Sir Gawain Green Knight and the T he story of Sir Gawain tells of a mysterious “Green Knight” who comes to Camelot and challenges any knight there to strike him with his axe—if that knight would take a return blow in a year and a day. Gawain accepts and beheads the Green Knight with a mighty single blow. To the surprise of all, the Green Knight then rises, picks up his head and leaves—but not before reminding Gawain of their next agreed meeting. As he struggles to keep his bargain, Gawain undergoes tests of chivalry and loyalty. T his picture from the original 14th century manuscript shows Gawain (top left in red shirt ) asking Arthur for the honor to accept the Green Knight’s challenge. Gawain then stands stunned (below) as the Green Knight picks up his severed head. A rthurian legends portray Gawain as a formidable and courteous knight, but he also acts rashly while standing fiercely loyal to his king. He befriends young knights and defends the poor and helpless, especially women. I n English folklore, green traditionally symbolizes Nature, especially fertility and rebirth. It also represents the supernatural or spiritual world. On the other hand, green also has signified witchcraft, the devil and evil. T he pentangle on Sir Gawain’s shield is a power symbol in “Sir Gawain and the Green Knight. The Gawain poet uses more than 46 lines to describe the meaning of the pentangle, or pentagram. The pentangle, a symbol of faithfulness, signifies Gawain’s perfection and power over evil. (Other cultures assign different meanings—Satanists have a field day— but that’s for some other time.) Medieval number theory noted that every pentangle contains a pentagon that can hold another pentangle, and that smaller pentangle holds a smaller pentagon that allows the drawing of another pentangle, and so on. Thus, by reproducing the number five, which in medieval number symbolism signified incorruptibility, Gawain's pentangle represents his eternal incorruptibility. S ir Gawain and the Green Knight follows the paradigm of the Hero’s Journey. You may remember the seven steps from freshman year: All Heroes’ Journeys start with—(1) The Call to Adventure—which the Hero accepts whether willingly or not. The Hero often receives—(II) Supernatural Aid—that may come in the form of help from a god or powerful object. The Hero the leaves his home and crosses—(III) the First Threshold—into the realm of the adventure. At some point the Hero will experience—(IV) the Belly of the Whale—which will be the darkest trial. During the quest, Heroes will face—(V) the Road of Trials—which will test their mettle and teach them valuable lessons in preparation for—(VI) the Final Battle. Many Heroes do not survive this final test, but if they do, they become —(VII) the Master of Two Worlds. These Heroes return to their homes with knowledge of the wider world not held by those they left at the beginning of the adventure. What these Heroes do with this hard-won knowledge reflects their character and ultimate worthiness.