Technical Session 5: Innovative Training Methodologies I

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Innovative Training Methodologies
Diana J. Wong, PhD
Eastern Michigan University
CEO & President Sensei Change Associates, LLC
©2015 Sensei Change Associates, LLC
Learner Centric –
Flip Classrooms
•
•
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Structure knowledge
acquisition before coming
to class
In class focus on
homework exercises for
application
Active learning, hybrid
courses, podcasting, etc.
Stories
6 stories (Annette Simmons)
• Who am I?
• Why I here?
• Vision stories to imagine the
future
• Values in action
• Teaching stories
• “I know what you’re
thinking”
Storytelling
•
•
•
•
Clear intention and purpose
3-5 minutes
Develop the emotional arc
Words to paint a verbal
picture that captures the
imagination and feelings
• Express with body language,
vocal cues, pacing, etc.
Stories in Pictures
• Clear intention and purpose
• Learners select photograph(s)
to represent ideas
• No words are allowed in the
visual
• Learners share stories about
the picture(s)
Photovoice
• Clear intention and purpose
• Teach participants to use a
camera to represent ideas
about a topic
• Select title and story
• Audience of policy makers to
listen to participants story for
making change
Beyond Role Playing - Drama
• Forum theatre – acting out vignettes and
audience members engage by stopping a
performance and replaying the scene with
different outcomes; Augusto Boal – Theatre of
the Oppressed
• Playback theatre – audience members tell stories
to a conductor for actors to perform the stories;
audience engage in reflective discussion
Simulations
• Creating experiences that integrate role
play, props, decisions, consequences,
wholistic involvement, dynamic, in-the
moment behaviors, stress, etc.
• Trainer needs keen OBSERVATION and
thoughtful processing of debriefing
Marketplace Live Simulation
©2015 Sensei Change Associates, LLC
Mental Discipline and Business Culture
• Strategic planning and management in
a rapidly changing environment.
• Leadership, teamwork and
interpersonal skills.
• Managing a totally integrated
company: the management of sales
outlets, marketing, production, and
human and financial resources.
©2015 Sensei Change Associates, LLC
•
Business team receives information on current situation.
•
Current situation is evaluated, strategy formulated and tactics
set in place.
•
Tactical decisions are fed into the Marketplace Live simulator,
along with decisions of opponents.
•
Results of decisions are fed back to business team.
©2015 Sensei Change Associates, LLC
Market Segments: Market Structure
©2015 Sensei Change Associates, LLC
©2015 Sensei Change Associates, LLC
Simulation Learning = DEBRIEF
1.
2.
3.
4.
5.
What happened?
How did it feel?
What do you think?
Why do you think and feel the way you did?
What are the implications of your thoughts and
feelings?
6. How can things be different – options?
7. How does this relate to your work situation?
8. What are important considerations?
Simulation Learning = DEBRIEF
eLearning Facts & Figures
©2015 Sensei Change Associates, LLC
The Global eLearning Industry Market
9.2% Five year annual compound
growth rate
eLearning industry revenue
Global self-paced eLearning market
$32.1 B
2010
Global self-paced eLearning market
$49.9 B
2015
Global eLearning Market
$107 B
Top 10 Growth Rates By Country
India
55%
China
52%
Malaysia
41%
38%
Romania
Poland
Czech Republic
Brazil
Indonesia
Colombia
Ukraine
28%
27%
26%
25%
20%
20%
the growth rate of
self-paced
eLearning by
country
Growth rates show how each country
adopts eLearning and is a significant
indicator since it can reveal revenue
opportunities.
Learning Management System Market
25.2%
Value of LMS Market
$7.8 B
$4 B
Five year annual
compound growth
rate
$2.55 B
2013
2015
2018
The highest proportion of
revenue contribution is
expected to be generated
in North America.
Learning Technologies Companies Used for 2014
74%
33%
48%
Learning Management
Rapid eLearning
Systems (LMS) and
Tool (ppt
virtual
conversion tool)
classroom/webcasting/vi
deo broadcasting
21%
Online performance
support or knowledge
management system
25%
Application
simulation tool
18%
Mobile Applications
Learning Content
Management
System
11%
Podcasting
Mobile Learning Market
Worldwide Market for Mobile Learning Products and Services
$12.2 B
$5.3
B
2012
$8.7
B
2015
Top Buyers of Mobile
Learning Products and
Services:
In 2012: US, Japan,
South Korea, China and
India
2017
Expected by 2017:
China, US, Indonesia,
India, and Brazil
Innovative Training Methodologies - KSAs
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Thank you!
dianawongphd@gmail.com
dwong@emich.edu
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