Client-Server and Multicast Communication René de Vries Based on slides by M.L. Liu and M. van Eekelen 20 februari 2006 Client-Server and Multicast Communication 1 Overview Client Server Communication Chapter 5: Liu Introduction – Reviewing, usage and definitions Connectionless client-server topology Connection oriënted client-server topology Concurrent servers Stateful and Stateless servers Notes and Summary References 20 februari 2006 Client-Server and Multicast Communication 2 Introduction The Client-Server paradigm is the most prevalent model for distributed computing protocols. It is the basis of all distributed computing paradigms at a higher level of abstraction. It is service-oriented, and employs a request-response protocol. 20 februari 2006 Client-Server and Multicast Communication 3 The Client-Server Paradigm A server process, running on a server host, provides access to a service. A client process, running on a client host, accesses the service via the server process. The interaction of the process proceeds according to a protocol. Server host service request a client process a server process a service Client host ... The Client-Server Paradigm, conceptual 20 februari 2006 Client-Server and Multicast Communication 4 Client-server, an overloaded term client hosts service request a client process a server process server host Server host a service ... ... Client host The Client-Server Paradigm, conceptual Client-Server Computing Paradigm Client-Server System Architecture Client hosts make use of services provided on a server host. 20 februari 2006 Client processes (objects) make use of a service provided by a server process (object) running on a server host. Client-Server and Multicast Communication 5 Client-server applications and services An application based on the client-server paradigm is a client-server application. On the Internet, many services are Client-server applications. These services are often known by the protocol that the application implements. Well known client-server Internet services include HTTP, FTP, DNS, finger, etc. User applications may also be built using the clientserver paradigm. 20 februari 2006 Client-Server and Multicast Communication 6 Place in the Internet Protocol Stack 20 februari 2006 Client-Server and Multicast Communication 7 20 februari 2006 Client-Server and Multicast Communication 8 A service session A Session is an interaction between the server and one client. start service accept a client's request for a session conduct a session with the client 20 februari 2006 Client-Server and Multicast Communication 9 The interprocess communications and event synchronization client Typically, the interaction of the client and server processes follows a requestresponse pattern. server request1 response 1 request2 response 2 requestn response n 20 februari 2006 Client-Server and Multicast Communication 10 Session IPC examples The dialog in each session follows a pattern prescribed in the protocol specified for the service. Daytime service [RFC867]: Client: Hello, <client address> here. May I have a timestamp please. Server: Here it is: (time stamp follows) World Wide Web session: Client: Hello, <client address> here. Server: Okay. I am a web server and I speak protocol HTTP1.0. Client: Great, please get me the web page index.html at the root of your document tree. Server: Okay, here’s what’s in the page: (contents follows). 20 februari 2006 Client-Server and Multicast Communication 11 The Protocol for a Network Service A protocol is needed to specify the rules that must be observed by the client and the server during the conducting of a service. i. ii. iii. how the service is to be located the sequence of interprocess communication (dynamics) the representation and interpretation of data exchanged with each IPC (signature) On the Internet, such protocols are specified in the RFC-series. The Request For Comments (RFC) document series is a set of technical and organizational notes about the Internet (originally the ARPANET), beginning in 1969. Memos in the RFC series discuss many aspects of computer networking, including protocols, procedures, programs, and concepts, as well as meeting notes and opinions. 20 februari 2006 Client-Server and Multicast Communication 12 Locating the service A mechanism must be available to allow a client process to locate a server for a given service. A service can be located through the address of the server process, in terms of the host name and protocol port number assigned to the server process. This is the scheme for Internet services. Each Internet service is assigned to a specific port number. In particular, a well-known service such as ftp, HTTP, or telnet is assigned a default port number reserved on each Internet host for that service. At a higher level of abstraction, a service may be identified using a logical name registered with a registry, the logical name will need to be mapped to the physical location of the server process. If the mapping is performed at runtime (that is, when a client process is run), then it is possible for the service’s location to be dynamic, or moveable. 20 februari 2006 Client-Server and Multicast Communication 13 Overview Client Server Communication Introduction Connectionless client-server topology Connection oriënted client-server topology Iterative and concurrent servers Stateful and Stateless servers Notes and Summery References 20 februari 2006 Client-Server and Multicast Communication 14 Connectionless Server A connectionless server accepts one request at a time from any client, processes the request, and sends the response to the requestor. Connectionless Server Clients a request a response 20 februari 2006 Client-Server and Multicast Communication 15 Software Engineering for a Network Service client-side software presentation logic application logic service logic 20 februari 2006 server-side software application logic service logic Client-Server and Multicast Communication 16 Example protocol: daytime Defined in RFC867 server client m sequence diagram data representation: text (character strings) data format: m : contains a timestamp, in a format such as Wed Jan 30 09:52:48 2002 20 februari 2006 Client-Server and Multicast Communication 17 Daytime Protocol client server m1 m2 sequence diagram data representation: text (character strings) data format: m1; a null message - contents will be ignored. m2 : contains a timestamp, in a format such as Wed Jan 30 09:52:48 2002 20 februari 2006 Client-Server and Multicast Communication 18 Daytime Protocol Implementation Sample 1 – using connectionless sockets: DaytimeServer1.java DaytimeClient1.java 20 februari 2006 Client-Server and Multicast Communication 19 The getAddress and getPort Methods Method (of DatagramPacket class) Description public InetAddress getAddress( ) Return the IP address of the remote host from a socket of which the datagram was received. public int getPort( ) Return the port number on the remote host from a socket of which the datagram was received. 20 februari 2006 Client-Server and Multicast Communication 20 Connectionless Echo Server (advanced) DatagramSocket ds = new DatagramSocket(port); while (true) { try { // create a new datagram packet byte[] buffer = new byte[MAXLEN]; DatagramPacket dp = new DatagramPacket(buffer, MAXLEN); ds.receive(dp); len = dp.getLength(); cAddr = dp.getAddress(); cPort = dp.getPort(); String s = new String(dp.getData(), 0, len); System.out.println(dp.getAddress() + " at port " + dp.getPort() + " says " + s); // create a datagram packet to send to client DatagramPacket theEcho = new DatagramPacket(buffer,len, cAddr, cPort); ds.send(theEcho); } // end try … } // end while 20 februari 2006 Client-Server and Multicast Communication 21 Concurrent client sessions with EchoServer1 EchoServer1 client 1 client2 message echo message echo message echo message echo message echo 20 februari 2006 Client-Server and Multicast Communication 22 Overview Client Server Communication Introduction Connectionless client-server topology Connection oriënted client-server topology Iterative and concurrent servers Stateful and Stateless servers Notes and Summary References 20 februari 2006 Client-Server and Multicast Communication 23 Connectionless vs. connection-oriented server A connectionless server – – Uses a connectionless IPC API (e.g., connectionless datagram socket) Sessions with concurrent clients can be interleaved. A connection-oriented server – – Uses a connection-oriented IPC API (e.g. stream-mode socket ) Sessions with concurrent clients can only be sequential unless the server is threaded 20 februari 2006 Client-Server and Multicast Communication 24 Connection-Oriented Client-Server applications In a connection-oriented client-server application: – – – – – – The server is passive: it listens and waits for connection requests from clients, and accepts one connection at a time. A client issues a connection request, and waits for its connection to be accepted. Once a server accepts a connection, it waits for a request from the client. When a client is connected to the server, it issues a request and waits for the response. When a server receives a request, it processes the request and sends a response, then wait for the next request, if any. The client receives the response and processes it. If there are further requests, the process repeats itself. 20 februari 2006 Client-Server and Multicast Communication 25 The Basic Connection-Oriented Client-Server Model A client process at the head of the connection queue server host server process the server connection queue service A client process that is connected to the server 20 februari 2006 Client-Server and Multicast Communication 26 EchoServer2 (Connection-oriented) excerpt ServerSocket myConnectionSocket = new ServerSocket(serverPort); while (true) { // forever loop MyStreamSocket myDataSocket = new MyStreamSocket (myConnectionSocket.accept( )); boolean done = false; while (!done) { message = myDataSocket.receiveMessage( ); if ((message.trim()).equals (endMessage)){ myDataSocket.close( ); done = true; } //end if else { myDataSocket.sendMessage(message); } //end else } //end while !done } //end while forever 20 februari 2006 Client-Server and Multicast Communication 27 Two consecutive client sessions with echo server2 EchoServer2 client 1 client2 message echo message echo message echo message echo message echo 20 februari 2006 Client-Server and Multicast Communication 28 Overview Client Server Communication Introduction Connectionless client-server topology Connection oriënted client-server topology Concurrent servers Stateful and Stateless servers Notes and Summary References 20 februari 2006 Client-Server and Multicast Communication 29 Concurrent, Connection-Oriented Server A connection-oriented server services one client at a time. If the duration of each client session is significant, then the latency or turnaround time of a client request becomes unacceptable if the number of concurrent client processes is large. To improve the latency, a server process spawns a child process or child thread to process the protocol for each client. Such a server is termed a concurrent server, compared to an iterative server. 20 februari 2006 Client-Server and Multicast Communication 30 Concurrent, connection-oriented server - 2 A concurrent server uses its main thread to accept connections, and spawns a child thread to process the protocol for each client. Clients queue for connection, then are served concurrently. The concurrency reduces latency significantly. A client process at the head of the connection queue server host concurrent server process the server connection queue service the main thread accepts connections a child thread processes the protocol for a client process A client process whose connection has been accepted A client process whose connection has been accepted 20 februari 2006 Client-Server and Multicast Communication 31 Connection-oriented server: latency analysis For a given server S, let Tc be the expected time that S takes to accept a connection, Tp be the expected time S takes to process the protocol for a client, N be the expected number of concurrent clients requiring the service of S. If S is iterative, then the time that S is occupied exclusively by each client is Tc + Tp. A client C must wait until the N-1 clients ahead of it before it gets the attention of S. The wait time is (N-1)*(Tc+Tp). After which it takes Tc+Tp for its own processing. Hence the total latency for a client is N*(Tc+Tp) If S is concurrent, then the time that S is occupied exclusively by each client is Tc. The wait time is (N-1)*Tc. And the total latency for a client is N*Tc+Tp 20 februari 2006 Client-Server and Multicast Communication 32 Connection-oriented Daytime Server … theServer = new ServerSocket(thePort); p = new PrintWriter(System.out); try { p.println("Echo Server now in business on port " + thePort ); p.flush(); Connection theConnection = theServer.accept(); // read a line from the client theInputStream = new BufferedReader (new InputStreamReader (theConnection.getInputStream())); p = new PrintWriter(theConnection.getOutputStream()); while (!done){ theLine = theInputStream.readLine(); if (theLine == null) done = true; else{ p.println(theLine); p.flush(); } } theConnection.close(); 20 februari 2006 acceptance Protocol processing Client-Server and Multicast Communication 33 Connection-oriented Concurrent DayTime Server ConcurrentDaytimeServer.java DaytimeServerThread.java theServer = new ServerSocket(thePort); p = new PrintWriter(System.out); try { p.println("dayTime Server now in business on port " + thePort ); p.flush(); while (true) { theConnection = theServer.accept(); daytimeServerThread theThread = new daytimeServerThread(theConnection) ; theThread.start(); } } 20 februari 2006 public class daytimeServerThread extends Thread { Socket theConnection; public daytimeServerThread(Socket s) { theConnection = s; } public void run() { try { PrintWriter p; p = new PrintWriter(theConnection.getOutputStream()); p.println(new Date()); p.flush(); theConnection.close(); } catch (IOException e) { System.err.println(e); } } // end try } // end thread class Client-Server and Multicast Communication 34 Connection-oriented Echo Server try { public class echoServer { public static void main(String[] args) { ServerSocket theServer; int thePort; Socket theConnection; PrintWriter p; BufferedReader theInputStream; String theLine; boolean done = false; … theServer = new ServerSocket(thePort); p = new PrintWriter(System.out); 20 februari 2006 theConnection = theServer.accept(); // read a line from the client theInputStream = new BufferedReader (new InputStreamReader (theConnection.getInputStream())); p = new PrintWriter(theConnection.getOutputStream()); while (!done){ theLine = theInputStream.readLine(); if (theLine == null) done = true; else { p.println(theLine); p.flush(); } // end if } //end while theConnection.close(); } // end try … and Multicast Communication Client-Server 35 Sequence diagram – EchoServer3 EchoServer3 EchoClient 1 EchoClient2 EchoServer3 thread 1 EchoServer3 thread 2 accept connection 20 februari 2006 Client-Server and Multicast Communication 36 Server Thread class template class ServerThread implements Runnable { static final String endMessage = "."; MyStreamSocket myDataSocket; ServerThread(MyStreamSocket myDataSocket) { this.myDataSocket = myDataSocket; } public void run( ) { boolean done = false; String message; try { //add code here }// end try catch (Exception ex) { System.out.println("Exception caught in thread: " + ex); } } //end run } //end class 20 februari 2006 Client-Server and Multicast Communication 37 Concurrent Echo Server See ConcurrentEchoServer.java See EchoServerThread.java 20 februari 2006 Client-Server and Multicast Communication 38 Overview Client Server Communication Introduction Connectionless client-server topology Connection oriënted client-server topology Iterative and concurrent servers Stateful and Stateless servers Notes and Summary References 20 februari 2006 Client-Server and Multicast Communication 39 Stateful vs. stateless server In actual implementation, a server may be – – – Stateless Stateful A hybrid, wherein the state data is distributed on both the server-side and the client-side. Which type of server is chosen is a design issue. 20 februari 2006 Client-Server and Multicast Communication 40 Stateful server A stateful server maintains stateful information on each active client. Stateful information can reduce the data exchanged, and thereby the response time. FTP se rve r FTP se rve r FTP C l i e nt FTP C l i e nt file ID file ID file posit ion file posit ion GET file name file ID send <file ID>, block 0 data from block 0 of file send <file ID>, block 1 data from block 1 of file ... 20 februari 2006 GET file name ready send next block data from block 0 of file send next block data from block 1 of file ... Client-Server and Multicast Communication 41 Stateful vs. Stateless server Stateless server is straightforward to code. Stateful server is harder to code, but the state information maintained by the server can reduce the data exchanged, and allows enhancements to a basic service. Maintaining stateful information is difficult in the presence of failures. FTP se rve r FTP C lie nt file ID file position GET file name ready send next block data from block 0 of file send next block data from block 1 of file ... 20 februari 2006 data is lost due to network failure client resubmits request client receives data as block 0 of file; the true block 0 is missed. Client-Server and Multicast Communication 42 State Data Storage State data can be stored in a local variable in the run method of each thread. When each client is serviced by a separate thread, a local variable suffices as a storage for the state data. Using local variables in a thread to store session state data is adequate for a network service server. In complex network applications such as shopping carts, more complex mechanisms are needed for state data storage. 20 februari 2006 Client-Server and Multicast Communication 43 Overview Client Server Communication Introduction Connectionless client-server topology Connection oriënted client-server topology Concurrent servers Stateful and Stateless servers Notes and Summary References 20 februari 2006 Client-Server and Multicast Communication 44 A client can contact multiple servers A process may require the service of multiple servers. For example, it may obtain a timestamp from a daytime server, data from a database server, and a file from a file server. S1 S2 S3 Client 20 februari 2006 Client-Server and Multicast Communication 45 Middleware A process can serve as a intermediary, or middleware, between a client and a server. Server Server/Client Client 20 februari 2006 Client-Server and Multicast Communication 46 Designing a Network Service Because of its inherent complexity, network software is notoriously difficult to test. Use the three-layered software architecture and modularize each layer on both the client and the server sides. Use an incremental or stepwise approach in developing each module. Starting with stubs for each method, compile and test a module each time after you put in additional details. Develop the client first. It is sometimes useful to employ an Echo server (to be introduced in the next section) which is known to be correct and which uses a compatible IPC mechanism to test the client independent of the server; doing so allows you to develop the client independent of the server. Use diagnostic messages throughout each program to report the progress of the program during runtime. Test the client-server suite on one machine before running the programs on separate machine. 20 februari 2006 Client-Server and Multicast Communication 47 Summary You have been introduced to the client-server paradigm in distributed computing. Topics covered include: The difference between the client-server system architecture and the client-server distributed computing paradigm. Definition of the paradigm and why it is widely adopted in network services and network applications. The issues of service sessions, protocols, service location, interprocess communications, data representation, and event synchronization in the context of the client-server paradigm. The three-tier software architecture of network applications: Presentation logic, application logic, and service logic. Connectionless server versus connection-oriented server. Iterative server versus concurrent server and the effect on a client session. Stateful server versus stateless server. In the case of a stateful server: global state information versus session state information. 20 februari 2006 Client-Server and Multicast Communication 48 References & Exercises Deitel & Deitel “Java How to Program” SUN Java reference pages java.sun.com Liu “Distributed Computing - principles and applications” Fred Halsall “Data communications, computer networks and open systems” Selfstudy Exercises Chapter 5: Exercises 1, 2, 9, 12.a 20 februari 2006 Client-Server and Multicast Communication 49 Multicast Communication 20 februari 2006 Client-Server and Multicast Communication 50 Overview Multicast Communication Chapter 6: Liu Introduction – Definitions, Applications, Primitives and Characteristics. Classification of Multicast services Programming the JAVA multicast API Remarks and Summary References Selfstudy Exercises Chapter 6: Exercises 1, 2 20 februari 2006 Client-Server and Multicast Communication 51 Unicast versus Multicast sender receiver One-to-one communication or unicast 20 februari 2006 Group communication or multicast Client-Server and Multicast Communication 52 Multicast Broadcast is special kind of multicast Multicast applications: – – – – – – groupware online conferences interactive distance learning online auction services for fault tolerance etc. 20 februari 2006 Client-Server and Multicast Communication 53 Multicast group In an application or network service which makes use of multicasting, a set of processes form a group, called a multicast group. A process can join and leave a multicast group. Each process in a group (member) can send and receive messages. A message sent by any process in the group can be received by each participating process in the group. For multicast operations, a naming scheme is needed to uniquely identify a multicast group. Example: online conferencing A group of processes interoperate using multicasting to exchange audio, video, and/or text data. 20 februari 2006 Client-Server and Multicast Communication 54 An Archetypal Multicast API Primitive operations: Join – Join a specific multicast group. – – A member is entitled to receive all multicast addressed to the group. A process is able to be a member of multiple multicast groups. Send – Send a message to all members currently participating in a multicast group. Receive –Receive messages sent to a multicast group. Leave – Leave a multicast group. – – This operation allows a member to stop participating in a multicast group. Disables the reception of any multicast addressed to the left group (The process may remain a member of other multicast groups). 20 februari 2006 Client-Server and Multicast Communication 55 Some Characteristics of Multicast services (i) Runtime support of the multicast mechanism is responsible for delivering the message to each member in the multicast group. As each participating process may reside on a separate host, the delivery of these messages requires the support of mechanisms running independently on those systems. Due to factors such as failures of network links and/or network hosts, routing delays, and differences in software and hardware, the time between when a unicast message is sent and when it is received may vary among the recipient processes. 20 februari 2006 Client-Server and Multicast Communication 56 Some Characteristics of Multicast services (ii) Some Characteristics of Multicast services (ii) A message may not be received by one or more of the processes at all, due to errors and/or failures in the network, the machines, or the runtime support. Some applications, such as video conferencing, can tolerate an occasional miss or misordering of messages, there are applications – such as database applications – for which such anomalies are unacceptable. Employing a multicasting mechanism for an application, it is important that you choose one with the characteristics appropriate for your application. (Otherwise, you have to do it yourself !) 20 februari 2006 Client-Server and Multicast Communication 57 Classification of multicasting mechanisms (in terms of message delivery) (i) Unreliable multicast: will make a good-faith attempt to deliver messages to each participating process Arrival of the correct message at each process is not guaranteed. Message sent by a process may be received by zero or more processes. Messages can be received unordered. 20 februari 2006 Client-Server and Multicast Communication 58 Overview Multicast Communication Introduction Classification of Multicast services Programming the JAVA multicast API Remarks and Summery References 20 februari 2006 Client-Server and Multicast Communication 59 Classification of multicasting mechanisms (in terms of message delivery) (ii) Reliable multicast: Guarantees that each message is eventually delivered to each member. All messages will be delivered in a non-corrupted form to all members. Only once delivered. No guarantees on ordering. Unordered, FIFO, Causal, Atomic, … 20 februari 2006 Client-Server and Multicast Communication 60 Classification of reliable multicast – 1: unordered Unordered multicast Safe delivery of each message No guarantee on the delivery order of the messages. Example: - Processes P1, P2, and P3 have formed a multicast group and three messages, m1, m2, m3 have been sent to the group. - Delivery: 3! = 6 permutations (m1-m2-m3, m1-m3-m2, m2-m1-m3, m2-m3-m1, m3-m1-m2, m3-m2-m1 ) - Note that it is possible for each participant to receive the messages in an order different from the orders of messages delivered to other participants. 20 februari 2006 Client-Server and Multicast Communication 61 Classification of reliable multicast – 2: FIFO FIFO multicast Guarantees that the delivery of the messages is in FIFO (first-in-first-out) order or send-order multicast. Example: Suppose P1 sends messages m1, m2, and m3 in order, then each process in the group is guaranteed to have those messages delivered in that same order: m1, m2, then m3. 20 februari 2006 Client-Server and Multicast Communication 62 A Note on FIFO multicast Note that FIFO multicast places no restriction on the delivery order among messages sent by different processes. To illustrate the point, let us use a simplified example of a multicast group of two processes: P1 and P2. Suppose P1 sends messages m11 then m12, while P2 sends messages m21 then m22. Then delivery examples are: m11-m12-m21-m22, m11-m21-m12-m22, m11-m21-m22-m12, m21-m11-m12-m22 m21-m11-m22-m12 m21-m22-m11-m12. 20 februari 2006 Client-Server and Multicast Communication 63 Classification of reliable multicast – 3: Causal Order Causal Order Multicast A multicast system is said to provide causal multicast if its message delivery satisfies the following criterion: Let mi causes the occurrence of message mj.( mi -> mj ) Messages mi and mj are said to have a causal or happen-before relationship. Then mi will be delivered to each process prior to mj. The happen-before relationship is transitory: if mi -> mj and mj -> mk, then mi -> mj -> mk. A causal-order multicast system guarantees that these three messages will be delivered to each member in the order of mi, mj, then mk. 20 februari 2006 Client-Server and Multicast Communication 64 Causal Order Multicast – example 1 Suppose three processes P1, P2, and P3 are in a multicast group. P1 sends a message m1, to which P2 replies with a multicast message m2. Since m2 is triggered by m1, the two messages share a causal relationship of m1-> m2. Suppose the receiving of m2 in turn triggers a multicast message m3 sent by P3, that is, m2-> m3. Then three messages share the causal relationship of m1-> m2-> m3. A causal-order multicast message system ensures that these three messages will be delivered to each of the three processes in the order of m1 - m2 - m3. 20 februari 2006 Client-Server and Multicast Communication 65 Causal Order Multicast – example 2 Suppose P1 multicasts message m1, to which P2 replies with a multicast message m2 Independently P3 replies to m1 with a multicast message m3. The three messages now share these causal relationships: m1 -> m2 and m1 -> m3. A causal-order multicast system can delivery these message in either of the following orders: m1- m2- m3 m1- m3- m2 Note: It is not possible for the messages to be delivered in any other permutation of the three messages, such as m2- m1- m3 or m3 - m1 - m2 20 februari 2006 Client-Server and Multicast Communication 66 Classification of reliable multicast – 4: Atomic Order Atomic order multicast In an atomic-order multicast system, all messages are guaranteed to be delivered to each participant in the exact same order. Note that the delivery order does not have to be FIFO or causal, but must be identical for each process. Example: P1 sends m1, P2 sends m2, and P3 sends m3. An atomic system will guarantee that the messages will be delivered to each process in only one of the six orders: m1-m2- m3, m1- m3- m2, m2- m1-m3, m2-m3-m1, m3-m1- m2, m3-m2-m1. 20 februari 2006 Client-Server and Multicast Communication 67 Overview Multicast Communication Introduction Classification of Multicast services Programming the JAVA multicast API Remarks and Summary References 20 februari 2006 Client-Server and Multicast Communication 68 The Java Basic Multicast API At the transport layer, the basic multicast supported by Java is an extension of UDP (the User Datagram Protocol) UDP is connectionless and unreliable. Java provides a set of classes which are closely related to the datagram socket API classes that we looked at in Chapter 3. 20 februari 2006 Client-Server and Multicast Communication 69 The Java Basic Multicast API - 2 1. 2. There are four major classes in the API, the first three of which we have already seen in the context of datagram sockets. InetAddress: In the datagram socket API, this class represents the IP address of the sender or receiver. In multicasting, this class can be used to identify a multicast group. DatagramPacket: As with datagram sockets, an object of this class represents an actual datagram; in multicast, a DatagramPacket object represents a packet of data sent to all participants or received by each participant in a multicast group. 20 februari 2006 Client-Server and Multicast Communication 70 The Java Basic Multicast API - 3 3. DatagramSocket: In the datagram socket API, this class represents a socket through which a process may send or receive data. 4. MulticastSocket : A MulticastSocket is a DatagramSocket, with additional capabilities for joining and leaving a multicast group. An object of the multicast datagram socket class can be used for sending and receiving IP multicast packets. 20 februari 2006 Client-Server and Multicast Communication 71 IP Multicast addresses A multicast datagram is meant to be received by all members of a specific multicast group. Each multicast datagram needs to be addressed to a multicast group instead of an individual member. The Java multicast API uses the Internet Protocol (IP) multicast addresses for identifying multicast groups. In IPv4a multicast group is specified by (i) a class D IP address combined with (ii) a standard UDP port number. 20 februari 2006 Client-Server and Multicast Communication 72 IP Multicast addresses - 2 Class D IP addresses are those with the prefix bit string of 1110, (224.0.0.0 to 239.255.255.255) Excluding the four prefix bits, there are 32-4=28 remaining bits, resulting in an address space of 228; that is, approximate 268 million class D addresses are available, although the address 224.0.0.0 is reserved and should not be used by any application. IPv4 multicast addresses are managed and assigned by the Internet Assigned Numbers Authority (IANA) 20 februari 2006 Client-Server and Multicast Communication 73 IP Multicast addresses - 3 1. 2. 3. An application which uses the Java multicast API must specifiy at least one multicast address for the application. To select a multicast address for an application, there are the following options: Obtain a permanently assigned static multicast address from IANA: Permanent addresses are limited to global, well-known Internet applications, and their allocations are highly restricted. Choose an arbitrary address, assuming that the combination of the random address and port number is not in use Obtain a transient multicast address at runtime; such an address can be received by an application through the Session Announcement Protocol. 20 februari 2006 Client-Server and Multicast Communication 74 IP Multicast addresses - 4 Examples of assigned addresses: 224.0.0.1 224.0.0.11 224.0.1.84 224.0.1.85 224.0.1.115 224.0.6.000-224.0.6.127 224.0.7.000-224.0.7.255 224.0.8.000-224.0.8.255 224.0.9.000-224.0.9.255 224.0.12.000-224.0.12.063 224.0.16.000-224.0.16.255 224.0.18.000-224.0.18.255 224.0.19.000-224.0.19.063 224.0.22.000-224.0.22.255 224.2.0.0-224.2.127.253 20 februari 2006 All Systems on this Subnet Mobile-Agents 224.0.1.23 XINGTV jini-announcement jini-request Simple Multicast Cornell ISIS Project Where-Are-You INTV Invisible Worlds Microsoft and MSNBC XingNet Dow Jones Walt Disney Company WORLD MCAST Multimedia Conference Calls Client-Server and Multicast Communication 75 IP Multicast addresses - 5 For our examples and exercises, we will make use of the static address 224.0.0.1, with an equivalent domain name ALL-SYSTEMS.MCAST.NET, for processes running on all machines on the local area network, such as those in your laboratory; alternatively, we may use an arbitrary address that has not been assigned, such as a number in the range of 239.*.*.* (for example, 239.1.2.3). In the Java API, a MulticastSocket object is bound to a port address such as 3456, and methods of the object allows for the joining and leaving of a multicast address such as 239.1.2.3 20 februari 2006 Client-Server and Multicast Communication 76 Joining a multicast group To join a multicast group at IP address m and UDP port p, a MulticastSocket object must be instantiated with p, then the object’s joinGroup method can be invoked specifying the address m: // join a Multicast group at IP address 239.1.2.3 and port 3456 InetAddress group = InetAddress.getByName("239.1.2.3"); MulticastSocket s = new MulticastSocket(3456); s.joinGroup(group); 20 februari 2006 Client-Server and Multicast Communication 77 Sending to a multicast group A multicast message can be sent using syntax similar with the datagram socket API. String msg = "This is a multicast message."; InetAddress group = InetAddress.getByName("239.1.2.3"); MulticastSocket s = new MulticastSocket(3456); s.joinGroup(group); // optional DatagramPacket hi = new DatagramPacket(msg.getBytes( ), msg.length( ),group, 3456); s.send(hi); 20 februari 2006 Client-Server and Multicast Communication 78 Receiving messages sent to a multicast group A process that has joined a multicast group may receive messages sent to the group using syntax similar to receiving data using a datagram socket API. byte[] buf = new byte[1000]; InetAddress group = InetAddress.getByName("239.1.2.3"); MulticastSocket s = new MulticastSocket(3456); s.joinGroup(group); DatagramPacket recv = new DatagramPacket(buf, buf.length); s.receive(recv); 20 februari 2006 Client-Server and Multicast Communication 79 Leaving a multicast group A process may leave a multicast group by invoking the leaveGroup method of a MulticastSocket object, specifying the multicast address of the group. s.leaveGroup(group); 20 februari 2006 Client-Server and Multicast Communication 80 Overview Multicast communication Introduction Classification of Multicast services Programming the JAVA multicast API Remarks and Summary References 20 februari 2006 Client-Server and Multicast Communication 81 Setting the “time-to-live” The runtime support for a multicast API often employs a technique known as message propagation, whereby a packet is propagated from a host to a neighboring host in an algorithm which, when executed properly, will eventually deliver the message to all the participants. Under some anomalous circumstances, however, it is possible that the algorithm which controls the propagation does not terminate properly, resulting in a packet circulating in the network indefinitely. 20 februari 2006 Client-Server and Multicast Communication 82 Setting the “time-to-live” - 2 Indefinite message propagation causes unnecessary overhead on the systems and the network. To avoid this occurrence, it is recommended that a “time to live” parameter be set with each multicast datagram. The time-to-live (ttl) parameter, when set, limits the count of network links or hops that the packet will be forwarded on the network. 20 februari 2006 Client-Server and Multicast Communication 83 Setting the “time-to-live” - 3 String msg = "Hello everyone!"; InetAddress group = InetAddress.getByName("224.0.0.1"); MulticastSocket s = new MulticastSocket(3456); s.setTimeToLive(1); // set time-to-live to 1 hop – a count // appropriate for multicasting to local hosts DatagramPacket hi = new DatagramPacket(msg.getBytes( ), msg.length( ),group, 3456); s.send(hi); The value specified for the ttl must be in the range 0 <= ttl <= 255; an IllegalArgumentException will be thrown otherwise. 20 februari 2006 Client-Server and Multicast Communication 84 Setting the “time-to-live” - 4 The recommended ttl settings are: 0 if the multicast is restricted to processes on the same host 1 if the multicast is restricted to processes on the same subnet 32 if the multicast is restricted to processes on the same site 64 if the multicast is restricted to processes on the same region 128 if the multicast is restricted to processes on the same continent 255 if the multicast is unrestricted 20 februari 2006 Client-Server and Multicast Communication 85 Multicast program examples Example1: – – Example1Sender Example1Receiver Example2 – – Example2SenderReceiver ReadThread 20 februari 2006 Client-Server and Multicast Communication 86 Reliable Multicast API the Java basic Multicast API provides unreliable multicast The Java Reliable Multicast Service (JRM Service) provides the capabilities for a receiver to repair multicast data that are lost or damaged, as well as security measures to protect data privacy. The Totem system, developed by the University of California, Santa Barbara, “provides reliable totally ordered delivery of messages to processes within process groups on a single local-area network, or over multiple local-area networks interconnected by gateways.” TASC’s Reliable Multicast Framework (RMF) provides reliable and send ordered (FIFO) multicast. 20 februari 2006 Client-Server and Multicast Communication 87 Summary - 1 Unicast vs. multicast. An archetypal multicast API must provide operations for joining, leaving, sending, and receiving. Basic multicast is connectionless and unreliable; A reliable multicast system ensures delivery. Reliable multicasts can be further categorized by the order of message delivery they support: Unordered multicast may deliver the messages to each participant in any order. FIFO multicast preserves the order of messages sent by each host. Causal multicast preserves causal relationships among the messages. Atomic multicast delivers the messages to each participant in the same order. IP multicast addressing uses a combination of a Class D address and a UDP port number. A multicast application may use a static Class D address, a transient address obtained at run time, or an arbitrary unassigned address. 20 februari 2006 Client-Server and Multicast Communication 88 Summary - 2 The Java basic multicast API provides unreliable multicast. A MulticastSocket is created with the specification of a port number. The joinGroup and leaveGroup methods of the MulticastSocket class, a subclass of DatagramSocket, can be invoked to join or leave a specific multicast group; and the send and receive methods can be invoked to send and receive a multicast datagram. The DatagramPacket class is also needed to create the datagrams. There are existing packages that provide reliable multicast, including the Java Reliable Multicast Service (JRM Service). 20 februari 2006 Client-Server and Multicast Communication 89