Course Overview

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Course Introduction
IS146:
Foundations of New Media
Prof. Marc Davis & Prof. Peter Lyman
UC Berkeley SIMS
Tuesday and Thursday 2:00 pm – 3:30 pm
Spring 2005
IS146 - Spring 2005
2005.01.18 - SLIDE 1
Lecture Overview
• Introductions
• Course Overview
• Administrivia
IS146 - Spring 2005
2005.01.18 - SLIDE 2
Lecture Overview
• Introductions
• Course Overview
• Administrivia
IS146 - Spring 2005
2005.01.18 - SLIDE 3
IS146 Teaching Team
Professor
Marc Davis
IS146 - Spring 2005
Professor
Peter Lyman
GSI
Jeff Heer
GSI
Matthew
Rothenberg
2005.01.18 - SLIDE 4
Who Am I?
• Professor at SIMS (School of Information
Management and Systems)
– BA in Philosophy from Stanford
– MA in Political Theory from Berkeley
– PhD in Political & Social Theory from Stanford
• Here from the founding of SIMS, faculty member
of the “previous school”
– Former University Librarian at UCB
– Board Member for Sage Publishing, three crashed
startups, Advisor on Technology for Fine Arts
Museums
– Teaches ethnography
IS146 - Spring 2005
2005.01.18 - SLIDE 5
What Do I Do?
• Current Research
– How much information is created every year? See
www.sims.berkeley.edu/research/projects/how-much-info-2003/
– How do people make decisions about how to use information?
Interview study – looking for student researchers
– How are digital media changing the way kids are learning?
Ethnography of online communication, games, instant
messaging, how kids design media
• Teaching
– Ethnographic methods: how to understand people’s cultures by
participant observation, interviewing, focus groups.
– Sociology of information, looking at creation of new kinds of
online communities, new genres for communication.
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Who Am I?
• Assistant Professor at SIMS (School of
Information Management and Systems)
• Background
1980 – 1984
B.A. from Wesleyan University in the College of
Letters
1984 – 1987
M.A. from the University of Konstanz in Literary
Theory and Philosophy
1990 – 1995
Ph.D. from MIT Media Laboratory in Media Arts
and Sciences
1993 – 1998
Member of the Research Staff and Project
Coordinator at Interval Research Corporation
1999 – 2002
Chairman and CTO of Amova
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What Do I Do?
• Create technology and applications that will enable daily
media consumers to become daily media producers
• Research and teaching in the theory, design, and
development of digital media systems for creating and
using media metadata to automate media production,
sharing, and reuse
– Research
• Director of Garage Cinema Research
• Projects in Media Metadata, Active Capture, Adaptive Media, Mobile
Media Metadata, and Social Uses of Personal Media
• Executive Committee Member and Co-Founder of the Center for
New Media
• Affiliated Faculty Member of the Berkeley Institute of Design
– Teaching
• Information Organization and Retrieval
• Multimedia Information
• Digital Media Design Studio
IS146 - Spring 2005
2005.01.18 - SLIDE 8
Jeff Heer
• Who Am I?
– Computer Science Ph.D. Student
• Group for User Interface Research
• Berkeley Institute of Design
– Research Scientist
• PARC, Inc. (formerly Xerox PARC)
• What Do I Do?
– Teach pixels to dance
– Information Visualization
– Human-Computer Interaction
IS146 - Spring 2005
2005.01.18 - SLIDE 9
Matthew Rothenberg
• Who Am I?
– Formal background in media studies and
critical theory (M.A., B.A. New
York University)
– Informal background in being a nerd
• What Do I Do?
– Research revolves around the analysis of
technological standards and
protocols for communication systems, with a
focus on social aspects of
distributed systems
IS146 - Spring 2005
2005.01.18 - SLIDE 10
Research Opportunities
• Undergraduate Research Apprenticeship
Program (URAP)
– Get course credit for doing cutting edge
research in New Media
– URL
• http://research.berkeley.edu/urap/projects/openlist.l
asso?-database=urap_web&-layout=details&response=detail.lasso&-recordID=12614507&search
IS146 - Spring 2005
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Today
• Introductions
• Course Overview
• Administrivia
IS146 - Spring 2005
2005.01.18 - SLIDE 12
IS146 Course Goals
• This course is based upon the premise
that New Media—a spectrum of
technologies for representation and
communication based on the paradigm of
computation—represent a once in several
century innovation in the representation of
knowledge and culture
• The goal of the course is to prepare you to
participate in this process of innovation
IS146 - Spring 2005
2005.01.18 - SLIDE 13
IS146 Course Goals
• You will learn how to participate in this process
of innovation by learning how to apply
– Insights and methods from the humanities
• (e.g., theories of language, communication, and media, and
New Media history),
– Social science techniques to analyze culture and
media
• (e.g., participant-observation, interviewing)
– Basic computational understandings and skills
• (e.g., how computation works, what programs are, how to
write simple programs)
– Fundamental design techniques
• (e.g., brainstorming, sketching, personas, scenarios,
storyboards, and low-fi prototyping)
IS146 - Spring 2005
2005.01.18 - SLIDE 14
IS146 Course Design
Basic Concepts
The
The
Telephone Camera
The
Web
Computer
Games
Representation
Technology
History
Culture
Design
IS146 - Spring 2005
2005.01.18 - SLIDE 15
IS146 Course Design
Basic Concepts
The
The
Telephone Camera
The
Web
Computer
Games
Representation
Technology
History
Culture
Design
IS146 - Spring 2005
2005.01.18 - SLIDE 16
IS146 Course Design
Basic Concepts
The
The
Telephone Camera
The
Web
Computer
Games
Representation
Technology
History
Culture
Design
IS146 - Spring 2005
2005.01.18 - SLIDE 17
IS146 Course Design
Basic Concepts
The
The
Telephone Camera
The
Web
Computer
Games
Representation
Technology
History
Culture
Design
IS146 - Spring 2005
2005.01.18 - SLIDE 18
IS146 Course Design
Basic Concepts
The
The
Telephone Camera
The
Web
Computer
Games
Representation
Technology
History
Culture
Design
IS146 - Spring 2005
2005.01.18 - SLIDE 19
IS146 Course Design
Basic Concepts
The
The
Telephone Camera
The
Web
Computer
Games
Representation
Technology
History
Culture
Design
IS146 - Spring 2005
2005.01.18 - SLIDE 20
IS146 Course Design
Basic Concepts
The
The
Telephone Camera
The
Web
Computer
Games
Representation
Technology
History
Culture
Design
IS146 - Spring 2005
2005.01.18 - SLIDE 21
IS146 Course Design
Basic Concepts
The
The
Telephone Camera
The
Web
Computer
Games
Representation
Technology
History
Culture
Design
IS146 - Spring 2005
2005.01.18 - SLIDE 22
IS146 Course Design
Basic Concepts
The
The
Telephone Camera
The
Web
Computer
Games
Representation
Technology
History
Culture
Design
IS146 - Spring 2005
2005.01.18 - SLIDE 23
IS146 Course Design
Basic Concepts
The
The
Telephone Camera
The
Web
Computer
Games
Representation
Technology
History
Culture
Design
IS146 - Spring 2005
2005.01.18 - SLIDE 24
IS146 Course Design
Basic Concepts
The
The
Telephone Camera
The
Web
Computer
Games
Representation
Technology
History
Culture
Design
IS146 - Spring 2005
2005.01.18 - SLIDE 25
IS146 Course Design
Basic Concepts
The
The
Telephone Camera
The
Web
Computer
Games
Representation
Technology
History
Culture
Design
IS146 - Spring 2005
2005.01.18 - SLIDE 26
IS146 Course Format
• Lectures
– 80 minute class sessions
– For each class several students will prepare
discussion questions for each reading
– Doing the reading is essential to your learning
• Sections
– 50 minute class sessions
– Active participation is essential to your
learning
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Sections
• Sections are required
• Section are designed to help you
– Explore and discuss class readings in depth
– Receive critique and feedback on your group
design assignments
– Work on your group design assignments
• Sections begin next week
IS146 - Spring 2005
2005.01.18 - SLIDE 28
Section Consolidations
• Section 101 stays as is
• Section 102 now includes Section 103
• Section 104 is cancelled
• Section 107 now includes Section 105 and
Section 106
• Please update TeleBears with your new section
IS146 - Spring 2005
2005.01.18 - SLIDE 29
Section Meetings
• Section 101
– Monday 4:00 pm – 5:00 pm
– 204 Wheeler
– GSI Jeff Heer
• Section 102
– Tuesday 4:00 pm – 5:00 pm
– 255 Dwinelle
– GSI Jeff Heer
• Section 107
– Wednesday 3:00 pm – 4:00 pm
– 47 Evans
– GSI Matthew Rothenberg
IS146 - Spring 2005
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IS146 Assignments and Exams
• Exams
– Midterm Examination (March 7, 8, and 9) in
section
– Final Examination during finals week
– Final Poster Session and Celebration during
finals week
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IS146 Assignments and Exams
• Assignments
– Student Questionnaire
• The Student Questionnaire is essential for us to place your in
your project group for the design assignments
– Design Assignments
• Six assignments will ask you to work in a project group (5-6
students) to apply concepts from the readings and lectures to
redesign your group’s chosen artifact (i.e., the telephone, the
camera, the web, or a computer game)
• Each design assignment will be due about two weeks after it
is assigned
• Your design assignments don’t require you to build your
designs, but to work with your project group to collectively
brainstorm, sketch, and describe your solutions to the design
problems
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2005.01.18 - SLIDE 32
Assignment and Exam Schedule
•
January 18
– Assignment 1: Student Questionnaire assigned
•
January 21
– Assignment 1: Student Questionnaire DUE
•
January 25
– Assignment 2: Create your project group’s web page assigned
•
February 3
– Assignment 2: Create your project group’s web page DUE
– Assignment 3: Redesign your artifact to make it more programmable assigned
•
February 17
– Assignment 3: Redesign your artifact to make it more programmable DUE
– Assignment 4: Document your project group’s use of your artifact assigned
•
March 1
– Assignment 4: Document your project group’s use of your artifact DUE
IS146 - Spring 2005
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Assignment and Exam Schedule
•
March 7-9
– Midterm Exam
•
March 29
– Assignment 5: Redesign your artifact to enable new forms of communication assigned
•
April 12
– Assignment 5: Redesign your artifact to enable new forms of communication DUE
– Assignment 6: Redesign your artifact to enable new forms of social organization
assigned
•
April 28
– Assignment 6: Redesign your artifact to enable new forms of social organization DUE
– Assignment 7: Redesign your artifact to enable new forms of game play assigned
•
May 10
– Assignment 7: Redesign your artifact to enable new forms of game play DUE
•
Finals Week
– Final Examination (date and location to be identified)
– Poster Session Celebration (date and location to be identified)
IS146 - Spring 2005
2005.01.18 - SLIDE 34
IS146 Grading
• 50% midterm and design
assignments
• 30% final exam
• 20% attendance and participation
IS146 - Spring 2005
2005.01.18 - SLIDE 35
IS146 Course Schedule:
Analyzing and Designing New Media
Course Overview
Course Overview
01/18/05
Course Overview
What are New Media?
01/20/05
Representation
Communication Theory
01/25/05
Representation
Sign Systems
01/27/05
Technology
Computation: History and Ideas
02/01/05
Technology
Computation: Programming Concepts
02/03/05
Technology
Computation: Programming Languages
02/08/05
History
Computational Media
02/10/05
Culture
New Media on The Go and in The Home
02/15/05
Design
Observing New Media Practice
02/17/05
Design
Designing New Media
02/22/05
IS146 - Spring 2005
2005.01.18 - SLIDE 36
IS146 Course Schedule:
The Telephone and The Camera
Representation
Speech and Audio as Media
02/24/05
Technology
How a Telephone and Telephone Network Work
03/01/05
History
The Telephone from Bell to Cellphones
03/03/05
Culture
Social Uses of Mobile Phones
03/08/05
Representation
Reading Visual Representations I
03/10/05
Representation
Reading Visual Representations II
03/15/05
History
History and Technology of Digital Imaging
03/17/05
Spring Break
03/22/05
Spring Break
03/24/05
Culture
How Do People Use Images?
03/29/05
Design
Case Study: Cameraphone
03/31/05
IS146 - Spring 2005
2005.01.18 - SLIDE 37
IS146 Course Schedule:
The Web and Computer Games
History
From Memex to the WWW
04/05/05
Technology
Networks and Databases
04/07/05
Representation
Places and Cyberspaces
04/12/05
Culture
Social Software and Online Communities
04/14/05
Design
Case Study: Friendster
04/19/05
History
From Zork to Doom and Beyond
04/21/05
Technology
3D Graphics and Simulation Engines
04/26/05
Representation
Human Play and Game Logic
04/28/05
Culture
Social Effects and Reception of Computer Games
05/03/05
Design
Case Study: The SIMS
05/05/05
The Future of
New Media
The Future of New Media
05/10/05
IS146 - Spring 2005
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Recommended Special Events
• The Art, Technology, and Culture Colloquium
– http://www.ieor.berkeley.edu/~goldberg/lecs/
– Mondays 7:30 pm – 9:00 pm
– 160 Kroeber Hall
• Monday, January 24
– Making and Breaking Rules: Game Design as Critical Practice
Katie Salen, Parsons School of Design and Eric Zimmerman,
gameLab, NYC
• Garage Cinema Research Open House
– http://garage.sims.berkeley.edu/
– Cal Day, April 16, 2005
– 110 South Hall
IS146 - Spring 2005
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Recommended Special Events
• 050505 “Zoning and Grinding”
– 2005 Center for New Media Colloquium at UC
Berkeley
– http://cnm.berkeley.edu/
– May 5, 2005
• School of Information Management and Systems
Distinguished Lecture Series
– http://www.sims.berkeley.edu/
– Wednesdays 4:00 pm – 5:30 pm
– 202 South Hall
• Wednesday, February 2, 2005
– Mimi Ito on Mobile Messaging in the US and Japan
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Lecture Overview
• Introductions
• Course Overview
• Administrivia
IS146 - Spring 2005
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IS146 Communications Media
• To check about readings, schedule, contact info, and
assignments
– http://www.sims.berkeley.edu/academics/courses/is146/s05/
• To email the whole class
– is146@sims.berkeley.edu
• To email the teaching team (Marc, Peter, Jeff, and
Matthew)
– is146-ta@sims.berkeley.edu
• To post and share documents with the whole class
– http://www.sims.berkeley.edu/academics/courses/is146/s05/wiki/
• To turn in your project group assignments
– Post them on your project group’s web page (forthcoming)
IS146 - Spring 2005
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IS146 Professor Office Hours
•
Professor Marc Davis
– Monday
• 4:00 pm – 5:00 pm
– Tuesday
• 4:00 pm – 5:00 pm
– 314 South Hall
IS146 - Spring 2005
•
Professor Peter Lyman
– Wednesday
• 3:00 pm – 5:00 pm
– Thursday
• 4:00 pm – 5:00 pm
– 303B South Hall
2005.01.18 - SLIDE 43
IS146 GSI Office Hours
• Jeff Heer
– Monday
– 2:00 pm – 4:00 pm
– Brewed Awakening
1807 Euclid Avenue
Berkeley, CA 94709
• Matthew Rothenberg
– Wednesday
– 2:00 pm – 3:00 pm
– 314 South Hall
IS146 - Spring 2005
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Course Readers
• Course Readers
– Are available at
• University Copy Service at 2425 Channing Way
(510-549-2335)
– Get both Readers
• Reader I (Analyzing and Designing New Media)
• Reader II (The Telephone, The Camera, The Web,
and Computer Games)
IS146 - Spring 2005
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Textbooks
– Mindstorms: Children, Computers, and Powerful Ideas
by Seymour Papert
Basic Books, New York
ISBN 0465046746
– The Pattern on the Stone: The Simple Ideas That
Make Computers Work
by W. Daniel Hillis
Perseus Books, New York
ISBN 046502596X
– Understanding Comics
by Scott McCloud
HarperCollins, New York
ISBN 006097625X
IS146 - Spring 2005
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Textbooks
• Are available at Campus
Bookstore
– Address:
108 MLK Jr.
Student Union #4504
Berkeley, CA 94720
– Hours:
Mon-Fri 9-6, Sat 10-6, Sun
12-5
– Phone:
(510) 642-9000
– Email:
ucberkeley@bkstr.com
– Website Address:
http://www.ucberkeley.bkstr
.com
IS146 - Spring 2005
• May be also bought through
the Information
Management Students
Association (IMSA)
– http://www.themeat.org/imsa/
2005.01.18 - SLIDE 47
For Next Time (!)
• Readings
– Vannevar Bush. As We May Think. In: From Memex
to Hypertext: Vannevar Bush and the Mind's Machine,
edited by James M. Nyce and Paul Kahn, Boston:
Academic Press, 1991, p. 85-112.
• Discussion Question Volunteers
– Kevin Chicas
– Onesta Francis
– Lev Manovich. New Media from Borges to HTML. In:
The New Media Reader, edited by Noah WardripFruin and Nick Montfort, Cambridge, Massachusetts:
The MIT Press, 2003, p. 13-25.
• Discussion Question Volunteers
– Talia Holden
– Tiffany Loui
IS146 - Spring 2005
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For Next Time (!)
• On-Line Student Questionnaire
– Information about you so we can form your
project groups
– Due this Friday, January 22
– URL:
• http://www.sims.berkeley.edu/courses/is146/s05/su
rvey.html
IS146 - Spring 2005
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Active Capture Setup
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Active Capture
IS146 - Spring 2005
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Active Capture: Reusable Shots
IS146 - Spring 2005
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Marc Davis in T2 Trailer
IS146 - Spring 2005
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