Using the Marketplace simulation
Benoit Duguay
STLHE Conference
June 17 2004
Copyright 2001 Ernest R. Cadotte
Copyright
Almost all slides of this presentation have been originally created by Ernest R. Cadotte.
For the purpose of presenting the Marketplace simulation at the 2004 STLHE annual conference, most slides have been reformatted and some modified, sometimes created, by
Benoit Duguay.
Copyright 2001 Ernest R. Cadotte
Marketplace is Realistic
It brings to life marketing concepts, principles, and ways of thinking.
You do what your real-life Managers do:
• Design brands
• Design ad copy
• Schedule media
• Set selling prices
• Hire and train sales people
• Worry about profits
Copyright 2001 Ernest R. Cadotte
Marketplace is Organized
The game scenario follows the logical process of starting up a new product line.
You are guided through the decisionmaking process.
Detailed help files are available at the touch of a button.
Copyright 2001 Ernest R. Cadotte
Learning Strategy :
Learn by Doing
You learn about all aspects of marketing by managing a simulated marketing department.
The Marketplace scenario follows the life cycle of a new product.
Marketing decisions are introduced as they become relevant in the evolution of the product.
Copyright 2001 Ernest R. Cadotte
Key Benefits
Develop teamwork across marketing functions.
Promote better decision making by helping you see how your marketing decisions are interconnected and need to be managed as a whole.
Facilitate learning of important marketing concepts, principles and ways of thinking.
Develop marketing planning and execution skills within a rapidly changing environment.
Instill a bottom line focus and the simultaneous need to deliver customer value.
Copyright 2001 Ernest R. Cadotte
Key Benefits
(continued)
Crystallize the financial implications of marketing decisions by linking them to cash flows and bottom-line performance.
Discover how important it is to use market data and competitive signals to adjust the strategic plan and more tightly focus business tactics.
Build marketing confidence through knowledge and experience.
Copyright 2001 Ernest R. Cadotte
Simulation Pedagogy
Create a microcosm of the firm by including all key business functions – students must manage a whole firm.
Start at beginning of story – a new venture.
Gradually layer in new decision content as it becomes relevant in life of firm – a natural progression that is more intuitive.
Frequently repeat difficult decisions in order to set important concepts, principles and ways of thinking into the students’ natural thought process.
Create a storyline that is interesting and relevant to the student in the role of an entrepreneur.
Copyright 2001 Ernest R. Cadotte
Simulation Pedagogy
(continued)
Reinforce a process for making good decisions:
• Present a logical order to the decisions to be made
• Present relevant information before a decision
• Link decisions to cash flow and profitability
Encourage a balanced perspective on the management of the firm: the Balanced Scorecard
What drives the learning process?
• Competitiveness is in our genes
• Ownership of a business
Copyright 2001 Ernest R. Cadotte
The Balanced Scorecard
Based upon :
•
Financial Performance (profit as percent of sales)
• Market Performance (market shares in 2 target segments)
•
Marketing Effectiveness (customer satisfaction with brand and advertising designs in 2 target segments
(scored 0 to 100) plus unit sales per sales person)
• Investments in the Future (spending on new offices and research and development as percent of sales)
• Creation of Wealth (total profit/total investment)
Copyright 2001 Ernest R. Cadotte
Why Use a Balanced Scorecard?
It is too easy to get caught up in market share and short-term profits.
Long-term viability requires that managers also deliver customer satisfaction and invest in the future.
The balanced scorecard measures both the long-term and the short-term.
The best managers will be good in all measured areas.
Copyright 2001 Ernest R. Cadotte
Each quarter, each team is presented with a
Balanced Scorecard. The goal is to rank the highest in Total Business Performance in Q8.
Copyright 2001 Ernest R. Cadotte
Scores can be compared against industry standards.
Copyright 2001 Ernest R. Cadotte
Instructor’s Role
Coach
Mentor
Devil’s Advocate
Copyright 2001 Ernest R. Cadotte
Delivery of Learning Content
Lectures
• Few lectures
• Overview of decisions and learning points
• Software demonstration of decisions and information
• Key concepts, principles, ways of thinking
In depth treatment
• Help files
• Storyline and task description
• Cadotte and Bruce textbook
Copyright 2001 Ernest R. Cadotte
Development of Critical
Thinking Skills
Discussion and debate within each team
Instructor interaction with teams:
• Meetings
• Contact through email
Copyright 2001 Ernest R. Cadotte
Tools to Help Instructor
Flash demos for training participants on signing up, use of software and overview of game
Instructor Guidelines for creating and managing a course
Online coaching tips
Power Point presentations for training
Balanced Scorecard for grading or awarding a winner
Online survey, testing, and peer evaluations
Copyright 2001 Ernest R. Cadotte
Tools to Help Instructor
(continued)
Online access to all team and student information
Hold and release option :
• check results before release
• if unhappy, can ask support to adjust demand which could change outcome
Diagnostic Coaching System to drill down into causes of a team’s strengths and weaknesses
Copyright 2001 Ernest R. Cadotte
Game Scenario
You work for a large international electronics firm.
Corporate Headquarters wants to enter the personal computer business.
You have been selected to head up the new marketing division to sell computers into Asia, North America, and
Western Europe.
Several other international firms are entering the market at the same time.
Copyright 2001 Ernest R. Cadotte
Game Scenario
(continued)
Your marketing strategy will be tightly focused on direct sales to business customers:
• You will not sell to the home market or through retail stores.
• You will sell through company-owned sales offices in major metropolitan markets around the world.
The market is structured into five segments.
As the quarters progress, you decide how you want to expand your international market coverage.
Copyright 2001 Ernest R. Cadotte
How is the marketing game conducted?
Teams are placed in a game scenario in which they start up and run a new marketing division.
The opposition can be played out by computergenerated competitors or other student teams.
At the outset of each quarter, teams receive information on the current situation.
The current situation is evaluated, strategy formulated, and tactics set in placed.
Tactical decisions are fed into the marketplace simulator, along with decisions of opponents.
Results of decisions are fed back to teams.
Copyright 2001 Ernest R. Cadotte
Funding
The initial funding is 2,000,000 which is being invested by Corporate Headquarters in 500,000 increments over the first 4 quarters.
Corporate Headquarters will provide another
5,000,000 in Quarter 5 if it approves your marketing plan for the second year.
Copyright 2001 Ernest R. Cadotte
Total Performance Evaluation
Marketing plan
Report to Corporate Headquarters
Strategic thinking and tactical execution
Market performance:
• Profitability
• Customer satisfaction
• Market share in targeted markets
• Investments in the firm’s future
• Creation of wealth for Headquarters
Copyright 2001 Ernest R. Cadotte
Suggested course evaluation
Individual Quiz 10%
Presentation of initial Marketing plan 10%
Formal Marketing plan 25%
Company performance
Presentation of company results
Critical evaluation of simulation
25%
10%
20%
Copyright 2001 Ernest R. Cadotte
Sequence of Key Activities
Startup phase (Q1 to Q4)
• Organize the team and learn to work together
• Learn the business
• Test the market
Transition phase Q5
• Prepare Business Plan to accelerate growth
• Present Business Plan to and negotiate equity investment with Corporate Headquarters
Growth phase (Q6 to end)
• Execute Business Plan
• Skillfully adjust tactics in response to unforeseen problems and opportunities
Copyright 2001 Ernest R. Cadotte
Quarter 1
Organize the Business
Copyright 2001 Ernest R. Cadotte
Learning Points for Quarter 1
Managing the team
Organizing the work
Deciding what one wants from the learning experience
Copyright 2001 Ernest R. Cadotte
Tasks for Quarter 1
Name the company
Assign organizational responsibilities
Purchase survey of end users
Copyright 2001 Ernest R. Cadotte
Marketing Team
Each team member assumes a tactical area of responsibility:
• Overall leadership
• Brand management
• Advertising
• Sales office management
Everyone is responsible for marketing research and profit management.
Copyright 2001 Ernest R. Cadotte
Before you
Wrap Up your decisions, a quality check is done by the independent auditor to help prevent common mistakes.
Copyright 2001 Ernest R. Cadotte
Teams, login & password
1-Alpha
2-Bravo
3-Charlie
4-Delta
5-Echo
6-Foxtrot
7-Golf
8-Hotel
9-India
10-Juliet
11-Kilo
12-Lima
13-Mike
14-November
15-Oscar
16-Papa
17-Quebec
18-Romeo
19-Sierra
20-Tango
Email (login name): abc@def.com
Password:
Company name (lower case) eg alpha
Copyright 2001 Ernest R. Cadotte
Q1 decision
Copyright 2001 Ernest R. Cadotte
Quarter 2
Establish Strategic Direction
Copyright 2001 Ernest R. Cadotte
Learning Points for Quarter 2
Market opportunity analysis
Segmentation and target marketing
Strategic and tactical planning
Competitive positioning
Brand design:
• Linking product features to customer benefits
• Finding the customer’s response functions
Copyright 2001 Ernest R. Cadotte
Tasks for Quarter 2
Analyze market information
Establish strategic direction:
• Select 2 target segments
• Decide on competitive posture
Set up shop:
• Develop distribution strategy:
open initial sales offices for test market
• Design 2 brands, 1 for each target segment
Copyright 2001 Ernest R. Cadotte
Performance
Market Segments
Traveler
Mercedes
Innovator
Cost Cutter
Work
Horse
Price
Copyright 2001 Ernest R. Cadotte
Each market segment has its own set of needs.
Copyright 2001 Ernest R. Cadotte
Select two segments to target initially.
As the game progresses, you may also sell to other segments.
For example, the
Traveler segment might be selected.
Copyright 2001 Ernest R. Cadotte
Once you select a segment, you must design a brand to meet the needs of that segment.
What features would make a computer more attractive to the
Traveler segment?
Copyright 2001 Ernest R. Cadotte
Brand design
Customers buy benefits, not features…
But benefits are derived from features
Translate wants and needs into specific features
Is more speed, software applications, memory, keys on the keyboard, etc. always valued?
Could “more of some feature” even make a customer unhappy?
Which response functions apply to the market segments you have selected?
Copyright 2001 Ernest R. Cadotte
Deduce the market’s many response functions
Like
Dislike
Less More
Like
Dislike
Less More
Like
Dislike
Less More
Like
Dislike
Less More
Like
Dislike
Less More
Like
Dislike
Less More
Copyright 2001 Ernest R. Cadotte
Q2 decision
Copyright 2001 Ernest R. Cadotte
Quarter 3
Go to Test Market
Copyright 2001 Ernest R. Cadotte
Learning Points for Quarter 3
Execution of a coherent strategy
Management of cash in the face of great uncertainty
Learning to walk before you run
Marketing strategy - coordinating a host of tactics
Pricing - balancing costs, profit, what the market will bear, and competition
Advertising - deciding what to say, how to say it and how frequently to say it
Sales force - hiring and targeting the sales staff
Testing the market - discovering the market’s many response functions
Copyright 2001 Ernest R. Cadotte
Objective
The Goal is to Maximize
Learning and Not Profits
Copyright 2001 Ernest R. Cadotte
Tasks for Quarter 3
Set selling prices
Develop advertising campaign:
• Design 2 ads, one for each brand
• Determine number of placements per ad
Develop distribution strategy:
• Hire sales force for quarter
• Open new sales offices for Q4
Test Market:
• Contract for market research on customers and competition
• Check pro forma financial position
Copyright 2001 Ernest R. Cadotte
How to Set Price?
Costs (production, marketing, overhead)
Profit goals
What the market will bear
Competition
Copyright 2001 Ernest R. Cadotte
In the beginning, your revenues will not cover all your costs
There are many startup costs which will exceed your revenues.
Your production volumes will be very low, resulting in high per unit costs.
Copyright 2001 Ernest R. Cadotte
Profits will come later
+
Profit
Costs to setup
& grow the business
0
-
Revenue
Pro fits
Time
You are here.
Profits come later.
Copyright 2001 Ernest R. Cadotte
Your goal is to speed up the adoption rate
Maturity
Decline
Growth Demand
Introduction
You are here
(High costs-low demand)
Time
Copyright 2001 Ernest R. Cadotte
What Will the Market Bear?
You must discover the market response function regarding price.
Copyright 2001 Ernest R. Cadotte
What is the market’s price response function?
Your
Demand
Inelastic
(price is not a big factor)
Elastic (demand drops fast with increasing prices)
Your Price
Copyright 2001 Ernest R. Cadotte
Maybe it looks like this?
Your
Demand
Demand drops slowly with small price increases and then drops dramatically with larger price increases
Your Price
Copyright 2001 Ernest R. Cadotte
How will the market respond to competitor prices?
Your
Demand
Low competitor prices will kill your demand
Competitor’s Price
Copyright 2001 Ernest R. Cadotte
You set the brand price, any rebate you wish to offer, and designate the sales priority.
Copyright 2001 Ernest R. Cadotte
How to Create Ads?
Easy to use
More productive
Fast
Office applications
Picture office workers
Most Important
Least Important
Order of priority tells the ad agency what to stress in the ad and implies importance of message to customer.
Copyright 2001 Ernest R. Cadotte
How much to say in an ad?
(Number of benefits?)
Which response function is at work?
Like
Dislike
More is good to a point and then ceases to add excitement
Less More
Like
Dislike
More adds value to a point
& then takes away value
Less More
Copyright 2001 Ernest R. Cadotte
How often do you advertise?
Your
Demand
Diminishing returns
Too little
Number of Ads
Copyright 2001 Ernest R. Cadotte
But it also depends on what your competitors do.
Strong competitor advertising will steal away your customers
Your
Demand
Competitor’s Advertising
Copyright 2001 Ernest R. Cadotte
Design ads to appeal to your target segment.
You select the benefits to mention in the ad and indicate their order of priority.
Copyright 2001 Ernest R. Cadotte
You decide which brand will be featured in the ad.
How many sales people?
Diminishing returns
Your
Demand
Too many
Too few
Number of Sales People
Copyright 2001 Ernest R. Cadotte
The response function is dynamic!
Your
Demand
Number of Sales People
Shift the response function upwards with better brands, prices, advertising, web tactics, sales force placement and compensation
Copyright 2001 Ernest R. Cadotte
Immediately after processing, you find out how profitable the division was in the previous quarter.
Copyright 2001 Ernest R. Cadotte
You can see your market share by segment and for the whole market.
Copyright 2001 Ernest R. Cadotte
Your company is
Traveler.
The market research shows how satisfied each segment is with your designs and those of the competition
.
Copyright 2001 Ernest R. Cadotte
If a brand is not doing well, compare it to the higher rated brands in that segment and redesign the brand.
Copyright 2001 Ernest R. Cadotte
Your brand
Higher rated brand
You are also given a profit analysis of each brand so that you can adjust your brand strategy.
Copyright 2001 Ernest R. Cadotte
Q3 decision
Copyright 2001 Ernest R. Cadotte
Quarter 4
Skillfully Adjust Strategy
Copyright 2001 Ernest R. Cadotte
Learning Points for Quarter 4
Using the tools of management:
• Market feedback
• Competitive benchmarking
• Profitability analysis (activity based costing)
Copyright 2001 Ernest R. Cadotte
Learning Points for Quarter 4
(continued)
The management of strategy:
• Learning from your customers
• Learning from your competition
• Learning from your financial information
• Skillfully adjusting your strategy and tactics
Management of financial resources
Copyright 2001 Ernest R. Cadotte
Q4: Evaluate Performance
Check customer reaction to brands, prices and advertising
Check financial performance
Check out competition:
• Strategic direction
• Tactics
• Market’s response to their prices, brands, ads
Copyright 2001 Ernest R. Cadotte
Q4: Skillfully Adjust Strategy
Adjust as needed:
• Strategy
• Brand designs and prices
• Advertising
• Sales office locations
• Sales force management
Check finances
Copyright 2001 Ernest R. Cadotte
Measures of Customer
Satisfaction
Brand judgment (0 to 100)
Price judgment (0 to 100)
Ad judgment (0 to 100)
100 indicates complete satisfaction. 70 would be a good initial brand and ad rating. New technology will be available in Quarter 5. The new features will make customers happier and yield higher ratings.
Price ratings should be near 100 in all quarters.
Copyright 2001 Ernest R. Cadotte
Goal of Monitoring Customer
Satisfaction
Give the customer what they want and do so better than the competition.
Copyright 2001 Ernest R. Cadotte
Deduce the market’s many response functions
Hot
Cold
Less More
Hot
Cold
Less More
Hot
Cold
Less More
Hot
Cold
Less More
Hot
Cold
Less More
Copyright 2001 Ernest R. Cadotte
Hot
Cold
Less More
Based upon customer feedback skillfully adjust marketing tactics
Revise brand designs or create new ones
Revise ad copy
Adjust prices
Hire more sales people or deploy them differently
Add or take away elements to find the sweet spot in the customer’s response function.
Copyright 2001 Ernest R. Cadotte
Competitor Benchmarks
Brand and ad designs
Prices and sale priorities
Sales staffing
Ad placements
Demand by brand by segment
Copyright 2001 Ernest R. Cadotte
Goals of Competitive
Benchmarking
Reverse engineer the strategy of each competitor
Determine who is a threat and who is not
Determine strengths and weakness of competition
Emulate good decisions
Predict direction of competitive moves
Adjust strategy and tactics in reaction to competitor strengths and weaknesses and in anticipation of future moves.
Copyright 2001 Ernest R. Cadotte
Financial Performance
Division profitability
Brand profitability
Region profitability
Return on investment
Copyright 2001 Ernest R. Cadotte
Goals of Financial
Management
Discover which brands and markets are making the greatest and weakest contribution to the bottom line.
Deploy resources to correct weaknesses and take advantage of strong performers.
Copyright 2001 Ernest R. Cadotte
Measurement of the
Firm’s Performance
The Balanced Scorecard
Copyright 2001 Ernest R. Cadotte
Q4 decision
Copyright 2001 Ernest R. Cadotte
Benoit Duguay duguay.benoit@sympatico.ca
Telephone office 51.49.87.30.00 #8171
Telephone residence 45.04.61.16.97
Copyright 2001 Ernest R. Cadotte