Watership Down by Richard Adams (1972) July 14, 2015 1. Welcome everyone! 2. Control panel – chat, raise hand, muting, audio 3. Recording and notes at www.centerforlit.com 4. Register for the fall session at www.centerforlit.com/Academy/home.aspx 5. Teaching the Classics method – we’ll show you as we go. Anthropomorphism – animals behaving/acting like humans Watership Down by Richard Adams: Story Chart Climax: Clash of armies at Watership Down: Bigwig fights Woundwort in the tunnel; Hazel’s plan to loose the dog; Fiver, under the horrors, predicts Efrafa’s defeat (and WD’s victory) SETTING Downs of England (rolling hills). Modern age – in summer. Various warrens (Efrafa, Sandleford, Watership Down, the warren of “shining wires”) Rising Action: Crossing the river in flight/saving Pipkin; Cowslip’s warren/saving Bigwig; the Hrududu; Holly and Bluebell join them/Hazel risks himself/Fiver was right. Watership Down/doe raids on Nuthanger Farm; Kehaar the gull/the mouse contribute to the group; the raid on Efrafa (does) – Bigwig infiltrates, steals does (and Blakavar. Woundwort finds them, leads an army to Watership Down Exposition: Fiver and Hazel warn Sandleford of coming disaster – they flee with a group of misfit friends in search of a new warren where they can live in freedom and safety. Denouement: The unleashing of the dog; safety, freedom and prosperity for WD. Hazel comes home, does are fertile, Campion goes back to Efrafa and reforms it – even start a third warren in between CHARACTERS Hazel, Fiver, Bigwig, Blackberry, Holly, Strawberry, Pipkin, and others. Cowslip, Woundwort and others. Kehaar, the mouse and others. THEME: Freedom and safety as the result of democratic cooperation, service and self-sacrifice; Conclusion: What’s a good society? Hazel gets the call from the black rabbit What’s a good leader? (or is it El-ahrairah?) in a vision; he dies. Their future is secure – “thousands like them” will be safe and free. PLOT CONFLICT Will the group find lasting freedom and safety in a new warren? Discussion Notes Setting in Watership Down Sandleford – ruled by Threarah (chief rabbit). No–nonsense leader, they follow him. Somewhat autocratic. The big guys (the Owsla) pick on the little guys (everyone else). Nobody believes the warnings of Fiver and Bigwig – it would be too much trouble to move everyone. They are fairly comfortable and satisfied, especially those in positions of power. Similar to a monarchy in some ways. “Shining Wires” – rabbits are very comfortable, plenty of food, no elil, time to pursue art and luxury and poetry. But Fiver doesn’t trust them – not “rabbit-like.” They are protected by men, but the men are snaring them for food! The very people who are providing for them so bountifully are also their main enemies. They pay for their luxury with loss of life. Efrafa – led by General Woundwort. A totalitarian dictatorship, where the government has total control of every aspect of your life. Rules by fear, doesn’t allow anyone to oppose his rule. He has a secret police force. No freedom of speech or movement. Blakavar’s humiliation as an example to the other rabbits, to keep them from running away. The warren is overcrowded, forcing the does to absorb their litters (more death imagery) Watership Down – a contrast to the other warrens. A “democracy,” you could say. Hazel is the leader. Different from the other chief rabbits (woundwort, threarah, cowslip, etc) – he listens to (asks) advice from others, rules by common consent. He is smaller than the other leaders, not as physically impressive – but chosen by his peers for leadership. Life on Watership Down is free of oppression – you can do what you want, follow whom you want, leave if you want. No external coercion. What does the protagonist want? Safety and Freedom Why can’t they have it? Elil (dogs, predators, etc) Man Lack of Does Woundwort (and Threarah) The Sandleford horror Unbelief of Fiver Difficult terrain Going “tharn”