VIRTUAL UNIVERSITY Growth | Quality | Innovation Virtual University Programs Students 18,324 1,756 162,633 20,398 9,387 1,449 Statistics 2011 213,947 2 Virtual University Products Markets Graduate Programs 18,324 •Education 1,756 •Educational Technology 162,633 •Administration of Educational Institutions 20,398 •Information Science PhD in Education 9,387 1,449 Statistics 2011 213,947 3 Virtual University Markets Products Courses •Development of Competencies •Integral Formation •PISA •PROFORDEM •PROFORDIR 18,324 1,756 162,633 20,398 9,387 1,449 Statistics 2011 213,947 4 Virtual University Markets Products Master in Public Administration 18,324 1,756 162,633 20,398 9,387 1,449 Statistics 2011 213,947 5 Virtual University Products Markets 18,324 Statistics 2011 Courses •Public Administration •E-Government •Political Marketing •Gender Perspective •Security and prevention •Transparency 1,756 162,633 20,398 9,387 1,449 213,947 6 Virtual University Markets Products Graduate Programs Statistics 2011 •Administration •Innovation and Business 18,324 Development •e-Commerce 1,756 •Marketing 162,633 •Finances •Administration of 20,398 Information Technologies •Quality Systems and 9,387 Productivity 1,449 •Energy Management •Global MBA 213,947 •Humanistic Studies 7 Markets Virtual University Areas P r o and d uFinance cts •Administration •Leadership and empowerment •Human Development •Information Technologies •Vision and Strategic Planning •Quality and Productivity •Marketing •Negotiation •Corporate Social Responsibility Proyecto BBVA Statistics 2011 18,324 1,756 162,633 20,398 9,387 1,449 213,947 8 Virtual University Products Markets Formal Education •SecundariaNet •PrepaNet 465 4,980 18,324 1,756 162,633 20,398 9,387 1,449 Statistics 2011 213,947 9 Virtual University Products Markets Courses •Education •Entrepreneurship •Community development 18,324 1,756 162,633 20,398 9,387 1,449 Statistics 2011 213,947 10 Virtual University Markets Areas Products •Administration •Technology •Marketing •Humanities •Finance •Engineering 18,324 1,756 162,633 20,398 9,387 1,449 Statistics 2011 213,947 11 NGO’s Virtual University Markets •Leadership and empowerment •Fund raising P r o d u c t s •Administration and Finance •Ethics and transparency •Ecology •Information technologies Journalists •Certificate “The latinamerican journalist as agent and social leader” •Virtual seminar for a new journalism 18,324 1,756 162,633 20,398 9,387 1,449 Statistics 2011 213,947 12 Where are we? 2011 22 countries in America 10 countries in Europe 5 countries in Asia, Africa and Australia 13 Digital Digital Library Library Digital Digital Video Video Library Library Web Web conference conference Multimedia Multimedia Podcast Podcast Chat Chat Educative Technologies Educative Technologies Expert Student Student Professor Expert Expert Student Expert Student Tutor Problem‐Based Learning (PBL) Project‐Oriented Learning (POL) Self‐learning activities Student Collaborative Learning Case Method Collaborative activities Learning Resources Technological Platform 14 Self‐learning activities Review articles and papers Review links and databases Review WebPages Search information on the Internet Analysis and review of cases, situations and problems Homework Quizzes and tests 15 Collaborative activities Problem solving Case studies Project development Discussion, analysis and debates Collaborative learning Exchange of ideas and opinions 16 Elements in the course delivery process Students Technological Platform 17 Who are we? Total Employees • Internal September 2011 649 18 Professor Professor Instructional Instructional Designer Designer Tutor Tutor Production Team Web Web Editor Editor Graphic Graphic Designer Designer Course Audiovisual Audiovisual Productor Productor Media Media Producer Producer System System Developer Developer 19 Course production in 2011 398 178 Continuing Educational Programs High School and Undergraduate Programs Graduate Programs Social Development Programs 429 9 20 The future New skills New technologies New markets 21 Learning evolution 22 What’s next 1. Take advantage of the student’s knowledge by incorporating the use of sotware tools: simmulators, games, audio and video, etc. 2. Develope mobil applications for Smartphones, iPods, iPads, etc. 3. Create “social networks” between students 4. Incorporate collaborative tools Web 2.0 • MySpace, Flickr, Blogs, Wikis, etc. 23 Skills for the new Knowledge Society 24 Emerging technologies iBooks Virtual Labs Gestured-based computing Augmented Reality Web conference Virtual environments Movil devices Social software Simulators 25 We are where you are: 20 years of innovation in education 23 26 Community Learning Centers Community Learning Centers 2,329 2,168 Mexico 135 USA 26 Center and South America 27