Teaching with Technology Rhett McDaniel Educational Technologist Center for Teaching “Technology, in and of itself, cannot transform the teaching and learning process – only people can do it.” Mawka and Salim, 2007, p. 71 Emerging Technologies Watch List User-created content and personal web Social networking Mobile phones Virtual worlds Geo everything http://net.educause.edu/ir/library/pdf/CSD5612.pdf What should I consider before using technology? Considerations When Using Technology Good teaching practice Skills Constant evaluation of value Time Quality Cost Designing Backwards Identify desired results Stages in the Backward Design Process Determine acceptable evidence (Wiggins & McTighe, 2005) Plan learning experiences and instruction The Balancing Act Bloom’s Taxonomy Goals and Objectives Technology Cooperative learning Students Activities Lectures Labs Other experiences Course-specific goals & objectives Classroom assessment techniques Assessment Tests Other measures (Felder & Brent, 1999) Seven Principles for Good Practice in Undergraduate Education 1. Encourages contact between student and faculty 2. Develops reciprocity and cooperation among students 3. Uses active learning techniques 4. Gives prompt feedback 5. Emphasizes time on task 6. Communicates high expectations 7. Respects diverse talents and ways of learning Chickering & Gamson, 1987 How can learning be enhanced using instructional technology? Functional Categories Category Learning Activities Presentation Web conferencing Video presentation Audio PowerPoint Active Learning Games for drill & practice Reusable learning objects Simulations/animations Classroom Response Systems Collaborative Learning Discussion forums Blogs Twitter (Micro Blogs) Social Bookmarking Podcasting Wikis Google Docs/Zoho Functional Categories Category Learning Activities Presentation Web conferencing Video presentation Audio PowerPoint Active Learning Games for drill & practice Reusable learning objects Simulations/animations Classroom Response Systems Collaborative Learning Discussion forums Blogs Twitter (Micro Blogs) Social Bookmarking Podcasting Wikis Google Docs/Zoho PowerPoint Outline class session. Review lecture material. Summarize Review main points. for an exam. Presentation Zen Prezi Camtasia/Jing Provide a video that helps students review difficult concepts. Post your lectures online. Explain a new process, Web page or program to the class. Example Video Conferencing Examples • • • Adobe Connect and Adobe Presenter Centra Other applications Bridges the miles and oceans and makes interacting with experts anywhere in the world. Audio / Video Audio Recordings Online Audio Archives Creating Audio Audacity Podcasting Video Recordings youtube.com Creating video videospin / iMovie Video Conferencing Example Functional Categories Category Learning Activities Presentation Web conferencing Video presentation Audio PowerPoint Active Learning Games for drill & practice Reusable learning objects Simulations/animations Classroom Response Systems Collaborative Learning Discussion forums Blogs Twitter (Micro Blogs) Social Bookmarking Podcasting Wikis Google Docs/Zoho Games for Drill and Practice Allow for student self-assessment. Provide interactive means for student to study course material. Can be relatively easy for faculty members to create using free software programs. Game Creation Software Half-baked Software http://www.halfbakedsoftware.com/ Multiple-choice, short-answer, jumbled-sentence, crossword, matching/ordering and gap-fill exercises examples Quia http://www.quia.com/servlets/quia.web.QuiaWebManager 16 different types of online activities, including flashcards, matching, concentration (memory), word search, battleship, challenge board, columns, cloze exercises, hangman, jumbled words, ordered list, patterns, picture perfect, pop-ups, rags to riches (a quizshow style trivia game), and scavenger hunt Simulations and Animations Models Useful Strive a concept or idea when concepts are difficult to excite students about learning Simulation Example http://www.iupui.edu/~g107cwt/assets/flash/landslides/slides2.swf http://www.iupui.edu/~g115/mod10/lecture04.html Reusable Learning Object A reusable learning object is a small digital component that can be selectively applied (alone or in combination with other materials) to meet individual needs for learning or performance support. Can be used in-class to enhance learning or as supplemental material students access online. Reusable Learning Object Example http://www.dnai.org/b/index.html Techniques>transferring Classroom Response Systems Student Perspective Questions • Your daughter is in an abusive relationship. Which of the following do you say to her? • During how many days a week do you get 30 minutes of exercise? Corly Brooke, Human Development & Family Studies, Iowa State University One-Best-Answer Questions Hamlet’s lines following the death of Ophelia suggest that: 1.Hamlet really loved Ophelia, and is so distraught to learn of her death that he proposes to eat a crocodile. 2.Hamlet thinks that Laertes’s grief is mere posturing, and mocks it by exaggeration. 3.Hamlet cares little for Ophelia, but is eager to enter into a rhetorical chest-thumping competition with her brother. Elizabeth Cullingford, English, University of TexasAustin Functional Categories Category Learning Activities Presentation Web conferencing Video presentation Audio PowerPoint Active Learning Games for drill & practice Reusable learning objects Simulations/animations Classroom Response Systems Collaborative Learning Discussion forums Blogs Twitter (Micro Blogs) Social Bookmarking Podcasting Wikis Google Docs/Zoho Discussion Forums OAK / Blackboard Why use discussion forums? • To share common concerns & questions, maybe anonymously • To motivate students to think about material before class • To move discussion outside of class, leaving more class time for other tasks • To make it easier for some students to express themselves—in writing • To build community, relationships, study groups • To give students a space to apply course material to their “real lives” • To allow students to share and comment on non-textual media Blogs EXAMPLES Microblogging (Twitter) Twitter • Following, tweeting, and searching • Monica Rankin’s Twitter Experiment Collaborative Tools • Google Docs • Zoho Wikis An open, collaborative community website where anyone can contribute. Group space in which many individuals can be part of the construction of knowledge and/or presentation of information. The most popular wiki is Wikipedia. Effective as a way to get many students to contribute information about a particular subject. Wikis in Plain English http://rhettmcdaniel.wetpaint.com Support http://its.vanderbilt.edu/support/servicedelivery