Roller Coaster Physics Intended for Grade: Subject: 7th and 8th grade Science and Math Description: This project is designed to teach physical concepts such as velocity, potential and kinetic energy, free fall motion, acceleration, and centripetal force by means of a roller coaster. Students will be required to design and build a roller coaster using these physical concepts which will be taught through various demonstrations and experiments. The students will be introduced to basic economic principles so that they may budget their money wisely in their design. In addition to this, students will create a portfolio consisting of the design specifications, budget tables, and a news release all of which will include a review of the concepts learned. Mississippi State Framework addressed: - 7th grade Math: 3 c.- Use standard units of measurements to solve application problems. - 7th grade Math: 8 c. – Determine unit rates. - 7th grade Science: 10 c. – Research and discuss energy transformation. - 7th grade Science: 10 d. – Convert one energy form to another. - 8th grade Math: 4c. – Solve proportions. - 8th grade Math: 6c. – Find the perimeter and area of polygons. - 8th grade Science: 10 c. – Research and discuss energy transformation. - 8th grade Science: 10 d. – Convert one energy form to another. - General Social Studies (Economics): 1 d. – Describe how the laws of supply and demand interact. The project is primarily concerned with science and mathematics frameworks. However, as a consequence, there will be some Language Arts frameworks covered. National Framework addressed: - Math Standard: Geometry NSF North Mississippi GK-8 1 - Math Standard: Measurement - Math Standard: Data Analysis - Content Standard A: Science as Inquiry - Content Standard B: Physical Science NSF North Mississippi GK-8 2 Lab 1: Velocity Introduction The purpose of this experiment is to explore the concept of velocity. This will be done by means of a racecar traveling around a track. Velocity is a vector which means that it not only is speed but speed with a direction. Therefore we can calculate velocity by using distance/time but we must also give a direction like North, Northeast, South, etc. Materials 2 photogates 1 electric racecar and track set 1 string Calculation of velocity 1. Separate photogates 10cm on the racecar track. 2. Run the racecar around the track at a constant speed and record the time between photogates for each distance. 3. Repeat the following experiment three times. 4. Find the average velocity. 5. Repeat the previous 4 steps for the photogates separated 20cm and 30cm. 6. Construct tables in your notebook that will hold all data and observations you’ve found. Conclusions 1. Will the velocity be greater or lesser as the distance between two photogates increase? NSF North Mississippi GK-8 3 2. If an object passes two photogates 10cm apart in a time of 0.50 seconds, what is the velocity of the object? 20cm apart? 30cm? 3. Supposing the speed is constant, when on the track is the velocity constant? NSF North Mississippi GK-8 4 Lab 2: Galileo’s Inclined Plane Introduction This experiment is a reproduction of Galileo’s classic experiments with balls and inclined planes. Before Galileo, people (including very smart people like Aristotle) believed that falling objects’ acceleration was proportional to their mass. That is, they believed that more massive (heavier) objects fell faster than less massive (lighter) objects. Your (the students’) task in this activity is to test Aristotle’s hypothesis. The equipment with which you have been provided closely resembles that available to Galileo in the seventeenth century. He didn’t have photogate time sensors, so neither do you. He didn’t have a stopwatch functional to hundredths of a second, so neither do you. What Galileo had were an old-fashioned analog clock (the kind with a ticking second hand), a meter stick, balls of different masses, and an assortment of boards and blocks. This is the equipment with which Galileo performed his very famous experiment; it is also the equipment with which you will now (300 years later) try to do the same. Materials Meter stick Analog clock (Note: Stop watches can be used) Balls of differing size and mass Incline plane Stands for incline plane NSF North Mississippi GK-8 5 Which Ball Rolls Faster? This is the part of document where I usually tell you what to do. Sorry, not this time. Galileo didn’t have instructions, and neither do you. You know what you have to do (confirm or refute Aristotle’s hypothesis); figure out how to do it. Don’t worry, the problem only stumped mankind for 1500 years. I’m sure you can handle it. In a bound notebook, create a space to describe your actions in this activity. Write everything down: time, date, location, coworkers’ names, procedures used, measurements taken, and data. Any calculations that need doing should be done in this notebook. Conclusions Report, in paragraph form, what you did and how you did it. Show any calculations you performed (complete with units, as always). Lastly, concisely state any conclusions you were able to draw. When doing so, keep in mind that your work, reason, and imagination should allow you to answer the following questions: 1. Do your results support or refute Aristotle’s hypothesis? 2. Why, physically, does Aristotle’s hypothesis fail/succeed? 3. Are there any conditions under which you might find a different result? NSF North Mississippi GK-8 6 Lab 3: Acceleration of a free falling body Introduction The objective of this experiment is to determine the acceleration of a freely falling body due to the force of gravity. This will be accomplished by measuring the time it takes for the body to fall specified distances. The picket fence (Figure 1) will be used as the freely falling body. Figure 1. Picket Fence As you can see the picket fence is composed of alternating opaque and clear bands. This will be important when it is dropped through the photogate because the opaque bands will block the light (Figure 2). Figure 2. This figure shows the setup of the photogate and the picket fence NSF North Mississippi GK-8 7 The photogates will be used to measure the time between the breaks in light when the picket fence is dropped. The distances between the bands can be measured. Using the measured distances between the bands and the time between breaks in light, the velocity can be calculated as in the velocity experiment. Since the velocity of the picket fence increases as it falls, the change in velocity can be calculated. Using the change in velocity during the time of the fall, the acceleration of the fence can be calculated by using the following equation: accelertation = change in velocity time for the change in velocity Materials 1 picket fence 1 Photogate 1 Basket (trashcan) 1 Square piece of foam in basket 1 Metric ruler Calculation of Acceleration 1. Set up the photogate and the picket fence as seen in Figure 2. 2. Drop the picket fence through the photogate letting the picket fence land on the foam in the trash can. 3. Observe the velocity vs. time graph. You should notice that the velocity increases at each successive opaque band. This means that the picket fence was accelerating as it moved closer to the ground. Go to question #1. NSF North Mississippi GK-8 8 4. Now observe the acceleration vs. time graph. Write down the values the graph gives for acceleration. Go to question #2. Conclusions 1. Calculate the slope of your velocity vs. time graph (change in y divided by the change in x). This value represents the acceleration of the picket fence. Indeed, the change in y represents the change in velocity and the change in x represents the change in time and acceleration is change in velocity over change in time. 2. Does your velocity vs. time graph support the concept that the acceleration of a freely falling body is constant? 3. Find the average of your values for acceleration. 4. Does your acceleration vs. time graph support the concept that the acceleration of a freely falling body is constant? 5. The true value for the acceleration of a freely falling body is 9.8 m/s2. How does you average value and slope value compare to this? 6. Discuss possible sources of error in this experiment. NSF North Mississippi GK-8 9 Lab 4: Potential and Kinetic Energy and the Conservation of Energy Introduction The purpose of this experiment is to introduce the concepts of potential and kinetic energy by giving a ball a specific amount of potential energy and then letting the ball roll down the Collider in order to calculate the kinetic energy. Conservation of Energy will then be explored from these calculations. When some object has energy, we mean that this object has the capacity to do work. There are two types of energy to discuss; potential and kinetic energy. Potential energy is energy due to position. When an object is held above ground, it has potential energy. The object’s position (above ground) gives it this energy, because at this position the object has the potential to do work. Once the object is ‘let go’, it starts working. Potential energy (p.e.) is defined by p.e. = (mass of object)x(acceleration due to gravity)x(height of object above ground) or p.e.=mgh where g=9.8 m/s2. Kinetic Energy is energy in motion. Once an object, which has potential energy, is released and starts moving, the potential energy then turns into kinetic energy. Therefore kinetic energy involves velocity. Kinetic energy (k.e.) is defined by k.e. = ½ x (mass of object)x(velocity squared) or k.e.= ½ mv2 . The law of conservation of energy states that when energy changes into a different form, from potential into kinetic or kinetic into potential, none of it disappears and none is NSF North Mississippi GK-8 10 created. Basically whatever potential energy you started with will all be converted into kinetic energy except for some that may have converted into heat due to friction. Materials 2 photogates with timers 1 Collider (Note: of course this isn’t necessary, all that is needed is a steep curved incline for the ball to roll down.) 1 ball 1 triple beam balance Calculation of potential and kinetic energy Note: To see good results in this experiment, measurements must be accurate and the balls used to roll down the Collider should not be too small. A lot of preparation is needed here. 1. Measure the mass of your ball in kilograms using the triple beam balance. 2. Set the photogates 10 cm apart on the inclined plane and record on the data sheet. 3. Determine the potential energy of your ball at this height. 4. Release the ball and record the velocity. 5. Repeat twice. 6. Determine the average value of velocity and record this number. 7. Determine average kinetic energy. 8. Construct tables in your notebook that will hold all data and observations you’ve found. NSF North Mississippi GK-8 11 Conclusions In your notebook make conclusions from data by answering the following questions: 1. Compare the potential energy with the kinetic energy. Discuss the conservation of energy law and why potential and kinetic energy may not be exactly equal. 2. Now discuss these concepts has they occur on a roller coaster. Discuss potential and kinetic energy as the cart starts from the top and rolls down and then rolls up the track and then down again. NSF North Mississippi GK-8 12 Lab 5: Centripetal Force Introduction Things going around in circles experience special and interesting forces. We all know, for instance, that a roller coaster train doesn't fall off the tracks as it goes through a loop. Why is this? Is it simply because the train is hooked to the track? Or is there something fundamental that holds the train on the track? If so, how fast does the train have to go to not fall off? Does it matter? Does it matter how heavy the train is, or how big the loop is? This lab experiment will help you to answer all of these questions. Ultimately, what you learn today will help you design a roller coaster that doesn't kill its passengers. So pay attention, ask questions, and have fun! FIG. 1. The electric rotor apparatus needed for this experiment. Note the basket, which is moveable along the length of the rotor arm, and the dimmer switch, which allows for fine control of the rotor speed. NSF North Mississippi GK-8 13 Procedure The apparatus for this experiment has been constructed for you. It is expensive and difficult to build; thus, you will need to 1. share it as a class, and 2. be careful not to damage it. Note the important features of the apparatus. An electric motor turns a rotor (fan blade). On this rotor is a series of small baskets, the openings of which face in toward the motor. The baskets are placed at varying distances from the motor: 2.5cm, 5.0cm, 10.0cm, and 20.0cm. The motor itself is operated by a dimmer switch, which allows it to run at varying speeds. For the purposes of this experiment, the rotor apparatus will serve as a model roller coaster loop. The marbles will be model trains. The basic format of the experiment is simple: place a marble in the basket and turn on the rotor. As we know, if we send a roller coaster train around a track fast enough, it won't fall off. But the important question remains: why? To find out, we'll need to explore the importance of several variables: mass of the train, the size of the loop, and the speed of the train as it travels the loop. For the purposes of this experiment, the rotor apparatus will serve as a model roller coaster loop. The marbles will be model trains. The basic format of the experiment is simple: place a marble in the basket and turn on the rotor. Observe the length and speed of the rotor, the mass of the marble, and whether or not the marble falls “off the track,” i.e., out of the basket. In order to evaluate the effects of each of these variables, we need to study them one at a time. The following procedures will help you do exactly that. Qualitative Experiments NSF North Mississippi GK-8 14 Rotor Speed First, we will examine the effect of speed on “staying on track.” To begin, record your hypothesis on the report sheet provided. Does speed matter? Will going faster make the train more likely to stay on track, or less? With your hypothesis recorded, we begin our experiment. 1. Pick a marble, any marble. Again, it doesn't matter which marble, but make sure you use the same one throughout this part. 2. Place the marble in the 20.0cm basket. 3. Turn the rotor on as fast as it will go. 4. Keep reducing the speed of the rotor in small increments until the ball is just barely staying in its basket. You should be able to hear a clicking noise as the ball comes slightly away from the basket at the top of the rotor and falls back at the bottom. You've now determined the base speed the rotor needs to turn in order to keep the marble in its basket. Now, we can examine the effects of marble mass and rotor length. Marble Mass Next, we will examine the effect of changing marble mass on “staying on track.” Again, record your hypothesis before beginning. Will heavier marbles have to travel faster or slower to stay in the basket? 1. Choose the least and most massive marbles. 2. Place the least massive marble in one 10.0 cm basket. 3. Place the most massive marble in the other 10.0 cm basket. 4. Spin up the fan and then reduce its speed gradually. Examine the data for each marble. Describe the relationship between marble mass and the speed needed to keep the marble in its basket. Does the heavier marble fall out before NSF North Mississippi GK-8 15 or after the lighter marble? When you build your coaster, will it matter how heavy the train is? Rotor Length The last important factor we must discuss is rotor length. How will changing the size of the loop affect the speed needed to keep the train on its track? We will determine this by comparing the speeds needed to keep balls in baskets at different distances from the hub. As always, record your hypothesis first. Will longer rotors have to move faster or slower to keep the ball in its basket? 1. Place a marble in each basket. 2. Spin up the rotor. 3. Reduce the speed of the fan gradually. In what order do the balls fall out of their baskets as the fan slows down? Use this information to test your hypothesis: will your train have to move faster or slower around a large loop than around a small loop? WRAPUP When you build a roller coaster, the important issue will be: How do I design the coaster so that the train won't come off the track? At the same time, you'll want to consider: How do I design the coaster so that the forces won't kill the passengers? When answering these questions, the important issue is the speed of the coaster through any loops, corkscrews, sharp turns, or other maneuvers. If the train is moving too slowly, it may fall off the track while upside down. If it's moving too quickly, the force of the turn may mash the passengers' brains into pudding. The important quantity is centripetal force. As we've seen, the centripetal force (the force holding the train to the track in a loop) depends on both the speed of the train and the radius (size) of the loop or turn. The exact relationship, it turns out, looks like this: NSF North Mississippi GK-8 16 F = mv2/r where $m$ is the mass of the train, v is the speed it's moving through the loop, and r is the radius of the loop (or turn). Now, to keep our train on the tracks and our passengers comfortable we need the centripetal force to fall somewhere between 10 m s-2 and 40 m s2 . As we’ve seen in our experiments, the mass of the train is not important. Thus, r and v must be such that 10 m s-2 ≤ v2/r ≤ 40 m s-2 You can apply this last relationship to every loop in your coaster to ensure that the train will stay on track and that the acceleration won't hurt the passengers. All you have to do is square the speed of the train and divide by the radius of the loop. If the answer is between 10 m s-2 and 40 m s-2, everything will be all right. If the force is greater than 40 m s-2, make the loop bigger. If it’s less than 10 m s-2, make the loop smaller. Conclusions Before we finish up, we need to think about a few things. 1. What will happen if your train moves too slowly through a loop? 2. What does this mean, in terms how high a loop should be relative to the hill before it? Recall yesterday's lab before you answer. 3. What will happen if your train moves too fast through a loop? NSF North Mississippi GK-8 17 4. What does this mean, in terms how high a loop should be relative to the hill before it? Recall yesterday's lab before you answer. NSF North Mississippi GK-8 18 The Budget A local theme park wants to build a new roller coaster. The budget allotted for this project is $21 million. Your mission is to design a roller coaster model within the budgeting guidelines that all roller coaster contractors go by. These guidelines are as follows: 1. The budget must not exceed $21 million. 2. You must allot 10% of your budget to emergencies and unforeseen costs during construction. 3. You must allot the remaining 90% of the total budget to the building of the roller coaster and landscape. This 90% allotted is what we call the actual cost of the roller coaster. 4. The landscape and entrance to the roller coaster, what we call the Architecture, are to be budgeted at 30% of the actual cost. 5. The roller coaster will be constructed with the remaining 70% of the actual cost. 6. You may use the notes and the attached worksheet to figure your budget. Once you have worked the worksheet, ask your teacher if you can check your answers with the Excel template titled “Roller Coaster Budget.” Notes: Roller coasters are generally one half mile in length. Researchers have found that riders are not satisfied enough if the roller coaster is less than one half mile and tired of the ride if it exceeds one half mile in length. Roller coaster contractors know that roller coasters cost $1200 for each foot of track and $50 for each foot squared of area under the track. Contractors always include “extra” track in their budget and plans to bring cars to and from the actual running track. This “extra” track costs $1,000 for each foot, since it is less complex than the actual riding track without area under the track. To figure out how many feet you will need for your roller coaster, you must first figure out how many feet NSF North Mississippi GK-8 19 are in one mile and how much area you have under your track. You have your mission, good luck! FINDING THE AREA UNDER THE CURVE In order for you to calculate the price of your roller coaster, you will need to find the area under the tracks. Suppose the following curve represents the track of a roller coaster. Finding the area under a curve is a technique in calculus called integration. We won’t use integration but rather a simplified version of the idea behind it. First, take your curve and place it on a grid and label your grid according to your scale. NSF North Mississippi GK-8 20 Next take your curve and divide it into familiar shapes whose area is easy to calculate. Then sum together the areas of the familiar shapes. Note that this won’t be exact, but will do for your budget, and you should try to make it as precise as you can. NSF North Mississippi GK-8 21 Portfolio Each student will be responsible for their own personal notebook. However, groups should be divided into four so that the students can work together. The worksheets from each experiment, the design, the budget, and the newspaper article should all be within the student’s portfolio. Each section is described in detail. Worksheets While completing each lab students should keep a worksheet of data. Some of the activities lend themselves to charts. Theses should be completed using computer resources. A clean and neat report should be included in the portfolio for each activity completed. Several of the labs have conclusion questions listed. Each question should be listed with a complete answer. If lab reports are used as handouts; students should include original handouts within the portfolio. Design Using the concepts learned from the five previous experiments, students should begin designing their roller coaster. Design specifications should work with the budget to achieve the desired effects. During the design process students are suggested to be creative when naming the coaster. Encourage naming conventions that describe unique effects of the roller coaster. Students should begin by searching for roller coasters on the internet. Important facts for them to gather are: how tall is the roller coaster, how many feet the first drop has, what kind of design the carts on the track have, etc. The Great American Scream Machine, the NSF North Mississippi GK-8 22 Mind Bender, the Batman ride, and the Superman Ultimate Flight Ride are good examples. Each is unique in their design and students can easily find out why. The students should now start sketching their roller coaster. Their sketch should be scaled appropriately, maybe 1 foot per 1 thousand feet in length. With this scale though, the height of the roller coaster is very small and so finding the area under the track would be very difficult. In order to get a good sketch on a reasonably sized piece of paper, the scale for the height of the coaster should be different than that of the length. This means that when the students are calculating the area under the curve, they have two scales to consider. If this seems difficult for the students, finding the area can be left out of the design. Note that the roller coaster length can be measured with a string. All unique features should be explicitly explained. Each sketch included in the portfolio should be clean, clear, and descriptive. In addition to this, the students can test their design on a roller coaster computer program. Newspaper article Students are required to write a newspaper article introducing their roller coaster to the area. The article should include facts about the coaster such as cost, height, speed, and physics concepts which were used in building the roller coaster. The article can be a review or a promotional for the roller coaster. A three to four paragraph article is suggested. NSF North Mississippi GK-8 23 Sources 1. The University of Mississippi, The department of Physics. Physical Science laboratory experiments. Prepared by: Brian Hopkins Carrie Darwin Jaromy Kuhl Leah Craft Meredith Carnley Michael Smith NSF NMGK-8 University of Mississippi July 2004 NSF North Mississippi GK-8 24