MCV 4U3 – CALCULUS AND VECTORS Unit 6 – Applications of Vectors Lesson 33 – Scalar And Vector Projections Mathematically, a projection is formed by dropping a perpendicular from each of the points of an object onto a line or plane. The shadow of an object, in certain circumstances, is a physical example of a projection. The projection of one vector onto another can be pictured as follows. In the diagram, where u = OA and v = OB, the projection of u onto v is the vector ON. There are two possibilities for ON depending on whether the angle between the vectors, θ, is less than 90° or greater than 90°. Case 1: 0° < θ < 90° A Case 2: 90° < θ < 180° A u u θ O N B N θ O B As you can see from the given diagrams, the direction of ON is the same as the direction of v when θ is acute; and opposite to v when θ is obtuse. The scalar projection of u onto v is derived from the definition of the dot product. The scalar projection is 𝑢 cos 𝜃, where θ is the angle between u and v. 𝑢∙𝑣 = 𝑢 𝑣 cos 𝜃 If we solve for 𝑢 cos 𝜃 we get: 𝑢∙𝑣 𝑢 cos 𝜃 = 𝑣 Therefore, the the scalar projection of u onto v is: 𝑢∙𝑣 𝑢 cos 𝜃 = 𝑣 The vector projection of u onto v is a vector in the direction of v. We multiply the above scalar projection by a unit vector in the direction of vector v ie ! ! . Therefore, the vector projection of u onto v is: 𝑣 𝑢∙𝑣 𝑣 𝑢 cos 𝜃 = 𝑣 𝑣 𝑣 𝑢 cos 𝜃 𝑣 𝑢∙𝑣 𝑣 = 𝑣 ! 𝑣 There is no special symbol for a vector projection. Some textbooks uses the notation ON = Proj(u onto v). The vector projection, ON, which is Proj(u onto v) = ! !"# ! ! ! The scalar projection of (u onto v) = 𝑢 cos 𝜃 = = !∙! ! ! ! !∙! ! The magnitude of ON, the vector projection of u onto v, is given by 𝑢 cos 𝜃 = !∙! ! Note: The scalar projection of u onto v does not equal the scalar projection of v onto u (unless 𝑢 = 𝑣 ). Example 1: Find the vector projection of u = (5, 6, -3) onto v = (1, 4, 5). Solution: We need to find u • v and ||v||. u • v = (5)(1) + (6)(4) + (-3)(5) = 14 ||v|| = = (1)2 + (4)2 + (5)2 42 Proj(u onto v) = = = 14(1,4,5) 42 1 (1, 4, 5) 3 ⎛ 1 4 5 ⎞ ⎜ , , ⎟ ⎝ 3 3 3 ⎠ Direction Angles And Direction Cosines: In lesson 27 we referred to the angle a vector makes with the coordinate axes. In R3, there are three such angles – one with each of the x, y, and z axes. The direction angles of a vector (x, y, z) are the angles α (alpha), β (beta), and γ (gamma) that the vector makes with the positive x-, y-, and z-axes, respectively, where 0° ≤ α, β, γ ≤ 180°. z P(x, y, z) γ α β y x In this context, the components x, y, and z of the vector v are referred to as direction numbers. In the diagram above, we can see the right triangle that relates v, the direction number x, and the direction angle α. In fact x cos α = v The other direction angles are related in the same way. The direction cosines of a vector are the cosines of the direction angles α, β, and γ, where x y z cos α = , cos β = , and cos γ = v v v Note that if you divide a vector (x, y, z) by its magnitude |v|, you create a unit vector with ⎛ x y z ⎞ components ⎜ , , ⎟ , which is exactly (cosα, cosβ, cosγ). Thus the direction cosines ⎜ v v v ⎟ ⎝ ⎠ are the components of a unit vector. Consequently, cos2α + cos2β + cos2γ = 1 It follows from this that the direction cosines, and hence the direction angles, are not all independent. From any two of them you can find the third. Homework: Pages 398 – 400 # 1, 6, 11, 13, 15b