People involved in the Serious Games field

LUDUS – Report on people, organisations, companies on
Serious Games collected for the Knowledge Node
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European network for the sharing and dissemination of
technologies and knowledge in the innovative field of
games
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SEE Eol/A/490/1.1/X
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LUDUS – Report on people, organisations,
companies on Serious Games collected for the
Knowledge Node
27/05/2010
WP5
Knowledge sharing and learning activities
POLIMI
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27/05/2010
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1
Table of Contents
Developers in Europe ..................................................................................................... 4
1. Playgen ................................................................................................................ 4
2. Serious Games Interactive .................................................................................. 5
3. Digital 2.0 ........................................................................................................... 6
4. Immersive Education .......................................................................................... 7
5. PIXELearning ..................................................................................................... 8
6. CrystalClearSoft .................................................................................................. 9
7. Pivec Labs ......................................................................................................... 10
8. TPLD................................................................................................................. 11
9. VSTEP .............................................................................................................. 12
10. Tygron ........................................................................................................... 13
11. TruSim........................................................................................................... 14
12. Red Redemption ............................................................................................ 15
13. Imaginary ...................................................................................................... 16
Developers outside Europe .......................................................................................... 17
1. HopeLab ............................................................................................................ 17
2. eSim Games ...................................................................................................... 18
3. LearningWare ................................................................................................... 19
4. Lucas Learning.................................................................................................. 20
5. SimuLearn ......................................................................................................... 21
6. Transmedia ........................................................................................................ 22
7. Stagecast ........................................................................................................... 23
8. BreakAway ....................................................................................................... 24
9. Games2train ...................................................................................................... 25
10. Realtime Associates ...................................................................................... 26
11. ImpactGames ................................................................................................. 27
12. Spongelab Interactive .................................................................................... 28
13. Virtual Heroes ............................................................................................... 29
14. Sealund .......................................................................................................... 30
15. Forio business simulations ............................................................................ 31
16. Digital Mill .................................................................................................... 32
Organisations and associations .................................................................................... 33
1. Association for Business Simulation and Experiential Learning ..................... 33
2. ISAGA - International Simulation & Gaming Association .............................. 34
3. ISFE - Interactive Software Federation of Europe ........................................... 35
4. Serious Games and Virtual Worlds Research Group (SGARG) ...................... 36
5. Special Interest Group for Game-based Learning in Universities and life long
Learning ................................................................................................................... 37
6. Liquid Narrative Group..................................................................................... 38
7. DiGRA .............................................................................................................. 39
8. Serious Games Institute .................................................................................... 40
9. Becta ................................................................................................................. 41
10. Digital World Initiative ................................................................................. 42
11. The Education Arcade ................................................................................... 43
12. Games for Change ......................................................................................... 44
People involved in the Serious Games field ................................................................ 45
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Marc Prensky .................................................................................................... 45
Simon Egenfeldt-Nielsen .................................................................................. 46
Jane McGonigal ................................................................................................ 47
Ben Sawyer ....................................................................................................... 48
Kevin Corti........................................................................................................ 49
Albert A. Angehrn ............................................................................................ 50
Bob Stone .......................................................................................................... 51
Maja Pivec ........................................................................................................ 52
David Brown ..................................................................................................... 53
David Wortley ............................................................................................... 54
Michael Meimaris ......................................................................................... 55
Per Backlund ................................................................................................. 56
Dimitris Gouscos ........................................................................................... 57
Kostas Anagnostou ........................................................................................ 58
Thomas Connolly .......................................................................................... 59
Mark Stansfield ............................................................................................. 60
Penny Standen ............................................................................................... 61
Sara de Freitas ............................................................................................... 62
Steve Benford ................................................................................................ 63
Nikos Karacapilidis ....................................................................................... 64
Constance Steinkuehler ................................................................................. 65
Daniela Romano ............................................................................................ 66
Genaro Rebolledo-Mendez ........................................................................... 67
Eliane Alhadeff ............................................................................................. 68
Katrin Becker ................................................................................................ 69
Ian Bogost ..................................................................................................... 70
3
Developers in Europe
1. Playgen
URL
http://playgen.com/
Short description
PlayGen are a leading serious games and simulations
development studio providing highly flexible technology,
content and training.
Specialization /
Technology
Adobe Flash 3D, Open Source Virtual World, Facebook
Applications and Games, Mobile Technology
Products
Anti Money Laundering, Choices and Voices, Climate
Health Impact, Data Security, FloodManager, FloodSim,
Media Wars, NanoMission, Serious Policy
Other notes
Developers of SG Creator and SG platform which are
authoring tools designed to deliver scenario based Serious
Games and Simulations and output to a wide variety of
delivery systems.
Contact details
PlayGen London
35 Kingsland Road,
Shoreditch
London
United Kingdom
E2 8AA
Tel: 0800 530 0136 or +44(0)20 7749 3783
Email: contact[at]playgen.com
4
2. Serious Games Interactive
URL
http://www.seriousgames.dk/node/511
Short description
Serious Games Interactive is an award-winning, researchbased developer of games, simulations and virtual worlds.
We offer a unique blend of competences within games,
learning and storytelling.
Specialization /
Technology
3D game engine Unity, Flash, Isometric Flash game engine
Products
Global Conflicts, Playing History, Trunky’s Colorful
Adventure, client projects at
http://www.seriousgames.dk/clientcases
Other notes
Their focus is neither on technology nor ideas, but on the
user experience. They work with corporations, state
agencies, NGOs and other organizations to meet their
specific needs and deliver results through the use of digital
technologies.
Contact details
Serious Games Interactive
Griffenfeldsgade 7A, 4th floor
2200 Copenhagen N
Denmark
Phone (+45) 46 99 15 50
General inquiries: info[at]seriousgames.dk
Press inquiries: press[at]seriousgames.dk
Sales & distribution: sales[at]seriousgames.dk
Product support: support[at]seriousgames.dk
CEO PhD, Simon Egenfeldt Nielsen, e-mail:
sen[at]seriousgames.dk, tlf: (+45) 40 10 79 69
Commercial Director PhD, Mikkel Lucas Overby, e-mail:
mlo[at]seriousgames.dk, tlf: (+45) 40 24 26 12
5
3. Digital 2.0
URL
http://www.digital2point0.com/
Short description
Digital 2.0 are a UK serious games company providing
learning solutions through digital play. Their objective is to
enhance people’s capabilities and awareness through using
innovative gaming technology.
Specialization /
Technology
Neurosky™ technology
Products
Game Ready, NEO, Red Mist, Sherlock Holmes, The Geek
Factor!, WeForest.
Other notes
They provide learning solutions for a number of objectives
including: Training initiatives, Educational projects,
Awareness raising, Marketing and Communication.
Contact details
45 Great Guildford Street
London
SE1 0ES
Tel: +44 (0)207 193 3718
Email info[at]digital2point0.com.
6
4. Immersive Education
URL
http://www.immersiveeducation.com/
Short description
Immersive Education, founded in 1999 as a result of
collaboration between Oxford University and Intel, is an
award-winning specialist educational software publisher,
based in Oxford, UK.
Specialization /
Technology
3D graphics, SCORM.
Products
Kar2ouche, Mediastage, Missionmaker, Krucible.
Other notes
All Immersive Education products have won major awards,
including BETT Awards in 2004, 2005 and 2006.
Contact details
3 Worton Park, Cassington, Oxfordshire, OX29 4SU
Tel: 01865 886330
Fax: 01865 886331
contactus[at]imed.co.uk
7
5. PIXELearning
URL
http://www.pixelearning.com/
Short description
PIXELearning is a world-leading provider of immersive
learning simulations and 'Serious Games' for organisational
learning and development, business education and
marketing communications.
Specialization /
Technology
LearningBeans®, Flash/Flex and ASP.net platform.
Products
Call Centre Coach, The Sales Game, The Business Game,
The Enterprise Game, The Finance GameCustom solutions
(http://www.pixelearning.com/customsolutions.htm)
Other notes
White papers and presentations available at
http://www.pixelearning.com/serious_gameswhite_papers.htm.
Contact details
PIXELearning Limited,
The Serious Games Institute,
Unit 6,
Coventry Innovation Village,
Coventry University Technology Park,
Cheetah Road,
Coventry,
CV1 2TL
Tel: +44 (0) 24 7623 6971
Fax: +44 (0) 24 7623 6024
info[at]pixelearning.com
enquiries[at]pixelearning.com
8
6. CrystalClearSoft
URL
http://www.crystalclearsoft.gr
Short description
CrystalClearSoft was founded in 2005 by a group of
teachers and technologists who recognized the benefits new
technology can bring to both teachers and learners of all
ages. A significant number of educators and new media
experts has since joined the team, making CrystalClearSoft a
place where methodology and technology research never
stop.
Specialization /
Technology
Desktop & Web-based software, Interactive whiteboard
software, SCORM-compliant e-learning content.
Products
ABC Crosswords, NetPolis, Fairyland 3, Kindergarten
(Greek), e-learning – ΑΒΕΚΤ, World Wonders 2.
Other notes
The company has experienced steady growth since its
inception, currently employing a team of experienced
multimedia experts who combine such diverse
specializations as graphical user interface design, animation,
visual and audio effect creation and implementation, heavyduty coding and application testing and quality control. This
team is assisted by a group of academics specializing in new
media educational applications, particularly in instructional
design and storyboarding. At the same time, a team of
business developers constantly researches and analyzes the
market’s needs in electronic educational content, and
advises the company’s partners on issues of product
placement and promotion, aiming to ensure swift and
satisfying return-on-investment from CrystalClearSoft
services.
Contact details
44-46 katehaki Ave.
PC: 11525, Αthens
Greece
Τ: 0030 210 6746200 - 0030 2106746209
E. info[at]crystalclearsoft.gr
9
7. Pivec Labs
URL
http://www.piveclabs.com/
Short description
Company that specializes in Game-Based Learning,
providing products and resources to academia and industry.
Specialization /
Technology
Success Factor Estimation, Player Experience Testing,
Target Market Optimization, Gameflow Improvement, EyeTracking Analysis.
Products
Company is in beta stages of completing an online multiuser
role-play platform “The Training Room”.
Other notes
“The Training Room” offers an environment where trainers
can define there own on-line role playing scenarios and
provide the opportunity for learners to apply factual
knowledge and to gain experience through the digital world.
Trainers can define new games or adopt and modify sample
games without any programming skills.
Contact details
http://www.piveclabs.com/?page_id=3
10
8. TPLD
URL
http://www.tpld.net/
Short description
TPLD is active in the emerging Serious Games market.
They are focused on delivering Game-Based Learning
(GBL) solutions and technologies to aid organisations in
their drive for competitive advantage. Software products and
industry solutions help customers and partners create an
effective, experiential and high-impact approach to
professional and personal development.
Specialization /
Technology
N/A
Products
Infiniteams, Eduteams, The Winning Game. Also, TPLD
has two types of product templates: Business Simulator and
Team Games Framework.
Other notes
7 years experience in the Serious Games market,
working with a wide variety of partners across many
industry sectors to create effective learning solutions.
Contact details
TPLD, Ltd.
Faraday Business Centre
34 Faraday Street
Dundee
Scotland
DD2 3QQ
Switchboard: +44 (0)1382 836 833
Fax: +44 (0)1382 000 051
General Information: info[at]tpld.net
Sales & Marketing: sales[at]tpld.net
Help & Support: support[at]tpld.net
11
9. VSTEP
URL
http://www.vstep.nl/
Short description
VSTEP is the leading European developer of simulators and
virtual training software.
Specialization /
Technology
3D technology from the computer gaming industry.
Products
RescueSim, Nautis, Ship Simulator Game.
Other notes
Since its founding in 2002, VSTEP has successfully
completed numerous training applications for industry
clients and governmental organisations worldwide. VSTEP
also develops entertainment computer games for consumers,
including the award-winning Ship Simulator Series, which
has sold over 500,000 copies in 7 languages and 20
countries since its launch in mid 2006.
Contact details
STEP B.V.
Weena 598
3012 CN Rotterdam
The Netherlands
Tel. +31 (0)10 - 201 4520
Fax. +31 (0)10 - 201 4522
12
10.
Tygron
URL
http://www.tygron.nl/
Short description
Tygron Serious Gaming BV specializes in bringing real-life
complex management challenges, which have multiple
actors with unique tasks and different interests, into a
‘multiplayer serious game’, making use of modern game
technology.
Specialization /
Technology
Water management web based games.
Products
SimPort, Depopulation Game, Watergame Tiel, Watergame
Haaglanden, Waterverdeler, Drinkwatergame.
Other notes
Tygron was founded in 2005. Creating and deploying a new
generation of serious games for companies and the higher
(management-) education market. Partnerships with, among
others, the Delft University of Technology have enabled the
company to do much research and development.
Contact details
Tygron Serious Gaming BV
Saturnusstraat 60
2516 AH The Hague
The Netherlands
Phone: +31 (0)15 7112738
Email: info[at]tygron.nl
13
11.
TruSim
URL
http://www.trusim.com/
Short description
TruSim creates effective, immersive and engaging training
games designed to be accessible and easy to use as well as
being stimulating and challenging.
Specialization /
Technology
High quality 3D games techniques and technologies. Games
can be used on any platform – PC, handheld device or
console.
Products
Patient Rescue, Triage Trainer, Interactive Trauma Trainer.
Other notes
TruSim is a division of Blitz Games Studios
(http://www.blitzgamesstudios.com/).
Contact details
TruSim
Regent Square House
The Parade
Leamington Spa
Warwickshire
CV32 4NL
Telephone +44 1926 880000
E-mail info[at]TruSim.com
14
12.
Red Redemption
URL
http://red-redemption.com/
Short description
Red Redemption are an award-winning independent
developer of socially positive commercial entertainment
games based in Oxford partnered with Oxford University
Consulting.
Specialization /
Technology
Web based games about climate change.
Products
Fate Of The World, Climate Challenge, Operation: Climate
Control, Trouble Shooter!, Steel Law Online.
Other notes
Awards won include a Smart Innovation Award, Best
European Green IT award and a Climate Challenge award.
Red Redemption were recognised as global leaders in the
field of games and were nominated as World Economic
Forum Technology Pioneer candidates in 2009.
Contact details
Red Redemption Towers
154 Oxford Road
Oxford
OX4 2EB
Tel: +44 (0) 1865 596 160
Email: innovate[at]red-redemption.com
15
13.
Imaginary
URL
http://www.i-maginary.it/
Short description
Imaginary realises technological applications to share
company knowledge interactively. These solutions permit
both the collection and processing of information, as well as
the creation, exchange and development of knowledge via
simulations, games and other effective and innovative
approaches.
Specialization /
Technology
To realise its Serious Games, imaginary uses a proprietary
platform which can create four types of game depending on
customer needs.
Products
360ο, iCLIP, Clix, Lecturnity, Olive, Corso alfabetizzazione
informatica.
Other notes
N/A
Contact details
Via Mauro Macchi, 52 - 20124 Milan - Italy
Tel: +39 02 89458576 - Fax +39 02 89458695
Skype: i-maginary.it
info[at]i-maginary.it
16
Developers outside Europe
1. HopeLab
URL
http://www.hopelab.org/
Short description
HopeLab is a nonprofit organization that combines rigorous
research with innovative solutions to improve the health and
quality of life of young people with chronic illness.
Specialization /
Technology
HopeLab works to address diseases in which there is
significant unmet need among young people (Cancer,
Obesity, Sickle cell disease, Autism, Major depressive
disorder).
Products
gDitty, Re-Mission, Ruckus Nation, Target: Cancer,
Research & Distribution.
Other notes
HopeLab introduced its first product Re-Mission™, a video
game for young people with cancer, in April 2006. Prior to
the release of Re-Mission, HopeLab completed the ReMission Outcomes Study, a large-scale randomized,
controlled research trial to evaluate the efficacy of the game.
Findings from this research were published in the August
2008 edition of the medical journal Pediatrics. HopeLab
provides Re-Mission free of charge to young people with
cancer.
Contact details
1991 Broadway Street,
Suite 136
Redwood City, CA 94063-1957
Phone: (650) 569-5900
Fax: (650) 569-5901
communications[at]hopelab.org
17
2. eSim Games
URL
http://www.esimgames.com/
Short description
eSim Games develops software to simulate tactical-level
armored combat on the PC. They provide affordable
solutions for both military training and consumer
entertainment in the form of off-the-shelf as well as
customized software.
Specialization /
Technology
N/A
Products
Steel Beasts Pro, Steel Beasts 2, SB Legacy.
Other notes
The company offers downloads at
http://www.esimgames.com/Downloads.htm.
Contact details
N/A
18
3. LearningWare
URL
http://www.learningware.com/
Short description
LearningWare are pioneers of game show software for the
training industry. Their products have been proven to
engage audiences, motivate trainees and increase content
comprehension and retention.
Specialization /
Technology
Quiz-like training games.
Products
Gameshow Pro, Allplay web, Allplay classroom, QuizPoint
Other notes
Over 15 years of experience in the training and education
industry. In use in over 50,000 corporate, government and
educational classrooms worldwide.
Contact details
250 Marquette Ave. Suite 1375
Minneapolis, MN 55401
e-mail: info[at]learningware.com
Toll-Free: (800) 457-5661
Local: (612)-904-6878
Fax: (612) 904-1781
19
4. Lucas Learning
URL
http://www.lucaslearning.com/
Short description
Lucas Learning® was founded by George Lucas to provide
K-12 classrooms technology-based instructional materials
that make learning challenging, engaging and fun.
Specialization /
Technology
Learning games evolving around the Star Wars theme.
Products
Star Wars® Yoda's Challenge™ Activity Center, Star
Wars® Math: Jabba's Game Galaxy™, Star Wars®: The
Gungan Frontier™, Star Wars®: DroidWorks®, Star Wars®
Pit Droids®.
Other notes
For 16 years, George Lucas has made a personal
commitment to the convergence of education and
technology. He is dedicated to developing products that
demonstrate how technology can channel the excitement and
ideas that grow from a natural desire to learn.
Contact details
Lucas Learning, Ltd.
P.O. Box 10667
San Rafael, CA 94912
20
5. SimuLearn
URL
http://www.simulearn.net/
Short description
SimuLearn was started because a small group of founders
recognized that the needs to drive down costs and
accessibility of training was being met with training that was
less efficacious.
Specialization /
Technology
Virtual Role-Play Simulation.
Products
vLeader 2007.
Other notes
A group of over 50 individuals designed, programmed,
adjusted and supported this project from the infancy of a
concept to the leadership simulator final product.
Contact details
SimuLearn Inc
488 Main Avenue
Norwalk
Connecticut 06851 USA
203-847-6660
sales[at]simulearn.net
21
6. Transmedia
URL
http://www.objection.com/company.html
Short description
For over 30 years, TransMedia and its predecessor have
been providing superior educational products.
Specialization /
Technology
Legal education programs.
Products
The Objection! Series, Classic Objection!, Civil Objection!
Autoneg, Expert Witness!,
Other notes
In 1992, the California Bar Association became the first
state to certify TransMedia's computer game Objection! for
California’s new mandatory continuing legal education
program. TransMedia's computerized trial simulations
(games) qualify for Mandatory Contiuing Legal Education
Credit (MCLE) and Continuing Legal Education Credit
(CLE) in most every US state that permits home study.
Contact details
Phone: (800) 832-4980
Fax: (310) 246-9900
22
7. Stagecast
URL
http://www.stagecast.com/
Short description
The mission of Stagecast Software is to enable people of all
ages to create and learn from simulations.
Specialization /
Technology
Stagecast has developed a platform for quick and intuitive
creation of deeply interactive simulations, that include
models, games, stories, and lessons.
Products
Stagecast Creator™, The Stagecast Creator Professional
Suite™.
Other notes
Stagecast Creator has received many industry awards.
Contact details
Stagecast Software, Inc.
1325 Howard Avenue #705
Burlingame, CA 94010-4212
Telephone: 1-650-599-0399
Fax: 1-650-599-0355
Email: info[at]stagecast.com
23
8. BreakAway
URL
http://www.breakawayltd.com/
Short description
BreakAway, Ltd. is a leading developer of entertainment
games and game-based technology products. They create
entertainment experiences that enable people to master skills
and concepts in virtual worlds, and transfer this expertise to
develop tools that provide game-based solutions for real
world problems.
Specialization /
Technology
mōsbē™ - Desktop Development Studio Built from Game
Technology
Products
24 Blue, Entropy Based Warfare, Incident Commander™,
Code Orange™, Dental Implant Training Simulation, A
Force More Powerful™, Virtual Training Bank.
Other notes
Founded in 1998 in Hunt Valley, MD, BreakAway has
nearly ten years of experience in serving dual markets.
Contact details
Hunt Valley, MD
10150 York Road, Suite 250
Hunt Valley, MD 21030
Telephone: 410.683.1702
Fax: 410.316.9228
24
9. Games2train
URL
http://www.games2train.com/
Short description
Games2train's mission is to provide a more effective
solution to training, marketing, and communication by
bringing the engagement of videogames and computer
games to as many learning processes and markets as
possible, in order to "make the boring fun."
Specialization /
Technology
The range of game interfaces runs from Solitaire, to board
games, to arcade-style games, to TV quiz games, to fastmoving 3D videogames.
Products
http://www.games2train.com/site/html/index2.html
Other notes
Games2train's customers are American Express, Bank of
America, Charles Schwab, Estee Lauder, IBM, JP Morgan
Chase, Nokia, Pfizer, the US Department of Defense, and
the Florida and Los Angeles Virtual Schools.
Contact details
Marc Prensky, CEO and Founder
games2train
400 Chambers St PHD
New York, NY 10282
T.: 917.826.6965
E-mail: marc[at]games2train.com
25
10.
Realtime Associates
URL
http://www.rtassoc.com/
Short description
With over 85 commercial titles published over the last 15
years, Realtime Associates is one of the longest established
independent video game studios in operation today.
Specialization /
Technology
Realtime Associates has developed products for the Sony
Playstation, Nintendo 64, Sega Saturn, Super Nintendo,
Sega Genesis, NEC TurboGraphics, Sega Pico, Nintendo
Game Boy, Game Boy Color, and the original Nintendo
Entertainment System, as well as PC and Macintosh
platforms. Currently, Realtime also supports LeapFrog’s
LeapPad system.
Products
Re-Mission, Cool School: Where Peace Rules, Ace's
Adventure, ELECT BiLAT, JFETS, C3IT.
Other notes
Founded in 1986, Realtime Associates is one of the longest
standing independent interactive entertainment development
studios in operation today. Having released over 85 titles
since its inception, Realtime Associates has the longevity
and stability to insure, reliable, professional console video
game production.
Contact details
David Warhol
President, Realtime Associates, Inc.
2101 Rosecrans Avenue, Suite 6250
El Segundo, CA 90245
310-414-8555 x103
davew[at]rtassoc.com
26
11.
ImpactGames
URL
http://www.impactgames.com/
Short description
ImpactGames is a pioneer in creating compelling interactive
experiences around current events. Their aim is to partner
with and enable organizations to change the way people
consume information and understand the world around
them.
Specialization /
Technology
Social impact related games.
Products
Play the news, Peacemaker.
Other notes
PeaceMaker was selected as a finalist in the prestigious
contest INDEX: Design to Improve Life.
Contact details
2004 E Carson St.
Pittsburgh, PA 15203
USA
phone: (412) 353-0648
fax: (412) 353-002
27
12.
Spongelab Interactive
URL
http://www.spongelab.com
Short description
Founded in 2007, Spongelab Interactive is advancing the
integration of cutting edge technologies for teaching and
learning purposes.
Specialization /
Technology
3D environments and game-based learning, integrated with
intelligent feedback, and asset-integrated assessment.
Expertise in scientific content and educational methods.
Products
GENOMICS DIGITAL LAB™, TRANSCRIPTION HERO,
CELLSCAPE EXPLORER™.
Other notes
Their mission is to educate students in the sciences by
building content-rich immersive teaching tools designed
around discovery-based learning that are accessible to
educators and learners at school, at home and in the general
public.
Contact details
Spongelab Interactive
590 King Street West, Suite 201
Toronto, Ontario, M5V 1M3,
Canada
t: 416.703.9753
f: 416.703.5733
28
13.
Virtual Heroes
URL
http://www.virtualheroes.com/
Short description
Virtual Heroes creates simulations for learning, serious
games and virtual worlds for the healthcare, federal systems
and commercial markets.
Specialization /
Technology
Game design, development and consulting, Custom content
development (modeling, animation, cinematics, level
building), User Interface (UI) design.
Products
America's Army, HumanSim.
Other notes
Jerry Heneghan is the Managing Director of the Virtual
Heroes Division of Applied Research Associates. Prior to
founding Virtual Heroes in 2004, Heneghan was a program
manager in the Technology Assisted Learning Division of
the Research Triangle Institute (RTI) where he focused on
the application of game technologies for healthcare training
and education.
Contact details
Applied Research Associates
Virtual Heroes Division
8537 Six Forks Rd, Suite 600
Raleigh, N.C. USA 27615
29
14.
Sealund
URL
http://www.sealund.com/
Short description
Since 1985, Sealund's vision is to provide custom eLearning,
Simulations and Serious Games that successfully meet
client's goals and objectives.
Specialization /
Technology
Sealund's software tool is so easy to use that you can create
and deploy online games in minutes. Currently, several
different Serious Games Engines are available through
Sealund: Inquiry™ - A 2D Serious Games Engine, Single
Player, AssessAll™ - A 2D Serious Games Engine, Single
Player, Racetrack™ - A 3D Serious Games Engine, Single
Player.
Products
Custom games: http://www.sealund.com/sgcustom.php
Off the shelf games: http://www.sealund.com/offshelf.php
Other notes
Sealund has received numerous awards related to the field of
training, learning and business management.
Contact details
Sealund & Associates Corporation
Castille at Carillon
450 Carillon Parkway Suite 100
St. Petersburg, FL 33716
(800) 434-8000 (P)
(727) 572-1800 (P)
sales[at]sealund.com
30
15.
Forio business simulations
URL
http://forio.com/
Short description
Forio builds custom simulations and sells simulation
development software to businesses, universities, and
government agencies around the world.
Specialization /
Technology
Simulation software.
Products
Everest leadership and teamwork, Innovation and
technology strategy, Root beer game supply chain, Boom &
bust project launch, Service quality, Universal rental car
pricing, Brand management, Harvard project management
simulation.
Other notes
Drag & drop Interface Designer lets clients focus on
building simulations instead of wasting time on the
Interface.
Contact details
333 Bryant Street, Suite 370
San Francisco, CA 94107
Telephone: +1 (415) 440-7500
Fax: +1 (415) 354-3457
31
16.
Digital Mill
URL
http://www.dmill.com/
Short description
Digitalmill is a consulting and development firm based in
the greater Portland, Maine, area. They focus on efforts that
take advantage of modern-day videogame design,
technologies, and related resources in innovative ways.
Specialization /
Technology
Digitalmill creates games. One third to half our work over
the last five years has been the creation of game designs,
prototypes, and fully released games in the serious games
field including projects for training, productivity,
advertising, education, and health.
Products
Games for Health Project, Project:Connect, eleMenta, Cisco
Binary Game, Virtual U.
Other notes
They advise clients inside and outside of the videogame
industry. Current primary areas of activity include: Serious
Games, Emerging Markets in Videogames, Game Science,
Studies, and Culture, Advergaming and Marketing with
Games, Videogame Innovation for Entertainment and Nonentertainment Applications.
Contact details
General Phone: +1.207.773.3700
General Email: staff[at]dmill.com
General Postal Address:
P.O. Box 17575
Portland, ME 04101
32
Organisations and associations
1. Association for Business Simulation and Experiential
Learning
URL
http://absel2011.wordpress.com/
Short description
The Association for Business Simulation and Experiential
Exercises (ABSEL) is an organization for academics and
professionals developing and promoting innovative and
effective methods for teaching and developing business.
Specialization / Focus Both novices and experts in the design, use and research of
simulations, games, and experiential techniques are
welcome. Members meet at ABSEL’s annual conference to
exchange information and network with colleagues working
in related areas. ABSEL is both interdisciplinary and global
in scope, with ties to many other organizations interested in
experiential learning.
Other notes
Contact details
The main goals of ABSEL are:

to enhance the development and application of business
simulations and experiential methodologies

to encourage a wider use of simulations and experiential
methodologies, particularly in effective business
education

to augment techniques used for the assessment of
education and the development of learning theory

to facilitate communication on a global scale among
specialists designing and using business simulations and
experiential methodologies.
President
Mick Fekula
The Citadel
School of Business Administration
171 Moultrie Street
Charleston, SC 29409
843-953-4994(o)/ 706-513-9040(c)
mick.fekula[at]citadel.edu
33
2. ISAGA - International Simulation & Gaming Association
URL
http://www.isaga.info/
Short description
ISAGA is an international organization for scientists and
practitioners developing and using simulation, gaming and
related methodologies.
Specialization / Focus N/A
Other notes
SAGA co-operates with a number of affiliated regional
gaming & simulation associations, represented in its
Steering Committee.
Contact details
info[at]isaga.info.
34
3. ISFE - Interactive Software Federation of Europe
URL
http://www.isfeeu.org/index.php?PHPSESSID=c4gntk399tqr8avfacg07rf3f4&ali
as=about-isfe
Short
description
ISFE (the Interactive Software Federation of Europe) was established
in 1998 to represent the interests of the interactive software sector visà-vis the EU and international institutions.
Specializati
on / Focus
ISFE represents the interest of its membership to the main
stakeholders, be they EU institutions, international organizations,
academics, or the general public. This objective is pursued through a
variety of actions, one on one meetings, conferences, sponsorship, etc.
Other notes
Initially founded by the national interactive software trade associations
in the UK, France, Germany and the Netherlands, ISFE was enlarged
in January 2002 to include any company representing the industry
within the 27 Member States plus Norway, Iceland, Switzerland and
Liechtenstein. Thirteen major publishers of interactive software and
thirteen interactive software trade associations throughout Europe
have joined ISFE.
Contact
details
ISFE
Interactive Software Federation of Europe
15 rue Guimard
B-1040 Brussels
Managing Director: Simon Little
Direct Line: +32 2 513 57 77
Secretariat: Martine Vandamme
Direct Line: +32 2 513 88 16
Fax: +32 2 502 74 62
For general inquiries, please email info[at]isfe.eu
35
4. Serious Games and Virtual Worlds Research Group
(SGARG)
URL
http://www.coventry.ac.uk/researchnet/d/440
Short description
The SGARG works along side Coventry University's
Serious Games Institute and aims to promote serious games
research, development, deployment and evaluation within
the University. It was established in June 2007.
Specialization / Focus The main objectives of the SGARG are:

To carry out serious games research, development,
deployment and evaluation, especially within Higher
Education (in general) and the University's teaching and
learning (in particular)

To increase capacity in serious games research,
development, deployment and evaluation within the
University, mainly through a Serious Games Special
Interest Group

To provide case studies of good practice and proof on
concept of the deployment of serious games within
teaching and learning at the University

To coordinate serious games activities in the University

To collaborate internally and externally with other
individuals and groups

To provide information on the area of serious games for
members of staff at the University

To assist the University in developing policy on serious
games deployment within its own teaching
Other notes
N/A
Contact details
http://www.coventry.ac.uk/researchnet/d/444
36
5. Special Interest Group for Game-based Learning in
Universities and life long Learning
URL
http://www.sig-glue.net/
Short description
This group aims to promote more and better use of better
learning games.
Specialization / Focus Mission is ...
 to convince non-users of games of their educational
value
 to encourage and support game developers in the
creation of better educational games
 > to make educators aware of how to use games more
effectively in education
Other notes
The SIG-GLUE project started on the 15th of March 2004,
under the financial support of the EC eLearning initiative
(Agreement No: 2003-4704/001-001 EDU ELEARN). The
main interest of the project is to establish more and better
use of better learning games.
Contact details
contact[at]sig-glue.net
Dr. Maja Pivec
FH JOANNEUM Gesellschaft mbH
Department of Information Design
Alte Poststrasse 152/ A-8020 Graz / Austria
phone: +43 316 5453 8623
Fax: +43 316 5453 8601
http://www.fh-joanneum.at/ind/
37
6. Liquid Narrative Group
URL
http://liquidnarrative.csc.ncsu.edu/
Short description
The Liquid Narrative research group at North Carolina State
University's Computer Science Department works in the
area of procedural content generation -- the creation of
content for interactive games and other virtual environments
-- that uses models of narrative to build stories and tell them
automatically.
Specialization / Focus Techniques from Artificial Intelligence, Computer Game
Design and Development, Narrative Theory, HumanComputer Interaction, Cognitive Psychology,
Cinematography and other fields to model narrative aspects
of human interaction with computer systems.
Other notes
N/A
Contact details
Due to a recent breach in security protocols, the Liquid
Narrative web site is currently undergoing significant reconstruction and some pages are temporarily unavailable.
Info at http://liquidnarrative.csc.ncsu.edu/
38
7. DiGRA
URL
http://www.digra.org/
Short description
DiGRA is the association for academics and professionals
who research digital games and associated phenomena.
Specialization / Focus It encourages high-quality research on games, and promotes
collaboration and dissemination of work by its members
Other notes
N/A
Contact details
http://www.digra.org/contact-info
39
8. Serious Games Institute
URL
http://www.seriousgamesinstitute.co.uk/
Short description
The Institute provides a close interface between high-level
applied academic research at Coventry University and
leading edge technology companies in the field of gamebased learning.
Specialization / Focus The SGI will have a particular focus on 3D collaborative
multi-user environments and other games development
platforms which can be harnessed for non-entertainment
purposes.
Other notes
N/A
Contact details
Serious Games Institute (SGI)
Coventry Innovation Village
Coventry University Technology Park
Cheetah Road
Coventry
West Midlands
CV1 2TL
United Kingdom
t: 024 7615 8201
f: 024 7615 8201
e: rsgi[at]cad.coventry.ac.uk
40
9. Becta
URL
http://www.becta.org.uk/
Short description
Becta is the UK government agency leading the national
drive to ensure the effective and innovative use of
technology throughout learning.
Specialization / Focus N/A
Other notes
The UK Government have announced a package of public
sector savings which includes the planned closure of Becta.
Contact details
Postal address
Becta
Millburn Hill Road
Science Park
Coventry
CV4 7JJ
Telephone: 024 7641 6994
General enquiries
Telephone: 0800 877 8777
Email: customerservices[at]becta.org.uk
41
10.
Digital World Initiative
URL
http://www.digiplay.org.uk/
Short description
The Digital World Initiative is a research collective
specializing in consumer research in the areas of digital
games, adoption of technologies, online well-being and
intellectual property crime.
Specialization / Focus It undertakes commercial and academic research as well as
providing online information services to the research
community.
Other notes
They claim that the Digital World games research
bibliography is the largest database of academic and
research articles on game freely available on the web.
Contact details
http://www.digiplay.org.uk/about.htm#
42
11.
The Education Arcade
URL
http://www.educationarcade.org/
Short description
The Education Arcade explores games that promote learning
through authentic and engaging play.
Specialization / Focus TEA’s research and development projects focus both on the
learning that naturally occurs in popular commercial games,
and on the design of games that more vigorously address the
educational needs of players.
Other notes
The Education Arcade was established by leading scholars
of digital games and education. Researchers at MIT explored
key issues in the use of a wide variety of media in teaching
and learning through the Games-to-Teach Project, a
Microsoft-funded initiative with MIT Comparative Media
Studies that ran between 2001 and 2003. The project
resulted in a suite of conceptual frameworks designed to
support learning across math, science, engineering, and
humanities curricula. Working with top game designers
from industry and with faculty across MIT's five schools,
researchers produced 15 game concepts with supporting
pedagogy that showed how advanced math, science and
humanities content could be uniquely blended with state-ofthe-art game play.
Contact details
N/A
43
12.
Games for Change
URL
http://www.gamesforchange.org/
Short description
Games for Change (G4C) is a non-profit which seeks to
harness the extraordinary power of video games to address
the most pressing issues of our day, including poverty,
education, human rights, global conflict and climate change.
Specialization / Focus
Other notes
G4C acts as a voice for the transformative power of games,
bringing together organizations and individuals from the
nonprofit sector, government, journalism, academia,
industry and the arts, to grow the sector and provide a
platform for the exchange of ideas and resources.
Games for Change is a New York-based, 501(c)3, nonprofit
corporation.
Contact details
Games for Change
666 Broadway, Suite 825
New York, NY 10012
212-228-7855 (voice)
212-228-6177 (fax)
Contact[at]Gamesforchange.org
44
People involved in the Serious Games field
1. Marc Prensky
URL
http://www.marcprensky.com/
Short description
Marc Prensky is an internationally acclaimed speaker,
writer, consultant, and designer in the critical areas of
education and learning. He is the author of Digital GameBased Learning (McGraw-Hill, 2001),and Don't Bother Me
Mom -- I'm Learning (Paragon House 2005), the founder
and CEO of Games2train (whose clients include IBM,
Nokia, Pfizer, the US Department of Defense and the LA
and Florida Virtual Schools) and creator of the sites
www.dodgamecommunity.com and
www.socialimpactgames.com.
Specialization
Marc has created over 50 software games for learning,
including the world's first fast-action videogame-based
training tools and world-wide, multi-player, multi-team online competitions. He has also taught at all levels.
Affiliation /
organisation
N/A
Other notes
Marc has been featured in articles in The New York Times
and The Wall Street Journal, has appeared on CNN,
MSNBC, PBS, and the BBC, and was named as one of
training's top 10 "visionaries" by Training magazine. He
holds graduate degrees from Yale (Teaching) and Harvard
(MBA).
Contact details
Marc Prensky
games2train
+1 917-826-6965
marc[at]games2train.com
45
2. Simon Egenfeldt-Nielsen
URL
http://egenfeldt.eu/blog/
http://www.egenfeldt.eu/public.htm
Short description
Simon Egenfeldt-Nielsen (PhD, Psychologist) is CEO of
Serious Games interactive for the last three years with a
strong research background.
Specialization
He did a PhD on the educational use of computer games and
after that led a 2 years long research project within the same
field. He has studied, researched and worked with computer
games for more than 10 years.
Affiliation /
organistaion
IT University of Copenhagen
Serious Games Interactive
Other notes
He has served on the Digital Game Research Association
Board for 3 years, co-founded Game-research.com and
authored four books on video games and learning. He has
written several reports within the serious games space and
regularly reviews research projects and business proposals
from as varied places as Norway, Canada, United States and
Singapore.
Contact details
Simon Egenfeldt-Nielsen (PhD, MA Psychology)
CEO of Serious Games Interactive
Assistant professor at IT University of Copenhagen
Mobile: +45 4010 7969
Email: simon[at]egenfeldt.eu
46
3. Jane McGonigal
URL
http://www.avantgame.com/
Short description
Jane McGonigal is a game designer, a games researcher, a
future forecaster.
Specialization
MIT Technology Review named her one of the top 35
innovators changing the world through technology, for her
role in pioneering the field of alternate reality gaming. She
has created and deployed games and missions in more than
30 countries on six continents. She is a leader in the field of
"happiness hacking", a term she coined to describe the
application of positive psychology to the design and
development of new technologies.
Affiliation /
organisation
N/A
Other notes
Harvard Business Review called her theory of "alternate
reality business" one of the "Top 20 Breakthrough Ideas of
2008", and BrandWeek called her game The Lost Ring the
#1 Bright Idea of 2008.
Contact details
jane[at]avantgame.com
47
4. Ben Sawyer
URL
http://www.dmill.com/team.php
Short description
As co-founder of Digitalmill, Ben Sawyer is in charge of
strategy, technology, and business development and is the
producer of Virtual U, a million dollar plus foundation
funded project to build a university management simulator.
Specialization
He is author of two books on gaming for Coriolis Group
Books and is developing a book on simulations with
Paraglyph Press. He has published several research reports
on the games industry for DFC Intelligence.
Affiliation /
organisation
Digital Mill
Other notes
Ben is also the author of Serious Games: Improving Public
Policy through Game-Based Learning and Simulation
Whitepaper for the Woodrow Wilson InternationalCenter for
Scholars (wwics.si.edu) and was a contributor to Game
Developer Magazine.
Contact details
Ben Sawyer
bsawyer[at]dmill.com
AIM: BENSAWYER
SKYPE: BEN-SAWYER
GOOGLE VOICE: +1 207 518 8065
48
5. Kevin Corti
URL
http://www.kevincorti.com/
Short description
Kevin Corti co-founded the UK-based PIXELearning, a
games-based eLearning tools developer, in 2002. Kevin is
an innovator and product evangelist who has been delivering
bespoke eLearning development projects for clients in a
variety of industry sectors since 1998 and which include
universities, colleges, museums, business support agencies,
TV and radio.
Specialization
He has previous experience of running small eLearning
studios and has also been employed as a Senior eLearning
Producer for Einstein Group Plc, a digital TV company, to
establish a bespoke eLearning solutions division. In addition
to carrying out external projects he also project managed the
development of several corporate web projects.
Affiliation /
organisation
PixeLearning.
Other notes
Kevin has undertaken post-graduate research into the
eLearning development process, holds a B.Sc in Disaster
Management and has seven years of previous experience in
building services engineering.
Contact details
Email: kevincorti[at]yahoo.co.uk
Yahoo IM: kevincorti
Linked www.linkedin.com/in/kevincorti
49
6. Albert A. Angehrn
URL
Short
description
Director of CALT, Professor of Information Systems and
Entrepreneurship, Albert Angehrn is Swiss, grew up in Italy, and
spends most of his time in France. He holds a doctoral degree in
mathematics and is currently Professor of Information Technology at
INSEAD where he has been on the faculty since 1989. He also directs
INSEAD’s Center for Advanced Learning Technologies, CALT.
Specializatio
n
One of his passions is the design of games and simulations, as he
strongly believes in Learning-by-Doing. His current focus is on
games that provide rich learning experiences by allowing users to
interact with realistically-behaving virtual characters, operating within
realistic contexts and situations — typically in an organization, but
also in other specific environments, such as social or multi-cultural
contexts (as described in the brief article: "Learning-by-Playing:
Bridging the Knowing-Doing Gap in Urban Communities."
Affiliation /
organisation
INSEAD
Other notes
His recent focus has been on modeling collaboration dynamics and
designing new simulations (codename: L2C – Learning to
Collaborate) that show how difficult it is to help people engage in
productive collaborations, particularly if they are in highly diverse,
geographically distributed groups, and also engaged in complex
processes as innovation.
Contact
details
http://www.insead.edu/facultyresearch/faculty/personal/aangehrn/inde
x.cfm
50
7. Bob Stone
URL
http://www.eece.bham.ac.uk/Default.aspx?tabid=154
Short
description
Prof Eur.Erg. Bob Stone, Chair in Interactive Multimedia Systems,
Director, Human Interface Technologies Team.
Specialization
Human-Centred Design and Methodologies (Task Analysis),
Virtual/Synthetic Environments, Serious Games, Human Factors
Issues in Advanced Training Systems for Defence, Medicine and
Surgery. Virtual Heritage. Uninhabited Vehicles.
Affiliation /
organisation
The University of Birmingham
Other notes
Co-Founder – UK Serious Games Alliance
Contact
details
The University of Birmingham
School of Engineering
Electronic, Electrical and Computer Engineering
Edgbaston
Birmingham
B15 2TT
UK
Tel: (+44) (0) 121 414 7395
Mobile: (+44) (0)7740 858901
Fax: (+44) (0) 121 414 4291
Email: R.J.Stone[at]bham.ac.uk
Personal Page:
http://hometown.aol.co.uk/profbobstone/myhomepage/aboutme.html
51
8. Maja Pivec
URL
http://www.majapivec.com/
Short description
Maja Pivec, Ph.D, is professor of Game Based Learning and
Learning with Multimedia at the University of Applied
Sciences FH JOANNEUM in Graz, Austria.
Specialization
She is co-ordinator, scientific leader or partner in several EU
or national founded projects. She is editor and co-editor of
three book publications in the area of innovative learning
approaches. She is guest editor of British Journal of
Educational Technology, Special issue on learning from
games, May 2007. She was hosting European Conference on
Game-Based Learning in 2009. Her research work is
published and presented at more than 90 international
conferences and publications.
Affiliation /
organisation
FH JOANNEUM , University of Applied Sciences, Graz,
Austria.
Other notes
Maja is currently the co-ordinator of the Engage Learning
EC funded Project for the dissemination of GBL resources
and project outputs (www.engagelearning.eu). She is also a
project partner of the Imagine Project
(www.imaginegames.eu), a project aimed at influencing
policy makers’ perceptions and actions to support a marked
increase in piloting and mainstreaming of GBL.
Contact details
Information Design
FH JOANNEUM
University of Applied Sciences
Alte Poststrasse 152
8020 Graz
Austria
Phone +43 316 5453 8623
Fax +43 316 5453 8601
maja.pivec[at]fh-joanneum.at
52
9. David Brown
URL
http://www.ntu.ac.uk/apps/Profiles/58676-19/Professor_David_Brown.aspx
Short description
David J. Brown is Professor in Interactive Systems for
Social Inclusion at Nottingham Trent University. He is
International Project Coordinator for two EU Leonardo da
Vinci projects to develop GBL approaches to develop
vocational skills in people with learning disabilities and
sensory impairments.
Specialization
David is responsible for the research strategy development
for Nottingham Trent’s new Centre for Contemporary Play creating a world-class centre of excellence, forwarding the
understanding and appreciation of computer and videogames
by conducting and promoting dynamic, innovative and
interdisciplinary research, and .developing new strategies for
the embedding of informal learning into the everyday.
Affiliation /
organisation
Nottingham Trent University
Other notes
Professor in Interactive Systems for Social Inclusion,
Director of the Interactive Systems Research Group, Module
Leader for Serious Games, Grundtvig Game On Project
Coordinator, Leonardo GOAL.NET Project Coordinator.
Contact details
Professor David Brown
Telephone +44 (0)115 848 8350
Fax +44 (0)115 848 8429
David.Brown[at]ntu.ac.uk
School of Science and Technology
Nottingham Trent University
Clifton campus
Nottingham, Nottinghamshire
53
10.
David Wortley
URL
http://www.seriousgamesinstitute.co.uk/people/default.aspx?i=d6274
e9c-dae5-4bf7-90b5-7cb2e5cbd46b
Short
description
David Wortley is Director of the Serious Games Institute (SGI) at
Coventry University.
Specializatio
n
He is responsible for the development of the Institute as a global
thought leader on the application of immersive technologies which
include video games, virtual worlds and social networking to serious
social and economic issues such as education, simulation, health,
commerce and climate change.
Affiliation /
organisation
Serious Games Institute (SGI)
Other notes
Working with academics, regional development agencies and leading
computer games companies, David aims to make the SGI a focal
point for games based learning, simulation and immersive 3D virtual
environments and an engine for innovation and social and economic
regeneration.
Contact
details
David Wortley
Serious Games Institute
Tel:
+ 44 (0) 7974984351
Email: d.wortley[at]coventry.ac.uk
54
11.
Michael Meimaris
URL
http://www.media.uoa.gr/institute/pages/eng/cv/mmeimar.html
http://www.media.uoa.gr/main/eng/labs/new_tech_lab.html
Short description
Head of the Department of Communication and Media Studies
of the University of Athens, Greece and Director of the New
Technologies Laboratory in Communication, Education and
the Mass Media.
Specialization
Professor Meimaris has authored a large number of scientific
articles, studies and books. His interests focus on the
introduction of New Technologies to Communication,
Education and the Media, Graphic Design and Computer
Animation, the New Technological Communication
Environment and the design of its structure, Multimedia, Open
and Distance Learning, and the education of trainers in the
New Technologies field.
Affiliation /
organisation
University of Athens, Greece.
Other notes
He is the Scientific Responsible of programs involving the
conception, the design and creation of New Technologies
applications, as well as programs focusing on adult education.
He has organized International Scientific Conferences,
Seminars for the European Union and he is a member of the
most significant Scientific Committees of his field of
expertise.
Contact details
Laboratory 2, Kalamiotou str. - 6th floor.
Phone: +30 210 32 26 691, +30 210 368 9425 / +30 210 368
9426 / +30 210 368 9257.
55
12.
Per Backlund
URL
http://personal.his.se/person.asp?record_id=1946
Short description
Associate Professor and Researcher in the InGaMe Lab, a
reseach group at the University of Skövde, Sweden.
Specialization
The SIDH Fire Fighter Game (produced by University of
Skövde) is a game to train search strategies for breathing
apparatus entry in inaccessible and dangerous environments.
The Graduates Enterprise Game is a business simulation and
role-playing game intended to deliver enterprise education
and to enhance business acumen to recent University
graduates and creators of new enterprises.
Affiliation /
organisation
University of Skövde, Sweden.
Other notes
Coordinator of project SER3VG - Serious Games Cluster
and Business Network. The Serious Games Cluster and
Business Network aims to improve the participants’ abilities
on the expanding serious games market. The focus of the
project is to analyse the market, produce demonstrators and
form a network of serious games stakeholders. The project is
carried out in cooperation between University of Skövde
(lead partner) and Coventry University and Coventry
University Enterprises Limited.
Contact details
E-mail: per.backlund[at]his.se
Phone: 0500 - 448346
Fax: 0500 - 448399
Office / Room: E337
56
13.
Dimitris Gouscos
URL
http://www.media.uoa.gr/~gouscos/
Short description
Dr Dimitris Gouscos is a lecturer in the Department of
Communication and Media Studies of the University of
Athens, Greece.
Specialization
Dr Dimitris Gouscos has a research interest in Digital
Communication, e-Government, Virtual Learning
Environments and Serious Games.
Affiliation /
organisation
University of Athens, Greece.
Other notes
N/A
Contact details
Dr Dimitris Gouscos
Department of Communication and Media Studies
University of Athens
gouscos[at]media.uoa.gr
57
14.
Kostas Anagnostou
URL
http://www.ionio.gr/~kostasan/cv.php
Short description
Dr Kostas Anagnostous teaches Technologies of
Entertainment Software, Computer Graphics, Image
Processing, Virtual Reality in the Computer Science
Department of the Ionian University, Greece.
Specialization
Dr Anagnoustou has great experience in algorithms for
advanced lighting/shading/shadows, geometrical models,
game engines and GPU programming by shaders/shading
languages.
Affiliation /
organisation
Ionian University, Greece
Other notes
N/A
Contact details
Ionian University
Computer Science Department
Corfu 49100
Email: kostasan[at]ionio.gr
Tel: +30 26610 87757
58
15.
Thomas Connolly
URL
http://cis.uws.ac.uk/conn-ci0/
Short description
Professor in the School of Computing at the University of
the West of Scotland, having managed the Department of
Computing and Information Systems for several years.
Thomas worked for over 15 years in industry as a Manager
and Technical Director in international software houses
before entering academia.
Specialization
His specialisms are games-based learning, online learning
and database systems.
Affiliation /
organisation
University of the West of Scotland
Other notes
Director Centre of Excellence for Games-based Learning
Chair ICT in Education Research Group
Contact details
Tel: +44 (0)141 848 3541
Fax: +44 (0)141 848 3542
email: thomas.connolly[at]paisley.ac.uk
59
16.
Mark Stansfield
URL
http://cis.uws.ac.uk/staff/DrMStansfield.htm
Short description
Senior Lecturer in the School of Computing at the
University of the West of Scotland.
Specialization
He has a PhD in Information Systems and has written and
co-written more than 70 refereed papers in areas relating to
e-Learning, games-based e-Learning, information systems
and e-Business.
Affiliation /
organisation
University of the West of Scotland
Other notes
Has won Best Paper Awards at a number of conferences that
include the UK Systems Society Conference in 1993 and the
Informing Science and IT Education Conferences in 2003
and 2006
Contact details
Dr. Mark Stansfield
Senior Lecturer,
School of Computing, University of the West of Scotland
Tel: (0044) 141 848 3963
Fax: (0044) 141 848 3542
Net: mark.stansfield[at]uws.ac.uk
60
17.
Penny Standen
URL
http://www.nottingham.ac.uk/chs/divisions/rehabilitation/people/staff/
p.standen
Short
description
Professor of Health Psychology / Head of School, Faculty of Medicine
& Health Sciences.
Specializati
on
Professor in Health Psychology and Learning Disabilities at the
University of Nottingham: developing and evaluating virtual
environments and interactive software for people with intellectual
disabilities and use of VR in stroke rehabilitation.
Affiliation /
organisatio
n
University of Nottingham
Other notes
N/A
Contact
details
Room B127 Division of Rehabilitation & Ageing, Medical School
Queen's Medical Centre
Nottingham
NG7 2UH
0115 823 0233
0115 823 0231
p.standen[at]nottingham.ac.uk
61
18.
Sara de Freitas
URL
http://seriousgamesinstitute.co.uk/People/default.aspx?i=3edf9212e074-4f5d-901e-49b73637c1fb
Short
description
Director of Research at the Serious Games Institute, Professor of
Virtual Environments and Fellow of the Royal Society of Arts.
Specialization
Sara leads the applied research team at the Serious Games Institute
and the Serious Games and Virtual Worlds Applied Research
Group at Coventry University.
Affiliation /
organisation
Serious Games Institute
Other notes
Recently appointed Professor of Virtual Environments she holds a
visiting senior research fellowship at the London Knowledge Lab,
London, and is a Fellow of the Royal Society of Arts.
Sara publishes widely in the areas of: pedagogy and e-learning;
change management and strategy development for implementing elearning systems and serious games and virtual worlds for
supporting training and learning.
Contact details
Prof. Sara de Freitas FRSA
Serious Games Institute
Telephone number: + 44 (0) 797 498 4061
Email address: sfreitas[at]cad.coventry.ac.uk
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19.
Steve Benford
URL
http://www.mrl.nott.ac.uk/~sdb/
Short description
Steve Benford is Professor of Collaborative Computing in
the Mixed Reality Laboratory at Nottingham where he
explores novel interaction and communication technologies
for rich and dynamic social interaction, focusing on the
potential of ubiquitous computing to enhance the creative
industries.
Specialization
His research addresses advanced interaction and
communication technologies for rich and dynamic social
interaction. Specific areas of interest include: mixed reality,
augmented reality, virtual reality, physical interfaces,
distributed systems and their application to entertainment
and education.
Affiliation /
organisation
University of Nottingham
Other notes
He is Directing the EPSRC funded Doctoral Training Centre
in Ubiquitous Computing for the Digital Economy, leading
the EPSRC Platform grant in the Widespread Adoption of
Ubiquitous Computing, Directing the Creator Digital
Economy Cluster, and is also Head of the School of the
Computer Science. He received best paper awards at CHI
2005 and CHI 2009, won the 2003 Prix Ars Elctronica for
Interactive Art, the 2007 Nokia Mindtrek award for
innovative applications of ubiquitous computing, and has
received four BAFTA nominations.
Contact details
e-mail: sdb[at]cs.nott.ac.uk
Tel: +44 (115) 951 4203
Fax: +44 (115) 951 4254
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20.
Nikos Karacapilidis
URL
http://www.mech.upatras.gr/~nikos/index.html
Short description
Professor at the Department of Mechanical Engineering and
Aeronautics, University of Patras (field: Management
Information Systems).
Specialization
Current research interests are on the areas of eCollaboration, Technology-Enhanced Learning, Knowledge
Management Systems, Group Decision Support Systems,
Computer-Supported Argumentation and Enterprise
Information Systems.
Affiliation /
organisation
University of Patras
Other notes
N/A
Contact details
Nikos Karacapilidis, Ph.D.
Industrial Management and Information Systems Laboratory
Dept. of Mechanical Engineering and Aeronautics
University of Patras
26 504 Rio Patras, Greece
Phone: +30 2610 997906 / 997257
Fax: +30 2610 997260
E-mail: nikos[at]mech.upatras.gr
64
21.
Constance Steinkuehler
URL
http://website.education.wisc.edu/steinkuehler/blog/
Short description
Assistant Professor at the University of Wisconsin-Madison
& teach courses on virtual worlds, research methods, and the
“smart” side of pop culture.
Specialization
Educational researcher studying massively multiplayer
online games (MMOs or virtual worlds) from a learning
sciences & new literacy studies perspective.
Affiliation /
organisation
University of Wisconsin-Madison
Other notes
Leads a research team of graduate students (and both high
school & undergrad volunteers) that investigates the forms
of culture & cognition that arise in online games such as
RuneScape, World of Warcraft, and Lineage ][. Current
studies focus on: informal science, digital & print literacy,
computational literacy, collective problem solving,
distributed apprenticeship, and pop cosmopolitanism.
Contact details
Constance Steinkuehler
528D Teacher Education Building
225 North Mills Street
Madison WI 53706
608.263.4669 (office)
608.554.0041 (skype)
constances[at]gmail.com
65
22.
Daniela Romano
URL
http://www.dcs.shef.ac.uk/~daniela/
Short description
Researcher at the University of Sheffield, UK in the area of
Virtual Reality for educational purposes, otherwise known
as technology Enhanced Learning, Game-based learning or
“Serious Games”.
Specialization
N/A
Affiliation /
organisation
University of Sheffield
Other notes
N/A
Contact details
Email: D.Romano[at]dcs.shef.ac.uk
Phone: +44 (0)114 222 1900 (direct line)
Fax:
+44 (0)114 222 1810
University of Sheffield
The Department of Computer Science
Regent Court
211 Portobello street
Sheffield S1 4DP
UNITED KINGDOM
Room: Regent Court West - Room G10
66
23.
Genaro Rebolledo-Mendez
URL
http://www.informatics.sussex.ac.uk/users/gr20/
Short description
Visiting research fellow at the IDEAS Lab at the University
of Sussex and a researcher at the Serious Games Institute,
University of Coventry.
Specialization
Designing and evaluating educational technology that adapts
sensitively to affective and cognitive differences among
students. How cognitive and motivational differences impact
students' behaviour with educational technology and how in
turn technology impacts students' learning.
Affiliation /
organisation
Serious Games Institute
Other notes
Doctorate dissertation is in the area of motivation in learning
environments.
Contact details
Email: G.Rebolledo-Mendez[at]sussex.ac.uk
G.Rebolledo[at]gmail.com
Post: Dr. Genaro Rebolledo-Mendez
IDEAS Lab
University of Sussex
Falmer-Brighton
BN1-9QH
UK
Telephone: +44 (0) 2085-190867
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24.
Eliane Alhadeff
URL
http://elianealhadeff.blogspot.com/
Short description
Architect & Urban Studies - Business Administration
Master - Going Global Business Strategist
Specialization
N/A
Affiliation /
organisation
FUTURE-MAKING SERIOUS GAMES
Other notes
N/A
Contact details
eliane_alhadeff[at]yahoo.com
Url: http://elianealhadeff.blogspot.com/
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25.
Katrin Becker
URL
http://minkhollow.ca/becker/doku.php
Short description
Adjunct Professor, School of Interactive Arts and
Technology, Simon Fraser University (BC, Canada).
Specialization
Consultant, speaker, instructional and user experience
designer, developer, educator.
Affiliation /
organisation
Simon Fraser University
Other notes
Associate Editor: International Journal of Gaming and
Computer-Mediated Simulations, International Journal of
Game-Based Learning
Contact details
Email: becker[at]minkhollow.ca
69
26.
Ian Bogost
URL
http://www.bogost.com/about/about_me.shtml
Short description
Professor at Georgia Institute of Technology, a Founding
Partner at Persuasive Games (a videogame studio), and a
Board Member at Open Texture (an educational publisher).
Specialization
Videogame researcher, critic, and designer, as well as an
author and an entrepreneur.
Affiliation /
organisation
Georgia Institute of Technology
Other notes
N/A
Contact details
Georgia Tech
686 Cherry St.
Atlanta, GA 30332
+1 (404) 894-1160
ibogost[at]gatech.edu
70