Code: EC364 BRIGHTON BUSINESS SCHOOL MOULSECOOMB MODULAR SCHEME TITLE: Game Theory in Economics, Finance and Business LEVEL: 3 CREDIT RATING: 20 SUBJECT AREA: Economics MODULE TYPE: Double SEMESTER OFFERED: 1&2 Course(s) for which module is acceptable and status in course: BA(Hons) Business Studies - OPTIONAL BA(Hons) Business Management - OPTIONAL BA(Hons) Business Studies/Management with Marketing – OPTIONAL BA(Hons) Business Studies/Management with Finance - OPTIONAL BA(Hons) International Business – OPTIONAL BA(Hons) Business Management/Administration (top-up) - OPTIONAL BA(Hons) Accounting and Finance – OPTIONAL LLB(Hons) Law with Business – OPTIONAL BSc(Hons) Finance and Investment – OPTIONAL BSc(Hons) Economics and Finance – OPTIONAL BSc(Hons) Mathematics with Finance – OPTIONAL BSc(Hons) Mathematics with Business – OPTIONAL PRE-REQUISITES: eventually it is anticipated that these will be specified in terms of learning outcomes; in the interim they should be specified in terms of other module codes, or equivalent EC161, EC282, EC180 or equivalent AIMS: The course aims to introduce some basic analytical concepts of game theory and to apply them to the field of economic, financial and business analysis. This will deepen students' insight into strategic thinking and enhance their understanding of human behavior in different contexts. LEARNING OUTCOMES: On completion of this module a student should be able to: Subject specific: demonstrate an understanding of the nature of game theory and its relationship to strategic thinking; define and acknowledge the main concepts of game theory and their interrelationship; explain how economic, financial and business performance fits into a strategic setting in the sense of game theory; apply the tools of game theory to issues of market structure and organizational design; demonstrate awareness of strengths as well as limitations of game theory. Cognitive: Demonstrate more critical and analytical thinking, and to recognise where the particular skills or ideas learned on the course may be relevant to solving a new problem. Have skills in handling monetary data and in presenting ideas Develop abilities to manage own learning. Demonstrate inter-personal skills, including oral as well as written presentation skills. CONTENT: 1. Game theory: introduction life, economics, finance and business seen as games short history of game theory 2. Game theory: concepts players, moves and strategies expected utility and payoff matrix form and sequential form of games equilibrium maximin solution dominant strategy Nash equilibrium subgame perfect equilibrium backward induction credibility prisoners' dilemma game signalling games coordination game assurance game battle of sex game chain-store paradox iterated games tit-for-tat 3. Game theory: applications oligopoly property-rights institutions auctions bargaining trade policy time-inconsistency in macroeconomic policy moral hazard and insurance adverse selection and credit rationing takeovers limit pricing and entry deterrence cartels principal-agent-problems cooperation problems international conflicts TEACHING & LEARNING STRATEGIES: Lectures: Seminars: Workshops: 20 20 0 Open Learning: Self Study: Assessment: 0 100 60 Total: 200 LEARNING SUPPORT: a) Journals: Corporate Governance: International Journal of Business in Society Econometrica European Business Review European Economic Review European Journal of Marketing Games and Economic Behavior International Journal of Game Theory International Journal of Manpower Journal of Economic Studies Journal of Economic Theory Journal of International Economics Journal of Mathematical Economics Management Decision Management Science Managerial Finance Mathematical Social Science Public Choice Review of Economic Studies Strategy and Leadership Supply Chain Management: An International Journal Theory and Decision b) Books: Latest editions of ... Axelrod, R.; The Evolution of Cooperation; Basic Books, Inc., Publishers Bierman, H. S. and L. Fernandez; Game Theory with Economic Applications; Addison-Wesley Binmore, K.; Fun and Games. A text on Game Theory; D. C. Heath & Co. Carmichael, F.; A Guide to Game Theory; Prentice Hall Dixit, A. and B. Nalebuff; Thinking Strategically; Norton & Co. Fudenberg, D. and J. Tirole; Game Theory; MIT Press Gibbons, R.; A Primer in Game Theory; Prentice Hall Harrington Jr., J. E.; Games, Strategies, and Decision Making; Worth Publishers Holt, C. A.; Markets, Games, & Strategic Behavior; Addison-Wesley Montet, C. and D. Serra; Game Theory and Economics; Palgrave-Macmillan Osborne, M. J.; An Introduction to Game Theory; Oxford University Press Varian, H.; Intermediate Microeconomics. A Modern Approach; Norton & Co. Watson, J.; Strategy. An Introduction to Game Theory; Norton & Co. ASSESSMENT: include weighting of the various tasks Students have to undertake an individual assignment and a final examination. The weighting is as follows Assignment: 50% Examination: 50% The assignment consists of a portfolio of four tasks spread over the whole year. The three best results in each individual portfolio will be taken into account for the average assignment mark. Examination will be two hours. BRIEF DESCRIPTION OF THE MODULE: this should be aimed at a nonspecialist audience to give an overview of the module (maximum 80 words) This module is designed as an introduction into the realms of game theory, one of the most exciting, stimulating and promising subjects in modern microeconomics, which is now also broadly applied in philosophy, sociology, and political science among other fields. Applied to several topics of financial and business analysis it will deepen and widen students' knowledge of economics, finance and business as an ongoing strategic game to which game theory can provide an interesting and relevant approach. Area Examination Board: Economics External Examiner: Matthias Klaes Faculty: Brighton Business School Site where delivered: Moulsecoomb Module Writer(s): Walter W. Heering Date of First Approval: 2003 Date of Last Revision: 2011 Version Number 1