Chapter 3 Input and Output Discovering Computers 2012 Your Interactive Guide to the Digital World Objectives Overview Define input and differentiate among a program, command, and user response Identify the keys and buttons commonly found on desktop computer keyboards, and describe how keyboards for mobile computers and devices differ from desktop computer keyboards Describe different mouse types and explain how to use a mouse Describe various types of touch screens and explain how a touchsensitive pad works Describe various types of pen input, and identify other types of input for smart phones Summarize the purpose of various game controllers See Page 257 for Detailed Objectives Discovering Computers 2012: Chapter 3 2 Objectives Overview Explain how resolution affects the quality of a picture captured on a digital camera Describe the uses of voice recognition, Web cams, and video conferencing Discuss how various scanners and reading devices work Summarize the various biometric devices Discuss how POS terminals, automated teller machines, and DVD kiosks work Identify alternative input devices for physically challenged users See Page 257 for Detailed Objectives Discovering Computers 2012: Chapter 3 3 Objectives Overview Describe the types of output Explain the characteristics of various display devices Describe various ways to print See Page 303 for Detailed Objectives Describe the factors that affect the quality of an LCD monitor or LCD screen Differentiate between a nonimpact printer and an impact printer Discovering Computers 2012: Chapter 3 4 Objectives Overview Summarize the characteristics of ink-jet printers, photo printers, laser printers, multifunction peripherals, thermal printers, mobile printers, label and postage printers, and plotters and large-format printers Describe the uses and characteristics of speakers, headphones, and earbuds Identify the purpose and features of data projectors, interactive whiteboards, and force-feedback game controllers and tactile output Identify output options for physically challenged users See Page 303 for Detailed Objectives Discovering Computers 2012: Chapter 3 5 What Is Input? • Input is any data and instructions entered into the memory of a computer Pages 258 – 259 Figure 5-1 Discovering Computers 2012: Chapter 3 6 What Is Input? • Instructions can be entered into the computer in the form of programs, commands, and user responses A program is a series of related instructions that tells a computer what tasks to perform and how to perform them Programs respond to commands that a user issues A user response is an instruction a user issues by replying to a question displayed by a program Pages 258 - 259 Discovering Computers 2012: Chapter 3 7 What Are Input Devices An input device is any hardware component that allows users to enter data and instructions into a computer Page 260 Discovering Computers 2012: Chapter 3 8 The Keyboard • A keyboard is an input device that contains keys users press to enter data and instructions into a computer Page 260 Figure 5-2 Discovering Computers 2012: Chapter 3 9 The Keyboard • Most desktop computer keyboards have… Pages 260 - 261 Discovering Computers 2012: Chapter 3 10 The Keyboard • The insertion point, also known as the cursor, is a symbol on the screen that indicates where the next character you type will appear Page 261 Figure 5-3 Discovering Computers 2012: Chapter 3 11 The Keyboard Wired Keyboards Wireless Keyboards USB port Bluetooth IrDA Page 262 Discovering Computers 2012: Chapter 3 12 The Keyboard • An ergonomic keyboard has a design that reduces the chance of wrist and hand injuries • Ergonomics incorporates comfort, efficiency, and safety into the design of the workplace Page 262 Figure 5-4 Discovering Computers 2012: Chapter 3 13 The Keyboard • Keyboards on mobile devices typically are smaller and/or have fewer keys • Some phones have predictive text input, which saves time when entering text using the phone’s keypad Pages 262 – 263 Figure 5-5 Discovering Computers 2012: Chapter 3 14 Pointing Devices Page 263 Discovering Computers 2012: Chapter 3 15 Mouse • A mouse is a pointing device that fits under the palm of your hand comfortably – Most widely used pointing device on desktop computers • A mouse can be wired or wireless Pages 263 – 264 Figures 5-6 and 5-7 Discovering Computers 2012: Chapter 3 16 Mouse • Mouse operations Point Click Right-click Double-click Triple-click Drag Right-drag Rotate wheel Tilt wheel Press thumb button Free-spin wheel Page 264 Figure 5-8 Press wheel Discovering Computers 2012: Chapter 3 17 Pages 265 – 266 Figures 5-9 – 5-11 • A touchpad is a small, flat, rectangular pointing device that is sensitive to pressure and motion Discovering Computers 2012: Chapter 3 Pointing Stick • A trackball is a stationary pointing device with a ball on its top or side Touchpad Trackball Other Pointing Devices • A pointing stick is a pressuresensitive pointing device shaped like a pencil eraser that is positioned between keys on a keyboard 18 Touch Screens and Touch-Sensitive Pads • A touch screen is a touch-sensitive display device Page 266 Figures 5-12 – 5-13 Discovering Computers 2012: Chapter 3 19 Touch Screens and Touch-Sensitive Pads Microsoft Surface Page 267 Figures 5-14 – 5-15 Touch-sensitive pads Discovering Computers 2012: Chapter 3 20 Pen Input • With pen input, you touch a stylus or digital pen on a flat surface to write, draw, or make selections Page 268 Figure 5-16 Discovering Computers 2012: Chapter 3 21 Other Input for Smart Phones Page 269 Figures 5-17 – 5-18 Discovering Computers 2012: Chapter 3 22 Game Controllers • Video games and computer games use a game controller as the input device that directs movements and actions of on-screen objects Gamepads Joysticks and Wheels Dance pads Pages 270 - 271 Light guns Motionsensing controllers Discovering Computers 2012: Chapter 3 23 Game Controllers Page 270 Figure 5-19 Discovering Computers 2012: Chapter 3 24 Digital Cameras • A digital camera is a mobile device that allows users to take pictures and store them digitally Studio cameras Field cameras Point-and-shoot camera Page 272 Discovering Computers 2012: Chapter 3 25 Digital Cameras Page 272 Figure 5-20 Discovering Computers 2012: Chapter 3 26 Digital Cameras • Two factors affect the quality of digital camera photos: • Resolution is the number of horizontal and vertical pixels in a display device • A pixel is the smallest element in an electronic display Resolution Number of bits stored in each pixel Page 273 • Each pixel consists of one or more bits of data • The more bits used to represent a pixel, the more colors and shades of gray that can be represented Discovering Computers 2012: Chapter 3 27 Voice Input • Voice input is the process of entering input by speaking into a microphone • Voice recognition is the computer’s capability of distinguishing spoken words Page 274 Figure 5-22 Discovering Computers 2012: Chapter 3 28 Voice Input • Audio input is the process of entering any sound into the computer Speech Music Sound Effects Page 274 Discovering Computers 2012: Chapter 3 29 Voice Input • Music production software allows users to record, compose, mix, and edit music and sounds Page 274 Figure 5-23 Discovering Computers 2012: Chapter 3 30 Video Input • Video input is the process of capturing full-motion images and storing them on a computer’s storage medium Record video on a digital video (DV) camera or use a video capture card to convert analog signals to digital Connect the camera to a port on the system unit Transfer video and images Page 275 Discovering Computers 2012: Chapter 3 31 Video Input Page 275 Figure 5-24 Discovering Computers 2012: Chapter 3 32 Video: Video Editing on Your Computer CLICK TO START Discovering Computers 2012: Chapter 3 33 Video Input • A Web cam is a type of digital video camera that enables a user to: Capture video and still images Send e-mail messages with video attachments Broadcast live images over the Internet Pages 275 - 276 Add live images to instant messages Make video telephone calls Discovering Computers 2012: Chapter 3 34 Video Input • A video conference is a meeting between two or more geographically separated people Pages 276 – 277 Figures 5-25 – 5-26 Discovering Computers 2012: Chapter 3 35 Scanners and Reading Devices Flatbed Pen or Handheld Sheet-fed Drum Page 277 Figure 5-27 Discovering Computers 2012: Chapter 3 36 Scanners and Reading Devices Page 278 Figure 5-28 Discovering Computers 2012: Chapter 3 37 Scanners and Reading Devices • Optical character recognition (OCR) involves reading characters from ordinary documents • A turnaround document is a document you return to the company that creates and sends it Page 279 Figures 5-29 – 5-30 Discovering Computers 2012: Chapter 3 38 Scanners and Reading Devices • Optical mark recognition (OMR) reads hand-drawn marks such as small circles or rectangles • An OMR device scans the documents and matches the patterns of light Page 279 Figure 5-31 Discovering Computers 2012: Chapter 3 39 Scanners and Reading Devices • A bar code reader, also called a bar code scanner uses laser beams to read bar codes Page 280 Figure 5-32 Discovering Computers 2012: Chapter 3 40 Scanners and Reading Devices • RFID (radio frequency identification) uses radio signals to communicate with a tag placed in or attached to an object • An RFID reader reads information on the tag via radio waves • RFID can track: Tracking times of runners in a marathon Tracking location of soldiers Managing inventory Page 280 Employee wardrobes Gauging pressure and temperature of tires Airline baggage Checking out library books Discovering Computers 2012: Chapter 3 Checking lift tickets of skiers Tracking toll payments 41 Scanners and Reading Devices • Magnetic stripe card readers read the magnetic stripe on the back of cards such as: Credit cards Entertainment cards Bank cards Other similar cards Page 281 Figure 5-34 Discovering Computers 2012: Chapter 3 42 Scanners and Reading Devices • MICR (magnetic ink character recognition) devices read text printed with magnetized ink • An MICR reader converts MICR characters into a form the computer can process • Banking industry uses MICR for check processing Page 281 Figure 5-35 Discovering Computers 2012: Chapter 3 43 Scanners and Reading Devices • Data collection devices obtain data directly at the location where the transaction or event takes place • Used in: – – – – – Page 282 Figure 5-36 Restaurants Grocery stores Factories Warehouses The outdoors Discovering Computers 2012: Chapter 3 44 Biometric Input • Biometrics authenticates a person’s identity by verifying a personal characteristic Fingerprint reader Face recognition system Hand geometry system Voice verification system Signature verification system Iris recognition system Retinal scanners Pages 282 - 283 Discovering Computers 2012: Chapter 3 45 Biometric Input hand geometry system iris recognition system fingerprint reader Pages 282 – 283 Figures 5-37 – 5-39 Discovering Computers 2012: Chapter 3 46 Terminals • A terminal is a computer that allows users to send data to and/or receive information from a host computer A POS terminal records purchases, processes payment, and updates inventory Pages 284 – 285 Figures 5-40 – 5-42 An automated teller machine (ATM) allows users to access their bank accounts Discovering Computers 2012: Chapter 3 A DVD kiosk is a self-service DVD rental machine 47 Input Devices for Physically Challenged Users • Several input devices are available to assist physically challenged users: Keyguard Keyboards with larger keys Headmounted pointer Page 286 On-screen keyboard Gesture recognition Discovering Computers 2012: Chapter 3 Various pointing devices Computerized implant devices 48 Input Devices for Physically Challenged Users Keyboard with larger keys Page 286 Figures 5-44 – 5-45 Head-mounted pointer Discovering Computers 2012: Chapter 3 49 What Is Output? • Output is data that has been processed into a useful form Pages 304 – 305 Figure 6-1 Discovering Computers 2012: Chapter 3 50 What Is Output? • An output device is any type of hardware component that conveys information to one or more people Display devices Interactive whiteboards Page 305 Printers Speakers, headphones, and earbuds Force-feedback game controllers Discovering Computers 2012: Chapter 3 Data projectors Tactile output 51 Display Devices • A display device visually conveys text, graphics, and video information • A monitor is packaged as a separate peripheral – LCD monitor – Widescreen Pages 306 – 207 Figures 6-2 – 6-3 Discovering Computers 2012: Chapter 3 52 Display Devices • Liquid crystal display (LCD) uses a liquid compound to present information on a display device Page 308 Discovering Computers 2012: Chapter 3 53 Display Devices • The quality of an LCD monitor or LCD screen depends primarily on: Resolution Response time Dot pitch Pages 308 - 310 Brightness Contrast ratio Discovering Computers 2012: Chapter 3 54 Display Devices • Resolution is the number of horizontal and vertical pixels in a display device – A higher resolution uses a greater number of pixels Pages 308 – 309 Figure 6-5 Discovering Computers 2012: Chapter 3 55 Display Devices • The graphics processing unit (GPU) controls the manipulation and display of graphics on a display device • LCD monitors use a digital signal and should plug into a DVI port, an HDMI port, or a DisplayPort Page 310 Figure 6-6 Discovering Computers 2012: Chapter 3 56 Display Devices • Plasma monitors are display devices that use gas plasma technology and offer screen sizes up to 150 inches Page 311 Figure 6-8 Discovering Computers 2012: Chapter 3 57 Display Devices • Televisions also are a good output device – Require a converter if you are connecting your computer to an analog television • Digital television (DTV) offers a crisper, higherquality output • HDTV is the most advanced form of digital television Page 312 Figure 6-9 Discovering Computers 2012: Chapter 3 58 Video: SID: Size Matters CLICK TO START Discovering Computers 2012: Chapter 3 59 Display Devices • A CRT monitor is a desktop monitor that contains a cathode-ray tube – Have a much larger footprint than do LCD monitors Page 313 Figure 6-10 Discovering Computers 2012: Chapter 3 60 Printers • A printer produces text and graphics on a physical medium – Printed information is called a hard copy, or printout – Landscape or portrait orientation Page 313 Figure 6-11 Discovering Computers 2012: Chapter 3 61 Printers Before purchasing a printer, ask yourself a series of questions: Page 314 Figure 6-12 Discovering Computers 2012: Chapter 3 62 Printers Page 315 Figure 6-13 Discovering Computers 2012: Chapter 3 63 Printers • A nonimpact printer forms characters and graphics on a piece of paper without actually striking the paper Ink-jet printers Photo printers Mobile printers Label and postage printers Page 315 Laser printers Thermal printers Plotters Largeformat printers Discovering Computers 2012: Chapter 3 64 Printers • An ink-jet printer forms characters and graphics by spraying tiny drops of liquid ink onto a piece of paper – Color or black-and-white – Printers with a higher dpi (dots per inch) produce a higher quality output Pages 316 – 317 Figure 6-15 Discovering Computers 2012: Chapter 3 65 Printers Page 317 Figure 6-16 Discovering Computers 2012: Chapter 3 66 Printers A photo printer produces color photo-lab-quality pictures • Most use ink-jet technology • PictBridge allows you to print photos directly from a digital camera • Print from a memory card and preview photos on a built-in LCD screen Page 318 Discovering Computers 2012: Chapter 3 67 Printers Page 318 Figure 6-17 Discovering Computers 2012: Chapter 3 68 Printers Highspeed Blackandwhite Laser printer Highquality Color Pages 319 - 320 Discovering Computers 2012: Chapter 3 69 Printers Page 320 Figure 6-19 Discovering Computers 2012: Chapter 3 70 Printers • A multifunction peripheral (MFP) is a single device that prints, scans, copies, and in some cases, faxes – Sometimes called an all-in-one device Pages 320 – 321 Figure 6-20 Discovering Computers 2012: Chapter 3 71 Printers • A thermal printer generates images by pushing electrically heated pins against the heat-sensitive paper Thermal wax-transfer printer Dye-sublimation printer Page 321 Figure 6-21 Discovering Computers 2012: Chapter 3 72 Printers • A mobile printer is a small, lightweight, battery-powered printer that allows a mobile user to print from a notebook computer, smart phone, or other mobile device Page 321 Figure 6-22 Discovering Computers 2012: Chapter 3 73 Printers • A label printer is a small printer that prints on adhesive-type material • A postage printer prints postage stamps – Postage also can be printed on other types of printers Page 322 Figure 6-23 Discovering Computers 2012: Chapter 3 74 Printers • Plotters are used to produce high-quality drawings • Large-format printers create photo-realistic quality color prints on a larger scale Page 322 Figure 6-24 Discovering Computers 2012: Chapter 3 75 Printers • Impact printers form characters and graphics on a piece of paper by striking a mechanism against an inked ribbon that physically contacts the paper Dot-matrix printer Pages 322 - 323 Line printer Discovering Computers 2012: Chapter 3 76 Printers • A dot-matrix printer produces printed images when tiny wire pins on a print head mechanism strike an inked ribbon • A line printer prints an entire line at a time Page 323 Figure 6-25 Discovering Computers 2012: Chapter 3 77 Speakers, Headphones, and Earbuds • An audio output device produces music, speech, or other sounds Most computer users attach speakers to their computers to: • Generate higher-quality sounds for playing games • Interact with multimedia presentations • Listen to music • View movies Page 323 Figure 6-26 Discovering Computers 2012: Chapter 3 78 Speakers, Headphones, and Earbuds • Headphones are speakers that cover or are placed outside of the ear • Earbuds (also called earphones) rest inside the ear canal Page 324 Figure 6-27 Discovering Computers 2012: Chapter 3 79 Speakers, Headphones, and Earbuds • Some speakers are specifically designed to play audio from a portable media player – Wireless speakers Page 324 Figure 6-28 Discovering Computers 2012: Chapter 3 80 Speakers, Headphones, and Earbuds Voice output occurs when you hear a person’s voice or when the computer talks to you through the speakers • Some Web sites dedicate themselves to providing voice output • Often works with voice input • VoIP uses voice output and voice input Page 325 Discovering Computers 2012: Chapter 3 81 Other Output Devices • Other output devices are available for specific uses and applications Data projectors Interactive whiteboards Force-feedback game controllers Tactile output Page 325 Discovering Computers 2012: Chapter 3 82 Other Output Devices • A data projector is a device that takes the text and images displaying on a computer screen and projects them on a larger screen – LCD projector – Digital light processing (DLP) projector Pages 325 - 326 Figure 6-29 Discovering Computers 2012: Chapter 3 83 Other Output Devices • An interactive whiteboard is a touch-sensitive device, resembling a dry-erase board, that displays the image on a connected computer screen Page 326 Figure 6-30 Discovering Computers 2012: Chapter 3 84 Other Output Devices • Force-feedback sends resistance to the device in response to actions of the user • Tactile output provides the user with a physical response from the device Pages 326 – 327 Figure 6-31 Discovering Computers 2012: Chapter 3 85 Output Devices for Physically Challenged Users • Many accessibility options exist for users with various disabilities Pages 328 - 329 Figures 6-33 – 6-34 Discovering Computers 2012: Chapter 3 86 Putting It All Together Page 285 Figure 5-43 Discovering Computers 2012: Chapter 3 87 Putting It All Together Page 285 Figure 5-43 Discovering Computers 2012: Chapter 3 88 Putting It All Together Page 285 Figure 5-43 Discovering Computers 2012: Chapter 3 89 Putting It All Together Page 327 Figure 6-32 Discovering Computers 2012: Chapter 3 90 Putting It All Together Page 327 Figure 6-32 Discovering Computers 2012: Chapter 3 91 Putting It All Together Page 327 Figure 6-32 Discovering Computers 2012: Chapter 3 92 Summary Page 287 Various techniques of entering input Several commonly used input devices Keyboard, mouse, and other pointing devices; touch screens, pen input, other input for smart phones, game controllers, digital cameras, voice input, video input, scanners and reading devices, biometric input, and terminals Input devices for physically challenged users Discovering Computers 2012: Chapter 3 93 Summary Various methods of output Several commonly used output devices Display devices, printers, speakers, headphones, earbuds, data projectors, interactive whiteboards, force-feedback game controllers, and tactile output Page 329 Discovering Computers 2012: Chapter 3 94 Chapter 3 Input and Output Discovering Computers 2012 Your Interactive Guide to the Digital World Chapter 3 Complete