Piri Reis University 2011-2012/ Physics -I Physics for Scientists & Engineers, with Modern Physics, 4th edition Giancoli Piri Reis University 2011-2012/ Physics -I 2011- 2012 PHYSICS 101 LECTURE AND LAB. PROGRAMME Week Dates Chapters Subjects Experiment/Problem Session 3-7 Oct. Introduction Basics: units, numbers, dimensional analysis, maths reminders Basic Measurement + Talk about Project 2 10-14 Oct. 1-D Kinematics Speed, velocity, acceleration, Reference frames Motion with Constant Acceleration 3 17-21 Oct. 2-D Kinematics Vectors, 2-D kinematics, projectile motion Projectile Motion 4 24- 28 Oct. Newton’s Laws Newton’s Laws and Gravity. Problem Session 5 31 Oct.-4 Nov. Linear Dynamics Mass, Weight, Force, Friction. Application of Newton’s Laws. Simple Harmonic Motion/Simple Pendulum 6 7- 11 Nov. Linear Dynamics Work, energy, power. Conservation Laws Friction Experiment 7 14-18 Nov. Linear Dynamics Momentum and motion of systems. Collisions. Problem Session/1.Midterm 8 21- 25 Nov. Rotational Dynamics Rotation and Angular Momentum Elastic and inelastic collisions 28 Nov.-2 Dec. Equilibrium Mechanics Static equilibrium of rigid bodies Archimedes' principle/Simple Pressure Experiment 10 5-9 Dec. Fluids Density, Buoyancy force, Archimedes' Principle Problem Session 11 12-16 Dec. Thermodynamics Heat, temperature, the expansion of solids and gases, Gases, Heat transfer. Problem Session 12 19- 23 Dec. Materials The physical phase changes. Vapours, cooling. Specific Heat experiment 26- 30 Dec. SHM & Waves Simple harmonic motion and waves Problem Session+ Present the Projects (5min for presentation+3 min for questions) 2- 6 Jan. Travelling Waves Sound, Light Problem Session + Present the Projects (5min for presentation+3 min for questions) 1 9 13 14 Piri Reis University 2011-2012/ Physics -I Chapter 3 Kinematics in Two Dimensions; Vectors Piri Reis University 2011-2012 Lecture III I. Vectors and Scalars II. Addition of Vectors- Graphical Methods III. Substraction of Vectors and Multiplication of a Vector by a Scalar IV. Adding Vectors by Components V. Unit Vectors VI. Vector Kinematics VII. Projectile Motion VIII. Solving Problems Involving Projectile Motion IX. Relative Velocity X. Homeworks I. Vectors and Scalars A vector has magnitude as well as direction. Some vector quantities: Displacement(Δx) Velocity (V) Force (F) Momentum (P) A scalar has only a magnitude. Some scalar quantities: Mass (m) Time(t) Temperature(T) II. Addition of Vectors- Graphical Methods For vectors in one dimension, simple addition and subtraction are all that is needed. You do need to be careful about the signs, as the figure indicates. A person walks 8 km East and then 6 km East. Displacement = 14 km East A person walks 8 km East and then 6 km West. Displacement = 2 km II. Addition of Vectors- Graphical Methods If the motion is in two dimensions, the situation is somewhat more complicated. Here, the actual travel paths are at right angles to one another; we can find the displacement by using the Pythagorean Theorem. II. Addition of Vectors- Graphical Methods Graphical Method of Vector Addition Tail to Tip Method V1 VR V2 V3 II. Addition of Vectors- Graphical Methods Graphical Method of Vector Addition Tail to Tip Method V1 V2 V1 V3 VR V2 V3 II. Addition of Vectors- Graphical Methods Parallelogram Method II. Addition of Vectors- Graphical Methods Example A person walks 10 km East and 5.0 km North D R D1 D 2 2 DR DR 2 D1 (10 . 0 km ) 2 D2 ( 5 . 0 km ) 2 11 . 2 km D2 sin DR sin 1 ( D2 DR ) sin 1 ( 5 . 0 km ) 26 . 5 0 11 . 2 km Adding the vectors in the opposite order gives the same result: Order doesn’t matter III. Substraction of Vectors Negative of vector has same magnitude but points in the opposite direction. For subtraction, we add the negative vector. III. Multiplication of a Vector by a Scalar A vector V can be multiplied by a scalar c; the result is a vector cV that has the same direction but a magnitude cV. If c is negative, the resultant vector points in the opposite direction. IV. Adding Vectors by Components Any vector can be expressed as the sum of two other vectors, which are called its components. Usually the other vectors are chosen so that they are perpendicular to each other. Trigonometry Review Hypotenus e Opposite Adjacent Opposite sin Hypotenuse cos Adjacent Hypotenuse tan Opposite sin Adjacent cos IV. Adding Vectors by Components If the components are perpendicular, they can be found using trigonometric functions. sin cos tan Opposite Vy Hypotenuse V Adjacent Vx Hypotenuse V Opp sin Adj cos Vy V sin Vx V cos IV. Adding Vectors by Components The components are effectively one-dimensional, so they can be added arithmetically: Signs of Components y Rx Rx Ry Ry x Rx Ry Rx Ry IV. Adding Vectors by Components Adding vectors: 1. Draw a diagram; add the vectors graphically. 2. Choose x and y axes. 3. Resolve each vector into x and y components. 4. Calculate each component using sines and cosines. 5. Add the components in each direction. 6. To find the length and direction of the vector, use: sin Vy V V. Unit Vectors VI. Vector Kinematics VI. Vector Kinematics y (north) 10 If a particle starts from position r1 at time t = t1 and moves to position r2 at time t = t2 r = r2-r1 then its displacement vector is r = r2-r1 which it moved in time t = t2 – t1 5 r1 r2 5 10 X (east) VI. Vector Kinematics y (north) 10 Its average velocity is then defined as v= r/ t r = r2-r1 5 r1 Velocity is a vector quantity, • its magnitude IvI is the speed of motion • its direction is the direction of motion. r2 5 10 X (east) VI. Vector Kinematics y (north) 10 As the change becomes small, part of a path then r = r2-r1 5 becomes the instantaneous velocity v = dr/dt r = rd-r1 r1 v= r/ t which is the derivative of displacement with respect to time. rd 5 10 X (east) VI. Vector Kinematics A man pushing a mop across a floor causes it to undergo two displacements. The first has a magnitude of 150 cm and makes a angle of 1200 with the positive x-axis. The resultant displacement has a magnitude of 140 cm and is directed at an angle of 35.00 to the positive x axis. Find the magnitude and direction of the second displacement. Example A 120 R 0 35 R A B A 150 cm B R A R 140 cm B X R X A X 0 Bx (140 cm ) cos 35 Bx B y By By (150 cm ) cos 120 190 cm R y A y (140 cm ) sin 35 49 . 6 cm (150 cm ) sin 120 Alternative Solution. In the solution below, the angles for vector A are measured from the negative x axis. In this case, we have to assign the signs for the components. The answer is the same. A 150 cm R A B B B A R 60 B R X A R X R A 140 cm X 0 35 0 Bx (140 cm ) cos 35 Bx B y By By ( 150 cm ) cos 60 190 cm R y A y (140 cm ) sin 35 49 . 6 cm (150 cm ) sin 60 Example (Continued)A man pushing a mop across a floor causes it to undergo two displacements. The first has a magnitude of 150 cm and makes a angle of 1200 with the positive x-axis. The resultant displacement has a magnitude of 140 cm and is directed at an angle of 35.00 to the positive x axis. Find the magnitude and direction of the second displacement. 2 B B (190 cm ) x B 2 B y 2 ( 49 . 6 cm ) 49 . 6 cm sin 196 cm sin 1 49 . 6 196 14 . 6 2 196 cm VII. Projectile Motion A projectile is an object moving in two dimensions under the influence of Earth's gravity; its path is a parabola. VII. Projectile Motion It can be understood by analyzing the horizontal and vertical motions separately. • Neglect air resistance • Consider motion only after release and before it hits • Analyze the vertical and horizontal components separately (Galileo) • No acceleration in the horizontal, so velocity is constant • Acceleration in the vertical is – 9.8 m/s2 due to gravity and thus velocity is not constant. • Object projected horizontally will reach the ground at the same time as one dropped vertically VII. Projectile Motion vy0 If an object is launched at an initial angle of θ0 with the horizontal, the analysis is similar except that the initial velocity has a vertical component. v 0 sin vx0 v 0 cos • If the ball returns to the y = 0 point, then the velocity at that point will equal the initial velocity. • At the highest point, v0 y = 0 and v = vx0 VIII. Solving Problems Involving Projectile Motion Projectile motion is motion with constant acceleration in two dimensions, where the acceleration is g and is down. Example : A football is kicked at an angle of 50.00 above the horizontal with a velocity of 18.0 m / s. Calculate the maximum height. Assume that the ball was kicked at ground level and lands at ground level. v x0 v vy at top: t v y0 v y0 max 9 . 80 m y max y max 0 0 0 13 . 8 m y0 y gt v t yo 1 s s 1 . 41 s 2 gt 2 2 (13 . 8 m )(1 . 41 s ) s 9 .7 m s 13 . 8 m g y 11 . 6 m (18 . 0 m )(cos 50 . 0 ) s (18 . 0 m )(sin 50 . 0 ) s 1 2 (9 .8 m s 2 )(1 . 41 s ) 2 s VII. Projectile Motion Level Horizontal Range • Range is determined by time it takes for ball to return to ground level or perhaps some other vertical value. • If ball hits something a fixed distance away, then time is determined by x motion • If the motion is on a level field, when it hits: y = 0 y y0 vy0 t Solving we find 1 gt 2 0 0 v yo t 2 1 gt 2 2 2 v y0 t g We can substitute this in the x equation to find the range R 2v R x vx0 t v xo ( g y0 ) 2 vx0 v g 2 yo 2 v 0 sin 0 g cos 0 VII. Projectile Motion Level Horizontal Range We can use a trig identity 2 sin cos sin 2 2 R v 0 sin 2 g • Greatest range: = 450 • = 300 and 600 have same range. ( 45 0 0 15 ) Caution– the range formula has limited usefulness. It is only valid when the projectile returns to the same vertical position. VII. Projectile Motion Example : A football is kicked at an angle of 50.00 above the horizontal with a velocity of 18.0 m / s. Calculate the range. Assume that the ball was kicked at ground level and lands at ground level. Assume time down = time up For Range: t ( 2 )(1 . 41 s ) R x x 33 m 0 v t x0 2 . 82 s 0 (11 . 6 m )( 2 . 82 s ) s Could also use range formula 2 R v 0 sin 2 g 2 0 ( 18 m / s ) sin ( 2 ) ( 50 ) 9 .8 m / s 2 33 m Example 4. (a) : A football is kicked at an angle of 50.00 above the horizontal with a velocity of 18.0 m / s. The football hits a window in a house that is 25.0 m from where it was kicked. How high was the window above the ground. v (18 . 0 m )(cos 50 . 0 ) s (18 . 0 m )(sin 50 . 0 ) s x0 v 11 . 6 m 13 . 8 m y0 x Time to hit the window: v y y y x0 y 0 s v t x0 25 . 0 m 11 . 6 m s x t s v t 0 y0 1 2 . 16 s gt 2 2 (13 . 8 m )( 2 . 16 s ) s 6 .9 m 1 2 (9 .8 m s 2 )( 2 . 16 s ) 2 Example 4. (b) : What is the final velocity and angle of the football that hit the window in Example (a). t v 2 . 16 s v y gt y0 (13 . 8 m ) s vy v 11 . 6 m x (11 . 6 m ) s v tan tan 1 v y v x 7 . 37 11 . 6 (9 .8 m s 2 ) ( 2 . 16 s ) 7 . 37 m s 2 ( 7 . 37 m ) s 32 . 4 2 13 . 7 m below x axis s s Example 5. A rescue plane wants to drop supplies to isolated mountain climbers on a rocky ridge 235 m below. If the plane is traveling horizontally with a speed of 250 km /h (69.4 m / s) how far in advance of the recipients (horizontal distance) must the goods be dropped as shown in Figure? . v y0 0 vx0 69 . 4 m / s Coordinate system is 235 m below plane y 235 m 0 1 g t 2 0 2 t ( 2 ) ( 235 m ) 9 .8 m / s 2 6 . 93 s x x0 v xo t x 481 m 0 ( 69 . 4 m / s ) ( 6 . 93 s ) Projectile Motion is Parabolic In order to demonstrate that projectile motion is parabolic, the book derives y as a function of x. When we do, we find that it has the form: This is the equation for a parabola. IX. Relative Velocity •Will consider how observations made in different reference frames are related to each other. A person walks toward the front of a train at 5 km / h (VPT). The train is moving 80 km / h with respect to the ground (VTG). What is the person’s velocity with respect to the ground (VPG)? V PG V PG V PT 5 km / h V TG 80 km / h 85 km / h IX. Relative Velocity • Boat is aimed upstream so that it will move directly across. • Boat is aimed directly across, so it will land at a point downstream. • Can expect similar problems with airplanes. Example 6 An airplane is capable of flying at 400 mi/h in still air. At what angle should the pilot point the plane in order for it to travel due east, if there is a wind of speed 50.0 mi/h directed due south? What is the speed relative to the ground? V PA V AG sin V AG V PA V PG sin 1 V AG sin 50 . 0 mi 1 400 mi V PA V PG ( 400 mi h ) cos ( 7 . 18 0 ) h 7 . 18 North of East h 397 mi 0 h HOMEWORK Giancoli, Chapter 3 3, 5, 7,10, 11, 16, 18, 24, 27, 30 References o “Physics For Scientists &Engineers with Modern Physics” Giancoli 4th edition, Pearson International Edition