KINEMATICS OF PARTICLES ___________________________________ PROJECTILE MOTION, NORMAL TANGENTIAL AND CYLINDRICAL COMPONENTS LECTURE #1 KINEMATICS OF PARTICLES ___________________________________ PROJECTILE MOTION LECTURE #1 Objectives of Today’s Lecture Students will be able to analyze: Free-flight motion of a projectile Kinematic equations for projectile motion Particle motion along a curved path using three coordinate systems Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Projectile Motion • Projectile: any body that is given an initial velocity and then follows a path determined by the effects of gravitational acceleration and air resistance. • Trajectory – path followed by a projectile 4 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Concept of Projectile Motion • Projectile motion can be treated as two rectilinear motions, one in the horizontal direction experiencing zero acceleration and the other in the vertical direction experiencing constant acceleration (i.e., gravity). Consider the two balls on the left. The red ball falls from rest, whereas the yellow ball is given a horizontal velocity. Each picture in this sequence is taken after the same time interval. Notice both balls are subjected to the same downward acceleration since they remain at the same elevation/height at any instant. Also, note that the horizontal distance between successive photos of the yellow ball is constant since the velocity in the horizontal direction is constant. 5 Horizontal Motion is Uniform Motion Notice that the Horizontal motion is in no way affected by the Vertical motion. Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Applications of Projectile Motion • A kicker should know at what angle, q, and initial velocity, vo, he must kick the ball to make a field goal. • For a given kick “strength”, at what angle should the ball be kicked to get the maximum distance? 7 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Applications of Projectile Motion • A fireman wishes to know the maximum height on the wall he can project water from the hose. At what angle, q, should he hold the hose? 8 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Kinematic Equations Vertical Motion Horizontal Motion 9 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Kinematic Equations Horizontal Motion Since ax = 0, the velocity in the horizontal direction remains constant (vx = vox) and the position in the x direction can be determined by: x = xo + (vox)(t) Why is ax equal to zero (assuming movement through the air)? 10 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Kinematic Equations Vertical Motion Since the positive y-axis is directed upward, ay = -g. Application of the constant acceleration equations yields: vy = voy – g(t) y = yo + (voy)(t) – ½g(t)2 vy2 = voy2 – 2g(y – yo) For any given problem, only two of these three equations can be used. Why? 11 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Kinematic Equations • Horizontal and vertical components of velocity are independent. • Vertical velocity decreases at a constant rate due to the influence of gravity. 12 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Mathematical Verification Horizontal Motion • Acceleration : ax= 0 () v v0 ac t 1 2 () x x0 v0t ac t 2 () v 2 v0 2ac ( s s0 ) 2 v x (v0 ) x x x0 (v0 ) x t v x (v0 ) x • Conclusion # 1: Horizontal velocity remains constant • Conclusion # 2: Equal distance covered in equal time intervals ( x x0 ) vx t 13 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Mathematical Verification Vertical Motion ( ) v v0 ac t v y (v0 ) y gt 1 ( ) y y0 v0t ac t 2 2 y y0 (v0 ) y t ( ) v v 0 2 ac ( s s 0 ) 2 2 2 2 y y v v0 1 2 gt 2 2 g ( y y0 ) Conclusion # 1: Equal increments of speed gained in equal increments of time Distance increases in each time interval 14 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Projectile Motion • Assumptions: (1) free-fall acceleration (2) neglect air resistance • Choosing the y direction as positive upward: ax = 0; ay = - g (a constant) y • Take x0= y0 = 0 at t = 0 • Initial velocity v0 makes an angle q0 with the horizontal v 0 x v 0 cosq 0 v0 q x v 0 y v 0 sin q 0 15 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Projectile Motion Maximum Height [altitude] At the peak of its trajectory, vy = 0. From v y v0 y gt voy gt 0 t1 Time t1 to reach the peak Substituting into: v0 y g 1 2 y v0 y t gt 2 h ymax v02y 2g 16 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Projectile Angle • The optimal angle of projection is dependent on the goal of the activity. • For maximal height the optimal angle is 90o. • For maximal distance the optimal angle is 45o. 17 Projection angle = 10 degrees 10 degrees Projection angle = 45 degrees 10 degrees 30 degrees 40 degrees 45 degrees Projection angle = 60 degrees 10 degrees 30 degrees 40 degrees 45 degrees 60 degrees Projection angle = 75 degrees 10 degrees 30 degrees 40 degrees 45 degrees 60 degrees 75 degrees So angle that maximizes Range (qoptimal) = 45 degrees Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Projectile Motion A ball is given an initial velocity of V0 = 37 m/s at an angle of q = 53.1. Find the position of the ball, and the magnitude and direction of its velocity, when t = 2.00 s. Find the time when the ball reaches the highest point of its flight, and find its height h at this point The initial velocity of the ball has components: v0x = v0 cos θ0 = (37.0 m/s) cos 53.1° = 22.2 m/s v0y = v0 sin θ0 = (37.0 m/s) sin 53.1°= 29.6 m/s a) position x = v0xt = (22.2 m/s)(2.00 s) = 44.4 m y = v0yt - ½gt2 = (29.6 m/s)(2.00 s) –½ (9.80 m/s2)(2.00 s)2 = 39.6 m Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Projectile Motion A ball is given an initial velocity of V0 = 37 m/s at an angle of q = 53.1. Find the position of the ball, and the magnitude and direction of its velocity, when t = 2.00 s. Find the time when the ball reaches the highest point of its flight, and find its height h at this point • Velocity • vx = v0x = 22.2 m/s • vy = v0y – gt = 29.6 m/s – (9.80 m/s2)(2.00 s) = 10.0 m/s v vx2 v y2 22.2 m / s 2 (10.0 m / s) 2 24.3 m / s 10.0 m / s arctan 0.450 24.2 q arctan 22.2 m / s Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Projectile Motion A ball is given an initial velocity of V0 = 37 m/s at an angle of q = 53.1. Find the position of the ball, and the magnitude and direction of its velocity, when t = 2.00 s. Find the time when the ball reaches the highest point of its flight, and find its height h at this point • b) Find the time when the ball reaches the highest point of its flight, and find its height H at this point. 1 2 v y 0 v0 y gt1 H v0 y t1 gt 1 2 v0 y 29.6 m / s 1 t1 3.02 s 2 2 2 ( 29 . 6 m / s )( 3 . 02 s ) ( 9 . 80 m / s )( 3 . 02 s ) g 9.80 m / s 2 44.7 m Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Projectile Motion A ball is given an initial velocity of V0 = 37 m/s at an angle of q = 53.1. Find the position of the ball, and the magnitude and direction of its velocity, when t = 2.00 s. Find the time when the ball reaches the highest point of its flight, and find its height h at this point c) Find the horizontal range R, (that is, the horizontal distance from the starting point to the point at which the ball hits the ground.) 1 2 1 y 0 v0 y t 2 gt 2 t 2 (v0 y gt 2 ) 2 2 2v0 y 2(29.6 m / s ) t 2 0 and t 2 6.04 s 2 g 9.80 m / s R v0 xt2 (22.2 m / s)(6.04 s) 134 m Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Projectile Motion A ball traveling at 25 m/s drive off of the edge of a cliff 50 m high. Where does it land? Horizontally 25 m/s x = x0 + (v0)x t Initial Conditions x = 25 *3.19 = 79.8 m vx = 25 m/s Vertically vy0 = 0 m/s v = v0-gt a =- 9.8 m/s2 y = y0 + v0t + 1/2gt2 …. t=0 v2 = v02 - 2g(y-y0)…. y0 = 0 m y =- 50 m x0 =0 m -50 = 0+0+1/2(-9.8)t2 … t = 3.19 s 79.8 m Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Example Given: vo and θ Find: The equation that defines y as a function of x. Plan: Eliminate time from the kinematic equations. Solution: Using vx = vo cos θ We can write: x = (vo cos θ)t or and t = y = (vo sin θ)t – ½ g(t)2 vy = vo sin θ x vo cos θ Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Solution Simplifying the last equation, we get: y = (x tanq) – ( g x2 2vo2 ) (1 + tan2q) The above equation is called the “path equation” which describes the path of a particle in projectile motion. The equation shows that the path is parabolic. ASSIGNMENT DEADLINE REVIEW EXAMPLES Example 12.11 Example 12.12 Example 12.13 QUESTIONS THANK YOU FOR YOUR INTEREST KINEMATICS OF PARTICLES ___________________________________ GENERAL CURVILINEAR MOTION & NORMAL & TANGENTIAL COMPONENTS AND CYLINDRICAL COMPONENTS LECTURE #1 Kinematics of Particles General Curvilinear Motion OBJECTIVE Students should be able to: 1. Determine the normal and tangential components of velocity and acceleration of a particle traveling along a curved path. 2. Determine velocity and acceleration components using cylindrical coordinates 33 Kinematics of Particles General Curvilinear Motion Normal and Tangential Components I When a particle moves along a curved path, it is sometimes convenient to describe its motion using coordinates other than Cartesian. When the path of motion is known, normal (n) and tangential (t) coordinates are often used In the n-t coordinate system, the origin is located on the particle (the origin moves with the particle) The t-axis is tangent to the path (curve) at the instant considered, positive in the direction of the particle’s motion The n-axis is perpendicular to the t-axis with the positive direction toward the center of curvature of the curve 34 Kinematics of Particles General Curvilinear Motion Normal and Tangential Components II The positive n and t directions are defined by the unit vectors un and ut respectively The center of curvature, O’, always lies on the concave side of the curve. The radius of curvature, r, is defined as the perpendicular distance from the curve to the center of curvature at that point The position of the particle at any instant is defined by the distance, s, along the curve from a fixed reference point. 35 Kinematics of Particles General Curvilinear Motion Velocity in the n-t coordinate system The velocity vector is always tangent to the path of motion (t-direction) The magnitude is determined by taking the time derivative of the path function, s(t) v = vut where v = ds/dt Here v defines the magnitude of the velocity (speed) and ut defines the direction of the velocity vector. 36 Kinematics of Particles General Curvilinear Motion Acceleration in the n-t coordinate system I Acceleration is the time rate of change of velocity: · a = dv/dt = d(vu )/dt = vu t . + v ut . Here v represents the change in . the magnitude of velocity and ut represents the rate of change in the direction of ut. t After mathematical manipulation, the acceleration vector can be expressed as: . a = vut + (v2/r)un = atut + anun 37 Kinematics of Particles General Curvilinear Motion Acceleration in the n-t coordinate system II There are two components to the acceleration vector: a = at ut + an un The tangential component is tangent to the curve and in the direction of increasing or decreasing velocity. . at = v or at ds = v dv The normal or centripetal component is always directed toward the center of curvature of the curve. an = v2/r The magnitude of the acceleration vector is a = [(at)2 + (an)2]0.5 38 Kinematics of Particles General Curvilinear Motion Special cases of motion I There are some special cases of motion to consider 1) The particle moves along a straight line. r ---> => an = v2/r =0 => . a = at = v The tangential component represents the time rate of change in the magnitude of the velocity. 39 Kinematics of Particles General Curvilinear Motion Special cases of motion II There are some special cases of motion to consider 2) The particle moves along a curve at constant speed. . at = v = 0 => a = an = v2/r The normal component represents the time rate of change in the direction of the velocity. 40 Kinematics of Particles General Curvilinear Motion Special cases of motion III There are some special cases of motion to consider 3) The tangential component of acceleration is constant, at = (at)c. In this case, s = so + vot + (1/2)(at)ct2 v = vo + (at)ct v2 = (vo)2 + 2(at)c(s – so) As before, so and vo are the initial position and velocity of the particle at t = 0 41 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Normal and Tangential Components • To investigate particle motion along a curved path “Curvilinear Motion” using three coordinate systems – Rectangular Components • Position vector • Velocity • Acceleration r=xi+yj+zk v = vx i + vy j + vz k a = ax i + ay j +az k (tangent to path) (tangent to hodograph) – Normal and Tangential Components – Polar & Cylindrical Components 42 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Normal and Tangential Components • If the path is known i.e. – Circular track with given radius – Given function y 1 2 x 60 y 15 ln( x ) 80 • Method of choice is normal and tangential components 43 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Planer Motion • From the given geometry and/or given function • More emphasis on radius of curvature velocity and acceleration • At any instant the origin is located at the particle itself. • The t-axis is tangent to the curve at P and is +ve in the direction of increasing s. • The normal axis is perpendicular to t-axis and directed toward the center of curvature O’. • un is the unit vector in the normal direction while ut is a unit vector in the tangential direction. 44 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Radius of Curvature • For the Circular motion : (r) = radius of the circle • For y = f(x): 1 (dy / dx) r 2 3/ 2 d 2 y / dx 2 45 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Velocity • The particle velocity is always tangent to the path. • Magnitude of velocity is the time derivative of path function s = s(t) ds s dt v ut – From constant tangential acceleration o (at ) c t – From time function of tangential acceleration dv at dt dv a dt t – From acceleration as function of distance v dv at ds vdv f (s)ds 46 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Acceleration Acceleration is time derivative of velocity v ut a v u t u t u t u n r 2 a u t u n r 2 an r at a at u t an u n a at an 2 2 47 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Types of Acceleration 3 types of acceleration: – linear – radial (centripetal) – angular • Linear acceleration: is a change in speed without change in direction (increase in thrust in straight-and-level flight) • Radial (or centripetal) acceleration : when there is a change in direction (turn, dive) • Angular acceleration: when body speed and direction are changed (tight spin) 48 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Special Case 1- Straight line motion r an 0 a at 2- Constant speed curve motion (centripetal acceleration) at 0 2 a an r 49 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Centripetal Acceleration • Recall that acceleration is defined as a change in velocity with respect to time. • Since velocity is a vector quantity, a change in the velocity’s direction , even though the speed is constant, represents an acceleration. • This type of acceleration is known as Centripetal acceleration 2 ac r at 0 50 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Sample Problem • A truck is traveling a long a circular path having a radius of 50 m at a speed of 4 m/s. For a short distance from s = 0, its speed is increased by (0.05s) m / .s 2Where s is in meters. Determine its speed and the magnitude of its acceleration when it moved s = 10 m. v 10 vdv 0.05s ds 4 at 0.05 s 0.05(10) 0.5 m / s 2 0 1 2 0.05 2 v s 2 4 2 0 (4.58) 2 an 0.42 m / s 2 r 50 1 2 0.05 v 8 (10) 2 0 2 2 a (0.42) 2 (0.5) 2 0.653 m / s 2 v 10 v2 v 4.58 m / s 51 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Components • Particle motion along a curved path “Curvilinear Motion” using three coordinate systems – Rectangular Components • Position vector r = x i + y j + z k • Velocity v = vx i + vy j + vz k • Acceleration a = ax i + ay j +az k (tangent to path) (tangent to hodograph) – Normal and Tangential Components • Position (particle itself) • Velocity v = u ut 2 a u t u n • Acceleration r 1 (dy / dx) r 2 3/ 2 d 2 y / dx 2 (tangent to path) (normal & tangent) – Polar & Cylindrical Components 52 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Curvilinear Motion : Cylindrical Components • Observed and/or guided from origin or from the center • Cylindrical component r , q , and z • Polar component “plane motion” r and q 53 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Application • Circular motion but observed and/or controlled from the center 54 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Polar Coordinates • • • • • • Radial coordinate r Transverse coordinate q and r are perpendicular Theta q in radians 1 rad = 180o/p Direction ur and uq 55 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Position, Velocity and Acceleration • Position vector • r = r ur • Instantaneous velocity = time derivative of r r r ur v r r u r r u r u r q u q v r u r r q u q v r u r q u q Where r r and q r q 56 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Position, Velocity and Acceleration • Magnitude of velocity (r) 2 (rq) 2 • Angular velocity q • Tangent to the path • Angle = q d 1 q d tan ( ) r 57 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Position, Velocity and Acceleration • Instantaneous acceleration = time derivative of v v r u r rq u q a v r u r r u r rq u q rq u q rq u q u r q u q u q q u r a (r rq 2 )u r (r q 2 r q)u q ar r rq 2 aq r q 2 r q a ar u r aq u q 58 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Position, Velocity and Acceleration • Angular acceleration q d 2q / dt 2 d / dt (dq / dt ) • Magnitude a (r rq 2 ) 2 (rq 2rq) 2 • • Direction “Not tangent” Angle q f aq f tan ( ) ar 1 59 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Cylindrical Coordinates • For spiral motion cylindrical coordinates is used r, q, and z. • Position rp r u r z u z • Velocity v r u r rq u q z u z • Acceleration a (r rq 2 ) u r (rq 2rq) u q z u z 60 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Time Derivatives r, r, q, and q • If r = r(t) and q qt) r 4t 2 q (8t 3 6) r 8t q 24 t 2 r 8 q 48 t • If r = f(q use chain rule r 5q 2 r 10 q q r 10 [ (q) q q (q) ] r 10 q 2 10 q q 61 Kinematics of Particles Projectile Motion, Normal Tangential and Cylindrical Components Three-Dimensional Motion • For• spatial For spatial motion motion required required threethree dimension. dimension. • Binomial • Binomial axis baxis which b which is perpendicular is perpendicular to ut to ut and uand un is used n is used • ub=• uut bx=uunt x un What we have learned today? Analyzed the free-flight motion of a projectile Studied the kinematic equations for projectile motion Particle motion along a curved path with respect to three coordinate systems: Rectangular Components Normal and Tangential Components Polar and Cylindrical Components Next Lecture Kinetics of particles Force Acceleration ASSIGNMENT DEADLINE NEXT LECTURE STUDY ALL THE EXAMPLES till 12.20 QUESTIONS THANK YOU FOR YOUR INTEREST