12609--Advantageous Altruism Advantageous Altruism: Egalitarian, Magnanimous, Forgiving, Sympathetic, and Servant Leadership Abstract A pessimistic conclusion that can be drawn from the celebrated Prisoner’s Dilemma game is that since socially valuable altruism is costly for the altruist, altruists can only endure if they can find other altruists and reward them while punishing egoists. The aim of this paper is to tell a more optimistic story about how selective altruism in regard to some of the payoffs of another person is helpful to the selective altruist in one-shot as well as repeated games. Selective altruists can finish first in one-shot Leadership games and Trust games, which correspond to some of the most common and important situations in business and in social life. Advantageous selective altruism can be usefully divided into five major categories, each of which can be identified with major styles of leadership, as well as with major historical and contemporary schools. The first form of advantageous altruism, egalitarian leadership, can be related to Plato’s vision of shared property and family life among a ruling class of guardians. The second type, magnanimous leadership, can be connected to Aristotle’s vision of ethics as social and his description of the great-souled man. The third type, forgiving leadership, can be connected to the teachings of Jesus’ Sermon on the Mount. The fourth type, sympathetic leadership, can be related to Adam Smith’s Theory of Moral Sentiments. The fifth and final type, servant leadership, can be connected to Carol Gilligan’s description of the ethic of care. All of these selectively altruistic types, it will be suggested, enhance value for their egoistic followers as well as for themselves and are significant and valuable presences in contemporary society and contemporary organizations. Sometimes nice guys do indeed finish last. The Prisoner’s Dilemma (Luce & Raiffa, 1957; Rapoport & Chammah, 1965), the basis of thousands of conceptual and empirical works from the 1950s to the present, provides a formal basis for that basic insight. In the Dilemma as typically told, the best outcome collectively comes if both players cooperate. But the nice guy loses to the defector. In a repeated Dilemma, the nice guy can do fine, but only by being not nice: The famous “Tit for Tat” strategy (Axelrod, 1984), even in its more forgiving versions, involves punishing defectors. 1 12609--Advantageous Altruism The original Dilemma story and the many variations of it spun out over the years capture some highly important parts of the truth about human nature in general and about altruism in particular. Altruistic behavior that flourishes in a community of altruists can indeed be vulnerable to exploitation by egoists (Frank, 1987). Knowing their vulnerability, righteous altruists can indeed be prone to punish and to discriminate against presumptively non-altruistic outsiders (Bowles & Gintis, 2011; Haidt, 2012). At the same time, the web of theory and empiricism spun from the Dilemma does not capture nearly all of human altruism in its snares. That in brief is a secondary claim of this paper, negatively stated. Positively stated, that secondary claim is that many situations in the real world involve Leadership games or Trust games, not Dilemmas. The central claim of the paper is that in these common Leadership and Trust situations, certain types of selective altruism with respect to some of the other player’s payoffs are helpful to the altruist in a one-shot situation. When it comes to leadership and trust games, altruists of certain kinds do better than egoists for themselves, as well as for society. The paper will use non-technical game theory to identify and analyze five major kinds of selective altruism. All of these types enhance the ability of the altruist to lead egoists openly or subtly, and in doing so to receive higher payoffs than the egoist. The first type is egalitarian leadership that values other people’s payoffs when an equal outcome is reached. The second is magnanimous leadership that values the payoffs of others when one leads, whether or not they follow you. The third is forgiving leadership that values the payoffs of other people not only when you lead, but also when you trust the other player to do what is best for him or her as well as for you. The fourth is sympathetic leadership that feels for the other when you lead in situations in which doing so is best for all, and also in situations when you trust the other. The 2 12609--Advantageous Altruism fifth and final type is servant leadership that values the payoffs of others when one follows and the other leads. The third major claim of the paper is that these five different forms of advantageous selective altruism correspond well to the teachings of significant past and present thinkers, preachers, and schools within ethics and religion. Egalitarian leadership and magnanimous leadership, though hardly concepts limited to the classical Greek context, can usefully be traced to that tradition and its great expositors Plato and Aristotle. Forgiving leadership—“forgive them, Father, for they know not what they do”—though by no means exclusively derived from Jesus, the Jewish tradition he embodied and partially rebelled against, or the Christian and Western traditions in which he is the single leading figure—can be related to his Sermon on the Mount and its apparently self-sacrificing counsel of turning the other cheek. Sympathetic leadership in which the leader is simultaneously practical and emotionally connected to other people can be traced to both Adam Smith’s Theory of Moral Sentiments (1759), in which he delineates an emotion-based approach to ethics, and to his Wealth of Nations (1776), with its powerful utilitarian analysis of the logic of social affairs. Finally, servant leadership, though not limited to modern difference feminism, can be identified with Carol Gilligan’s response (1982) to Kohlberg’s theory of moral development (1973), and more broadly with the rise of an alternative type of leadership in contemporary organizations in which the leader prevails through being accommodating rather than masterful. The organization of the paper will be roughly chronological in terms of schools of thought, treating the five major varieties of selective altruism in the order just described. The chronology corresponds to an historical story that this paper will imply rather than state, a story in which over the past few millennia, and especially over the last few centuries, humans have 3 12609--Advantageous Altruism increasingly benefited individually and collectively from the development and growth of selective altruism. Greek generals commanding hoplites; medieval abbots running monasteries; organization men managing on behalf of invisible owners; servant leaders moving people and their organizations through facilitation rather than direction: All of these social types can be understood as part of a large, unfolding story of individuals, organizations, and society harnessing selective altruism. To be told properly, with all of its equivocal and negative elements as well as its many positive ones, that historical story would need a very much larger canvas than this paper. The hope is that the account of selective altruism provided here, incomplete though it necessarily will be, will be of value in tracing the intricate ways in which concern for the feelings of others is not simply a way in which the group turns individuals to work its will, but also a way in which partially altruistic individuals flourish and prevail over egoists in business and other social contexts. The paper has a presiding spirit in the form of Thomas Schelling, who developed the analysis of credible commitment (1960) on which this paper centrally relies, and who in a college seminar years ago introduced me to a game-theoretic way of thinking about the world that I have brooded over, moved away from, and returned to in the subsequent years. One of Schelling’s outstanding features over the years has been his ability to couch his analytical points in nice prose; in the interests of flow and in emulation of the spirit if not necessarily the specifics of his work, the text here will dispense with matrices, which are reserved for the Appendices. 1 1 Nontechnical game theory should be analytically rigorous as well as accessible, as Schelling’s was, and this paper is written in emulation of his method. The broader academic project I am engaged in of which this paper is a part is to use the basic 1950s game theory of two-person, 2 x 2 matrices employed by Schelling (1960) to illuminate the role of social preferences in business, politics, law, and other forms of human social behavior. See [present author], The Ethics of Evolved Human Nature, Paduano Business Ethics Seminar presentation (2010). 4 12609--Advantageous Altruism Schelling’s creative insights into the sometimes counterintuitive consequences of egoistic calculation in nuclear strategy, neighborhood racial patterns, organized crime, helmet wearing in hockey, climate change, and a host of other topics (1960, 1969, 1978, 1984) often upset conventional wisdom, but did not necessarily give offense to the very large majority of us (myself included) who believe that morality is not reducible to egoistic calculation. By contrast, the analysis of altruism as a strategically useful property that is undertaken in this paper may well give offense if such an analysis is taken to be an assertion that morality is reducible to egoistic calculation. One may find a game-theoretic analysis of selective altruism logically persuasive, but at the same time have a troubled feeling about what that analysis implies for morality. The gametheoretic mode of thinking about strategic interaction that was pioneered by Schelling (1960) and Nash (1950) can in my judgment unlock the logic of human nature in a way that other approaches cannot. At the same time, the game-theoretic approach, and the concept of advantageous altruism in particular, present ethical difficulties and conundrums (Solomon, 1999; Binmore, 1999),. I will suggest at the end of the paper that the analysis of advantageous altruism, although troubling when viewed in relation to certain major past and present approaches to ethics, accords very well with Adam Smith’s ethics of sympathy and with his practical spirit, and to a considerable degree as well with Aristotle’s quite different but similarly practical spirit. The organization of the paper is as follows: After a brief introductory discussion of current Prisoner’s Dilemma-based research on leadership and altruism in Part I, Part II introduces the Leadership and Trust games that are the focus of this paper. Parts III-VII explain and describe the five different types of selective altruism that give the altruist an individual 5 12609--Advantageous Altruism advantage as well as contributing to the social weal in Leadership and Trust games. Parts VII and VIII discuss the plausibility and the ethics of the game-theoretic analysis of advantageous altruism. Part VII includes a discussion of a “Prisoner’s Dilemma worldview,” using Steven Pinker’s recent excellent book on violence (2011) as a jumping-off point. I will suggest that an alternative “Leadership and Trust worldview” that I will relate to Schelling (1960) as well as to this paper’s argument is also important and needs to be more widely understood and analyzed. Part IX concludes. I. GAME-THEORETIC WORK ON LEADERSHIP AND ALTRUISM The idea that effective leadership is connected to having a feeling for something beyond one’s own welfare, whether that “something” is the feelings of the subordinate, the values of the group, or a set of overarching values that transform the group, is a theme that can be traced in various strands of the leadership literature, including those on transformational leadership, functional leadership, participatory leadership, and servant leadership. The theory of transformational leadership (Burns, 1978) distinguishes between transactional leaders who administer systems according to a logic of calculation and transformational leaders who transform their groups with a vision that transcends calculation. The contrasting approach of functional leadership (Fleishman, et al, 1991), with its more prosaic notion of leaders implementing the needs of the group, has its own notion of feeling for the group and individuals within it on the part of the leader as a contributor to success for the leader personally as well as for the group. Similarly, practitioner-oriented approaches to leadership that emphasize participation by followers and the leader serving followers—the latter, servant-leader approach is 6 12609--Advantageous Altruism one we shall return to later—have their own connection to the idea that leaders in one way or another are motivated by feeling for others and for a cause beyond themselves. Turning to literature with a particular game-theoretic focus, there is a flourishing subgenre that uses the Prisoner’s Dilemma in its original and variant forms to study the central topic of this paper, leadership and altruism. A nice and highly relevant example of conceptual work along those lines is Hardy & Van Vugt (2006), whose title (“Nice Guys Finish First”) could be the title of this paper, but who couch their case in terms of the repeated Dilemma, rather than the one-shot Leadership and Trust games relied upon here. Their basic argument is that apparently self-sacrificial altruism can pay off in repeat games not only for previously recognized reasons such as kin selection (Hamilton, 1966) and reciprocity (Trivers, 1971), but also because others in a group reward the altruist with leadership. The scholarly school that uses the Dilemma to examine altruism and leadership features a strong empirical wing, reflected in annual conferences and professional groups devoted specifically to social dilemmas; the International Conference on Social Dilemmas will be holding its fifteenth annual event in summer 2012 in Zurich. 2 A good recent example of empirical Dilemma-based research related to Hardy and Van Vugt’s conceptual inquiry into altruism and leadership is Halevy, et al (2011), who found that subjects were more likely to support others for leadership positions when the others showed in-group altruism, as opposed to either selfishness, out-group altruism, or out-group malice. More broadly, a canonical starting point for many conceptually-grounded empirical studies of altruism in leadership and other situations has been 2 www.socialdilemma.com/content/future 7 12609--Advantageous Altruism Axelrod (1984) and his delineation of the success of the simultaneously nice, simple, retaliatory, and forgiving Tit for Tat strategy in computer tournaments of an iterated Dilemma. The study of altruism as related to Leadership games and Trust games has not had the same currency as the study of altruism as related to the Dilemma. The relevance of altruism to the Dilemma, where egoism involves following a dominant strategy that leads to a worse outcome, is fairly obvious. The connection between altruism and outcomes in Leadership and Trust games, on the other hand, is a subtler matter. Leadership and Trust games—which together can be called coordination games--much as they have generated their own theoretical and empirical literature (Schelling, 1960; Cooper, 1998; Skyrms, 2004), have not generated a sub-genre of literature that relates the games to altruism in the way that has been done extensively for the Dilemma. That is the sub-genre that this paper explores, and in which its potential contribution lies. II. LEADERSHIP AND TRUST GAMES In the Prisoner's Dilemma, the egoist has a dominant strategy of defecting. Given that, there is no way that altruism in the Dilemma can ever help an altruist who values the other player’s payoffs and cooperates in a one-shot game. The egoist will defect regardless, and the altruist will wind up with either his or her worst payoff. Among the symmetrical two-person, one-shot games of interest, the Dilemma is very unusual, though—in fact unique--in that regard. 3 3 There are five additional basic games in which the egoist also has a dominant strategy and thus cannot be affected by altruism on the part of the other player. In those games, though, unlike the Prisoner's Dilemma, the dominant strategy for the egoist is either clearly optimal for both players or very likely optimal. Accordingly, these five games--which can be termed Harmony games because of their benevolent payoff structure--do not present the significant difficulties for egoism 8 12609--Advantageous Altruism In all the other two-person games of interest, the egoist has no dominant strategy. In these games, selective altruism can be useful to the altruist, not simply to the two players together, for the reasons I describe shortly. The two-person matrices in which neither player has a dominant strategy fall into two basic categories: Leadership games and Trust games. 4 In a Leadership game, the best outcome occurs if the players can coordinate on a combination of strategies in which one player—the leader—receives a higher payoff and the other player—the follower—receives a lower payoff. 5 If they fail to do so, with both trying to lead or neither stepping up to do so, the outcome will be worse for both players than with one leading and the other following. Coordinating may be tricky, though, given that both players have an interest in leading rather than following. Coordinating in Leadership games is especially tricky if the players only know their relative, ordinal payoffs. In that case, there is no clear collectively best outcome with one leading and the other following that they can coordinate on as a focal point (Schelling, 1960). Even if there is a focal point—suppose both players know the absolute, cardinal payoffs for A that the Prisoner's Dilemma does. For a typology of games, see [present author], The Ethics of Evolved Human Nature, Paduano Business Ethics Seminar presentation (2010). 4 A nuance is that one of the Leadership games, Chicken, in some cases is a game in which the highest joint payoff comes from both players yielding or following, which could also be described as both players cooperating. That type of Chicken plus the basic Dilemma can both be described as Cooperation games, which along with Leadership games, Trust games, and the comparatively uninteresting though pleasant Harmony games comprise the universe of all basic two-person one-shot games. A further nuance is that in some cases the Dilemma and the five Harmony games are Leadership games, in that the best collective outcome is for one player to lead and the other to follow. That means that there are five Harmony games, two Cooperation games, three Trust games, and nine Leadership games. Id. 5 Formally, the player receiving the higher payoff could be the follower rather than the leader. That raises interesting methodological and normative issues; in this paper, in keeping with the standard understanding of the relationship between leadership and followership, it will be assumed that the leader is the player receiving the higher payoff and the follower is the player receiving the lower payoff in a leader-follower dyad. 9 12609--Advantageous Altruism leading and B following are 3 for A and 2 for B and those for B leading and A following are 4 for B and 2 for A, making the latter combination collectively best--their shared interest in being the leader rather than the follower continues to make the game hard to solve. In a Leadership game, if one player can convince the other that he or she is committed to leading no matter what, the best response of the other player is to follow. So, for example, in the Leadership game Chicken, if you are convinced that the other player has mechanically set his steering wheel so he is incapable of swerving, you as a calculating egoist should swerve yourself to avoid a crash that will kill you both (Schelling, 1960). Commitment can be based on character, not simply on contraptions like a rigged steering wheel. For example, if you are playing Chicken with someone you are convinced is not an egoist but a competitive psychopath who does not care about his life and values only beating you, you should swerve, just as in the rigged steering wheel case. Or—to turn to the basic story of another Leadership game, Battle of the Sexes--if you are convinced that your husband (or wife) is an incorrigible pig who will go to the boxing match no matter what you do, you as a calculating egoist should go to the boxing match as well, despite your own preference to see the opera. You will be reasonably happy at being together at the boxing match, while following your preference for the opera will leave the two of you separated and give you, not just your incorrigible spouse, a lower payoff (Schelling, 1960). The commitment that will lead to prevailing in a Leadership game boils down to valuing the Lead-Lead outcome in which both you and the other try to lead—the two cars crashing, in a game of Chicken; the spouses separated, with you at your preferred activity, in Battle of the Sexes—more than the Follow-Lead outcome in which you follow and the other leads—you 10 12609--Advantageous Altruism swerve while the other does not in Chicken; you and the other go to the other’s preferred event in Battle of the Sexes. In the outré canonical Chicken story of a ridiculous honor showdown, valuing a fatal crash more than survival would of course be bizarre. In the also outré though less extreme Battle of the Sexes story, a character type with a dogmatic commitment to doing what it wants regardless of a spouse’s preferences is hardly bizarre, but is decidedly unpleasant and unadmirable. But—as will be discussed in some detail in Parts III-VII—in many Leadership games with much more plausible stories than the Chicken or Battle of the Sexes stories there are reasonable accounts one can give of character types with rather admirable, or even highly admirable, altruistic or quasi-altruistic qualities that cause a person of that type to value the Lead-Lead outcome highly. The easiest definition of altruism to operationalize, but not the most plausible one psychologically, is one in which a player knows the payoffs of the other and adds those to his or her own to get an adjusted payoff that governs his or her actions. So, for example, if both spouses wind up leading in Battle of the Sexes and going to their own preferred activity, which gives them their second worst payoffs with a value of, let us say, 2, the Lead-Lead payoff for the altruistic spouse would be 4, the sum of both spouse’s payoffs. Assuming that, as detailed in the Appendix, the altruistic spouse’s Lead-Lead payoff of 4 exceeds his or her payoff of, say, 3 for Follow-Lead, the altruistic spouse who selectively values the other’s payoffs for Lead-Lead only will get the egoistic spouse to follow him or her. A more psychologically plausible if harder to operationalize way to think of altruism or quasi-altruism is that the spouse who highly values the outcome from both players trying to lead is not directly channeling the other’s payoff of 2 into 11 12609--Advantageous Altruism his or her own utility function as much as he or she is feeling a heightened or elevated state of happiness at the Lead-Lead tension that her egoistic spouse does not feel. The outcome—that the selectively altruistic spouse gets to lead--is the same either way, but the mechanism is different. A central—perhaps the central--character type that fits the bill of valuing the Lead-Lead outcome highly can be described as a masterful leader, and will be examined in Part IV, which uses Aristotle and his great-souled man as a jumping-off point. The masterful leader feels strong and genuine empathy with the other’s successes and happiness, but only when he or she is leading, not when he or she is following. One may of course dispute whether that type is admirable or not, or genuinely altruistic or not, and those questions will be taken up further in Part IV. For present purposes, the point is simply that partial or selective altruism that values the other’s payoffs if and only if you lead can be very useful in establishing a credible commitment to leading and inducing an egoist to follow. A second character type that on the face of it seems opposed to the masterful leader but that can lead to the same result of highly valuing the Lead-Lead outcome is a leader who is ultraforgiving, to the extent of positively reveling in the slaps he or she receives as a leader from others who are also trying to lead. A forgiving leader who is genuinely unfazed by—and who even paradoxically rejoices in—the slings and arrows of challenges to her or his leadership, has a powerful basis for valuing Lead-Lead and hence for committing to leadership, just as the masterful leader does. In Part V, which uses the Sermon on the Mount as a point of reference, that type will be considered. 12 12609--Advantageous Altruism The second category of two-person symmetrical games of interest that have no dominant strategy consists of Trust games. In these games, there is less inherent conflict than in Leadership games, because the best outcome for both players results from Trust-Trust. But coordinating on that outcome may be difficult, because if the other player plays Distrust, one’s best response is Distrust. One hopes the other will play Trust, in which case one’s best response is Trust. But one fears the other will play Distrust. The key commitment that will lead to ensuring a Trust-Trust outcome that will benefit the trusting player, and also the egoist, works as follows: You need to value Trust-Distrust—the outcome in which you trust and the other skunks you by not trusting—more than you value Distrust-Distrust. For the egoist, that useful commitment is impossible, since the egoist’s payoff for Trust-Distrust is lower than his or her Distrust-Distrust payoff. For a selective altruist, though, it is possible. The specifics of the successful character types for Trust games as for Leadership games will be explored in the sections to come. To anticipate the discussion a bit: While all of the five selectively altruistic character types examined in this paper work well for Leadership games, only the forgiving, sympathetic, and servant leader types work well for Trust games. In particular, the masterful leader, who enjoys conspicuous success in Leadership games, does not do well in Trust games. The masterful type’s empathy is contingent on being the leader, which is not a readily applicable concept in a Trust game. By contrast, the forgiving leader’s empathy translates well to forgiving not only the slaps he or she receives when leading, but also to forgiving the ones he or she receives when trust is returned with distrust. 13 12609--Advantageous Altruism IV. THE EGALITARIAN LEADER: PLATO’S GUARDIANS AND THEIR SUCCESSORS And is not that the best-ordered State in which the greatest number of persons apply the terms 'mine' and 'not mine' in the same way to the same thing? Or that again which most nearly approaches to the condition of the individual --as in the body, when but a finger of one of us is hurt, the whole frame, drawn towards the soul as a center and forming one kingdom under the ruling power therein, feels the hurt and sympathizes all together with the part affected, and we say that the man has a pain in his finger; and the same expression is used about any other part of the body, which has a sensation of pain at suffering or of pleasure at the alleviation of suffering… And this agrees with the other principle which we were affirming, --that the guardians were not to have houses or lands or any other property; their pay was to be their food, which they were to receive from the other citizens, and they were to have no private expenses; for we intended them to preserve their true character of guardians. -- Plato, The Republic, Book 5 [Jewett translation] In this section, I will trace out a case that egalitarianism of a certain kind can help the egalitarian get his or her way in Leadership games. If the claim is right, Platonic guardians as described above, with their communal property, their lack of regard for personal possessions, and their strong empathic feeling for the group, are not simply the fever dream of a brilliant but impractical philosopher-dreamer—much as that indeed may be the case—but are also people whose qualities are well-suited to gaining deference from the ordinary people of the polis who are committed to the egoistic pursuit of getting and spending that the guardians disdain. The nub of why egalitarians of a certain kind do very well in leadership games goes like this: To prevail in a Leadership game, the key is a credible commitment to lead, which requires that you value Lead-Lead more highly than the egoist does and also more than you value FollowLead. Compared to the egoist, the egalitarian is in a good position to make such a credible commitment, because in a Lead-Lead outcome, both players are in the same boat. They both may be doing relatively badly, but their fate is shared in a way that appeals to the egalitarian, but 14 12609--Advantageous Altruism not to the egoist. Accordingly, Lead-Lead has significantly higher payoffs to the egalitarian than the egoist, which makes it more likely that the egalitarian will be credibly committed to playing Lead in a given situation than the egoist is. As always with game-theoretic accounts, a story helps. As opposed to the implausible and ethically dubious Chicken and Battle of the Sexes stories, consider instead a plausible and ethically palatable Boar Hunt version of the leadership story, shown as a matrix in the Appendix, in which the best results of a two-person hunt depend on either player leading and the other following, and worse outcomes result if there is either a Lead-Lead clash or a Follow-Follow abnegation by both. The egalitarian in the Boar Hunt game values both Lead-Lead and Follow-Follow more heavily than the egoist does, since both of these weak outcomes leave the players up the same tree. We can conceptualize the egalitarian as literally channeling and incorporating the egoist’s payoffs as well as his or her own in these two situations. Alternatively and more plausibly if less precisely, we can think of the egalitarian simply as having an elevated state of satisfaction in those two equal outcome cases that exceeds that of the egoist. For the reasons just described, the egalitarian’s high valuation of Lead-Lead is advantageous to the egalitarian in the Boar Hunt game. The egoist reasons, “She just doesn’t mind the mess-up that occurs when we both decide to lead and the boar gets away in the same way that I do—so I’d better decide to follow.” The egalitarian’s high valuation of Follow-Follow relative to the egoist is not helpful to the egalitarian’s prospects of leading in Boar Hunt. It is not harmful, though, as long as the egoist believes that Follow-Follow is a worse outcome for the egalitarian than Lead-Follow: 15 12609--Advantageous Altruism “Sure, she is okay with neither of us taking the lead and the boar getting away in a way that I’m not, but I’m sure she likes being the leader while I follow and our catching the boar with her getting the perks of leading. And I’m sure she likes that more than she likes having the boar get away when neither of us steps up to lead.” A way to counter the possibility that the egalitarian’s high valuation of Follow-Follow will undermine a credible commitment to leading in some situations is to follow Plato in postulating a leader-ruler-guardian type that is not only egalitarian but also fierce and highspirited, with a strong general preference for leading over following. That type brings us to the next section, and to an analysis of Aristotle’s magnanimous or great-souled man as another kind of selective altruist. Before turning to the masterful leadership of the great-souled man, though, a word as to the enduring possibilities for egalitarian leadership: For a credible commitment to lead to be sustainable in a given social environment, whether that of ancient Greece or 21st century America, that commitment must be judged by society and by the leader’s peers and followers as ethically acceptable, if not necessary praiseworthy. Commitments to lead that are viewed as unacceptable ethically, like those of the psychopath in Chicken or the incorrigible spouse in Battle of the Sexes, cannot succeed as a social type over time, much as they may prevail in individual one-shot showdowns. The egalitarian leader’s high valuation not of his or her leadership per se, but of equal outcomes in a Leadership game, passes a screen of ethical acceptability in a way that is not necessarily the case for a masterful leader’s high-spirited reveling in his or her own leadership. 16 12609--Advantageous Altruism Egalitarian personal preferences are less likely to generate a credible commitment to lead than masterful ones, but are at the same time more likely to be understood as ethically valid. V. THE MAGNANIMOUS LEADER: ARISTOTLE’S GREAT-SOULED MAN AND HIS DESCENDANTS It is characteristic of the great-souled man never to ask help from others, or only with reluctance, but to render aid willingly; and to be haughty towards men of position and fortune, but courteous towards those of moderate station, because it is difficult and distinguished to be superior to the great, but easy to outdo the lowly, and to adopt a high manner with the former is not ill-bred, but it is vulgar to lord it over humble people: it is like putting forth one's strength against the weak. He will be incapable of living at the will of another, unless a friend, since to do so is slavish, and hence flatterers are always servile, and humble people flatterers. He is not prone to admiration, since nothing is great to him. He does not bear a grudge, for it is not a mark of greatness of soul to recall things against people, especially the wrongs they have done you, but rather to overlook them. -- Aristotle, Nicomachean Ethics, Book 4, ch. 3 [Rackham translation] Whatever one thinks of the great-souled man, one thing is clear: there cannot be very many of him in a community. I do not mean merely in the general sense in which there are not likely to be many virtuous men, on the ground that virtue is difficult; what I mean is that the virtues of the magnanimous man depend largely on his having an exceptional social position. – B. Russell, A History of Western Philosophy (1948): 176. Of the five partially altruistic types examined in this paper, the great-souled or magnanimous man as depicted by Aristotle is by far the easiest to identify with the image and reality of a person with a strong credible commitment to lead, with a Jack Welch or Steve Jobs who is relentless in his commitment to being the boss. While the interesting issue with some of the five types is showing how the type can prevail over an egoist, with the masterful leader the tricky issues are in what sense the type is altruistic and whether the type should be considered ethically acceptable. 17 12609--Advantageous Altruism First, though, the analysis, which here is straightforward: The egalitarian leader gets to lead because he or she values the equal payoffs from Lead-Lead as much or more than the payoff from following when the other player leads. For the magnanimous or great-souled leader, the bottom line is the same, but the psychology is different. The magnanimous leader also values his or her payoff from both players leading as much or more than his or her payoff from following the other's leadership. But that is because the magnanimous leader values the payoffs of others when he or she is leading, not because of egalitarianism. The magnanimous leader is paternalistic (or maternalistic), not egalitarian. In the Boar Hunt game and other Leadership games, the different psychologies of the egalitarian leader and the magnanimous leader wind up producing the same results. Like the egalitarian leader, the magnanimous leader values his or her payoff from Lead-Lead more than the egoist does. Faced with the magnanimous leader, the calculating egoist reasons, “Compared to me, he feels fine about the boar getting away as long as he leads. In fact, he’s great as long as he leads—he cares about me in his own way, even though he sometimes screams at me, and he genuinely wants me to do my best in making the hunt work. But if he doesn’t lead, watch out— sulking in his tent is the best I can expect then from the great hero. So there’s really no question—I’m going to follow.” The issue of whether the elevated state the great-souled man experiences from leading or not is ethically tricky substantially for the reason identified by Russell: Only a few of us can be great-souled men, and accordingly a judgment of the ethics of the type is inextricably intertwined with controversial matters of egalitarianism, elitism, and whether a trait must be universalizable to be morally worthy. What should be clear, though, is that the great-souled man can reasonably 18 12609--Advantageous Altruism be described as altruistic in a selective sense: He (or she) feels strongly for the welfare of others as long as he is on top. The masterful leader as described by Aristotle and in his or her modern form is anything but a “suck up and punish down” manager. He is in fact the reverse: highly considerate of the welfare—if not necessarily the immediate feelings or the individual situations—of his or her followers, with the vital qualification that this genuine altruism is contingent upon the magnanimous man being the leader. V. THE FORGIVING ALTRUISTIC LEADER: ADDING THE SERMON ON THE MOUNT TO THE ALTRUISTIC MIX Ye have heard that it hath been said, An eye for an eye, and a tooth for a tooth: but I say unto you, That ye resist not evil: but whosoever shall smite thee on thy right cheek, turn to him the other also. Ye have heard that it hath been said, Thou shalt love thy neighbor, and hate thine enemy. But I say unto you, Love your enemies, bless them that curse you, do good to them that hate you, and pray for them which despitefully use you, and persecute you. --Matthew 5: 38-39, 43-44 (King James Version) Then said Jesus, Father, forgive them; for they know not what they do. –Luke 23:34 (King James Version) If it was a matter of hunting a deer, everyone well realized that he must remain faithfully at his post; but if a hare happened to pass within the reach of one of them, we cannot doubt that he would have gone off in pursuit of it without scruple and, having caught his own prey, he would have cared very little about having caused his companions to lose theirs. – Rousseau, Discourse on Inequality (1755) If your enemy hits you on the cheek, turning your other cheek, rewarding as it may well be in giving one a satisfying sense of moral superiority, does not seem to have much potential as a way of getting ahead in the world. The fact that a preacher of a gospel of turning the other cheek and loving one's enemy became the central figure of the world's most widely followed 19 12609--Advantageous Altruism religion, though in some sense a confirmation of the idea that self-sacrificial altruism can in the very long haul redound to one's benefit, is also a profound challenge to that idea. Compared to Plato and Aristotle, with their highly successful and prominent lives and their notion of a virtuous character whose self-interest lies in being just and following the good, Jesus with his obscure life, disastrous end, and notion of radical self-sacrifice is on the face of it a great rebuke to the notion of advantageous altruism. Think not of the morrow...be not like unto the Pharisees...it is easier for a camel to pass through the eye of a needle than for a rich man to enter the kingdom of God: All of these maxims attributed to Jesus as well as in those quoted at the beginning of this section manifest a spirit that appears radically opposed to calculation and to a morality of egoistic prudence and self-advancement. And yet, the logic of relative success and resultant advantage in cultural reproduction is not simple. It can be the case that the way to get ahead is to disdain getting ahead, and that the way to win is to disdain winning and indeed to embrace outcomes in which one loses. In what follows, I will trace out a claim that the Jesus of the Sermon on the Mount can be reasonably understood as advocating not only self-sacrifice that loses in practical if not moral terms, as he indeed does, but also as advocating a form of forgiving leadership—and Jesus was among things a leader--that turns out to be highly advantageous to the forgiver in his interactions with an egoist. Further, I will suggest that this advantageous form of forgiving leadership has a signal virtue compared to the egalitarian altruism of Plato and the masterful altruism of Aristotle. Forgiving leadership, reasonably understood, solves Trust games that are not solved by the Platonic or Aristotelian forms of altruism. Because that is so, forgiving leaders do well with others of the same type as well as with egoists. Not everyone can be an egalitarian guardian or a 20 12609--Advantageous Altruism great-souled man, but everyone in a given society can be successful together as forgivers playing Trust games with other forgivers and with egoists. The basic idea of advantageous forgiving leadership in Leadership games can be stated as follows: You as the forgiving altruist have a deep positive feeling for the other's payoff, for yourself, and for the situation when you as the forgiving leader lead and the other challenges you—slaps you--by also trying to lead. Forgiving leadership thus understood amounts to another way to value the Lead-Lead option highly. Faced with it, the egoist in the Boar Hunt game reasons as follows: “Jesus is absolutely fine with my trying to be the big boss boar hunter when he’s trying to lead and with my smacking him around. In fact—go figure!—he seems to absolutely love it. So it just makes sense for me to assume that he’s going to lead, since he’s good with the outcomes no matter what I do. Given that, I’ve got to follow him.” Now, let’s turn from the analysis of how forgiving leadership helps the forgiving leader prevail in Leadership games to the analysis of how forgiveness helps both players to achieve their best results in Trust games. The key to ensuring a jointly optimal outcome in a Trust game—recall that in Trust, unlike in Leadership, we are not talking about one player getting a better payoff than the other but about both players getting their best payoffs—is that at least one of the players values the Trust-Distrust outcome over the Distrust-Distrust option. A player who forgives the other’s distrust will motivate an egoist who does not to trust, and for both to achieve their best outcomes. The basic idea of advantageous forgiveness in Trust games, in which the highest payoff for both players comes from Trust-Trust, is succinctly expressed in the “Father, forgive them; for they know not what they do" concept. If one can rise above anger at people who respond to 21 12609--Advantageous Altruism one’s own trust of them with distrust that hurts you in favor of a serene and happy state that feels warmly for them as people in error who “know not what they do” rather than as evildoers, one values the Trust-Distrust outcome more than the egoist can. As usual, a story helps. It is easy to tell a Hunt story in Trust terms rather than the Leadership terms used in the earlier sections; in fact, the most famous of all Trust stories is the Stag Hunt, drawn from the passage from Rousseau cited at the beginning of this section. In the Stag Hunt, you and the other do best if you can collaborate by hunting stag, the big game. But you are tempted to abandon that higher valued pursuit and to pursue the lower-valued hare. If you were sure that the other would resist that temptation and pursue the stag no matter what, you would, too. But you’re not sure, and so you wonder whether you should go for the hare, given that if he does that and you futilely stick to hunting for stag alone, you will wind up a big loser. What changes the Stag Hunt for the better is a belief that the other player is committed to trust regardless of what you do. The egoist hunting with Jesus reasons as follows: “He’s good with the outcome in which I run away and hunt hare and he gets skunked—he really feels for me for making a mistake and feels great about the whole situation. That’s not me at all—I can’t stand it when I put myself out there and the other guy doesn’t and I feel like a sucker. But the thing is, I can rely on Jesus in a way I can’t rely on myself or someone like me. He may be crazy, but he’s going to hunt for that stag regardless. And knowing that, I will, too.” VII. THE SYMPATHETIC LEADER: ADDING ADAM SMITH TO THE ALTRUISTIC MIX Howsoever selfish man may be supposed, there are evidently some principles in nature, which interest him in the fortune of others, and render their happiness necessary to him, though he derives nothing from it except the pleasure of seeing it. –Smith, The Theory of Moral Sentiments (1759) 22 12609--Advantageous Altruism Let us suppose that the great empire of China, with all its myriads of inhabitants, was suddenly swallowed up by an earthquake, and let us consider how a man of humanity in Europe, who had no sort of connexion with that part of the world, would be affected upon receiving intelligence of this dreadful calamity. He would, I imagine, first of all, express very strongly his sorrow for the misfortune of that unhappy people...[a]nd when all this fine philosophy was over, when all these humane sentiments had been once fairly expressed, he would pursue his business or his pleasure, take his repose or his diversion, with the same ease and tranquility, as if no such accident had happened. The most frivolous disaster which could befall himself would occasion a more real disturbance. If he was to lose his little finger to-morrow, he would not sleep to-night; but, provided he never saw them, he will snore with the most profound security over the ruin of a hundred millions of his brethren, and the destruction of that immense multitude seems plainly an object less interesting to him, than this paltry misfortune of his own. To prevent, therefore, this paltry misfortune to himself, would a man of humanity be willing to sacrifice the lives of a hundred millions of his brethren, provided he had never seen them? Human nature startles with horror at the thought, and the world, in its greatest depravity and corruption, never produced such a villain as could be capable of entertaining it. But what makes this difference? When our passive feelings are almost always so sordid and so selfish, how comes it that our active principles should often be so generous and so noble?... –Id. Adam Smith is the one figure in the Plato-Aristotle-Jesus-Smith-Gilligan pantheon of this paper whose own worldview, with its striking blend of clear-eyed scientific analysis and optimistic belief in a largely though by no means entirely benevolent human nature wellendowed with sympathetic social passions that serve the sympathizer as well as others, 6 could be taken as a charter for the analysis of advantageous selective altruism undertaken here. At the end, I will return to that point in considering the ethics of the game-theoretic approach to altruism. In this section, the aim will be showing how Smithian sympathy can simultaneously help the sympathizer to prevail over the egoist in Leadership games and to support optimal Trust-Trust outcomes in Trust games through having a character that is in some ways akin to, but 6 That science-optimism blend is well evidenced in the very long paragraph that is only partially quoted above, and that concludes with a peroration to providence that one may regard as persiflage Smith needed to express to his students and readers but did not truly believe in or as another component of Smithian sympathy and the Smithian worldview. 23 12609--Advantageous Altruism is far more openly practical and realistic than, the forgiving altruistic character type described in the previous section. First, a basic overall take on how the sympathetic Smithian character is related to but different from the forgiving character in its state of mind in Leadership and Trust games: Instead of truly forgiving another for messing up, as the Jesus character type does, one can experience a less elevated but likely more readily attainable Smithian combination of fellow feeling with the presumed regret of the other for making a mistake that harms both players, along with a moral superiority glow for having not messed up oneself. The results of sympathy for the other who makes a mistake combined with a sense of superiority to the other turn out to be the same as those of forgiveness for the other who makes a mistake, as we shall now see. In the Stag Hunt, the quintessential Trust game, the sympathetic Smithian player feels for the other who makes a mistake by gadding off to hunt hare and thus causes both players to lose their best payoffs for lower payoffs. Because of that feeling of sympathy for and superiority to the player who makes a mistake, trust for the sympathetic altruist is a dominant strategy in the hunt. Knowing that, a calculating egoistic player will also trust, reasoning: “That guy feels okay if I scoot in a way that I don’t. I’m not sure I’m crazy about his sympathy for me—it seems more than a little patronizing. But that’s neither here nor there. The point is that unlike me, he’s going to feel better by trusting me and hunting stag, regardless of whether I do or not. Given that, the only sensible thing for me to do is trust, too, and stick with him in going for the stag.” The result--a useful commitment to trust that engenders trust in the other--is the same for the sympathetic player as it is for the forgiving player, but the psychological mechanism is quite different. The "Jesus" player experiences an exalted "forgive them Father" glow when the other 24 12609--Advantageous Altruism messes up that makes her fine with that outcome. The "Smith" player experiences a more prosaic blend of sympathy and superiority. The bottom line, though, is the same. The Smithian is fine with the outcome in which he or she trusts and the other player does not, just as the Jesus player is. Accordingly, the egoist who knows the type he is playing with trusts in a game with the sympathetic Smithian, just as he does in a game with the forgiving player. In Leadership games, the Smithian sympathizer’s practical nature allows some reasonable accommodations between people that are difficult not only for the elitist Greek egalitarian and great-souled leaders, but also for the impractical forgiving leader. In the Leadership version of the Hunt game, the sympathetic and practical Smithian player can reasonably be understood as feeling positively for the other who deviates from the lead and follow combination that is the best for the two together and that also gives the sympathizer his or her highest payoff. As a result of sympathy, the sympathizer's payoff for Lead-Lead is greater than his or her payoff for following when the other leads. That means that leading is dominant for the sympathizer when the combination of the sympathizer leading and the other player following is the best overall for both players. Knowing that, the other player will follow the sympathizer when doing so is the highest joint value choice: “He’s going to lead for sure as long as he genuinely thinks the best thing overall is for him to lead and me to follow. I’m not so pure as all that, but no problem— whenever it looks like that’s the case, or it looks like he thinks it is the case, I’ll follow.” Once again, although there are parallel outcomes for the Smithian player and for the Jesus-like player, but with a quite different psychological mechanism. For "Jesus," a (partial) indifference to the things of the material world supports valuing the outcome when the other player messes up by failing to follow. For the practical "Smith," on the other hand, what makes 25 12609--Advantageous Altruism that outcome fine is the combination of fellow feeling for the presumed regret of the other and a warm feeling of being better than the other, a feeling that the practical "Smith" is not likely to be internally conflicted about to the same degree that the idealistic "Jesus" is. Though the empirical issues lie beyond the scope of this paper, I would suggest that "Smith" is likely a much more common type in wealthy modern societies with high levels of day to day, routine trust among strangers than "Jesus" is. The idealistic and universalizing bent of "Jesus" makes the type's altruism hard to cabin and confine to advantageous forms. Why exactly, an introspective and self-doubting "Jesus" type may wonder, should he be so made that he only has a powerful feeling of forgiveness in Leadership and Trust games when doing so is helpful or neutral to him? Why not have it in Prisoner's Dilemma situations in which altruism is harmful to him? By contrast, the practical Smithian type can look at himself and pronounce his or her mixed blend of egoism, altruism, and competitiveness good, much as the real Smith does in his analysis in The Theory of Moral Sentiments. The sympathetic Smithian character type can come in different versions. A nicer type of Smithian sympathizer than the basic type as defined here can feel a warm glow of sympathy in Leadership games when following as well as when leading. Specifically, he or she feels sympathy when the other messes up by following when he or she should lead because doing so produces the highest joint value outcome. That nicer type of Smithian sympathizer, unlike the basic type, winds up being committed to playing the highest joint value outcome in leadership games in general, which may mean a commitment on his or her part to following as well as to leading. The nice sympathizer does not beat the egoist in Leadership games, though his commitment to lead when doing so is highest joint value also means he does not lose to the 26 12609--Advantageous Altruism egoist. Combined with the fact that the highly sympathetic type as defined here does not beat the egoist in assurance games, the result is that the nicer variant on sympathy does not prevail over egoism overall. But it also does not lose, and hence constitutes an evolutionarily stable strategy (Maynard Smith & Price, 1973) that can endure over time in competition with the egoist. On the other side of the spectrum from the nice sympathizer is the tough sympathizer, who might also be described as a composite of Smith and Aristotle. That player feels the Smithian glow of sympathy any time he is leading, regardless of whether his leadership produces a better outcome than the other player’ does, and never feels it when he is following. That makes him or her an elite type, like the two Greek types, 7 and not a candidate for being universalized the way the basic and nice Smithian types are. One may reasonably imagine that this un-nice Smith-Aristotle type that gets both to lead and to inspire trust flourishes in organizations alongside, and perhaps in advance of, the basic and nice types of Smithian sympathizer. VII. THE ALTRUISTIC SERVANT-LEADER: PREVAILING BY SERVING THE OTHER So after he had washed their feet, and had taken his garments, and was set down again, he said unto them, Know ye what I have done to you? Ye call me Master and Lord: and ye say well; for so I am. If I then, your Lord and Master, have washed your feet; ye also ought to wash one another's feet. For I have given you an example, that ye should do as I have done to you. –John 13:12-15 (King James Version) 7 And also like the version of the Jesus type that feels the exalted glow of forgiving the slaps of the others all the time he leads, and only when he leads. 27 12609--Advantageous Altruism As we have listened for centuries to the voices of men and the theories of development that their experience informs, so we have come more recently to notice not only the silence of women but the difficulty in hearing what they say when they speak. Yet in the different voice of women lies the truth of an ethic of care, the tie between relationship and responsibility, and the origins of aggression in the failure of connection. –Gilligan, 1982: 174. The game-theoretic logic for the first four types of selectively altruistic character is a straightforward and (I trust) relatively transparent application of Schelling’s half-century old concept of credible commitment. Partial altruism allows the egalitarian, masterful, forgiving, and sympathetic leaders to gain an edge in Leadership games by valuing Lead-Lead outcomes highly, and thus committing to lead. Similarly, in Trust games, forgiving and sympathetic leaders engender trust and the best outcomes for both themselves and for egoists by valuing Trust-Distrust outcomes highly, and thus committing to trust. By contrast, for the fifth and final type of selectively altruist character, the servant leader, the advantage obtained by the servant leader over the egoist rests not on Schelling’s commonsense if also inspired commitment concept but on the enduringly paradoxical, even spooky, logic of mixed Nash equilibrium (1950). Although one may well wonder and worry about the underlying logic of mixed Nash—is it the end an optimization concept? A reduction of search costs concept? A Schelling-style focal point concept?—something else?—and its applicability to reality, in this paper all such complexities will be eschewed in favor of assuming the concept basically works in the real world (Camerer, 2003) as well as in John Nash’s beautiful mind, and simply applying the concept; the appendices have a bit of detail, sans philosophical reflection. Given that the logic of mixed Nash unlike that of credible commitment is opaque, this section is 28 12609--Advantageous Altruism accordingly more counterintuitive and opaque than the previous ones, especially because the servant leader type, like the forgiving type, is apparently destined to be a doormat, not a leader. So, here goes: While all the other selectively altruistic types get their way by valuing Lead-Lead highly, whether dogmatically as in the case of the great-souled man or in a more nuanced, flexible way as with the Smithian sympathizer, the servant leader employs a very different approach. In Leadership games, she or he values Follow-Lead highly. That is, the servant leader who follows takes in the other’s happiness and satisfaction at leading either directly, through simply adding the other’s payoff to her own, or in a more plausible if less precise mechanism of feeling her own powerful glow of happiness as she washes the feet of the other. Now, let’s relate the servant leader’s high valuation of Follow-Lead to the Boar Hunt game that is our prototypical Leadership story. The servant leader is exceptionally happy when she follows and the other leads. But—and this point is crucial—this does not give her a commitment to follow, or in fact make her any more likely to follow in a strategic interaction than the egoist is. One needs to bear in mind that for the egoist following is a best response to the other player leading the hunt for boar; the servant leader differs only in degree from the egoist in that regard. Also crucially, the servant leader does not revel in following when the other player follows and a Follow-Follow breakdown in the hunt ensues; she is unhappy in that case, just as the egoist is. The result is that servant leader, like the egoist, has no dominant strategy in the Boar Hunt. 8 8 Unlike the other selective altruists, who to varying degrees tilt toward a fixed commitment to lead. 29 12609--Advantageous Altruism So why does the servant leader come out ahead of the egoist in the Boar Hunt? In what follows, I’ll convert mixed Nash equilibrium into prose; the reader is advised that this will *not* make the Nash reasoning transparent in the way it does for the Schelling commitment examples. Faced with another egoist, the ultra-calculating Nashian egoist in the Boar Hunt reasons: “If I lead, she gets a pretty good payoff, say 3, if she follows and a worse one, say 2 if she leads too and we clash. The difference in her payoffs is quite a lot larger if I follow instead. That is, she gets a very good payoff, say 4, if she leads and a very bad one, say 1, if she follows also and no one takes responsibility. Now, if I want to ensure that she gets the same payoff no matter what she does, I should lead most of the time. In fact, I should lead ¾ of the time, which corresponds to the 3:1 ratio between the difference in her responses to my following (4 – 1) compared to my leading (3 – 2).” Now, let’s turn to the ultra-calculating Nashian egoist’s reasoning when he is faced not with an egoist but with a servant leader in the Boar Hunt: “If I lead, she gets a great payoff, say 7, if she follows, because she’s got this crazy thing of loving to see good ole me be the great boar hunting leader. Otherwise, it’s just the same as if I were playing with a good ole egoist like moi. She gets 2 if I lead and she leads too and we clash. If I follow, she gets a very good payoff, say 4, if she leads and a very bad one, say 1, if she follows too and the damn boar gets away. Now, let me do the math. To ensure she gets the same payoff no matter what she does, I should follow most of the time. In fact, I should follow 5/8 of the time. That corresponds to the 5: 3 ratio between the difference in her responses to my leading (7 – 2) compared to my following (4 – 1).” Meanwhile, the servant leader playing with an egoist leads in Boar Hunt ¾ of the time, following the Nashian logic that prevails when the other is an egoist. With the egoist following 5/8 of the time, the servant leader winds up doing considerably better in terms of an egoistic 30 12609--Advantageous Altruism payoff than the egoist does; as detailed in the Appendix, she gets a payoff of 2.875, compared to the 2.5 payoff for the egoist. The servant leader’s advantage is subtle, compared to the obvious advantage the other types of selective altruist gain by their commitments to lead. But it is real—as real as the realworld-logic of mixed Nash, which has by and large (though the story is a complex one) been confirmed experimentally numerous times (Camerer, 2003)--and it has the very real practical advantage of being on the face of it as or more ethically worthy than any of the other types of selective altruism. As a matter of Nashian game-theoretic logic, servant leadership works for the servant leader. One might say that it’s like magic, including more than a tincture of the dark magic that marked the first half of the twentieth century from its beginning with Einstein’s e = mc2 to its conclusion in 1950, the annus mirabilis in which Nash published his greatest concepts. VIII. A TRUST AND LEADERSHIP WORLDVIEW COMPARED TO A PRISONER’S DILEMMA WORLDVIEW It is interesting that this problem [of surprise attack], though it arises most dramatically in situations that would usually be characterized as conflict, like that between the Russians and us or between the burglar and me, is logically equivalent to the problem of two or more partners who lack confidence in each other. –Schelling, 1960: 207. The first part of our behavior hypothesis is that, if the two players both perceive that a joint policy of no-attack is the best of all possible outcomes for both of them, they will recognize this solution and elect to abstain…The second part of the hypothesis is that there is some probability…that the player will in fact attack when he elects (or should elect) a strategy of no-attack…Just what this parameter represents we shall leave open: it may be taken to be the probability that the player is irrational, or the probability that the payoff matrix is misconceived and he “really” prefers unilateral surprise attack, or the probability that somebody will make a mistake and inadvertently send off the attacking force. –Id: 210-211 31 12609--Advantageous Altruism To make the claims of the preceding sections about the value of selective altruism of interest, all one needs to do is believe that Leadership games and Trust games—whether in their formal game-theoretic version or in the looser, applied Boar Hunt and Stag Hunt versions in which they are told in the text--are important in at least some significant real-world situations. If Leadership and Trust situations are much less common and important in practice than Prisoner Dilemma situations (in which selective altruism is of no use in one-shot games), the former situations are arguably still of interest; if they are as important in practice as Dilemma situations, all the more so; and finally, if Leadership and Trust situations are substantially more pervasive and important in practice than Dilemma situations, then assertions about the value of selective altruism in Leadership and Trust scenarios are decidedly of interest. The “less important/equally important/more important” issue as to different games is laden with subjectivity, and is not readily subject to clear empirical or conceptual resolution. What is much clearer than the relative importance of the different types of games is the balance of academic and practitioner attention devoted to them. From the 1950s to the present, there has been a vast amount of academic and practitioner work that studies and applies the Prisoner’s Dilemma, along with its social dilemma, public goods, and Tragedy of the Commons variants. Leadership games and Trust games have generated their own substantial empirical and conceptual literature (Schelling, 1960; Cooper, 1998; Skyrms, 2004), along with their own advocates; for example, Skyrms (2004) champions the Stag Hunt over the Prisoner’s Dilemma as the most important two-person game. Still, the Dilemma together with its multi-person spinoffs is clearly the emblematic game of the decades since Nash and Schelling came up with the fundamental mathematical and applied concepts of two-person games. 32 12609--Advantageous Altruism In additional to a very large body of analytical and empirical work, the Dilemma-based approach to understanding how altruism can endure and prosper has spawned a powerful overarching “strong reciprocity” framework for explaining human nature (Bowles and Gintis 2011). Under that framework, people are simultaneously altruistic and punitive; vengefulness selectively exercised against the selfish is the necessary stick that allows communities of altruists to flourish over the long haul. Given the power of what may be termed a Prisoner’s Dilemma worldview that incorporates a great and growing volume of analytical and empirical work along with a powerful narrative about human nature, it is hardly surprising that in his recent and excellent general interest book on trends over time in violence, Steven Pinker (2011) illustrates the basic problem of violence with a matrix that he calls “The Pacifist’s Dilemma” (id: 679) and that has Prisoner’s Dilemma payoffs, with the best outcome for a person who gets away with violence against a peaceful other, the second best for mutual peace, the third best for mutual hostility, and the worst for a person who is the undefended victim of an attack by the other. Let’s relate Pinker’s account of violence to Schelling’s account of surprise attack, as encapsulated in the quotes at the beginning of this section. I believe that Schelling’s account, which models attack as a non-dominant option in a Trust game, makes more sense in the real world most of the time than Pinker’s modeling of attack as a dominant strategy in a Dilemma. In Schelling’s Trust game modeling of surprise attack, violence may arise because both sides fear that the other may attack; it is fear-based or Hobbesian rather than predatory. That perspective accords with what a great majority of modern humans (and I suspect a majority of ancient and current hunter-gatherers as well (Henrich, et al, 2004)) would describe as their 33 12609--Advantageous Altruism payoffs. Successfully raiding a neighboring band to kill the men and steal the sheep and the women, or bombing the Russians into smithereens and taking their country over, is not a higher payoff outcome than living in peace. By contrast, the Dilemma weighing of violent victory that Pinker’s basic matrix 9 adopts as the most preferred outcome defies what people would claim about themselves--which I believe is true most though not all of the time for the vast majority of humans. Or, to put it in terms of the Republic and one possible answer to Glaucon's persistent questioning of Socrates: For most of us most of the time, the best outcome is not to do injustice to another successfully, but to live justly with another who lives justly with us. The psychopath's perspective that a violence game based on the Dilemma implicitly adopts is one very important reality of human nature in the past and the present. But the ordinary person's perspective that most of the time deeply fears the worst outcome of being killed and robbed and that does not value killing and robbing the other over peace is a much more common and also highly important feature of human nature. I leave for another day and a venue with more available space the extension of the arguments just made for Trust as a generally better representation than the Dilemma of the negative-sum Violence game to a Leadership framework for understanding violence, and also to the relative merits of the Dilemma, Trust, and Leadership frameworks in the relation to positivesum games such as hunt games. I would simply note that the time has perhaps come for a change in emphasis in conceptual and applied game theoretic work on altruism away from a 9 As opposed to his “Gentle Commerce” matrix (id.: 682), which converts Violence into Trust. 34 12609--Advantageous Altruism strong predominance for the Dilemma framework to a new balance in which the Leadership and Trust frameworks are far more salient than they have been. VIII. DOES ALTRUISM STILL SHINE IF IT IS ADVANTAGEOUS? The question of whether the advantageous altruism with which this paper is concerned is morally valuable or not cannot be elided, whether or not it can be answered. From a practicallyoriented ethical perspective that can be identified with Smith (1759) and Hume (1740), I take it that the answer to the question of whether advantageous altruism is morally worthy is yes, at least as a general proposition. Morality only makes sense if in some broad sense it aligns with interest, and historical growth in respect for others, to the extent it has indeed occurred, as Pinker (2011) suggests, is a function of respect, trust, and benevolence being in people's interest now in a way that they once were not. From a idealistic perspective that can be identified with Kant (1785) and Jesus, though, the answer seems to be no. The beauty, truth, and supreme goodness of morality inheres in its challenge to mere common sense, complacency, and calculation as well as to outright evil. Only if one is as a little child, or as a god-like follower of duty who kills inclination and evil even to point of killing himself can one truly reside at the right hand of the father in the Kingdom of Heaven or the kingdom of ends. The differences between the Smith/Hume and the Jesus/Kant perspectives are intensely felt by partisans on both sides. Not only is there the contempt of the idealist for the seeker of advantage; there is also the contempt of the practical man for an idealism that the practical man sees as a cover for the power-seeking that the practical person suspects is the actual meaning or "cash value", to borrow William James's phrase, of the Kantian moralist's idealism. 35 12609--Advantageous Altruism My personal sympathies in the ideological opposition between the practical person and the idealist lie mostly on the former side. I believe that future progress not only in practical standards of living and everyday morality but also in scaling the pinnacles of theoretical ethics is much more likely to come from developments on the Smithian side than the Kantian side of modern ethics, and I have a similar belief about the generally impressive if highly zig-zag progress our species has achieved over the past several hundred years (Pinker, 2011). At the same time, I as one who is on the Smithian side both as a matter of methodology and as a matter of sympathy have an apologia to make to Kantian friends and opponents who may well be offended by the calculating spirit of this paper: You are right, in a very important sense. Absent a clear disclaimer, you are warranted in believing that the Smithian argument of this paper is one little piece in a bigger claim that the truth, goodness, and beauty of morality lies on the Smithian side. Accordingly, for what it is worth, I disclaim any such belief. I affirm on the contrary a belief that the bulk of the truth, goodness, and beauty of morality lies on the Kantian side, not on my own Smithian side. Lest this be taken as a much stronger renunciation than it is actually is, I also hasten to affirm a belief that morality is only piece of life, and not necessarily the most important piece at that. To put the point another way: I agree with and affirm Joshua Greene’s claim that Kantianism gets the human moral gut right in a way that utilitarianism does not (Greene, 2007). I also empathize with what I take to be Greene's bent toward utilitarianism, which I share. But-although I may be reading him wrong--I do not agree with what seems to me his implicit Kantian argument that utilitarianism is nobler for philosophers (though not for merchants) because it rises above our guts just as Kant counseled, while Kant himself does not. I'm with Smith, or where I 36 12609--Advantageous Altruism take Smith to be, all the way down. Human nature is okay, and even pretty good. To the extent it's not, let's imagine that it's a bit better than it is and use our moral imagination as a basis for our getting along a bit better with each other. Being pretty decent along with other people who are pretty decent is pretty good indeed. And yet: A moral type who is truly impelled by duty, love, self-sacrifice, justice, etc. is indeed a finer moral type than me and thee and the selective altruists of this paper. Jesus and Kant not only rule the moral world; they deserve to. Appendix A—The Dilemma, Leadership, and Trust matrices and their Nash solution concepts The Prisoner’s Dilemma (B’s payoffs in upper L, A’s in lower R). In the PD, Defect-Defect is the only Nash equilibrium because defection is the best response to either cooperation (4 vs. 3) or defection (2 vs. 1). That is, defection is a dominant strategy. Leadership—The Boar Hunt (or the Battle of the Sexes; different stories, same payoffs; B’s payoffs are before As). There is no dominant strategy. Follow-Lead and Lead-Follow are both Nash equilibria because Lead is the best response to Follow and Follow is the best response to Lead. Playing Lead ¾ and Follow ¼ of the time is also a Nash equilibrium (“mixed Nash”) because neither player has an incentive to deviate given that randomization by the other. 37 12609--Advantageous Altruism A Lead A Follow B Follow 3,4 1,1 B Lead 2,2 4,3 Trust—The Stag Hunt (B’s payoffs are before As). There is no dominant strategy. Stag-Stag and Hare-Hare are both Nash equilibria because Stag is the best response to Stag and Hare is the best response to Hare. Playing Stag ½ and Hare ½ of the time is also a Nash equilibrium (“mixed Nash”) because neither player has an incentive to deviate given that randomization by the other. A-Stag A-Hare B-Stag 4, 4 1, 3 B-Hare 3, 1 2, 2 Appendix B—The Boar Hunt Matrix for the Servant Leader and the Egoist (Egoist’s payoffs first, Servant-Leader’s second. The analysis is the same as for the Egoist-Egoist Boar Hunt shown above, except that for Egoist, the mixed Nash equilibrium strategy that guarantees Sevant-Leader has no incentive to deviate is playing Lead 3/8 and Follow 5/8 of the time. With that strategy combined with Servant-Leader’s mixed Nash equilibrium strategy of Lead ¾ and Follow ¼, Egoist receives (15/32 x 3) + (5/32 x 1) + (9/32 x 2) + (3/32 x 4) = 2.5 and ServantLeader receives payoffs to herself (not including her altruistic payoff of 3 for Follow-Lead) of (15/32 x 4) + (5/32 x 1) + (9/32 x 2) + (3/32 x 3) = 2.875. 38 12609--Advantageous Altruism S-L Lead S-L Follow E Follow 3,4 1,1 E Lead 2,2 4,7 References Aristotle. Nicomachean Ethics. (J.A.K. Thompson, trans., 2000). New York: Penguin Classics. Axelrod, R. M. (1984). The evolution of cooperation. New York: Basic Books. Binmore, K. (1999). Game theory and business ethics. Business Ethics Quarterly 9 (1):31-35. Bowles , S. & Gintis, H. (2002). 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