WiiFit. .. 2009 CPRS NATIONAL AWARDS OF EXCELLENCE Entrants' Names: Pat McNamara, APR, Linda Andross, ABC, Heather Hopkins, Shannon Morton, Dan Ovsey Entrants' Organization: APEX Public Relations Inc. Title: Nintendo Wii Fit Media 'Wii-Iations" Division and Category: Communication Programs Category 1e: Media Relations Time Period: May - October, 2008 Brief Description: APEX worked with Nintendo of Canada Ltd. to launch Wii Fit via strategic media relations to a demographic that had never before been targeted by a major gaming company: moms. The sixmonth campaign not only garnered a vast quantity of on-target, enthusiastic media attention, but was successful in introducing an entirely new audience to the world of gaming, helping to drive sales of Wii Fit beyond target and putting the Nintendo brand at the top of the "if' list. CPRS NATIONAL AWARDS OF EXCELLENCE SUBMISSION SUMMARY Pat McNamara, APR, Linda Andross, ABC, Heather Hopkins, Shannon Morton, Dan Ovsey APEX Public Relations Inc. Communication Programs e) Media Relations Nintendo Wii Fit Media "Wii-lations" May 2008 - October 2008 Women comprised 61 per cent of this demographic, with a median age of 40. APEX built on this profile by identifying her INTRODUCTION Think video games are child's play? Think again. In 2008, needs and desires for free time and fitness and, most Nintendo of Canada identified that sales growth in the gaming importantly, the media to which she gravitates. Prior research world had to start coming from new demographics over and conducted by APEX in its 2007 APEX Influencer Report had above typical gamers; it was set to introduce the newest addition found that traditional media remains the most trusted to the Wii game system, Wii Fit, to moms, a demographic that information source for Canadians. This compiled research had never been targeted by a major gaming company. A helped round out APEX's understanding of the "Family Timer" successful launch of Wii Fit (ultimately the product needed to psyche and enabled APEX to develop a comprehensive list of be a "sell out") was imperative for Nintendo, as it would target media that could help spread the word and key messages become the entry from which all other mom demographic about Wii Fit. products would follow. APEX also delved into blogs and social networks and conducted APEX Public Relations Inc. was retained by Nintendo to an informal media audit to determine journalists' perception of communicate to Canada's moms that Wii Fit was fun, easy to Nintendo and the Wii console. APEX found that these use and good for the whole family. Delivering on the campaign influencers were open to the Wii Fit concept, but they needed to objectives was no easy task; APEX was presented with the be convinced that it would interest their target audience, and that "Wii" little challenge of essentially taking Nintendo out of its Nintendo was more than just a gaming company. gaming comfort zone and launching it head-first into the unfamiliar world of lifestyle media. In a whirlwind two weeks, OBJECTIVES APEX unveiled Wii Fit to Canadian lifestyle media and helped • Achieve breakthrough coverage of Wii Fit in consumer, them to fall in love with it, catalyzing a wave of momentum that lifestyle and health / fitness outlets o 60% of immediate launch coverage in targeted supported the program through the months that followed. lifestyle / consumer outlets The six-month campaign not only garnered a vast quantity of • Achieve a total program reach of 75 million within six on-target, enthusiastic media attention, but also successfully months ofWii Fit's launch introduced an entirely new audience to the world of gaming; • Achieve an MRP rating score of 7.5 and a cost-per-contact helped to drive sales of Wii Fit beyond target; and put the of less than $0.03 Nintendo brand at the top of the "it" list. • In conjunction with other marketing initiatives, drive trial of Wii Fit and impact sales CHALLENGE/OPPORTUNITY APEX was tasked with developing a strategy that would appeal PLANNING. STRATEGY AND ANALYSIS to Canadian moms and their families by putting a strong To ensure Wii Fit was profiled through breakthrough feature emphasis on the value ofWii Fit from a healthy family fun coverage in the magazines, newspaper sections and shows that perspective, helping them get off the couch and into the game. women - and moms in particular - would be tuned into, a Nintendo's secondary goal was to maintain strong relationships creative strategy was required to create interest beyond holiday with its traditional core gaming and tech media. But while gift guides and tech pages. traditional garners were already familiar with Nintendo's products, reaching out to non-gamer women and lifestyle media New game launches in the competitive video game market are typically accompanied by high-tech, flashy media launch events. with a new product designed to appeal specifically to them was a first. To get the message across to this target audience, However, to introduce Wii Fit (and Nintendo, to the uninitiated), to the target lifestyle and consumer media, it was Nintendo wanted to move beyond simple product mentions to achieve breakthrough feature coverage with lifestyle media. important to create an intimate, hands-on, real-life experience Wii -had been on the market for a couple of years, but lifestyle that would familiarize them with Wii Fit without having to step media had yet to Wii-ally embrace it - Wii Fit would outside their comfort zone. These outlets were more ultimately help them do that. accustomed to receiving invitations and pitches related to fashion, beauty, health - ultimately, anything but technology and games! Despite the fact that the Wii had been on the market RESEARCH APEX began its research by looking at past Wii media for two years, many lifestyle journalists were still not familiar coverage; how it was launched and how it was received by with it. These journalists required education and a hands-on media and consumers. This provided a better understanding of experience to ensure they developed an understanding of the gaps that needed to be filled in order to pave the way for Wii Nintendo's products, and familiarity with Wii Fit and its Fit. benefits. Entrants' Names: Organization: Category: Title: Time Period: Nintendo provided a profile of a consumer segment they called "Family Timers," whose key needs included: spending time with family and engaging in safe, fun activities together. APEX developed and executed a three-part creative strategy that would launch Wii Fit and generate immediate excitement, while maintaining the momentum into the holiday season: 1) The Wii Fit Experience: Create a mom-focused, hands-on Wii Fit experience for target consumer and lifestyle media, to enable them to try the game for themselves and get excited about it 2) Plant the Wii Fit Seed: Offer target journalists who could not attend the launch - especially those who are also moms the opportunity to experience Wii Fit first hand through a national loaner and seeder program 3) Maintain the Momentum: Follow the initial fanfare of the launch with targeted media relations outreach to keep up the momentum. COMMUNICATION, EXECUTION AND PRODUCTION The Wii Fit Experience: How Will It Move You? For the May launch of Wii Fit, APEX engaged the target media in a manner that would appeal to them - an intimate, interactive, by-invitation-only experience at an exclusive gallery space in downtown Toronto. Strategically, the experience highlighted Wii Fit as a fun, easy solution for the busy mom looking to stay fit, spend time with family and keep the kids off the couch. The event was held several days prior to the in-store launch, in order to give it some added cachet with media guests. To spotlight Wii Fit's "fun for the whole family" focus, APEX worked with Nintendo to secure a real five-member family for the event, to help demonstrate various Wii Fit activities. The Argues - particularly mom Deanna Argue and her three young kids - were already huge fans of Wii and were eager to demonstrate first hand Wii Fit's fun fitness benefits for the attending media. In a modern, stylish rec-room setting, journalists were invited to watch the game-play and engage with the family members. Leveraging Nintendo's partnership with the Olympic Freestyle Ski team, Canadian freestyle mogul world champion and 2006 Olympian Kristi Richards provided product overviews and demonstrations. Kristi's female celebrity status and her natural connection to Wii Fit's downhill ski simulation helped lend Wii Fit added credibility as a fun fitness tool for moms. Media were then given time to speak to Nintendo representatives and to test the product for themselves in a large, open area fitted with Wii Fit game stations. Plant the Wii Fit Seed For those journalists who could not attend the event, APEX simultaneously launched a seeder and loaner program, and continued managing the program in the months following. This supplemental outreach helped ensure that journalists were given the information and first-hand experience they needed to develop in-depth product reviews, and helped to build the relationship with Nintendo. Maintain the Momentum Initial outreach also included distributing a nationwide press release and ongoing follow up with media. To maintain the momentum and further relationships with the media, APEX simultaneously developed and executed a carefully timed media "Wii-lations" campaign to ensure Wii Fit remained top of mind with media. From June through October outreach to target segments consisted of strategic pitches, crafted to secure interest and generate coverage by offering one-on-one interviews with Nintendo spokespeople; tips for incorporating Wii Fit into various family activities; and general fitness advice for leading a more active, healthy lifestyle: 1) 2) 3) 4) Wii to Wii - Mainstream business Wii Shape - Health and fitness Wii-k1y Report - Current affairs Wii @ Work- Careers and corporate wellness BUDGET For the six-month program, APEX was given a budget of $110,000, including all event and product-related expenses. EVALUATION Objective: • Achieve "breakthrough" coverage of Wii Fit o 60 per cent of immediate launch coverage in targeted lifestyle / consumer outlets Results: • Within two weeks of the event, Wii Fit was featured in 90 stories, including 26 broadcast segments o 69 per cent of the coverage was in mainstream consumer and lifestyle outlets • A total of 62 journalists attended the Wii Fit launch event o 74 per cent of attendees were there representing lifestyle / health outlets o On average, journalists stayed at the event for 1.5 hours - far longer than a typical consumer launch • Key coverage generated from the launch event included: o A CITY·TV broadcast segment that was taped at the event and hosted by the station's health expert o A full-page National Post article featuring a colour photo and quotes from Nintendo o A syndicated Canadian Press lifestyle article resulting from the journalist's attendance at the event, which ran in 23 print and online outlets • Breakthrough coverage in target Canadian lifestyle magazines, including: Flare, Fashion, ELLE Canada, Glow, Wish, Canadian Family and Best Health Objective: • Achieve a total program reach of 75 million within six months ofWii Fit's launch Results: • From May to October, Wii Fit generated 285 stories, with a total reach of more than 156 million • Several top-tier journalists - including one young woman maintained "Wii Fit Diary" blogs Objective: • Achieve an MRP rating score of 7.5 and a cost-per-contact of less than $0.03 Result: • Achieved an MRP rating score of 8.0, and cost-per-contact from May - October was $0.007 Objective: • In conjunction with other marketing initiatives, drive trial of Wii Fit and impact sales Results: • The product was sold out the first day it was available and continued to sell out through the holiday time period • Nintendo sold 100 per cent of the product that was shipped to Canada from May to October, 2008.