of curvature, f = R/2. This means that the image of a distant object will be situated half a radius of curvature in front This activity is from the paper “The scallop’s eye – a concave mirror in the context of biology,” by Giuseppe Colicchia, Christine Waltner, Martin Hopf and Hartmut Wiesner published in the journal Physics Education, Vol 44, issue 2, March 2009. h Light and Color 16 of the mirror. The reflecting argentea forms an image just below the back surface of the lens; this is the region occupied by the photo-receptive parts of the retina. Thus this is an eye based primarily on a mirror, not a lens. In the scallop’s eye the focal point is actually a little nearer to the mirror than it would be without a lens, because the lens slightly converges the light. One might ask why this eye has a lens at all. The probable function of the dome-shaped lens is to correct the spherical aberration of the mirror. Just like spherical refracting surfaces, concave mirrors suffer from spherical aberration (overfocusing of rays at a distance from the axis). The eye of a scallop is a very efficient light collecting system. To study the scallop’s eye it is helpful to have a model. Figure 13 illustrates the construction of a model eye based upon the scallop. A paper clip acts to support a white paper “retina” at the focal plane for the spherical mirror. The eye can form a crude image of a distant object as illustrated in the Figure. Note: The authors show a color image that is formed, Kim and I were unable to get as crisp of an image so we recommend using the bold black arrow which should be on your computer. The sharp contrast between the white and black lines makes a clear image on the paper retina. Figure 13 – Scallop eye model (left) and image formation (right) 1) Take the clear half Christmas ornament ball and fashion a paper retina that is an inch or so wide. Attach it to the paper clip and bend the paper clip into a small handle. 2) Hold the ball with the open side facing the black arrow on the computer screen. Position the paper retina between the center of the ball and the inside edge until a clear image is formed on the paper. Describe the image. Is it inverted? Is it larger or smaller than the object? Is it a real or virtual image?