Assure Lesson Plan - Output Devices

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Lesson Plan – Assure Model
Subject:
Information Technology
Subtopic:
Output Devices
Class:
Grade 9
Age:
15 - 17 years
Duration:
120 minutes
ANALYZE LEARNERS
General Characteristics
The students participating in this lesson are in Grade 9. There are 20 students in the class; 12
males and 8 females.
It has been observed that students enjoy hands on activities, and working on the computer. They
are also more motivated to learn and participate in the Information Technology (IT) classes when
the Internet, working with productivity tools software, videos and when most types of media and
technology are used. They are generally very enthusiastic and eager to learn IT and hence there
is a high level of participation in class discussions.
Entry Competencies
Students are comfortable using computers. They have been introduced and taught to use
computers, surf the Internet and use Microsoft Office (spreadsheet, word processing and
presentation software) from Grade 7 during the Information Technology classes.
Specific Entry Competencies
Theory
Students have prior knowledge of

defining the terms computer, data, information

identifying and stating the functions of the basic parts of a computer system

identifying and stating the basic functions and characteristics of input devices
Technological
Students have prior knowledge of how to

Perform basic mouse manipulations such as point, click and drag.

Use keyboard for entering of data.

Launch a website given the URL (website address) and comfortably navigate through
web pages.

Use a browser for experimenting with activities, surfing and communicating through
social websites.

Switch between open windows and manipulate videos to review or replay.
Learning Styles
Students enjoy the practical lessons more than the theory lessons. However, it has been observed
that students are more motivated to learn the theory component of the subject Information
Technology when multimedia and technology with hands on experience is used or incorporated
into the theory lesson. They tend to show more interest when any type of multimedia is used.
The learning style of the class is distributed as follows: 50% of the class are visual learners, 25 %
are kinesthetic or hands on learners and 25% are audio learners. Therefore this lesson has been
tailored to meet their varying learning styles.
The class has twenty students therefore personal attention is provided by the teacher and each
child is able to access and work individually on a computer. This enables students to get the
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much needed hands on experience required to perform well. All students have been exposed to
the use of computers at school in IT and other subject areas and in their home environment.
STATE OBJECTIVES
Ninth Grade Students should be able to

Define the term 'output device'

Distinguish between soft copy and hard copy

Name typical output devices

Describe some of the characteristics and uses of different output devices
SELECT MEDIA, MATERIALS AND METHODS
Media and Materials



20 Computers and headphones
1 Laptop
1 Overhead Projector and Screen

Wiki Student Resource Page - http://ilearntechnology.wikispaces.com/Lesson+3++Output+Devices

Lesson notes - on Wiki Resource Page for Lesson 3

Introductory game on output devices- http://www.what2learn.com/games/play/67452

Video on output devices http://www.youtube.com/watch?v=4QwMH3kt2xw&feature=related

Printed copies of worksheet – To be completed by students while watching video on
output devices. A copy is made available on the wiki page for Lesson 3.

Output devices PowerPoint presentation - available on Wiki page for Lesson 3

Evaluation Exercises – Crossword Puzzle (on wiki page for lesson 3) and game (URL
http://www.teachict.com/gcse_computing/ocr/212_computing_hardware/output_devices/
quiz/ontarget_output.htm)
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Laptop, Overhead Projector and Screen: The teacher will use the projector and laptop to
deliver her presentation to the class on the topic Output devices. The overhead projector, screen
and laptop are all available to the teacher in the Computer Laboratory as long as she has
indicated and booked the equipment prior to the class.
Computers and headphones: Students will have access to 20 computers with Internet access in
the Computer Laboratory hence students will be able to work individually as each student will
have access to one computer. Students will use the Internet to access the Wiki Resource which
has links to all other resources (e.g. games, videos, crossword puzzle) required in the lesson.
Students will therefore also use the computer and peripherals to play online games, complete
cross word puzzles, view video presentations and download or view other lesson resources such
as lesson notes, worksheets. Each student will be provided with a headphone for use in the class
so that they can individually listen to the videos which have been placed on the wiki for this
lesson.
Method
The lesson will take place in the Computer Lab which is equipped with 20 computers with
Internet access. Therefore, each student will sit at a computer and will first be required to access
the lesson page on the Wiki Resource. Guided instruction will be provided by the Information
Technology (IT) teacher as students work on class activities. The Teacher will be responsible for
setting up of all equipment to be used in the lesson and handle any technical difficulties
encountered. The teaching methods used in this lesson include direct and guided instruction,
constructivism and discussion.
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UTILIZE MEDIA AND MATERIAL
Preview the Materials
The teacher will preview the wiki, websites, videos, games, interactive crossword puzzle for the
class activities to ensure that they are working and that all links are fully functional for use in the
lesson.
Prepare the Materials
The teacher will prepare the Resource page for the Lesson on output devices on the Wiki. The
interactive crossword puzzle, worksheet and the PowerPoint presentation will be created or
prepared by the teacher. The links to all the resources (e.g. interactive game and crossword
puzzle, videos, worksheet, PowerPoint presentation, lesson notes) for the lesson on output
devices will be placed on the wiki page. Copies of the worksheet need to be made and distributed
to each student. Before the lesson, the computers will be turned on and tested to ensure that they
are all working and that the internet is up and running. The projector and laptop will also be
checked to ensure functionality.
Prepare the Environment
The teacher will first book the equipment required- laptop and projector at least one week before
the lesson indicating the list of equipment needed, date and time of lesson to the Learning
Resource (LRC) Manager. The projector and laptop will be set up and one headphone and one
worksheet will be placed at each computer prior to the commencement of the class by the IT
teacher. The methods used for instruction are large group and individual work consequently no
alterations to the IT lab set up are necessary.
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Prepare the Learners
The students have been provided in previous lessons with an introduction to computers and the
basic operations of the various components of a computer system. They have also been
introduced to the functions and characteristics of basic input devices. They were taught these
lessons using a variety of media which includes the interactive white board (promethean), digital
stories and web quests and evaluated through PowerPoint presentations and interactive quizzes.
The teacher will now seek to provide an even more stimulating learning experience for the
students through the use of videos, online games, and interactive crossword puzzles.
At the beginning of the lesson, the teacher will greet the class, and then say “Students we are
going to continue our lessons on the Fundamentals of Computer Hardware. Today, we are going
to complete Lesson 3: Output Devices. Please launch the iLearnTechnology Wiki (
http://ilearntechnology.wikispaces.com/Lesson+3+-+Output+Devices) which we have been
using and click on Lesson 3 in the left panel.”
The teacher will then introduce the objectives for the lesson provided on the wiki page with
students and direct them to begin with Task A – playing the introductory game
(http://www.what2learn.com/games/play/67452) which will indicate how much they know about
the topic “Output devices”. The teacher will instruct students to raise their hand if they are
encountering any problems or require general assistance. Also, the teacher will instruct students
to inform her when they have completed the game. The teacher will walk around observing and
assisting students where necessary.
After all students have completed the game that is at least run through it once the teacher will
discuss their results and feelings on how much they know on the topic. Teacher will now say to
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class “Don’t worry, by the end of this class you will be able to review the game, and your scores
will be much higher. We will now complete Task B, which requires you to fill out the worksheet
provided to you on Output Devices while or after viewing the Youtube video. Feel free to view
the video, as many times as you wish, to ensure that you obtain the correct responses. Click on
play and begin”. The teacher will walk around the class observing and providing assistance
where needed.
Output Devices Worksheet
Name: _________________________________________________
Class ______________________
Answer ALL questions in the spaces provided on the worksheet.
1.
Define the term “output device”
2.
Explain the difference between hardcopy and softcopy.
3.
Name one device which produces
(A)
hardcopy output _________________________________
(B)
softcopy output ___________________________________
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4.
A _______________________________ is used to display video, text, graphics or
images from the computer to a large screen or on the wall.
5.
The output device used to produce sound out loud from a computer is a
___________________.
6.
A _________________________ is an output device used to print architectural drawings.
When students have completed the worksheet, the teacher will engage students in an open
discussion on the responses they wrote on the worksheet. Corrective feedback will thus be
provided to students through the discussions.
Following the brief discussion the teacher then says to the class “Students, we will now continue
our discussions on Output Devices through a PowerPoint presentation”. The teacher then puts on
the projector and launches the presentation. This segment of the lesson will involve direct
instruction, discussion and oral questioning.
On completion of the presentation the teacher will summarize the concepts taught, through a
brief summary looking at the main ideas on output devices. The teacher will then say “Students,
could you let me know what you have learnt in today’s lesson?” The teacher will then accept
contributions from the students in the class.
The teacher will then conduct some oral questioning. Some of the questions may include:

What is an output device?

Differentiate between softcopy and hard copy.

Give two examples of softcopy devices and two examples of hardcopy devices.
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 Explain the difference between impact printers and non-impact printers.
 Give an example of how a dot matrix printer can be useful today.
 Which output device would you used to print a car design or house plan?
 Which output device is used to show students a PowerPoint presentation?
Students will then be informed of the activities and evaluation that they will be engaged in which
includes an interactive crossword puzzle and an online game. Students will be asked to review
the first game to see if their scores have improved before completing Task D, on Lesson 3 on the
Wiki Page.
Provide the Learning Experience
The teaching strategy that will be used in this lesson is constructivism, discussion, direct and
guided instruction and problem solving. Students will be actively involved in group discussions
in the lesson. Students will also be actively engaged in watching and recording what was learnt
in a video presentation, playing online educational games, and solving an online interactive
crossword puzzle. The teacher will supervise and move around the classroom providing
assistance and feedback to students as required. Students will be able to work at their own pace
as they review or play the video as many times as they wish. They will also be able to receive
corrective and immediate feedback from the software (games and crossword puzzle) as they
interact with it.
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REQUIRE LEARNER PARTICIPATION
Large Group Activity
Students will be engaged as a group in a discussion activity with the use of a PowerPoint
presentation prepared and presented by the teacher. This activity will be based on students
actively viewing, listening, responding to questions asked by the teacher and discussing concepts
learnt.
Individual Activity
Students will work individually on activities and assessments (Task A to D on the Lesson page
on the Wiki) and will be very actively involved. They will be required to individually play
educational games, watch a video and complete a worksheet, and solve a cross word puzzle.
Each student is therefore actively involved in their own learning through these activities. These
activities create a learning environment where students are able to work at their own pace, and
where the teacher is able to show interest by walking around providing assistance to each student
and where the software will provide immediate and corrective feedback to students.
EVALUATE AND REVISE
Students will individually complete two activities for evaluation which they will interact with
through Task D on the Wiki – Lesson 3. Students will complete the interactive crossword puzzle
online and a game from the link http://www.teachict.com/gcse_computing/ocr/212_computing_hardware/output_devices/quiz/ontarget_output.htm
Immediate feedback with respect to final scores and correct responses to incorrect answers will
be provided to students by the software.
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