SL Conversations: Recreating Romance In-World NMC Symposium on the Evolution of Communication December 3-5, 2007, In Second Life. Phylis Johnson, Ph.D., Associate Professor Southern Illinois University, Carbondale, IL 62901-6609 phylisj@yahoo.com Dedicated to Sonicity Fitzroy & Shock Soderstrom Abstract: What is it about an online environment that entices people to talk with strangers, ignoring the old adage and common sense? This paper examines how Second Life has changed the way we interact, date, and romantically engage online in virtual settings. Introduction: Seeking Romance in Uncommon Spaces In September 18, 2007, a couple made headlines when they met online in a chat room, but they had no idea that they were already married – and to each other. They struck up a conversation that turned into a heated online romance, and ended in a bitter divorce when both realized that they had “cheated” on each other, well sort of you might say. It would seem that they had more in common after all. You also might say, by divorcing, what they did was to cheat themselves out of that common bond that drew them together first in RL and later in SL. Remember the last time you traveled by plane, sitting next to a stranger. You wound up sharing your closest thoughts to a person who you would never see again – and perhaps you counted on that fact. Is there a place we need to go to confess and connect with others to seek answers to deeper, yet common, questions about our identity and relationships – from others who are willing to listen to our side of the story? What is it about an online environment that entices people to talk with strangers, ignoring the old adage and common sense not to do so? Some might suggest that circumstance is not much different from meeting a stranger in a RL club; indeed a SL space might be a 1 bit more authentic and safe (not that SL hasn’t had its share of grief). This paper supplements my presentation, and offers to explore how Second Life has changed the way we interact, date, and romantically engage (or not) online in virtual settings. My review of on-relationship literature, and my speculation thereof, focuses on the virtual aspect of “communication” and veers away from much more adult considerations (wink). In this way, this paper shares recent communication research regarding online relationships, and considers how Second Life draws people into conversations and relationships through its ability to “romance” us with its mystery, magic, and makeover. First we begin with the mystery…. Revealing the Mystery of Self: The Stranger in All of Us I met a young woman the other day – introduced by a friend of a friend. She is paraplegic, and seeks company through Second Life. I have spent a few hours here and there, interacting with her online. I can’t help but feel nervous about someone breaking her heart. She is beginning to date in SL. I can tell from her tone and her text that she is moving quickly in this regard. On the other hand, I feel the same about my 22 year-old daughter in Real Life. How do we determine if a particular partner or friendship is safe in comparison to another – by appearance and causal conversation; is that not superficial? I made a conscious decision that my avatar would be an improved version of me. But I know, after nearly one year, I am becoming increasingly like her or she like me in several ways. More interestingly, my husband and I are stepping up on our exercising and dieting to look more like our avatars. At times, I am aware that my avatar Sonicity Fitzroy has her own mannerisms. I am coming to know her as an individual, as well as know that she is intertwined into my being. Wow. Crazy. Sonicity and I were strangers, and now we share the same cosmic, virtual space. Second Life provides a space to get to “know yourself,” all of your personality traits, even those hidden. As a college professor, I remain somewhat restrained in my actions on SL. And I would not compromise the integrity of Sonicity. Maybe that is merely my take on how SL has changed my perspective of myself. That insight is important to me 2 because it helps me to understand my relationship with others to whom I interact with in various SL spaces. The Stranger in Your Relationships The introduction of this paper began with a news story about a married couple who were cheating on each other through their own avatars. How was their online relationship successful, but not their real marriage? From personal experience, I enjoy not talking about bills in SL, nor do my husband and I argue online about who is taking the dog out for a walk. What if there were designated space where people could actually talk apart from the distractions of RL? For a moment, consider what is more authentic to relationship building – a sharing of your inner most feelings in a romantic setting, while dancing, or a sharing your disgust with your partner over dinner about the idiot at the office. Consider the many divorces in the real world, and you begin to wonder can we ever really know someone. What don’t we know about each other, and what can we learn from each other apart from RL problems. That is not the point, however. The world is hungry for relationships, something beyond watching a Friday night video at home and something deeper than hanging out at a night club. Think about what Second Life can do – it can “get” people talking with each other, engaging them, in a completely different context that draws them together into a space – either through chat or voice. What do we know about SLers? We know that they like to communicate? That is a start. We know that they are probably looking to connect to others. We can also find out about them through their profiles, and that is easier than some awkward Q&A on the first meeting of someone in RL. You can find out their interests, by noting what circles they like to travel – the botanical club, the furry artists club, the weapons club. For example, if I noted that a particular avatar had joined the latter, I would TP out in a few seconds with a quick “Excuse me, I am experiencing lag. I must go now.” That again is a PERSONAL choice. Yes SL members could lie about themselves, but that problem is not so unique to in-world relationships. 3 When one begins to define the concept of stranger, an individual soon learns that the dictionary is only of marginal assistance. Let’s see how Houghton Mifflin Online Dictionary defines stranger: “One who is neither a friend or an acquaintance, a foreigner, newcomer, or outsider …unaccustomed to or unacquainted with something specified…a visitor or guest.” Merriam Webster Online Dictionary notes that it is rooted in 14th Century Middle English, from Old French “from estrange.” It adds to the Houghton Mifflin definition: “one who does not belong to or is kept from the activities of a group.” I might suggest that SLers are defined by their membership or by the fact that have a common interest in virtual reality, as one has an affinity for country-western clubs. Indeed, in SL, participation is limited to those with computer access and basic computer skills. Yet, that is more than is required for other public spaces, such as parks. In SL, when you meet someone in a park, you can click on profile, and perhaps learn more in 30 seconds about someone than in a chance meeting in a RL park. Voice offers greater potential for discernment of one’s character, to a point of course. Williams, Caplan, & Xiong (2007) found that the addition of voice to World of Warcraft was favorably received among game players who were pleased to be able to more accurately determine authenticity in gender, intelligence, and character, and this, in turn, increased levels of trust among relationships than when text-based communication was relied on exclusively. As for my online relationship with my husband, I like him much better as avatar Shock Soderstrom at times, especially the quieter version of him that text allows in SL. I like the space that text allows for interpretation, although sometimes I have to ask him to explain his messages. I like to multi-task, watch TV, listen to RL music, and text provides such opportunities. I find myself a bit more creative in my text responses than when I use voice, and likewise Shock is similarly more experimental and romantic when keyboarding. Beyond that, at least by my perception, he seems much more nurturing in SL than RL and wants to dance and take me places….of course that is because he doesn’t have to leave the comfort of his upstairs office in our house; I sit downstairs tapping away on the keys of my desktop. I have learned to appreciate the depth and diversity of his personality over the past several months and maybe more so than our two decades of 4 marriage. Most of all, we have had fun in the process. Text provides room for one’s imagination to fill in the gap during a conversation, as each party perceives each others’ intentions. RL couples, for this reason, may have an advantage in reading between the lines than those who know one another only through Second Life. But that is not always the case, as already discussed. Not being able to separate work from fun, I have documented the romantic experiences of Shock and Sonicity through photos and have taken note of the progression of their relationship. You can browse through that file included among the presentation materials. My SL experiences have moved me as a media ecologist to examine the nature of online relationships (and friendships) in general, and specifically on SL. Online Romance: The Wildermuth & Vogl-Baur Studies Wildermuth & Vogl-Bauer’s (2000) study based from an undergraduate sample indicated that 46% of the respondents reported involvement in online romances or they knew family members or friends who had been involved in one, now or in the past. In 1998, Parks and Roberts reported that more than 90% of Internet users engaged in relationships online, and of this number more than 25% were “romantic in nature” (Wildermuth & Vogl-Bauer, 2007, p. 211). The 2002 Nua Internet Survey also reports that relationship building, which includes friendships and romantic partnerships, comprises more than 70% of the average Internet users’ time (2007, p. 211). Wildermuth & Vogl-Baur (2007, p. 212) address the scarcity of scholarly studies dealing with online romance: “Research often subsumes romantic relationships, friendships, and sexual partnerships under the general category of online relationships (McQuillen, 2003).” They call for studies that provide greater depth into understanding the characteristics of such relationships, and those which might provide clarity among “paradoxical” findings (p.212). Wildermuth & Vogl-Bauer (2007) point out, the problem however, is that much research has focused on Internet use as the central variable, rather than meanings within the communication, citing the work of Whitty & Gavin (2001).and Riva (2002) who depicts the user “as social actors who shape the online context for 5 themselves” (p. 212). In the Wildermuth & Vogl-Bauer study (2007, p. 215), approximately 70% of the respondents were female, and the majority of participants were White, USA citizens, and had attended college. Most respondents had attended “common interest” chat rooms, and 92% resided one hour or more away from their online partner, and more than 30% had an international partner (p. 215). Approximately 30% of respondents stated that they were either married or involved in a relationship apart from the Internet. Sixteen percent reported having a “mutual online friend” (p. 215). Forty-seven percent reported a successful relationship online, and almost 40% stated that they had met at least one online partner face to face. Wildermuth & Vogl-Bauer (2007, p. 215) stated that respondents experienced emotional intensity (87%) and “strong linguistic connections” (43%). Furthermore, their study indicated that more than 40% percent approached their relationships with caution. They conclude that when an online environment provides minimal contextual information (i.e., relying on text messages), participants are more likely to hold on to their idealized version of the relationship (2007). Making Contact A recent study by Anderson & Emmers-Sommer (2006) explored the predictors of relationship satisfaction in online romantic relationships. Those predictors, according to the researchers, are “intimacy, trust, and communication satisfaction” (p. 166). They continue, “as partners grow close and depth increases, trust develops and as trust increases, so do levels of intimacy” (p. 166). Wright (2004) noted online relationships tend to progress quickly through a sense of openness that leads to increased intimacy (Anderson & Emmers-Sommer, 2006, p. 166): …the role of intimacy in predicting relationship satisfaction in this study is consistent with a wealth of personal relationship [research] that indicates intimacy is a key component of relationships and marital satisfaction (e.g., Feeney, Noller, & Ward, 1997; Hassebrauck & Fehr, 2002). 6 Indeed, Anderson & Emmers-Sommer (2006) remind us that the “online relationship is the relationship,” so it makes sense that one’s contentment with one’s relationships would be directly related to “communication satisfaction” (p. 166). Relationship experts on talk shows taut books and seminars that offer to provide effective communication strategies to mend marriages and friendships. In an earlier study conducted by Parks & Floyd (1996), it is suggested that online relationships need proximity, eye contact, voice communication, and physical appearance to mature into intimate, authentic experiences. Wildermuth & Vogl-Bauer (2007), in contrast, dismiss such variables as unnecessary qualifications, and suggest through their findings and conclusions that perception has a much greater role than has been otherwise assumed. With that in mind, might a virtual experience like SL lead to greater emotional investment and intensity for online romantic relationships? The perception of proximity could then be as much an indicator of successful contact as such fulfillment in RL: …eye contact, body language, facial expressions, vocalization, hugs, pats on the back, cries, embraces, kisses and giggles are fundamentals of our evolutionary social emotional well-being.” (Nei, 2001, p. 432) Wildermuth & Vogl-Bauer (2007)’s speculate that authentic relationships need to be “tactile” to create “a lasting bond” (p. 224). Can a tactile bond be accomplished through a mediator such as an avatar? That is also merely speculation at this point. Wildermuth & Vogl-Bauer (2007) conclude: There is an irony here in that the technological and disembodied world of ICTs that has often been depicted in depersonalized terms may also provide a haven where authenticity, negotiation, and the development of trust may lead to romance. (p 220) Hardey (2004) presents a historical account of courtship to dating, and tells us that “significant changes during the second half of the twentieth century” have redefined our 7 relationships (p. 208). Hardey (2004) points out that modern dating has become centered on the individual, and authenticity and trust are considered worthy components to a successful relationship, with a big part of that trust determined by communication. Gaming virtual worlds, in which identities are drawn from fantasy, counter this notion. Hardey suggests, however, that “authenticity is finally ‘tested’ when people move from mediated communication to meeting in the flesh” (p. 208). Aesthetics of Relationships as Learned Experiences Wildermuth & Vogl-Baur (2007) draw briefly upon the work of Marshall McLuhan, the medium being the message (McLuhan & Fiore, 1967), and the idea that the Internet allows one to extend their relationship reach (Levinson, 1999; McLuhan, 1964; McLuhan & McLuhan, 1988). I would like to extend upon that premise, for McLuhan (1964) envisioned technology as a means toward the global village. He wrote on how technology was an extension of our humanity, social and physical. Might Second Life be that global village, if we are particularly discussing the notion of mediated communication? The automobile allowed us to experience a new freedom and mobility, as noted by McLuhan (1951). He envisioned television as a means to link households with the world. Virtual spaces offer similar experiences but within our imagination. These experiences are contextualized within visual and aural aesthetics Second Life extends our communication across national borders and into the homes of strangers. As an instructional designer as well as a media professor, practitioner, and scholar, I would be amiss to overlook the significance of the message design, once we have established the need and the essence of the message. The setting or context of our conversations and experiences are relevant to relationship building, albeit work, home or on the dance floor at a SL club. On Valentine’s Day, we light a few candles on the dinner table, or better yet head for a nice romantic restaurant. So why should setting or context be alien to other experiences, online or offline? Certain settings work better than others, depending on the goals to be achieved. You want to have a late night intimate swim with a friend; well a public pool 8 is not the appropriate setting. Image is important. Yet, a message delivered apart from an appropriate context risks being not validated by the receiver. We learn about romance through our experience, as well as from talk show experts and books. We learn what works, what doesn’t. I make brief note of Albert Bandura’s theory of social cognition to remind the reader that how individuals engage in context is an experience that draws upon personal, social, and environmental influences. We learn from others, and from watching others, but we respond uniquely based on past experiences and the situation at hand. In general, however, we can make some general assumptions about human behavior. Romance is not merely a state of being; it is the end product of learned social behaviors. The Van Gogh Museum in Starry Starry Night conveys romantic ambience within SL whether or not, I have a partner with me to enjoy the virtual art and the interactive exhibits. Romance novels stimulate our imagination, and reading is a solo activity for the most part. Some of the popular SL spots are Caribbean Breezes Jazz Club, Jade’s Jazz Lounge, and MidSomer Isle, and these sites encourage interaction because the majority of dance and pose balls are created for couples. Second Life allows us to encounter romance in various settings, with various people. The other person often helps us to validate our perception of romance as adventuresome, reflective and interactive (with others and/or the environment). Second Life not only offers access to others, but access to the imagination of others in a multitude of settings. We go beyond simple interests, to those untapped feelings and expressions not readily communicated on a first date or encounter. There is perhaps what might be referred to as too much reality in a relationship that draws couples apart – bills, chores, office talk. Granted many SL couples want some sense of reality in their relationship (i.e., “in what country do you live”; “you’re not my brother right”; “do you have a RL job”), but there must be a willingness for both people to extend their communication beyond that which might limit their relationship to the mundane. 9 The Marrying Kind: Player Commitment Science Daily reported on a study by Catherine Mosher of Duke Medical Center and Sharon Danoff-Burg from the University of Albany (also, Mosher & Danoff-Burg, 2007). The researchers posited, “…men may be more willing than women to sacrifice achievement goals for a romantic relationship” (Springer, 2007). They asked more than 200 respondents a series of questions based on personality traits and life goals. “Overall both college men and women showed strong desires for individual achievement and relationship intimacy” (2007). When I first conceptualized this paper, I did not consider elaborating on in-world marriage. I came to understand what I believe to be the primary motive behind SL marriages and their relevance to my discussion on social relations. Marriage is often considered the ultimate commitment in a relationship, and interactive worlds like Second Life have facilitated such extensions into virtual space. For example, in the case of Lucas Arts' Star Wars Galaxies and other titles, it becomes obvious that partnership is fundamental to online gaming, especially in terms of trust and commitment to the game: There are many husband and wives who play MMORGPS together. ..Although they are married in the RL they lead very separate lives in game play. This separation can often lead each spouse to an in-game romance with other people. A curious offshoot of this is the husband and wife who play together, on the same server, many times in the same Player Association…and still choose to romance others. Their motives can be for fun, the thrill of “safe” relations outside of the primary relationship, or a genuine sense of role-playing not connecting what goes on from between being Out of Character (OOC) or In Character (IC). More expected, though, is the RL couple who also pairs off in the game. (Torrone, 2004). 10 Often one of the couple persuades the other to play, avoiding any romantic snafus. In Spohn’s (2007) column on Role Playing and Romance, he points out how couple gaming is increasingly becoming a strategic consideration, and City of Heroes/Villains “allows them to make superhero characters that compliment each other”: Playing along with someone you know in real life can make a game quite a bit more interesting, especially if that person is your significant other. It's long been said that couples who play together stay together, and this may turn out to apply to online games as well. Stories about wives that have been turned on to games by their husbands abound on game forums, and you'll even see a few cases where wives have lured their husbands into the hobby. In-world marriage is becoming increasingly common for such games, and EverQuest actually boasted of the first wedding conducted in-world and in real life. The wedding was held at the 8th Annual Sony Online Entertainment Fan Faire, and the event became a 11 major headliner (Gaudiosi, 2007). The faire drew more than 2,000 people eager for a “sneak peak at upcoming games,” and to watch history in the making (2007): While there have been thousands of virtual weddings set within the worlds of EverQuest and EverQuest II, as well as many married couples who first met in the virtual massively multiplayer online (MMO) game world; this marked the first time two people were married in both the real and virtual world in one ceremony. After the ceremony, the couple moved to “the side of the stage where two PCs sat and each took control of their in-game characters -- Lady Quaddra and Lord Garthan” (Gaudiosi, 2007). You Tube has become a unique archive for an increasing number of these virtual marriages, with this link documenting the RL/EverQuest cherished union: http://videogames.yahoo.com/feature/happily-everquest-after/525578. Similarly, I note the following You Tube description of a SL wedding between avatars ScubaSteve and Polly that also took place in 2007: They met each other in a pond building area in April 2007. Together they like to laugh, explore second life, find places to ride their horses and making a nice home at Vero Beach. Alone Scuba likes to come up with surprises for Polly and Polly likes to find cozy spots for them to come back together to visit. Polly likes to call scuba Ghost and scuba likes to call Polly Muse. Their persistence and determination to not be over come [by] the forces from within and outside SL that would otherwise stop them from seeing each other had made the relationship resilient and magical in every sense of the word. One day they will even find the answer to the ultimate question in every avies mind can sluv conquer lag? Only time will tell." 12 The accompanying video runs about 8 minutes. Watch it at http://youtube.com/watch?v=QVimvYMtwo&feature=related. The MP4 version is available at http://www.justvirtual.com/slwedding_... (145MB) Eales (2007) reports another wedding story, which was published in the Second Life Daily Herald. It would appear in this case, the couple were good friends who had made a strong commitment to play together: It's hard to say whether Bert and Alle are representative of the typical Second Life couple. Both are convinced that their marriage is no more than an enjoyable progression of their game playing in Second Life. They are not planning to meet in the real world….For Alle, marriage is part of the fun of the game. "It's a celebration of the commitment you have to the game and the friends you make," she says. "I've always thought that internet relationships which involve more than friendship are pure drama. The easiest way to understand our relationship is that 13 our avatars are in love and the real people in front of the screen just like to talk to each other and share SL experiences." The duo proclaims love for each other, but only in-world for now. One thing that becomes strikingly clear is that for many in-world residents, being alone is not as much fun as sharing your experiences with someone. Reuters (2007) reported that some avatars have married several times, and the in-world bridal industry is profitable. Marriage announcements are routinely posted in the wedding section of SL newspapers. In an article published in the Houston Chronicle recently, a reporter goes in-world to seek some answers on some of the social aspects of Second Life, including the desire to marry as avatars. He concludes: But "in world" nobody calls Second Life a game. The emotional connections you make are real. If you offend someone, they'll remember. If you flirt or make a romantic gesture, it doesn't just disappear into a black hole; it's received by a 14 human being on the other side…People spend millions of real dollars building their lives here because emotionally, it's more than a game. (Peralta, 2006) Conclusion A call for the “Most Romantic Places in SL” in April 2004 was published in the Linden Lab blog, and it asked “Where would you go with your loved one for that hug and kiss that both of you would never forget again?” At the end of this paper, I have listed the results from my “SL Group” search using the words “romance” and “romantic,” narrowing down my finds to the top items. In addition, I have included the top romantic places according to blogger Natalie Zelmanov, a self-proclaimed romance expert. Her list was complied in 2006. Many of the sites I have visited, and I would concur with her for the most part. I have included her summary for your browsing. I have not been to all those listed, but she promises in her column that they are “nice” places. I conclude this essay by asking you to consider whether romance leads to adventure, or adventure leads to romance? Regardless, it appears that the journey bonds people – albeit through a medieval battle or carving out some space on the virtual frontier. Romance is the exhilaration that beckons us toward adventure. The concept has been associated with the chivalrous medieval times dating back to the 12th century and the romantic literary period of the 18th century. Wikipedia states, “The story of the medieval romance focuses not upon love and sentiment, but upon adventure.” Romanticism in the 18th century was a resistance to the growing industrialization, and a desire for liberation and exploration. Romance might also be thought of an unfolding mystery. In the case of romantic fiction, the reader is taken captive for a few hours, and led astray into a fantasy. In Second Life, the mask is always present, yet the emotional connection is real (good or bad). In the end, Second Life becomes meaningless to many unless someone can enjoy their company and appreciate their experiences. 15 16 References Anderson, T. L. & Emmers-Sommer, T. M. (2006, June). Predictors of relationship satisfaction in online romantic relationships. Communication Studies, 57(2), 153172. Ben-Ze’ev, A. (2004). Love online: Emotions on the internet. Cambridge: Cambridge University Press. Eales, K. (2007, September 9). Wedding stories in the metaverse. The Second Life Herald. 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Retrieved November 25, 2007, from http://slnatalia.blogspot.com/2006/11/dating.html 18 SECOND LIFE, COMMUNITY “SEARCH – ROMANCE (11/26/07) Top Groups/Parcels Dream, Poesy and Romance Number of members: 91 Jazz Club - Elegance Number of members: 69 BJ's Jazz Club Number of members: 60 Rainbow Romance Number of members: 35 Dating & Romance Number of members: 238 Cincin VIPs Number of members: 132 L's SkyClub VIP Number of members: 516 Reggae Romance Number of members: 929 *~* Moonlight Salsa & Romance *~* Number of members: 221 URBANITY Club Update Number of members: 158 Romance Ice Skating & Roller Skate Number of members: 53 FOR 2 CREATIONS LABS Number of members: 103 Lover's Lounge VIP Number of members: 42 Cafe Society Number of members: 202 ! Seduction Jazz Club! Number of members: 300 AA matrimonial agency Number of members: 30 Mystic Dreams Gardens & Weddings Number of members: 12 Universal Romance VIP Number of members: 201 The Love Bugg Club V.I.P Number of members: 363 The lost EDEN Number of members: 64 The Real Life talk Number of members: 36 Number of members: My Blue Heaven 1,306 ***MAGIC MOUNTAIN Sbg.*** Number of members: 109 Juliet's place Number of members: 47 The Arbor Group Number of members: 78 Xstasie Club & Casino Number of members: 86 Java Island Number of members: 124 ! Once in a Blue Moon - Jazz Club Blue Moon Bay/200.745/85.3557 PARADISE -THE METRONOME JAZZ CLUB Jazzers Paradise/21.401/169.176 19 SECOND LIFE, COMMUNITY “SEARCH – ROMANTIC (11/26/07) Top Groups/Parcels ROMANTIC LOVE BALLROM Number of members: 116 Teazers Number of members: 148 Wondering Minstral Number of members: 158 Spicy Club Number of members: 480 Salsa Romantica Number of members: 383 STARK PARADISE Number of members: 124 Candy Rose VIP Number of members: 500 Number of members: CLOUD NINE V IP 1,164 Selene Number of members: 392 COCO XI SINGS!! Number of members: 52 LOVE UNDER THE STARS Number of members: 47 Shop&Jazz Istanbul Edition VIP Number of members: 676 CasaBlanca Society Lounge Number of members: 796 MoonLight Jazz Club Number of members: 237 Jaquelines Team Number of members: 261 Jazz Bar Casablanca Number of members: 47 The Moonlight Lounge Number of members: 42 The Lucky Love Bugg Slingo Number of members: 58 Number of members: Jade's Jazz Lounge 5,441 Half Note Jazz Club ::. Number of members: 217 H2O Enjoy it ! Number of members: 69 Dream, Poesy and Romance Number of members: 91 Luica's Ballroom Number of members: 99 Heaven's Wind Mall & Club Galactica/131.693/249.502 Beautiful Residential Land For Sale - Romantic Love Romantic Love/162.0/66.0 ! Once in a Blue Moon - Jazz Club Blue Moon Bay/200.745/85.3557 Heaven's Wind Romantic Club & Park Galactica/171.769/201.904 NYMPHETAMINE Boutique (Unique Ladies Clothing) Isle of Nymphetamine/92.1563/152.999 20 Romantic Places, by Natalie Zelmanov (2006) http://slnatalia.blogspot.com/2006/11/dating.html Acropolis Gardens: Large multi-sim garden with mountains, waterfalls, lakes, a volcano, and beautiful hiking trails Angel Dorei: A beautifully decorated Japanese romance garden, along with a museum with Contemporary art Avilion Grove: Visit the enchanting medieval-themed sim for some formal ballroom dancing and walk around the gardens Bliss Basin: One of the premier dating spots in SL, with 2 trails circling a large lake with beautiful views and waterfalls; lake is rumored to be visited by mermaids :P Blue Note Retro Jazz Lounge: A classy jazz lounge for couples dancing and socializing; features live DJ on the weekends Caribbean Breezes Jazz Club: Come dance somewhere warm and tropical, with one of the largest pirate ships in SL, and many little private areas for chatting Cocololo Island Resort: Need a quick vacation? Try this island resort complete with posh lounges, spa facilities, activities, and even a wedding chapel Fairytale Gardens of Sinano: A lush, beautifully landscaped garden with fairytale cottages... Gypsy Moon: Explore a hidden gypsy-themed moon with unusual colors, beautiful details, and secret romantic spots Heavenly Rose: A rose garden and one of the top romantic spots in SL, with an amazing number of poseballs! Also has a cool underwater house and dance area :) Inspire Space Park: Hang out in space :) With spacey scenery, floating poseballs, and lots of people Lost Gardens of Apollo: Garden sim with semi-secluded sitting areas and beautiful sunsets, great for...um...chatting Midsomer Isle: A romantic themed garden with streams, greenery, and lots of secluded areas; perfect for a stroll or sitting together for a chat 21 New Paris: Its Paris with an Eiffel Tower! Need I say more? Poseballs and champagne everywhere Phat Cat's Jazzy Blue Lounge: Ballroom dancing and romance, a packed sim featuring a large ballroom, lots of people, and shops for ballroom outfits Riverwalk: A well-built outdoor art museum, garden, amusement area, and community center; take a swan boat tour with a friend, watch the fireworks, or just wander through the gardens Romantic Joy: A garden sim with beautiful trees, flowers, brids, and plenty of secluded spots for you and your friend to explore... Second Chance Trees: Dedicate a tree to your sweetheart and contribute to a good cause; a lush garden sim designed by Luna Bliss of Bliss Basin fame Second Life Botanical Gardens: A garden with wonderful sounds and sights, with trails winding through waterfalls and secluded spots Secret Reflections: A giant sim-sized cave with waterfalls, greenery, and lots of poseballs; also the adjacent lake at Midnight Reflections Serenity Falls: Come see 2 sims worth of model homes and walk among the beautiful gardens 22