Innovative Training Methodologies Diana J. Wong, PhD Eastern Michigan University CEO & President Sensei Change Associates, LLC ©2015 Sensei Change Associates, LLC Learner Centric – Flip Classrooms • • • Structure knowledge acquisition before coming to class In class focus on homework exercises for application Active learning, hybrid courses, podcasting, etc. Stories 6 stories (Annette Simmons) • Who am I? • Why I here? • Vision stories to imagine the future • Values in action • Teaching stories • “I know what you’re thinking” Storytelling • • • • Clear intention and purpose 3-5 minutes Develop the emotional arc Words to paint a verbal picture that captures the imagination and feelings • Express with body language, vocal cues, pacing, etc. Stories in Pictures • Clear intention and purpose • Learners select photograph(s) to represent ideas • No words are allowed in the visual • Learners share stories about the picture(s) Photovoice • Clear intention and purpose • Teach participants to use a camera to represent ideas about a topic • Select title and story • Audience of policy makers to listen to participants story for making change Beyond Role Playing - Drama • Forum theatre – acting out vignettes and audience members engage by stopping a performance and replaying the scene with different outcomes; Augusto Boal – Theatre of the Oppressed • Playback theatre – audience members tell stories to a conductor for actors to perform the stories; audience engage in reflective discussion Simulations • Creating experiences that integrate role play, props, decisions, consequences, wholistic involvement, dynamic, in-the moment behaviors, stress, etc. • Trainer needs keen OBSERVATION and thoughtful processing of debriefing Marketplace Live Simulation ©2015 Sensei Change Associates, LLC Mental Discipline and Business Culture • Strategic planning and management in a rapidly changing environment. • Leadership, teamwork and interpersonal skills. • Managing a totally integrated company: the management of sales outlets, marketing, production, and human and financial resources. ©2015 Sensei Change Associates, LLC • Business team receives information on current situation. • Current situation is evaluated, strategy formulated and tactics set in place. • Tactical decisions are fed into the Marketplace Live simulator, along with decisions of opponents. • Results of decisions are fed back to business team. ©2015 Sensei Change Associates, LLC Market Segments: Market Structure ©2015 Sensei Change Associates, LLC ©2015 Sensei Change Associates, LLC Simulation Learning = DEBRIEF 1. 2. 3. 4. 5. What happened? How did it feel? What do you think? Why do you think and feel the way you did? What are the implications of your thoughts and feelings? 6. How can things be different – options? 7. How does this relate to your work situation? 8. What are important considerations? Simulation Learning = DEBRIEF eLearning Facts & Figures ©2015 Sensei Change Associates, LLC The Global eLearning Industry Market 9.2% Five year annual compound growth rate eLearning industry revenue Global self-paced eLearning market $32.1 B 2010 Global self-paced eLearning market $49.9 B 2015 Global eLearning Market $107 B Top 10 Growth Rates By Country India 55% China 52% Malaysia 41% 38% Romania Poland Czech Republic Brazil Indonesia Colombia Ukraine 28% 27% 26% 25% 20% 20% the growth rate of self-paced eLearning by country Growth rates show how each country adopts eLearning and is a significant indicator since it can reveal revenue opportunities. Learning Management System Market 25.2% Value of LMS Market $7.8 B $4 B Five year annual compound growth rate $2.55 B 2013 2015 2018 The highest proportion of revenue contribution is expected to be generated in North America. Learning Technologies Companies Used for 2014 74% 33% 48% Learning Management Rapid eLearning Systems (LMS) and Tool (ppt virtual conversion tool) classroom/webcasting/vi deo broadcasting 21% Online performance support or knowledge management system 25% Application simulation tool 18% Mobile Applications Learning Content Management System 11% Podcasting Mobile Learning Market Worldwide Market for Mobile Learning Products and Services $12.2 B $5.3 B 2012 $8.7 B 2015 Top Buyers of Mobile Learning Products and Services: In 2012: US, Japan, South Korea, China and India 2017 Expected by 2017: China, US, Indonesia, India, and Brazil Innovative Training Methodologies - KSAs + + Thank you! dianawongphd@gmail.com dwong@emich.edu