VIRTUAL UNIVERSITY

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VIRTUAL UNIVERSITY
Growth | Quality | Innovation
Virtual University
Programs
Students
18,324
1,756
162,633
20,398
9,387
1,449
Statistics 2011
213,947
2
Virtual University
Products
Markets
Graduate Programs
18,324
•Education
1,756
•Educational Technology
162,633
•Administration of
Educational Institutions
20,398
•Information Science
PhD in Education
9,387
1,449
Statistics 2011
213,947
3
Virtual University
Markets
Products
Courses
•Development of Competencies
•Integral Formation
•PISA
•PROFORDEM
•PROFORDIR
18,324
1,756
162,633
20,398
9,387
1,449
Statistics 2011
213,947
4
Virtual University
Markets
Products
Master in Public
Administration
18,324
1,756
162,633
20,398
9,387
1,449
Statistics 2011
213,947
5
Virtual University
Products
Markets
18,324
Statistics 2011
Courses
•Public Administration
•E-Government
•Political Marketing
•Gender Perspective
•Security and prevention
•Transparency
1,756
162,633
20,398
9,387
1,449
213,947
6
Virtual University
Markets
Products
Graduate Programs
Statistics 2011
•Administration
•Innovation and Business
18,324
Development
•e-Commerce
1,756
•Marketing
162,633
•Finances
•Administration of
20,398
Information Technologies
•Quality Systems and
9,387
Productivity
1,449
•Energy Management
•Global MBA
213,947
•Humanistic Studies
7
Markets
Virtual University
Areas
P r o and
d uFinance
cts
•Administration
•Leadership and empowerment
•Human Development
•Information Technologies
•Vision and Strategic Planning
•Quality and Productivity
•Marketing
•Negotiation
•Corporate Social
Responsibility
Proyecto BBVA
Statistics 2011
18,324
1,756
162,633
20,398
9,387
1,449
213,947
8
Virtual University
Products
Markets
Formal Education
•SecundariaNet
•PrepaNet
465
4,980
18,324
1,756
162,633
20,398
9,387
1,449
Statistics 2011
213,947
9
Virtual University
Products
Markets
Courses
•Education
•Entrepreneurship
•Community development
18,324
1,756
162,633
20,398
9,387
1,449
Statistics 2011
213,947
10
Virtual University
Markets
Areas
Products
•Administration
•Technology
•Marketing
•Humanities
•Finance
•Engineering
18,324
1,756
162,633
20,398
9,387
1,449
Statistics 2011
213,947
11
NGO’s
Virtual University
Markets
•Leadership and empowerment
•Fund raising P r o d u c t s
•Administration and Finance
•Ethics and transparency
•Ecology
•Information technologies
Journalists
•Certificate “The latinamerican
journalist as agent and social
leader”
•Virtual seminar for a new
journalism
18,324
1,756
162,633
20,398
9,387
1,449
Statistics 2011
213,947
12
Where are we?
2011
22 countries in America
10 countries in Europe
5 countries in Asia,
Africa and Australia
13
Digital
Digital
Library
Library
Digital
Digital
Video
Video
Library
Library
Web Web conference
conference
Multimedia
Multimedia
Podcast
Podcast
Chat
Chat
Educative Technologies
Educative Technologies
Expert
Student
Student
Professor
Expert
Expert
Student
Expert
Student
Tutor
Problem‐Based Learning (PBL)
Project‐Oriented Learning (POL)
Self‐learning activities
Student
Collaborative Learning
Case Method
Collaborative activities
Learning Resources
Technological Platform
14
Self‐learning activities
Review articles and papers
Review links and databases
Review WebPages
Search information on the Internet
Analysis and review of cases, situations and problems
Homework
Quizzes and tests
15
Collaborative activities
Problem solving
Case studies
Project development
Discussion, analysis and debates
Collaborative learning
Exchange of ideas and opinions
16
Elements
in the course
delivery
process
Students
Technological Platform
17
Who are we?
Total Employees
• Internal
September 2011
649
18
Professor
Professor
Instructional
Instructional
Designer
Designer
Tutor
Tutor
Production Team
Web
Web Editor
Editor
Graphic
Graphic
Designer
Designer
Course
Audiovisual
Audiovisual
Productor
Productor
Media
Media
Producer
Producer
System
System
Developer
Developer
19
Course production in 2011
398
178
Continuing
Educational
Programs
High School and
Undergraduate
Programs
Graduate
Programs
Social
Development
Programs
429
9
20
The future
New skills
New
technologies
New
markets
21
Learning evolution
22
What’s next
1. Take advantage of the student’s knowledge by
incorporating the use of sotware tools: simmulators,
games, audio and video, etc.
2. Develope mobil applications for Smartphones, iPods,
iPads, etc.
3. Create “social networks” between students
4. Incorporate collaborative tools Web 2.0
•
MySpace, Flickr, Blogs, Wikis, etc.
23
Skills for the new
Knowledge Society
24
Emerging technologies
iBooks
Virtual Labs
Gestured-based computing
Augmented Reality
Web conference
Virtual environments
Movil devices
Social software
Simulators
25
We are where you are:
20 years of innovation in education
23
26
Community Learning
Centers
Community
Learning
Centers
2,329
2,168 Mexico
135 USA
26 Center and
South America
27
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