LUDUS – Report on people, organisations, companies on Serious Games collected for the Knowledge Node Project acronym: Project name: Project code: LUDUS European network for the sharing and dissemination of technologies and knowledge in the innovative field of games based learning SEE Eol/A/490/1.1/X Document Information: Document title: Date of Delivery: Work package: Work package title: Work package leader: LUDUS – Report on people, organisations, companies on Serious Games collected for the Knowledge Node 27/05/2010 WP5 Knowledge sharing and learning activities POLIMI History Chart Date 27/05/2010 Changes Initial version release Cause of change New document Implemented by BSC Authorisation No. 1 2 3 Action Partner Date Disclaimer The information in this document is subject to change without notice. All rights reserved The document is proprietary of the LUDUS consortium. No copying or distributing, in any form or by any means, is allowed without the prior written agreement of the owner of the property rights. This document reflects only the authors’ view. The SEE Programme is not liable for any use that may be made of the information contained herein. 1 Table of Contents Developers in Europe ..................................................................................................... 4 1. Playgen ................................................................................................................ 4 2. Serious Games Interactive .................................................................................. 5 3. Digital 2.0 ........................................................................................................... 6 4. Immersive Education .......................................................................................... 7 5. PIXELearning ..................................................................................................... 8 6. CrystalClearSoft .................................................................................................. 9 7. Pivec Labs ......................................................................................................... 10 8. TPLD................................................................................................................. 11 9. VSTEP .............................................................................................................. 12 10. Tygron ........................................................................................................... 13 11. TruSim........................................................................................................... 14 12. Red Redemption ............................................................................................ 15 13. Imaginary ...................................................................................................... 16 Developers outside Europe .......................................................................................... 17 1. HopeLab ............................................................................................................ 17 2. eSim Games ...................................................................................................... 18 3. LearningWare ................................................................................................... 19 4. Lucas Learning.................................................................................................. 20 5. SimuLearn ......................................................................................................... 21 6. Transmedia ........................................................................................................ 22 7. Stagecast ........................................................................................................... 23 8. BreakAway ....................................................................................................... 24 9. Games2train ...................................................................................................... 25 10. Realtime Associates ...................................................................................... 26 11. ImpactGames ................................................................................................. 27 12. Spongelab Interactive .................................................................................... 28 13. Virtual Heroes ............................................................................................... 29 14. Sealund .......................................................................................................... 30 15. Forio business simulations ............................................................................ 31 16. Digital Mill .................................................................................................... 32 Organisations and associations .................................................................................... 33 1. Association for Business Simulation and Experiential Learning ..................... 33 2. ISAGA - International Simulation & Gaming Association .............................. 34 3. ISFE - Interactive Software Federation of Europe ........................................... 35 4. Serious Games and Virtual Worlds Research Group (SGARG) ...................... 36 5. Special Interest Group for Game-based Learning in Universities and life long Learning ................................................................................................................... 37 6. Liquid Narrative Group..................................................................................... 38 7. DiGRA .............................................................................................................. 39 8. Serious Games Institute .................................................................................... 40 9. Becta ................................................................................................................. 41 10. Digital World Initiative ................................................................................. 42 11. The Education Arcade ................................................................................... 43 12. Games for Change ......................................................................................... 44 People involved in the Serious Games field ................................................................ 45 2 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. Marc Prensky .................................................................................................... 45 Simon Egenfeldt-Nielsen .................................................................................. 46 Jane McGonigal ................................................................................................ 47 Ben Sawyer ....................................................................................................... 48 Kevin Corti........................................................................................................ 49 Albert A. Angehrn ............................................................................................ 50 Bob Stone .......................................................................................................... 51 Maja Pivec ........................................................................................................ 52 David Brown ..................................................................................................... 53 David Wortley ............................................................................................... 54 Michael Meimaris ......................................................................................... 55 Per Backlund ................................................................................................. 56 Dimitris Gouscos ........................................................................................... 57 Kostas Anagnostou ........................................................................................ 58 Thomas Connolly .......................................................................................... 59 Mark Stansfield ............................................................................................. 60 Penny Standen ............................................................................................... 61 Sara de Freitas ............................................................................................... 62 Steve Benford ................................................................................................ 63 Nikos Karacapilidis ....................................................................................... 64 Constance Steinkuehler ................................................................................. 65 Daniela Romano ............................................................................................ 66 Genaro Rebolledo-Mendez ........................................................................... 67 Eliane Alhadeff ............................................................................................. 68 Katrin Becker ................................................................................................ 69 Ian Bogost ..................................................................................................... 70 3 Developers in Europe 1. Playgen URL http://playgen.com/ Short description PlayGen are a leading serious games and simulations development studio providing highly flexible technology, content and training. Specialization / Technology Adobe Flash 3D, Open Source Virtual World, Facebook Applications and Games, Mobile Technology Products Anti Money Laundering, Choices and Voices, Climate Health Impact, Data Security, FloodManager, FloodSim, Media Wars, NanoMission, Serious Policy Other notes Developers of SG Creator and SG platform which are authoring tools designed to deliver scenario based Serious Games and Simulations and output to a wide variety of delivery systems. Contact details PlayGen London 35 Kingsland Road, Shoreditch London United Kingdom E2 8AA Tel: 0800 530 0136 or +44(0)20 7749 3783 Email: contact[at]playgen.com 4 2. Serious Games Interactive URL http://www.seriousgames.dk/node/511 Short description Serious Games Interactive is an award-winning, researchbased developer of games, simulations and virtual worlds. We offer a unique blend of competences within games, learning and storytelling. Specialization / Technology 3D game engine Unity, Flash, Isometric Flash game engine Products Global Conflicts, Playing History, Trunky’s Colorful Adventure, client projects at http://www.seriousgames.dk/clientcases Other notes Their focus is neither on technology nor ideas, but on the user experience. They work with corporations, state agencies, NGOs and other organizations to meet their specific needs and deliver results through the use of digital technologies. Contact details Serious Games Interactive Griffenfeldsgade 7A, 4th floor 2200 Copenhagen N Denmark Phone (+45) 46 99 15 50 General inquiries: info[at]seriousgames.dk Press inquiries: press[at]seriousgames.dk Sales & distribution: sales[at]seriousgames.dk Product support: support[at]seriousgames.dk CEO PhD, Simon Egenfeldt Nielsen, e-mail: sen[at]seriousgames.dk, tlf: (+45) 40 10 79 69 Commercial Director PhD, Mikkel Lucas Overby, e-mail: mlo[at]seriousgames.dk, tlf: (+45) 40 24 26 12 5 3. Digital 2.0 URL http://www.digital2point0.com/ Short description Digital 2.0 are a UK serious games company providing learning solutions through digital play. Their objective is to enhance people’s capabilities and awareness through using innovative gaming technology. Specialization / Technology Neurosky™ technology Products Game Ready, NEO, Red Mist, Sherlock Holmes, The Geek Factor!, WeForest. Other notes They provide learning solutions for a number of objectives including: Training initiatives, Educational projects, Awareness raising, Marketing and Communication. Contact details 45 Great Guildford Street London SE1 0ES Tel: +44 (0)207 193 3718 Email info[at]digital2point0.com. 6 4. Immersive Education URL http://www.immersiveeducation.com/ Short description Immersive Education, founded in 1999 as a result of collaboration between Oxford University and Intel, is an award-winning specialist educational software publisher, based in Oxford, UK. Specialization / Technology 3D graphics, SCORM. Products Kar2ouche, Mediastage, Missionmaker, Krucible. Other notes All Immersive Education products have won major awards, including BETT Awards in 2004, 2005 and 2006. Contact details 3 Worton Park, Cassington, Oxfordshire, OX29 4SU Tel: 01865 886330 Fax: 01865 886331 contactus[at]imed.co.uk 7 5. PIXELearning URL http://www.pixelearning.com/ Short description PIXELearning is a world-leading provider of immersive learning simulations and 'Serious Games' for organisational learning and development, business education and marketing communications. Specialization / Technology LearningBeans®, Flash/Flex and ASP.net platform. Products Call Centre Coach, The Sales Game, The Business Game, The Enterprise Game, The Finance GameCustom solutions (http://www.pixelearning.com/customsolutions.htm) Other notes White papers and presentations available at http://www.pixelearning.com/serious_gameswhite_papers.htm. Contact details PIXELearning Limited, The Serious Games Institute, Unit 6, Coventry Innovation Village, Coventry University Technology Park, Cheetah Road, Coventry, CV1 2TL Tel: +44 (0) 24 7623 6971 Fax: +44 (0) 24 7623 6024 info[at]pixelearning.com enquiries[at]pixelearning.com 8 6. CrystalClearSoft URL http://www.crystalclearsoft.gr Short description CrystalClearSoft was founded in 2005 by a group of teachers and technologists who recognized the benefits new technology can bring to both teachers and learners of all ages. A significant number of educators and new media experts has since joined the team, making CrystalClearSoft a place where methodology and technology research never stop. Specialization / Technology Desktop & Web-based software, Interactive whiteboard software, SCORM-compliant e-learning content. Products ABC Crosswords, NetPolis, Fairyland 3, Kindergarten (Greek), e-learning – ΑΒΕΚΤ, World Wonders 2. Other notes The company has experienced steady growth since its inception, currently employing a team of experienced multimedia experts who combine such diverse specializations as graphical user interface design, animation, visual and audio effect creation and implementation, heavyduty coding and application testing and quality control. This team is assisted by a group of academics specializing in new media educational applications, particularly in instructional design and storyboarding. At the same time, a team of business developers constantly researches and analyzes the market’s needs in electronic educational content, and advises the company’s partners on issues of product placement and promotion, aiming to ensure swift and satisfying return-on-investment from CrystalClearSoft services. Contact details 44-46 katehaki Ave. PC: 11525, Αthens Greece Τ: 0030 210 6746200 - 0030 2106746209 E. info[at]crystalclearsoft.gr 9 7. Pivec Labs URL http://www.piveclabs.com/ Short description Company that specializes in Game-Based Learning, providing products and resources to academia and industry. Specialization / Technology Success Factor Estimation, Player Experience Testing, Target Market Optimization, Gameflow Improvement, EyeTracking Analysis. Products Company is in beta stages of completing an online multiuser role-play platform “The Training Room”. Other notes “The Training Room” offers an environment where trainers can define there own on-line role playing scenarios and provide the opportunity for learners to apply factual knowledge and to gain experience through the digital world. Trainers can define new games or adopt and modify sample games without any programming skills. Contact details http://www.piveclabs.com/?page_id=3 10 8. TPLD URL http://www.tpld.net/ Short description TPLD is active in the emerging Serious Games market. They are focused on delivering Game-Based Learning (GBL) solutions and technologies to aid organisations in their drive for competitive advantage. Software products and industry solutions help customers and partners create an effective, experiential and high-impact approach to professional and personal development. Specialization / Technology N/A Products Infiniteams, Eduteams, The Winning Game. Also, TPLD has two types of product templates: Business Simulator and Team Games Framework. Other notes 7 years experience in the Serious Games market, working with a wide variety of partners across many industry sectors to create effective learning solutions. Contact details TPLD, Ltd. Faraday Business Centre 34 Faraday Street Dundee Scotland DD2 3QQ Switchboard: +44 (0)1382 836 833 Fax: +44 (0)1382 000 051 General Information: info[at]tpld.net Sales & Marketing: sales[at]tpld.net Help & Support: support[at]tpld.net 11 9. VSTEP URL http://www.vstep.nl/ Short description VSTEP is the leading European developer of simulators and virtual training software. Specialization / Technology 3D technology from the computer gaming industry. Products RescueSim, Nautis, Ship Simulator Game. Other notes Since its founding in 2002, VSTEP has successfully completed numerous training applications for industry clients and governmental organisations worldwide. VSTEP also develops entertainment computer games for consumers, including the award-winning Ship Simulator Series, which has sold over 500,000 copies in 7 languages and 20 countries since its launch in mid 2006. Contact details STEP B.V. Weena 598 3012 CN Rotterdam The Netherlands Tel. +31 (0)10 - 201 4520 Fax. +31 (0)10 - 201 4522 12 10. Tygron URL http://www.tygron.nl/ Short description Tygron Serious Gaming BV specializes in bringing real-life complex management challenges, which have multiple actors with unique tasks and different interests, into a ‘multiplayer serious game’, making use of modern game technology. Specialization / Technology Water management web based games. Products SimPort, Depopulation Game, Watergame Tiel, Watergame Haaglanden, Waterverdeler, Drinkwatergame. Other notes Tygron was founded in 2005. Creating and deploying a new generation of serious games for companies and the higher (management-) education market. Partnerships with, among others, the Delft University of Technology have enabled the company to do much research and development. Contact details Tygron Serious Gaming BV Saturnusstraat 60 2516 AH The Hague The Netherlands Phone: +31 (0)15 7112738 Email: info[at]tygron.nl 13 11. TruSim URL http://www.trusim.com/ Short description TruSim creates effective, immersive and engaging training games designed to be accessible and easy to use as well as being stimulating and challenging. Specialization / Technology High quality 3D games techniques and technologies. Games can be used on any platform – PC, handheld device or console. Products Patient Rescue, Triage Trainer, Interactive Trauma Trainer. Other notes TruSim is a division of Blitz Games Studios (http://www.blitzgamesstudios.com/). Contact details TruSim Regent Square House The Parade Leamington Spa Warwickshire CV32 4NL Telephone +44 1926 880000 E-mail info[at]TruSim.com 14 12. Red Redemption URL http://red-redemption.com/ Short description Red Redemption are an award-winning independent developer of socially positive commercial entertainment games based in Oxford partnered with Oxford University Consulting. Specialization / Technology Web based games about climate change. Products Fate Of The World, Climate Challenge, Operation: Climate Control, Trouble Shooter!, Steel Law Online. Other notes Awards won include a Smart Innovation Award, Best European Green IT award and a Climate Challenge award. Red Redemption were recognised as global leaders in the field of games and were nominated as World Economic Forum Technology Pioneer candidates in 2009. Contact details Red Redemption Towers 154 Oxford Road Oxford OX4 2EB Tel: +44 (0) 1865 596 160 Email: innovate[at]red-redemption.com 15 13. Imaginary URL http://www.i-maginary.it/ Short description Imaginary realises technological applications to share company knowledge interactively. These solutions permit both the collection and processing of information, as well as the creation, exchange and development of knowledge via simulations, games and other effective and innovative approaches. Specialization / Technology To realise its Serious Games, imaginary uses a proprietary platform which can create four types of game depending on customer needs. Products 360ο, iCLIP, Clix, Lecturnity, Olive, Corso alfabetizzazione informatica. Other notes N/A Contact details Via Mauro Macchi, 52 - 20124 Milan - Italy Tel: +39 02 89458576 - Fax +39 02 89458695 Skype: i-maginary.it info[at]i-maginary.it 16 Developers outside Europe 1. HopeLab URL http://www.hopelab.org/ Short description HopeLab is a nonprofit organization that combines rigorous research with innovative solutions to improve the health and quality of life of young people with chronic illness. Specialization / Technology HopeLab works to address diseases in which there is significant unmet need among young people (Cancer, Obesity, Sickle cell disease, Autism, Major depressive disorder). Products gDitty, Re-Mission, Ruckus Nation, Target: Cancer, Research & Distribution. Other notes HopeLab introduced its first product Re-Mission™, a video game for young people with cancer, in April 2006. Prior to the release of Re-Mission, HopeLab completed the ReMission Outcomes Study, a large-scale randomized, controlled research trial to evaluate the efficacy of the game. Findings from this research were published in the August 2008 edition of the medical journal Pediatrics. HopeLab provides Re-Mission free of charge to young people with cancer. Contact details 1991 Broadway Street, Suite 136 Redwood City, CA 94063-1957 Phone: (650) 569-5900 Fax: (650) 569-5901 communications[at]hopelab.org 17 2. eSim Games URL http://www.esimgames.com/ Short description eSim Games develops software to simulate tactical-level armored combat on the PC. They provide affordable solutions for both military training and consumer entertainment in the form of off-the-shelf as well as customized software. Specialization / Technology N/A Products Steel Beasts Pro, Steel Beasts 2, SB Legacy. Other notes The company offers downloads at http://www.esimgames.com/Downloads.htm. Contact details N/A 18 3. LearningWare URL http://www.learningware.com/ Short description LearningWare are pioneers of game show software for the training industry. Their products have been proven to engage audiences, motivate trainees and increase content comprehension and retention. Specialization / Technology Quiz-like training games. Products Gameshow Pro, Allplay web, Allplay classroom, QuizPoint Other notes Over 15 years of experience in the training and education industry. In use in over 50,000 corporate, government and educational classrooms worldwide. Contact details 250 Marquette Ave. Suite 1375 Minneapolis, MN 55401 e-mail: info[at]learningware.com Toll-Free: (800) 457-5661 Local: (612)-904-6878 Fax: (612) 904-1781 19 4. Lucas Learning URL http://www.lucaslearning.com/ Short description Lucas Learning® was founded by George Lucas to provide K-12 classrooms technology-based instructional materials that make learning challenging, engaging and fun. Specialization / Technology Learning games evolving around the Star Wars theme. Products Star Wars® Yoda's Challenge™ Activity Center, Star Wars® Math: Jabba's Game Galaxy™, Star Wars®: The Gungan Frontier™, Star Wars®: DroidWorks®, Star Wars® Pit Droids®. Other notes For 16 years, George Lucas has made a personal commitment to the convergence of education and technology. He is dedicated to developing products that demonstrate how technology can channel the excitement and ideas that grow from a natural desire to learn. Contact details Lucas Learning, Ltd. P.O. Box 10667 San Rafael, CA 94912 20 5. SimuLearn URL http://www.simulearn.net/ Short description SimuLearn was started because a small group of founders recognized that the needs to drive down costs and accessibility of training was being met with training that was less efficacious. Specialization / Technology Virtual Role-Play Simulation. Products vLeader 2007. Other notes A group of over 50 individuals designed, programmed, adjusted and supported this project from the infancy of a concept to the leadership simulator final product. Contact details SimuLearn Inc 488 Main Avenue Norwalk Connecticut 06851 USA 203-847-6660 sales[at]simulearn.net 21 6. Transmedia URL http://www.objection.com/company.html Short description For over 30 years, TransMedia and its predecessor have been providing superior educational products. Specialization / Technology Legal education programs. Products The Objection! Series, Classic Objection!, Civil Objection! Autoneg, Expert Witness!, Other notes In 1992, the California Bar Association became the first state to certify TransMedia's computer game Objection! for California’s new mandatory continuing legal education program. TransMedia's computerized trial simulations (games) qualify for Mandatory Contiuing Legal Education Credit (MCLE) and Continuing Legal Education Credit (CLE) in most every US state that permits home study. Contact details Phone: (800) 832-4980 Fax: (310) 246-9900 22 7. Stagecast URL http://www.stagecast.com/ Short description The mission of Stagecast Software is to enable people of all ages to create and learn from simulations. Specialization / Technology Stagecast has developed a platform for quick and intuitive creation of deeply interactive simulations, that include models, games, stories, and lessons. Products Stagecast Creator™, The Stagecast Creator Professional Suite™. Other notes Stagecast Creator has received many industry awards. Contact details Stagecast Software, Inc. 1325 Howard Avenue #705 Burlingame, CA 94010-4212 Telephone: 1-650-599-0399 Fax: 1-650-599-0355 Email: info[at]stagecast.com 23 8. BreakAway URL http://www.breakawayltd.com/ Short description BreakAway, Ltd. is a leading developer of entertainment games and game-based technology products. They create entertainment experiences that enable people to master skills and concepts in virtual worlds, and transfer this expertise to develop tools that provide game-based solutions for real world problems. Specialization / Technology mōsbē™ - Desktop Development Studio Built from Game Technology Products 24 Blue, Entropy Based Warfare, Incident Commander™, Code Orange™, Dental Implant Training Simulation, A Force More Powerful™, Virtual Training Bank. Other notes Founded in 1998 in Hunt Valley, MD, BreakAway has nearly ten years of experience in serving dual markets. Contact details Hunt Valley, MD 10150 York Road, Suite 250 Hunt Valley, MD 21030 Telephone: 410.683.1702 Fax: 410.316.9228 24 9. Games2train URL http://www.games2train.com/ Short description Games2train's mission is to provide a more effective solution to training, marketing, and communication by bringing the engagement of videogames and computer games to as many learning processes and markets as possible, in order to "make the boring fun." Specialization / Technology The range of game interfaces runs from Solitaire, to board games, to arcade-style games, to TV quiz games, to fastmoving 3D videogames. Products http://www.games2train.com/site/html/index2.html Other notes Games2train's customers are American Express, Bank of America, Charles Schwab, Estee Lauder, IBM, JP Morgan Chase, Nokia, Pfizer, the US Department of Defense, and the Florida and Los Angeles Virtual Schools. Contact details Marc Prensky, CEO and Founder games2train 400 Chambers St PHD New York, NY 10282 T.: 917.826.6965 E-mail: marc[at]games2train.com 25 10. Realtime Associates URL http://www.rtassoc.com/ Short description With over 85 commercial titles published over the last 15 years, Realtime Associates is one of the longest established independent video game studios in operation today. Specialization / Technology Realtime Associates has developed products for the Sony Playstation, Nintendo 64, Sega Saturn, Super Nintendo, Sega Genesis, NEC TurboGraphics, Sega Pico, Nintendo Game Boy, Game Boy Color, and the original Nintendo Entertainment System, as well as PC and Macintosh platforms. Currently, Realtime also supports LeapFrog’s LeapPad system. Products Re-Mission, Cool School: Where Peace Rules, Ace's Adventure, ELECT BiLAT, JFETS, C3IT. Other notes Founded in 1986, Realtime Associates is one of the longest standing independent interactive entertainment development studios in operation today. Having released over 85 titles since its inception, Realtime Associates has the longevity and stability to insure, reliable, professional console video game production. Contact details David Warhol President, Realtime Associates, Inc. 2101 Rosecrans Avenue, Suite 6250 El Segundo, CA 90245 310-414-8555 x103 davew[at]rtassoc.com 26 11. ImpactGames URL http://www.impactgames.com/ Short description ImpactGames is a pioneer in creating compelling interactive experiences around current events. Their aim is to partner with and enable organizations to change the way people consume information and understand the world around them. Specialization / Technology Social impact related games. Products Play the news, Peacemaker. Other notes PeaceMaker was selected as a finalist in the prestigious contest INDEX: Design to Improve Life. Contact details 2004 E Carson St. Pittsburgh, PA 15203 USA phone: (412) 353-0648 fax: (412) 353-002 27 12. Spongelab Interactive URL http://www.spongelab.com Short description Founded in 2007, Spongelab Interactive is advancing the integration of cutting edge technologies for teaching and learning purposes. Specialization / Technology 3D environments and game-based learning, integrated with intelligent feedback, and asset-integrated assessment. Expertise in scientific content and educational methods. Products GENOMICS DIGITAL LAB™, TRANSCRIPTION HERO, CELLSCAPE EXPLORER™. Other notes Their mission is to educate students in the sciences by building content-rich immersive teaching tools designed around discovery-based learning that are accessible to educators and learners at school, at home and in the general public. Contact details Spongelab Interactive 590 King Street West, Suite 201 Toronto, Ontario, M5V 1M3, Canada t: 416.703.9753 f: 416.703.5733 28 13. Virtual Heroes URL http://www.virtualheroes.com/ Short description Virtual Heroes creates simulations for learning, serious games and virtual worlds for the healthcare, federal systems and commercial markets. Specialization / Technology Game design, development and consulting, Custom content development (modeling, animation, cinematics, level building), User Interface (UI) design. Products America's Army, HumanSim. Other notes Jerry Heneghan is the Managing Director of the Virtual Heroes Division of Applied Research Associates. Prior to founding Virtual Heroes in 2004, Heneghan was a program manager in the Technology Assisted Learning Division of the Research Triangle Institute (RTI) where he focused on the application of game technologies for healthcare training and education. Contact details Applied Research Associates Virtual Heroes Division 8537 Six Forks Rd, Suite 600 Raleigh, N.C. USA 27615 29 14. Sealund URL http://www.sealund.com/ Short description Since 1985, Sealund's vision is to provide custom eLearning, Simulations and Serious Games that successfully meet client's goals and objectives. Specialization / Technology Sealund's software tool is so easy to use that you can create and deploy online games in minutes. Currently, several different Serious Games Engines are available through Sealund: Inquiry™ - A 2D Serious Games Engine, Single Player, AssessAll™ - A 2D Serious Games Engine, Single Player, Racetrack™ - A 3D Serious Games Engine, Single Player. Products Custom games: http://www.sealund.com/sgcustom.php Off the shelf games: http://www.sealund.com/offshelf.php Other notes Sealund has received numerous awards related to the field of training, learning and business management. Contact details Sealund & Associates Corporation Castille at Carillon 450 Carillon Parkway Suite 100 St. Petersburg, FL 33716 (800) 434-8000 (P) (727) 572-1800 (P) sales[at]sealund.com 30 15. Forio business simulations URL http://forio.com/ Short description Forio builds custom simulations and sells simulation development software to businesses, universities, and government agencies around the world. Specialization / Technology Simulation software. Products Everest leadership and teamwork, Innovation and technology strategy, Root beer game supply chain, Boom & bust project launch, Service quality, Universal rental car pricing, Brand management, Harvard project management simulation. Other notes Drag & drop Interface Designer lets clients focus on building simulations instead of wasting time on the Interface. Contact details 333 Bryant Street, Suite 370 San Francisco, CA 94107 Telephone: +1 (415) 440-7500 Fax: +1 (415) 354-3457 31 16. Digital Mill URL http://www.dmill.com/ Short description Digitalmill is a consulting and development firm based in the greater Portland, Maine, area. They focus on efforts that take advantage of modern-day videogame design, technologies, and related resources in innovative ways. Specialization / Technology Digitalmill creates games. One third to half our work over the last five years has been the creation of game designs, prototypes, and fully released games in the serious games field including projects for training, productivity, advertising, education, and health. Products Games for Health Project, Project:Connect, eleMenta, Cisco Binary Game, Virtual U. Other notes They advise clients inside and outside of the videogame industry. Current primary areas of activity include: Serious Games, Emerging Markets in Videogames, Game Science, Studies, and Culture, Advergaming and Marketing with Games, Videogame Innovation for Entertainment and Nonentertainment Applications. Contact details General Phone: +1.207.773.3700 General Email: staff[at]dmill.com General Postal Address: P.O. Box 17575 Portland, ME 04101 32 Organisations and associations 1. Association for Business Simulation and Experiential Learning URL http://absel2011.wordpress.com/ Short description The Association for Business Simulation and Experiential Exercises (ABSEL) is an organization for academics and professionals developing and promoting innovative and effective methods for teaching and developing business. Specialization / Focus Both novices and experts in the design, use and research of simulations, games, and experiential techniques are welcome. Members meet at ABSEL’s annual conference to exchange information and network with colleagues working in related areas. ABSEL is both interdisciplinary and global in scope, with ties to many other organizations interested in experiential learning. Other notes Contact details The main goals of ABSEL are: to enhance the development and application of business simulations and experiential methodologies to encourage a wider use of simulations and experiential methodologies, particularly in effective business education to augment techniques used for the assessment of education and the development of learning theory to facilitate communication on a global scale among specialists designing and using business simulations and experiential methodologies. President Mick Fekula The Citadel School of Business Administration 171 Moultrie Street Charleston, SC 29409 843-953-4994(o)/ 706-513-9040(c) mick.fekula[at]citadel.edu 33 2. ISAGA - International Simulation & Gaming Association URL http://www.isaga.info/ Short description ISAGA is an international organization for scientists and practitioners developing and using simulation, gaming and related methodologies. Specialization / Focus N/A Other notes SAGA co-operates with a number of affiliated regional gaming & simulation associations, represented in its Steering Committee. Contact details info[at]isaga.info. 34 3. ISFE - Interactive Software Federation of Europe URL http://www.isfeeu.org/index.php?PHPSESSID=c4gntk399tqr8avfacg07rf3f4&ali as=about-isfe Short description ISFE (the Interactive Software Federation of Europe) was established in 1998 to represent the interests of the interactive software sector visà-vis the EU and international institutions. Specializati on / Focus ISFE represents the interest of its membership to the main stakeholders, be they EU institutions, international organizations, academics, or the general public. This objective is pursued through a variety of actions, one on one meetings, conferences, sponsorship, etc. Other notes Initially founded by the national interactive software trade associations in the UK, France, Germany and the Netherlands, ISFE was enlarged in January 2002 to include any company representing the industry within the 27 Member States plus Norway, Iceland, Switzerland and Liechtenstein. Thirteen major publishers of interactive software and thirteen interactive software trade associations throughout Europe have joined ISFE. Contact details ISFE Interactive Software Federation of Europe 15 rue Guimard B-1040 Brussels Managing Director: Simon Little Direct Line: +32 2 513 57 77 Secretariat: Martine Vandamme Direct Line: +32 2 513 88 16 Fax: +32 2 502 74 62 For general inquiries, please email info[at]isfe.eu 35 4. Serious Games and Virtual Worlds Research Group (SGARG) URL http://www.coventry.ac.uk/researchnet/d/440 Short description The SGARG works along side Coventry University's Serious Games Institute and aims to promote serious games research, development, deployment and evaluation within the University. It was established in June 2007. Specialization / Focus The main objectives of the SGARG are: To carry out serious games research, development, deployment and evaluation, especially within Higher Education (in general) and the University's teaching and learning (in particular) To increase capacity in serious games research, development, deployment and evaluation within the University, mainly through a Serious Games Special Interest Group To provide case studies of good practice and proof on concept of the deployment of serious games within teaching and learning at the University To coordinate serious games activities in the University To collaborate internally and externally with other individuals and groups To provide information on the area of serious games for members of staff at the University To assist the University in developing policy on serious games deployment within its own teaching Other notes N/A Contact details http://www.coventry.ac.uk/researchnet/d/444 36 5. Special Interest Group for Game-based Learning in Universities and life long Learning URL http://www.sig-glue.net/ Short description This group aims to promote more and better use of better learning games. Specialization / Focus Mission is ... to convince non-users of games of their educational value to encourage and support game developers in the creation of better educational games > to make educators aware of how to use games more effectively in education Other notes The SIG-GLUE project started on the 15th of March 2004, under the financial support of the EC eLearning initiative (Agreement No: 2003-4704/001-001 EDU ELEARN). The main interest of the project is to establish more and better use of better learning games. Contact details contact[at]sig-glue.net Dr. Maja Pivec FH JOANNEUM Gesellschaft mbH Department of Information Design Alte Poststrasse 152/ A-8020 Graz / Austria phone: +43 316 5453 8623 Fax: +43 316 5453 8601 http://www.fh-joanneum.at/ind/ 37 6. Liquid Narrative Group URL http://liquidnarrative.csc.ncsu.edu/ Short description The Liquid Narrative research group at North Carolina State University's Computer Science Department works in the area of procedural content generation -- the creation of content for interactive games and other virtual environments -- that uses models of narrative to build stories and tell them automatically. Specialization / Focus Techniques from Artificial Intelligence, Computer Game Design and Development, Narrative Theory, HumanComputer Interaction, Cognitive Psychology, Cinematography and other fields to model narrative aspects of human interaction with computer systems. Other notes N/A Contact details Due to a recent breach in security protocols, the Liquid Narrative web site is currently undergoing significant reconstruction and some pages are temporarily unavailable. Info at http://liquidnarrative.csc.ncsu.edu/ 38 7. DiGRA URL http://www.digra.org/ Short description DiGRA is the association for academics and professionals who research digital games and associated phenomena. Specialization / Focus It encourages high-quality research on games, and promotes collaboration and dissemination of work by its members Other notes N/A Contact details http://www.digra.org/contact-info 39 8. Serious Games Institute URL http://www.seriousgamesinstitute.co.uk/ Short description The Institute provides a close interface between high-level applied academic research at Coventry University and leading edge technology companies in the field of gamebased learning. Specialization / Focus The SGI will have a particular focus on 3D collaborative multi-user environments and other games development platforms which can be harnessed for non-entertainment purposes. Other notes N/A Contact details Serious Games Institute (SGI) Coventry Innovation Village Coventry University Technology Park Cheetah Road Coventry West Midlands CV1 2TL United Kingdom t: 024 7615 8201 f: 024 7615 8201 e: rsgi[at]cad.coventry.ac.uk 40 9. Becta URL http://www.becta.org.uk/ Short description Becta is the UK government agency leading the national drive to ensure the effective and innovative use of technology throughout learning. Specialization / Focus N/A Other notes The UK Government have announced a package of public sector savings which includes the planned closure of Becta. Contact details Postal address Becta Millburn Hill Road Science Park Coventry CV4 7JJ Telephone: 024 7641 6994 General enquiries Telephone: 0800 877 8777 Email: customerservices[at]becta.org.uk 41 10. Digital World Initiative URL http://www.digiplay.org.uk/ Short description The Digital World Initiative is a research collective specializing in consumer research in the areas of digital games, adoption of technologies, online well-being and intellectual property crime. Specialization / Focus It undertakes commercial and academic research as well as providing online information services to the research community. Other notes They claim that the Digital World games research bibliography is the largest database of academic and research articles on game freely available on the web. Contact details http://www.digiplay.org.uk/about.htm# 42 11. The Education Arcade URL http://www.educationarcade.org/ Short description The Education Arcade explores games that promote learning through authentic and engaging play. Specialization / Focus TEA’s research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigorously address the educational needs of players. Other notes The Education Arcade was established by leading scholars of digital games and education. Researchers at MIT explored key issues in the use of a wide variety of media in teaching and learning through the Games-to-Teach Project, a Microsoft-funded initiative with MIT Comparative Media Studies that ran between 2001 and 2003. The project resulted in a suite of conceptual frameworks designed to support learning across math, science, engineering, and humanities curricula. Working with top game designers from industry and with faculty across MIT's five schools, researchers produced 15 game concepts with supporting pedagogy that showed how advanced math, science and humanities content could be uniquely blended with state-ofthe-art game play. Contact details N/A 43 12. Games for Change URL http://www.gamesforchange.org/ Short description Games for Change (G4C) is a non-profit which seeks to harness the extraordinary power of video games to address the most pressing issues of our day, including poverty, education, human rights, global conflict and climate change. Specialization / Focus Other notes G4C acts as a voice for the transformative power of games, bringing together organizations and individuals from the nonprofit sector, government, journalism, academia, industry and the arts, to grow the sector and provide a platform for the exchange of ideas and resources. Games for Change is a New York-based, 501(c)3, nonprofit corporation. Contact details Games for Change 666 Broadway, Suite 825 New York, NY 10012 212-228-7855 (voice) 212-228-6177 (fax) Contact[at]Gamesforchange.org 44 People involved in the Serious Games field 1. Marc Prensky URL http://www.marcprensky.com/ Short description Marc Prensky is an internationally acclaimed speaker, writer, consultant, and designer in the critical areas of education and learning. He is the author of Digital GameBased Learning (McGraw-Hill, 2001),and Don't Bother Me Mom -- I'm Learning (Paragon House 2005), the founder and CEO of Games2train (whose clients include IBM, Nokia, Pfizer, the US Department of Defense and the LA and Florida Virtual Schools) and creator of the sites www.dodgamecommunity.com and www.socialimpactgames.com. Specialization Marc has created over 50 software games for learning, including the world's first fast-action videogame-based training tools and world-wide, multi-player, multi-team online competitions. He has also taught at all levels. Affiliation / organisation N/A Other notes Marc has been featured in articles in The New York Times and The Wall Street Journal, has appeared on CNN, MSNBC, PBS, and the BBC, and was named as one of training's top 10 "visionaries" by Training magazine. He holds graduate degrees from Yale (Teaching) and Harvard (MBA). Contact details Marc Prensky games2train +1 917-826-6965 marc[at]games2train.com 45 2. Simon Egenfeldt-Nielsen URL http://egenfeldt.eu/blog/ http://www.egenfeldt.eu/public.htm Short description Simon Egenfeldt-Nielsen (PhD, Psychologist) is CEO of Serious Games interactive for the last three years with a strong research background. Specialization He did a PhD on the educational use of computer games and after that led a 2 years long research project within the same field. He has studied, researched and worked with computer games for more than 10 years. Affiliation / organistaion IT University of Copenhagen Serious Games Interactive Other notes He has served on the Digital Game Research Association Board for 3 years, co-founded Game-research.com and authored four books on video games and learning. He has written several reports within the serious games space and regularly reviews research projects and business proposals from as varied places as Norway, Canada, United States and Singapore. Contact details Simon Egenfeldt-Nielsen (PhD, MA Psychology) CEO of Serious Games Interactive Assistant professor at IT University of Copenhagen Mobile: +45 4010 7969 Email: simon[at]egenfeldt.eu 46 3. Jane McGonigal URL http://www.avantgame.com/ Short description Jane McGonigal is a game designer, a games researcher, a future forecaster. Specialization MIT Technology Review named her one of the top 35 innovators changing the world through technology, for her role in pioneering the field of alternate reality gaming. She has created and deployed games and missions in more than 30 countries on six continents. She is a leader in the field of "happiness hacking", a term she coined to describe the application of positive psychology to the design and development of new technologies. Affiliation / organisation N/A Other notes Harvard Business Review called her theory of "alternate reality business" one of the "Top 20 Breakthrough Ideas of 2008", and BrandWeek called her game The Lost Ring the #1 Bright Idea of 2008. Contact details jane[at]avantgame.com 47 4. Ben Sawyer URL http://www.dmill.com/team.php Short description As co-founder of Digitalmill, Ben Sawyer is in charge of strategy, technology, and business development and is the producer of Virtual U, a million dollar plus foundation funded project to build a university management simulator. Specialization He is author of two books on gaming for Coriolis Group Books and is developing a book on simulations with Paraglyph Press. He has published several research reports on the games industry for DFC Intelligence. Affiliation / organisation Digital Mill Other notes Ben is also the author of Serious Games: Improving Public Policy through Game-Based Learning and Simulation Whitepaper for the Woodrow Wilson InternationalCenter for Scholars (wwics.si.edu) and was a contributor to Game Developer Magazine. Contact details Ben Sawyer bsawyer[at]dmill.com AIM: BENSAWYER SKYPE: BEN-SAWYER GOOGLE VOICE: +1 207 518 8065 48 5. Kevin Corti URL http://www.kevincorti.com/ Short description Kevin Corti co-founded the UK-based PIXELearning, a games-based eLearning tools developer, in 2002. Kevin is an innovator and product evangelist who has been delivering bespoke eLearning development projects for clients in a variety of industry sectors since 1998 and which include universities, colleges, museums, business support agencies, TV and radio. Specialization He has previous experience of running small eLearning studios and has also been employed as a Senior eLearning Producer for Einstein Group Plc, a digital TV company, to establish a bespoke eLearning solutions division. In addition to carrying out external projects he also project managed the development of several corporate web projects. Affiliation / organisation PixeLearning. Other notes Kevin has undertaken post-graduate research into the eLearning development process, holds a B.Sc in Disaster Management and has seven years of previous experience in building services engineering. Contact details Email: kevincorti[at]yahoo.co.uk Yahoo IM: kevincorti Linked www.linkedin.com/in/kevincorti 49 6. Albert A. Angehrn URL Short description Director of CALT, Professor of Information Systems and Entrepreneurship, Albert Angehrn is Swiss, grew up in Italy, and spends most of his time in France. He holds a doctoral degree in mathematics and is currently Professor of Information Technology at INSEAD where he has been on the faculty since 1989. He also directs INSEAD’s Center for Advanced Learning Technologies, CALT. Specializatio n One of his passions is the design of games and simulations, as he strongly believes in Learning-by-Doing. His current focus is on games that provide rich learning experiences by allowing users to interact with realistically-behaving virtual characters, operating within realistic contexts and situations — typically in an organization, but also in other specific environments, such as social or multi-cultural contexts (as described in the brief article: "Learning-by-Playing: Bridging the Knowing-Doing Gap in Urban Communities." Affiliation / organisation INSEAD Other notes His recent focus has been on modeling collaboration dynamics and designing new simulations (codename: L2C – Learning to Collaborate) that show how difficult it is to help people engage in productive collaborations, particularly if they are in highly diverse, geographically distributed groups, and also engaged in complex processes as innovation. Contact details http://www.insead.edu/facultyresearch/faculty/personal/aangehrn/inde x.cfm 50 7. Bob Stone URL http://www.eece.bham.ac.uk/Default.aspx?tabid=154 Short description Prof Eur.Erg. Bob Stone, Chair in Interactive Multimedia Systems, Director, Human Interface Technologies Team. Specialization Human-Centred Design and Methodologies (Task Analysis), Virtual/Synthetic Environments, Serious Games, Human Factors Issues in Advanced Training Systems for Defence, Medicine and Surgery. Virtual Heritage. Uninhabited Vehicles. Affiliation / organisation The University of Birmingham Other notes Co-Founder – UK Serious Games Alliance Contact details The University of Birmingham School of Engineering Electronic, Electrical and Computer Engineering Edgbaston Birmingham B15 2TT UK Tel: (+44) (0) 121 414 7395 Mobile: (+44) (0)7740 858901 Fax: (+44) (0) 121 414 4291 Email: R.J.Stone[at]bham.ac.uk Personal Page: http://hometown.aol.co.uk/profbobstone/myhomepage/aboutme.html 51 8. Maja Pivec URL http://www.majapivec.com/ Short description Maja Pivec, Ph.D, is professor of Game Based Learning and Learning with Multimedia at the University of Applied Sciences FH JOANNEUM in Graz, Austria. Specialization She is co-ordinator, scientific leader or partner in several EU or national founded projects. She is editor and co-editor of three book publications in the area of innovative learning approaches. She is guest editor of British Journal of Educational Technology, Special issue on learning from games, May 2007. She was hosting European Conference on Game-Based Learning in 2009. Her research work is published and presented at more than 90 international conferences and publications. Affiliation / organisation FH JOANNEUM , University of Applied Sciences, Graz, Austria. Other notes Maja is currently the co-ordinator of the Engage Learning EC funded Project for the dissemination of GBL resources and project outputs (www.engagelearning.eu). She is also a project partner of the Imagine Project (www.imaginegames.eu), a project aimed at influencing policy makers’ perceptions and actions to support a marked increase in piloting and mainstreaming of GBL. Contact details Information Design FH JOANNEUM University of Applied Sciences Alte Poststrasse 152 8020 Graz Austria Phone +43 316 5453 8623 Fax +43 316 5453 8601 maja.pivec[at]fh-joanneum.at 52 9. David Brown URL http://www.ntu.ac.uk/apps/Profiles/58676-19/Professor_David_Brown.aspx Short description David J. Brown is Professor in Interactive Systems for Social Inclusion at Nottingham Trent University. He is International Project Coordinator for two EU Leonardo da Vinci projects to develop GBL approaches to develop vocational skills in people with learning disabilities and sensory impairments. Specialization David is responsible for the research strategy development for Nottingham Trent’s new Centre for Contemporary Play creating a world-class centre of excellence, forwarding the understanding and appreciation of computer and videogames by conducting and promoting dynamic, innovative and interdisciplinary research, and .developing new strategies for the embedding of informal learning into the everyday. Affiliation / organisation Nottingham Trent University Other notes Professor in Interactive Systems for Social Inclusion, Director of the Interactive Systems Research Group, Module Leader for Serious Games, Grundtvig Game On Project Coordinator, Leonardo GOAL.NET Project Coordinator. Contact details Professor David Brown Telephone +44 (0)115 848 8350 Fax +44 (0)115 848 8429 David.Brown[at]ntu.ac.uk School of Science and Technology Nottingham Trent University Clifton campus Nottingham, Nottinghamshire 53 10. David Wortley URL http://www.seriousgamesinstitute.co.uk/people/default.aspx?i=d6274 e9c-dae5-4bf7-90b5-7cb2e5cbd46b Short description David Wortley is Director of the Serious Games Institute (SGI) at Coventry University. Specializatio n He is responsible for the development of the Institute as a global thought leader on the application of immersive technologies which include video games, virtual worlds and social networking to serious social and economic issues such as education, simulation, health, commerce and climate change. Affiliation / organisation Serious Games Institute (SGI) Other notes Working with academics, regional development agencies and leading computer games companies, David aims to make the SGI a focal point for games based learning, simulation and immersive 3D virtual environments and an engine for innovation and social and economic regeneration. Contact details David Wortley Serious Games Institute Tel: + 44 (0) 7974984351 Email: d.wortley[at]coventry.ac.uk 54 11. Michael Meimaris URL http://www.media.uoa.gr/institute/pages/eng/cv/mmeimar.html http://www.media.uoa.gr/main/eng/labs/new_tech_lab.html Short description Head of the Department of Communication and Media Studies of the University of Athens, Greece and Director of the New Technologies Laboratory in Communication, Education and the Mass Media. Specialization Professor Meimaris has authored a large number of scientific articles, studies and books. His interests focus on the introduction of New Technologies to Communication, Education and the Media, Graphic Design and Computer Animation, the New Technological Communication Environment and the design of its structure, Multimedia, Open and Distance Learning, and the education of trainers in the New Technologies field. Affiliation / organisation University of Athens, Greece. Other notes He is the Scientific Responsible of programs involving the conception, the design and creation of New Technologies applications, as well as programs focusing on adult education. He has organized International Scientific Conferences, Seminars for the European Union and he is a member of the most significant Scientific Committees of his field of expertise. Contact details Laboratory 2, Kalamiotou str. - 6th floor. Phone: +30 210 32 26 691, +30 210 368 9425 / +30 210 368 9426 / +30 210 368 9257. 55 12. Per Backlund URL http://personal.his.se/person.asp?record_id=1946 Short description Associate Professor and Researcher in the InGaMe Lab, a reseach group at the University of Skövde, Sweden. Specialization The SIDH Fire Fighter Game (produced by University of Skövde) is a game to train search strategies for breathing apparatus entry in inaccessible and dangerous environments. The Graduates Enterprise Game is a business simulation and role-playing game intended to deliver enterprise education and to enhance business acumen to recent University graduates and creators of new enterprises. Affiliation / organisation University of Skövde, Sweden. Other notes Coordinator of project SER3VG - Serious Games Cluster and Business Network. The Serious Games Cluster and Business Network aims to improve the participants’ abilities on the expanding serious games market. The focus of the project is to analyse the market, produce demonstrators and form a network of serious games stakeholders. The project is carried out in cooperation between University of Skövde (lead partner) and Coventry University and Coventry University Enterprises Limited. Contact details E-mail: per.backlund[at]his.se Phone: 0500 - 448346 Fax: 0500 - 448399 Office / Room: E337 56 13. Dimitris Gouscos URL http://www.media.uoa.gr/~gouscos/ Short description Dr Dimitris Gouscos is a lecturer in the Department of Communication and Media Studies of the University of Athens, Greece. Specialization Dr Dimitris Gouscos has a research interest in Digital Communication, e-Government, Virtual Learning Environments and Serious Games. Affiliation / organisation University of Athens, Greece. Other notes N/A Contact details Dr Dimitris Gouscos Department of Communication and Media Studies University of Athens gouscos[at]media.uoa.gr 57 14. Kostas Anagnostou URL http://www.ionio.gr/~kostasan/cv.php Short description Dr Kostas Anagnostous teaches Technologies of Entertainment Software, Computer Graphics, Image Processing, Virtual Reality in the Computer Science Department of the Ionian University, Greece. Specialization Dr Anagnoustou has great experience in algorithms for advanced lighting/shading/shadows, geometrical models, game engines and GPU programming by shaders/shading languages. Affiliation / organisation Ionian University, Greece Other notes N/A Contact details Ionian University Computer Science Department Corfu 49100 Email: kostasan[at]ionio.gr Tel: +30 26610 87757 58 15. Thomas Connolly URL http://cis.uws.ac.uk/conn-ci0/ Short description Professor in the School of Computing at the University of the West of Scotland, having managed the Department of Computing and Information Systems for several years. Thomas worked for over 15 years in industry as a Manager and Technical Director in international software houses before entering academia. Specialization His specialisms are games-based learning, online learning and database systems. Affiliation / organisation University of the West of Scotland Other notes Director Centre of Excellence for Games-based Learning Chair ICT in Education Research Group Contact details Tel: +44 (0)141 848 3541 Fax: +44 (0)141 848 3542 email: thomas.connolly[at]paisley.ac.uk 59 16. Mark Stansfield URL http://cis.uws.ac.uk/staff/DrMStansfield.htm Short description Senior Lecturer in the School of Computing at the University of the West of Scotland. Specialization He has a PhD in Information Systems and has written and co-written more than 70 refereed papers in areas relating to e-Learning, games-based e-Learning, information systems and e-Business. Affiliation / organisation University of the West of Scotland Other notes Has won Best Paper Awards at a number of conferences that include the UK Systems Society Conference in 1993 and the Informing Science and IT Education Conferences in 2003 and 2006 Contact details Dr. Mark Stansfield Senior Lecturer, School of Computing, University of the West of Scotland Tel: (0044) 141 848 3963 Fax: (0044) 141 848 3542 Net: mark.stansfield[at]uws.ac.uk 60 17. Penny Standen URL http://www.nottingham.ac.uk/chs/divisions/rehabilitation/people/staff/ p.standen Short description Professor of Health Psychology / Head of School, Faculty of Medicine & Health Sciences. Specializati on Professor in Health Psychology and Learning Disabilities at the University of Nottingham: developing and evaluating virtual environments and interactive software for people with intellectual disabilities and use of VR in stroke rehabilitation. Affiliation / organisatio n University of Nottingham Other notes N/A Contact details Room B127 Division of Rehabilitation & Ageing, Medical School Queen's Medical Centre Nottingham NG7 2UH 0115 823 0233 0115 823 0231 p.standen[at]nottingham.ac.uk 61 18. Sara de Freitas URL http://seriousgamesinstitute.co.uk/People/default.aspx?i=3edf9212e074-4f5d-901e-49b73637c1fb Short description Director of Research at the Serious Games Institute, Professor of Virtual Environments and Fellow of the Royal Society of Arts. Specialization Sara leads the applied research team at the Serious Games Institute and the Serious Games and Virtual Worlds Applied Research Group at Coventry University. Affiliation / organisation Serious Games Institute Other notes Recently appointed Professor of Virtual Environments she holds a visiting senior research fellowship at the London Knowledge Lab, London, and is a Fellow of the Royal Society of Arts. Sara publishes widely in the areas of: pedagogy and e-learning; change management and strategy development for implementing elearning systems and serious games and virtual worlds for supporting training and learning. Contact details Prof. Sara de Freitas FRSA Serious Games Institute Telephone number: + 44 (0) 797 498 4061 Email address: sfreitas[at]cad.coventry.ac.uk 62 19. Steve Benford URL http://www.mrl.nott.ac.uk/~sdb/ Short description Steve Benford is Professor of Collaborative Computing in the Mixed Reality Laboratory at Nottingham where he explores novel interaction and communication technologies for rich and dynamic social interaction, focusing on the potential of ubiquitous computing to enhance the creative industries. Specialization His research addresses advanced interaction and communication technologies for rich and dynamic social interaction. Specific areas of interest include: mixed reality, augmented reality, virtual reality, physical interfaces, distributed systems and their application to entertainment and education. Affiliation / organisation University of Nottingham Other notes He is Directing the EPSRC funded Doctoral Training Centre in Ubiquitous Computing for the Digital Economy, leading the EPSRC Platform grant in the Widespread Adoption of Ubiquitous Computing, Directing the Creator Digital Economy Cluster, and is also Head of the School of the Computer Science. He received best paper awards at CHI 2005 and CHI 2009, won the 2003 Prix Ars Elctronica for Interactive Art, the 2007 Nokia Mindtrek award for innovative applications of ubiquitous computing, and has received four BAFTA nominations. Contact details e-mail: sdb[at]cs.nott.ac.uk Tel: +44 (115) 951 4203 Fax: +44 (115) 951 4254 63 20. Nikos Karacapilidis URL http://www.mech.upatras.gr/~nikos/index.html Short description Professor at the Department of Mechanical Engineering and Aeronautics, University of Patras (field: Management Information Systems). Specialization Current research interests are on the areas of eCollaboration, Technology-Enhanced Learning, Knowledge Management Systems, Group Decision Support Systems, Computer-Supported Argumentation and Enterprise Information Systems. Affiliation / organisation University of Patras Other notes N/A Contact details Nikos Karacapilidis, Ph.D. Industrial Management and Information Systems Laboratory Dept. of Mechanical Engineering and Aeronautics University of Patras 26 504 Rio Patras, Greece Phone: +30 2610 997906 / 997257 Fax: +30 2610 997260 E-mail: nikos[at]mech.upatras.gr 64 21. Constance Steinkuehler URL http://website.education.wisc.edu/steinkuehler/blog/ Short description Assistant Professor at the University of Wisconsin-Madison & teach courses on virtual worlds, research methods, and the “smart” side of pop culture. Specialization Educational researcher studying massively multiplayer online games (MMOs or virtual worlds) from a learning sciences & new literacy studies perspective. Affiliation / organisation University of Wisconsin-Madison Other notes Leads a research team of graduate students (and both high school & undergrad volunteers) that investigates the forms of culture & cognition that arise in online games such as RuneScape, World of Warcraft, and Lineage ][. Current studies focus on: informal science, digital & print literacy, computational literacy, collective problem solving, distributed apprenticeship, and pop cosmopolitanism. Contact details Constance Steinkuehler 528D Teacher Education Building 225 North Mills Street Madison WI 53706 608.263.4669 (office) 608.554.0041 (skype) constances[at]gmail.com 65 22. Daniela Romano URL http://www.dcs.shef.ac.uk/~daniela/ Short description Researcher at the University of Sheffield, UK in the area of Virtual Reality for educational purposes, otherwise known as technology Enhanced Learning, Game-based learning or “Serious Games”. Specialization N/A Affiliation / organisation University of Sheffield Other notes N/A Contact details Email: D.Romano[at]dcs.shef.ac.uk Phone: +44 (0)114 222 1900 (direct line) Fax: +44 (0)114 222 1810 University of Sheffield The Department of Computer Science Regent Court 211 Portobello street Sheffield S1 4DP UNITED KINGDOM Room: Regent Court West - Room G10 66 23. Genaro Rebolledo-Mendez URL http://www.informatics.sussex.ac.uk/users/gr20/ Short description Visiting research fellow at the IDEAS Lab at the University of Sussex and a researcher at the Serious Games Institute, University of Coventry. Specialization Designing and evaluating educational technology that adapts sensitively to affective and cognitive differences among students. How cognitive and motivational differences impact students' behaviour with educational technology and how in turn technology impacts students' learning. Affiliation / organisation Serious Games Institute Other notes Doctorate dissertation is in the area of motivation in learning environments. Contact details Email: G.Rebolledo-Mendez[at]sussex.ac.uk G.Rebolledo[at]gmail.com Post: Dr. Genaro Rebolledo-Mendez IDEAS Lab University of Sussex Falmer-Brighton BN1-9QH UK Telephone: +44 (0) 2085-190867 67 24. Eliane Alhadeff URL http://elianealhadeff.blogspot.com/ Short description Architect & Urban Studies - Business Administration Master - Going Global Business Strategist Specialization N/A Affiliation / organisation FUTURE-MAKING SERIOUS GAMES Other notes N/A Contact details eliane_alhadeff[at]yahoo.com Url: http://elianealhadeff.blogspot.com/ 68 25. Katrin Becker URL http://minkhollow.ca/becker/doku.php Short description Adjunct Professor, School of Interactive Arts and Technology, Simon Fraser University (BC, Canada). Specialization Consultant, speaker, instructional and user experience designer, developer, educator. Affiliation / organisation Simon Fraser University Other notes Associate Editor: International Journal of Gaming and Computer-Mediated Simulations, International Journal of Game-Based Learning Contact details Email: becker[at]minkhollow.ca 69 26. Ian Bogost URL http://www.bogost.com/about/about_me.shtml Short description Professor at Georgia Institute of Technology, a Founding Partner at Persuasive Games (a videogame studio), and a Board Member at Open Texture (an educational publisher). Specialization Videogame researcher, critic, and designer, as well as an author and an entrepreneur. Affiliation / organisation Georgia Institute of Technology Other notes N/A Contact details Georgia Tech 686 Cherry St. Atlanta, GA 30332 +1 (404) 894-1160 ibogost[at]gatech.edu 70