Quarterbacks Quarterback 101 Page 1 Your youth football team needs a capable quarterback to run your offense. So what are the criteria for the position? Do you want a tall kid with a good arm, or a fast kid with good feet? Aside from the necessary physical skills, your young quarterback must possess a high degree of self confidence and mental toughness to keep it together when things don't go as planned. As the coach you may have to choose between the kid who has all of the physical skills but is mentally weak and the kid who is physically adequate but won't crack under pressure, choose wisely. Once you have your quarterback candidates you can then begin to develop a foundation of basic skills that include receiving the snap, footwork, mesh points with the running backs, pass drops and throwing mechanics. Keep it simple, develop their confidence and an understanding of the game, and help them keep mistakes to a minimum. Quarterback Fundamentals and Mechanics RECEIVING A SNAP 1. Establish a target for the Center. Have your quarterback place the ball under the Center with his throwing hand using the grip he desires when he receives the snap. Have the QB keep his one hand there only, applying pressure to the Center's rear end and have the Center execute a snap. If the ball hits the QB's hand and drops straight down, it is correct. If the ball goes anywhere other than straight down it is a bad snap. If there is a bad snap keep working at it until the Center can hit his target consistently and without error. Make sure the QB applies good pressure and slightly lifts the Center's butt off of the ground to give the center a target he can feel. 2. To receive the snap, the quarterback must place the off hand under the throwing hand (which is giving good lift pressure to the Center). Make sure the thumbs stay in contact, not the heals of the hand. A good hard snap will split the hands if the heals are together but if the thumbs are together, they are harder to split providing the hands and fingers a better chance to grip the ball, similar to how a receiver would be taught how to properly catch. EXECUTING A HAND-OFF There are many different potential run schemes which cannot all be covered here. There are going to be different steps and techniques based on the run scheme employed by the particular team and coaching staff and a QB should strive to execute them perfectly. A QB's goal should always be to never have any mistakes in the running game. In this section, only the basics of ball carriage and protection and proper delivery to the running back will be covered. The key point to remember is that it is ALWAYS the responsibility of the QB to get the ball to the running back. The running back does have to establish a proper pocket for the QB to place the ball into but he needs to have his eyes up and on the hole. This puts the responsibility for the exchange solely on the QB. Turnovers or mistakes in exchanges in the running game must always be the QB's responsibility. 1. After receiving the ball from Center, the quarterback must immediately bring the ball high and to the chin as he takes the appropriate first steps based on the run play. This will ensure that the ball is protected and does not get knocked out of the hands by any line or running back action. 2. As the quarterback approaches the running back to make the hand-off, the near arm or inside hand should slide down to the end of the ball and grip the dial or tip with the fingers tightly to get his arm out of the way and prevent the running back from grabbing this arm creating a fumble. 3. The far arm or outside hand must remain on the center of the ball and as the ball is placed into the stomach of the running back. The outside arm must remain on the ball and ride with the running back until the running back has safely secured the ball and is on his way. THROWING Every Quarterback will have a slightly different throwing motion and delivery and this is okay. The important thing is to make sure each player is comfortable and natural in his delivery. There are really only two mechanics that are essential in every delivery and should be consistent no matter who is throwing the ball. They are a high release and a quick release and each quarterback drill will work on and emphasize these two mechanics from that players comfort level and natural throwing motion. 1. Grip Each player will potentially have a different grip that works best for him as well, and this is okay. The key is that he can consistently throw a spiral that is accurate. The grip should not be changed or tinkered with unless your quarterback is having problems consistently being accurate and/or throwing a tight spiral. There are certain keys to a correct grip and they are as follows: a. The hand should be as high on the top half of the football as possible. b. The fingers should be as spread out as possible from index to pinky. c. The thumb and middle finger should form a perfect half-circle around the ball. If either of these two fingers (the thumb or middle finger) get higher or lower than the other, it will be difficult to throw a consistent spiral. d. How the fingers are placed on the laces is personal preference and should be experimented with, along with the other grip factors, until a consistent, tight spiral can be achieved with consistency. 2. Ball Carriage a. After receiving the center snap, the ball should be immediately brought high and to the chin just as with a run play. The only difference is that as the quarterback drops back to pass, the ball is moved from the chin to the ear and should remain high until the pass is thrown. It is vital that the quarterback doesn't drop or dip the ball as he is dropping back or throughout the delivery of the throw. b. As the quarterback is dropping back, the ball should swing easily from shoulder to shoulder at chin height to provide momentum, just as the arms are used in running forward or backward. 3. Throwing Motion / Delivery a. With the ball in a high position at the ear, it should be released with a quick and high delivery. b. The initial movement should never be down, dropping or dipping in a long, slow wind up motion. The elbow should rise up and the ball should naturally turn out with the palm facing the sideline. c. The off arm should begin the throwing arm action forward as it is driven hard past the hip or rotate the hips and shoulders and to bring the elbow and arm through. d. The elbow should then lead up and over the top being as high or higher than the ear. e. The hand should be in a "C" position at the top of the throw to release the ball properly. If the hand gets into a "Y" position, the QB will throw a high, wobbly ball. f. The shoulders should be leaning downward at the apex of the throw so the QB throws the ball downhill. On a deep throw, the shoulders will be slightly at an upward angle to get the ball up in the air. g. The front foot should be planted on the ball not the heel and when the ball is released, the chin should be over the knee which should be over the ball of the foot. It should seem to the QB like a stake could be driven straight through the head, knee and foot. If the QB over strides, and plants on his heel, the shoulders will tend to be upward and a lot of high passes will result. On a deep throw, the stride should be slightly longer to get the shoulders slightly upward and the ball up in the air. h. The ball should be released off of the index and middle fingers as the hand turns down and the thumb rotates. The follow through should then naturally take the hand to the off hip to finish the throw properly. Quarterbacks Page 2 Quarterback 101 Page 2 DROPPING BACK As the QB receives the ball from center, the first step employed in the drop back is a punch step with the opposite foot to gain extra depth and get the action and momentum started. The punch step happens as the ball is being received and is like a pivot action to get the QB momentum for his 1st drop step or reach step. The 1st step is a reach step which is deep to gain as much depth as possible. The 2nd step is a crossover step and may begin the brake process or may reach also depending on the drop. The 3rd step will be the final plant step or another reach step depending on the depth of the drop. As the plant step is placed down, it should turn slightly to put the QB's body in the proper position with the front shoulder facing the target. If the timing is such that the QB will not release the ball off of the final plant step, he should gather his feet underneath him. The feet should be less than shoulder width apart and he should be light on the balls of his feet ready to release the ball quickly as a receiver breaks open, step up or move in the pocket, or take off running. 1. Three Step Drop - This will be in a short passing game series usually involving quick timing routes. Because of this, your footwork must be executed perfectly each throw. This series will almost always be thrown on the third step as in a "1-2-3-Throw" cadence to maximize timing. Punch, -1/Reach, -2/Brake, -3/Plant, Throw. No false steps ever!! 2. Five Step Drop - This will be a little longer passing game series and involves both timing routes and setup and read routes. On timing routes, the ball must be thrown on the fifth step as it was thrown on the third step in the 3 step drop. A "1-2-3-4-5-Throw" technique must be used. Punch, -1/Reach, -2/Crossover, -3/Reach, 4/Brake, -5/Plant, Throw. On longer routes, which require a deeper setup, a gather balance, and then a longer throw, the drop technique changes to the following: Punch, -1/Reach, -2/Crossover, -3/Reach, -4/Brake, -5/Plant, -Gather, Good balanced feet, Step, Throw. 3. Rolling Out - To get out of the pocket and give the QB a run-pass option, the rollout or sprint out will be used. The first step will be a reach step with the foot in the direction of the sprint out. The step should be at 5:30 or 6:30 on a clock dial. The next two steps should continue to gain the QB depth until he is about 6 yards deep. The next two steps should get the QB around the corner and heading up field with the football. The ball should remain high as the QB looks to get his shoulders around and pointed at his target. The QB should imagine he is in a hallway and all of his throwing action and motion must keep his body in that hallway. Allow the momentum of the body to get the velocity on the ball and continue to execute the same sound throwing fundamentals discussed above. 4. Half Roll - To move the pocket for the QB but not sprint out with a run pass option, a half roll will be used. The QB will execute the same technique used for the sprint out but on the desired step, usually the 5th or 7th, he stops and gathers his feet underneath him squaring his shoulders to the field and his target. PLAY ACTION Play action passes are key to use with the running game and should be utilized effectively by employing the exact same run action scheme by the QB and the running backs. Both the QB and running back must sell the run action. It must be genuine and they must work hard to be good actors and sell the defense that it is run. Both positions should thus employ the same techniques used in the run play except for the actual exchange of the ball. The QB must know the route and defender he is keying on because his eyes will not be downfield as in a drop back. He will be blind until he snaps his head around after the play fake. He must then do a great job with his pre-snap read and know what he expects once the play action is executed. Pocket Play Action a. Receive the ball from center and chin it as the proper steps are taken for the run action. b. Use the exact same techniques you use on the run action so as not to tip off the defense. If this includes showing the ball to the back and the defense then do so after you clear the center. c. Upon reaching the mesh point with the back, pull the ball hard back to your belly as you duck slightly to sell the action to the defense. d. Snap your head quickly to your read and bring the ball up to your ear as you gather your feet underneath you and square your shoulders to your target. Bootleg Action a. Utilize the exact same techniques as used in the first three steps for pocket play action above. b. Snap your head quickly to your read, bring the ball up to your ear and begin the bootleg or sprint out action employing the same techniques used while sprinting or rolling out.