Recreational Sports Final Exam Review Bean Bags Two teams

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Recreational Sports Final Exam Review
Bean Bags
Two teams consisting of two people, termed partners, shall play. Partners shall stand at
opposite boxes on opposite sides (diagonal from each other). There should be 8 bags, 4 bags of
each color. Each bag should be 6 inches by 6 inches and have 1 pound of corn or beans inserted
into each bag. A player may throw from anywhere behind the front of the bean bag board they
are throwing from. Game continues by alternating throws between the two opponent players
until all 8 bean bags have been thrown. If a bean bag hits the ground then bounces up onto the
board, that bag shall be taken off the playing surface before the next bean bag is thrown. The
bean bag game continues until one team reaches 21 or more points. If one team reaches 11
points while the other team still has not scored, the team with 11 wins the game. This is called a
white wash.
A foul occurs when any of the following happens:
1. A player’s foot goes past the front of the bean bag boards, termed a foot foul.
2. A player goes out of turn.
3. The player who caused the foul loses the throw when the foul occurred and the bag shall be
removed if it landed on the playing surface.
Scoring:
The score shall be taken after all bean bags have been thrown for a round. Points shall be given
as follows:
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
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
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3 points for a bean bag that goes through the hole.
1 point for a bean bag that is on the playing surface.
1 point for a bean bag that is hanging into the hole.
1 point for a bean bag that is hanging off the edge but not touching the ground.
0 points for a bean bag that is on the playing surface, but also touching the ground.
An example of cancellation is as follows: Team one has 2 bags in the h bole and 1 bag on the
board equaling 7 points (3 pts. + 3 pts. + 1 pt. = 7 pts). Team two has 1 bag in the hole and 1
bag on the board equaling 4 points (3 pts. + 1 pt. = 4 pts.). The lowest score is subtracted
from the highest score to get the points earned for team one (7pts. - 4 pts. = 3pts.). Team
one earns 3 points in this round and gets to throw first in the next round. The team with
the highest round score adds the difference of the two scores to their game score. The
team who wins the round is given honors to throw first in the next round. If both teams
have the same round score then the game score stays the same and honors stays with the
team who had it the previous round.
Ultimate Frisbee

A pass that is not caught by the intended team is called an incomplete pass.
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A pass that is caught by the opposing team is called an interception.

A player may only hold on to the ball/frisbee for 10 seconds.

The frisbee may not be knocked out of the opponent’s hand.

The field is a rectangular shape with end zones at each end. A regulation field is 70 yards
by 40 yards, with end zones 25 yards deep.

Initiate Play -- Each point begins with both teams lining up on the front of their
respective end zone line. The defense throws ("pulls") the disc to the offense. A
regulation game has seven players per team.

Scoring -- Each time the offense completes a pass in the defense's end zone, the offense
scores a point. Play is initiated after each score.

Movement of the Disc -- The disc may be advanced in any direction by completing a pass
to a teammate. Players may not run with the disc. The person with the disc ("thrower")
has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts
out the stall count.

Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block,
interception), the defense immediately takes possession of the disc and becomes the
offense.

Non-contact -- No physical contact is allowed between players. A foul occurs when
contact is made.

Fouls -- When a player initiates contact on another player a foul occurs. When a foul
disrupts possession, the play resumes as if the possession was retained.

Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is
encouraged, but never at the expense of respect between players, adherence to the
rules, and the basic joy of play. Self-Refereeing -- Players are responsible for their own
foul and line calls. Players resolve their own disputes.
Golf Unit Review
Golf for Beginners--The Basic Rules
Every time you take a swing at the golf ball, it is called a stroke. All strokes are added up, and the
person with the LOWEST number of strokes wins. A standard golf course has 18 holes, and a round of
golf can be either 9 or 18 holes.
You are allowed no more than 14 clubs on the course.
If you swing and miss the ball, it will count as a stroke. If the ball falls off the tee before you take a
swing you may replace it without penalty.
Loose natural objects (leaves, tree branches, rocks) may be moved on the course, while growing
vegetation (tree branches, bushes, tall grass) may not be moved, bent, or broken.
If you hit someone else's ball by accident, you will be penalized by two strokes.
The Basic Rules of Etiquette on the Golf Course

Make sure that no one is in a position to be hit by your before you swing. If someone does appear
to be in the path of the ball call “fore”.

Your first couple games you will no doubt be slamming your club into the ground instead of the
ball. This can few make unsightly divots in the ground. If you do damage the green, you are
expected to repair it.

While a golfer is addressing or hitting the ball, no one should talk or move.
Grip and Swing


There is more than 1 way to grip a golf club. The overlapping grip is widely used. This grip places
the index finger between the ring and pinky finger of the player’s dominant hand.
The golf swing begins once the player has addressed the ball and assumed a comfortable stance.
The player involves hips, arm and wrist, and feet pivot in his/her swing. These are incorporated in
the takeaway, the downswing, and the follow-through.
The Different Types of Clubs Used on the Golf Course
Woods
Woods club heads are usually made from titanium alloy steel, but are called woods because that is what
they were made of in the past. There are several different kinds of woods, but the kind you will find in
most golfers bags is the number, 1, 3, and 5-woods. Woods are made for distance.
The 1-wood is called the driver, the club you use to tee off and drive the ball down the fairway. This is
by far the most difficult club to get the hang of when starting out. It's usually the longest club, and
because of its weight and clumsiness, it can be difficult to control.
Irons
Irons are probably the second type of club you will use as you make your way towards the green.
They are called Irons because they are made of metal, mostly steel. These clubs have a flat face and are
shorter than the woods.
Lower numbered irons send the ball farther while staying lower. Higher numbered irons arc the ball into
the air. The ball generally lands without rolling.
Wedges
Wedges are similar to irons, but they are used for much shorter distances. These are used to get out of
sand traps, rough spots, or to pitch a short shot onto the green.
Putters
Putters are used once you get to the green. There are several types of putters, but they all hold the
same function which is to put the ball into the hole once you've made it to the green. You don't want to
see any lift from the ball when putting. Usually these are delicate and slow shots in which the putter
moves in a straight line.
E
Fairway
C
Water
Hazard
A
Tees
B
Green
D
Sand
Trap
Terminology:
Hole in one – Getting the ball in the cup in one stroke (from tee shot).
Address- The position taken by a player in preparing to start a stroke.
Approach- The shot take to get to the green
Birdie- One stroke under par
Bogey- Generally considered one stroke over par.
Eagle- Two strokes under par
Fore- A warning cry to any person in danger of being hit with a golf ball.
Honor- The right to play first, determined by lowest score on preceding hole.
Lie- The position of the ball, either good or bad.
Par- Generally considered perfect playing for a hole.
Round- A completed game of golf.
Stance- The player’s position in addressing the ball.
Stroke Play- Player taking lowest number of stokers is winner of the match.
Trap- A bed of sand which is a hazard.
Whiff- To miss the ball completely.
Volleyball:
There are 6 players on a court and they rotate clockwise. Each team is allowed three contacts to send the ball over the
net. The 3 contacts should consist of a bump, set, and spike – in that order. A spike is an aggressive overhand attack on
the ball. It is legal to spike the ball on the first contact; however a player may not make contact with the net in any way.
You can serve underhand or overhand, but your foot cannot step on or over the boundary line. The volleyball CAN hit
the net on a serve and still be considered legal and playable. Rally scoring occurs in volleyball. This means you do not
have to serve to get a point. Every time the ball is served one of the teams get a point, depending on which team wins
the volley. Back row players are not allowed to jump in front of the ten foot line. When the ball is lower than your
shoulders you should bump it.
4 Corner Kickball
There are no fouls balls in the game.
Players are out if they do not reach the base they are running to before getting hit or tagged
by the ball.
Players do not have to advance to the next base unless they feel it is safe to run.
There is no limit to the number of players that can be on 1 base.
Playing Field
1
7
3 5
Pitcher
2
10
11
12
13
9
6
14
The 1st kicker of the inning is on 2nd base.
Kicker number 10 is up to kick next.
Kickers 9 and 6 have scored.
Kickers 11, 12, 13, and 14 are lined up in the “dugout” waiting their turn to kick
HISTORY OF PICKLE BALL
The history of pickleball began with the familiar summer whine that often causes parents to take drastic measures. In the
summer of 1965, “I’m bored” was chanted by the children of two families on Brainbridge Island in the Puget Sound area
of Washington. Two desperate dads, Bill Bell and Joel Pritchard, who just happened to be a US Congressman, invented a
game.
The game started on an asphalt badminton court in Pritchard’s backyard. However, no one could find the birdie. The dads
quickly improvised with a whiffle-type ball. The kids found it difficult to hit the 3-inch ball with the lightweight rackets.
Once again, necessity was the mother of invention. The dads made wooden rackets that resembled Ping-Pong paddles. As
the game evolved through the afternoon it was determined that players could hit the ball on the bounce as well as out of
the air.
Bell and Pritchard huddled to form a strategy to keep the kids interested in the game. They lowered the net from five feet
(badminton height) to three feet (tennis height). Now, they just had to solve a problem with the dog.
The whines of “I’m bored” had been replaced by kids yelling at the dog. Pickles, the Pritchard’s cocker spaniel took an
interest in the new game, particularly the ball. When he could get away with it, Pickles would fetch the ball and hide in
the bushes. Thus, he got the game named after him.
OFFICIAL PICKLE-BALL RULES
COURT
The size of the official Pickle-Ball court for both singles and doubles play is 20'x44'. This also is the dimensions of the
Badminton doubles court. The net is hung at 36" on the ends, and hangs 34" in the middle. When laying out a court, allow
adequate space at each end and sides of the court boundary lines for player movement. The Non-Volley Zone is 7' either
side of the Center Line and extends the full width of the court.
SERVE
1. Player must keep one foot behind the back line when serving.
2. The serve is made underhand.
3. The paddle must pass below the waist.
4. The server must hit the ball in the air on the serve. He/she is NOT allowed to bounce it, and then hit it.
5. The service is made diagonally across and must clear the non-volley zone.
6. Only one serve attempt is allowed, except if the ball touches the net on the serve and lands in the proper service court.
Then, the serve may be taken over. This is called a let serve.
SERVE in DOUBLES PLAY: At the start of each game, the first serving team is allowed only one fault before giving up
the ball to opponents. Thereafter, both members of each team will serve and fault before the ball is turned over to the
opposing team. When the receiving team wins the serve, the player in the right hand court will serve.
If the receiving team makes the fault, the serving team scores a point. When the serving team wins a point, its players will
switch courts and the same player will continue to serve. When the serving team makes its' first fault, players will stay in
the same court and the second partner will then serve. When they make their second fault they will stay in the same courts
and turn the ball over to the other team. Players switch courts only after scoring. A ball landing ON any line is considered
GOOD.
VOLLEY
To volley a ball means to hit it in the air without first letting it bounce. All volleying must be done with the player's feet
behind the non-volley zone. NOTE: It is a fault if the player steps over this line on his volley follow through.
DOUBLE BOUNCE RULE
Each team must play their first shot off the bounce. That is, the receiving team must let the serve bounce, and the serving
team must let the return of the serve bounce before playing it. After the two bounces have occurred, the ball can be either
volleyed or played off the bounce.
FAULTS
A. Hitting the ball out of bounds
B. Not clearing the net
C. Stepping into the non-volley zone and volleying the ball
D. Volleying the ball before it had bounced once on each side of the net as outlined in the
double bounce rule
SCORING
A team shall score a point only when serving. A player who is serving shall continue to do so until his team makes a fault.
The game is played to eleven (11) points; however, a team must win by two (2) points.
TERMINOLOGY
Ace – a serve that the receiver can’t get to and scores a point.
Cross court shot – the ball goes across the net from one side of the court to the diagonally opposite side.
Down the line shot – the ball travels low over the net and parallel to the side line.
Drop shot – the ball hit softly so it just clears the net and lands close to the net in the non-volley zone.
Fault – a serve not landing in correct court or an illegal serve or return of serve.
Let – the point is replayed.
Lob – a high arching shot over the reach of the net player landing deep in the opponent’s court near the
baseline.
Fitness:
Pull ups are to check for muscular strength. Sit ups are for muscular strength and endurance testing. Sit and Reach is
for flexibility testing. The mile run is for aerobic endurance testing, and consists of 4 laps around the track. Runners on
the track run in a counter-clockwise direction. A strenuous activity should be preceded by a warm up, this is why we
walk and stretch before we run. Form running is a good way to stretch the muscles before a run. After the completion
of a 9 week cardiovascular training unit you would expect to see an increase of cardio output through the development
of your cardiovascular system. After the completion of a workout, one should do a cool-down. A cool-down helps the
body by lowering the risk of cardio irregularities, preventing blood pooling in the legs, and preventing muscular
cramping.
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