The Product Design Process Concept Development Product Planning Product/Process Engineering Pilot Production/Ramp-Up Irwin/McGraw-Hill 1 2 How do you determine what the customer wants? Quality Function Deployment Inter-functional teams from marketing, design engineering, and manufacturing Voice of the customer (for new and existing products) House of Quality Irwin/McGraw-Hill 2 4 Correlation: Strong positive X 6 Positive X X Water resistance Energy needed to open door Check force on level ground * Competitive evaluation X = Us A = Comp. A B = Comp. B (5 is best) 1 2 Easy to close 7 X Stays open on a hill 5 X AB Easy to open 3 Doesn’t leak in rain 3 No road noise 2 3 4 5 AB 2 XAB A XB X A 10 Importance weighting 6 6 9 2 3 B Relationships: 5 Technical evaluation (5 is best) 5 4 3 2 1 B X B B A X X A BXA Maintain current level Maintain current level BA X A Reduce energy to 7.5 ft/lb. 7 Reduce force to 9 lb. Target values Maintain current level Strong = 9 Reduce energy level to 7.5 ft/lb 1 Door seal resistance 3 Customer Requirements Energy needed to close door Engineering Characteristics Negative Strong negative X X X Accoust. Trans. Window House of Quality Medium = 3 Small = 1 4 BA X 5 Product Design Value Analysis/Value Engineering Design for Manufacturability Simplification of products and processes Cost reduction and avoidance Traditional approach Concurrent engineering Design for Assembly Global Product Design Irwin/McGraw-Hill 4 6 Concurrent Engineering Concurrent engineering can be defined as the simultaneous development of design functions, with open and interactive communication existing among all team members for the purpose of: reducing time to market decreasing cost improving quality and reliability Irwin/McGraw-Hill 5 3 Phased versus Overlapping Approach in New Product Development Design information processing Information batch size Activity 1 Phased Approach Single batch transfer of info Activity 2 Start of Activity 2 Activity 3 Start of Activity 3 Design information processing Activity 1 Small batch transfer of info Elapsed time Overlapping Approach Activity 2 Start of Activity 2 Start of Activity 3 Elapsed time ____________________________________________________________ “New Product Development: The New Time Wars” Joe Blackburn, 1991. 3a Types of Processes Conversion - e.g., creating steel from iron ore Fabrication - e.g., forming steel into cans Assembly - e.g., put cans, lids and ingredients together Testing - e.g., testing for sealed weight Irwin/McGraw-Hill 7 7 Process Flow Structures Job shop Batch Assembly Line Continuous Flow Irwin/McGraw-Hill 8 8 Exhibit 5.10, p.168: The Product - Process Matrix Few High Low Multiple Major Volume, Volume Products, Products, High One of a Low Higher StandardKind Volume Volume ization I. Job Shop II. Batch III. Assembly Line IV. Continuous Flow Flexibility (High) Unit Cost (High) Commercial Printer French Restaurant Heavy Equipment Coffee Shop Automobile Assembly Burger King Sugar Refinery Flexibility (Low) Unit Cost (Low) Source: Modified from Robert Hayes and Steven Wheelwright, Restoring Our Competitive Edge: Competing through Manufacturing (New York: John Wiley & Sons, 1984). p. 209. 9 Virtual Factory Shift from centralized production to .... ... an integrated network of capabilities Irwin/McGraw-Hill 10 10 Process Flow Design A process flow design can be defined as a mapping of the specific processes that raw materials, parts, and subassemblies follow as they move through a plant. Common tools to design a process flow: Assembly drawing Assembly chart Operation and route sheet Irwin/McGraw-Hill 11 11 Exhibit 4.13 Assembly (Gozinto) Chart 4 5 6 7 Lockring Spacer, detent spring SA-2 Rivets (2) A-2 Spring-detent A-5 Component/Assembly Operation Inspection ©The McGraw-Hill Companies, Inc., 1998 12 Assemble Drawing ____________________________________________________________ Operations Management, Roger Schroeder, 1985 12b Example: Process Flow Chart Buffer: Material Received From Supplier No, Continue… Inspect Material for Defects Defects Found? Yes Return to Supplier for Credit Irwin/McGraw-Hill 14 13 Goods versus Services goods Pencil Manufacturer • tangible • storable • easy quality assessment • centralized production • long lead times • capital intensive • low customer contact • production separate from consumption Irwin/McGraw-Hill McDonald’s services Psychologist • intangible • perishable • difficult quality assessment • dispersed production • short lead times • labor intensity • high customer contact • production concurrent with consumption 15 47 Some Service Generalizations (1 of 2) 1. Everyone is an expert on services. 2. Services are idiosyncratic. 3. Quality of work is not quality of service. 4. Most services contain a mix of tangible and intangible attributes (service package). Irwin/McGraw-Hill 16 48 Some Service Generalizations (2 of 2) 5. High-contact services (described later) are experienced, whereas goods are consumed. 6. Effective management of services requires an understanding of marketing and personnel, as well as operations. 7. Services often take the form of cycles of encounters involving face-to-face, phone, electromechanical, and/or mail interactions. Irwin/McGraw-Hill 17 49 Service Types Facilities-based vs. Field-based services Internal Services - - External Services Internal Supplier Internal Customer External Customer Internal Supplier 50 Service Strategy: Focus and Advantage Performance Priorities Treatment of the customer Speed and convenience of service delivery Price Variety Unique skills that constitute the service offering Irwin/McGraw-Hill 19 51 Classifications of Services Amount of customer contact Low versus High Standard or Custom Service The mix of tangible and intangible goods Irwin/McGraw-Hill 20 52 Exhibit 6.7 Service-System Design Matrix Degree of customer/server contact High Buffered core (none) Permeable system (some) Reactive system (much) Low Face-to-face total customization Face-to-face loose specs Sales Opportunity Face-to-face tight specs On-site technology Production Efficiency Phone Contact Mail contact Low Irwin/McGraw-Hill High 21 53 Service Blueprinting Standard execution time 2 minutes Brush shoes 30 secs Total acceptable execution time 5 minutes Seen by customer Line of visibility Irwin/McGraw-Hill Not seen by customer but necessary to performance Clean shoes 45 secs Apply polish 30 secs Fail point Buff Collect payment 45 secs 15 secs Wrong color wax Materials (e.g., polish, cloth) Select and purchase supplies 22 55 Failure Mode and Effects Criticality Analysis (FMECA or FMEA) Risk Priority Number (RPN) = Occurrence * Severity * Detection Occurrence = Frequency of failure mode (1=remote, 9=inevitable, 10=certain) Severity = How serious is the failure to the process; to business results? (1=minor, 2-3=annoyance, 9-10=very high/most severe) Detection = Likelihood that a defect will be detected by controls before the next (subsequent) process (1-2=very high, 9=very low, 10=absolutely cannot detect) Irwin/McGraw-Hill 23 Service Recovery (Just in case) A real-time response to a service failure. Blueprinting can guide recovery planning (fail points). Recovery planning involves training frontline workers to respond to such situations as overbooking, lost luggage, or a bad meal. Irwin/McGraw-Hill 24 56 Service Recovery (Just in case) “Empowerment can only take place when every associate can personally assure customer satisfaction every time!” Gary Johnson Irwin/McGraw-Hill 25 Service Recovery Processes: Fundamental Questions to Ask Who are my customers? What is my product or service? What are my customer’s expectations and measures? Does my product or service meet their expectations? What is the process for providing my product or service? What action is required to improve the process? What are my customer’s moments of truth? Irwin/McGraw-Hill 26 Service Recovery - How it Works Customer Identification Mission Statement Process Identification Incidents Remedies Cost of Incident Cost of Poor Quality Measurement of Frequency Irwin/McGraw-Hill 27 Service Failsafing: Poka-Yokes Keeping a mistake from becoming a service defect. A proactive approach Irwin/McGraw-Hill 28 57 Service Failsafing: Poka-Yokes Irwin/McGraw-Hill 29 58 Three Contrasting Service Designs The production line approach The self-service approach The personal attention approach Irwin/McGraw-Hill 30 59 Designing the Service System Major Design Issues Product & Process are designed simultaneously Scheduling of Capacity due to uncertainty in demand inability to store inventory Dealing will uncertainty in demand preemptive tactics flexibility forecasting use of waiting lines Irwin/McGraw-Hill 31 60 Characteristics of a Well-Designed Service System 1. Each element of the service system is consistent with the operating focus of the firm. 2. It is structured so that consistent performance by its people and systems is easily maintained. 3. It provides effective links between the back & front office so that nothing falls between the cracks. 4. It manages the evidence of service quality in such a way that customers see the value of the service. 5. The service system is: cost-effective user-friendly robust Irwin/McGraw-Hill 32 61