4.3 SITUATIONAL INFLUENCES 4.3.1. THE PURCHASE TASK The purchase task is the reason for engaging in the decision in the first place. Information searching and evaluating alternatives may differ depending on whether the purchase is a gift, which often involves the social visibility, or for buyers own use 4.3 SITUATIONAL INFLUENCES 4.3.2. Social surroundings This includes the other people present when purchase decision is made, 4.3 SITUATIONAL INFLUENCES 4.3.3. Physical surroundings Physical surroundings such as décor and music retail stores may alter how purchase decision is made 4.3 SITUATIONAL INFLUENCES 4.3.4. Temporal Affects such as time of the day or the amount of time available will influence where consumers have breakfast lunch and what is ordered 4.3 SITUATIONAL INFLUENCES 4.3.5. Antecedent states Includes the consumer’s mood or amount of cash on hand, can influence purchase behavior and choice y4.4 Psychological Influences chological Influences Psychology helps marketers understand why and how consumers behave as they do. This concepts are used for interpreting buying process and directing marketing effort Concepts: 4.4.1. Motivation and personality 4.4.2 Perception 4.4.3. Learning 4.4.4. Values, Belief and attitudes 4.4.5. Life style 4.4 Psychological Influences 4.4.1. Motivation and personality They are both used frequently to describe why people do some things and not others. Is the energizing force that causes behavior that satisfies a need. Because consumer needs are focus of marketing concept, marketers try to arouse this need Psychological Influences 4.4.2. Perception The process by which an individual selects, organizes and interprets information to create meaningful picture of the world 4.4.2 Perception Concepts 1. Selective perception – an attempt of the mind to organize and interpret information 2. Selective Comprehension – interpreting information so that it is consistent with your attitudes and belief 3. Selective Retention - Consumers do not remember all the information they see, read, or hear, even minutes after exposure to it 4.4 Psychological Influences 4.4.3. Learning Refers to those behaviors that result from repeated experience and thinking 4.4.3 Learning Concepts 1. Behavioral Learning– is the process of developing automatic responses to situation built up through repeated exposure to it 4 variables • • • • Drive – a need that moves an individual to action Cue – a stimulus or symbol perceived by consumers Response – action taken by consumer to satisfy the drive Reinforcement – is the reward 4.4.3 Learning Concepts 2. Cognitive Learning– involves making connections between two or more ideas or simply observing outcomes of other s behaviors and adjusting your own accordingly . Example : Red Horse ito and tama…. 3. Brand loyalty- Brand loyalty results from the positive reinforcements of previous actions 4.4.4. Values, Beliefs, and attitudes Concepts • Values – represent personally or socially preferable modes of conduct or states of existence that are enduring. • Belief – are consumers subjective perception of how well a product or brand performs on different attributes. 4.4.4. Values, Beliefs, and attitudes • Attitude change- marketers use three approaches to try to change consumer attitudes toward products and brands. 1. Changing belief about the extent to which brand has certain attributes 2. Changing perceived importance of attributes 3. Adding new attributes to the products 4.4 Psychological Influences 4.4.5. Life-Styles- is a mode of living that is identified by how people spend their time(activities);what they consider important in their environment (interest); and what they think of themselves and the world around them (opinions). 4.5 Consumer Decision Making Post Purchase-Behavior Expectation are met • satisfied Expectation not met • dissatisfied Reduce those lingering doubts • Cognitive dissonance – inner tension that a consumer experience after recognizing an inconsistency between behavior and values or opinions. Inconsistency or disharmony with attitude and beliefs • Reduce this with information; communicate with the customer