SECTION B THE DEVELOPMENT OF MOTOR SKILLS 2) c) Explain why you have chosen your particular characteristic for muscular involvement and environmental conditions. 5 marks d) Explain how your profile for the table tennis serve might assist a coach in planning practices for players learning this skill.7 marks 3) a) Generally a skill should be taught as a whole as far as possible. Give reasons for this.3 marks b) Some skills need to be split up into parts to be taught effectively. What are the advantages and disadvantages of this type of skill presentation?6 marks 4) a) You are observing a number of tennis players being coached. There is a mixture of abilities. Explain what is meant by ability, and give examples of gross motor abilities, and psychomotor abilities.5 marks b) Give two types of abilities that are important to play tennis effectively. Why is it wrong to assume that there is such a thing as natural ability?4 marks THE DEVELOPMENT OF MOTOR SKILLS AND THE USE OF DIFFERENT PRACTICE METHODS TO ENSURE EFFECTIVE INVOLVEMENT IN PHYSICAL ACTIVITY PHASES or STAGES OF MOVEMENT SKILL LEARNING THAT AFFECT PARTICIPATION AND PERFORMANCE IN PHYSICAL ACTIVITY figure 86 – phases of learning COGNITIVE PHASE (beginner) initial learning of basic skill understanding of the activity analysis of techniques use of models The phases of learning (according to Fitts and Posner see figure 86) are: The cognitive (early) phase In this phase, the learner attempts to understand the skill, begins to look at techniques and memorise what is required, begins to practise and repeat the skill according to a simple model, and learns by trial and error. Feedback involves reinforcement of success by the coach, with mistakes corrected by reference to the model. This phase applies to the novice player who can require a lot of support in order to achieve success. The associative (intermediate) phase In this phase, the learner will understand a skill and movement patterns will be more fluent and established (can be repeated at a reasonable level without much thought). Feedback involves the learner associating the ‘feel’ of the activity (via kinaesthesis) with the end results, with the coach giving detailed guidance. This phase applies to the competent performer who still requires full support from a coach to correct mistakes. ASSOCIATIVE PHASE focus on movement comparison of action with model error detection and correction skill still inconsistent AUTONOMOUS PHASE (elite sportsman) action automatic attention can be given to environmental aspects of activity focus on tactics / strategy The autonomous (final) phase In this phase, movements are well integrated and automatic, with the learner able to perform without conscious effort. The performer can now give attention to the environment and wider cues about play (such as the position and movements of opponents). Feedback is mostly via the learner being able to judge performances and make corrections by him / herself, with guidance from a coach needing to be more detailed and specific. This phase applies to the player who can perform by him / herself, who can make decisions about tactics without prompting, and whose skill under pressure is stable. Types of guidance and their impact upon effective performance and participation in a balanced, active and healthy lifestyle Visual guidance This type of guidance works mainly through demonstration (by video or poster, by human live model, or by demonstration of techniques by a coach or teacher, see figure 87). 68 ACQUIRING MOVEMENT SKILLS This demonstration should: • Be realistic or appropriate and not too complex. • Emphasise relevant aspects of a skill. • Be repeated. Visual guidance is very important in the cognitive early stage of learning, the learner should be attentive and retentive, and should be capable of matching the demonstration (performer at the appropriate level of learning). The performer would learn by watching and imitating a model who should be of high status and technically competent and correct. The coach should reinforce correct copying of skills. Verbal guidance figure 87 – types of guidance VERBAL it is explained to the learner what to do VISUAL the learner watches a model GUIDANCE MECHANICAL using a mechanical aid to fix the learner's body positions MANUAL supporting or physically moving a learner's body This type of guidance is used often to accompany visual guidance and is used more with competent performers at a later stage of learning. The amount of verbal guidance must be controlled and the quality of this guidance is important for effective coaching / teaching. Verbal guidance can be used for conditioning a response (giving reinforcement). Manual guidance This type of guidance uses physical support (as in a coach supporting a gymnast performing somersaults), or placing limbs in correct positions (as for a novice thrower). This helps with kinaesthetic awareness, is useful for giving confidence, particularly for beginners, and is useful for safety reasons. Mechanical guidance This type of guidance uses a mechanical aid, for example: • Stabilisers on a bike. • Flotation devices for swimming. • Belay ropes for climbers. • Somersault rig for trampolinists. Mechanical guidance gives confidence and ensures safety, gives some idea of kinaesthetic sense of movement, but must not be overdone because this form of kinaesthesis is not the same as the real thing. The performer can become over-reliant on the mechanical device used. Practice methods and their impact upon effective and efficient performance of movement skills figure 88 – practice conditions Variable practice This way of organising practice (see figure 88) is a method in which practice conditions are varied to encourage the formation of schema. Schema are ‘the patterns in the brain which enable a sportsperson to perform skills with fluency and competence’, and are discussed below. Practice activities would include a number of different activities which could be performed in different ways. Conditions should be as realistic as possible, in as many situations as possible, and as near to the competitive or match situation as possible. The method is relevant to open skills. Distributed practice variable practice distributed practice massed practice PRACTICE CONDITIONS mental practice overlearning This way of organising practice is a method in which training sessions include rest intervals which could involve mental practice. Sessions would be short and spread over time with recovery periods between. This is good for the beginner and most skill learning, gives time to recover physically and mentally and is good for potentially dangerous situations. Practice methods and their impact upon effective and efficient performance of movement skills 69 SECTION B THE DEVELOPMENT OF MOTOR SKILLS Massed practice This way of organising practice is where practice is done with no rest intervals with sessions long in duration. A single training session lasting a relatively long time in which all the activities are performed one after the other. This method is good for ‘grooving’ of skills and to encourage an habitual response, and is good for discrete skills of short duration. However, massed practice can lead to fatigue and boredom and there may be elements of negative transfer. Overlearning This involves a learned skill that is habitual because of many repetitions. Motor programmes and schema are formed and performed ‘automatically’ in response to a game or sporting situation (stimulus). This means that attention can be directed peripherally to other elements of a game (for example, tactics or strategy). Mental practice or rehearsal figure 89 - mental practice figure 89 – mental practice This method of practice (see figure 89): imagine • Creates a mental picture of a skill. success or simulate a whole mental warm-up, • Can be used to simulate a whole movement avoid failure movement readiness for action sequence or just part of it. sequence • Can be used to imagine and envisage success must be as and avoid failure in a competitive situation. realistic as mental picture • Can provide a mental warm-up in order to possible of a skill promote a state of readiness for action. USES OF • Must be as realistic as possible to be used during MENTAL effective. rest periods control arousal PRACTICE • Can be used during rest / recovery before periods during a performance or in performance prevents wear between performances. and tear • Can be used to focus attention on building important aspects of a skill. small muscle self-confidence focus attention contractions same as • Can build self-confidence for an upcoming on important actual practice performance. aspects of skill • Can control arousal and induce calmness before a performance. It works by producing small muscle contractions in the same sequence as an actual practice, and since the gross movement of the skill does not actually happen, it prevents wear and tear. figure 90 – organisation of practice 1) a) Figure 90 shows the improvement in performance of a gymnast over a period of time. Name the phases A, B and C shown on this chart and explain their significance to the gymnast. 6 marks b) Identify the characteristics of a performer in phase C. 4 marks c) How might the type of mental practice change in the last phase of learning? 4 marks success Practice questions A B C time 2) Explain how feedback differs through the associative and autonomous phases of learning as a performer makes progress. 4 marks 3) * According to Fitts and Posner, learning passes through three phases. Use an example from one of your practical activities to describe the key characteristics of each of these phases. 10 marks This question will assess quality of written communication – the answer must be written in prose (essay) form. Marks will be awarded for spelling, punctuation and grammar, use of appropriate form and style of writing, and for organising work clearly and coherently. Use of examples from practical activities will help with mark allocation. 4) a) Other than visual guidance, what other main methods of guidance are there? Give a practical example for each. 6 marks 70 ACQUIRING MOVEMENT SKILLS 4) b) How would you optimise the use of visual guidance in teaching motor skills? What are the drawbacks of this method? 4 marks 5) Identify two different mechanical items for movement skill learning. Give reasons for the use of these mechanical items to help a learner come to grips with a motor skill. 4 marks 6) a) Explain the difference between massed and distributed practice using examples from a sport of your choice.4 marks b) Justify the choice of practice conditions for a training session of a sport of your choice. c) Name two characteristics of the task, and two attributes of the learner which might lead you to decide which method (massed or distributed) of practice to use. 4 marks INFORMATION PROCESSING DURING THE PERFORMANCE OF SKILLS IN PHYSICAL ACTIVITY figure 91 - Welford's information processing model figure 91 – Welford’s information processing model DISPLAY MODELS OF INFORMATION PROCESSING AND EFFECTIVENESS IN THE LEARNING AND PERFORMANCE OF MOVEMENT SKILLS stimuli How is information processed by the brain in such a way as to convert information received from the surroundings into muscular activity? The following models attempt to explain what the brain does during this process. sensory information perceptual mechanism extrinsic feedback intrinsic feedback decision mechanism muscular system effector mechanism response Welford’s model of information processing In Welford’s model (see figure 91): • Display refers to the range of actions and things that are happening in the surrounding environment of the performer. • Perceptual mechanism refers to the part of the brain which perceives the surroundings (via sight, sound and touch). • Decision mechanism refers to the part of the brain which makes decisions. • The effector mechanism is the part of the brain which carries out the decisions and sends messages to the limbs and parts of the body which act out the relevant skill. Intrinsic feedback is the feedback as to what actually • happens to the body via the proprioceptors, which inform the brain about balance, muscle tensions, limb positions and angles and so on. • Extrinsic feedback is the feedback via the result (response) of the actions made, what happens in the game or performance or to a ball or the other players in a game, the results of which feed back as part of the display. Whiting’s model of information processing In Whiting’s model (see figure 92): 6 marks MOVEMENT (output) figure 92 – Whiting’s model of information processing body boundary perceptual mechanisms translatory mechanisms effector mechanisms tral mechanis ms cen re sy cep ste to m r s r ula sc em u m yst s ata ut d p out m fro ta y a d a ut spl inp di fe ed ba ck da ta Information processing during the performance of skills in physical activity 71