第二屆離島資訊技術與應用研討會,2002 年 6 月 教育科技設計:視訊會議系統 陳國材 德州理工大學 摘要 遠 距 教 學 須 靠 科 技 傳 送 。教 學 法 也 可 用 科 技 設 計 , 視 訊 會 議 (videoconferencing) 系 統 設 計 所 造 成 的 界 面 溝 通 是 本 研 究 焦 點 。科 技 進 步 推 動 教 育 革 新 並 衍 生 社 會 、政 治 、 文 化、 經 濟 、 和 人 口 區 域 變 革 。 變 革 須 吸 收 人 力 和 自然 資 源 其 影 響 及 於 各 層 面。目 前 資 訊 數 位 化 和 整 合 正 以 指 數 曲 線 快 速 進 行,應 用 遠 距 教 學 科 技 可 使 數 位 化 教 育 普 及 並 滿 足 個 人 和 社 會 須求 。教 育 上 的 經 驗 必 須 透 過 分 享 、嚴 格 分 析 和 應 用 以 成 為 知 識 。教 育 過 程 的 品 質 和 整 合 依 靠 持 續 性 的 雙 向 溝 通 ,因 為 視 訊 會 議 具有 雙 向 溝 通 的 性 質 , 因 此 本 研 究 探 討 使 用 視 訊 會議於遠距教學的必要性並提供視訊會議的通訊須求和各種應用。 期 能 以 視 訊 系 統 最 佳 設 計 提 昇 及 時 互 動,增 加 教 導 和 學 習 效 果。 1. Introduction Martin Luther King aroused people to dream in his famous speech - "I have a dream". We all dream everyday. Distance education also dreams of a two-way e-motion (electronic motion) picture. To create a motion picture such as a videoconference, words and speech are used for editing. When video came, emotion icon became too rough to deliver true emotion and web courses expanded to the age having difficulties in receiving abstract information. Receiving and interacting with the web-based courses will become deeper and stronger like turbulence when on-line systems continue to grow and renovate. Only 6% of the world population were on-line in 2000 and few people interacted with each other to get education from a distance. Communication uses body language a lot. When on-line media filter out the body language, the interaction becomes a problem and needs be studied. Distance education comes globally with many types of instructions. Distance education is institutionally based and the average of distance educational activities is synchronous, and two-way interactive telecommunication system is used. (D. Hanson, N. J. Maushak, 1996). Interactions are most issues of concerned in distance education. Interactions have verbal and non-verbal forms. Bauer and Rezabek (1992) used verbal interaction to measure video (V) and got no significant difference between the audio/video group and the audio group. The video transmission is non-verbal form and gesture of the non-verbal body language constitutes 55% of human communication (Patti Hathaway, 1999). It will be hard for people to adopt audio only because there is no significant difference in the report. The further measurements from non-verbal data should be included to find out the true significant difference when video is added. For adding interactivity, May (1993) concluded that educational goals and strategies were not inherently or self-evidently positive to increase learner interaction. When people look at social aspect of learning -- as the opposed to institutional, Fulford and Zhang (1993) found the interaction of the learner with technology experience is stable correlated with 60 overall satisfaction that comes from group interaction. Perceived interaction - surface feeling or sensing is a general phenomenon of group interaction that happens in interactive television. Actual interaction happens later and the mechanism and source input are not the same as perceived interaction as Fulford and Zhang (1994) found. Teachers may use different teaching patterns - humor, attention by name, and communication - immediately, providing timely feedback, to encourage participation but the goal of achievement comes from motor behavior. Achievement is also one of actual interaction when the learner has a positive attitude (expectancy), executive motor, shortterm/long-term memory retrieving and is using fully implemented receiving and presentation technology, a thinking process with computer assistance and guidance from the teacher. The interaction research of distance education should experiencing be at looked from the beginning when an instructor sends instructions and ending with the receiving learner's achievement. This kind research is limited, it will be better to integrate the whole message loop and divide it into four levels of sub-interactions. The division and items are listed as follows and the relationship will be discussed later. Level 1: Independent Study (asynchronous) Independent study skills will connect previous short circuit in learning and update the new skills for the needs of the rapidly changing work place. The changes may keep changing for a time longer than human's lifetime, therefore lifelong learning attitude will be right attitude in this kind society. There are three necessary skills - decision making, problem solving and self-management in the alternative self-study system. (Anglin, G. J. 1995). Level 2: Web based opportunity for discussion but not encouraged or facilitated (observation as asynchronous) Asynchronous computer connections support decision-making, problem solving and knowledge base construction. They engage evaluating information and justification/argumentation and form learning communities. They have one-to-one type with electronic mail, one to many type with bulletin boards: UseNets, NetNews (used in learning circles and in-service teacher collaboration), and many-to-many type with LISTSERV and scaffolded conferences (used in CaMILE, collaborative notebook, and computer supported collaborative argumentation). (Jonassen, D. H. 2000) Level 3: Web based discussion invited and encouraged, facilitated (synchronous) Synchronous Conferencing requires network connections which have two forms of Internet Relay Chat, and MUDs, MODs, MUSHs, WOOs. Synchronous Conferencing also support discourse communities, and shared workspaces. (Jonassen, D. H. 2000) Level 4: Face to face instructor led, discussion invited and encouraged, facilitated (synchronous) "Desktop video conferencing is real-time (synchronous) person-to-person or group conferencing on the Internet. With a special software and video camera, you can experience full-color video and audio 'chats' on computer. Everyone can participate in the 'live' discussion. A group can interactively share documents and information and have access to such features as a whiteboard and chat windows." (R. Heinich, M. Molenda, J. D. Russell, S. E. Smaldino, 1999) 61 The structure is integrated. The time step is used to link four levels together. When time is increasing, the level is attached and followed as level 1 level 2 level 3 level 4. The fabrication may have levels overlap and reverse occasionally. 1.1 Statement of problem The System category of technology includes tutoring systems, the integration of the environment of different cultures, different language integration, offerings from dynamic web site's, and interdisciplinary developments (J. Mabaso, Nemirovski, E. Heuel, 2001). Tutoring system includes a knowledge-based database and an expert system. Tutoring system is made on a NT platform, written by ASP (Active Server Pages) or IIS (Integrated Information System) and uses SQL (Sequential Query Language) server as a database system. Tutoring system is used to discover the misconceptions of the student & guide them automatically (Y. Chou, 2001). Different world cultures are like systems to the computer. Written words and spoken language in a technological environment should be globalized before the engaging of collaboration of different social, cultural, and educational backgrounds. Distance education should include learning information taken from different cultures and languages. Networked Digital Library of Theses & Dissertations (NDLTD) is an example of an intercultural work system. NDLTD is designed to allow its members minimal interoperability and maximal autonomy and to integrate it requires dealing flexibly with the differences among ontologisms, data formats, and finding aids. The architecture of NDLTD is based on object-oriented ontologisms of searchers and metadata. Also, diversity among the harvested data will become a single collection view for the user (M. A. Goncalves, K. Zimmermann, M. Hohlfeld, T. Severiens, E. Hilf, E. Fox, R. France, 2001). The user may browse a dynamic web site which can offer clear and structured documents on the service's potential, contextual navigation maps, search service, FAQs on the service and tools, creation and automatic management of an on-line virtual community, interaction spaces with the service, news service, notification of events on demand, glossary of terms and an electronic bulletin (J. G. Boticario, E. SanCristobal, A. Pesquera, J. Garcia, M. A. Cordova, C. Catalina, 2001). When instruction tries to link interdisciplinary functions, a frame work for interdisciplinary development of educational software requires an optimal coordination of different domains of competence, an exhaustive description of system requirements, a system model and development procedures. The full transparency for all the experts involved is also required in the frame (Nemirovski, E. Heuel, 2001). Another technology in the system part is a management system with a group of rules that help the selection of an activity and relate them with the basic services of the Internet. The service of knowledge on demand aims to design, develop, and validate a novel on-line adaptive learning environment to acquire knowledge in time by the combination of the knowledge routes concepts and intelligent technology (C. Karagiannidis, D. Sampson, 2001). In addition to providing strategies, methods and resources support student's interactive reaction by Novel methodologies, it also initiates, forms, and performs three layers to form a design methodology concept to understand, determine guidelines, and to develop a model of cooperation from different perspectives. Novel methodologies find solutions from change in attitude and reward structures. This social structure is built up by role, pedagogical & learning methods, and technological and training support (T. Daradoumis, M. Guitert, F. Giménez, J. M. Marqués, 2001). 62 According to the three minimum finite time steps of computational theory, different interfacing can be formed from input (I), technology (T), and output (O). There are four examples listed as diagrams and texts as the following: (1) Unintended effects caused from time, place, and response to them can be perceived to be positive or negative. Manage the impact to create best outcome for learners, teachers, and managers (A. Herrmann, S. Boyd, R. Fox, 2001). (2) Technology support in the learning environment will find the available technological resources, the cost of telecommunication and equipment. From these findings, allocate the responsibilities to reach maximum efficiency (G. De Medeiros, M. B. Herrlein, M. De Medeiros, 2001). (3) On line diagnostic testing makes grading consistent and facilitates short-term and long-term follow-up tests adapted to students' abilities and needs (L. Borin, C. Bengtsson, S. Åkerman, 2001). (4) Character of social relationship in Internet community will create translation problems and cause a shift of meaning for the content of knowledge. This view has its limits and advantages (J. H. McMullen, A. R. McMullen, 2001). Vision presence is not an individual event. When eye, mouth, and ear are put together, the computer videoconference, chatting, and the PC telephone are termed as computer conferencing. When we count the brain as part of a head, computer-mediated communication (CMC) systems come out to offer electronic mail, discussion lists, and bulletin boards services in addition to computer conferencing. One example of the learning outcome from CMC is "Students in the graphic interface produced significantly … more messages…than students using the textual interface." (D. Hanson, N. J. Maushak, et al. p. 31, 1996). Collaborative work by individuals and groups is another character in CMC when the information needs to be formed from a wide area or many persons. The attributes of any medium and their contributions to the learning outcome should be examined when the products come out from the gap between teaching and learning. 1.2 Soft technologies: Instructional and Informational design research 1.2.a Intelligent tutoring systems An intelligent tutoring system is knowledge-based with understanding, collaborative, and multi-agent reactions. It has versatile environments such as an explanation function and learning-by-doing with guidance. Knowledge of the real world possessed by the learner, along with the relationship between the teacher and the learner, 63 is needed in the modeling techniques. Many kinds of models are used for different situations. The episodic learner modeling combines rule-based and case-based reasoning. The visual reasoning model uses missing view problems to reason. The intrusion detection model inspects the auditing message and fixes the problems caused by the intruders. The learner adaptation model has complex dynamic domains that include dynamic multi-level and multi-personae models. In the student model, data from the entire student population are used to train a neural network. The student model’s system learns how to modify the neural network's output to better fit each individual student's performance. Some models may have a distributed architectures perspective or mechanisms with system learning or self improved or updated by its rule probabilities. One example is autotutor, which has semantic processing of natural language, world knowledge representation, and multimedia interfaces, and fuzzy descriptions, select appropriate topics and tutor dialogue moves from a rich curriculum script. (WiemerHastings, Graesser et al. 1998). Instructional strategies or paradigms coming from the intelligent tutor system can enable client-server explanation facilities in real-time to have cooperative learning, and may use cognitive dissonance to deepen the learner’s cognition, repository support like SQL tutor+, and may integrate its environment with diagnostic problem solving. When the learner has limitations of control, one needs to check if the tutor’s on-line glossary of geometry knowledge and the higher hint levels have been used. 1.2.b User-Centered Design of Hypertext/Hypermedia for Education A multimedia instruction system evolves and combines from input, processing technology, and control procedure, these three branches. The input source evolves as data document database information knowledge intelligent expert. The processing technology is evolved as package model system. The control procedure is evolved as search interaction instruct decision making. The criteria used for user control may come from hypertext/hypermedia’s structural isomorphism, their disorientation, cognitive load (Eveland and Dunwoody 2001), concurrent time factor (Dattolo and Loia 2000), and collaborative control (Dattolo and Loia 1996). Integrated access (Karp and Paley 1996) is used to find out the potential of control. Interface is called the control in depth by “a logical framework based on preference constraints and an initial set of preference and indifference expressions” (Stephanidis and Akoumianakis 1997), “Human-machine interfaces for cooperative supervision and control by several human users, either in control rooms or in group meetings”. 1.2.c Adaptive Instructional Systems Applications of adaptive instructional systems have characteristics across different time states and formats: (a) Applications: air traffic control simulator and trainer (Connolly, Johnson et al. 1998). (b) Teaching/learning: automatic generation of instructional hypermedia (Thomson, Greer et al. 2001). (c) Modeling approaches: a behavioral systems-approach to adaptive computerized instructional-design (Ray 1995), small-group massed-trial and individually distributed trial instruction with preschoolers 64 1.2.d Rich Environments For Active Learning Designing learning environments will promote conceptual changes in science. In this science learning space, there are emergent patterns of teaching/learning in electronic classrooms. Designing learning environments helps students (Vosniadou, Ioannides et al. 2001) by taking active control of their learning, expressing and supporting their ideas, and making predictions and hypotheses and testing them by conducting experiments. Models use includes representational symbols and measurements. The hypothesis “ the experimental learning environment would result in cognitive gains for the participating students” was proved. Science learning space (Koedinger, Suthers et al. 1998) is a vision for learning environments that are rich in engaging content and activities, and are as instructionally effective as a personal tutor. Science learning space combines 1) the Active Illustrations lab simulation environment (lab/field simulations), in which data is collected, 2) the Belvedere argumentation environment (modeling/construction tools), and 3) a modeltracing Experimentation Tutor Agent, providing just-in-time assistance in higher order skills like experimental strategy, representational tool choice, conjecturing, and argument. Novel patterns of teaching/learning (Shneiderman, Borkowski et al. 1998) in electronic classrooms provide a technologically rich environment and a support staff that help faculty in changing the traditional lecture from its unidirectional information flow to a more collaborative activity. These patterns enhance lectures by enriching the technology environment and improving pedagogy. They enrich learning styles from grouping by (a) active individual learning, (b) small-group collaborative learning, and (c) entire-class collaborative learning. 2. Purpose The purpose of adding educational videoconferencing into on line system for educational instruction will bridge the educational gap with speed, efficiency, and quality transfer of knowledge for societal and individual needs. Educational videoconferencing can share emotion, motivation, etc other traditional technology cannot share. The quality and integrity of educational process is dependent upon sustained, interactive communication such as educational videoconferencing in question or interview time. 3. Review of Literature Videoconferencing contain many disciplines which include acoustics, media, communication, interface, techniques of wireless and satellite, video with conference, computer, network, system, and pedagogical applications. Multi-Media Multipoint Teleconference System starts using the 7 KHz Audio Coding Standard at 64 Kbits/S (Taka, Shimada et al. 1988). Acoustic echo has kept improving from 1988 to 2000 and much research has been written. The technique of “Simulation Environment for Psycho acoustic Evaluation of Sound Pickup and Reconstruction Systems at a Teleconference,” can create virtual sensing in the same space (Marin, Gilloire et al. 1994). “The developed coder is adapted to code generic audio signals at a bit rate of 64 kbit/s with a delay close to 5 ms in the 20-15000 Hz bandwidth,”(Saoudi, Hay et al. 1999). Developing Critical Communities in an Audio Teleconference Context can use acoustics to fulfill critical thinking in distance education (Anderson and Garrison 1995). For security reasons, "A Clustering Method for Sound 65 Localization Transfer-Functions," (Shimada, Hayashi et al. 1994) and "Estimation of multiple talker locations using randomly positioned microphones (method of sub array selection)," (Kobayashi, Hokari et al. 2001) were used. Media is used for communication and interfacing. The components of videoconference media design in interfacing include eye contact, congestion avoidance, and group interface. In order to increase communication speed, hands-free is enhanced. For virtual environments, Communicative Characteristics of Small-Group Teleconferences were investigated (Yoshida and Kakuta 1994). For security reasons, "Identify-Based Conference Key Broadcast Schemes with User Authentication," (Chen and Hwang 1994) was used. During interface designing, a method for predicting errors and incidents was developed (Tijus, Richard et al. 1996). Hands-free communication developed new optimal filtering approaches (Beaugeant, Turbin et al. 1998), mobile communication figured out (Hwang 1999), and key graphs were applied in secure group communications (Wong, Gouda et al. 2000). "General aspects of digital technologies for wireless local loops," was a wireless access design for videoconferencing. Cellular, cordless, satellite broadcasting or terrestrial microwave distribution technologies have been utilized as wireless local loop systems (Barbounakis, Stavroulakis et al. 2000). The design history for videoconferencing is as follows: in 1991, broadband ISDN was used for hypermedia teleconference (Shimamura, Masaki et al. 1991). The coding works at that time had Model-based coding (Welsh 1991), Visualink 5000 for video codec (Endo, Nishiwaki et al. 1991), and intelligent image coding for realistic sensations (Harashima and Kishino 1991). In 1994, “Flexible VLSI Architecture of Full Search Motion Estimation” was applied in video (Nam, Baek et al. 1994); forward error correcting and priority for variable bit rate video distribution was used in an asynchronous transfer mode (ATM) (Kaye, Anand et al. 1994); the Brehat Project service multiplexer had been conceived as a modular architecture ATM platform with a switching (Lemonier and Tarridec 1994). The videoconference events in 1995 had video bandwidth allocation for multimedia teleconferences (Yum, Chen et al. 1995); eye-to-eye contact techniques review (Rose and Clarke 1995); fundamental Bounds and Approximations for ATM multiplexer’s applications (Elwalid, Heyman et al. 1995). In 1996, it investigated optimized connection for two types of videoconferencing (Leung and Yum 1996); raised source models for VBR broadcasting in video traffic (Heyman and Lakshman 1996); and provoked image sequences with spatio-temporal segmentation in the object-oriented low bit-rate image coding (Wu, BenoisPineau et al. 1996). In 1997, vision was designed as a man-machine interaction (Crowley 1997); video bridging was considered for multipoint video conferencing (Sun, Boyer et al. 1997); and object articulation and motion estimation was used for video production (Kompatsiaris, Tzovaras et al. 1997). In 1998, adaptive regions from consecutive images which have only slight changes were used as low bit-rate coding of image sequences and visual modeling was applied for agent-based applications (Falchuk and Karmouch 1998); a feedback based rate control algorithm was used for multicast transmitted video conferencing (Smith, Mutka et al. 1998); 3-D model-based unsupervised procedures were put to videoconference for the segmentation of multiview image sequences using multiple sources of information (Kompatsiaris, Tzovaras et al. 1998); provided visual coaching and visual control by video mirroring and iconic gestures to enhance basic 66 videophones (Conway and Cohen 1998). In 1999, 3D object articulation and motion estimation was preceded by model-based stereoscopic videoconference image sequence analysis and coding (Tzovaras, Kompatsiaris et al. 1999); multimedia synchronization in videoconferencing application was enforced by new architecture (Owezarski and Diaz 1999); and H.323 absorbed the merits from ATM and allowed different Quality Of Service requirements for audio and video by using RTP/RTCP mechanism to adapt media quality to the capabilities of the terminals (Grilo and Nunes 1999). In 2000, a movementstructure dual approach was used to reconstruct robust 3D face (Peyronny, Burdin et al. 2000); tractable model for traffic was available (Xu, Huang et al. 2000); statistical modelbased video segmentation was used to enhance 1996’s topic (Luo, Eleftheriadis et al. 2000); multipoint videoconferencing needed congestion control (Leung 2000); adopted tracking and spatiotemporal segmentation of objects for visualization of image sequences (Kompatsiaris and Strintzis 2000). This year, a feedback control model is designed for managing quality of service in multimedia communications (Bordetsky, Brown et al. 2001). A desktop computer terminal with broadband-ISDN was used to receive and send videoconference with a personal Multimedia-multipoint Teleconferencing system in 1992 (Masaki, Yamaguchi et al. 1992). Image Transmission Device Gt-1000 for HighResolution was designed in 1994 (Wada, Murakami et al. 1994). Human images were generated by computer graphics with eye-animation and feeling of gaze line in 1995 (Morii, Kishino et al. 1995). In 1998, a time-efficient architecture with layers and mechanisms allowed the system to do the logical relationships and timed interval semantics which had selected synchronization senses (Owezarski, Diaz et al. 1998). The designs for videoconferencing being used in the network had multimedia group synchronization protocols in 1996 (Akyildiz and Yen 1996), a gamma autoregressive video model on ATM networks in 1998 (Xu and Huang 1998), and "Design, implementation and test of a RSVP agent based on a generic QoS API," (Majoral-Coma, Martinez-Alvarez et al. 2000) in 2000. System designs for videoconferencing included Italsat system (Martinino, Saitto et al. 1992), Moving Picture Coding System (Huang and Wu 1994), Dice Multisite Satellite Videoconference System (Hughes, Horle et al. 1994), Multipoint Virtual Space Teleconferencing System (Noma, Kitamura et al. 1995), Coherent optical systems (Bachus, Almeida et al. 1996), adaptive synchronous Multipoint multimedia teleconference system (Liu, Xie et al. 1996), Design necessities for future teleradiology systems (Bahner, Engelmann et al. 1997), ISIS project demonstration system (Carducci and Giubilei 1997), stereoscopic viewpoint synthetic object-based system (Ohm and Izquierdo 1997), medical image processing and orthopedic surgical simulation teleconference system (Choi, Park et al. 1998), System of telemedicine services (Bujnowska-Fedak, Staniszewski et al. 2000), an integrated system of telemedicine for minimally invasive surgery (Masero, Sanchez et al. 2000), an agent architecture for strategy-centric adaptive QoS control in flexible videoconference system (Bordetsky, Brown et al. 2001), and agent domain knowledge for flexible videoconference system (Lee, Karahashi et al. 2002). Pedagogical designs for videoconferencing covered in medical education and distance learning contained "Telematics and telemanipulation in surgery,"(Schurr, Kunert et al. 1998) "Remote stereotactic visualization for image-guided surgery: 67 Technical innovation," (Millesi, Truppe et al. 1997) "KAMEDIN: A telemedicine system for computer supported cooperative work and remote image analysis in radiology,"(Handels, Busch et al. 1997) "A system for the remote access of centrally stored data of patients suspected of malignant hypothermia- A prototypical development for the Internet. Objectives,"(Baur, Kranawetter et al. 1998) "An integrated platform for cooperative teleteaching,"(Villemur, Baudin et al. 1998) and "New educational strategies for training information professionals: Building awareness, concepts, and skills through learning technologies." (Sievert, Johnson et al. 1997) 4. Methodology An experimental study is used and statistical significance is the information provided by the experimental method. Any change in the posttest can be attributed only to the experimental treatment when the researcher establishes suitable controls. An analysis of variance can be done to determine whether the mean scores of those groups differed significantly from each other (the experimental group is significantly different from the control group). The analysis of variance can yield a statistically significant F ratio. Follow-up t Tests can reveal experimental group had significantly more posttests than the control group. From the mean value, standard deviation, and F value (variance comparison) can be predicted if the experimental group mean is higher than control group. If the F value exceeds the critical value for F, the null hypothesis will be rejected (H0 : mean of experimental group = mean of control group). The same F value can test the effect of test occasion in the simple repeated measures of ANOVA analysis. The test statistic for two null hypotheses of two-way ANOVA is the F ratio. The advantage of the experimental study is that it is the most powerful quantitative research method for establishing cause and effect relationships between two or more variables. The disadvantage of the experimental study may come from experimenter bias that will affect the participants' behavior. Treatment fidelity may be affected by the experimenter's failure to follow the protocol effect, or if implemented conditions are not conformed to the researcher's specifications for the treatment. Strong or weak experimental treatments will decide whether there was a significant effect on the dependent variable or not. In a one-shot case study, researchers are limited to study a single group of individuals. Another issue in experimental study is that random assignment is hard to achieve in field experiments. 5. Conclusion Mary has a little lamb -- audio transmitted by telephone. If we want to know how tall the lamb is, how long the fur is, we must give more description to result a clear communication. All the descriptions plus the outline and more and more information will be transmitted by video instantly. If word and sound are equivalent as one dimension, video is equivalent to two dimensions and physical reality is three dimensions, then the interaction from physical reality is faster than video. In the same way, the interaction from video is faster than word or sound. Apparently, if one stone flies to hit you, you must take avoidance action immediately. Additionally, the interaction from audio and video is not the same. Audio signal is a stream; and visual signal is multi-threads. In the traditional classroom, teachers and students are always face-to-face. Educational technology is always progressing, but the application of previous technology always has its limits and the progressing will only reach another front of limits. Within the technological limits, the application will be accepted and spread. When the 68 interaction between user and machine cannot work, humanity will extend the technological limit and apply technology properly. Educational videoconferencing links users and technology together by faster interaction than other technology. Every teacher has their own personal interaction with their students. How can we keep traditional interaction when interaction moves on-line? Teacher may let student present how he solve the question and an idea before classroom by both face-to-face and videoconferencing, then teacher interact with his way of teaching. Teachers may interview students with a lot of questions and see how the deep comprehension the student has and use for next section of teaching. Interactions are applied by teachers in many ways which may make them interact with each other. In order to preserve traditional interaction, I propose standardized videoconferencing technology. The traditional classroom provides space for students to learn and to discuss. The teacher, like a bus driver, moves students to the place they all decide to go. A videoconferencing system also needs an information bus to improve performance. The criterion is that students must have a face-to-face classroom discussion function. A chat room enables students to interact with each other. The optimum way to interact is handsfree with low cognitive loading. Educational videoconferencing will achieve these points to enhance the communication. Once the educational videoconferencing fulfills the function of the traditional classroom, the barriers to the entire world will disappear, surpassing the traditional classroom. The information from the entire world is like a train linked together, and bringing people together under the truth is what we are striving for. When an instructor is adding educational videoconferencing, they may need the new system design. There are three new design methods that have arisen from the emerging technology. First is the development of alternative design strategies which build rich scenarios for problem-based teaching and learning. Second is the rapid prototyping of innovative designs and strategies that can be modified through successive iterations. Developing products of unknown initial design need rapid prototyping to offer a flexible, nonlinear approach to design. Strengths, limitations, and cost effectiveness are three main research factors in this field. Third is the hybridization of analog technologies into digital formats. The new digital formats should be optimally organized, configured, and accessed to support teaching, learning, and thinking processes. Learning with media with drafting, shaping, and executing three stages will help the world get through the 21st century. References Y. Chou; M. A. Goncalves, K. Zimmermann, M. Hohlfeld, T. Severiens, E. Hilf, E. Fox, R. France; J. G. Boticario, E. SanCristobal, A. Pesquera, J. Garcia, M. A. Cordova, C. Catalina; Nemirovski, E. Heuel; C. Karagiannidis, D. Sampson; T. Daradoumis, M. Guitert, F. Giménez, J. M. Marqués; A. Herrmann, S. Boyd, R. Fox; G. De Medeiros, M. B. Herrlein, M. De Medeiros; L. Borin, C. Bengtsson, S. Åkerman; J. H. McMullen, A. R. McMullen; Methods & Technologies, Retrieved October 3, 2001, from http://www.fernuni-hagen.de/ICDE/D2001/final/statisch/list_parallelmethodstechnologies.html Akyildiz, I. F. and W. Yen (1996). "Multimedia group synchronization protocols for integrated services networks." Ieee Journal on Selected Areas in Communications 14(1): 162-173. 69 Anderson, T. D. and D. R. Garrison (1995). "Critical Thinking in Distance Education Developing Critical Communities in an Audio Teleconference Context." Higher Education 29(2): 183-199. Bachus, E. J., T. Almeida, et al. (1996). "Coherent optical systems implemented for business traffic routing and access: The RACE COBRA project." Journal of Lightwave Technology 14(6): 1309-1319. Bahner, M. L., U. Engelmann, et al. (1997). "Design necessities for future teleradiology systems - Conclusions from the Medicus-2 field test." Radiologe 37(4): 269-277. Barbounakis, I. S., P. Stavroulakis, et al. (2000). "General aspects of digital technologies for wireless local loops." International Journal of Communication Systems 13(3): 187206. Bauer, J. W., & Rezabek, L. L. (1992). The effects of two-way visual contact on student verbal interactions during teleconferenced instruction. (ERIC Document Reproduction Service No. ED 347972) Baur, C., M. Kranawetter, et al. (1998). "A system for the remote access of centrally stored data of patients suspected of malignant hyperthermia. A prototypical development for the Internet. Objectives." Anasthesiologie Intensivmedizin Notfallmedizin Schmerztherapie 33(4): 232-237. Beaugeant, C., V. Turbin, et al. (1998). "New optimal filtering approaches for hands-free telecommunication terminals." Signal Processing 64(1): 33-47. Bordetsky, A., K. Brown, et al. (2001). "A feedback control model for managing quality of service in multimedia communications." Telecommunication Systems 17(3): 349-371. Bujnowska-Fedak, M. M., A. Staniszewski, et al. (2000). "System of telemedicine services designed for family doctors' practices." Telemedicine Journal and E-Health 6(4): 449-452. Carducci, F. and R. Giubilei (1997). "ISIS project demonstration system and pilot trials." Multimedia Applications, Services and Techniques - Ecmast '97 1242: 609-620. Chen, J. L. and T. Hwang (1994). "Identify-Based Conference Key Broadcast Schemes with User Authentication." Computers & Security 13(1): 53-57. Chiara, L., J. W. Schuster, et al. (1995). "Small-group massed-trial and individually distributed trial instruction with preschoolers." Journal of Early Intervention 19(3): 203217. Choi, S. M., J. Y. Park, et al. (1998). "Building a teleconference system for medical image processing and orthopedic surgical simulation." Simulation 70(5): 314-326. Conway, L. and C. J. Cohen (1998). "Video mirroring and iconic gestures: Enhancing basic videophones to provide visual coaching and visual control." Ieee Transactions on Consumer Electronics 44(2): 388-397. Crowley, J. L. (1997). "Vision for man-machine interaction." Robotics and Autonomous Systems 19(3-4): 347-358. D. Hanson, N. J. Maushak, etc. 1996. Distance Education: Review of the Literature, 2nd Edition. Ames, IOWA: Research Institute for Studies in Education. D. H. Jonassen, (1999). Computers as Mindtools for Schools, Engaging Critical Thinking, , Upper Saddle River, New Jersey; Columbus, Ohio: Merrill, Prentice Hall. Dattolo, A. and V. Loia (1996). "Collaborative version control in an agent-based hypertext environment." Information Systems 21(2): 127-145. 70 Dattolo, A. and V. Loia (2000). "Distributed information and control in a concurrent hypermedia-oriented architecture." International Journal of Software Engineering and Knowledge Engineering 10(3): 345-369. Elwalid, A., D. Heyman, et al. (1995). "Fundamental Bounds and Approximations for Atm Multiplexers with Applications to Video Teleconferencing." Ieee Journal on Selected Areas in Communications 13(6): 1004-1016. Endo, Y., M. Nishiwaki, et al. (1991). "Development of Ccitt Standard Video Codec Visualink 5000." Nec Research & Development 32(4): 557-568. Eveland, W. P. and S. Dunwoody (2001). "User control and structural isomorphism or disorientation and cognitive load? Learning from the Web versus print." Communication Research 28(1): 48-78. Falchuk, B. and A. Karmouch (1998). "Visual modeling for agent-based applications." Computer 31(12): 31-+. Fulford, C. P. Zhang, S. (1993). Perceptions of interaction: The critical predictor in distance education. The American Journal of Distance Education, 7(3), 8-21. G. J. Anglin edited, (1995). Instructional Technology, Past, Present, and Future 2nd edition, Englewood, Colorado: Libraries Unlimited, Inc. Grilo, A. and M. Nunes (1999). "H.323 videoconference over native ATM." Multimedia Applications, Services and Techniques - Ecmast'99 1629: 406-422. Handels, H., C. Busch, et al. (1997). "KAMEDIN: A telemedicine system for computer supported cooperative work and remote image analysis in radiology." Computer Methods and Programs in Biomedicine 52(3): 175-183. Harashima, H. and F. Kishino (1991). "Intelligent Image-Coding and Communications with Realistic Sensations - Recent Trends." Ieice Transactions on Communications Electronics Information and Systems 74(6): 1582-1592. Heyman, D. P. and T. V. Lakshman (1996). "Source models for VBR broadcast-video traffic." Ieee-Acm Transactions on Networking 4(1): 40-48. Huang, H. C. and J. L. Wu (1994). "Real-Time Software-Based Moving Picture Coding (Sbmpc) System." Signal Processing-Image Communication 6(2): 173-187. Hughes, C. D., J. Horle, et al. (1994). "The Dice Multisite Satellite Videoconference System." Esa Bulletin-European Space Agency(80): 27-32. Hwang, M. S. (1999). "Dynamic participation in a secure conference scheme for mobile communications." Ieee Transactions on Vehicular Technology 48(5): 1469-1474. Johannsen, G. (1997). "Conceptual design of multi-human machine interfaces." Control Engineering Practice 5(3): 349-361. Karp, P. D. and S. Paley (1996). "Integrated access to metabolic and genomic data." Journal of Computational Biology 3(1): 191-212. Kaye, A. R., K. Anand, et al. (1994). "Fec and Priority for Vbr Video Distribution over Atm." Canadian Journal of Electrical and Computer Engineering-Revue Canadienne De Genie Electrique Et Informatique 19(3): 123-130. Kobayashi, K., H. Hokari, et al. (2001). "Estimation of multiple talker locations using randomly positioned microphones (method of subarray selection)." Electronics and Communications in Japan Part Iii-Fundamental Electronic Science 84(9): 42-48. Koedinger, K. R., D. D. Suthers, et al. (1998). "Component-based construction of a science learning space." Intelligent Tutoring Systems 1452: 166-175. 71 Kompatsiaris, I. and M. G. Strintzis (2000). "Spatiotemporal segmentation and tracking of objects for visualization of videoconference image sequences." Ieee Transactions on Circuits and Systems for Video Technology 10(8): 1388-1402. Kompatsiaris, I., D. Tzovaras, et al. (1997). "Use of object articulation and motion estimation for video production." Multimedia Applications, Services and Techniques Ecmast '97 1242: 343-357. Kompatsiaris, I., D. Tzovaras, et al. (1998). "3-D model-based segmentation of videoconference image sequences." Ieee Transactions on Circuits and Systems for Video Technology 8(5): 547-561. Lee, S., T. Karahashi, et al. (2002). "Construction and evaluation of agent domain knowledge for flexible videoconference system." Electronics and Communications in Japan Part I- Communications 85(2): 69-80. Lemonier, M. and A. Tarridec (1994). "Atm Platform for the Brehat Project Multiservice Multiplexer." Commutation & Transmission 16(1): 13-20. Leung, Y. W. (2000). "Congestion control for multipoint videoconferencing." Ieee Transactions on Circuits and Systems for Video Technology 10(5): 715-724. Leung, Y. W. and T. S. Yum (1996). "Connection optimisation for two types of videoconference." Iee Proceedings-Communications 143(3): 133-140. Liu, C. D., Y. Xie, et al. (1996). "Multipoint multimedia teleconference system with adaptive synchronization." Ieee Journal on Selected Areas in Communications 14(7): 1422-1435. Luo, H., A. Eleftheriadis, et al. (2000). "Statistical model-based video segmentation and its application to very low bit-rate video coding." Signal Processing-Image Communication 16(3): 333-352. Majoral-Coma, E., X. Martinez-Alvarez, et al. (2000). "Design, implementation and test of a RSVP agent based on a generic QoS API." Quality of Future Internet Services, Proceedings 1922: 93-104. Marin, M., A. Gilloire, et al. (1994). "Simulation Environment for Psychoacoustic Evaluation of Sound Pickup and Reconstruction Systems at a Teleconference." Journal De Physique Iv 4(C5): 233-236. Martinino, F., A. Saitto, et al. (1992). "The Italsat System - Current Applications and Future-Trends." Space Communications 10(2-3): 67-82. Masaki, S., H. Yamaguchi, et al. (1992). "A Desk-Top Teleconferencing Terminal Based on B-Isdn - Pmtc." Ntt Review 4(4): 81-85. Masero, V., F. M. Sanchez, et al. (2000). "An integrated system of telemedicine for minimally invasive surgery." Journal of Telemedicine and Telecare 6: 88-89. May, S. (1993). Collaborative learning; More is not necessarily better. The American Journal of Distance Education. 7(3), 39-50. Millesi, W., M. Truppe, et al. (1997). "Remote stereotactic visualization for imageguided surgery: Technical innovation." Journal of Cranio-Maxillofacial Surgery 25(3): 136-138. Morii, K., F. Kishino, et al. (1995). "Computer graphics eye-animation and feeling of gaze line." Electronics and Communications in Japan Part Iii-Fundamental Electronic Science 78(11): 39-51. 72 Nam, S. H., J. S. Baek, et al. (1994). "Flexible Vlsi Architecture of Full Search Motion Estimation for Video Applications." Ieee Transactions on Consumer Electronics 40(2): 176- 184. Noma, H., Y. Kitamura, et al. (1995). "Multipoint Virtual Space Teleconferencing System." Ieice Transactions on Communications E78B(7): 970-979. Ohm, J. R. and E. Izquierdo (1997). "An object-based system for stereoscopic viewpoint synthesis." Ieee Transactions on Circuits and Systems for Video Technology 7(5): 801811. Owezarski, P. and M. Diaz (1999). "New architecture for enforcing multimedia synchronization in videoconferencing applications." Telecommunication Systems 11(12): 161-185. Owezarski, P., M. Diaz, et al. (1998). "A time-efficient architecture for multimedia applications." Ieee Journal on Selected Areas in Communications 16(3): 383-396. Patti Hathaway, CSP, (1999) Powerful Communication Skills that Get Results! http://www.thechangeagent.com/communication.html Peyronny, L., V. Burdin, et al. (2000). "Robust 3D face reconstruction: A "movementstructure" dual approach." Annales Des Telecommunications-Annals of Telecommunications 55(3-4): 149-162. Ray, R. D. (1995). "A Behavioral Systems-Approach to Adaptive Computerized Instructional-Design." Behavior Research Methods Instruments & Computers 27(2): 293296. R. Heinich, M. Molenda, J. D. Russell, S. E. Smaldino, (1999). Instructional Media and Technologies for Learning, 6th edition, Upper Saddle River, New Jersey; Columbus, Ohio: Merrill, Prentice Hall. Rose, D. A. D. and P. M. Clarke (1995). "A Review of Eye-to-Eye Videoconferencing Techniques." Bt Technology Journal 13(4): 127-131. Saoudi, S., K. Hay, et al. (1999). "High quality low delay (5 ms) sub-band audio coder (20 Hz-15 kHz) at low bit rate (64 kbit/s)." Annales Des Telecommunications-Annals of Telecommunications 54(5-6): 267-280. Schurr, M. O., W. Kunert, et al. (1998). "Telematics and telemanipulation in surgery." Minimally Invasive Therapy & Allied Technologies 7(2): 97-103. Shimada, S., N. Hayashi, et al. (1994). "A Clustering Method for Sound Localization Transfer-Functions." Journal of the Audio Engineering Society 42(7-8): 577-584. Shimamura, K., S. Masaki, et al. (1991). "A Promising Application for Broad-Band Isdn - Hypermedia Teleconference." International Journal of Satellite Communications 9(5): 355- 362. Shneiderman, B., E. Y. Borkowski, et al. (1998). "Emergent patterns of teaching/learning in electronic classrooms." Etr&D-Educational Technology Research and Development 46(4): 23-42. Sievert, M. C., D. T. Johnson, et al. (1997). "New educational strategies for training information professionals: Building awareness, concepts, and skills through learning technologies." Journal of Education for Library and Information Science 38(4): 303-313. Smith, H. M., M. T. Mutka, et al. (1998). "A feedback based rate control algorithm for multicasttransmitted video conferencing." Journal of High Speed Networks 7(3-4): 259279. 73 Stephanidis, C. and D. Akoumianakis (1997). "Preference-based human factors knowledge repository for designing user interfaces." International Journal of HumanComputer Interaction 9(3): 283-318. Sun, M. T., D. Boyer, et al. (1997). "Video bridging for multipoint video conferencing." International Journal of Imaging Systems and Technology 8(5): 427-431. Taka, M., S. Shimada, et al. (1988). "Multi-Media Multipoint Teleconference System Using the 7 Khz Audio Coding Standard at 64 Kbits/S." Ieee Journal on Selected Areas in Communications 6(2): 299-306. Thomson, J. R., J. Greer, et al. (2001). "Automatic generation of instructional hypermedia with APHID." Interacting with Computers 13(6): 631-654. Tijus, C. A., J. F. Richard, et al. (1996). "A method for predicting errors and incidents in designing interfaces." Travail Humain 59(4): 355-376. Tzovaras, D., I. Kompatsiaris, et al. (1999). "3D object articulation and motion estimation in model-based stereoscopic videoconference image sequence analysis and coding." Signal Processing-Image Communication 14(10): 817-840. Villemur, T., V. Baudin, et al. (1998). "An integrated platform for cooperative teleteaching." Interactive Distributed Multimedia Systems and Telecommunication Services 1483: 59-70. Vosniadou, S., C. Ioannides, et al. (2001). "Designing learning environments to promote conceptual change in science." Learning and Instruction 11(4-5): 381-419. Wada, T., T. Murakami, et al. (1994). "Development of the Image Transmission Device for High-Resolution Color Still Images, Gt-1000 (Image Talk)." Sharp Technical Journal(60): 55-60. Welsh, W. J. (1991). "Model-Based Coding of Videophone Images." Electronics & Communication Engineering Journal 3(1): 29-36. Wiemer-Hastings, P., A. C. Graesser, et al. (1998). "The foundations and architecture of autotutor." Intelligent Tutoring Systems 1452: 334-343. Wong, C. K., M. Gouda, et al. (2000). "Secure group communications using key graphs." Ieee-Acm Transactions on Networking 8(1): 16-30. Wu, L., J. BenoisPineau, et al. (1996). "Spatio-temporal segmentation of image sequences for object-oriented low bit-rate image coding." Signal Processing-Image Communication 8(6): 513-543. Xu, S. G. and Z. L. Huang (1998). "A gamma autoregressive video model on ATM networks." Ieee Transactions on Circuits and Systems for Video Technology 8(2): 138142. Xu, S. G., Z. L. Huang, et al. (2000). "An analytically tractable model for video conference traffic." Ieee Transactions on Circuits and Systems for Video Technology 10(1): 63-67. Yoshida, A. and J. Kakuta (1994). "Communicative Characteristics of Small-Group Teleconferences in Virtual Environments." Ieice Transactions on Information and Systems E77D(12): 1385-1389. Yum, T. S., M. S. Chen, et al. (1995). "Video Bandwidth Allocation for Multimedia Teleconferences." Ieee Transactions on Communications 43(2-4): 457-465. Zhang, S., & Fulford, C. P. (1994). Are interaction time and psychological interactivity the same thing in the distance learning television classroom? Education Technology, 34(6), 58-64. 74