E-learning, the Gateway to the Ubiquitous Storehouse of Knowledge Kazi Anisur Rahman E-mail: k4anisur@yahoo.com ID: 02201015 Key Words: E-learning, Tangible Benefits, Intangible Benefits, Hybrids, Electronic Performance Support Systems, Ubiquity of E-learning. 1. Introduction The everyday improvement of the internet media is contributing its different advantageous features to the concurrent education system almost everyday. When our teachers were taught handwriting in elementary school, the fountain pen was the prescribed writing instrument. The ball point pen had just been introduced, making the whole writing process easier and cleaner. We were forbidden to use the ballpoint pen in those early years. The teacher felt that it represented a passing fad and that if we learned to write with a fountain pen, it would equip us with skills for a lifetime. Though it is interesting that the fountain pen is now returning to the marketplace as the writing instrument for "sophisticated" and "discerning" people, the ballpoint has been the mainstay method for manually putting ink on paper for nearly 50 years [3]. A similar situation occurred when calculators were introduced. Teachers insisted that we learn how to operate a slide rule, since the calculators of the time were unwieldy desktop units and were too expensive for the average person to ever purchase. Knowing how to operate a slide rule was essential since they were not only low in cost, but they were portable as well. In the early eighties, microcomputers were just making their entry into our lives. Investing in a computer system for our family seemed to be a rational and judicious decision, especially for the homework .At this time students writing assignments with the word processing software that came with our computer, printing his work, and then transcribing it in hand writing to meet the teacher’s requirements. The current status of the “world wide web” is leading to situations that are analogous to these earlier examples. When students first turned in writing assignments with sources that were exclusively from the Web, it alarmed the teachers. The teachers thought this is not good for students .They wanted students to use the library to complete their research. One way to assess the validity of information and extend our knowledge is through discourse with one another as members of a learning community (like E-learning). The pervasiveness of the Web and email has enabled us to shrink the world even further and to make it more personal at the same time. The next section of this paper contains a clear definition of E-learning and its different synonymic view. An elaborative view of the advantages and disadvantages is presented in Section 3. Ubiquity of E-learning is explained in Section 4 which is followed by a requirement oriented analysis of E-learning in Section 5. The paper has been concluded in Section 6. 2. E-learning 2.1. Definition of E-learning E-learning means using new multimedia technology and the internet to improve the quality of learning. Multimedia technologies allow the use of movie, audio and text resources to enrich the contents. Internet gives easy access to resources and services. Elearning stimulates remote exchanges and collaboration. E-learning empowers the learners in every situation. Three objectives for E-learning: 1. Help the individual to realize him or her full potential and lead a happy and fruitful life. 2. Reduce the disparities and inequalities between individuals or groups. 3. Ensure that the skills available to meet the needs of business and employers. To summarize E-learning is based on a reliable technology but is pedagogy oriented .It is a social process and should facilitate interaction and collaboration between people. It implies organizational change and tutor/teacher training. E-learning is really nothing more than using some form of technology to deliver training and other educational materials. E-learning is the latest, in vogue, all-inclusive term for training delivered by a number of means. In the past, these have included the use of mainframe computers, floppy diskettes, multimedia CD-ROMs, and interactive videodisks. Most recently, Web technology (both Internet and Intranet delivery) have become preferred delivery options. In the near future, E-learning will also include training delivered on PDA's (e.g., Palm Pilots) and even via wireless devices like your cell phone. This new, mobile form of education is called, predictably enough, mlearning. 2.2. Synonymic view of E-learning Browser-based training is the term used to describe courseware that requires a Web browser to access, but may in fact be running from the Internet or CD-ROM. In fact, some training programs will pull content from both a Web site as well as a CD-ROM. These courses are sometimes called hybrids, or hybrid-CD-ROMs. We can consider E-learning as technology-based learning (TBL) or "E-learning" instead of technology-based training (TBT). Other commonly used terms include computerbased training (CBT), computer-based learning (CBL), computer-based instruction (CBI), computer-based education (CBE), web-based training (WBT), internet-based training (IBT) and intranet-based training (also IBT). Distance learning, or distance education, are other commonly used terms. They accurately describe most types of E-learning, but are most often used to describe instructor-led, web-based education -- for either corporate training or college classes. To further complicate matters, some theorists divide E-learning into three distinct branches: Computer-aided instruction (CAI), computer-managed instruction (CMI), and computer-supported learning resources (CSLR). The first term, CAI, encompasses the portion of a given E-learning product that provides the instruction, such as the tutorials, simulations, and exercises. The second term, CMI, refers to the testing, record keeping, and study guidance functions of an E-learning product. The last term, CSLR, encompasses the communication, database, and performance support aspects of Elearning. 3. Advantages and Disadvantages of E-learning Like no other training form, E-learning promises to provide a single experience that accommodates the three distinct learning styles of auditory learners, visual learners, and kinesthetic learners. Other unique opportunities created by the advent and development of E-learning are more efficient training of a globally dispersed audience; and reduced publishing and distribution costs as Web-based training becomes a standard. E-learning also offers individualized instruction, which print media cannot provide, and instructor-led courses allow clumsily and at great cost. In conjunction with assessing needs, E-learning can target specific needs. And by using learning style tests, E-learning can locate and target individual learning preferences. 3.1. Advantages 3.1.1. Advantages of E-learning to the Trainer or Organization Some of the most outstanding advantages of E-learning to the trainer or organization are: Reduced overall cost is the single most influential factor in adopting E-learning. The elimination of costs associated with instructor's salaries, meeting room rentals, and student travel, lodging, and meals are directly quantifiable. The reduction of time spent away from the job by employees may be the most positive offshoot. Learning times reduced, an average of 40 to 60 percent, as found by Brandon Hall (Web-based Training Cookbook, 1997, p. 108) [1]. Increased retention and application to the job averages an increase of 25 percent over traditional methods, according to an independent study by J.D. Fletcher (Multimedia Review, Spring 1991, pp.33-42) [2]. Consistent delivery of content is possible with asynchronous, self-paced Elearning. Expert knowledge is communicated, but more importantly captured, with good E-learning and knowledge management systems. Proof of completion and certification, essential elements of training initiatives, can be automated. 3.1.2. Advantages to the Learner Along with the increased retention, reduced learning time, and other aforementioned benefits to students, particular advantages of E-learning include: On-demand availability enables students to complete training conveniently at off-hours or from home. Self-pacing for slow or quick learners reduces stress and increases satisfaction. Interactivity engages users, pushing them rather than pulling them through training. Confidence that refresher or quick reference materials are available reduces burden of responsibility of mastery. Responsibility of mastery. 3.2. Disadvantages 3.2.1. Disadvantages to the Trainer or Organization E-learning is not, however, all and end to every training need. It does have limitations, among them: Up-front investment required of an E-learning solution is larger due to development costs. Budgets and cash flows will need to be negotiated. Technology issues that play a factor include whether the existing technology infrastructure can accomplish the training goals, whether additional tech expenditures can be justified, and whether compatibility of all software and hardware can be achieved. Inappropriate content for E-learning may exist according to some experts, though are limited in number. Even the acquisition of skills that involve complex physical/motor or emotional components (for example, juggling or mediation) can be augmented with E-learning. Cultural acceptance is an issue in organizations where student demographics and psychographics may predispose them against using computers at all, let alone for E-learning. 3.2.2. Disadvantages to the Learner The ways in which E-learning may not excel over other training include: Technology issues of the learners are most commonly technophobia and unavailability of required technologies. Portability of training has become strength of E-learning with the proliferation of network linking points, notebook computers, PDA’s, and mobile phones, but still does not rival that of printed workbooks or reference material. Reduced social and cultural interaction can be a drawback. The impersonality, suppression of communication mechanisms such as body language, and elimination of peer-to-peer learning that are part of this potential disadvantage are lessening with advances in communications technologies. 3.3. A Different Type of Cost Analysis of E-learning The pro's and con's of E-learning vary depending on program goals, target audience and organizational infrastructure and culture. But it is unarguable that E-learning is rapidly growing as form of training delivery and most are finding that the clear benefits to Elearning will guarantee it a role in their overall learning strategy. The second half of cost-benefit analysis is identifying and measuring the beneficial results from a training program. Benefits come in two types. Tangible benefits are those that can be measured and assigned some kind of number or dollar value. Intangible benefits are benefits that can not be measured or even quantified. 3.3.1. Tangible Benefits Tangible benefits are ones that can be measured and ideally quantified in dollars. For example, an empirical study shows that: A sales training program increased sales by 2 percent. A customer service program increased customer satisfaction survey results by 10 percent. A safety training program reduced the number of accidents over one year by 30 percent. A quality control program reduced defects by 20 percent. A software training program reduced calls to the help desk by 30 percent. A communication training program increased the ratings of managers by their direct reports by 10 percent. These examples show very real, measurable, tangible results. To get valuable return on investment information, however, these results must be turned into dollar values. Before translating results into dollars, though, we have to make sure that you are studying an isolated, control group. Similar to how scientists conduct experiments, the goal is to minimize the number of other variables that might be contributing to the results. 3.3.2. Intangible Benefits These types of benefits are the ones that are usually assumed to result from a training program, but are difficult or impossible to measure. Although specific dollar values can not be attached to intangible benefits, they are still important to discuss and to document. Examples of intangible benefits from specific training programs might include: An increase in morale and employee engagement resulting from new hire orientation training. Improvements in teamwork resulting from diversity training. Additional sensitivity and a more professional workplace resulting from sexual harassment training. Less stress among students who complete conflict management training. Less anxiety after completing a change management program. 4. E-learning and Its Ubiquity The impact of electronic media of today is quite unbelievable and unavoidable. The progression of mobile computing (Context Aware Computing, Ubiquitous Computing, Mobile Grid etc.) is bringing much more effectiveness of electronic media to human being in near future. Wireless LAN allows access to the internet or intranet from any place in a circle of radius of 250 meter (Detection Range of the Base Station). The time is not far enough when people will be able to access internet or intranet even if they are several kilometers away from the base station and will get the same facility like wired internet. This is going to be possible by “Ad hoc network”, a possible future substitution of Wireless LAN. Then E-learning will be much more location transparent (Location Ubiquity). An application oriented analysis of E-learning has been depicted in the following subsections. This analysis shows that how E-learning is paying in all branches of our daily life. 4.1. E-learning to Tutorials Tutorials are one of the most ancient and commonly used modes of education. A good tutorial presents information and guidance, makes sure the learner has an opportunity to understand the instruction, and only then continues on to new information. Many tutorials basically consist of a linear presentation of content. When implemented poorly, a tutorial can become what is derisively referred to as "an electronic page-turner," or if web-based, a "scroller". This type of program presents content directly without giving the learner any more opportunity to interact other than to call for the next screen. When implemented properly, using the classic principles of instructional systems design, guided tutorials can be engaging and effective. The key to useful tutorials in E-learning are interactions that establish pace, clarify content, provide for practice and instill confidence. Branching can greatly enhance the effectiveness of a tutorial, allowing it to operate in the way that a skilled teacher does. A question posed following an instructional moment can determine if the student has mastered the content. If mastery is not achieved, one branch is followed and another approach is provided to eliminate confusion. Only after mastery is achieved is the branch containing the next piece of information followed. 4.2. Electronic Performance Support Systems Electronic performance support systems (EPSS) are created to give an individual the tool they need to perform a required task at the time they need it. A performance support system is in a way the opposite of a tutorial. Where a tutorial instructs the learner and then requires that the learner perform, a performance support system requires the learner to determine when they need assistance and then ask for the required guidance. The most useful example of a performance support system is the "Help" feature built into Microsoft's Office applications. A simple example of a non-E-learning performance support tool is an inventory checklist created for a grocery clerk. A growing consensus in the industry is that E-learning should include imbedded support systems that provide instant guidance at the time and place of need. Web-based tutorials can be completed independently as learning exercises for new users and yet be delivered as just-in-time huge information and interactive tools at the desktop. The challenge of creating useful performance support systems obviously consists of determining what tools are needed by a population and providing those tools. In the context of E-learning, the further challenge is creating systems that allow an individual needing a tool to recognize that such a tool exists and then be able to use that tool. 4.3. E-learning to Culture Internet is an open ubiquitous storehouse of information. The effectiveness of that storehouse comes to truth if people can gather knowledge from there. The only way to reach there is E-learning. A simple example is enough to clarify the fact. That is, I did not visit middle-east or Africa any time. Any way, I want to know about the recent cultures of those places. If I just go to internet and access some websites of those places, I get a lot of information as I want. Thus, E-learning has brought the different customs and cultures of the world and their concurrent changes before our eyes. 4.4. E-learning to Instructional Games The inclusion of games has often been a hitch in getting management to agree to Elearning initiatives. Many learning theories contend, though, that games are essential to the learning exhibited by children and can be usefully extended into the realm of adult learning. Games can have great value, possibly greater value than any other mode of instruction, in reducing learner tension and increasing learner engagement. 4.5. E-learning to Disease One exemplary notation of E-learning reveals the closeness of medical science and normal people. My friend has a severe disease. He went to the doctor for a clear explanation of his disease. The doctor has explained to him, but he is not satisfied with doctor’s clarification. So decides to take the advantage of E-learning. He browses the web using some search engines to get a satisfactory explanation of his disease. Within several hours he knows the detailed history of that severe disease. Now he is a fan of Elearning. 4.6. E-learning to Tests, Record Keeping and Guidance Automated assessments are another commonly used facet of E-learning. When companies first adopt E-learning initiatives, testing and record-keeping systems are often accepted earlier than programs that integrate multiple training modes, due to their ease of implementation and their quickly recognizable returns. Online tests can be used for self-assessment purposes, or can be computer graded and reported back to central administration. The explosion of enterprise wide networks now provides the power to assess thousands of individuals and track their progress against specific job competencies throughout their life within an organization. The latest and most sophisticated technology-based tests are tightly linked to learning objectives, which in turn can help create a completely personalized curriculum. 4.7. Future Trends in E-learning Including the Impact of Wireless Technologies Emerging technologies including devices and networks to support mobile and ambient learning, streaming technologies, grid computing and innovative E-learning tools and applications are going to enhance the E-learning procedure to the full extent. Advances in technologies and systems aim at providing learning anywhere, at any time to anyone (Ubiquitous). 5. Requirement Oriented Analysis The effectiveness of E-learning will increase with initiating and maintaining high quality instructional design and innovative learning including gaming, simulations, virtual/cyber worlds and other non-traditional approaches as well as creative course development strategies. We have to find an effective and efficient E-learning pedagogy which will be much more adaptive to our life and quite informal. E-learning offers interactive and collaborative learning. Collaborative learning and engaging learners in the online learning process through genuinely interactive and collaborative environments enhance the sharing of information equal to all. Integrating Elearning into teacher training, creating effective moderators and stimulating informal learning the education system can be interactive to all classes of people of the world. Fostering the online learning process and training for online trainers, tutors and moderators should be the very point of attention. Improving the quality of E-Learning through Evaluation including online assessment and certification may make E-learning much more errorless and effective. E-learning can bring a revolutionary change in our society. The role of E-learning in the development process and as a support for e-democracy in developing regions and countries should be clarified. Such as, how E-learning can contribute to a policy of open access for all to learning regardless of location, ability or age. How E-learning can challenge rather than add to the digital divide. What might be the role of public libraries, open source software and using E-learning to build capacity in areas of the greatest necessity? 6. Conclusion The researchers and technologists of the current era are placing a lot of new technologies in front of the enthusiastic users almost everyday. The appearances of the new technologies are making the ways of the people of different classes towards their specific goals simple, comfortable and enjoyable. E-learning is a feature which is nothing but the evaluation of the composition of everyday new technologies. This paper has been organized with a clear discussion of E-learning with its pro’s and con’s (section 3), its ubiquity and its requirements for the present and future. With several short discussions it is clarified in section 4 that how E-learning is ubiquitous serving people of different classes for any subject at any time and any where. As we know, E-learning is the contribution of a lot of recent technologies. And this is also true that web technology is the most important one. The Web is a totally uncontrolled storehouse of information. There are no restrictions to what is available. Though pornography on the Web is a popularly known problem, especially in educational circles, it goes far beyond that single issue. On the other hand, the Web is an awesomely wonderful resource. It is proved students have no restrictions to use Web references in an artificial or superficial manner. Everybody should help students develop the new sense of responsibility that comes with the widespread availability of information. Though we have a long way to go before most of the information in the world is available electronically, it seems quite plausible that the day will arrive relatively soon. References [1] Brandon Hall, “Web-based Training Cookbook”, 1997, p. 108. [2] J.D. Fletcher “Multimedia Review”, Spring 1991, pp.33-42. [3] Journal of Technology Education, Vol. 10, No. 2, Spring 1999. [4] [5] …