Welcome to CompSci 171 Fall 2009 Introduction to AI. http://www.ics.uci.edu/~welling/teaching/ICS171spring07/ICS171fall09.html Instructor: Max Welling, Office hours: Teaching Assistant: Yutian Chen Book: welling@ics.uci.edu Wed. 1-2pm in BH 4028 Artificial Intelligence, A Modern Approach Russell & Norvig Prentice Hall ICS-171:Notes 1: 1 • Grading: -Homework (5%, mandatory) -Quizzes (each other week) (15%) -One project (20%) -A midterm (20%) -A Final Exam (40%) Graded Quizzes/Exams -Answers will be available on the class website Grading Disputes: Turn in your work for re-grading at the discussion section to the TA within 1 week. Note: we will re-grade the entire exam: so your new grade could be higher or lower. Course related issues can be addressed in the first 10 minutes of every class. ICS-171:Notes 1: 2 Academic (Dis)Honesty • It is each student’s responsibility to be familiar with UCI’s current policies on academic honesty • Violations can result in getting an F in the class (or worse) • Please take the time to read the UCI academic honesty policy – in the Fall Quarter schedule of classes – or at: http://www.reg.uci.edu/REGISTRAR/SOC/adh.html • Academic dishonesty is defined as: – Cheating – Dishonest conduct – Plagiarism – Collusion ICS-171:Notes 1: 3 Syllabus: Lecture 1. Introduction: Goals, history (Ch.1) Lecture 2. Agents (Ch.2) Lecture 3-4. Uninformed Search (Ch.3) Lecture 5-6 Informed Search (Ch.4) Lecture 7-8. Constraint satisfaction (Ch.5). Project Lecture 9-10 Games (Ch.6) Lecture 11. Midterm Lecture 12-13. Propositional Logic (Ch.7) Lecture 14-15. First Order Logic (Ch.8) Lecture 16-17. Inference in logic (Ch.9) Lecture 18 Uncertainty (Ch.13) Lecture 19. Philosophical Foundations (Ch.26). Lecture 20. AI Present and Future (Ch.27). Final This is a very rough syllabus. It is almost certainly the case that we will deviate from this. Some chapters will be treated only partially. ICS-171:Notes 1: 4 Philosophical Foundations • • Weak AI: machines can act as if they were intelligent Strong AI: machines have minds. • • Questions: what is a mind? Will the answer be important for AI? • • • • • • • • Objection 1: humans are not subject to Godel’s theorem Objection 2: humans behavior cannot be modeled by rules Objection 3: machines cannot be conscious (what is consciousness ?) Can a “brain in a vat” have the same brain states as in a body? If I see red as green (always have), is this a different brain state? Brain prosthesis experiment, are we a machine afterwards? Chinese room: Does the Chinese room have a mind? Do we need to give up the “illusion” that man is more than a machine? HW: read chapter 26 on philosophical foundations and read piece on intelligence. Form your own opinion and discuss this in class. ICS-171:Notes 1: 5 Meet HAL • 2001: A Space Odyssey – classic science fiction movie from 1969 http://www.youtube.com/watch?v=ukeHdiszZmE&feature=related • HAL – part of the story centers around an intelligent computer called HAL – HAL is the “brains” of an intelligent spaceship – in the movie, HAL can • speak easily with the crew • see and understand the emotions of the crew • navigate the ship automatically • diagnose on-board problems • make life-and-death decisions • display emotions • In 1969 this was science fiction: is it still science fiction? ICS-171:Notes 1: 6 Ethics • People might lose jobs • People might have too much leasure time • People might lose sense of uniqueness • People might lose provacy rights • People might not be held accountable for certain actions • Machines may replace the human race... ICS-171:Notes 1: 7 Different Types of Artificial Intelligence • Modeling exactly how humans actually think – cognitive models of human reasoning • Modeling exactly how humans actually act – models of human behavior (what they do, not how they think) • Modeling how ideal agents “should think” – models of “rational” thought (formal logic) – note: humans are often not rational! • Modeling how ideal agents “should act” – rational actions but not necessarily formal rational reasoning – i.e., more of a black-box/engineering approach • Modern AI focuses on the last definition – we will also focus on this “engineering” approach – success is judged by how well the agent performs -- modern methods are also inspired by cognitive & neuroscience ICS-171:Notes 1: 8 (how people think). Acting humanly: Turing Test • Turing (1950) "Computing machinery and intelligence": • "Can machines think?" "Can machines behave intelligently?" • Operational test for intelligent behavior: the Imitation Game • Suggested major components of AI: - knowledge representation - reasoning, - language/image understanding, - learning Can you think of a theoretical system that could beat the Turing test yet you wouldn’t find it very intelligent? ICS-171:Notes 1: 9 Acting rationally: rational agent • Rational behavior: Doing that was is expected to maximize one’s “utility function” in this world. • • An agent is an entity that perceives and acts. A rational agent acts rationally. • This course is about designing rational agents • Abstractly, an agent is a function from percept histories to actions: [f: P* A] • For any given class of environments and tasks, we seek the agent (or class of agents) with the best performance • Caveat: computational limitations make perfect rationality unachievable design best program for given machine resources ICS-171:Notes 1: 10 Academic Disciplines important to AI. • Philosophy Logic, methods of reasoning, mind as physical system, foundations of learning, language, rationality. • Mathematics Formal representation and proof, algorithms, computation, (un)decidability, (in)tractability, probability. • Economics utility, decision theory, rational economic agents • Neuroscience neurons as information processing units. • Psychology/ Cognitive Science how do people behave, perceive, process information, represent knowledge. • Computer engineering building fast computers • Control theory design systems that maximize an objective function over time • Linguistics knowledge representation, grammar ICS-171:Notes 1: 11 History of AI • • • • 1943 1950 1956 1950s • 1965 • 1966—73 • • • • • 1969—79 1980-1986-1987-1995-- McCulloch & Pitts: Boolean circuit model of brain Turing's "Computing Machinery and Intelligence" Dartmouth meeting: "Artificial Intelligence" adopted Early AI programs, including Samuel's checkers program, Newell & Simon's Logic Theorist, Gelernter's Geometry Engine Robinson's complete algorithm for logical reasoning AI discovers computational complexity Neural network research almost disappears Early development of knowledge-based systems AI becomes an industry Neural networks return to popularity AI becomes a science The emergence of intelligent agents ICS-171:Notes 1: 12 State of the art • Deep Blue defeated the reigning world chess champion Garry Kasparov in 1997 • Proved a mathematical conjecture (Robbins conjecture) unsolved for decades • No hands across America (driving autonomously 98% of the time from Pittsburgh to San Diego) • During the 1991 Gulf War, US forces deployed an AI logistics planning and scheduling program that involved up to 50,000 vehicles, cargo, and people • NASA's on-board autonomous planning program controlled the scheduling of operations for a spacecraft • Proverb solves crossword puzzles better than most humans • Stanford vehicle in Darpa challenge completed autonomously a 132 mile desert track in 6 hours 32 minutes. http://www.youtube.com/watch?v=-xibwwNVLgg ICS-171:Notes 1: 13 Consider what might be involved in building a “intelligent” computer…. • What are the “components” that might be useful? – – – – Fast hardware? Foolproof software? Chess-playing at grandmaster level? Speech interaction? • speech synthesis • speech recognition • speech understanding – Image recognition and understanding ? – Learning? – Planning and decision-making? ICS-171:Notes 1: 14 Can Computers play Humans at Chess? • Chess Playing is a classic AI problem – well-defined problem – very complex: difficult for humans to play well 3000 2800 Garry Kasparov (current World Champion) Points Ratings 2600 Deep Blue Deep Thought 2400 2200 Ratings 2000 1800 1600 1400 1200 1966 • 1971 1976 1981 1986 1991 1997 Conclusion: YES: today’s computers can beat even the best human ICS-171:Notes 1: 15 Can we build hardware as complex as the brain? • How complicated is our brain? – a neuron, or nerve cell, is the basic information processing unit – estimated to be on the order of 10 11 neurons in a human brain – many more synapses (10 14) connecting these neurons – cycle time: 10 -3 seconds (1 millisecond) • How complex can we make computers? – 106 or more transistors per CPU – supercomputer: hundreds of CPUs, 10 9 bits of RAM – cycle times: order of 10 - 8 seconds • Conclusion – YES: in the near future we can have computers with as many basic processing elements as our brain, but with • far fewer interconnections (wires or synapses) than the brain • much faster updates than the brain – but building hardware is very different from making a computer behave like a brain! ICS-171:Notes 1: 16 Can Computers Learn and Adapt ? • Learning and Adaptation – consider a computer learning to drive on the freeway – we could code lots of rules about what to do – and/or we could have it learn from experience Darpa’s Grand Challenge. Stanford’s “Stanley” drove 150 without supervision in the Majove dessert – machine learning allows computers to learn to do things without explicit programming • Conclusion: YES, computers can learn and adapt, when presented with information in the appropriate way ICS-171:Notes 1: 17 Can Computers “see”? • Recognition v. Understanding (like Speech) – Recognition and Understanding of Objects in a scene • look around this room • you can effortlessly recognize objects • human brain can map 2d visual image to 3d “map” • Why is visual recognition a hard problem? • Conclusion: mostly NO: computers can only “see” certain types of objects under limited circumstances: but YES for certain constrained problems (e.g., face recognition) ICS-171:Notes 1: 18 In the computer vision community research compete to improve recognition performance on standard datasets ICS-171:Notes 1: 19 Conclusion • AI is about building intelligent agents (robots) • There are many very interesting sub-problems to solve: – Learning, vision, speech, planning, … • Surprising progress has been made (autonomous cars, chess computers) but surprising lack of progress is also a fact (visual object recognition). • There is no doubts that AI has a bright future: technology is increasingly getting smart. http://www.youtube.com/watch?v=agx9vtuvY-M ICS-171:Notes 1: 20