Werewolves- Bowles Library Style Point of the Game: Figure out who the werewolves in the group are before they kill all the villagers. If the villagers hang the werewolves, then those villagers that are alive at the end of the game get a prize out of the basket. If the werewolves kill all the villagers, then the werewolves that are alive at the end get a prize out of the basket. Players: Mz. Christie is the moderator. With seven players, there are two werewolves, one seer, and four villagers. With nine players, there are three Werewolves; One Seer; five Villagers. With 11 players, there are three werewolves, two seers, six villagers. Characters: Moderator: Person who knows who everyone is. Moderator is responsible for running the game, changing the time from day to night, and making sure that everyone is playing fair. Any problems, you come to the moderator. Werewolves: Those who look like the villagers but want to eat the people and destroy the village. Can only attack during the night. The werewolves know who the others in their pack are, and must agree during the night which person to attack. Werewolves are allowed to lie to others about their identity, but never to their pack. Seer: A special villager who can “detect” the werewolves. Each cycle the seer can ask the moderator in private whether ONE person is a werewolf, but must do so without being discovered by other players- otherwise they will be burned as a witch. The moderator will answer; what the seer does with that knowledge is up to them. If killed by either the villagers or the werewolves or by discovery, there is no new seer until the next game. Villager: A human with no powers. During the daytime, the villagers vote on whom to lynch within the group, choosing one person each round. The villagers will not know who is a werewolf or the seer unless they discover it. Once someone is killed, the moderator will let the group know whether they killed a werewolf, the seer, or an innocent villager. Werewolves- Bowles Library Style Spirits: Once someone is killed, whether werewolf, seer, or villager, they become a spirit. Spirits cannot speak with the living, no matter if they are werewolf, villager or seer. During night rounds, the spirits can keep their eyes open and see all that has gone on after their death. The night after they die, a spirit can ask the moderator whether someone is a werewolf or not, but cannot share that knowledge unless asked in a séance. How to Play: At the beginning of the game, the moderator will shuffle cards and hand them out. Players look at them WITHOUT revealing it to other players. The moderator will then ask everyone to close his or her eyes. The moderator will then say, Werewolves ONLY, open your eyes. Werewolves will open their eyes and see who is in their pack, and the moderator will know who are pack. The moderator will then say Werewolves, close your eyes. The moderator will then say, Seer, open your eyes. The seer will open their eyes so that the moderator knows who the seer is. The moderator will then say, Seer, close your eyes. Then the moderator will then say, everyone open his or her eyes. The moderator will then say welcome to Bowles Village. It is currently night, so watch out for werewolves. Before the next hour is up, members of the pack must meet together and vote for one person to be killed, and slip a not silently to me. The pack MUST agree whom they are killing, and MUST get the note to me before (time). You are now all free to go; we will meet back here when the call goes forth. When the hour is up, the moderator will call everyone together, and announce who has died during the night. That person will now reveal what role they played in the village, and are now restricted to silence in regards to the game. The moderator will then say, it is currently daytime, and while the werewolves are in their human forms, the village must choose someone to pay for the night’s killing. Villagers Werewolves- Bowles Library Style meet together, and by the end of the hour, you MUST agree on who will pay for the crime as a suspected werewolf, and MUST let me know before (time). You are now all free to go: we will meet back here when the call goes forth. Once a full day has passed, during the night there is also a spirit hour. The moderator, after announcing that it is night and the werewolves are out, will announce that it is time for the spirits. The moderator will say, Everyone living and dead close your eyes. The moderator will then say, spirits, open your eyes. Those who have died will open their eye. The moderator will then say, you who have died last, point to whom you want to know about. The last person who died will then point to a person still living. The moderator will then either nod (meaning the person they pointed at is a werewolf) or do nothing (the person is not a werewolf). After the spirit round, the moderator will tell everyone to open their eyes, and play will go on. ONCE during the game, during a night round, the villagers can ask the spirits for help. The villagers have to agree to ask the spirits, and they have to agree on WHICH spirit they call on for help. At the beginning of a night round, the village must petition the moderator to ask the spirits for guidance. The moderator will then call on that spirit, and ask them if they know of a werewolf. If they do, the spirit will move and lay hands on the shoulder of the werewolf in front of everyone. This can only happen ONCE, and if the spirit the villagers call on does NOT know a player that is a werewolf, it is the villagers’ loss- there is not another chance. The game goes on until either the villagers are dead or the werewolves are dead. The winners get to pick a prize out of the basket in Mz. Christie’s office.