When two vectors a and b are placed tail to tail, θ is the angle between them. For non-zero vectors a and b we define the dot product as: a b a b cos The dot product of two Cartesian vectors a a1 ,a2 and b b1 ,b2 is a b a1b1 a2b2 Vectors are used in computer animation to determine the length of a shadow projected onto a flat surface. We use this idea to define the projection of a vector on a vector. The scalar projection of a on b is the length of line segment OP. (this is a number not a vector). Let a OA and b OB be any two vectors forming an angle . Let N be the point on the line OB such that AN OB. A a O MCV4U B N b Unit 2 We define the projection of a on b to be the vector ON . We think of this as the shadow of a on b . ON k b Assuming that 0 90 , ON k b 1 In triangle AON ON a cos a k b k k ab b ab a b 2 a b b a b b 2 a b bb a b Therefore, the projection of a on b is ON b . The projection is a b b scalar multiple of b . There is no consistent notation for the projection of a on b but you can use a b . MCV4U Unit 2 Ex: If vector a = (-3, 5, 4) and vector b = (-2, 1, 2). Calculate the scalar projection of a on b and b on a. a b proj b a 3,5,4 ( 2,1,2) proj a ( 2) 1 2 b a 3,5,4 ( 2,1,2) ( 3) 5 4 2 2 2 2 2 7 5 7 38 Application to math: Find the angle a vector makes with a positive axis. These are called the direction angles or direction cosines. Vector Projections: this produces a vector with a tail at A and in the same direction as b . (or opposite direction if the scalar projection is negative). a b b proj a b b b Scalar projection Unit vector in the direction of vector b a b b b 2 MCV4U Unit 2 2 Ex: Find the vector projection of a on b where a = (4, 3) and b = (4, -1). ( 4,3) ( 4,1) proj a ( 4,1) ( 4 ( 1 ) ) b 2 2 2 13 ( 4,1) 17 52 13 , 17 17 MCV4U Unit 2