EER Taxonomy Version 0.3 (07/01/13) 2013 REES Conference 1. Assessment 1.a. Classroom assessment 1.b. Organizational assessment 1.c. Professional accreditation 1.c.i. Chartered engineer accreditation 1.c.ii. Professional engineer accreditation 1. Fundamentals of Engineering exam 1.d. Program evaluation 1.d.i. Accreditation 1. ABET a. ABET criteria i. EC 2000 criteria b. ABET outcomes 2. Program educational objectives 1.d.ii. Advisory boards 1.d.iii. Course assessment 1.d.iv. External evaluation 1.e. Student assessment 1.e.i. Assessment criteria 1. Academic performance 2. Body of knowledge 3. Evidence based improvement 4. Performance measures 1.e.ii. Assessment methods 1. Assessment reliability a. Assessment biases b. Assessment validity 2. Combined assessment 3. Continuous assessment 4. Formative assessment 5. Large group assessment 6. Learning assessments a. Knowledge building b. Knowledge gain c. Knowledge retention d. Learning combination inventory e. Learning gain 7. Outcomes based assessment 8. Peer assessment a. Peer review 9. Performance assessment a. Student performance 10. Self assessment a. Self assessed learning outcomes 11. Summative assessment 12. Team based assessment 13. Web based assessment 14. Workplace assessment 1.e.iii. Assessment tools 1. Assessment management systems 2. Feedback a. 360 degree feedback b. Adaptive feedback c. Formative feedback d. Immediate feedback e. Student feedback f. Summative feedback 3. Grading a. Automatic analysis of grades b. Grade inflation c. Grading discrepancies 4. Multilevel program assessment 5. Portfolios 6. Questionnaire tools 7. Student assessment of learning gains 8. Tests a. Collaborative tests b. Computer tests i. Computer aided instruction c. Examinations d. Multiple choice tests e. Online testing f. Practical examinations g. Standardized tests h. Test administration EER Taxonomy Version 0.3 (07/01/13) 2. Collaboration 2.a. Collaborative design 2.a.i. Team based design 2.b. Informal collaboration 2.c. Teamwork 2.c.i. Group functioning 1. Group decision making a. Nominal group technique 2. Group development 2.c.ii. Interdisciplinary teamwork 2.c.iii. International teamwork 2.c.iv. Multidisciplinary teamwork 2.c.v. Professional team work 2.c.vi. Social and task dimensions 2.c.vii. Team activities 1. Collaborative engineering a. Collaborative reverse engineering 2.c.viii. Team formation 1. Team performance 2. Team roles 3. Teamwork training 2.c.ix. Team notes 2.c.x. Team skills 1. Collaborative knowledge 2. Collaborative skills 3. Team ability 4. Teamwork competence 2.c.xi. Teams 1. Distributed teams 2. Interdisciplinary teams 3. International teams 4. Multidisciplinary teams 5. Newly formed groups 6. Project teams 7. Self managing work teams 8. Virtual teams 2.c.xii. Virtual teamwork 1. E teams 2. Ecollaboration 3. Virtual laboratories Page 2 of 12 3. Communication 3.a. Audiences 3.b. Communication skills 3.b.i. Etiquette 3.b.ii. Interpersonal skills 3.b.iii. Protocol 3.b.iv. Rhetoric 1. Argumentation 3.c. Language 3.c.i. Foreign languages 3.c.ii. Language effects 3.c.iii. Second languages 3.d. Modes of communication 3.d.i. Multimedia communication 3.d.ii. Nonverbal communication 3.d.iii. Oral communication 1. Listening 2. Oral presentations 3. Speaking 3.d.iv. Visual communication 1. Graphic communication a. Engineering graphics b. Sketching c. Computer aided design d. Drafting e. Engineering drawing i. Feature based representations ii. Freehand drawing iii. Mechanical drawing 2. Illustrations a. Charts b. Illustrated figures 3.d.v. Written communication 1. Reading 2. Writing a. Documentation b. Reflective writing 3.e. Multicultural communication 3.e.i. Second languages 3.f. Professional communications 3.f.i. Design intent communication 3.f.ii. Legal documentation 3.f.iii. Professional correspondence 3.f.iv. Professional policy 3.f.v. Proposals 3.f.vi. Public communications 3.f.vii. Reports 3.f.viii. Technical specifications 3.g. Visualization abilities 3.g.i. Mental imagery 3.g.ii. Part visualization 3.g.iii. Spatial visualization 3.g.iv. Virtual prototyping This work is licensed under a Creative Commons Attribution-Share Alike 4.0 International License. EER Taxonomy Version 0.3 (07/01/13) 4. Design 4.a. Design activities 4.a.i. Creative design 4.a.ii. Design benchmarking 4.a.iii. Design for assembly 4.a.iv. Design for manufacturing 4.a.v. Design needs analysis 4.a.vi. Design portfolios 4.a.vii. Design research 4.b. Design approaches 4.b.i. Heuristics 4.b.ii. Human centered design 4.b.iii. Product development 1. Life cycle assessment 4.b.iv. Product dissection 4.b.v. Reverse engineering 4.b.vi. Sustainable design 4.b.vii. Systems based design 4.b.viii. User centered design 4.c. Design outcomes 4.d. Design practice 4.d.i. Conceptual design 4.d.ii. Design problem definition 4.d.iii. Design testing and evaluation 4.d.iv. Design verification and validation 4.d.v. Product design 4.d.vi. Product realization 4.d.vii. Prototyping 1. Rapid prototyping 4.d.viii. Requirements generation 4.e. Design projects 4.e.i. Capstone projects 4.e.ii. Centerpiece projects 4.e.iii. Cornerstone projects 4.e.iv. Design competitions 4.e.v. International design projects 4.e.vi. Multidisciplinary design 4.e.vii. Senior projects 4.f. Design thinking 4.g. Modeling 4.g.i. Information modeling 1. Data visualization 2. Interoperability 3. Simulation 4.g.ii. Physical modeling 1. 3D modeling a. 3D forms b. 3D reconstruction c. 3D simulation d. Geometric constraints e. Geometrical constructions 2. Prototyping a. Rapid prototyping 4.g.iii. Process modeling 1. Flowcharting 2. Process mapping Page 3 of 12 5. Diversity issues 5.a. Cultural inclusivity 5.b. Discrimination 5.c. Ethnicity 5.c.i. Hispanic 5.c.ii. Latino 5.d. First generation 5.e. Gender 5.e.i. Gender balance 5.e.ii. Gender differences 1. Femininity 2. Masculinity 5.e.iii. Gendered education 5.e.iv. Single gender campuses 5.f. Inclusivity 5.g. International students 5.h. Minority 5.i. Multiculturalism 5.j. Nontraditional students 5.j.i. Elite students 5.j.ii. Off campus students 5.j.iii. Part time students 5.j.iv. Special needs students 1. At risk students 2. Deaf blind tertiary students 5.k. Race 5.k.i. African American 5.k.ii. Alaskan Native 5.k.iii. American Indian 5.k.iv. Asian 5.k.v. Black 5.k.vi. Native Hawaiian 5.k.vii. Pacific Islander 5.k.viii. White 5.l. Sexual orientation 5.m. Socioeconomic status 5.n. Student diversity 5.o. Transfer students 5.p. Underrepresentation 5.p.i. Underrepresented ethnic students 5.q. Women 5.r. Workplace diversity This work is licensed under a Creative Commons Attribution-Share Alike 4.0 International License. EER Taxonomy Version 0.3 (07/01/13) 6. Educational level 6.a. Graduate/postgraduate education [syn] 6.a.i. Graduate curriculum 6.a.ii. Graduate degree time requirements 6.a.iii. Graduate student supervision 6.a.iv. Graduate students 6.a.v. Research culture 6.b. K-12 education 6.b.i. Afterschool programs 6.b.ii. Elementary school 6.b.iii. High school 1. Advanced Placement courses 2. Pre college preparation 6.b.iv. Middle school 6.b.v. Outreach programs 6.b.vi. Preschool 6.b.vii. Pre-engineering 6.b.viii. University K-12 partnerships 6.c. Post-baccalaureate education 6.d. Postdoctoral studies 6.e. Undergraduate education 6.e.i. Final year/senior 6.e.ii. First year students /Freshmen [syn] 1. First year curriculum 2. First year experience 6.e.iii. Middle years/sophomore and junior 6.e.iv. Pre-engineering 6.e.v. Undergraduate curriculum 6.e.vi. Undergraduate degree time requirements 6.e.vii. Undergraduate level comparisons 6.e.viii. Undergraduate students Page 4 of 12 7. Educational setting 7.a. Classroom context 7.b. Engineering economics 7.b.i. Employability 1. Industry demand a. Industrial competencies b. Industrial experience 7.b.ii. Global economy 1. Developing world 2. Flat world 3. Globalization 7.c. Language competency context 7.c.i. English as a Second Language 7.c.ii. English literacy 7.c.iii. English proficiency 7.c.iv. Foreign language literacy 7.d. Engineering courses 7.e. Environmental context 7.e.i. Developing world 7.e.ii. Environment 1. Environmental impact 2. Global environmental concerns 7.e.iii. Environmental curricula 7.e.iv. Green engineering 1. Pollution prevention 7.e.v. Socially responsible design 1. Agile methods 2. Agile process 3. Safe design 7.e.vi. Sustainability 1. Alternative energies 2. Sustainable design 3. Sustainable development a. Education for sustainable development b. International sustainable development 4. Sustainable engineering 5. Sustainable products 7.f. Grand challenges 7.f.i. General Grand Challenge thinking 7.f.ii. NAE Grand Challenge list 7.g. Informal learning 7.g.i. Museums 7.h. Institutional context 7.h.i. Baccalaureate college 7.h.ii. Co-curricular context 7.h.iii. Community/Technical colleges 7.h.iv. Extra curricular context 7.h.v. Historically Black College/ University (HBCU) 7.h.vi. Living/Learning communities 7.h.vii. Master's College 7.h.viii. Minority Serving Institution (MSI) 7.h.ix. Research intensive university 7.h.x. Tribal college 7.h.xi. Undergraduate This work is licensed under a Creative Commons Attribution-Share Alike 4.0 International License. EER Taxonomy Version 0.3 (07/01/13) Page 5 of 12 8. Educational technology 7.i. Interdisciplinary education 7.i.i. Disciplinary barriers 7.i.ii. Interdisciplinary engineering education 7.i.iii. Interdisciplinary learning 7.i.iv. Interdisciplinary projects 7.i.v. Interdisciplinary teams 7.j. International programs 7.j.i. International students 1. International student exchange 7.j.ii. Student exchange 7.j.iii. Studying abroad 7.j.iv. Working abroad 7.k. Laboratory context 7.k.i. Laboratory costs 7.k.ii. Laboratory scaling 7.k.iii. Laboratory training 7.l. Mathematics 7.l.i. Calculus 7.l.ii. Complex numbers 7.l.iii. Differential equations 7.l.iv. Engineering mathematics 7.l.v. Linear algebra 7.l.vi. Mathematical skills 7.l.vii. Mathematics achievement 7.l.viii. Mathematics for engineering students 7.l.ix. Mathematics learning modules 7.l.x. Mathematics support 7.l.xi. Precalculus 7.l.xii. Probability theory 7.l.xiii. Statistics 7.l.xiv. Undergraduate mathematics 7.m. Multidisciplinary education 7.m.i. Multidisciplinary design 7.m.ii. Multidisciplinary teams 7.n. Science 7.n.i. Biology 7.n.ii. Chemistry 7.n.iii. Physics 1. Engineering physics 2. Introductory physics 7.o. Studio context 7.p. Technology studies 7.p.i. Technology and society 7.p.ii. Technology history 7.q. Trans-disciplinary education 8.a. Blended learning 8.a.i. Flipped classroom 8.b. Computer applications technology 8.b.i. Digital repositories 8.b.ii. Educational software 8.b.iii. Intelligent agents 8.b.iv. Interactive multimedia E learning systems 8.b.v. Learning management systems 8.b.vi. Mobile technology 8.b.vii. Virtual reality 8.c. Computer based learning 8.c.i. Digital game based learning 8.c.ii. E laboratories 8.c.iii. Educational software 8.c.iv. Interactive multimedia learning 8.c.v. Internet based learning 8.c.vi. Media based tutorials 8.c.vii. Noninteractive multimedia 1. Multimedia modules 2. Multimedia recordings 8.c.viii. Simulation based learning 8.c.ix. Tele education 8.c.x. Virtual lab 8.d. Computer mediated communication 8.d.i. Email 8.d.ii. Instant messaging 8.d.iii. Intercom telephones 8.d.iv. Podcasting 8.d.v. Remote discussions 8.d.vi. Video mediated communication 1. Electronic whiteboard 8.e. Learning environments 8.e.i. Distance learning 1. Asynchronous education 2. Open distance learning 8.e.ii. Informal learning 8.e.iii. Learning communities 8.e.iv. Mobile learning 8.e.v. Remote learning 8.e.vi. Work based learning 8.f. Learning tools 8.f.i. Adaptive computer learning 8.f.ii. Graphic organizers 1. Concept maps 2. Fish bones 3. Mind maps 8.f.iii. Learning guides 8.f.iv. Learning strategies 8.f.v. Mobile devices 8.f.vi. Multimedia learning This work is licensed under a Creative Commons Attribution-Share Alike 4.0 International License. EER Taxonomy Version 0.3 (07/01/13) Page 6 of 12 9. Instruction 8.g. Online tools 8.g.i. Groupware 8.g.ii. Online laboratory experiments 8.g.iii. Online roleplay simulations 8.g.iv. Online testing 8.g.v. Open course ware 8.g.vi. Personal response system 8.g.vii. Threaded discussions 8.g.viii. Wikis 8.h. Streaming 8.i. Web based education 8.i.i. E learning 8.i.ii. Massive Open Online Classes (MOOCs) 8.i.iii. Online courses 8.i.iv. Online degrees 8.i.v. Streaming video 8.i.vi. Synchronized streaming media 8.i.vii. Video lectures 8.i.viii. Virtual learning environments 1. Blackboard learning system 2. Course management systems 8.i.ix. Web based course modules 8.i.x. Web based discussions 8.i.xi. Web based engineering education 8.i.xii. Web based resources 8.i.xiii. Web delivered tutorials 8.i.xiv. Web lectures 8.i.xv. WebCT 8.j. Virtual teamwork 8.j.i. E teams 8.j.ii. Ecollaboration 8.j.iii. Virtual laboratories 9.a. Change 9.a.i. Department level reform 9.a.ii. Faculty adoption 9.a.iii. Institutional transformation 9.a.iv. Institutional culture 9.a.v. Institutional policy 9.a.vi. Research to practice 1. Diffusion 2. Dissemination 3. Reflective practice 9.a.vii. Theories of change 1. Immunity to change 9.b. Class management 9.c. Educators 9.c.i. Faculty attitudes 1. Faculty commitment 2. Faculty perspective 9.c.ii. Faculty recruitment 9.c.iii. Faculty retention 9.c.iv. Faculty scholarship 9.c.v. Instructional role 1. Adjunct 2. Graduate teaching assistant 3. Instructor 4. Peer teaching assistant 9.c.vi. Teacher development 1. Critical reflection 2. Mentoring 3. Professional reflection 4. Teacher learning a. Teacher conceptual learning b. Pedagogical content knowledge 5. Teacher preparation a. Teacher education b. Teacher professional development 9.c.vii. Teaching philosophies 9.c.viii. Teaching skills 9.d. Instructional design 9.d.i. Course design 1. Learning objectives 2. Syllabus 9.d.ii. Curriculum design 1. Curriculum change a. Curriculum reform 2. Curriculum development 9.d.iii. Program design This work is licensed under a Creative Commons Attribution-Share Alike 4.0 International License. EER Taxonomy Version 0.3 (07/01/13) Page 7 of 12 10. Learning outcomes 9.e. Instructional methods 9.e.i. Active experimentation 9.e.ii. Active learning 1. Authentic contexts 2. Challenge based educational modules 3. Experiential learning 4. Hands on learning 5. Inquiry based learning 6. Interactive learning environments 7. Interactive multimedia learning 9.e.iii. Challenge based instruction 9.e.iv. Co teaching 9.e.v. Critical pedagogy 9.e.vi. Inclusive learning 9.e.vii. Inquiry based teaching 9.e.viii. Interactive teaching methods 9.e.ix. Learning objectives 9.e.x. Mutual learning models 1. Collaborative teaching and learning 2. Cooperative learning a. Face to face collaborative learning 3. Group learning a. Group learning outcomes b. Small group learning 4. Team based learning 9.e.xi. Problem based learning 1. Problem based cooperative learning 9.e.xii. Project based learning 1. Project centered learning 2. Projects a. Class projects b. Laboratory based projects c. Real life projects d. Student projects e. Student selected projects f. Two tiered project 3. Shared understanding 4. Study groups 5. Vertically integrated projects 9.e.xiii. Problem based teaching 9.e.xiv. Service learning 9.e.xv. Small group learning 9.e.xvi. Studio learning 9.e.xvii. Student centered teaching methods 9.f. Teaching evaluations 9.f.i. Assessment of new teaching methods 9.f.ii. Teacher knowledge 9.f.iii. Teaching quality 10.a. Computing skills/knowledge 10.a.i. Databases 10.a.ii. Hardware 10.a.iii. Information literacy/fluency 10.a.iv. Internet 10.a.v. Programming 10.a.vi. Software design 10.a.vii. Software use 10.b. Creativity 10.c. Ethics 10.c.i. Academic dishonesty 1. Plagiarism 10.c.ii. Academic integrity 10.c.iii. Global awareness 10.c.iv. Humanitarian engineering 10.c.v. Philosophy of science 10.c.vi. Professional ethics 1. Ethics for scientists 2. Professional responsibility 10.c.vii. Social justice 10.c.viii. Social responsibility 1. Corporate social responsibility 10.d. Global competence 10.d.i. Cross cultural challenges 1. Cross cultural communication 2. Cross cultural issues 3. Cultural awareness 4. Cultural differences 5. English proficiency 6. Global awareness 7. Intercultural communication 8. Intercultural development inventory 9. Intercultural learning 10. International context 11. International experiences 12. Internationalism 13. Internationalization 10.d.ii. Cultural schemas 10.d.iii. Global education 10.d.iv. Global engineering 1. Global issues in engineering 2. Global management 3. Global problem solvers 4. Global skills 10.d.v. International collaboration 1. Global collaboration a. Bologna process b. Global teams 2. Global teams 3. International design projects 4. International initiatives 5. International teams 6. International teamwork This work is licensed under a Creative Commons Attribution-Share Alike 4.0 International License. EER Taxonomy Version 0.3 (07/01/13) Page 8 of 12 11. Professional practice 10.d.vi. Language 1. Foreign languages 2. Language effects 3. Second languages 10.d.vii. Mobility 10.e. Innovation 10.f. Lifelong learning 10.g. Research skills 10.h. Problem solving 10.h.i. Model-eliciting activities 10.h.ii. Open ended problem solving 10.h.iii. Problem definition 10.h.iv. Problem framing 10.h.v. Problem scoping 10.h.vi. Problem solving models 10.h.vii. Problem solving processes 10.h.viii. Systematic problem solving 10.i. Professional skills 10.i.i. Business skills 1. Entrepreneurship skills 10.i.ii. Collaboration skills 1. Communication a. Spoken b. Written c. Visual 2. Leadership skills a. Project management 3. Managing conflict 10.j. Technical skills/knowledge 10.j.i. Analysis 10.j.ii. Complex systems 10.j.iii. Design 10.j.iv. Laboratory learning outcomes 1. Laboratory technical skills 2. Professional laboratory skills 10.j.v. Managing complexity 10.j.vi. Mathematics 10.j.vii. Product development 10.j.viii. Scientific literacy 1. Scientific processing skills 2. Scientific thinking 10.j.ix. Technical literacy 10.k. Ways of thinking 10.k.i. Abstraction 10.k.ii. Convergent thinking 10.k.iii. Critical thinking 10.k.iv. Divergent thinking 10.k.v. Logical thinking 10.k.vi. Metacognition 10.k.vii. Reasoning skills 10.k.viii. Reflection 1. Critical reflection 2. Reflective practice 10.k.ix. Spatial skills 10.k.x. Systems thinking 11.a. Careers 11.a.i. Career paths 1. Academic engineering careers 2. Government engineering careers 3. Industrial engineering careers 4. Nonprofit engineering careers 5. Postdoctoral studies 11.a.ii. Career performance 11.a.iii. Career satisfaction 11.a.iv. Life and career planning 11.b. Engineering profession 11.b.i. Employers 1. Employer perceptions 11.b.ii. Employment 1. Demand for engineers 2. Employment of graduates 11.b.iii. Renumeration 11.c. Engineering work 11.c.i. Laboratory work 1. Assembly laboratories 2. Distance laboratories 3. E laboratories 4. Laboratory development 5. Laboratory equipment 6. Laboratory experiments a. Online laboratory experiments b. Remote laboratory experiments 7. Laboratory facilities 8. Massive laboratories 9. Physical laboratories 10. Programming laboratories 11. Remote laboratories a. Remote access laboratories b. Remote experimentation 12. Roving laboratories 13. Simulation laboratories 14. Thermal science laboratories 15. Virtual laboratories 11.c.ii. Professional and research culture 1. Professional competencies 2. Professional development a. Continuing education b. Continuing professional development 11.c.iii. Work environment 1. Work practices 2. Workplaces a. Workplace assessment b. Workplace culture This work is licensed under a Creative Commons Attribution-Share Alike 4.0 International License. EER Taxonomy Version 0.3 (07/01/13) Page 9 of 12 12. Recruitment and retention 11.d. Entrepreneurship 11.d.i. Business plan competition 11.d.ii. Entrepreneurial education 11.d.iii. Entrepreneurial leadership 11.d.iv. Entrepreneurial skills 11.d.v. Intrapreneurship 11.d.vi. Leadership 1. Informal leadership 2. Leadership development 3. Leadership skills 11.e. Industry involvement 11.e.i. Cooperative education 11.e.ii. Industry cooperation 11.e.iii. Industry demand 1. Industrial competencies 2. Industrial experience 11.e.iv. Industry liason boards 11.e.v. Industrial partnerships 11.e.vi. Industrial PhD programs 11.e.vii. Industrial placements 11.e.viii. Industry research collaboration 11.e.ix. Industry sponsored programs 11.e.x. Industry sponsored projects 11.e.xi. Industry training 11.e.xii. Internships 1. Part time internships 2. Research internships 3. Summer internships 4. Yearly internships 11.f. Management 11.f.i. Engineering management 11.f.ii. Global management 11.f.iii. Management games 11.f.iv. Project management 1. Project management skills 2. Workflow management 11.f.v. Supply chain management 1. Inventory management 2. Logistics management 3. Workflow management 4. Work study 12.a. Academic support 12.a.i. Encouragement of student activity 1. Individual interaction 2. Mandatory residential sessions 12.a.ii. Supplemental instruction 12.a.iii. Tutoring 1. Tutor roles 2. Tutorial services 3. Tutoring models 12.b. Advising 12.b.i. Academic advising 12.b.ii. Coaching 12.b.iii. Mentoring 1. Mentoring for underrepresented populations 2. Mentors competencies 3. Peer mentoring 4. Student mentoring 12.c. Recruitment 12.c.i. Engineering recruitment 1. Engineering pipeline 12.c.ii. Student enrollment 1. Increasing enrollment 2. Increasing underrepresented populations 12.c.iii. Student recruitment 1. Graduate student recruitment 2. PhD student recruitment 3. Undergraduate recruitment 4. Underrepresented population recruitment 12.d. Retention 12.d.i. Attrition 12.d.ii. Persistence 12.d.iii. Retention rate 12.d.iv. Reward and recognition schemes 1. Scholarships 12.d.v. Student retention 1. Graduate student retention 2. PhD student retention 3. Undergraduate student retention 4. Underrepresented population retention 12.e. Student satisfaction 12.e.i. Customer satisfaction index 12.e.ii. Satisfaction scores 12.e.iii. Student attitude surveys 12.f. Study behaviors 12.f.i. Self study 12.f.ii. Study and work 12.f.iii. Study groups 12.f.iv. Study success This work is licensed under a Creative Commons Attribution-Share Alike 4.0 International License. EER Taxonomy Version 0.3 (07/01/13) Page 10 of 12 13. Research methods 12.g. Student development 12.g.i. Life and career planning 12.g.ii. Health 12.g.iii. Student anxiety 1. Stress 2. Test anxiety 12.g.iv. Student attendance 1. Student absenteeism 2. Student tardiness 12.g.v. Time management 12.g.vi. Workload 12.h. Student readiness 12.h.i. Academic history 12.h.ii. Background knowledge 12.h.iii. College Student Inventory 12.h.iv. Preparation 12.i. Student interest 12.i.i. Differential aptitude test 12.i.ii. Student engagement 13.a. Mixed research methods 13.a.i. Concurrent research 13.a.ii. Sequential research 1. Explanatory research 2. Exploratory research 13.b. Qualitative research 13.b.i. Content analysis 13.b.ii. Discourse analysis 13.b.iii. Ethnography 13.b.iv. Grounded theory 13.b.v. Participatory action research 13.b.vi. Phenomography 13.b.vii. Thematic analysis 13.c. Quantitative research 13.c.i. Data analysis 1. Data correlation 2. Descriptive statistics 3. Educational data mining 4. Inferential statistics 5. Metaanalysis 6. Statistical regression 7. Structural equation modeling a. Confirmatory factor analysis b. Exploratory factor analysis c. Growth modeling d. Item response theory e. Latent state-trait theory f. Multilevel modelling g. Path analysis 13.c.ii. Quantitative data 1. Level a. Course level data i. Gradebook data ii. Course-management data b. Institutional level data 2. Type a. Direct observation b. Student records data c. Survey and opinion data i. Teaching-evaluation data This work is licensed under a Creative Commons Attribution-Share Alike 4.0 International License. EER Taxonomy Version 0.3 (07/01/13) Page 11 of 12 14. Theoretical frameworks 13.d. Research evaluation criteria 13.d.i. Effect size 13.d.ii. Quantitative 1. Reliability a. Interrater reliability b. Chronbach's alpha c. Test-retest reliability 2. Validity a. Constructive validity b. Face validity c. Convergent validity d. Predictive validity 13.d.iii. Qualitative 1. Triangulation 13.d.iv. Research dependability 13.d.v. Research generalizability 13.d.vi. Research objectivity 13.d.vii. Research reflexivity 13.d.viii. Research transferability 13.d.ix. Research trustworthiness 14.a. Cognitive theories 14.a.i. Conceptual change 1. Knowledge in pieces 2. Mental models 3. Naïve theories 4. Ontological shift 5. Social linguistic 14.a.ii. Constructivist 14.a.iii. Double loop learning 14.a.iv. Information processing 14.a.v. Learning cycles 14.a.vi. Meaningful learning 14.a.vii. Self regulated learning 14.a.viii. Socio-constructivist 14.b. Developmental theory 14.b.i. Adult learning theory 14.b.ii. Kolb's Experiential Learning Theory 14.b.iii. Model of Domain Learning 14.b.iv. Perry's model of Intellectual Development 14.b.v. Personal Epistemology 14.b.vi. Piaget's Theory of cognitive Development 14.b.vii. Self-authorship 14.b.viii. Vygotsky's Activity Theory 14.c. Epistemologies 14.c.i. Constructivism 14.c.ii. Critical theory 14.c.iii. Interpretivism 14.c.iv. Positivism 14.c.v. Postmodernism 14.c.vi. Postpositivism 14.c.vii. Poststructuralism 14.c.viii. Social constructionism 14.d. Identity construction 14.d.i. Affective self beliefs 14.d.ii. Discursive identities 14.d.iii. Family 14.d.iv. Generation 14.d.v. Personas 14.d.vi. Professional identity 14.d.vii. Role models 14.d.viii. Self beliefs 14.d.ix. Self theories 14.e. Individual differences 14.e.i. Learning styles 1. Auditory learning 2. Autonomous learning 3. Global learning 4. Kinaesthetic learning 5. Kolb's Learning Styles 6. Multimodal learning 7. Reflexive learning 8. Sequential learning 9. Tactile learning 10. Verbal learning 11. Visual learning This work is licensed under a Creative Commons Attribution-Share Alike 4.0 International License. EER Taxonomy Version 0.3 (07/01/13) Page 12 of 12 14.e.ii. Personality types 1. Big Five 2. Bolton and Grover-Bolton Workstyles 3. Myers Briggs type indicator 14.f. Knowledge-centered theories 14.f.i. Affective/Emotional learning 14.f.ii. Bloom's taxonomy of learning domains 14.f.iii. Conceptual learning 1. Concept inventories 2. Concept maps 3. Preexisting knowledge 4. Student alternative conceptions 5. Student incomplete conceptions 6. Student misconceptions 7. Student preconceptions 8. Threshold concepts 14.f.iv. Critical-race theory 14.f.v. Design theory 14.f.vi. Educational anthropology/cultures of engineering education 14.f.vii. Evidence-based practice 14.f.viii. Feminist theory 14.f.ix. Ontologies 14.f.x. Philosophy of engineering 14.f.xi. Philosophy of engineering education 14.f.xii. Praxis 14.f.xiii. Queer theory 14.f.xiv. Sociology of education 14.f.xv. Team-development Theories (Tuckman, etc.) 14.f.xvi. Theory building 14.g. Motivation 14.g.i. Achievement goal orientation theory 1. Deep learning 2. Mastery learning 3. Surface learning 14.g.ii. Attitudes 14.g.iii. Attribution theory 14.g.iv. Behavior theory/Behaviorism 14.g.v. Expectancy Value theory 14.g.vi. Extrinisis motivation 14.g.vii. Intrinsic motivation 14.g.viii. Self-determination theory 14.h. Organizational studies 14.h.i. Disciplinary discourses 14.h.ii. Discipline formation 14.h.iii. Institutional and organizational change 14.h.iv. Institutional models 14.h.v. Organizational culture 14.i. Social cognitive theories [syn: social learning theory] 14.i.i. Cognitive apprenticeship 14.i.ii. Community of Practice 14.i.iii. Expert/novice 14.i.iv. Observational learning 14.i.v. Self efficacy/Self confidence 14.i.vi. Mental models This work is licensed under a Creative Commons Attribution-Share Alike 4.0 International License.