Colleges Ontario Educational Technology Committee Educational Technology Award Nominations “This is IT” 2008 Conference Enhancing Learning with Instructional Technology May 28 – 30, 2008 Mohawk College, Hamilton Colleges Ontario Educational Technology Committee Educational Technology Award Nominations 2008 Note: Nominations have been edited to provide contextual information only. Detailed course information, secure links and other supporting documentation provided to the ETC Awards Subcommittee have been removed. Please contact the nominee if you require further information. Fleming College “I-Clickers at College – Voted off the Island?” Kelly McKnight George Brown College “Computer Skills and Applications (CSA) Program” Sandra Neill Miguel Roman Michelle Lee Denise Pontone Jimi Rockley (CSA Team) Humber College “Tablet PC” Richard Mitchell “Going the Extra Mile: Supporting Online Learning at Humber” Nancy Epner “Automated Manufacturing Technical Project” William Kwong Neal Mohammed Anthony Nyman Roy Osther Loyalist College “Radio Broadcasting and Blackboard” Lee Arminio “Canada/USA Border Simulation” Kathryn deGast-Kennedy “Leadership in Second Life” Lorne Thompson Seneca College “To increase the adoption of the college’s course management system, Blackboard, and to liaise between the Department of Information Technology and Telecommunications and the Academic Areas of the College.” Valerie Lopes “The Collectors” Betty Pratt Mark Khani Larry Daisley Sheridan College “A Quiet E-volution – leading by example” Lourdes DeLaCruz “Group Work” Giuliana Colalillo Student Team of Eric Tzu-ming Chao Nikki Prudden Rodrigo Pluciennik The Educational Technology Committee takes special pride in celebrating individual and college accomplishments I the adoption of instructional technology in Ontario Colleges. Each nomination in this package represents only one contribution per College in the four ETC Award categories: Impact, Innovation, First Experience and Learning Objects. We congratulate each of these nominees for their leadership and commitment to students. We hope, during the three days of “This is IT – 2008”, all delegates will seek out these nominees and network with colleagues from across the province. “This is IT – 2008” provides a unique opportunity for us to dialogue, share best practices, learn and explore together. Shirley Lesch: Chair, ETC – Awards Subcommittee - 2008 Fleming - ETC Nomination: First Experience Award Project Title I-Clickers at College – Voted off the Island? Nominee Kelly McKnight College Fleming Summary : I-Clickers were chosen for use in the two hour lecture component of a course on Interpersonal Skills being shared by two different health disciplines - 48 Occupational Therapist and Physiotherapist Assistant students and 30 Personal Support Worker students. It was hoped that the technology would stimulate increased interactivity in the large lecture learning environment. I-Clickers proved to generate debate, allowed ‘quiet’ participation by students so inclined, enabled pre-testing and the review of material taught. One attempt to use the I-Clickers to administer a quiz was deemed to be unsuccessful. However, the IClickers proved to be a successful tool in providing immediate response to evaluate the student’s comprehension of the material being delivered. This was very important as this was the first time that this blended group of students from two different programs were being taught together in one lecture. The cost factor to students could be minimized with multiple course use and ‘annual intent’ which would enable a ‘buy back’ option at the campus bookstore. Fleming is now looking at the use of I-Clickers in additional courses in first and second semester (larger lectures) in order to enhance student engagement. Kelly has demonstrated her use of I-Clickers to other faculty and schools and through her involvement in Fleming’s Community of Practice for Innovations in Technology; she has shared her learning experience with applying the technology in a lecture setting. A number of other faculty are now considering employing this technology! i. Purpose A well established course with a normal class size of 48 was expanded to include 30 students from another health discipline. The weekly two hour lecture is designed to introduce a range of topics related to interpersonal skills. The smaller, discipline specific seminars that follow enable more intimate exploration of these various topics. The professor was seeking a technique which would increase interaction between the two groups when they were together in lecture. I-Clickers were chosen as a means to generate conversation, dialogue and thinking about subjects such as diversity, cultural competence, forms of communication and conflict management. ii. Description The professor was aware of the technology, but had no personal experience using it in the classroom. She attended a demonstration given by a vendor. Online tutorials were provided by the company. She reviewed material on its use, primarily in university settings in the U.S. and Canada. The I-Clickers were purchased by students through the campus bookstore. They were used in each lecture, to either pre-test knowledge on the day’s subject matter, solicit opinions on controversial topics, or to review material previously taught. It was used once as a method of evaluation, worth a small percentage of the assessment plan. iii. Outcome The professor certainly found that polarizing questions stimulated great debate amongst the students. She could anticipate that at least one student would answer in such a way as to provoke laughter, for example, selecting a letter not offered as an option or clearly ‘wrong’ in content. For those students uncomfortable speaking up in class, it did enable quiet participation. She found that some students, who would not normally offer an opinion, felt emboldened to defend their position once logged with the I-Clicker. Its use as a method of evaluation was unsuccessful. Quiz questions were put on PowerPoint slides and also read out during the test. Students were given one minute to consider the answers and respond. Unfortunately, this was too much time for the majority of students and quiet conversations ensued, often resulting in vote changes. Those students who normally require extra time during test situations were extremely stressed during the process. Some claimed it was unfair because they could not properly see the screen and hear the professor as she read the questions and possible responses. Ultimately, the professor ended up giving a half mark for each question if the student participated, in order to salvage the situation. More investigation will be required before this methodology is chosen again for formal testing purposes. There were no technical difficulties with the I-Clickers themselves. Anecdotally, one group favoured the technology and the other did not. The former group got the chance to use the IClickers in a very limited way in a couple of other courses in their program; the latter did not. The cost factor was cited as a difficulty, but this could be overcome by a ‘buy back’ option for students at the campus bookstore. A trade off with the currently used text is also under consideration. In summary, the professor did find the technology worthwhile as it did achieve most of her original objectives. She is reviewing other courses for its utility. Use in multiple courses would make the purchase price more worthwhile from the students’ perspective, as well. Humber - ETC Nomination: First Experience Award Project Title Tablet PC Nominee Richard Mitchell College Humber Description of the Innovation For almost two years, Richard Mitchell (Humber College) has not taught a single Mathematics lesson on the blackboard nor picked up a piece of chalk. Instead, he is piloting a project that uses a Motion 1400 PC-Tablet and a wired projection screen to present each of his lessons. Based upon similar studies with other disciplines [1], the objective is to determine if Tablet Technology (TT) has any impact on students or professors performance within a Math environment. In general, Tablets have given Richard both the power of a traditional lap-top computer, plus the flexibility of an electronic blackboard. Using a variety of Tablet friendly software such as EverNote, SketchUp, Math3.0 and Camtasia, PC-Tablets allow him to write, draw and record directly on the screen. Richard is now able to present exciting computer graphics and powerpoint slides, yet also spontaneously respond to student queries as they arise (see Figure 1). Figure 1: Sample screens Pen and ink integration allow for easy mark up, editing, annotations and graphics as explanations are now written and drawn directly on the computer screen. Not only is Richard able to prepare, save, print and e-mail lessons, but also modify, draw perfect 3D geometric shapes and convert handwriting into text simply with a click of a pen. Less time is wasted on writing, drawing, copying and erasing while more time is given to explanation. In short, learning is much more enjoyable and more efficient. Scope of the Innovation Presently, Richard is the only Math professor at Humber College evaluating Tablet Technology in the classroom. However, as a direct result of presentations given at Humber, Georgian and the OCMA, other college departments are also starting to introduce Tablets into their curriculum. More over, Richard has presented his findings at the League for Innovation (CIT-07) conference in Nashville, the First International Pen-Based Learning Technologies (PLT-07) conference in Italy and will be the Featured Guest Speaker and consultant for Vincennes University in Indiana later this May. Last year, Richard was a recipient of the prestigious League for Innovation ‘Innovator of the Year’ award for his PCTablet Project and also had a paper published by the IEEE Computer Society entitled PCTablets:The Next Dimension [4]http://www.league.org/league/competitions/innovations/upload/2007/humber.pdf little, Tablet Technologies are becoming mainstream in the classroom. Little by Obviously, the concern is not with hardware nor with application since Tablets are easy to find at your local electronics outlet and easy to use. The real challenge is how to incorporate Tablet features into an appropriate Learning Model. First, we should determine what we want students to be able to do and experience in their learning, then we can select the right technologies [5]. In this pilot project, it was demonstrated that professors of Mathematics can effectively adapt this technology into their classroom. The difference with Tablets is that we drive the technology rather than the technology driving us. Disadvantages In any technologically based project there are common problems and difficulties such as equipment, time, scheduling and training [6]. In this project, the concerns were: (a) hardware, (b) software, (c) support and (d) ergonomics. At first, there was a long learning curve since support structures were not yet in place. Technicalities such as video output and WiFi security turned into major obstacles. Wasted time was also spent evaluating inappropriate software. Obviously, it is strongly recommended that a good support structure be in place. In addition, a most unexpected problem arose while using the Tablet on a traditional podium. These platforms were originally designed for lap tops and desk tops. The typically hunched over writing position was stressful on the neck and back especially on long days. This stress was overcome, however, by a combination of sitting and standing. Implications for the Future In the opening remarks, the question asked was how to present Mathematics effectively in a college-level learning environment without using a blackboard. The solution was to adapt a PC-Tablet wired to a projection screen. In this pilot project, Richard demonstrated that the advantages of digital media can in fact be combined with the flexibility of traditional writing/drawing/speech recognition, thus making Tablets the ultimate presentation tool in the classroom. Tablets were also shown to have a positive impact upon the quality of instruction, the improvement of grades, and attitudes toward the learning process. Both instructor and students experienced a significantly more enjoyable and much more satisfying learning environment. However, one theme yet to be addressed is the future of Pen-Based Learning Technologies (PBLT’s). How long will they survive; who will use them next; or are they just one click away from last year’s news? Tablets have excellent speech recognition, mobility, screen rotation and handwriting features making them particularly useful for Special Needs applications. In addition, Tablets also have State of the Art Wireless and Bluetooth features that make them versatile for administrative, faculty or support staff use. Moreover, systems exist today that allow for Web-Based Interactive Collaboration [7], Distant Education applications and Multitouch interactive screens. So, as much as this pilot project may have single-handedly changed the way that Math may now be taught at Humber College, this Innovation has only just begun to take shape. At this very moment, Richard is also evaluating the effectiveness of using DigiMemos and Digital Scribes (PBLT’s) combined with Collaborative Web-Based software to teach either in RealTime in a Wireless Environment or in a Virtual Classroom. As other institutions and disciplines adapt the handwriting/shape recognition/touch screen ability of PBLT’s and begin to explore Wireless mobility and Virtual Worlds, the very concept of the Four-Walls- Blackboard-Teacher could become obsolete. Imagine the next generation of Mathematics. Students are seated outside on the grass as they interact and collaborate using a Wireless PBLT. International students are also on-line with universal speech translation software. As the lesson begins, the facilitator addresses the main screen. Everyone sees the same image. Soon afterwards, a student is given control and starts to manipulate a 3-D geometric shape on their holographic touch screen. Then another joins in and shares his ideas on the same screen. Each, in turn, contributes their ideas to the Field of Dreams. Loyalist - ETC Nomination: First Experience Award Project Title Radio Broadcasting and Blackboard Nominee Lee Arminio College Loyalist Summary: As a Radio Broadcasting Professor at Loyalist College, Len Arminio found that his students were requesting the ability to submit their voice files and accompanying documentation from off campus locations. Traditionally the Radio Broadcasting Faculty relied on their own specialized technologies and did not find that the available Learning Management System (LMS) was useful for their students. However, upon consulting with the Academic Technology team at Loyalist Len revised his curriculum so he could adopt the LMS. As a Radio Broadcasting Professor at Loyalist College, Len Arminio found that his students were requesting the ability to submit their voice files and accompanying documentation from off campus locations. Traditionally the Radio Broadcasting Faculty relied on their own specialized technologies and did not find that the available Learning Management System (LMS) was useful for their students. However, upon consulting with the Academic Technology team at Loyalist Len revised his curriculum so he could adopt the LMS. Being a late adopter of the Blackboard LMS, Len was somewhat hesitant to take the chance on digital file submission; however, he also realized that the students arriving in his classroom were from a digital generation. As he began building his first Blackboard course Len’s enthusiasm grew and his initial idea of just having the students’ submit their work online seemed too minimal. Instead, he kept building and incorporating the various tools available in the LMS. What is unique about this nominee is the shift in his attitudes towards educational technology. Often faculty will adopt the LMS but only use the Grade book. In Len’s situation, his entire attitude shifted from sceptical to mildly interested, culminating with the integration of the LMS into all of his courses. From the learners’ perspective, hosting the courses online gave them greater flexibility with their off-campus assignments. Those assignments that were in a written format could also be submitted even if the student was away. An unplanned learning outcome was the written communication skills his learners developed over the course of the semester. By engaging his students with the task of communicating online, Len gave his students the opportunity to witness how others interpret what they write; thus improving their writing skills. Humber - ETC Nomination: Innovative Teaching with Technology Award Project Title Nominees Automated Manufacturing Technical Project William Kwong Neal Mohammed Anthony Nyman Roy Osther College Humber Summary Third year students in the Electro-Mechanical Technology (Automation and Robotics) program undertake an eight month technical project that serves as a capstone learning activity and demonstration of all the technical and soft skills they have learned. The project has a significant impact on the student’s learning. The effect of this project on the program’s faculty and reputation and the School of Applied Technology has also been significant. With the assistance and guidance provided by the Nominees, students make full use of a large number of technologies used in the manufacturing field, including Programmable Logic Control, Human Machine Interface, Robotics, Microcomputer Based Automation, Industrial Data Communications, and Factory Networking. They also make use of other skills they have learned, such as Machine Design, CAD, Fabrication, and Programming, and they engage soft skills such as Project Management, Technical Writing, Presentation and Teamwork. • Learning objectives: Select a project with a suitable automated focus, which is appropriate to the electromechanical automation and robotic course, and builds upon the skills and knowledge acquired through courses taken in previous semesters, including communications and general education electives. • Work in a team with no more than 4 students. • Build the final project as per the proposal submitted in ATMN 502 • Arrange a consultation time with the technical experts in the lab, instructor, team members or others as required • Define project objectives by: o identifying objectives (what problem is being solved) o defining any secondary objectives o assess feasibility o justify need for project • Plan the project process and timelines by: o developing an event sequence to attain the objectives o developing and writing an action plan o developing a time management plan Obtain information by: o conducting on-site surveys if appropriate o identifying sources of information • • • • • o carrying out literature searches o accessing manufacturers’ data o discussions with industry contacts Analyse results by: o writing and submitting progress reports o presenting progress status in oral presentations o comparing progress against objectives o updating data as may be necessary Write a comprehensive technical report which: o includes all specifics as per the requirements in the evaluation below o incorporate concepts and ideas from previous program courses o identifies a plan of action and recommendations for implementation Present the final project to and answer questions from, an audience consisting of the class, the instructor, and others. Demonstrate the five guiding elements as indicators of technical competence: comprehension, application, analysis, synthesis and evaluation, which will be apparent in the project work. ii. Profile of the learners served : Students in Humber’s Electro-Mechanical program have the opportunity to participate in this project. The project has been running for three years with an increasing number of students engaged each year. Students who completed this process: 2006: 25 2007: 35 2008: 40 iii. Description While not falling under the traditional concept of educational technology, this team makes full use of state-of-the-art industrial technology to provide a unique educational experience. The students enter the fifth semester of the Electro-Mechanical program with a solid background of basic skills required for placement in the manufacturing industry. Most will have completed a 400 hour Co-op placement between the fourth and fifth semesters. The skills they have learned include electronics and electrical control, sensors, motors, programming (computers, robots, and PLC’s), materials science, mechanical physics (statics and dynamics), and the principles of electric, pneumatic and hydraulic power. During the fifth and sixth semesters, the students take a number of courses that build on their basic skills and introduce them to advanced technologies. Concurrently, they embark on a comprehensive technical project in which they must complete the design, fabrication, wiring, programming, testing, trouble-shooting and documentation of a small manufacturing cell over the period of eight months. Some of the technologies used include programmable motion devices called RoboCylinders, programmable logic controllers (PLC), industrial touch-screens (known as Human Machine Interfaces - HMI), industrial robots, dc servo drives, stepper motors, variable frequency drives, RS-232, RS-485 and parallel port communication, wireless networking and numerous types of sensors and motion actuators. Among the skills that students hone while building their projects are Brain-storming Design Research Innovation Adaptation Documentation (e.g. Purchase requisitions) iv. Planning and implementation process The faculty member of the team, Neal Mohammed, takes the lead by assigning the project groups, setting the project schedule, evaluating the proposals, and monitoring deadlines. He also introduces the Project Management and Lean Manufacturing techniques that the students are expected to apply throughout their project. The students must make a formal presentation of their proposals to program faculty and technical staff at mid-term of the fifth semester. By the end of the fifth semester they are expected to have their design finalized and to have started work on the fabrication of physical components. The technical staff members are involved from the beginning in terms of providing design assistance in the form of suggestions, help with brainstorming, and research guidance. As the projects really begin to take off in the sixth semester the technical staff provide logistical support (tools, hardware, material preparation, issuing stock components, purchasing where required) and technical support (computers, software installation, equipment configuration, networking). The schedule requires the project to be eighty percent complete by mid-term of the sixth semester, leaving time for completion and testing before the presentation date two weeks before exams at the end of the sixth semester. The presentation day is an exciting time. Students, faculty, administrators, employers and sometimes parents gather in the Automation laboratory to see the results of eight months of effort. Feedback to date has been excellent from all parties. v. Evaluation of the effectiveness including strengths, challenges, and future considerations The impact on the students is quite amazing. For the first time they are synthesizing their knowledge with a real life problem and their ability to adapt, innovate, trouble-shoot and solve problems increases visibly. The students themselves can sense the crystallization of their skills and abilities and often make a point of this fact during their final presentations. The reputation of the Electro-Mechanical program has been enhanced by the success of the students doing this type of project. This is evident in KPI results, co-op and graduate placements, and anecdotal comments from many visitors to the project room. The members of the program’s Industrial Advisory Committee have warmly embraced the results. The success of this type of high end technical project has put pressure on other programs in the school to step up and so the impact has spread. Some of the projects over the past couple of years include: A machine that carved patterns into all six sides of wooden cubes to form giant dice. A machine that mixes the liquid components of bio-diesel fuel, then fills and packages containers of the fuel. A conveyor line that sorts products into storage bins by height, width and colour. A system that accepts orders input from a web page and then produces custom assembled gift boxes. A machine that manufactures toy whistles. Loyalist - ETC Nomination: Innovative Teaching with Technology Award Project Title Canada/USA Border Simulation Nominees Kathryn deGast-Kennedy College Loyalist Summary Building on her background with the Canada Border Services Agency (CBSA), Kathryn collaborated with the Academic Technology Team and the Virtual World Design Centre at Loyalist College to re-create the Canada/USA Border Crossing in Second Life. Kathryn was highly involved during the design process and ensured that every detail of the Border Simulation reflected those found in real life. Kathryn adapted her curriculum and instructional methods to ensure her students were engaged in active learning through the use of roleplaying scenarios. Building on her background with the Canada Border Services Agency (CBSA), Kathryn collaborated with the Academic Technology Team and the Virtual World Design Centre at Loyalist College to re-create the Canada/USA Border Crossing in Second Life. Kathryn was highly involved during the design process and ensured that every detail of the Border Simulation reflected those found in real life. Kathryn adapted her curriculum and instructional methods to ensure her students were engaged in active learning through the use of roleplaying scenarios. All Border Services Officers must complete an intense 3 stage training program that culminates with a final exam completed in a simulated environment. While researching the statistics, Kathryn learned that 20% of all candidates fail the CBSA simulated test. To ensure that her students were well prepared for the application and training process Kathryn approached the Academic Technology team with the idea of re-creating the Canada/USA Border. During the planning stages Kathryn provided insight to the layout and structure of a typical border crossing. During meetings she guided the design team through every tiny detail right down to the colour and styling of the uniform. Eagerly anticipating the day she could launch the border simulations, Kathryn guided her students through the process of setting up a Second Life account and creating an Avatar. Lesson Overview: Kathryn’s class takes place in a Smart Room on the second floor of the college. During the first class featuring Second Life, each student was given the Border Services Officer uniform and requested to meet at the border. The lab is equipped with speakers, a Smart Board, projector, screen and a faculty computer. One at a time the students proceed to the faculty computer and log into Second Life. After arriving at the Guard Station, the student puts the headset on and waits for a motorist to approach. Up on the third floor members of the Academic Technology team log into Second Life and prepare for the simulation. Many vehicles, passports and outfits (both male and female) were created for this simulation. The members of the Academic Team play the role of citizens who are entering Canada. It is their job to surprise the waiting student with different and realistic scenarios. As the cars approach the Guard Station, the student asks each passenger a series of questions. It is important to note that these are the same questions Border Services Officers ask at the Canada/USA Border in real life. Each student receives a sequence of 3 cars to screen. The simulation was designed so that 4% of the vehicles have holds placed on them i.e. previously caught smuggling. Evaluation: Each time the simulations are run Kathryn’s students experience great learning moments. To keep the attention of the class during the simulations, Kathryn has been requesting the students record key points from each scenario. Later she chooses 5 random scenarios that the students must record in their log books. A literal transformation occurs as the simulations proceeded. Those students who swaggered slowly up to the computer suddenly became Border Services Officers. Their posture changed, the pitch of their voice became stern and they carried themselves through the simulation with professionalism. George Brown - ETC Nomination: Impact Award Project Title Computer Skills and Applications (CSA) Program, George Brown College. Nominees Sandra Neill Miguel Roman Michelle Lee Denise Pontone Jimi Rockley (CSA Team) College George Brown Project Summary When George Brown College rolled out its new version of the Computer Skills and Applications program (CSA) in 2005, it was a complete transformation. While the old program was rigid, inflexible and frustrating to students, the new web-based program offers truly self-directed, hands-on, accessible computer training that can be tailored to match the particular needs of individual learners, including those with special needs. Originally launched in 1995 to comply with a provincial requirement for basic computer literacy for all students, the CSA course was a groundbreaking initiative at the time. However, when Professor Sandra Neill and Technologist Miguel Roman joined the program in 2003, they envisioned a curriculum and student learning experience that was much more dynamic, accessible and effective. With the capability of the high bandwidth network infrastructure, fully immersive, simulationbased learning became possible. So Neill and Roman chose a web application—Skills Assessment Manager (SAM)—that provides simulation-based training and testing. With this in place, Neill and Roman were able to create the distinctive features of the new program. In fact, the software’s developers were so impressed by what Neill and Roman had done that they flew the pair down to a San Francisco conference in 2006 to share the details of their innovative approach. Today, the Computer Skills and Applications program, situated in the College’s Learning Innovations and Academic Development department, delivers self-directed online courses in Microsoft applications to more than 7,000 George Brown College students each year. CSA is the largest SAM-based computer literacy program in North America and a model for online computer literacy training across the college system. The program has also fostered partnerships within the college—providing computer literacy training and certification for staff and faculty—and without: CSA partners with a number of community agencies to deliver its basic computer literacy course to marginalized and at-risk groups in the Greater Toronto Area. With seven active community partners—and growing!— this has become an important part of the CSA program’s mandate: delivering online training and for-credit courses to individuals who might not otherwise have had the opportunity to obtain post-secondary education and training. Objectives / Vision The original CSA program, while groundbreaking in 1995, had a number of serious limitations, says Neill. “The technology was limited in those days and the software—which was not a web application—was rigid and inflexible. It was tied to one onsite server so it could only be used in a dedicated lab, which was bad for students with learning disabilities, for example, who prefer to use their own labs. And we couldn’t partner with external agencies and deliver off-site testing and training.” Neill and Roman felt the way the program was being delivered was frustrating for students and believed they could provide improved accessibility for students with learning and physical disabilities. In addition, they wanted the program to reflect the fact that students come to college today with different levels of computer literacy. To eliminate the need for students to do redundant training on applications they already knew how to use, the curriculum was rebuilt from scratch. An assessment was added to gauge what each student already knows, and assessment results automatically generate customized training and an exam on only those tasks the student was unable to complete. As well, a challenge test was developed and offered to students who arrive exceptionally well prepared. Specifically, Neill and Roman envisioned a program that would achieve several key objectives: • Innovative use of broadband technology and training/assessment software to provide a simulation-based, flexible, effective learning tool for learners of all levels, in a variety of locations across three campuses • Accessibility for a wide range of learners and learning styles • Suitability for developing inter-departmental partnerships within the College, across the Ontario college system, and the outside community • Serves as a model for computer literacy training that can be shared with others in the college system Fully operational since May 2005, the Computer Skills and Applications (CSA) program has achieved remarkable success. Virtually every George Brown student takes at least one CSA course, making it one of the largest computer literacy programs in North America. Student surveys indicate a high level of satisfaction among users. Innovative use of technology and software to provide a flexible, effective and accessible learning tool for learners of all levels and abilities The CSA program delivers hands-on, self-directed, online courses in Microsoft applications to more than 7,000 George Brown College students each year, as part of their basic digital literacy education. The courses provide task-based training and assessment in a simulated Microsoft environment to nearly all first year diploma and degree students. Humber - ETC Nomination: Impact Award Project Title Going the Extra Mile: Supporting Online Learning at Humber Nominee Nancy Epner College Seneca Nancy Epner has been employed at Humber for over 35 years. She is one of Humber’s strongest advocates for the use of technology in the classroom and online learning. Nancy has provided a tremendous amount of support and encouragement to faculty and administrators alike across the college community. She has a passion for providing quality learning opportunities that are pedagogically sound. Ms. Epner has been a full-time faculty member in Humber’s School of Business and has been seconded to the Instructional Support Studio for the past 8 years. As a faculty technology consultant in the Studio, Nancy has the opportunity to work with colleagues from across the college who are using WebCT to support in-class courses and those who are teaching fully online. Nancy offers her support through one-on-one training sessions and group presentations. She uses the Studio training lab to accommodate larger groups while giving them to opportunity to apply what they are learning in real-time. Nancy has also presented at many national and international conferences such as the League of Innovation Information Technology and Innovations Conferences as well as the This is IT conference. Her seminars on engaging students with online learning are often standing room only. Nancy is always looking for fun and informal ways to introduce staff to the pertinent uses of technology. For example, Nancy developed and facilitates a week long WebCT training program called “Web Camp”. This fun and interactive camp is open to full and part-time faculty. During the camp participants get the opportunity to develop their own course sites in a supportive environment. The Nursing faculty are especially appreciative of this learning opportunity as Nancy modified the original web Camp to meet their specific needs. WebCT continually receives favourable feedback and has been running for the past three years at both the North and Lakeshore campuses due to Nancy’s enthusiasm and supportive sessions. Nancy’s willingness to share her ideas and experiences allows for efficiency that is appreciated by full-time and part-time faculty. Her involvement in the creation and implementation of the College Template for WebCT was instrumental in creating a consistent and sound learning environment for students. This template provides faculty with a course shell that is updated with relevant course material and activities. Within the template, faculty can access sample documents such as assignment cover sheets, a welcome letter and critical path. These documents highlight and organize the critical information students need to have a successful learning experience. Humber has recently adopted a standardized process for online course development which includes the efforts of many skilled staff members. Nancy leads the development team by organizing the development schedule and monitoring the progress of specific tasks. She is also one of the instructional designers on the team. In addition to this, Nancy is responsible for maintenance and course design for the fully online courses offered through the Business School. The impact of Nancy’s work will be evident for a very long time. The creation of training tools such as an online Clinic for Fully Online Faculty, “How to” Viewlets; Tipsheets and Web Camp are just a few examples of the long term viability of her efforts. Although technology may change, the principles and concepts identified through these tools will remain relevant. Nancy is a very active member of the college’s transition team as we make the move to an upgraded learning management system. Her experience and focus on student and faculty success has contributed greatly to the development and review of the transition plan that is presently being implemented. Nancy is a mentor for new faculty and personnel at Humber. Her informal and friendly approach helps to reduces resistance; promotes efficiency and creates a more learner centred and interactive learning experience for Humber’s students – consistent with Humber’s mission and strategic plan. Loyalist - ETC Nomination: Impact Award Project Title Leadership in Second Life Nominee Lorne Thompson College Loyalist Summary As the Co-ordinator for the Child and Youth Worker Program, Lorne recognised that students entering his classroom require an in-depth understanding of human emotion, leadership, and professional behaviour. Noting that different leadership styles can be difficult to demonstrate in a meaningful way, Lorne and the Academic Technology team designed and implemented a virtual scavenger hunt in Second Life. Lorne Thompson took note of the educational possibilities in Second Life soon after it was introduced to the Loyalist College community. As the Co-ordinator for the Child and Youth Worker Program, Lorne recognised that the Health and Human Studies Programs at Loyalist are generally “low-tech” programs that do not feature computer studies as part of the curriculum. However, he also realised that the students entering his classroom require an indepth understanding of human emotion, leadership, and professional behaviour. Noting that different leadership styles can be difficult to demonstrate in a meaningful way, Lorne began investigating the possibility of utilizing Second Life. After much planning and consultation with the Academic Technology team, Lorne was ready to bring his students to the Loyalist College campus in Second Life. The topic of his initial lesson was leadership styles; more importantly, when certain leadership styles are appropriate. During the planning stages, Lorne and the Academic Technology Team strategically build hidden portions of the island. Each student had been previously guided through the task of signing up for a Second Life account and choosing their Avatar. Upon landing on the virtual campus, the students were split into groups, each with an assigned leader, and sent on a virtual scavenger hunt. The team leader was responsible for guiding their group through the island. The rest of the team had to determine which leadership style was being used at different points throughout the exercise. Their goal was to find the following items: School bus, Skating pond, Campfire, Windsurfing, Hang glider Although he was initially somewhat unsure of how his students would take to the virtual scavenger hunt, Lorne was thrilled to witness the behavioural transformation that took place in front of him. Because the students were interacting through an avatar, the discomfort associated with honesty disappeared. Throughout the lesson his students could be heard making comments about each other’s leadership styles without hesitation. The impact of this one small lesson in Second Life can be felt throughout the Child and Youth Worker Program. Lorne is currently revising 5 other courses in his program to include Second Life. In addition, Lorne’s leadership lesson is one that can be implemented in every other human studies program at the college. It is clear that this lesson in Second Life has great potential for long-term viability. Seneca - ETC Nomination: Impact Award Project Title To increase the adoption of the college’s course management system, Blackboard, and to liaise between the Department of Information Technology and Telecommunications and the Academic Areas of the College. Nominee Valerie Lopes College Seneca Groups Impacted: All areas of the college; faculty, students, colleagues, programs, and the college system. Context: When Valerie joined the My.Seneca team – even though Seneca was seen as a leader in the implementation of Blackboard, outside of the college, adoption at the college was quite low. Since joining ITT, adoption of Blackboard has grown steadily and in the Winter 2008 semester over 70% of the professors teaching in the full time programs are using their course sites. The students see My.Seneca (Seneca’s portal and course management system) as an integral part of their college experience. The My.Seneca Help Site is filled with tip sheets and resources. Valerie also teaches one course a semester so she can “walk the talk” and her course site is modeled by a number of professors. While achieving the goal of increasing adoption of Blackboard, Valerie has inspired faculty to use Blackboard and empowered them to add technology tools to their repertoire of teaching and learning strategies. In doing so she has facilitated technology enhanced learning through the effective use of My.Seneca/Blackboard. Scope Transferability to other departments and disciplines Duration and potential for long term viability. The scope of Valerie’s work is extensive, and ongoing. Below is a list of some of the projects and committees that she is involved in at the college: • • • • • • • • • • The development and delivery of professional development curricula on the use of Blackboard to enhance teaching and learning Liaising with academic and non-academic areas within the College Researching and evaluating eLearning technologies and tools and ensuring successful integration of these tools within the Blackboard environment for teaching and learning Coordinating the Academic Honesty Pilot Project and researching tools and best practices to deter plagiarism Designing and developing web based resources on Academic Honesty Planning and delivering workshops and presentations on technology enhanced methodologies and delivery strategies Researching best practices and innovative learning techniques for classroom, webbased and blended learning environments Creating, designing and maintaining the My.Seneca (Blackboard) Help Site Editing the College Quarterly, a journal of research and discussion for college educators Representing the department of Information Technology and Communications/Office of Research and Innovation on IT Council, the Portal Committee, the King, Newnham and York Academic IT Committees, The Web Accessibility Focus Group, the Group for the • • Support and Advancement of Teaching, the Innovative Audio Group, and the Applied Degree Implementation Support Group Member of the Blackboard Idea Exchange and also a Beta testing partner with Blackboard Coordinating a Pilot Project to use institution wide discussion boards, available through Seneca’s portal to facilitate campus based online discussions and social networking In addition Valerie often works with colleagues at other colleges, and is always wiling to volunteer her time and her expertise. The tip sheets she created are now used as a prototype not only by some colleges in Ontario but also by educational institutions in the US. She is a visiting educator for Central Michigan’s University, Master of Arts programs. Her presentations focus on the strategic use of technology to enhance teaching and learning. Most recently Valerie worked with College’s Ontario as an external researcher for the language skills for the Workplace project. Her role was to explore and make recommendations about the feasibility of the web-based environment for occupational specific language training. She was also one of the contributors, from the college sector, to the Research Study on a Knowledge Exchange Network for Exemplary Teaching in Ontario Higher Education. The study was funded by the Higher Education Quality Council of Ontario and the report was written by Tom Carey, from the University of Waterloo. Valerie is also a member of the Blackboard Idea Exchange and is one their beta testing partners. Sheridan - ETC Nomination: Impact Award Project Title A Quiet E-volution – leading by example Nominee Lourdes DeLaCruz College Sheridan SUMMARY A Quiet E-volution – leading by example In order to use, introduce or transfer technology in teaching and learning, it takes a singular person who understands how the impact on learners, first time student participants and faculty must be carefully nurtured. The use of technology in a face to face environment can be quite different from its use within a totally online environment. To do both well and also be a promoter, sharer and troubleshooter requires thoughtful, pedagogically underpinned application requiring great dedication, hard work and a very systematic mind. Lourdes [Lou] de la Cruz is one of those special people who has been putting all these elements together for over a decade. I.GROUPS IMPACTED Learners – For the last 11 years, Lou has been teaching in a face to face mobile computing environment. More recently she has converted some of her courses to to a hybrid or fully online delivery. Whatever the delivery mode, Lou thinks about the technology in relation to her learners and the fields within which they will work. Students are always saying ‘here comes another one.” Activities in Lou’s courses are both authentic and have the ‘cool factor’. In one, she has them do a walkabout in their local community collecting data, in another she has them write new lyrics to the tune Imagine at an online website to express the changes they would like to see at the community level. Games and website links are strewn throughout her course content, keeping students challenged and engaged. This year to meet the needs of one of her disabled students, she looked for an alternative to the Chat sessions which are in an important elements of all her online DE courses. She experimented with and now successfully uses Skype as a way to connect to the student and keep the challenge of learning alive for that individual. We know more of her colleagues will soon be hearing requests from students to use Skype! Lou’s application of technology is both in class and online. Students know to expect something different in Lou’s classes, be it the use of LMS tools, games or communication technologies. She would always make time to provide constant and personal feedback to her students, and assist them in climbing their personal technology mountain. Her colleagues wonder ‘where does she find the time to create the content and provide the feedback?” How did it change the learner? More exposed to technology; understand the expectations and the high standards that could be achieved with the requirements that go along with it. Colleagues -- Students from Lou’s classes would take their expectations of the high integration level of technology use to their classes with other instructors. The ripple effect is hard to contain when students are involved. Lou has been a resource for the use of technology in all the program areas that she has worked. Whenever she learned how to do something such as use Respondus, she would take it upon herself to be a coach for her colleagues. At every faculty PD event [typically 3 annually], Lou has been a consistent presenter of her ideas or application of technology inside and outside the classroom. She is a member of the DELTA3 CoP [Community of Practice] which plans PD events for Sheridan faculty, and where she often shares her newest find, such as a free comic-making site which she had, of course, already integrated as a class activity in her courses. Lou’s approach to using technology is experimental but is also rooted in good pedagogy. Whatever the technology, Lou is careful to create a rubric for its in-class application. Her methodical approach to implementation makes it easier for her to affect knowledge transfer with her colleagues. Lou applies her Nursing background - with its attention to detail and measurement skills -- to each technology, figuring out how it might be effective. Because she is such a stellar sharer, her preparation makes it easier for her colleagues to adopt similar ideas. It’s as if she has cleared the barriers by making both the process and the potential outcomes when implemented, clear and simplified. She saves them time and effort by clearing the path and figuring out the tricky bits. Her colleagues consider her a ‘goldmine’. A quote from one of her colleagues, [note that this is from a faculty who teaches subjects in a singularly different discipline underlining the embedded pedagogical focus that Lou has] “Lou De La Cruz has been a leader in Distance Education (DE) at Sheridan and it was an outstanding experience for me to participant in her DE workshop. She changed the way how I am thinking about Distance Education and showed me many great approaches that I can use in my DE course. Nagwa elNaga Abou Professor, School of Applied Computing and Engineering Sciences’ Program – Lou has been a faculty member in Social Service Worker Gerontology, Nursing, and Community Worker. Recently she has also created a General Education online course called Ageing Matters. Whatever program she teaches in she looks for opportunities to connect the technologies to the discipline, and find ways to make the program more attractive to those students who are having difficulty attending full-time day programming spanning the range from technology-enhanced to fully online. The programs benefit from a constant infusion of technology improvements which mirror the transformation of the field itself. In many cases though, the skills and knowledge which the graduates of these program bring to the work place is positioning them to be leaders, showing others how technology can improve communication, research, and the working environment. College – Lou contributes directly to Sheridan’s profile as an exemplary example of modern ways of accommodating various learning styles, and acquainting students with innovative course delivery methods. A quote of support from Lou’s Assoc Dean “As Lou's academic manager, Lou has been the driving force in our school for distance learning development. Lou has been a leader and mentor for many of our faculty who have embraced the use of technology as a significant tool in the learning environment. Lou has been at the forefront for mobile computing and the development for both hybrid and full distance learning courses. I am pleased to support such a deserving person for this award. John Van Cedar, B.A., M.S.W. Associate Dean, Public Safety & Community Services Her General Education course, Ageing Matters is a good example of her desire to extract an issue encapsulated within a discipline and make it mainstream by putting it online and offering it as a general elective. The issue becomes visible and socially and personally relevant to the students – largely because the content becomes accessible beyond the four walls of the classroom. II.CONTEXT Moving an institution forward with respect to the use of technology is no mean feat. At Sheridan with the introduction of the mobile computing program in 1997, faculty participation was a key element in the success of the initiative. Lou is an example of a person who was not a technology user at the time, working in a program which was traditionally not associated with the use of technology in any form yet who could imagine how technology might not only change the skills and knowledge of the graduates but also change the field itself in terms of practice. In the intervening 10 years, many different technologies have surfaced as well as a re-invention of hybrid and online learning. It isn’t enough that a single teacher is enabled in a single class in a program. Student expectations push the envelope. Teachers like Lou make the difference, the experimenters, trouble shooters, peer mentors and documenters. The fact that community, not for profit organizations are under funded meant that they were often the last to make an technological forays. It took teachers like Lou to make the connection between technology and learning and technology and the profession. Lou is a singular example of a person who jumped in and has consistently been in front of the pack viz a viz colleagues on the technology front; trouble shooter who always tested things out in class and would bring back her findings to colleagues; she would search it out and find materials, and techniques online; never afraid to try it. The knowledge transfer that she has done in each and every program that she has worked in is significant. III.SCOPE – IMPACT ON THE COLLEGE Education and learning experiences now have no borders. The college is wherever you are. Therefore, the college community is wider, diverse and richer because of the wide application of technology to improve teaching and learning. Lou is one of the teachers at Sheridan who is relied upon to be a ‘field tester’. We know she will figure out the technology but even more we know she will be thorough in two different ways. She will monitor and report on successes and failures. And then, she will share what she has learned with colleagues at a personal or more formal level. IV.TRANSFERRABILITY Lou will simplify and polish the steps involved in the use of any technology and she will transfer that knowledge to Sheridan teachers. She invents learning experiences, assessment activities, tools and rubrics and freely offers them to others. She does this informally by mentoring, by doing sessions at internal PD events, by presenting at external conferences and by co-facilitation of Sheridan’s online DE workshop. She is a published author of NISOD award—publishes stuff around teaching at the post-secondary level; getting an award Lou has developed distance education courses within the School of Community and Liberal Studies which are now being taught by other instructors as well—people whom she mentors in her quiet, humble way. The learning experiences, assessment protocols, language used to create outcomes, rubrics and other tools she has developed are easily transferable to other disciplines. V.DURATION Principles that guide course outlines and learning strategies are sustainable for a long time. The teacher’s role as guide and facilitator remains the same, even though the tools used may be different. But Lou has been a consistent contributor to technology use for teaching and learning for the past 10 years. Her legacy and influence already contribute to the fabric of the learning-centred approach practiced at Sheridan. Seneca - ETC Nomination: Learning Object Award Project Title The Collectors Nominees Betty Pratt Mark Khani Larry Daisley College Seneca Project Summary This game is being developed as one component of the Inukshuk Reusable Math Learning Objects Project . The project was designed to supplement the findings of the College Math Project. The designers envisioned and planned a game that involves the addition of fractions (gas required) as a car "drives" around a "street scape" to make collections at various destinations. Failure to calculate accurately results in running out of gas thus concluding that "turn". Successful completion of one level qualifies the player to move to the next level. The game currently has two levels of difficulty. A third level is designed but not yet implemented. The design allows for very easy translation into French. This will be completed in May. i. Learning objectives: - practice addition and (to a lesser extent) subtraction of fractions - skill development will grow from simple to complex fractions ii. Learners served - As review and remediation for first semester college students - This LO will be tested with senior elementary students to support the introduction of this concept in the curriculum iii. Context Feedback to direct the activities of the large project was collected from a broad range of college math teachers. From these results a Steering Committee from all 7 participating Colleges proposed that the focus for development of new Learning Objects should be on basic math skills. The addition and subtraction of fractions was one of the skill areas that was identified as requiring remediation for first semester math students, particularly in business programs. This is a skill that is not widely reinforced throughout high school so students arrive in first semester at college without functional knowledge. At a design workshop for the Inukshuk Math Reusable Learning Objects Project (attended by math faculty from all 7 colleges in June of 2007) one group focused their design on this skill. Although input from all faculty participants from the colleges at the design workshop went into the design, the core group was made up of the following Senecans: Betty Pratt, Mark Khani and Larry Daisley. They envisioned and planned a game that involves calculation of the addition of fractions as a car "drives" around a "street scape" to makes collections at various destinations. Failure to calculate accurately results in running out of gas thus concluding that "turn". Programming of the game was completed by a team of students from the Bachelor of Software Development program at Seneca College. Instructional Design was from the team of Caius Grozav, Dawn Mercer and Kevin Pitts. It is envisioned that this and other Math Learning Objects identified and developed in this project will be linked to a Math Skills Assessment Test for review and remediation for first year college students. This LO will be available for all College students in Ontario. Early concept testing suggests that the game could also be used in conjunction with Elementary School curriculum expectations. iv. Effectiveness as a learning tool and impact on learning This LO has been completed in the last few weeks so learning impact studies have not been undertaken as yet. Early indications are that the game is engaging for college students. Formal testing will be undertaken in the first three weeks of May with both first semester college students. A sample of grade school students will also test the game with assessment for effectiveness of deep learning of addition (and subtraction) of fractions v. Transferability and re-usability potential This and all other learning objects developed for the Inukshuk Math Learning Objects Project will be openly available in one or more learning objects repository/s. It is expected that this object will be useable in Elementary schools as well as for review and remediation in High School and first year college. Sheridan - ETC Nomination: Learning Object Award Project Title Group Work Nominees Giuliana Colalillo Student Team – Eric Tzu-ming Chao Nikki Prudden Rodrigo Pluciennik College Sheridan Project Summary Working effectively and collaboratively in groups is a skill needed in many work environments where project-based teams are the norm. In addition to acquiring greater communication and teamwork skills and a better understanding of the environment in which they will be working as professionals, research has shown that students whose learning incorporates effective small group work achieve higher grades, learn at a deeper level, retain information longer, and are less likely to drop out of school Organized into five main sections, the Group Work learning object presents information about how to effectively set-up and manage groups in learning-centred classroom environments. URL = http://www-acad.sheridanc.on.ca/learningobjects/LO4/GroupWork/ vi. Learning objectives • • • • • Recognize that group work develops essential employability skills that students can use in the workplace. List the educational benefits of students working collaboratively in groups. Use selected forms that will help students work effectively in groups. Follow a plan for constructing an effective group work activity for a course. Think about how to handle different problems arising within groups of students assigned a group project. vii. Learners served This learning object can be used by both faculty who use group and collaboration in the classroom and students who are assigned collaborative group projects. The link to the object is available to the Sheridan community. This Learning Object has also been used in new faculty professional development to provide them with resources and an introduction to group work, specifically by the use of the videos which capture the ideas of experienced group work practitioners. Seasoned faculty are using the student videos to reduce the resistance that is often offered by students when asked to work collaboratively in groups. viii. Context a. how did the idea / resources for the object come about; The idea came from the recognition that the learning centred philosophy is highly integrated with collaborative and activity based learning yet many faculty and students cringe when group work is assigned. It also came from an understanding that working effectively and collaboratively in groups is a skill needed by students in many work environments where project-based teams are the norm. Moreoever, the impetus also stemmed from recognizing the positive effects that accrue for students whose learning incorporates effective small group work, namely, higher grades, learning at a deeper level, retaining information longer, and are less likelihood of dropping out of school. b. who developed which aspects of the object The learning design and content was done by Giuliana Colalillo. The Interactive Multimedia students did the flash programming and the graphic design. The faculty interviews were conducted by Giuliana. The student interviews were conducted by the students using scripted questions developed by Giuliana. The student project team did all the post production work for the video clips, as well the transcriptions for the video clips.. c. what was the goal and context of use for the object The overall goal was to offer resources to allow faculty to be more effective when assigning and monitoring collaborative and group projects. There are five distinct components: Basics, Planner, Multimedia and Resources Basics describes group work from the perspective of what it is, why it is important, how it differs between face to face and online teaching environments, and key issues and obstacles to overcome. The Planner section contains a group activity planner and printable forms for managing group work. Sample forms are offered that groups may use to clarify their roles and working relationships. Samples of rubrics which can be used to evaluate the group work process can also be downloaded. The Multimedia section contains a series of both faculty and student videos in which they discuss the merits of doing collaborative group activities to promote active learning. Also, four interactive Scenarios allow the user to test their knowledge about group work management. The Resources section is a rich source of additional information which contains links to articles, guides, websites and books on group work and collaborative learning ix. Effectiveness as a learning tool and impact on learning This learning object affirms the use of group work as an effective learning strategy. It is a tool which provides both persuasive faculty and student perspectives as well as resources to save time, energy and allow faculty to manage group projects more systematically and efficiently. x. Transferability and re-usability potential This particular learning object is applicable to both students and faculty, in all programs of study at whatever post secondary institution incorporates group work among the learning strategies. It is totally transferable and can be easily accessed because it is rendered as a flash object.