409 Appendix 1 Creative Problem Solving Techniques Affinity Diagram The Affinity Diagram is a technique to gather large amounts of data (ideas, issues, opinions, facts, etc.) and organize them into logical groupings based on the relationship among the data. Improvement of Employee Training Needs Development Updating Instruction Requirement More practice session Review of literature ADD videos Books E-mail CBT Panel of Experts Modules Benchmarking Discoveries Technology Role play Focus group Employee training materials Job changes Workshop revision On the job Simulation Audience Library Internet Validation Processes Content sequence On-line/Off-line search Task Authoring CD-ROM EEOC complaints Newsletter Records software Learning organisation New Discrimination Storyboard Evaluation Job analysis Statistics Critiques Compensation Rooms 410 ACTIONABLE LEARNING Steps: 1. Form a diverse team of 6-8 participants 2. Write the problem on a flip chart leaving out any detail for the mean time. 3. Participants record their ideas on cards, one idea per card. 4. After 15 minutes, collect the cards and randomly spread it out. 5. Participants sort the cards in silence and place related ideas into a grouping 6. Search a card in each grouping that capture the essence of that group and put it as a header. If a header card could not be found, team creates header card. 7. Repeat steps 3-6 to expand groupings create others, and gain more ideas. 8. Layout groups and creates and affinity diagrams. Place closely related groups together. Draw outlines for each group with a header card. APPENDIX 1 CREATIVE PROBLEM SOLVING TECHNIQUES 6-3-5 Method This method generates and develops ideas by asking 6 participants to write 3 ideas on separate cards within 5 minutes. These cards are then passed along to other participants to refine or adding it with new ideas. Steps: 1. 6 participants share a problem statement. 2. Each participant generates 3 ideas related to the problem statement and writes it each in a card within minutes. 3. Participants then pass the cards they have written to the person on their left. 4. Participants read all ideas passed to them, develop it or add new ideas, within 5 minutes. 5. Continue steps 3-5 until each participant receive back their written cards from the first round. 6. Cluster all ideas and record it. Improve Customer Satisfaction Date: xx/xx/xx External Product Survey customers No spare parts Focus groups Missing parts Conduct interviews Defective products Random contact Missing manual Etc. Etc. Internal Service Complaint file Make callbacks Check “returns” records Be on time Warranty claims Forms filled out completely Ask customer reps No appointment errors Sort correspondence 60 day follow-up Reorder process “Know your product” Ask quality assurance Accurate information Shipping problem log Check Code of Conduct Etc. Etc. 411 ACTIONABLE LEARNING Checkerboard Method The checkerboard method combines possible concepts, features, and capabilities to produce a new feasible product or service through plotting the interrelationship of these possibilities on a matrix. Steps: 1. Construct a matrix of factors with the horizontal lines being a group of an attributed factor and the vertical lines with another attributed factors group. 2. Match all factors and rate its feasibility by indicating whether it has a high or low application potential. Remember that not every pairing is applicable. 3. Reach consensus for the completed matrix. Applications Equipment ity se nsor Smok e alar m Secur ity lo op Auto dial Wake up Door check All lo cked Pet ch eck Pet e xit Remo te che ck Room moni tor TV in terfac e Remo te sw itch Remo te sca nner Gas o n/off Ring neigh bor Time lights Messa ge tra nsfer Searc h file Inven tory D B Leave messa ge Date: xx/xx/xx Activ 412 Phone Video phone Speaker phone Fax machine Answering machine Alarm phone Intercom Recorder Call Distrib Timer Transfer Scanner Call waiting Call forward Call block Call priority = High potential = Low potential APPENDIX 1 CREATIVE PROBLEM SOLVING TECHNIQUES Da Vinci’s Technique Da Vinci’s Technique is a method of combining different sets of features from several parameters. The tool provides a way to develop many possible combinations of listed features, generating a range of new possibilities. Steps: 1. Specify the challenge. 2. Make parameters of the challenge by asking question: “Would the challenge still exist without this parameter?” 3. Below each parameter list all its features you can think of. 4. Make random runs to combine these features. Gradually restrict it to combinations that appear to be the most attractive. New Business Extension for Car Washes Method Products Washed Equipment Product Sold 1 Full Cars Sprays Related Products 2 Self Trucks Conveyors Novelties 3 Hand Houses Stalls Discount Books 4 Mobile Clothes Dryers Edible Goods 5 Combination Dogs Brushes Cigarettes 413 414 ACTIONABLE LEARNING Duncker Diagram A Duncker Diagram helps in obtaining solutions that satisfy the criteria set up by the Present State/Desired State statements; but the difference is that Duncker Diagram points ways to solve the problem by making it alright NOT achieving the desired solutions. Solutions A Duncker Diagram classifies solutions as: General, Functional, and Specific. In this technique there are no right or wrong solutions but different ways of representing problems. Steps: The steps are similar with the Present/Desired State but differ in that you make two analyses with one that “Achieved Desired State” and the other “Alright Not Achieving Desired State”. 1. Suppose your present state is your current job and your desired state is a new job. In General Solutions make an Achieved Desired State, i.e. steps taken to obtain the new job (e.g. looking for the new place and arranging interviews), and an Alright Not Achieving Desired State, i.e. steps that would make you stay in your present job (e.g. being given greater autonomy). 2. Write down possible paths, or Functional Solutions, to the desired state that do not take into account the possibility of the solutions (e.g. I could handle the situation “only if” I were given greater automony). 3. Suggest a feasible Specific Solutions to implement the functional solutions. OK Not to Achieve Achieve Desired State Desired State General Solution Possible Paths to Make Possible Paths to the Desired State Functional Present State OK Solutions Path 1 Path 2 Path 1 Path 3 Path 2 Path 3 Functional Solutions What to do. Solutions to Implement Paths to the Desired State Solution 1 Solution 2 Solution 3 Specific Solutions Solutions to Implement Paths to Make Present State OK Solution 1 Solution 2 Solution 3 Specific Solutions: How to do it. APPENDIX 1 CREATIVE PROBLEM SOLVING TECHNIQUES Fishbone Diagram An Ishikawa Diagram, or the fishbone diagram, because of its unique shape, is a way to visually organize and examine all factors that may influence a given situation by identifying all the possible causes that produce an effect. Steps: 1. Write the problem in the fish’s head. 2. Identify major cause categories of the problems on the ribs. 3. Group minor causes around the ribs of major causes as the bone. 4. For each minor cause, ask “Why did this happen?” Place the response as branches of the appropriate bone. 5. Once all causes are identified and grouped around the appropriate categories, brainstorm for solutions and place the solutions on the right side of the rib. People Sales Staff is too small d ne ed ssio Us mmi the co s . i n rep st pa Marketing Lack of advertising money Idea e tim No in tra to Poor Sales ng ti rke Ma of y in u ad He n’t b did Poor product knowledge Couldn’t find right Poor Design Procedures er No i n p cust u t om Late La t im e cha pro r ve ges a me nt nd No t tar sure ge t m of ark et distribution channels Idea Product 415 416 ACTIONABLE LEARNING Present State/Desired Technique The present state/desired technique helps us identify where we are and where we want to go so that an appropriate path can be found to reach the desired objective. It also helps us to know whether the solution goals (desired state) are consistent with our needs (present state). Steps: 1. Write the present status explaining where you are now. 2. Write a desired statement. In writing your desired statement, try to be quantitative where possible and avoid using ambiguous words such as “best”, “minimize”, “most efficient”, etc. because these words mean different things to different people. 3. Match your present state and desired state by addressing every concern in the present state and in the desired state. 4. Make sure that the desired state does not contain solutions for problem that are not in the present state. Hitting ‘Em Where They Aren’t The Situation: During WWII a number of aircraft were shot down while engaging in bombing missions over Germany. Many of the planes that made it back safely to base were riddled with bullet and projectile holes. The damaged areas were similar on each plane. The instructions given to solve the perceived problem: “Reinforce these damaged areas with thicker armour plating.” Present State Desired State Many bullets/projectiles penetrating aircraft. Fewer planes being shot down. Discussion: This is not a match because there are planes that are surviving that still have bullet holes. There is not a one-to-one mapping of all the needs of the present state being addressed and resolved in the desired state. Present State Desired State Many bullets/projectiles penetrating aircraft. Fewer bullet holes. Discussion: These states are matched, but the distinction between the present state and the desired state is not clear enough. It many take only a single bullet hitting a critical area to down a plane. Present State Desired State Many bullets/projectiles penetrating aircraft in critical and non-critical areas. Fewer bullets/projectiles penetrating critical areas. Discussion: These two statements now match and the distinction between them is sharp, opening up a variety of solution avenues such as reinforcing critical areas, moving critical components (e.g., steering mechanism) to more protected locations providing redundant critical components, etc. Note: The original instructions given to solve the perceived problem would have failed. Reinforcing the areas where returning planes had been shot would have been futile. Clearly these were non-critical areas; otherwise these planes would have been casualties as well. APPENDIX 1 CREATIVE PROBLEM SOLVING TECHNIQUES Problem Specification Problem specification helps in making an orderly first step of collecting specifics and appropriate data for defining a problem statement that clearly indicates the link between an undesirable “as is” situation and the desired “should be” situation. Steps: 1. Begin by discussing the current situation or “as is” situation. Write down all information that relates with the “as is” situation. 2. Think about the “should be” situation that is a situation desired as opposed to the “as is” state. 3. Write down more specific about the problem occurrence, i.e. when, where, what impact, who’s involved, or any other related information that are attached to the “as is” situation. 4. Think about how to close the gap between the “as is” and the “should be” situations by writing down how to solve each problem. 5. Develop a final problem statement that embodied all critical elements specified before. Quality of Service Problem Specification – Quality of Service Date xx/xx/xx 2. Should be target/goal 1. As is situation/condition Cycle time = 8.5 days. CSI rating = high and Service cycle time is 12 days. The customer recalls average 3 per month (per benchmark data) satisfaction index rating is low and recalls average 7 per month. When 4. Problem is resolved - Balanced scheduling - More training - Concerns for adults 3. Problem occurs - At the end of the month (lost six months) - Missed service calls Where - All service areas Business districts - Timely service regardless of service area - Less than 2% recalls on service calls - Service department technicians provide better quality Impact - 15% increase in customer complaints People/Groups - Service department technicians - Related Information Pareto analysis and customer satisfying survey results are available 5. Final problem statement The previous six months’ service calls schedule produced a 15% increase of customer complaints. Causes appear to be lengthy cycle time (delays) and quality of service (recalls). 417 418 ACTIONABLE LEARNING Process Mapping Process mapping identifies and maps all cross-functional processes, organizations, metrics, and estimated processing time. It ensures a systematic understanding of the “as is” situation and improvement process. Steps: 1. Assemble a team of cross-functional representative to develop the process map. 2. Decide the level of detail to be mapped, i.e., overview, most activities, and detailedspecific task. 3. Determine start and stop point. 4. Prepare four flip charts to input data, i.e., to list organizational activities in order of occurrence; to list major functions or activities in order of occurrence; to list review, audits, approval, and other decision making in order of occurrence; to list the measurements of process, results, resources, and customer satisfaction – in order of occurrence. 5. Map the complete process. Facilitator draws the process map as directed and checked by the team. Process sequences of organizations, major functions, review, and measurements are referenced in order of occurrence. 6. Revise the final map. • Symbols and scale: A B __Level 1. Activity ______1.1 Review decision Measure ___1.1.1 M-onths W-eeks D-ays H-ours C Concurrent activity A - Optional level of detail for activities B - Time scale: Months (M), Weeks (W), Days (D), Hours (H) C - Four organizations performing activity concurrently • “Connectors” example: List parts data 3.5 5.5 To 5.5 From 3.5 Add supplier data • A process map can be developed at the macro, mini, or micro level of an organizational process. APPENDIX 1 CREATIVE PROBLEM SOLVING TECHNIQUES SIL SIL is a German acronym for “successive integration of problem elements”. It generates ideas by progressively integrating previous ideas. This ensures that all ideas get a fair hearing. Steps: 1. Each group member silently writes his or her ideas. 2. Two among them read one of their ideas out loud. 3. Remaining members try to integrate the ideas into one idea. 4. A third member reads and the group try to integrate it with the one formed in step 3. 5. Continue this reading the integrating process until all ideas have been read and integrated into one final solution. 419 420 ACTIONABLE LEARNING Working Backward Working backward is a method of solving a problem by assuming and imagining that your problem is solved then working backward. While conventional thinking urges us to think forward, one step at a time from a beginning point, the working backward method encourages you to move from an imaginary ideal solution and then think backward to the beginning point. Steps: 1. Try to imagine and fantasize freely of the best possible solution to your problem and when you have reached one solution, write it down. 2. Make brief descriptions what are the advantages of reaching that solution. 3. List all details that you think would lead you to the imaginary solutions, such as situations, events, or people that would make it possible. 4. For each person, situation, or event, list specifically how each contributed to the outcome. 5. Ask yourself how those specifics could solve the problem. 6. Are there any deficiencies in the specifics and how to overcome it? 7. How to complete the gaps to realize the solutions? What do we need? Is there anything else left that we need to know? 8. Keep on asking about how to proceed to the next step. Work back until you arrive to the problem statement. A G B C C D D H E A APPENDIX 1 CREATIVE PROBLEM SOLVING TECHNIQUES Brainstorming Brainstorming is a method to identify a problem and find solution and opportunities for improvement in a team. It is based on the notion that unstructured interactive group process, brainstorming, generates more and better ideas than individuals could product if they were working independently. Steps: 1. A team of 6-10 people communicates brainstorming guidelines and time limit (15-20 minutes). 2. State session purpose and discuss specific problems or topics. 3. All members should express their ideas freely without have to think the quality of their idea. The key is that members should actively participate in the discussion. 4. Record all generated ideas. 5. When the team runs out of ideas, take some time to review and clarify each idea (but without having discussion). 6. Identify useful ideas. Improve Quality Flip Chart 1 Session 8/19/xx Topic: Improve Quality - More training - Short due dates - Inexperience - No communication - Missing information - What is a defect - Constant changes - No inspections - Too much work - Many interruptions - Group conflict - Incorrect testing - Flip Chart 2 Session 8/19/xx Lack of proper jobs Low job satisfaction Specifications unclear Lack of instructions Low morale, motivation Lack of metrics Involve customers Stressful word Equipment problem Lack of data Need problem-solving team No procedures END OF IDEAS 421 422 ACTIONABLE LEARNING Imaginary Brainstorming Why use it? To allow teams or individuals to break traditional patterns of thinking that can prevent creative solutions. What does it do? • Allows teams to come up with ideas that are radically different from other brainstorming sessions. • Helps teams to separate themselves from the practical details of the problem that may be restricting their creative ideas. • The imaginary aspect allows people to share “wild and crazy” ideas they may normally keep to themselves. • It can bring energy and fun to even the most mundane issue. How do I do it? 1. Define the goal or problem. • • As in Classic Brainstorming, the problem statement should be clearly understood by all team members. Pay special attention to the structure of the statement. Make sure it contains at least a subject (who’s acting), verb (the action), and object (who or what is being acted upon). These will be the elements used in Step 3. Sample Problem Statement “How can we publish a book in half the time?” 2. Generate and record ideas using Classic Brainstorming. Brainstormed ideas for the real problem • Create a partnership with a printer • Outsource the cover design • Recruit a different author for each chapter • Partner with a design and publishing firm • Design cover internally • Assign someone to obtain copyright permissions throughout the project APPENDIX 1 3. CREATIVE PROBLEM SOLVING TECHNIQUES • Recruit reader panel members early! • Reward/penalize the team for keeping to the schedule • Identify the desired components from previous books • Borrow from other internal publications • Get customer input up front and throughout the project • Resolve all design issues up front • Prevent others from using committed desktop publishing resources • No non-project-related commitments for authors • Keep “it” internal • Train/orient other editors early • Assign proofreading to non-editors • Examine alternate ways to produce reader panel versions • More planning on graphics • Sketch graphics before finalizing layout • Create examples up front • Decide on physical limitations of the book up front • Develop and write to a template • Get somebody to provide administrative support for all authors • Conduct the internal review process earlier Define the essential elements of the problem or goal statement. • The subject, verb, and object of a sentence communicate the essence of any statement. These are the elements that may be changed in the second round of brainstorming. • Ask the who, what, and where of the problem: – Who or what is performing an action? – Who or what is the recipient of the action? – What is the action being performed? – Where is the action being performed? – Are there any other elements directly involved in the dynamics of the problem? Identify the one element that is most directly tied to a successful solution: feel free to change any other element except for this one. 423 424 ACTIONABLE LEARNING Sample Problem: The elements are: • We (Who is performing the action?) • Write a book (What is the action being performed?) • In half the time (This is the desired outcome, don’t change it!) 4. Propose imaginary replacements for one of the elements of the problem statement. • • Make sure the imaginary replacements are radically different from the original element to break the team’s fixed patterns of thinking. Have fun in generating imaginary replacements. Sample Substitutions Effective Ineffective We • Children • Koko the gorilla • Men/women • Our department Write a book • Get a college degree • Write a brochure • Build a house • Pay the bills • Develop software • Retire In half the time 5. Essential characteristic of the solution, don’t substitute here! Formulate a new problem statement, substituting one of the imaginary elements. • Change one, and only one, element at a time. This prevents a team from getting so far away from the original context of the problem that it cannot apply the creative ideas back to the real problem. Sample Imaginary Problem Statement “How do we build a house in half the time?” APPENDIX 1 6. CREATIVE PROBLEM SOLVING TECHNIQUES Brainstorm ideas for the imaginary problem. Brainstormed ideas for the imaginary problem • • • • • • • • • • • • • • Dramatically increase the number of workers, e.g., 400 people at a time Use standard components Have a plan first Build components first Get legal/technical issues resolved Build on cement slab, not a full foundation Cut the size of the house in half Reduce the number of internal walls Use one color or no paint at all Walls that can be used inside and outside Modular bathrooms Hire subcontractors with specialties Have all materials on hand when needed but not in the way Have all participants in the process meet early • Show up with coffee and donuts Have modular units contain subsystems (electrical, plumbing, etc.) • • • • • • • • • 7. Get financing up front Have 24 hour-a-day construction Quick hand-offs and simultaneous work schedules Build a house you can afford Have a piece of land first Have contracts with time clauses Get angry when schedules are missed Schedule time with no conflicts Do a PDPC (contingency plan) Apply ideas from the imaginary brainstorming back to the real problem statement. • In order to reconnect the imaginary brainstorming back to the real problem, it’s helpful to ask: – Can one of the imaginary ideas be applied directly to the real problem as it’s stated? – Can an imaginary idea be applied with some modification to the real problem? – Does the imaginary idea contain an original thought that could be the inspiration for a never-before-tried solution? 425 426 ACTIONABLE LEARNING Sample Problem Application: Imaginary Ideas Apply • Create modular components Application to the Real Problem • Design chapter templates with graphics built in (Used with slight modification) • Use standard components • Do a PDPC (contingency plan) • Do a PDPC to anticipate and resolve likely delays (Used as is) • Cut the size of the house in half • Simplify the content to cover only the essentials • Have contract with time clauses • Get angry when schedules are missed • Gain commitment to a firm schedule and stick to it (Used as is) • Hire subcontractors with specialties • Intensive authoring, editing, and layout • Have all materials on hand when needed but not in the way process in which all of the participants and resources are in the same room at the • Have all participants in the process meet early same time. Off-site writing, editing, conferring, and • Reduce the number of internal walls • Have 24 hour-a-day construction desktop publishing are done • Quick hand-offs and simultaneous work schedules If you need more breakthrough ideas, create a second imaginary problem statement and repeat Steps 5 through 7. 8. Analyse all of the brainstormed ideas (real, imaginary, combined) and further explore the more interesting ones. Consider any of the following tools: • Do an Affinity Diagram • Do a Nominal Group • Do a simple Prioritisation Matrix Sample Problem Resolution The overall strategy for the team was to develop a carefully thought out plan of an intensive, cross-functional, development process (writing, editing, layout). The team decided to carry out the intensive group effort off site.