Lesson Plan – Assure Model Subject: Information Technology Subtopic: Output Devices Class: Grade 9 Age: 15 - 17 years Duration: 120 minutes ANALYZE LEARNERS General Characteristics The students participating in this lesson are in Grade 9. There are 20 students in the class; 12 males and 8 females. It has been observed that students enjoy hands on activities, and working on the computer. They are also more motivated to learn and participate in the Information Technology (IT) classes when the Internet, working with productivity tools software, videos and when most types of media and technology are used. They are generally very enthusiastic and eager to learn IT and hence there is a high level of participation in class discussions. Entry Competencies Students are comfortable using computers. They have been introduced and taught to use computers, surf the Internet and use Microsoft Office (spreadsheet, word processing and presentation software) from Grade 7 during the Information Technology classes. Specific Entry Competencies Theory Students have prior knowledge of defining the terms computer, data, information identifying and stating the functions of the basic parts of a computer system identifying and stating the basic functions and characteristics of input devices Technological Students have prior knowledge of how to Perform basic mouse manipulations such as point, click and drag. Use keyboard for entering of data. Launch a website given the URL (website address) and comfortably navigate through web pages. Use a browser for experimenting with activities, surfing and communicating through social websites. Switch between open windows and manipulate videos to review or replay. Learning Styles Students enjoy the practical lessons more than the theory lessons. However, it has been observed that students are more motivated to learn the theory component of the subject Information Technology when multimedia and technology with hands on experience is used or incorporated into the theory lesson. They tend to show more interest when any type of multimedia is used. The learning style of the class is distributed as follows: 50% of the class are visual learners, 25 % are kinesthetic or hands on learners and 25% are audio learners. Therefore this lesson has been tailored to meet their varying learning styles. The class has twenty students therefore personal attention is provided by the teacher and each child is able to access and work individually on a computer. This enables students to get the 1 much needed hands on experience required to perform well. All students have been exposed to the use of computers at school in IT and other subject areas and in their home environment. STATE OBJECTIVES Ninth Grade Students should be able to Define the term 'output device' Distinguish between soft copy and hard copy Name typical output devices Describe some of the characteristics and uses of different output devices SELECT MEDIA, MATERIALS AND METHODS Media and Materials 20 Computers and headphones 1 Laptop 1 Overhead Projector and Screen Wiki Student Resource Page - http://ilearntechnology.wikispaces.com/Lesson+3++Output+Devices Lesson notes - on Wiki Resource Page for Lesson 3 Introductory game on output devices- http://www.what2learn.com/games/play/67452 Video on output devices http://www.youtube.com/watch?v=4QwMH3kt2xw&feature=related Printed copies of worksheet – To be completed by students while watching video on output devices. A copy is made available on the wiki page for Lesson 3. Output devices PowerPoint presentation - available on Wiki page for Lesson 3 Evaluation Exercises – Crossword Puzzle (on wiki page for lesson 3) and game (URL http://www.teachict.com/gcse_computing/ocr/212_computing_hardware/output_devices/ quiz/ontarget_output.htm) 2 Laptop, Overhead Projector and Screen: The teacher will use the projector and laptop to deliver her presentation to the class on the topic Output devices. The overhead projector, screen and laptop are all available to the teacher in the Computer Laboratory as long as she has indicated and booked the equipment prior to the class. Computers and headphones: Students will have access to 20 computers with Internet access in the Computer Laboratory hence students will be able to work individually as each student will have access to one computer. Students will use the Internet to access the Wiki Resource which has links to all other resources (e.g. games, videos, crossword puzzle) required in the lesson. Students will therefore also use the computer and peripherals to play online games, complete cross word puzzles, view video presentations and download or view other lesson resources such as lesson notes, worksheets. Each student will be provided with a headphone for use in the class so that they can individually listen to the videos which have been placed on the wiki for this lesson. Method The lesson will take place in the Computer Lab which is equipped with 20 computers with Internet access. Therefore, each student will sit at a computer and will first be required to access the lesson page on the Wiki Resource. Guided instruction will be provided by the Information Technology (IT) teacher as students work on class activities. The Teacher will be responsible for setting up of all equipment to be used in the lesson and handle any technical difficulties encountered. The teaching methods used in this lesson include direct and guided instruction, constructivism and discussion. 3 UTILIZE MEDIA AND MATERIAL Preview the Materials The teacher will preview the wiki, websites, videos, games, interactive crossword puzzle for the class activities to ensure that they are working and that all links are fully functional for use in the lesson. Prepare the Materials The teacher will prepare the Resource page for the Lesson on output devices on the Wiki. The interactive crossword puzzle, worksheet and the PowerPoint presentation will be created or prepared by the teacher. The links to all the resources (e.g. interactive game and crossword puzzle, videos, worksheet, PowerPoint presentation, lesson notes) for the lesson on output devices will be placed on the wiki page. Copies of the worksheet need to be made and distributed to each student. Before the lesson, the computers will be turned on and tested to ensure that they are all working and that the internet is up and running. The projector and laptop will also be checked to ensure functionality. Prepare the Environment The teacher will first book the equipment required- laptop and projector at least one week before the lesson indicating the list of equipment needed, date and time of lesson to the Learning Resource (LRC) Manager. The projector and laptop will be set up and one headphone and one worksheet will be placed at each computer prior to the commencement of the class by the IT teacher. The methods used for instruction are large group and individual work consequently no alterations to the IT lab set up are necessary. 4 Prepare the Learners The students have been provided in previous lessons with an introduction to computers and the basic operations of the various components of a computer system. They have also been introduced to the functions and characteristics of basic input devices. They were taught these lessons using a variety of media which includes the interactive white board (promethean), digital stories and web quests and evaluated through PowerPoint presentations and interactive quizzes. The teacher will now seek to provide an even more stimulating learning experience for the students through the use of videos, online games, and interactive crossword puzzles. At the beginning of the lesson, the teacher will greet the class, and then say “Students we are going to continue our lessons on the Fundamentals of Computer Hardware. Today, we are going to complete Lesson 3: Output Devices. Please launch the iLearnTechnology Wiki ( http://ilearntechnology.wikispaces.com/Lesson+3+-+Output+Devices) which we have been using and click on Lesson 3 in the left panel.” The teacher will then introduce the objectives for the lesson provided on the wiki page with students and direct them to begin with Task A – playing the introductory game (http://www.what2learn.com/games/play/67452) which will indicate how much they know about the topic “Output devices”. The teacher will instruct students to raise their hand if they are encountering any problems or require general assistance. Also, the teacher will instruct students to inform her when they have completed the game. The teacher will walk around observing and assisting students where necessary. After all students have completed the game that is at least run through it once the teacher will discuss their results and feelings on how much they know on the topic. Teacher will now say to 5 class “Don’t worry, by the end of this class you will be able to review the game, and your scores will be much higher. We will now complete Task B, which requires you to fill out the worksheet provided to you on Output Devices while or after viewing the Youtube video. Feel free to view the video, as many times as you wish, to ensure that you obtain the correct responses. Click on play and begin”. The teacher will walk around the class observing and providing assistance where needed. Output Devices Worksheet Name: _________________________________________________ Class ______________________ Answer ALL questions in the spaces provided on the worksheet. 1. Define the term “output device” 2. Explain the difference between hardcopy and softcopy. 3. Name one device which produces (A) hardcopy output _________________________________ (B) softcopy output ___________________________________ 6 4. A _______________________________ is used to display video, text, graphics or images from the computer to a large screen or on the wall. 5. The output device used to produce sound out loud from a computer is a ___________________. 6. A _________________________ is an output device used to print architectural drawings. When students have completed the worksheet, the teacher will engage students in an open discussion on the responses they wrote on the worksheet. Corrective feedback will thus be provided to students through the discussions. Following the brief discussion the teacher then says to the class “Students, we will now continue our discussions on Output Devices through a PowerPoint presentation”. The teacher then puts on the projector and launches the presentation. This segment of the lesson will involve direct instruction, discussion and oral questioning. On completion of the presentation the teacher will summarize the concepts taught, through a brief summary looking at the main ideas on output devices. The teacher will then say “Students, could you let me know what you have learnt in today’s lesson?” The teacher will then accept contributions from the students in the class. The teacher will then conduct some oral questioning. Some of the questions may include: What is an output device? Differentiate between softcopy and hard copy. Give two examples of softcopy devices and two examples of hardcopy devices. 7 Explain the difference between impact printers and non-impact printers. Give an example of how a dot matrix printer can be useful today. Which output device would you used to print a car design or house plan? Which output device is used to show students a PowerPoint presentation? Students will then be informed of the activities and evaluation that they will be engaged in which includes an interactive crossword puzzle and an online game. Students will be asked to review the first game to see if their scores have improved before completing Task D, on Lesson 3 on the Wiki Page. Provide the Learning Experience The teaching strategy that will be used in this lesson is constructivism, discussion, direct and guided instruction and problem solving. Students will be actively involved in group discussions in the lesson. Students will also be actively engaged in watching and recording what was learnt in a video presentation, playing online educational games, and solving an online interactive crossword puzzle. The teacher will supervise and move around the classroom providing assistance and feedback to students as required. Students will be able to work at their own pace as they review or play the video as many times as they wish. They will also be able to receive corrective and immediate feedback from the software (games and crossword puzzle) as they interact with it. 8 REQUIRE LEARNER PARTICIPATION Large Group Activity Students will be engaged as a group in a discussion activity with the use of a PowerPoint presentation prepared and presented by the teacher. This activity will be based on students actively viewing, listening, responding to questions asked by the teacher and discussing concepts learnt. Individual Activity Students will work individually on activities and assessments (Task A to D on the Lesson page on the Wiki) and will be very actively involved. They will be required to individually play educational games, watch a video and complete a worksheet, and solve a cross word puzzle. Each student is therefore actively involved in their own learning through these activities. These activities create a learning environment where students are able to work at their own pace, and where the teacher is able to show interest by walking around providing assistance to each student and where the software will provide immediate and corrective feedback to students. EVALUATE AND REVISE Students will individually complete two activities for evaluation which they will interact with through Task D on the Wiki – Lesson 3. Students will complete the interactive crossword puzzle online and a game from the link http://www.teachict.com/gcse_computing/ocr/212_computing_hardware/output_devices/quiz/ontarget_output.htm Immediate feedback with respect to final scores and correct responses to incorrect answers will be provided to students by the software. 9