The Communications Process © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin The Communications Process © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Attractive sources are appropriate for image-related products + © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin There are many forms of encoding Encoding Verbal • Spoken Word • Written Word • Song Lyrics Graphic • Pictures • Drawings • Charts Musical Animation • Arrangement • Action/ Motion • Instrumentation • Pace/ Speed • Voices • Shape/ Form © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin The Semiotic Perspective Three Components to every marketing message Object Brand such as Marlboro Interpretant/ intended meaning (masculine,rugged individualistic) Sign or symbol representing intended meaning (Cowboy) © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin What is the symbolic meaning of the Snuggle bear? + © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Images Encoded in Pictures Convey Emotions Very Powerfully + © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Music and Symbols Readily Cross Ethnic Boundaries *Click outside of the video screen to advance to the next slide © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Forms of Personal Communication Vocabulary Verbal Grammar Inflection Gesture Nonverbal Facial Expression Body Language © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Communications Channels Personal Selling Personal Channels Word of Mouth Print Media Nonpersonal Channels Broadcast Media © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Pennzoil Creates Advertising for the Hispanic Market *Click outside of the video screen to advance to the next slide © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Experiential Overlap Different Worlds Receiver Experience Sender Experience Moderate Commonality Sender Experience Receiver Experience High Commonality Receiver Sender Experience Experience © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Receiver Experience Levels of Audience Aggregation Mass Markets Market Segments Niche Markets Small Groups Individuals © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Models of the Response Process © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Advertising Creates Awareness for a New Product + © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Models of Obtaining Feedback Effectiveness Test Persuasion Process Circulation Reach Exposure, Presentation Listener, Reader, Viewer Recognition Attention Recall, Checklists Comprehension Brand Attitudes, Purchase Intent Message Acceptance/ Yielding Recall Over Time Retention Inventory, POP Consumer Panel Purchase Behavior © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Alternative Response Hierarchies High High Low Learning Model Low Involvement Model Cognitive Affective Conative Dissonance/ Attribution Model Low Perceived product differentiation Topical Involvement Conative Affective Cognitive Cognitive Conative Affective © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Clever Ads Encourage Low Involvement Learning + © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Computers are high-involvement, highly differentiated products + © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Low Involvement High Involvement Foote, Cone & Belding Grid Thinking Feeling 1 2 Informative The Thinker Affective The Feeler 3 4 Habit Formation The Doer SelfSatisfaction The Reactor © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Foote, Cone & Belding Grid Thinking 1 Informative High Involvement The Thinker Car-house-furnishings-new products Model: Learn-feel-do (economic?) Possible implications Test: Media: Creative: Recall diagnostics Long copy format Reflective vehicles Specific information Demonstration © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Foote, Cone & Belding Grid Feeling 2 Affective High Involvement The Feeler Jewelry-cosmetics-fashion goods Model: Feel-learn-do (psychological?) Possible implications Test: Media: Creative: Attitude change Emotional arousal Large space Image specials Executional Impact © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Whirlpool Encourages Women to Connect With Its Appliances on an Emotional Level *Click outside of the video screen to advance to the next slide © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Foote, Cone & Belding Grid Thinking 3 Habit formation Low Involvement The Doer Food-household items Model: Do-learn-feel (responsive?) Possible implications Test: Media: Creative: Sales Small space ads 10-second ID’s Radio; Point of Sale Reminder © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Foote, Cone & Belding Grid Feeling 4 Self-satisfaction Low Involvement The Reactor Cigarettes, liquor, candy Model: Do-feel-learn (social?) Possible implications Test: Media: Creative: Sales Billboards Newspapers Point of Sale Attention © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Cognitive Response A method for examining consumers’ cognitive processing of advertising messages by looking at their cognitive responses to hearing, viewing, or reading communications. Examines types of thoughts that are evoked by an advertising message. Consumers write down or verbally report their reactions to a message. © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin A Model of Cognitive Response © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Cognitive Response Categories Product/Message Thoughts Counter Arguments Support Arguments Source - Oriented Thoughts Source Derogation Source Bolstering Ad – Execution Thoughts Thoughts About the Ad Itself Affect Attitude Toward the Ad © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Elaboration Likelihood Model Focuses on the way consumers respond to persuasive messages based on the amount and nature of elaboration or processing of information Routes to attitude change Central route to persuasion – ability and motivation to process a message is high and close attention is paid to message content Peripheral route to persuasion – ability and motivation to process a message is low and receiver focuses more on peripheral cues rather than message content © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Celebrity Endorsers Can Be Peripheral Cues + © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin How Advertising Works Advertising Input Message content, media scheduling, repetition Filters Motivation, ability, (involvement) Consumer Cognition, Affect, Experience Consumer Behavior Choice, consumption, loyalty, habit, etc. © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin