Spurway Cub Pack Program Date Type Time 0.00 pm 0.10 pm Hall Theme Handy Hitches Sub-Theme Ropes Activity Opening Parade Game: Monkey on a String One of the Cubs is the keeper and holds one end of the rope. The other end is tied around another Cub using a bowline. Help tying the bowline may be required. The monkey and the keeper stand in the middle of a circle made by the rest of the Pack. Some of the Cubs are selected to tag the keeper who cannot move. The monkey tries to protect his keeper and tags as many of the Cubs trying to tag the keeper. When they are tagged they return to the circle. Change around roles and repeat. 0.20 pm Activity: Rope and Knots Divide the Cubs into 3 groups. 10 minutes per base – highlighted activity last See base sheet for more info on activities at bases. Base 1 – Basic Knots Reef knot/Care Shoe laces Jelly snakes Base 2 – Handy Hitches Clove hitch Parts of rope Hank and coil Base 3 – Challenging Knots Sheetbend Knots and uses Bowline 0.50 pm Game: Reef Knot Challenge After you have taught the reef knot you give everyone one token. They then go in pairs and see who can tie the knot the fastest. The fastest one gets the token from the other player. So the winners from the first round now have two tokens. Cubs with two tokens find each other and repeat tying the knot. The one who ties it fastest gets the tokens and after this round the winner now has four tokens. Cubs with four tokens find each other etc. For the Cubs that lose they just go and get another token from the Leader and start out again. 1.00 pm Game – Handy Hitches to the Rescue Divide the Cubs into even teams. Half of the team is at one end of the hall and half at the other. A pile of ropes is near one half of the team and a pile of ropes near the other half of the team. A pole is near one half of the team. The team without the pole near them starts first. They throw a rope to their team. The first Cub near the pole ties a clove hitch in the middle of the pole. This Cub then holds onto either end of the pole sits on the hessian sack and is dragged back to their team. The side that has the pole now is dragged across as per above. Continue till all have had a turn. Should be at the opposite end to where you started. 1.10 pm Game: Knots and Uses Relay Game Divide the Cubs into teams and they line up in relay fashion at one end of the hall. The cards are placed at the other end of the hall. One at a time Cubs retrieve the cards and then the team assembles them – with the knot at the top and the use underneath. 1.20 pm Closing Parade Back-Up Activities Duty Six Rikki Leader Equipment Required etc. Rope – not too long Bases sheet – needs to be signed off as tasks are completed. Ropes, jelly snakes Ropes, poles, parts of rope activity Ropes, knots and uses activity A rope for each Cub, tokens Ropes, poles (1 per team), hessian sacks (2 per team) A demonstration will be needed. Venturers need to help with this and may be needed to play the game to even out the teams. Refer to game card for diagram. Game pieces This may be revision for some Cubs. May have practised this at sheetbend base earlier. Game: Slip Ring A piece of rope in a circle with a ring on it, Cubs holding the rope. One Cub is in the middle of the circle and has to try to catch the ring which is being passed from Cub to Cub, around the circle. The Cub on whose hands the ring is caught goes to the centre. Game: Blind Horses All the Six are blindfolded except one, who is the driver. He is at the back of the Six. Ropes are tied to the arms of number one and passed down the sides of the Six to the driver, who holds them as reins. On “go”, the Sixes race round a given course, the driver carefully guiding his team of horses. The first horse must be very careful to answer the reins. # 3 Ropes (Outdoor Scouting) TOPIC BRONZE: Tying Knots Tie a reef knot. Tie your shoelaces. Use of Knots Care of Ropes Discuss how and when to use a reef knot. Show you know how to look after ropes correctly. SILVER: Tie a sheetbend. Tie a clove hitch. Tie a reef knot. Discuss how and when to use these knots. Name the parts of the rope. Rope, large curtain ring (or an item with a hole in the middle – that can be moved easily on the rope. Blindfolds and ropes GOLD: Tie a bowline. Tie a sheetbend. Tie a clove hitch. Make a gadget using at least one type of appropriate lashing. Teach another Cub Scout how to tie a reef knot. Discuss how and when to use these knots. Show how to hank or chain a rope correctly.