Pradeep Sen Dept. of Electrical and Computer Engineering e-mail: psen@ece.unm.edu MSC01 1100 Tel: (505) 277 – 1412 1 University of New Mexico Albuquerque, NM 87131 Research Interests Computer graphics, rendering algorithms, global illumination, real-time graphics, graphics hardware, light-field rendering, computational photography, and computer vision. Education Stanford University, Stanford, California Ph.D. in Electrical Engineering (June 2006) Dissertation: Analysis and implementation of the silhouette map data structure and its application to computer graphics Stanford University, Stanford, California M.S. in Electrical Engineering (May 1998) Purdue University, West Lafayette, Indiana B.S. in Computer and Electrical Engineering (May 1996) GPA 3.85 / 4.0, Magna Cum Laude Experience The University of New Mexico, Albuquerque, New Mexico Assistant Professor, Department of Electrical and Computer Engineering Assistant Professor, Department of Computer Science Aug. 2006 – present Research Experience Stanford University, Stanford, California Dual Photography (October ’04 – present) Led a team to develop a novel photographic technique which exploits Helmholtz reciprocity to interchange cameras and projectors in a scene, effectively taking a photograph from the point of view of the projector. We demonstrated how this technique can be used to capture a 6D slice of the full 8D reflectance field more efficiently than conventional techniques. Press coverage: Slashdot, Technology Research News Magazine, New Scientist, CPU, CBS Numb3rs Silhouette Maps (September ’02 – present) Developed the silhouette map data structure that embeds boundary information into a texture and can be accessed in real-time. Silhouette maps can be used for conventional texture mapping to reduce the blurring as well as for various other texturing applications, e.g. shadow mapping. Real-time Shading Languages (September ’00 – September ’02) Developed back-ends for the Real-time Shading Language (RTSL) for the NV20 and the R300. Created demos that were featured in the cover of the Graphics Hardware 2001 proceedings. Worked on an algorithm to recursively split large shaders to fit into the limited of a single rendering pass (RDS). SIGGRAPH and Journal Publications: 1. Pradeep Sen, Billy Chen, Gaurav Garg, Steve Marschner, Mark Horowitz, Marc Levoy and Hendrik Lensch Dual Photography ACM SIGGRAPH 2005 2. Pradeep Sen, Mike Cammarano and Pat Hanrahan Shadow Silhouette Maps ACM SIGGRAPH 2003 3. Pradeep Sen, Daniel Pickard, Jim Schneider, Mark McCord, R. F. Pease, Aaron Baum, Ken Costello Lifetime and Reliability Results for a Negative Electron Affinity Photocathode in a Demountable Vacuum System AVS Journal of Vacuum Science and Technology B 4. Jim Schneider, Pradeep Sen, Daniel Pickard, Gil Winograd, Mark McCord, R. F. Pease, William Spicer, Aaron Baum, Ken Costello and G.A. Davis Patterned Negative Electron Affinity Photocathodes for Maskless Electron Beam Lithography AVS Journal of Vacuum Science and Technology B Refereed Conference Publications: 5. Pradeep Sen Adaptive Silhouette Maps Submitted for publication, Symposium on Interactive 3D Graphics and Games 2007 6. Pradeep Sen Silhouette Maps for Improved Texture Magnification Proceedings of SIGGRAPH/EUROGRAPHICS Graphics Hardware 2004 Best paper award 7. Eric Chan, Ren Ng, Pradeep Sen, Kekoa Proudfoot and Pat Hanrahan Efficient Partitioning of Fragment Shaders for Multipass Rendering on Programmable Graphics Hardware Proceedings of SIGGRAPH/EUROGRAPHICS Graphics Hardware 2002 Best paper award Patents Computer Graphics Rendering Using Boundary Information Pradeep Sen, Mike Cammarano, Pat Hanrahan United States Patent pending, No. 10/857,163 (filed May 27, 2004) Miscellaneous Birthplace: Reynosa, Mexico Ethnicity: Mexican American Languages: Fluent in English, Spanish, French