Mobile Handsets: A Panoramic Overview Outline • • • • • • Introduction Handset Architecture Handset Operating Systems Networking Applications Security Risks and Mitigation Strategies What Is A Mobile Handset? • A mobile handset (handset) is an electronic device that provides services to users, e.g.: – – – – Managing address book Scheduling calendar Cellular telephony Accessing Internet, email • Handsets include smartphones and PDAs Example handsets: Apple iPhone, BlackBerry Storm, Palm TreoPro Handsets: Your Next Computer? • Handsets’ small form factor, mobility have yielded meteoric sales [1] – 3.3 billion mobile phone subscriptions as of Jan. 2008 (how about 2013 or 2014?) – 2.7 billion subscriptions correspond to one person; some people have multiple phones! • Rapid replacement rate: young adults replace phones every 6 months in South Korea [1] • These statistics are just for phones • Your handset: your next computer? [2] What’s Inside a Mobile Handset? Source: [3] Handset Architecture (1) • Handsets use several hardware components: – – – – – – – – Microprocessor ROM RAM Digital signal processor Radio module Microphone and speaker Hardware interfaces LCD display Handset Architecture (2) • Handsets store system data in electronically-erasable programmable read-only memory (EEPROM) – Service providers can reprogram phones without requiring physical access to memory chips • OS is stored in ROM (nonvolatile memory) • Most handsets also include subscriber identity module (SIM) cards Handset Microprocessors • Handsets use embedded processors – Intel, ARM architectures dominate market. Examples include: • BlackBerry 8700, uses Intel PXA901 chip [4] • iPhone, uses Samsung ARM 1100 chip [5] – Low power use and code size are crucial [3] – Microprocessor vendors often package all the chip’s functionality in a single chip (packageon-package) for maximum flexibility Example: The iPhone’s CPU • The iPhone: a real-world mobile handset [6–7] – Runs on Samsung S3C6400 chip, supports ARMv6 architecture – Very few details are known about the “ARM Core”, esp. given Apple’s secrecy – Highly modular architecture • Similar to Apple’s iPod Touch, which lacks telephony capability [8] Source: [6] SIM Cards • They include their own microprocessor and 16 KB – 4 MB EEPROM • They come in two sizes • Their versatility arises from portability of information – SIM card identifies subscriber to network – Stores personal information, address books, messages, service-related information Other Memory Cards • Some handsets include other peripheral memory cards: – Compact Flash – Multimedia Card – Secure Digital • Handsets synchronize with a computer • Nowadays, computers include slots of various sizes to hold these memory cards Handset Operating Systems • Currently, handsets run several OSes: – – – – – Symbian OS iPhone OS (an embedded version of OS X) Windows Mobile BlackBerry OS Google Android Platform (based on Linux) • With the exceptions of Symbian and Android, these OSes are proprietary [9–10] • Telecom carriers frequently “lock down” handset firmware, OSes to prevent user modifications Handset OS Usage • According to British analysis firm Canalys, handset OS usage in 3Q 2008 had the following ranking (most to least): [11] 1. 2. 3. 4. 5. 6. • • Symbian OS iPhone OS BlackBerry OS Windows Mobile Linux (Android, etc.) Others iPhone OS surged ahead of BlackBerry OS, but with new BlackBerries and Android phones, this ranking may easily change in the future [11] (What is the ranking now?) We’ll now examine each OS individually Symbian OS • Dominant OS in the mobile handset market (This is the case of 2008. How about now? why?) • Runs exclusively on ARM processors • Owned by British firm Symbian Ltd. • Descendant of Psion EPOC OS (dev. in 1990s) • Sony Ericsson, Nokia, et al. bought shares in the firm until Nokia bought Symbian in 2008, formed Symbian Foundation to further future open handset development [12] • Nokia plans to open-source the OS by 2009 [9] Design of Symbian OS • Based on Psion EPOC; desktop OS features include: [13] – “Bare-bones” microkernel (nanokernel) – Pre-emptive multitasking – Memory protection • Handset-centric design, can operate several months without reboot • Supports multiple UIs based on smartphone form factor (e.g., 320 × 240) Symbian OS Devices • Numerous handsets use Symbian OS; UIs largely based on manufacturer & device – Nokia S60: includes J2ME, std. UI (mostly Nokia phones) – Nokia S80: QWERTY keyboard, Web browser, enterprise office-doc. support (older Nokia Communicators) – Nokia S90: used only on Nokia 7710 – UIQ: Sony Ericsson/Motorola GUI platform used primarily on those companies’ handsets – FOMA platform: closed-dev. software platform used by handsets on NTT DoCoMo’s network (Japan) Symbian OS v9 Architecture Source: [15] (heavily modified) Symbian OS Development • Native language is C++ – Nokia provides free Eclipse-based Carbide.c++ development tools, Carbide.vs Visual Studio plugin – Mac & Linux development is possible • Can program in many other languages: C, Java, Ruby, Python, Perl, OPL, Visual Basic, Simkin • Applications needing any capabilities beyond bare minimum must be cryptographically signed (see http://www.symbiansigned.com) • Can also program in Adobe Flash Lite (mobile version of Flash) iPhone OS • Runs on both the iPhone and iPod Touch • Variation of Mach microkernel-based OS X that fits in 512 MB flash memory, runs on ARM architecture [21] • Four abstraction layers: Core OS, Core Services, Media, Cocoa Touch [22] • Core Animation and PowerVR MBX 3D hardware provide interface animations • 320 × 480 LCD display that supports multitouch gestures iPhone Developer Program • iPhone Developer Program provides dev. tools, iPhone emulator, means to upload to App Store (SDK) • To download SDK, you must apply to be a member, pay fees – Standard Developer: $99 – Enterprise Developer: $299 – Exception: Apple’s free iPhone Developer University Program for higher-ed. institutions [23] • SDK only runs on Mac OS X Leopard on Intelbased Macs (go figure) iPhone Web App Development • You can develop Web apps for iPhone – so long as they run on Safari [24] • Safari features: [25–26] – Auto-resizes Web pages to fit browser size – Multi-touch functionality – XHTML 1.1, CSS 2.1, JavaScript, W3C DOM Level 2, AJAX technology, cookies, … • Does not support Flash or Java • iPhone Web apps should: – Minimize user awareness of browser experience – Reproduce control style, layout, behavior of iPhone apps – Integrate with built-in iPhone features & services BlackBerry OS • BlackBerry OS is Research in Motion’s (RIM’s) proprietary OS for its BlackBerry handsets • Provides multitasking, heavily uses BlackBerry input devices, e.g., thumbwheel • Current OS 4 provides a subset of Java’s Mobile Information Device Profile (MIDP) 2.0 • Developers can use these APIs, proprietary APIs to write software • All applications must be digitally signed so to “link” an app with the developer BlackBerry Software • Email from BlackBerry service, MS Exchange, Domino, Yahoo, etc. can be “pushed” to the handset • Can view PDF, MS Word, Excel, PowerPoint attachments • BlackBerry Browser (only supports JavaScript) • Other online apps include: – BlackBerry Maps – Facebook services – Yahoo Messenger, Google Talk • Calendar, Address Book, and PIM Sync via USB • GPS • See http://www.blackberry.com for much more information about handset and desktop software BlackBerry Wireless Platform • RIM provides standards-based platform and developer tools to develop and deploy custom wireless applications – HTML Web browser – Java Mobile Edition development tools – .NET applications • BlackBerry handsets support standard networking protocols and connect to any type of server application BlackBerry Mobile Data System • BlackBerry Mobile Data System (MDS) supports MS Exchange, Lotus Domino, Novell GroupWire, and RIM’s own MDS systems for messaging applications BlackBerry Mobile Voice System • With this service, there’s only one business number BlackBerry users must remember • Calls are routed to a BlackBerry handset, regardless of whether the call is directed to an office or mobile phone [27] • Provides security and authentication through BlackBerry Enterprise Servers [28] • IT administrators can lock down handsets, route calls through their telecom infrastructure, etc. [27–28] BlackBerry Internet Services • BlackBerry Internet Service leverages centrally-hosted wireless gateways, allowing users to access up to 10 supported email accounts, browse Internet BlackBerry Developer Tools • RIM provides several development tools: – BlackBerry MDS Studio • Developers can quickly create rich client apps using component-based drag-and-drop approach • Tool requires MDS runtime – BlackBerry plugin for MS Visual Studio (development on MDS platform) – BlackBerry Java Development Environment (JDE) • Provides IDE, simulation tools for Java ME app for Javabased BlackBerry so developers can create standalone or client-server apps Windows Mobile • Windows Mobile is powered by Microsoft’s Windows CE embedded OS; Windows CE runs on x86, MIPS, ARM, Hitachi SuperH processors • Latest version, 6.1, includes Windows Live services, Exchange 2007 mail access • Designed to closely mimic desktop Windows: – Windows Mobile 6.1 includes mobile versions of Office applications, Outlook (w/HTML email), Internet Explorer, Windows Media Player – SQL Server 2005 included in ROM – .NET Compact Framework 2.0 included Windows Mobile Development (1) • • Native code is developed with MS Visual C++ Microsoft strongly recommends development with managed code [19] – – – • Managed code is written in one of the .NET framework object-oriented languages Compiled to MS Intermediate Language (MSIL) that all the languages share At execution time, MSIL is compiled “just in time” to native object code Contrast with Java: – – Java code is compiled to Java bytecode Java interpreter interprets bytecode, dynamically compiles frequentlyaccessed bytecode into native object code (HotSpot) .NET Framework in Context. Source: [19] Windows Mobile Development (2) • Windows Mobile development tools include: – Plugins for MS Visual Studio 2005, 2008, etc. – SDKs for Windows Mobile-based handsets – Microsoft gives away Visual Studio to students for free with its DreamSpark program [20] Android Mobile Handset Platform • • Android is a software development platform for mobile handsets that is based on Linux Developed by Google and Open Handset Alliance (OHA) for different handset manufacturers – The Alliance includes T-Mobile, Sprint Nextel, Google, Intel, Samsung, Wind River Systems, et al. [29] – Its purpose is to build a fully free and open mobile handset platform to facilitate development of handsets, software, services [30] • First Android-based handset is TMobile G1 [31] Android Architecture Android Features and Software • Features 3D: OpenGL ES 1.0 SQLite: Database engine WebKit: Web browser Dalvik: Register-based VM similar to Java VM [32] – FreeType: Bitmap and vector font rendering – Connectivity: Bluetooth, 802.11, GPS – – – – • Core Applications – Email client, SMS program, calendar, Google Maps (and Apps), browser, etc. – Written in Java • App Framework – Full access to same framework APIs – Architecture designed for component reuse • Runtime – Core C++ library – Multiple Dalvik VMs run in a process, rely on Linux kernel for process isolation [32] Android SDK • Android SDK provides required tools and APIs to develop apps on Android platform using Java – Android is licensed under the Apache open-source license – The Android Development Tools (ADT) Eclipse plugin eases development – Download the Android SDK at http://code.google.com/android/ and the Eclipse plugin at https://dl-ssl.google.com/android/eclipse A Quick Summary on Handset OSes iOS Android Windows Phone BlackBerry OS Symbian OS Company Apple Open Handset Alliance, Google Microsoft Research in Motion Accenture on behalf of Nokia Open Source? No Yes No No Yes OS Family Darwin Linux Windows NT QNX Psion’s EPOC Supported CPU Architecture ARM, ARM64 ARM, x86, MIPS, 64-bit variants of each ARM ARM ARM, x86 Programming Language C, C++, Objective-C, Swift C, C++, Java C# (.NET), VB.NET, C, C++, DirectX C, C++, HTML5, JavaScript, Java ME C, C++, Java ME, Python Development Cost $0 (univ.), $99/yr. (person), $299/yr. (corp.) $0 $0 $0 $0 App Store Publishing cost Included in dev. cost $25 one-time $0 (1 yr., student) $19/yr. (person), $99/yr. (corp.) $0 $0 36 Handset Networking • Handsets communicate with each other and with service providers via many networking technologies • There are two “classes” of these technologies: – Cellular telephony – Wireless networking • Most handsets support both, some also support physical connections such as USB Cellular Telephony Basics (1) • There are many types of cellular services; before delving into details, focus on basics • Cellular telephony is a radio-based technology; radio waves are electromagnetic waves that antennas propagate • Most signals are in the 850 MHz, 900 MHz, 1800 MHz, and 1900 MHz frequency bands (Frequency, Bandwidth, Transmission speed?) Cell phones operate in this frequency range (note the logarithmic scale) Cellular Telephony Basics (2) • Digital signal processors (DSPs) are key to radio reception in handsets • They transform signals from one form to another, e.g.: – Fourier transforms – Discrete cosine transform Source: [3] Cellular Telephony Basics (3) • Cells and base stations – Space is divided into cells, and each cell has a base station (tower and radio equipment) – Base stations coordinate themselves so mobile users can access the network – If you move from one cell to another, the first cell notices your signal strength decreasing, the second cell notices your signal strength increasing, and they coordinate handover so your handset switches to the latter cell Cellular Telephony Basics (4) • Statistical multiplexing – Time Division Multiple Access (TDMA) • A 30 kHz-wide and 6.7 ms-long band is split into 3 time slots • Each conversation gets the radio 1/3 of the time; voice data is converted to digital information and compressed to use less transmission space Cellular Telephony Basics (5) • Statistical multiplexing cont’d. – Frequency Division Multiple Access (FDMA) • Analogous to TDMA, but each conversation uses a different frequency in the same band – Code Division Multiple Access (CDMA) [38] • Uses spread-spectrum technology and different pseudo-noise codes so multiple users share the same physical channel Cellular Telephony • It is useful to think of cellular telephony in terms of generations: [33–37] 0G: Briefcase-size mobile radio telephones 1G: Analog cellular telephony 2G: Digital cellular telephony 3G: High-speed digital cellular telephony (including video telephony) – 4G: IP-based “anytime, anywhere” voice, data, and multimedia telephony at faster data rates than 3G (to be deployed in 2012–2015) – – – – Other Handset Networks • Many handsets not only support cellular telephony, they support other networking technologies as well: – Wireless • Bluetooth (100 m max, 10 m for handsets) • IEEE 802.11 (longer range) • Infrared Data Association (IrDA) – Wired • USB, etc. Bluetooth • Bluetooth is a technology specification for small form factor, low-cost, short-range wireless links between mobile handsets, Internet connectivity • Max range is 100 m in 2.4 GHz frequency band (handsets: 10 m radios) • There is possible interference with IEEE 802.11b WLANs operating in this band • Max bandwidth is 3 Mbps for Bluetooth 2.x with Enhanced Data Rate IEEE 802.11 Networks • The IEEE 802.11 standards specify how electronic devices communicate with each other in wireless fidelity (Wi-Fi) networks • Many handsets can communicate with each other this way • There are many 802.11 standards [53]; we’ll only look at 802.11b, 802.11g, and WiMax here • Other 802.11 standards provide greater security, which we’ll discuss later IEEE 802.11 & WiMax Specs. • 802.11b (1999): [51, 53] – Operates in the 2.4 GHz frequency band – Provides max 11 Mbps data rate – 38 m indoor range • 802.11g (2003): [51, 53] – Operates in either 2.4 GHz or 5 GHz frequency bands – Provides max 54 Mbps data rate – 38 m indoor range • WiMax (802.16): [52] – Operates in 2.3 GHz, 2.5 – 2.6 GHz frequency bands – Provides max 40 Mbps data rate now, 300 Mbps later – 3 km cell range Wired Networks: USB • The Universal Serial Bus (USB) is a ubiquitous standard for transferring data between computers (including handsets!) [55] – By definition, data is transferred one bit at a time – USB 1.1 (1998): max 1.5 Mbps (low-speed), 12 Mbps (full-speed) – USB 2.0 (2000): max 480 Mbps – USB 3.0 (to be released in 2009 – 2010): max 5 Gbps Handset Applications • Many handset applications mirror those of computers, e.g., managing one’s schedule, Web browsing, etc. • But handsets’ mobility is opening up new markets – Global mobile gaming market value expected to reach €2.6 billion ($3.27 billion) in 2012 – Global mobile advertising market value expected to reach €1.77 billion ($2.23 billion) in 2012 • Also, handsets make mobile and location-based services possible, which we’ll discuss next Mobile & Location-based Services • Mobile social computing • Large-scale mobile collaboration • Mobile data E-Shadow: An Example of Mobile Social Computing System Key Handset Security Problems • “At this point, mobile device capability is far ahead of security.” – Prof. Patrick Traynor, Georgia Tech (emphasis added) [62] • Handset information can be stolen [63] – Transient information: Enhanced 911 can provide user location information – Static information: “BlueSnarfing” attacks (connection without owner’s knowledge), cracking Wired Equivalent Privacy (WEP) and Wi-Fi Protected Access (WPA) [64] • Theft of service attacks, e.g., premium-rate calls/SMS messages [63] • Denial-of-service attacks [63] – Flooding attacks overload the handset radio with garbage – Power-draining attacks attempt to drain the battery • Botnets and DoS attacks against networks are likely in the future [62] • Cybercriminals make 10× as much as security researchers! [69] The Challenges Ahead • “[Because] the mobile communications field is evolving so quickly, it presents a unique opportunity to design security properly—an opportunity we missed with the PC.” – Prof. Patrick Traynor [62] • Since most people buy a new handset every 2 years, it’s vital to ensure the security of handset hardware, OSes, applications, and networks while maintaining usability [62] • One suggested approach is to give handsets a “hard” power-off switch so they don’t have power when turned off [63]] • Academic research will play a key role in this, as will user education to counter social engineering • Given the sensitivity of information stored on handsets, cybercriminals may well find effective ways to use them to continue their nefarious acts, e.g., bot herding, data theft, etc., even with different operating systems, power constraints, and carriers Questions? Thank you! 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