Lesson Plan Format

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thejupps@fish.co.uk

Lesson Plan 4

Title: Shooting

Subject Area: BASKETBALL

Warm-Up

Skill Learning

Teaching Points:

Content: MINI BASKETBALL MANUAL

Ball Handling:

1.

Squeeze the ball; push the ball from hand to hand, high to low, low to high.

2.

Walk holding ball between the ankles, jump holding ball between ankles.

3.

Sitting down, raise legs and pass ball under the knees.

4.

Lying on the ground pass the ball under knees.

5.

Throw ball high with two hands and catch. Throw ball high and clap as many times as possible.

6.

Rest ball on neck, drop and catch the ball with two hands behind the back. Drop the ball through the legs from behind the back and catch in front.

7.

Ball held between hands, rapidly change hand position. Spin ball in different ways.

8.

Roll ball and run around the ball as it travels.

9.

Bounce the ball and pass an arm around it as it travels.

10.

Throw ball up and as it bounces, clap, jump or hop.

11.

Throw ball up in the air and pass under the ball as many times as possible as it bounces.

12.

Bounce the ball and pass an arm around it as it travels.

13.

Spin the ball and catch it.

14.

Walk about the court passing the ball from one hand to the other.

Shooting:

1.

Individually practise from ready position, shooting the ball up and spinning the ball (use a wall if available).

2.

In pairs sitting, standing, one hand only, strong hand, weak hand, then introduce supporting hand. Emphasise the follow through –

“Wave goodbye to the ball.” Can shoot against the wall where possible.

3.

Use the shooting circuit.

4.

May be possible to use a shooting circuit as shown in the manual.

Where baskets are not available alternative targets may be used above head height.

Lesson Plans 20/02/2006

thejupps@fish.co.uk

Skill Games I

Teaching Points:

1.

Set shot steps: Children stand in front of the target and tqake set shots. Then step back a step. Introduce a target competition. (score in 30 seconds)

2.

Dribble and shoot: Work individually in pairs or groups. Practise dribbling in, stopping and shooting, use left and right side. Give a challenge. How many baskets can be scored in 30 seconds?

3.

Around the World: Pick seven spots around the basket. Children individually, in pairs or in a group take shots from each spot. They can move on after each shot or alternatively they must remain at a spot until they score before moving on. Variation: Shoot five shots from each position before moving on.

4.

Pass and Shoot: In a pair start from a point away from the basket.

Children individually, in pairs or in a group take shots from each spot. They can either move on after each shot or alternatively they must remain at a spot until they score before moving on. Variation:

Shoot 5 shots from each position before moving on.

5.

Quick Fire Shooting: Each player is given 30 seconds in which to score as many close range shots as possible. For jump shots the children must jump off the ground. Where there are not enough baskets then some improvisation will be required with targets drawn on a wall. Alternatively use the shooting circuit.

6.

Two player hot shots: One player shoots at the basket, rebounds the ball and passes to the other player. The other player then shoots, rebounds and passes. Set a 30 second challenge.

Variation: After the pass is made the player moves to a different spot to take next shot.

7.

Groove the Spot: Players choose spot then take turns in shooting five shots in a row and their partners rebound the shot for them so they have no need to move from the spot.

8.

Double Jumps: Used to reinforce the jump when shooting jump shots, the players shoot on the second jump (strictly not allowed in a game!)

9.

Jump shot from a bench: The children step ont a bench and jump and make a shot at the basket. This will give them the experience of shooting at the top of a jump.

10.

Blind shooting: make five set shots, can be from free-throw line then shoot five with eyes closed. Partner provides feedback such as

“shoot higher” or “shoot more to the right”. Change roles.

11.

HORSE: Two or more players can play. The first player shoots any kind of shot from any point on the court. If the ball goes in the basket the next player must shoot exactly the same shot from the same point. If the second player misses, he or she takes the letter

H. The game continues until players miss enough shots to spell

HORSE. The last player to miss enough shots wins.

12.

GOTCHA: Players line up with the first two players in the queue with the ball. The distance from the basket of the first player can vary according tot he ability of the players. The first player in the queue without a ball. If the player misses, they must collect the rebound and continue shooting until successful.

13.

Hot Seat: Players line up as in HORSE and take shots in turn. If they miss they take the hot seat (a chair or a certain spot). If the next player misses, they takethe hot seat and the player waiting there returns to the queue.

14.

Twenty-One Up: A game for any number and can be player individually or as a team. A player shoots from a set spot e.g. free throw line, and then collects rebound, without allowing the ball to taouch the floor and shoots again. They receive two points for a successful first shot and one point for scoring off the rebound. The first person or team to reach twenty-one is the winner. When played individually the turn finishes when a rebound is missed.

15.

Golf: In pairs, shoot from selected sports and count number of shots needed to score at each “hole”. What’s “par” for the course!

Lesson Plans 20/02/2006

thejupps@fish.co.uk

Skill Games II

Teaching Points:

Shooting Circuit

Cool-Down

1.

Overload: A number of players stand in a semi-circle around the basket, a smaller number, 2 or 3, stand close to the basket. The attackers have one ball, which can be passed around until one player is free to shoot. If a shooter misses he exchanges with a defender.

2.

Fire: 3/5 positions to shoot from, 4 to 10 players line up filling each position. One or more balls used; maximum of one ball at each position. In a given time, e.g. 1 minute, how many points can be scored? Rebound own shot, pass and follow to next position.

Alternatively have 2-3 rebounders; take turns to rebound.

3.

Two Ball: Shooting positions are marked on court, e.g. free throw, close range set shot left, set shot right (6-8 positions). Each position is given a value 1 point, 2 points etc. A pair have 1 minute to score as many points as possible by shooting baskets from the positions.

They shoot alternatively and have to move to a different position for each shot. They can pass and dribble between shots.

4.

3v3: Reward shots taken even if they miss i.e. 5 points a basket, 2 points the square, 1-point for hitting the backboard. Encourage welltaken shots after a good pass, and also rebound shots.

Station A: Shoot the ball over the up-stretched arms of standing partner to bounce into a hoop on the floor.

Station B: Shoot the ball into a target marked on the wall 2.60m above the ground.

Station C: Shoot over the up stretched arms of a standing partner to bounce the ball on a bench or two benches side by side. Partner can stand on end of bench.

Station D: Basketball rings or netball, shoot the ball from a position to the right of the basket and to the left.

Station E: Shoot the ball between two gym beams brought down to the required height, allowing the ball to pass in between.

Station F: A child, standing on a bench, to slightly one side, holds a hoop.

The children shoot through the hoop to each other.

1.

Stand in a space, feet apart. Gently slide right hand down right leg, go as far as you can slowly, straighten up and repeat with the left leg. Keep legs straight. Repeat and then shake the legs. Walk tall towards the door and queue up quietly.

Lesson Plans 20/02/2006

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