-------------------------------------Maneuvers – High Risk: 10 -------------------------------------COMMON (3) #1/383 Spinning Crescent Kick (M) High Risk Can only be played after a successfully played maneuver. When successfully played by X-Pac, Lita, Rob Van Dam, or Tajiri, your opponent discards 1 card. SV: 1 F: 3 D: 5 #2/383 Knee Smash (S) High Risk Can only be played after a successfully played 4D or greater maneuver. When successfully played, overturn 1 card. F: 4 D: 9 #3/383 Big Splash in the Corner (B) High Risk Must be played after the card titled Throw Into the Corner Turnbuckle. Reversals to this card are +2D. When successfully played, your opponent discards 1 card. SV: 1 F: 8 D: 10 UNCOMMON (4) #4/383 Inverted Body Block (SS) High Risk / Reversal: Special As a maneuver, can only be played after a successfully played 4D or greater maneuver. On your opponent’s next turn, he cannot play actions. As a reversal, reverse any card that would remove any number of cards from your Ring area and end your opponent’s turn. F: 5 D: 5 #5/383 Flying Body Press (PR) High Risk Can only be played after a successfully played 5D or greater maneuver. If reversed from your opponent’s hand, discard 3 cards. F: 7 D: 12 #6/383 Flying Tope (M) High Risk / Reversal: Special As a maneuver, can only be played after a successfully played 5D or greater maneuver or the card titled Throw Opponent Out of the Ring. Discard any number of cards and your opponent discards the same number of cards. As a reversal, reverse the card titled Roll Out of the Ring and end your opponent’s turn. SV: 1 F: 10 D: 9 #7/383 Drive Opponent Thru Announcer’s Table! (B) High Risk Can only be played after the cards titled Roll Out of the Ring, Throw Opponent Out of the Ring, Announcer’s Table, Baseball Slide, Giant Swing, or Suicide Plancha, or after a maneuver played after the card titled Irish Whip. When successfully played, your opponent discards 2 cards. SV: 1 F: 13 D: 12 RARE (2) #8/383 Back Splash (SS) High Risk Can only be played after the card titled From the Top Rope. Can only be reversed from your opponent’s hand. F: 9 D: 11 #9/383 Superplex (F) High Risk / Reversal: Special Can only be reversed by cards that specifically reverse the card titled Superplex. As a maneuver, must be played after the card titled Throw Into the Corner Turnbuckle. As a reversal, reverse the card titled Superplex or any High Risk maneuver played after the card titled From the Top Rope and end your opponent’s turn. F: 18 D: 15 --------------------------------Maneuvers – Strike: 17 --------------------------------COMMON (5) #10/383 Atomic Back Body Drop (SS) Strike Can only be reversed by unique Reversal cards, Reversal cards that specifically reverse a maneuver if that maneuver is played after the card titled Irish Whip, or by Reversal cards that specifically reverse the card titled Back Body Drop. Can only be played after the card titled Irish Whip. SV: 1 F: 5 D: 8 #11/383 Struck by a Kendo Stick (B) Strike: Foreign Object Cannot be reversed by the cards titled Elbow to the Face, Double Digits, or Triple H’s Reverse Neck Breaker. SV: 1 F: 6 D: 5 #12/383 Gut Punch (M) Strike When successfully played, discard # cards and put # non-Maneuver cards from your opponent’s Ring area into his Ringside pile. # cannot be greater than 3. F: 7 D: 5 #13/383 Back Rake (SS) Strike / Reversal: Strike / Heel Cannot be played if the card titled First to Tap Out Match is in your Ring area. As a maneuver, if your next card played this turn is a Strike or Submission maneuver, it cannot be reversed. As a reversal, reverse any Strike maneuver and end your opponent’s turn. If the first card you play on your next turn is a Strike or Submission maneuver, it cannot be reversed. F: 7 D: 1 #14/383 Eye Rake (S) Strike / Reversal: Grapple / Heel As a maneuver, if your next card played this turn is a Strike or Grapple maneuver, it cannot be reversed. As a reversal, reverse any Grapple maneuver and end your opponent’s turn. If the first card you play on your next turn is a Strike or Grapple maneuver, it cannot be reversed. F: 7 D: 1 UNCOMMON (6) #15/383 Shoulder Block (S) Strike / Reversal: Special As a reversal, reverse any maneuver played after the card titled Irish Whip and end your opponent’s turn. F: 0 D: 3 #16/383 Kick (S) Strike When successfully played, overturn 1 card. F: 0 D: 5 #17/383 Running Lariat (B) Strike Cannot be reversed by the card titled Elbow to the Face. Reversals to this card are +2D. If reversed from your opponent’s hand, if the first card played on his next turn is a maneuver, it cannot be reversed. F: 0 D: 6 #18/383 Discus Punch (P) Strike Reversals to this card are +2D. F: 7 D: 9 #19/383 Garbage Can Lid (B) Strike: Foreign Object / Reversal: Special When this card is in your Ring area, you may put this card into your Ringside pile to reverse any Strike or Grapple maneuver and end your opponent’s turn. Your opponent overturns 3 cards. SV: 1 F: 10 D: 6 #20/383 Brass “Nuks” Shot (SS) Strike: Foreign Object / Reversal: High Risk / Heel When played by William Regal, this card is -3F. As a reversal, reverse any High Risk maneuver and end your opponent’s turn. When this card is in your Ring area, your cards with the word “punch” in the title, and your cards titled Haymaker and European Uppercut, cannot be reversed from your opponent’s Arsenal and are +2D. Active F: 3 D: 5 RARE (6) #21/383 Pump Kick (M) Strike Cannot be played by the Brothers of Destruction. Cannot be reversed from your opponent’s hand if this is the first non-Pre-match card played in the game. SV: 1 F: 0 D: 4 #22/383 Superkick (S) Strike When played after a successfully played 5D or greater maneuver, this card is +5D. SV: 1 F: 0 D: 5 #23/383 European Uppercut (S) Strike When successfully played, you may draw 1 card. F: 2 D: 5 #24/383 360-Degree Clothesline (SS) Strike / Reversal: Special Cannot be reversed when played after the card titled Gut Punch. As a reversal, reverse any maneuver with the word “kick” in the title and end your opponent’s turn. When successfully played, shuffle up to 3 cards from your Ringside pile into your Arsenal. SV: 1 F: 12 D: 10 #25/383 Running Clothesline (B) Strike Can only be reversed from your opponent’s Arsenal when played after the card titled Irish Whip. This card is +1D for each Maneuver card with the word “clothesline” in the title in your Ring area. SV: 1 F: 15 D: 10 #26/383 Chair Shot (S) Strike: Foreign Object: Heel SV: 1 F: 10 D: 10 ---------------------------------Maneuvers – Grapple: 13 ---------------------------------COMMON (3) #27/383 Within Your Grasp (M) Grapple If reversed from your opponent’s hand, he discards 2 cards. When successfully played, you may put 1 Action card from your opponent’s Ring area into his Ringside pile. ¶ (Restricted Modification Symbol) F: 0 D: 1 #28/383 Double Underhook Back Breaker (SS) Grapple When successfully played, you must put 2 cards from your hand on top of your Arsenal. F: 0 D: 7 #29/383 Neck Breaker (B) Grapple / Reversal: Special As a reversal, reverse the card titled Back Body Drop and end your opponent’s turn. When successfully played, your opponent discards 1 card. If your opponent is Stone Cold Steve Austin, you may also look at his hand. F: 5 D: 8 UNCOMMON (6) #30/383 Headlock Takedown (S) Grapple When successfully played, your opponent draws 1 card. F: 0 D: 5 #31/383 Backslide (M) Grapple / Reversal: Strike As a maneuver, can only be played after a successfully played 5D or greater maneuver. As a reversal, reverse any Strike maneuver and end your opponent’s turn. When successfully played, if your Fortitude Rating is at least 20F greater than your opponent’s Fortitude Rating, or if the Stun Value in your Ring area is at least 5 greater than the Stun Value in your opponent’s Ring area, you win the game via Pinfall victory. ¶ (Restricted Modification Symbol) F: 5 D: 1 #32/383 German Suplex (F) Grapple When successfully played, overturn 1 card. SV: 1 F: 7 D: 9 #33/383 Spine Buster (B) Grapple / Reversal: Grapple As a reversal, reverse any Grapple maneuver and end your opponent’s turn. When successfully played, your opponent discards 1 card. When successfully played by The Rock, search your Ringside pile and Arsenal for the card titled The People’s Elbow, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. F: 10 D: 6 #34/383 Face-buster Suplex (SS) Grapple When successfully played, you may put 1 High Risk Maneuver card from your Ringside pile into your hand and then put 1 card from your hand on top of your Arsenal. SV: 2 F: 11 D: 9 #35/383 Tilt-a-Whirl Powerslam (SS) Grapple / Reversal: Special Can only be reversed by unique Reversal cards or by Reversal cards that specifically reverse a maneuver if that maneuver is played after the card titled Irish Whip. As a maneuver, can only be played after the cards titled Irish Whip or Gut Wrench. As a reversal, reverse any maneuver played after the card titled Irish Whip and end your opponent’s turn. F: 13 D: 12 RARE (5) #36/383 Samoan Drop (S) Grapple When successfully played, your opponent discards 1 card. F: 0 D: 4 #37/383 Fisherman’s Suplex (S) Grapple When successfully played, overturn 1 card and you may draw 1 card. F: 10 D: 10 #38/383 DDT (S) Grapple When successfully played, overturn 1 card and your opponent discards 2 cards. SV: 1 F: 11 D: 9 #39/383 Running Bulldog (M) Grapple Cannot be reversed when played after a successfully played 8D or greater maneuver. When successfully played by Chris Jericho or Raven, you may draw 1 card. SV: 1 F: 12 D: 8 #40/383 Back Breaker Torture Rack (SS) Grapple / Submission Can only be played if your Fortitude Rating is greater than your opponent’s Fortitude Rating. When successfully played and damage has been applied, end your turn. Multi ¶ (Restricted Modification Symbol) SV: 3 F: 17 D: 13 ----------------------------------------Maneuvers – Submission: 12 ----------------------------------------COMMON (3) #41/383 Clutch onto Opponent (B) Submission Can only be reversed by cards that specifically reverse the card titled Clutch onto Opponent. You cannot play the card titled Maintain Hold immediately after this card. F: 0 D: 1 #42/383 Short Arm Hammerlock (M) Submission When successfully played, you must put 1 card from your hand on top of your Arsenal. F: 0 D: 4 #43/383 Nerve Hold (SS) Submission / Reversal: Grapple/Submission Cannot be played if the card titled First to Tap Out Match is in your Ring area. As a maneuver, if your next card played this turn is a Submission maneuver of 6D or greater, it cannot be reversed from your opponent’s hand or Backlash deck. As a reversal, reverse any Grapple or Submission maneuver and end your opponent’s turn. F: 6 D: 1 UNCOMMON (5) #44/383 Ankle Lock (S) Submission When successfully played, your opponent discards 1 card. F: 0 D: 2 #45/383 Standing Side Headlock (S) Submission When successfully played, your opponent draws 1 card. F: 0 D: 4 #46/383 Strangle Hold (M) Submission / Reversal: Submission / Heel As a maneuver, can only be played after a successfully played maneuver. The cards titled Maintain Hold and Apply Illegal Leverage cannot be played immediately after this card. As a reversal, when played from your hand, reverse any Submission maneuver (including the card titled Clutch onto Opponent) and end your opponent’s turn. When successfully played, your opponent discards 2 cards. F: 2 D: 3 #47/383 Apply Illegal Leverage (B) Submission: Heel Can only be played after a successfully played Submission maneuver. When played, this card is considered to have the same text as the previously played Submission maneuver. F: 3 D: 7 #48/383 Half Crab (SS) Submission Cannot be played if the card titled First to Tap Out Match is in your Ring area. When successfully played, you may search your Arsenal for the card titled Boston Crab, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. If you do not search your Arsenal and if your next card played this turn is the card titled Boston Crab, it cannot be reversed. F: 6 D: 4 RARE (4) #49/383 Sleeper (S) Submission When successfully played, search your Arsenal for the card titled Maintain Hold, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. F: 4 D: 5 #50/383 Boston Crab (S) Submission When successfully played, your opponent discards 1 card. F: 10 D: 8 #51/383 Claw (S) Submission Cannot be reversed from your opponent’s hand. When successfully played, search your opponent’s Arsenal for 1 card, put it into his Ringside pile, and your opponent shuffles his Arsenal. F: 14 D: 5 #52/383 Sharpshooter (B) Submission When played by The Rock, this card is -2F. When successfully played, search your Arsenal for the card titled Maintain Hold, reveal it to your opponent, put it into your hand, shuffle your Arsenal, and you may put 1 card from your opponent’s Ring area into his Ringside pile. When successfully played by The Rock, you may draw 1 card. F: 16 D: 8 -------------------Reversals: 22 -------------------COMMON (8) #53/383 Step Aside (S) Reversal: Strike Reverse any Strike maneuver and end your opponent’s turn. F: 0 D: 0 #54/383 Escape Move (S) Reversal: Grapple Reverse any Grapple maneuver and end your opponent’s turn. F: 0 D: 0 #55/383 Break the Hold (S) Reversal: Submission Reverse any Submission maneuver and end your opponent’s turn. F: 0 D: 0 #56/383 Roll Out of the Way (S) Action / Reversal: High Risk As an action, shuffle this card into your Arsenal and draw 1 card. As a reversal, when overturned, reverse any High Risk maneuver and end your opponent’s turn. F: 0 D: 0 #57/383 Clumsy Opponent (B) Reversal: Special Reverse any maneuver of 4D or less and end your opponent’s turn. You may draw 1 card. F: 0 D: 1 #58/383 No Sell Maneuver (B) Reversal: Special Can only be played by Stone Cold Steve Austin, Undertaker / Deadman Inc, Kane, Big Show, Al Snow, Hollywood Hulk Hogan, Brock Lesnar, The Rattlesnake, and Big Poppa Pump. When played from your hand, reverse any maneuver and end your opponent’s turn. Discard 2 cards. F: 0 D: 0 #59/383 Over Sell Maneuver (B) Reversal: Special Cannot be played by Stone Cold Steve Austin, Undertaker / Deadman Inc, Kane, Tazz, The Rattlesnake, or Big Poppa Pump. Can only be played after a successfully played maneuver. Blank that maneuver’s text and end your opponent’s turn. The maneuver does its normal damage, regardless of overturned Reversal cards. Draw up to 2 cards. F: 0 D: 0 #60/383 All Talk, No Action! (M) Reversal: Action Reverse any Action card and end your opponent’s turn. When this card is in your Ring area, you cannot play actions from your hand. F: 3 D: 0 UNCOMMON (9) #61/383 Elbow to the Face (S) Reversal: Special Reverse any maneuver of 7D or less and end your opponent’s turn. F: 0 D: 2 #62/383 Knee to the Gut (S) Reversal: Strike Reverse any Strike maneuver of 7D or less and end your opponent’s turn. # is equal to the reversed maneuver’s Damage, read as 0 in your Ring area. F: 1 D: # #63/383 Rolling Takedown (S) Reversal: Grapple Reverse any Grapple maneuver of 7D or less and end your opponent’s turn. # is equal to the reversed maneuver’s Damage, read as 0 in your Ring area. F: 1 D: # #64/383 There Are Two Things You Can Do: Nothing, and Like It (SS) Reversal: Action Reverse any Action card and end your opponent’s turn. Your opponent may draw up to # cards, where # is equal to the reversed Action’s printed Fortitude. F: 5 D: 0 #65/383 Clean Break (P) Reversal: Special: Face When played from your hand, reverse the cards titled Jockeying for Position, Clutch onto Opponent, Half Hour Suplex, Gut Wrench, or Indian Deathlock and end your opponent’s turn. Draw 1 card and your opponent discards 4 cards. F: 0 D: 0 #66/383 Just Bring It! (S) Reversal: Action: Face When played from your hand, reverse any Action card if it is not the first action played this turn and end your opponent’s turn. Your opponent reveals his hand and discards all Action cards. When successfully played by The Rock, draw 1 card. F: 0 D: 0 #67/383 Hebner Calls It (S) Reversal: Special: Face Reverse any Run-in Action, Heel Action, or Foreign Object card played from your opponent’s hand and end his turn. F: 0 D: 0 #68/383 Kissing Up to the Stinkin’ Fans (B) Reversal: Action: Heel Reverse any Face Action card if it is not the first Face action played this turn or if your opponent has at least 5 Face cards in his Ring area, and end your opponent’s turn. Search your Arsenal for 1 card, put it into your hand, and shuffle your Arsenal. F: 0 D: 0 #69/383 Partner Interference (S) Reversal: Special: Heel When played from your hand and you are an inactive member of your team, reverse any maneuver and end your opponent’s turn. Your active partner may begin his turn. (Tag Team Only Symbol) F: 5 D: 1 RARE (5) #70/383 Iron Will (M) Action / Reversal: Special Cannot be played by The Rock. As an action, discard this card, shuffle up to 2 cards from your Ringside pile into your Arsenal that are not titled Iron Will, and draw 1 card. As a reversal, when overturned, reverse the cards titled Sleeper, Claw, Clutch onto Opponent, Apply Illegal Leverage, Indian Deathlock, or Test of Strength and end your opponent’s turn. F: 0 D: 0 #71/383 Not Today, Pal! (M) Reversal: Special Reverse any non-unique Mid-match card or any card with the word “J.R.” in the title and end your opponent’s turn. F: 0 D: 0 #72/383 No Chance in Hell (S) Reversal: Action Reverse any Action card played from your opponent’s hand and end his turn. F: 12 D: 0 #73/383 … I Change the Questions (SS) Reversal: Special Reverse any non-Trademark-Finisher maneuver and end your opponent’s turn. Search your Arsenal for 1 Trademark Finisher, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. When this card is in your Ring area, your opponent cannot play the card titled When You Thought You Had All the Answers… F: 18 D: 0 #74/383 Manager Interferes (S) Reversal: Special: Heel Reverse any maneuver and end your opponent’s turn. Draw 1 card. F: 10 D: 1 ---------------Actions: 39 ---------------COMMON (14) #75/383 Tag in Partner (S) Action You may draw 1 card and your partner is now the active player and may begin his turn. (Tag Team Only Symbol) F: 0 D: 0 #76/383 You Feeling Lucky? (SS) Action Your opponent chooses Strike, Grapple, or Submission. If your next card played this turn is a maneuver of the chosen type, it cannot be reversed. F: 0 D: 0 #77/383 Great Technical Knowledge (B) Action Draw 1 card. When this card is in your Ring area, your Submission maneuvers are +1D. When this card is in Kurt Angle’s or Chris Benoit’s Ring area, your Submission maneuvers are instead +3D. Active F: 1 D: 0 #78/383 Jockeying for Position (S) Action: Set-up / Reversal: Special As an action, if your next card played this turn is a Grapple maneuver, it is +4D or your opponent’s Reversal card to it is +8F. As a reversal, reverse the card titled Jockeying for Position and end your opponent’s turn. At the beginning of your next turn, your first card played is considered to be played after the card titled Jockeying for Position. If it is a Grapple maneuver, it is +4D or your opponent’s Reversal card to it is +8F. F: 4 D: 0 #79/383 Turn the Match into a Pier Six Brawl (B) Action When played by Rikishi or X-Pac, this card is -4F. Draw 1 card. When this card is in your Ring area, your Strike maneuvers are +2D. Active F: 4 D: 0 #80/383 Irish Whip (S) Action: Set-up / Reversal: Special As an action, if your next card played this turn is a Strike maneuver, it is +5D. As a reversal, reverse the card titled Irish Whip and end your opponent’s turn. At the beginning of your next turn, your first card played is considered to be played after the card titled Irish Whip. If it is a Strike maneuver, it is +5D. F: 5 D: 0 #81/383 Throw Into the Corner Turnbuckle (S) Action: Set-up / Reversal: Special As an action, if your next card played this turn is a Strike maneuver, it is +6D, if it is a Grapple maneuver, your opponent’s Reversal card to it is +12F. As a reversal, reverse the card titled Throw Into the Corner Turnbuckle and end your opponent’s turn. Your opponent discards 1 card. At the beginning of your next turn, your first card played is considered to be played after the card titled Throw Into the Corner Turnbuckle. If it is a Strike maneuver, it is +6D, if it is a Grapple maneuver, your opponent’s Reversal card to it is +12F. F: 6 D: 0 #82/383 From the Top Rope (S) Action: Set-up Can only be played after a successfully played Strike or Grapple maneuver. Search your Arsenal for 1 High Risk maneuver, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. If your next card played this turn is a High Risk maneuver, you can ignore the “Can only be played after…” text, it is +3D and +1 Stun Value. F: 7 D: 0 #83/383 Little She Devil (M) Action Can only be played if you cannot play any Title Belt except the Tag Team Title Belts or if this is a Tag Team format match. Reversal cards to your next maneuver played this turn are +#F, where # is equal to your Fortitude Rating, or discard this card and draw up to 3 cards. (Tag Team Symbol) F: 7 D: 0 #84/383 Gut Wrench (M) Action: Set-up / Reversal: Special As an action, put 1 Grapple maneuver from your Ringside pile into your hand. If your next card played this turn is a Grapple maneuver, your opponent’s Reversal card to it is +10F. As a reversal, reverse the card titled Gut Wrench and end your opponent’s turn. Your opponent discards 1 card. At the beginning of your next turn, your first card played is considered to be played after the card titled Gut Wrench. If it is a Grapple maneuver, your opponent’s Reversal card is +15F. F: 8 D: 0 #85/383 Amazing Display of Power (B) Action Cannot be played by Stone Cold Steve Austin or Tazz. Draw 1 card. When this card is in your Ring area, your Grapple maneuvers are +3D. Active F: 9 D: 0 #86/375 Charismatic Style (B) Action: Face Put 1 non-unique Action or non-unique Maneuver card from your Ringside pile into your hand. If it is not the next card you play this turn, end your turn. When successfully played by Kurt Angle, the card does not have to be nonunique. F: 0 D: 0 #87/383 Cole Calls It Right! (M) Action: Face Cannot be played by Tazz. Name a card, look at your opponent’s hand, choose 1 card you named, and your opponent discards the chosen card. F: 3 D: 0 #88/383 Trailer Park Trash (M) Action: Heel You may put 1 non-unique card from your Ringside pile into your hand. Your opponent may put 1 non-unique card from his Ringside pile into his hand. When this card is in your Ring area, ignore the word “face” in the text of the cards titled Kissing Up to the Stinkin’ Fans. F: 0 D: 0 UNCOMMON (13) #89/383 …Where the Hell Are We? (PR) Action Draw up to 3 cards and your opponent draws up to 3 cards. F: 0 D: 0 “Greetings to our fans here in… Where are we? Oh, Okay – greetings to our fans here in Santiago, Chile!” – Edge #90/383 J.R. Style Slobber-knocker (S, but go back to the original photo in P) Action When this card is in your Ring area, if your Fortitude Rating is less than your opponent’s Fortitude Rating, your opponent cannot play actions, unless they are set-ups or run-ins. F: 2 D: 0 #91/383 Roll Out of the Ring (S) Action Discard # cards and put # cards from your Ringside pile into your hand. # cannot be greater than 2. F: 2 D: 0 #92/383 Shake It Off (P) Action Can only be played if your Fortitude Rating is less than your opponent’s Fortitude Rating. Put 1 card from your opponent’s Ring area into his Ringside pile. The removed card’s Damage cannot be greater than your Fortitude Rating. F: 2 D: 0 #93/383 Defensive Posture (S) Action When successfully played, choose Strike, Grapple, Submission, or High Risk. When this card is in your Ring area, you may put this card into your Ringside pile to reverse the chosen type of maneuver and end your opponent’s turn. Active F: 4 D: 0 #94/383 Energy Burst (SS) Action Shuffle up to 4 cards from your Ringside pile into your Arsenal or your maneuvers are +2D for the rest of the turn. F: 6 D: 0 #95/383 Table! Table! Table! (FL) Action: Foreign Object Can only be played after a successfully played 4D or greater maneuver. When this card is in your Ring area, you may put this card in your Ringside pile and your next Grapple maneuver played this turn is +8D and +1 Stun Value, and your opponent’s Reversals to it are +4D. When successfully played by the Dudley Boyz, you may put 1 Grapple maneuver from your Ringside pile into your hand. F: 6 D: 0 #96/383 Backed by Stephanie McMahon (S) Action Shuffle up to 3 cards from your Ringside pile into your Arsenal and your opponent overturns # cards, where # is equal to his Superstar Value. F: 7 D: 0 #97/383 Offer Handshake (S) Action: Face Draw up to 3 cards and then discard 1 card. F: 2 D: 0 #98/383 Who Booked This Match? (F) Action: Face Can only be played if your Fortitude Rating is less than your opponent’s Fortitude Rating. Draw 2 cards or your opponent discards 2 cards. F: 2 D: 0 #99/383 Well Deserved Push (B) Action: Face Can only be played if your Superstar Value is 2 or less. Shuffle up to 4 cards from your Ringside pile into your Arsenal or put 1 Midmatch card from your Ringside pile into your Backlash deck. F: 3 D: 0 #100/383 Get Crowd Support (S) Action: Face Draw 1 card. Your next maneuver played this turn is +4D and your opponent’s Reversal card to it is +12F. F: 10 D: 0 #101/383 Spit at Opponent (S) Action: Heel You must discard 1 card and your opponent discards 4 cards. F: 4 D: 0 RARE (12) #102/383 Beating the Odds (SS) Action Draw 1 card. When this card is in your Ring area, you may put this card into your Ringside pile when your opponent plays a maneuver that “cannot be reversed” in some way to allow that maneuver to be reversed normally. If an effect your opponent controls removes this card from your Ring area, he ends his turn. Active F: 0 D: 0 #103/383 Ego Boost (S) Action Your next card played this turn is -5F. If an effect your opponent controls forces you to discard a card and you discard this card, draw up to 2 cards. F: 0 D: 0 #104/383 Lita to the Xtreme (B) Action: Run-in Cannot be played by Lita or if your opponent is Lita. When this card is in your Ring area, if your opponent reverses a maneuver of 4D or greater, you may put this card into your Ringside pile and continue your turn. If your next card played this turn is a High Risk maneuver, you can ignore the “Can only be played after…” text. If a High Risk maneuver is not the next card you play this turn, end your turn. Active F: 4 D: 0 #105/383 Simply the Best (SS) Action This card is not affected by the card titled J.R. Style Slobber-knocker. Put up to # cards from your opponent’s Ring area into his Ringside pile, where # is equal to the number of different non-Trademark-Finisher maneuver types in your Ring area. F: 8 D: 0 #106/383 Maintain Hold (S) Action Can only be played after a successfully played non-Restricted-ModificationSymbol Submission maneuver. End your turn. You and your opponent cannot play any cards that do not reverse the maintained maneuver until it is reversed. Once during each of your turns, the maintained maneuver does its damage along with any effects. If the maintained maneuver is reversed, it is no longer considered maintained. F: 10 D: 0 #107/383 Enter the Stratusphere (S) Action Cannot be played if your opponent is Trish Stratus. Your opponent overturns 2 cards. When this card is in your Ring area, once during each of your turns, you may discard 1 card before your Draw Segment and then your opponent overturns 2 cards. F: 10 D: 0 #108/383 Puppies! Puppies! (S) Action Cannot be played if your opponent is a Female Superstar. Shuffle up to 5 cards from your Ringside pile into your Arsenal and draw 2 cards. F: 14 D: 0 #109/383 Ring Steps (M) Action: Foreign Object You must discard 1 card, overturn 2 cards, and end your turn. When this card is in your Ring area, during your turn, you may put this card into your Ringside pile and your opponent may discard the card titled Step Aside. If he does not, he discards 5 cards and overturns 10 cards. F: 16 D: 0 #110/383 Diversion (P) Action If your next card played this turn is a maneuver, it cannot be reversed. F: 17 D: 0 #111/383 Turn the Tide (S) Action: Face Can only be played if your Fortitude Rating is less than your opponent’s Fortitude Rating. Your next maneuver played this turn can be played as if you have your opponent’s Fortitude Rating and it cannot be reversed. F: 0 D: 0 #112/383 Don’t Hate da Playa, Hate da Game! (SS) Action / Reversal: Special / Heel When played by Booker T, this card is -3F. Cannot be reversed if your opponent is Triple H. As an action, discard 3 cards and put 3 cards from your Ringside pile into your hand. As a reversal, reverse any card that would force you to discard any number of cards and end your opponent’s turn. F: 7 D: 0 #113/375 You’re Not in My League (B) Action: Heel Can only be played if the Stun Value in your Ring area is greater than the Stun Value in your opponent’s Ring area. Look at your opponent’s hand, choose up to 2 cards, and your opponent discards the chosen cards. Draw up to 2 cards. F: 9 D: 0 -----------------------------------Backlash Deck Cards: 37 ------------------------------------------------------Pre-match: 21 -------------------COMMON (7) #114/383 Awesome Pyro! (B) Pre-match Event At the end of the Pre-match phase, put this card into your Ringside pile and you may shuffle your hand into your Arsenal and draw # cards, where # is equal to the number of cards shuffled in. When played by Kane, Chris Jericho, Chyna, Kurt Angle, The Dudleyz Boyz, Buh Buh Ray Dudley, D-Von Dudley, Christian, Booker T, The Big Freak’n Machine, or Rey Mysterio draw 1 additional card. #115/383 It’s Showtime! (SS) Pre-match Event When this card is in your Ring area, if it is the first turn of the game, you may reveal your hand to your opponent before his Draw Segment, overturn 2 cards, and end your opponent’s turn. F: 0 D: 0 #116/383 J.R. Style Clubberin’ (SS) Pre-match Event When this card is in your Ring area, once during each of your turns you may discard 1 card and then shuffle 2 Maneuver cards from your Ringside pile into your Arsenal. F: 0 D: 0 #117/383 Pick Your Spots (SS) Pre-match Event Cannot be played if the card titled First to Tap Out Match is in your Ring area. Choose Strike, Grapple, or Submission. When this card is in your Ring area, your maneuvers of the chosen type are +1D and your maneuvers of the types not chosen are -1D. F: 0 D: 0 #118/383 Glass Ceiling (SS) Pre-match Stipulation When this card is in your Ring area, cards cannot raise any player’s Superstar Value. Active Permanent F: 0 D: 0 #119/383 Givin’ ‘em High Fives (B) Pre-match Event: Face Overturn 5 cards. At the end of the Pre-match phase, put 1 card from your Ringside pile into your hand. F: 0 D: 0 #120/383 Taunt the Fans (B) Pre-match Event: Heel At the end of the Pre-match phase, you may search your Arsenal for 1 nonunique card, reveal it to your opponent, put it into your hand, shuffle your Arsenal, and randomly discard 1 card. F: 0 D: 0 UNCOMMON (4) #121/383 Fans Love an Underdog (B) Pre-match Event At the end of the Pre-match phase, if you are not the player with the lowest Superstar Value, put this card into your Ringside pile. When this card is in your Ring area, as a Mid-match Action, you may put this card into your Ringside pile, draw 1 card, and your opponent’s Reversal card to your next card played this turn is +8F. F: 0 D: 0 #122/383 Chicago Street Fight (M) Pre-match Stipulation This card is not affected by the card titled Hell in a Cell Match. Overturn 3 cards. When this card is in your Ring area, once during each player’s turn, that player may discard 1 card and then put 1 Foreign Object card from his Ringside pile into his hand. If the card titled Dem Damn Dudleyz! is in your Ring area, you may discard 1 card and then put 1 Foreign Object card from your Ring area into your hand. Active Permanent F: 0 D: 0 #123/383 Trash Talkin’ Interview (B) Pre-match Event: Heel When this card is in your Ring area, as a Mid-match action, you may put this card into your Ringside pile and shuffle up to 4 cards from your Ringside pile into your Arsenal. F: 0 D: 0 #124/383 Snubbed by the Fans (M) Pre-match Event: Heel When this card is in your Ring area, if your opponent does not have a Pre-match Heel card in his Ring area, his Superstar Value is +1. F: 0 D: 0 RARE (10) #125/383 Old School Wrestling Match (B) Pre-match Event The next Pre-match card your opponent plays is blank. At the end of the Prematch phase, put that card into your opponent’s Ringside pile. Unique F: 0 D: 0 #126/383 Underrated Superstar (B) Pre-match Event Cannot be played by Tazz. At the end of the Pre-match phase, if your Superstar Value is 2 or less, draw 3 cards. If you are not the player with the lowest Superstar Value, discard 1 card. Unique F: 0 D: 0 #127/383 Hell in a Cell Match (M) Pre-match Stipulation Cannot be played by The Rock, the Brothers of Destruction, or Booker T. When this card is in your Ring area, Run-ins cannot be played and no card or card effect can move cards from any Ringside pile to any other location. Mankind / Cactus Jack, Undertaker / Deadman Inc, and Triple H Superstarspecific Foil cards are not affected by this card. Active Permanent F: 0 D: 0 #128/383 Indian Strap Match (M) Pre-match Stipulation Cannot be played by Chyna. When this card is in your Ring area, the card titled J.R. Style Slobber-knocker cannot be played and any player must discard 1 card from his hand in order to play a non-Set-up action. Active Permanent F: 0 D: 0 #129/383 Duchess of Queensbury Rules (M) Pre-match Stipulation Cannot be played by The Rock, Undertaker / Deadman Inc., the Brothers of Destruction, or Booker T. When this card is in your Ring area, you may ignore the Permanent trait on this card and put it into your Ringside pile to either: ignore the Permanent trait on the card titled Hell in a Cell Match and put it from your opponent’s Ring area into his Ringside pile or if you are about to lose the game via Count Out Victory, shuffle up to 8 cards from your Ringside pile into your Arsenal and end the current turn. William Regal may shuffle in an additional 4 cards. Active Permanent F: 0 D: 0 #130/383 Handicap Match (M) Pre-match Stipulation Can only be played if you cannot play any Title Belt except the Tag Team Title Belts and your opponent cannot play the Tag Team Title Belts. At the end of the Pre-match phase, your opponent chooses one: play the game with his hand revealed, overturn 10 cards, or the maximum number of Mid-match cards he may have in his Ring area is reduced by 2. Active Permanent F: 0 D: 0 #131/383 Bra and Panties Match (SS) Pre-match Stipulation Can only be played by a Female Superstar. When this card is in your Ring area, the text on a Stipulation card in your opponent’s Ring area is blank. Active Permanent F: 0 D: 0 #132/383 Managed by Stephanie McMahon (SS) Pre-match Manager The maximum number of Pre-match cards you may have in your Ring area is reduced by 1 and the maximum number of Mid-match cards you may have in your Ring area is increased by 1. When this card is in your Ring area, if your Fortitude Rating is greater than your opponent’s Fortitude Rating, the text on a Stipulation card in his Ring area is blank. Universally Unique F: 0 D: 0 #133/383 Managed by Torrie Wilson (SS) Pre-match Manager Your Starting Hand Size is +1. When this card is in your Ring area, you may put this card into your Ringside pile to reverse any card that would allow your opponent to look at your hand and end his turn. Universally Unique F: 0 D: 0 #134/383 Managed by Terri Runnels (SS) Pre-match Manager: Heel Your opponent’s Starting Hand Size is -1. When this card is in your Ring area, you may put this card into your Ringside pile to reverse any card that would allow your opponent to search his Arsenal for any number of cards and end his turn. Universally Unique F: 0 D: 0 -------------------Mid-match: 16 -------------------COMMON (7) #135/383 Backlash! (B) Mid-match Reversal: Special Can only be played if your Fortitude Rating is less than your opponent’s Fortitude Rating. Reverse any Strike, Grapple, or Submission maneuver if it is not the first maneuver played this turn and end your opponent’s turn. F: 0 D: 3 #136/383 Fortitude Surge (M) Mid-match Reversal: Special Can only be played if an effect your opponent controls is modifying your Reversal cards. When this card is in your Ring area, you may put this card into your Ringside pile and your Reversal cards are unaffected by Fortitude modification for the rest of the turn. F: 0 D: 0 #137/383 Business Is About to Pick Up (SS) Mid-match Action When this card is in your Ring area, once during each of your turns you may discard 1 card and then search your Arsenal for 1 Set-up card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. F: 4 D: 0 #138/383 Silent, But Violent (SS) Mid-match / Reversal: Special As an action, put 1 Maneuver card from your Ringside pile into your hand and end your turn. As a reversal, if your Fortitude Rating is greater than your opponent’s Fortitude Rating, reverse any Strike, Grapple, or Submission maneuver and end your opponent’s turn. Reveal your hand to your opponent and put all Action cards in your hand at the bottom of your Arsenal. F: 10 D: 0 #139/383 Fan Appreciation Day! (M) Mid-match Action: Face Shuffle up to 2 cards from your Ringside pile into your Arsenal. Your next card played this turn is -#F, where # is equal to your Superstar Value. F: 0 D: 0 #140/383 Dirty Low Blow (B) Mid-match Strike: Heel Can only be played if your Fortitude Rating is less than your opponent’s Fortitude Rating. Cannot be reversed from your opponent’s hand. SV: 1 F: 0 D: 2 #141/383 Tag Out (SS) Mid-match Action Action Can only be played if your Fortitude Rating is greater than your opponent’s Fortitude Rating. Your partner is now the active player and may begin his turn. (Tag Team Only Symbol) F: 5 D: 0 UNCOMMON (3) #142/383 When You Thought You Had All the Answers… (B) Mid-match Reversal: Trademark Finisher Cannot be played if a Trademark Finisher is in your Ring area. Reverse any Trademark Finisher, even if it cannot be reversed, and end your opponent’s turn. It is shuffled into his Arsenal and he may draw 1 card. F: 0 D: 0 #143/383 Turn Up the Heat (SS) Mid-match Action You must discard 1 Reversal card. If your next card played this turn is a maneuver of 5D or less, it cannot be reversed. After you have applied damage, end your turn. F: 0 D: 0 #144/383 Over the Top Rope (M) Mid-match Action: Set-up / Reversal: Special Cannot be reversed by the card titled Just Bring It! As an action, can only be played after a successfully played 5D or greater maneuver or the card titled Jockeying for Position. Your next card played this turn is considered to be played after the card titled Throw Opponent Out of the Ring. As a reversal, reverse the card titled Jockeying for Position and end your opponent’s turn. At the beginning of your next turn, your first card played is considered to be played after the card titled Throw Opponent Out of the Ring. When successfully played, choose one: your opponent discards 3 cards or overturns 6 cards. F: 10 D: 0 RARE (6) #145/383 Don’t Mess with the Champ! (B) Mid-match Action Can only be played if your Fortitude Rating is less than your opponent’s Fortitude Rating and you have a Pre-match Title Belt in your Ring area. Shuffle # cards from your Ringside pile into your Arsenal and draw 2 cards, where # is equal to your Superstar Value. F: 0 D: 0 #146/383 Sustained Damage (M) Mid-match Reversal: Special Can only be played after a successfully played maneuver. When this card is in your Ring area, before damage has been applied from a card successfully played by your opponent, you can discard any number of cards and reduce the damage by 2 for each card discarded. Unique F: 0 D: 0 #147/383 Been There, Done That (SS) Reversal: Special Reverse any card that has the same title as a card in your Ring area and end your opponent’s turn. F: 6 D: 0 #148/383 Fully Loaded! (B) Mid-match Action If your Fortitude Rating is less than your opponent’s Fortitude Rating, this card is -7F. Shuffle up to 4 Reversal cards from your Ringside pile into your Arsenal or, if you have no cards in your hand, you may instead draw up to 4 cards. Unique F: 15 D: 0 #149/383 Ring General (SS) Mid-match Action Can only be played if your Superstar Value is greater than your opponent’s Superstar Value or if you have more cards in your hand than your opponent. When this card is in your Ring area, during your Draw Segment draw an additional 2 cards and then put 2 cards from your hand at the bottom of your Arsenal. Unique F: 16 D: 0 #150/383 No Mercy! (B) Mid-match Action Can only be played after a successfully played maneuver and if your Fortitude Rating is greater than your opponent’s Fortitude Rating. If your next card played this turn is a maneuver, it cannot be reversed. Unique F: 20 D: 0 -----------------------------------------------------------------------------------------------------------Dude Love #151/383 Dude Love Superstar Card (SS2) (STARTER DECK – FOIL) NEW CARD Starting Hand Size: 4 Superstar Value: 2 Superstar Ability: Your Arsenal may contain up to 3 Mankind and up to 3 Cactus Jack Superstar cards. These cards are blank except where specifically mentioned on the card titled Split Personalities Have Benefits. During your opponent’s Draw Segment, he may draw 1 additional card. Once during each of your turns, you may put 1 non-unique card from your Ringside pile into your hand. Your maneuvers are -1D. #152/383 Feel the Love! (SS2) (STARTER DECK – FOIL) NEW CARD Reversal: Special Reverse any Strike, Grapple, or Submission maneuver and end your opponent’s turn. Your opponent discards his hand. Unique F: 5 D: 0 “Groovy, can you feel the love!?!” – Dude Love #153/383 Psychedelic Dance Fever (SS2) (STARTER DECK – FOIL) NEW CARD Action You must shuffle 3 cards from your hand into your Arsenal. Draw up to 6 cards and end your turn. Unique F: 1 D: 0 “That’s not square dancin’, folks, that’s that flashy flash dancin’ stuff.” – Jim Ross #154/383 Tree of Woe (SS2) (STARTER DECK – FOIL) NEW CARD Grapple Cannot be reversed. When successfully played, your opponent discards 2 cards. Unique F: 18 D: 10 “Yeah, we’ve seen this before, and nobody ever escapes it!” – Michael Cole 155/383 The Love Handle (SS2) (ULTRA RARE – FOIL) NEW CARD Grapple / Submission Can only be reversed from your opponent’s Arsenal. When successfully played and damage has been applied, end your turn. Multi ¶ (Restricted Modification Symbol) Unique SV: 3 F: 28 D: 14 “It’s just too much to handle, so just deal with it!” – Dude Love 155/383 Sweet Shin Music (SS2) (ULTRA RARE – FOIL) NEW CARD Trademark Finisher Cannot be played by Mankind or Cactus Jack. When successfully played, shuffle up to 3 cards from your Ringside pile into your Arsenal, draw up to 3 cards, and your opponent discards 3 cards. Unique SV: 3 F: 28 D: 15 “It’s just too much to handle, so just deal with it!” – Dude Love 156/383 Split Personalities Have Benefits (SS2) (ULTRA RARE – FOIL) NEW CARD Mid-match Action Search your Arsenal for 1 Mankind or Cactus Jack Superstar card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. You may put the Mankind or Cactus Jack Superstar card on top of your Dude Love Superstar card and you are now considered that Superstar. If this card is removed from your Ring area, put the Superstar card on top of the Dude Love Superstar card into your Ringside pile and you are now considered Dude Love. Unique F: 7 D: 0 157/375 Get Softcore! (S) (ULTRA RARE – FOIL) – NEW CARD Action You must put 1 Superstar card on top of the Dude Love Superstar card into your Ringside pile. When this card is in your Ring area, all players’ maneuvers are -3D. Unique F: 8 D: 0 “You don’t want to go where I’ve been, trust me… you won’t look good in tyedyes!” – Dude Love #158/383 Three Faces of Foley (B) (ULTRA RARE – FOIL Dude Love + Mankind + Cactus Jack) Mid-match Action Can only be played as the first card of your turn. Shuffle your Ringside pile into your Arsenal, discard your hand, and end your turn. Unique F: 15 D: 0 #159/375 Foley is Good! (M) (PREMIUM RARE Dude Love + Mankind + Cactus Jack) – NEW PHOTO Pre-match Event When this card is in your Ring area, your opponent’s maneuvers are not affected by damage modifiers that increase damage. Active F: 0 D: 0 -----------------------------------------------------------------------------------------------------------#160/383 Chris Jericho Superstar Card (S) (STARTER DECK – FOIL) Starting Hand Size: 7 Superstar Value: 3 Superstar Ability: Once during each of your turns you may discard 1 card and then your opponent discards 1 card. #161/383 Lionsault (S) (STARTER DECK – FOIL) High Risk Can only be played after a successfully played 4D or greater maneuver. When successfully played, your opponent discards 1 card. Unique SV: 2 F: 6 D: 12 #162/383 Y2J (S) (STARTER DECK – FOIL) Action Draw up to 5 cards or your opponent discards 5 cards. Unique F: 5 D: 0 #163/383 Don’t You Never … Eeeever! (S) (STARTER DECK – FOIL) Reversal: Special Reverse any Strike, Grapple, or Submission maneuver and end your opponent’s turn. Your opponent discards 2 cards and on your next turn your maneuvers are +2D. Unique F: 2 D: 0 #164/383 Walls of Jericho (S) (ULTRA RARE – FOIL) Trademark Finisher When successfully played, if your next card played this turn is the card titled Maintain Hold, you can ignore the “Can only be played after…” text. Unique SV: 3 F: 30 D: 20 #165/383 Ayatollah of Rock ‘n’ Roll-a (S) (ULTRA RARE – FOIL) Action Look at your opponent’s hand and he cannot reverse maneuvers from his Arsenal for the rest of the turn. Unique F: 12 D: 0 #166/383 Springboard Drop Kick (S) (ULTRA RARE – FOIL) High Risk / Reversal: Special As a maneuver, can only be played after the card titled Throw Opponent Out of the Ring. As a reversal, reverse the card titled Roll Out of the Ring and end your opponent’s turn. SV: 1 F: 12 D: 18 #167/383 Superior Acrobatics (B) (ULTRA RARE – FOIL) Mid-match Reversal: Special Reverse any Strike, Grapple, or High Risk maneuver and end your opponent’s turn. On your next turn, after your Draw Segment, search your Arsenal for 1 Maneuver card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. Unique F: 10 D: 0 #168/383 Would You Please … Shut the Hell Up! (M) (PREMIUM RARE) Pre-match Event When this card is in your Ring area, your opponent randomly discards for your Superstar Ability. Active F: 0 D: 0 -----------------------------------------------------------------------------------------------------------#169/383 Eddie Guerrero Superstar Card (F) (STARTER DECK – FOIL) Starting Hand Size: 7 Superstar Value: 1 Superstar Ability: The first High Risk maneuver you play each turn cannot be reversed. #170/383 Snap Senton Splash (F) (STARTER DECK – FOIL) High Risk Can only be played after a successfully played 4D or greater maneuver or if this is the first card played of your turn and you reversed a High Risk maneuver to end your opponent’s last turn. Unique SV: 2 F: 5 D: 10 #171/383 Study for Your GED (F) (STARTER DECK – FOIL) Action Search your Arsenal for up to 6 cards, randomly shuffle 3 of them into your Arsenal, and put the rest into your hand. Unique F: 7 D: 0 #172/383 Latino Heeeeeeeat! (F) (STARTER DECK – FOIL) Action Cannot be reversed if the card titled Get Your GED is in your Ring area. Search your Arsenal for up to 3 Maneuver cards, reveal them to your opponent, put them into your hand, and shuffle your Arsenal. Unique F: 20 D: 0 #173/383 Guerrero Frog Splash (F) (ULTRA RARE – FOIL) Trademark Finisher Can only be played after a successfully played 5D or greater maneuver or if this is the first card played of your turn and you reversed a High Risk maneuver to end your opponent’s last turn. Unique SV: 3 F: 25 D: 20 #174/383 Get Your GED (F) (ULTRA RARE – FOIL) Action Can only be played if the card titled Study for Your GED is in your Ring area. Shuffle up to 15 cards from your Ringside pile into your Arsenal, draw 3 cards, and end your turn. Unique F: 15 D: 0 #175/383 Eddie’s Roll Up (B) (ULTRA RARE – FOIL) Grapple Can only be played after a successfully played 5D or greater maneuver or if this is the first card played of your turn and you reversed a card from your hand to end your opponent’s last turn. When successfully played and damage has been applied, if you have 5 or more cards in your hand than your opponent, you win the game via Pinfall victory. Unique F: 20 D: 5 #176/383 Ultimo Rechazo (M) (ULTRA RARE – FOIL) Mid-match Reversal: Special Reverse any non-Trademark-Finisher maneuver and end your opponent’s turn. Draw up to 2 cards. Unique F: 0 D: 2 #177/383 Whatchoo Talkin’ ‘bout, Ese! (SS) (PREMIUM RARE) Mid-match Reversal: Action Reverse any Action card and end your opponent’s turn. You must discard 1 card. If the first card you play on your next turn is a maneuver of #F or less, it cannot be reversed, where # is equal to the reversed action’s printed Fortitude. Unique F: 2 D: 0 -----------------------------------------------------------------------------------------------------------#178/383 Edge Superstar Card (B) (STARTER DECK – FOIL) Starting Hand Size: # Superstar Value: 3 Superstar Ability: # is equal to twice your opponent’s Superstar Value and cannot be less than 6. You start the game after the Pre-match phase. #179/383 Listen, You Reekazoid! (B) (STARTER DECK – FOIL Edge + Edge & Christian) Action Can only be played if you have fewer cards in your hand than your opponent. Draw cards until you have the same number of cards in your hand as your opponent. Unique F: 0 D: 0 #180/383 Sodas Rule! (B) (STARTER DECK – FOIL Edge + Edge & Christian) Action Shuffle up to # cards from your Ringside pile into your Arsenal, where # is equal to the number of cards in your hand +2. Unique F: 10 D: 0 #181/383 Million Dollar Smile (B) (STARTER DECK – FOIL) Action Draw up to 3 cards if you have fewer cards in your hand than your opponent. If you began your turn with this card in your Ring area, you may discard 2 cards and your next card played this turn cannot be reversed. Unique F: 15 D: 0 #182/383 Edge-O-Matic (B) (ULTRA RARE – FOIL) Trademark Finisher / Reversal: Strike As a reversal, reverse any Strike maneuver and end your opponent’s turn. Unique SV: 2 F: 25 D: 20 #183/383 You Think You Know Me? (M) (ULTRA RARE – FOIL Edge + Christian + Edge & Christian) Mid-match Reversal: Special Reverse any non-Trademark-Finisher maneuver and end your opponent’s turn. You must discard 2 cards. When played by Edge, do not discard any cards. Unique F: 0 D: 0 #184/383 Edge-acution (SS) (ULTRA RARE – FOIL) Trademark Finisher / Reversal: Submission If this card is in your Ringside pile before your Draw Segment, you may put this card at the bottom of your Arsenal and draw 1 additional card during this Draw Segment. As a maneuver, can only be played after a successfully played maneuver. As a reversal, reverse any Submission maneuver and end your opponent’s turn. Unique SV: 3 F: 30 D: 20 #185/383 Big Slide in the Ring (B) (PREMIUM RARE) Pre-match Event / Mid-match Action This card counts as either a Pre-match Event or a Mid-match Action in your Backlash deck for the purposes of deck construction. Your Starting Hand Size is +2. At the end of the Pre-match phase, put this card into your Ringside pile. As a Mid-match Action, can only be played after the card titled Roll Out of the Ring. Draw up to 4 cards. F: 0 D: 0 -----------------------------------------------------------------------------------------------------------#186/383 Christian Superstar Card (B) (STARTER DECK – FOIL) Starting Hand Size: 4 Superstar Value: 1 Superstar Ability: Blank non-Stun-Value card-drawing effects on cards played from your opponent’s hand. #187/383 This is So Totally Unfair! (B) (STARTER DECK – FOIL Christian + Edge & Christian) Reversal: Special If your Fortitude Rating is less than your opponent’s Fortitude Rating, reverse any maneuver and end your opponent’s turn. You may draw 1 card. Unique F: 0 D: 0 #188/383 Greetings to Our Fans In … Where the Hell Are We? (B) (STARTER DECK – FOIL Christian + Edge & Christian) Action Draw up to 4 cards and shuffle 1 card from your Ringside pile into your Arsenal. Unique F: 0 D: 0 #189/383 Kazoo Theme Songs (B) (STARTER DECK – FOIL) Action Shuffle up to # cards from your Ringside pile into your Arsenal, where # is equal to twice your opponent’s Superstar Value. Unique F: 5 D: 0 #190/383 Unprettier (B) (ULTRA RARE – FOIL) Trademark Finisher / Reversal: Grapple As a reversal, reverse any Grapple maneuver and end your opponent’s turn. Unique SV: 2 F: 25 D: 20 #191/383 Temper Tantrum (SS) (ULTRA RARE – FOIL) Mid-match Action Can only be played if your Fortitude Rating is less than your opponent’s Fortitude Rating or if you have fewer cards in your hand than your opponent. Search your Arsenal for 2 cards, put them into your hand, shuffle your Arsenal, and end your turn. Unique F: 7 D: 0 #192/383 Christian’s Shades (B) (PREMIUM RARE) Pre-match Object When this card is in your Ring area, you may put this card into your Ringside pile to reverse any Action card and end your opponent’s turn. Draw 1 card. F: 0 D: 0 -----------------------------------------------------------------------------------------------------------#193/383 Matt Hardy Superstar Card (B) (STARTER DECK – FOIL) Starting Hand Size: 7 Superstar Value: 1 Superstar Ability: When you successfully play a High Risk maneuver, shuffle up to 6 cards from your Ringside pile into your Arsenal. #194/383 Matt Hardy’s Patented Leg Drop (B) (STARTER DECK – FOIL Matt Hardy + Hardy Boyz) High Risk Cannot be reversed. Can only be played after a successfully played 2D or greater maneuver. When successfully played, you may draw 1 card. Unique F: 4 D: 6 #195/383 Put It All On the Line (B) (STARTER DECK – FOIL Matt Hardy + Hardy Boyz) Action When this card is in your Ring area, you may put this card into your Ringside pile after a successfully played maneuver. If your next card played this turn is a High Risk maneuver and it is not reversed from your opponent’s hand or Arsenal, shuffle your Ringside pile into your Arsenal; if it is reversed, discard 4 cards. Unique F: 0 D: 0 #196/383 Matt’s Moonsault (B) (STARTER DECK – FOIL) High Risk Can only be played after a successfully played 4D or greater maneuver. If reversed from your opponent’s hand, discard 2 cards and your opponent draws up to 2 cards. Unique SV: 2 F: 10 D: 15 #197/383 Twist of Fate (B) (ULTRA RARE – FOIL) Trademark Finisher / Reversal: Grapple As a reversal, reverse any Grapple maneuver and end your opponent’s turn. Unique SV: 2 F: 25 D: 20 #198/383 Live for the Moment (M) (ULTRA RARE – FOIL Matt Hardy + Jeff Hardy + Hardy Boyz) Mid-match Action Can only be played if your Fortitude Rating is less than your opponent’s Fortitude Rating. You must discard 1 card and if your next card played this turn is a maneuver of 7D or less, it cannot be reversed. Unique F: 0 D: 0 #199/383 Team X-Treme (SS) (ULTRA RARE – FOIL Matt Hardy + Jeff Hardy + Hardy Boyz + Lita) Mid-match Action Put all copies of the card titled Sustained Damage from your opponent’s Ring area into his Ringside pile, and then search your Arsenal for 2 non-unique High Risk Maneuver cards, reveal them to your opponent, put them into your hand, and shuffle your Arsenal. When this card is in your Ring area, your opponent cannot play the card titled Sustained Damage. Unique Permanent F: 6 D: 0 #200/383 Roar For the Fans (B) (PREMIUM RARE) Action Draw 2 cards and if your next card played this turn is a maneuver, it is +3D. F: 7 D: 0 -----------------------------------------------------------------------------------------------------------#201/383 Jeff Hardy Superstar Card (B) (STARTER DECK – FOIL) Starting Hand Size: 5 Superstar Value: 2 Superstar Ability: When you successfully play a High Risk maneuver, draw 2 cards or your opponent discards 2 cards. #202/383 Whisper in the Wind (B) (STARTER DECK – FOIL Jeff Hardy + Hardy Boyz) Reversal: Special When played from your hand, reverse any maneuver played after the card titled Throw Into the Corner Turnbuckle and end your opponent’s turn. You must discard 1 card and your opponent discards 2 cards. Unique F: 0 D: 12 #203/383 Incite the Fans! (B) (STARTER DECK – FOIL Jeff Hardy + Hardy Boyz) Action Draw up to 6 cards, look at your opponent’s hand, and then discard 2 cards. Unique F: 8 D: 0 #204/383 Ride the Barricade (B) (STARTER DECK – FOIL) High Risk / Reversal: Special Cannot be reversed. As a maneuver, can only be played after the card titled Throw Opponent Out of the Ring. As a reversal, reverse the card titled Roll Out of the Ring and end your opponent’s turn. Unique F: 8 D: 12 #205/383 Swanton Bomb (B) (ULTRA RARE – FOIL) Trademark Finisher You may search for and play this card as if it were a High Risk maneuver. Can only be played after a successfully played 3D or greater maneuver. If reversed from your opponent’s hand, discard 4 cards. Unique SV: 2 F: 20 D: 25 #206/383 No, Jeff, Don’t Do It! (B) (PREMIUM RARE) Action Can only be played after a successfully played maneuver. Search your Arsenal for 1 non-unique Maneuver card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. If your next card played this turn is a High Risk maneuver, you can ignore the “Can only be played after…” text. F: 4 D: 0 -----------------------------------------------------------------------------------------------------------#207/383 Big Show Superstar Card (M) (STARTER DECK – FOIL) Starting Hand Size: 9 Superstar Value: 3 Superstar Ability: You must discard 2 cards in order to play a maneuver, unless it is your first maneuver played of the turn. You cannot play High Risk maneuvers. Your opponent’s Grapple maneuvers played do no more than a maximum of 3D. #208/383 Showstopper Chokeslam (M) (STARTER DECK – FOIL) Grapple / Reversal: Strike As a reversal, reverse any Strike maneuver and end your opponent’s turn. Unique SV: 2 F: 20 D: 12 #209/383 Big Show Splash (M) (STARTER DECK – FOIL) Strike Cannot be reversed. Must be played after the card titled Throw Into the Corner Turnbuckle. When successfully played, you may draw 1 card and your opponent discards 1 card. Unique F: 6 D: 9 #210/383 500 lbs. of Raw Power (M) (STARTER DECK – FOIL) Reversal: Special Reverse any non-Trademark-Finisher maneuver and end your opponent’s turn. If your first card played on your next turn is a maneuver, it cannot be reversed. Unique F: 5 D: 0 #211/383 Final Cut (M) (ULTRA RARE – FOIL) Trademark Finisher When successfully played, your opponent discards 2 cards. Unique SV: 4 F: 35 D: 30 #212/383 Welllllll! (M) (ULTRA RARE – FOIL) Pre-match Event When this card is in your Ring area, as a Mid-match Action, you may put this card into your Ringside pile. If your next card played from your hand this turn is a Strike or Grapple maneuver, it is +5D. If it is not reversed from your opponent’s hand, draw up to 3 cards. Unique F: 0 D: 0 #213/383 Big All Over (SS) (ULTRA RARE – FOIL) Reversal: Special Reverse any Strike, Grapple, or Submission maneuver of 7D or less and end your opponent’s turn. # is equal to the reversed maneuver’s Damage, read as 0 in your Ring area. Unique F: 4 D: # -----------------------------------------------------------------------------------------------------------#214/383 Lita Superstar Card (M) (STARTER DECK – FOIL) Starting Hand Size: 7 Superstar Value: 2 Superstar Ability: Once during each of your turns, you may discard 1 card and then search your Arsenal for 1 card with the words “dropkick” or “drop kick” in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. Your cards titled Drop Kick are -6F. You cannot play Grapple maneuvers of 4D or greater. If your Fortitude Rating is greater than your opponent’s Fortitude Rating, your Maneuver cards are -5F. #215/383 Lita-canrana (M) (STARTER DECK – FOIL) Strike / Reversal: Grapple Cannot be reversed. As a maneuver, this card is +3D for each card with the words “dropkick” or “drop kick” in the title in your Ring area. As a reversal, reverse any Grapple maneuver and end your opponent’s turn. When successfully played, you may draw 1 card. Unique F: 12 D: 5 #216/383 Lita Drop Kick (M) (STARTER DECK – FOIL) High Risk / Reversal: Strike As a maneuver, can only be played after a successfully played 2D or greater maneuver. As a reversal, reverse any Strike maneuver and end your opponent’s turn. When successfully played, you may draw 1 card. Unique SV: 1 F: 6 D: 8 #217/383 Crimson Goddess (M) (STARTER DECK – FOIL) – Provide New Photo Reversal: Special When played from your hand, reverse any maneuver and end your opponent’s turn. The maneuver goes in your opponent’s Ring area, blank its text, and overturn the normal damage, regardless of overturned Reversal cards. Then shuffle up to # cards from your Ringside pile into your Arsenal, where # is equal to the reversed maneuver’s Damage. Unique F: 0 D: 0 #218/383 Lita-sault (M) (ULTRA RARE – FOIL) Trademark Finisher / Reversal: Special As a maneuver, can only be played after a successfully played 4D or greater maneuver. This card is +3D for each card with the word “Hurricanrana” or “Moonsault” in the title in your Ring area. As a reversal, reverse the card titled From the Top Rope and end your opponent’s turn. Unique SV: 2 F: 20 D: 12 #219/383 X-Treme Thong (M) (ULTRA RARE – FOIL) Mid-match Action Choose one: your next card played this turn cannot be reversed, shuffle up to 5 cards from your Ringside pile into your Arsenal, or draw up to 3 cards. Unique F: 12 D: 0 #220/383 Lita’s Twist of Fate (SS) (ULTRA RARE – FOIL) Trademark Finisher / Reversal: Grapple As a maneuver, can only be played if this is the first card played of your turn and you reversed a card from your hand to end your opponent’s last turn. As a reversal, reverse any Grapple maneuver and end your opponent’s turn. Unique SV: 1 F: 10 D: 10 -----------------------------------------------------------------------------------------------------------#221/383 Rob Van Dam Superstar Card (M) (STARTER DECK – FOIL) Starting Hand Size: 6 Superstar Value: 3 Superstar Ability: Once during each of your turns, you may discard 1 Strike or High Risk Maneuver card and if your next card played this turn is a Strike or High Risk maneuver, it is -#F, where # is equal to the discarded maneuver’s Fortitude. The maximum number of Mid-match cards you may have in your Ring area is increased by 2. Your cards titled Chair Shot are not considered Heel cards. #222/383 Five Star Frog Splash (M) (STARTER DECK – FOIL) Trademark Finisher Cannot be reversed by the card titled When You Thought You Had All the Answers… Can be reversed by the cards titled Roll Out of the Way or Lift a Boot. Can only be played after a successfully played 5D or greater maneuver or if this is the first card played of your turn and you reversed a High Risk maneuver to end your opponent’s last turn. Unique SV: 5 F: 28 D: 25 #223/383 Extreme Monkey Flip (M) (STARTER DECK – FOIL) High Risk Can only be played after the card titled Throw Into the Corner Turnbuckle. When successfully played, look at your opponent’s hand, choose up to 2 cards, and your opponent discards the chosen cards. If the card titled Chair Shot or Ladder in the Ring is in any Ring area, choose up to 4 cards. Unique SV: 2 F: 6 D: 10 #224/383 Rolling Thunder (M) (STARTER DECK – FOIL) High Risk Cannot be reversed. Cannot be played after the card titled From the Top Rope. Can only be played after a successfully played 4D or greater maneuver or if this is the first card played of your turn and you reversed a maneuver from your hand to end your opponent’s last turn. You may draw 1 card. Unique F: 7 D: 7 #225/383 Van Daminator (M) (ULTRA RARE – FOIL) Mid-match High Risk / Reversal: Special As a maneuver, can only be played after a successfully played 4D or greater maneuver. You must discard the card titled Chair Shot. As a reversal, reverse the card titled Chair Shot and end your opponent’s turn. Unique SV: 3 F: 14 D: 14 #226/383 R-V-D (M) (ULTRA RARE – FOIL) Pre-match Event At the end of the Pre-match phase, search your Arsenal for 1 non-unique Action card, 1 non-unique Maneuver card, and 1 non-unique Reversal card, reveal them to your opponent, put them into your hand, shuffle your Arsenal, and randomly discard 1 card. Unique F: 0 D: 0 #227/383 Dude, Nice Hang Time! (SS) (ULTRA RARE – FOIL) Mid-match Action Can only be played after a successfully played maneuver. Search your Arsenal for 1 High Risk Maneuver card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. If it is your next card played this turn, you can ignore the “Can only be played after…” text and it cannot be reversed from your opponent’s hand or Backlash deck. Unique F: 10 D: 0 -----------------------------------------------------------------------------------------------------------#228/383 Booker T Superstar Card (M) (STARTER DECK – FOIL) Starting Hand Size: 8 Superstar Value: 4 Superstar Ability: Before your Draw Segment, if your Fortitude Rating is greater than your opponent’s Fortitude Rating, put up to 2 cards from your Ringside pile at the bottom of your Arsenal. #229/383 Can You Dig It, Sucka? (M) (STARTER DECK – FOIL) Action / Reversal: Action As an action, reveal your hand to your opponent and your next card played this turn cannot be reversed. As a reversal, reverse any Action card and end your opponent’s turn. Unique F: 0 D: 0 #230/383 Booker’s Scissor Kick (M) (STARTER DECK – FOIL) Strike Can only be played after a successfully played 5D or greater maneuver or if this is the first card played of your turn and you played the card titled Spinnerooni to end your opponent’s last turn. When successfully played, search your Arsenal for 1 card, put it into your hand, and shuffle your Arsenal. Unique SV: 2 F: 13 D: 12 #231/383 Spinning T Kick (M) (STARTER DECK – FOIL) Strike / Reversal: Strike Cannot be reversed when played after the cards titled Irish Whip or Spinnerooni. As a maneuver, draw 2 cards or your opponent discards 2 cards. As a reversal, reverse any Strike maneuver and end your opponent’s turn. Unique SV: 1 F: 5 D: 8 #232/383 Bookend (M) (ULTRA RARE – FOIL) Trademark Finisher / Reversal: Special As a reversal, reverse any Strike or Grapple maneuver and end your opponent’s turn. You must discard 1 card. Unique SV: 3 F: 30 D: 20 #233/383 Spinnerooni (M) (ULTRA RARE – FOIL) Mid-match Action / Reversal: Special As an action, draw 3 cards or search your Arsenal for 1 card, put it into your hand, and shuffle your Arsenal. As a reversal, reverse any maneuver and end your opponent’s turn. The maneuver goes in your opponent’s Ring area, blank its text, and overturn the normal damage, regardless of overturned Reversal cards. If the first card you play on your next turn is the card titled Booker’s Scissor Kick or Spinning T Kick, it cannot be reversed. Unique F: 13 D: 0 #234/383 Tell Me … You Didn’t Just Say That (SS) (ULTRA RARE – FOIL) Mid-match Reversal: Action Reverse any Action card and end your opponent’s turn. If the card titled WCW Title Belt is in your Ring area, draw up to 5 cards and then discard 5 cards. Unique F: 5 D: 0 -----------------------------------------------------------------------------------------------------------#235/383 Trish Stratus Superstar Card (SS) (STARTER DECK – FOIL) Starting Hand Size: 5 Superstar Value: 2 Superstar Ability: You cannot play maneuvers of 4D or greater that do not have the word “bulldog” in the title. Your Arsenal cannot contain Set-up cards. Your Action cards are -3F. #236/383 Stratusfaction Bulldog (SS) (STARTER DECK – FOIL) Trademark Finisher / Reversal: Special Cannot be reversed by the card titled Elbow to the Face. As a reversal, if your opponent is a Female Superstar or has the card titled World Wrestling Federation Lt. Heavyweight Title Belt in his Ring area, reverse any Strike maneuver and end your opponent’s turn. When successfully played, search your Arsenal for 1 Action card or 1 card with the word “bulldog” in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. Unique SV: 2 F: 2 D: 6 #237/383 I’ve Been a Very Naughty Girl… (SS) (STARTER DECK – FOIL) Action Look at your opponent’s hand and put up to 3 Action cards from your Ringside pile into your hand. Unique F: 3 D: 0 #238/383 … Perhaps I Need a Spanking? (SS) (STARTER DECK – FOIL) Action Can only be played if the card titled I’ve Been a Very Naughty Girl… is in your Ring area. Overturn 4 cards and then draw 4 cards. Unique F: 6 D: 0 #239/383 The T&A Factor (SS) (ULTRA RARE – FOIL) Reversal: Special Reverse any maneuver and end your opponent’s turn. When this card is in your Ring area, your cards titled Puppies! Puppies! are -7F. Unique F: 7 D: 0 #240/383 100% Stratusfaction Guaranteed (SS) (ULTRA RARE – FOIL) Mid-match Action Search your Arsenal and Ringside pile for any number of cards titled Enter the Stratus-phere, reveal them to your opponent, put them into your hand, and shuffle your Arsenal. When this card is in your Ring area, whenever you play the card titled Enter the Stratus-phere, you may draw 1 card. Unique F: 10 D: 0 -----------------------------------------------------------------------------------------------------------#241/383 Stone Cold Steve Austin Superstar Card (S) (PREMIUM RARE) Starting Hand Size: 7 Superstar Value: 5 Superstar Ability: Once during each of your turns you may draw 1 card and then put 1 card from your hand at the bottom of your Arsenal. #242/383 Austin Elbow Smash (S) (PREMIUM RARE) High Risk Cannot be reversed. Can only be played after a successfully played 5D or greater maneuver. Unique F: 8 D: 10 #243/383 Double Digits (S) (PREMIUM RARE) Reversal: Special Reverse any Strike, Grapple, or Submission maneuver and end your opponent’s turn. Your opponent discards 2 cards and overturns 2 cards. Unique F: 0 D: 0 #244/383 Lou Thesz Press (S) (PREMIUM RARE) Reversal: Special When played from your hand, reverse any maneuver played after the card titled Irish Whip and end your opponent’s turn. You may draw 1 card. Unique F: 0 D: 15 #245/383 Stone Cold Stunner (S) (ULTRA RARE – FOIL) Trademark Finisher This card is -6F when played after the card titled Kick. Unique SV: 3 F: 30 D: 25 #246/383 Open Up a Can of Whoop-A%$ (S) (ULTRA RARE – FOIL) Action Draw 1 card. Your next maneuver this turn is +6D and your opponent’s Reversal card to it is +20F. Unique F: 2 D: 0 #247/383 Patented Austin Kick to the Gut (F) (ULTRA RARE – FOIL) Strike When successfully played, you may draw 1 card and your next maneuver played this turn is -6F. F: 3 D: 4 #248/383 DTA (B) (ULTRA RARE – FOIL) Mid-match Action Look at your opponent’s hand and shuffle 1 card from your Ringside pile into your Arsenal. Unique F: 1 D: 0 #249/383 What??? (M) (PREMIUM RARE) Pre-match Event When this card is in your Ring area, as a Mid-match Action, you may put this card into your Ringside pile, look at your opponent’s Backlash deck, choose 1 non-Reversal card, and your opponent discards the chosen card. If the card titled DTA is in your Ring area, choose any card. Active F: 0 D: 0 -----------------------------------------------------------------------------------------------------------#250/383 Deadman Inc. Superstar Card (S) (PREMIUM RARE) Starting Hand Size: 6 Superstar Value: 4 Superstar Ability: Once during each of your turns you may discard 2 cards and then put 1 card from your Ringside pile into your hand. #251/383 Bad Ass Chokeslam (S) (PREMIUM RARE) Grapple Unique SV: 2 F: 15 D: 15 #252/383 Old School Clothesline (S) (PREMIUM RARE) High Risk Can only be played after a successfully played 5D or greater maneuver. Reversals to this card are +6D. Unique SV: 2 F: 10 D: 18 #253/383 Dead Man Walking (S) (PREMIUM RARE) Reversal: Special Reverse any maneuver and end your opponent’s turn. Overturn 4 cards and your opponent discards 1 card. On your next turn, your maneuvers are +2D and your opponent’s Reversal cards are +25F. Unique F: 15 D: 0 #254/383 The Last Ride (S) (ULTRA RARE – FOIL) Trademark Finisher / Action As an action, this card is -30F, discard this card and draw 1 card. Doing this will cause no damage to your opponent. Unique SV: 3 F: 30 D: 25 #255/383 This is My Yard (S) (ULTRA RARE – FOIL) Action Your maneuvers are +5D and your opponent’s Reversal cards are +20F for the rest of the turn. Unique F: 12 D: 0 #256/383 I’ll Make You Famous (S) (ULTRA RARE – FOIL) Action Search your Arsenal for up to 6 cards, put them into your hand, and put your Arsenal into your Ringside pile. Unique F: 9 D: 0 #257/383 Brothers ‘til the End (B) (ULTRA RARE – FOIL Deadman Inc + Undertaker + Kane + Brothers of Destruction) Mid-match Reversal: Special / Run-in Cannot be played if your opponent is The Undertaker / Deadman Inc. or Kane. When played by The Undertaker / Deadman Inc., this card is -10F. Reverse any maneuver and end your opponent’s turn. You may draw 1 card. When played in a Tag Team format match, and your team is The Undertaker / Deadman Inc. and Kane, you may each draw 1 card. Unique F: 20 D: 4 #258/383 You Will Respect Me (M) (PREMIUM RARE Deadman Inc + Undertaker) Pre-match Event At the end of the Pre-match phase, your opponent chooses Action or Reversal, and then overturns cards until a card of the chosen type is overturned. That card is removed from the game. Active F: 0 D: 0 -----------------------------------------------------------------------------------------------------------#259/383 Triple H Superstar Card (S) (PREMIUM RARE) Starting Hand Size: 10 Superstar Value: 3 Superstar Ability: None – isn’t his Starting Hand Size enough?!?!? #260/383 Leaping Knee to the Face (S) (PREMIUM RARE) Strike Cannot be reversed. Can only be played after the card titled Irish Whip. When successfully played, your opponent discards 1 card. Unique F: 8 D: 10 #261/383 Facebuster (S) (PREMIUM RARE) Reversal: Special When played from your hand, reverse any maneuver played after the card titled Irish Whip and end your opponent’s turn. Draw up to 2 cards. Unique F: 0 D: 10 #262/383 I Am the Game (S) (PREMIUM RARE) Action Draw 2 cards or your opponent discards 2 cards. Your maneuvers are +3D for the rest of the turn. Unique F: 3 D: 0 #263/383 Pedigree (S) (ULTRA RARE – FOIL) Trademark Finisher / Reversal: Special As a maneuver, this card is +2D when played after a Strike maneuver. As a reversal, reverse the card titled Back Body Drop and end your opponent’s turn. Unique SV: 3 F: 30 D: 25 #264/383 I’ve Got Two Words for Ya! (F) (ULTRA RARE – FOIL Triple H + Billy Gunn + X-Pac + Road Dogg + Shawn Michaels) Action All players discard their hands or all players put all cards in their Ring area into their Ringside pile. Draw up to 2 cards. Unique F: 15 D: 0 “Yeah, I’ve got two words for ya: ‘Game Over!’” – Triple H #265/383 Triple H’s Reverse Neck Breaker (S) (ULTRA RARE – FOIL) Grapple / Reversal: Strike As a maneuver, you may draw 1 card. As a reversal, reverse any Strike maneuver and end your opponent’s turn. Unique SV: 1 F: 6 D: 6 #266/383 Sledgehammer Shot (B) (ULTRA RARE – FOIL) Mid-match Strike: Foreign Object: Heel Cannot be reversed from your opponent’s Arsenal. Can only be played after a successfully played 5D or greater maneuver. When successfully played, draw up to 2 cards. Unique F: 40 D: 25 #267/383 Cerebral Assassin (M) (PREMIUM RARE) Pre-match Event When this card is in your Ring area, if you have 4 or fewer cards in your hand, your opponent’s Superstar Ability is blank. If this card is put into your Ringside pile from your Ring area, draw up to 4 cards. Active F: 0 D: 0 -----------------------------------------------------------------------------------------------------------#268/383 The Rock Superstar Card (S) (PREMIUM RARE) Starting Hand Size: 5 Superstar Value: 5 Superstar Ability: Before your Draw Segment, put 1 card from your Ringside pile at the bottom of your Arsenal. #269/383 Take That Move, Shine It Up Real Nice, Turn That Sumb*tch Sideways, and Stick It Straight Up Your Roody Poo Candy A%$! (S) (PREMIUM RARE) Reversal: Special Reverse any Strike, Grapple, or Submission maneuver and end your opponent’s turn. Shuffle up to 5 cards from your Ringside pile into your Arsenal. Unique F: 4 D: 0 #270/383 Rock Bottom (S) (PREMIUM RARE) Grapple / Reversal: Grapple As a maneuver, search your Ringside pile and Arsenal for the card titled The People’s Elbow, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. As a reversal, reverse any Grapple maneuver and end your opponent’s turn. You must discard 1 card. Unique SV: 2 F: 30 D: 20 #271/383 Smackdown Hotel (S) (PREMIUM RARE) Action Draw 1 card, look at your opponent’s hand, and your next maneuver played this turn is +6D. Unique F: 0 D: 0 #272/383 The People’s Eyebrow (S) (ULTRA RARE – FOIL) Action Put 2 cards from your Ringside pile into your hand and shuffle 2 cards from your Ringside pile into your Arsenal. Unique F: 7 D: 0 #273/383 The People’s Elbow (S) (ULTRA RARE – FOIL) Trademark Finisher / Action As a maneuver, can only be played if the card titled Rock Bottom or Spine Buster is in your Ring area. As an action, shuffle this card into your Arsenal and draw 2 cards. Doing this will cause no damage to your opponent. Unique SV: 3 F: 0 D: 10 #274/383 Patented Rock Footstomp (F) (ULTRA RARE – FOIL) Strike When successfully played, draw 1 card or shuffle 1 card from your Ringside pile into your Arsenal. F: 5 D: 5 #275/383 The Brahma Bull (B) (ULTRA RARE – FOIL) Pre-match Event When this card is in your Ring area, your opponent’s maneuvers of 4F or less played from his hand are blank text and 1D. Unique F: 0 D: 0 #276/383 Shades of the Great One (M) (PREMIUM RARE) Pre-match Object Your Starting Hand Size is +1. When this card is in your Ring area, as a Mid-match Action, you may put this card into your Ringside pile and your next card played this turn is -10F or your opponent’s Reversal card to it is +10F. Active F: 0 D: 0 -----------------------------------------------------------------------------------------------------------#277/383 Kane Superstar Card (S) (PREMIUM RARE) Starting Hand Size: 7 Superstar Value: 2 Superstar Ability: Before your Draw Segment, your opponent overturns 1 card. #278/383 Kane’s Chokeslam (S) (PREMIUM RARE) Grapple Unique SV: 2 F: 12 D: 12 #279/383 Kane’s Flying Clothesline (S) (PREMIUM RARE) High Risk Can only be played after a successfully played 4D or greater maneuver. Reversals to this card are +6D. Unique SV: 2 F: 8 D: 16 #280/383 Kane’s Return (S) (PREMIUM RARE) Reversal: Special Reverse any maneuver and end your opponent’s turn. Overturn 4 cards. On your next turn, all your maneuvers are +2D and all your opponent’s Reversal cards are +15F. Unique F: 10 D: 0 #281/383 Kane’s Tombstone Piledriver (S) (ULTRA RARE – FOIL) Trademark Finisher This card is -6F when played after the card titled Kane’s Chokeslam. Unique SV: 3 F: 30 D: 25 #282/383 Hellfire & Brimstone (S) (ULTRA RARE – FOIL) Action All players discard their hands and your opponent overturns 5 cards. Unique F: 6 D: 0 #283/383 Masked Vengeance (S) (ULTRA RARE – FOIL) Reversal: Special Reverse any non-Trademark-Finisher maneuver and end your opponent’s turn. Draw up to 10 cards, randomly discard 5 of them, and put the rest into your hand. Unique F: 6 D: 3 #284/383 Born of Hellfire (M) (PREMIUM RARE) Pre-match Event Your opponent overturns 6 cards. When this card is in your Ring area, your maneuvers are +2D. Active F: 0 D: 0 #285/383 In the Presence of the Kanenites (SS) (PREMIUM RARE) Action Shuffle up to # cards from your Ringside pile into your Arsenal, where # is equal to half your Fortitude Rating, rounded up. Unique F: 12 D: 0 -----------------------------------------------------------------------------------------------------------#286/383 Rikishi Superstar Card (F) (PREMIUM RARE) Starting Hand Size: 6 Superstar Value: 4 Superstar Ability: Once during each of your turns you may discard 2 cards and then search your Arsenal for 1 Maneuver card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. #287/383 Drive, Rikishi, Drive! (F) (PREMIUM RARE) Action Draw 6 cards and end your turn. Unique F: 3 D: 0 #288/383 Back That A%$ Up (F) (PREMIUM RARE) High Risk Must be played after the card titled Throw Into the Corner Turnbuckle. When successfully played, search your Ringside pile and Arsenal for the card titled Stink Face, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. Unique SV: 1 F: 8 D: 14 #289/383 Stink Face (F) (PREMIUM RARE) Submission Can only be played after a successfully played 4D or greater maneuver. When successfully played, your opponent discards his hand. Unique SV: 1 F: 18 D: 9 #290/383 Rikishi Driver (F) (ULTRA RARE – FOIL) Grapple When successfully played, search your Ringside pile and Arsenal for the card titled A%$ Drop, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. Unique SV: 2 F: 15 D: 10 #291/383 A%$ Drop (F) (ULTRA RARE – FOIL) Trademark Finisher Can only be played after a successfully played 8D or greater maneuver. Unique SV: 3 F: 30 D: 25 #292/383 I Did It for You (B) (ULTRA RARE – FOIL) Mid-match Action Cannot be reversed if your opponent is Stone Cold Steve Austin, The Rock, or Triple H. When this card is in your Ring area, you Superstar Ability now reads as “Once during each of your turns you may discard 1 card and then search your Arsenal for 1 Maneuver card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.” Unique F: 5 D: 0 A Image - #293 – A/383 Gettin’ Cheeky with It! (M) (ULTRA RARE – FOIL) Reversal: Special Cannot be played if more than 1 copy of the card titled Gettin’ Cheeky with It! is in your Ring area. Reverse any non-Trademark-Finisher maneuver and end your opponent’s turn. Draw up to 2 cards. F: 0 D: 0 B Image - #293 – B/383 Gettin’ Cheeky with It! (M) (ULTRA RARE – FOIL) Reversal: Special Cannot be played if more than 1 copy of the card titled Gettin’ Cheeky with It! is in your Ring area. Reverse any non-Trademark-Finisher maneuver and end your opponent’s turn. Draw up to 2 cards. F: 0 D: 0 C Image - #293 – C/383 Gettin’ Cheeky with It! (M) (ULTRA RARE – FOIL) NEW PICTURE Reversal: Special Cannot be played if more than 1 copy of the card titled Gettin’ Cheeky with It! is in your Ring area. Reverse any non-Trademark-Finisher maneuver and end your opponent’s turn. Draw up to 2 cards. F: 0 D: 0 #294/383 I’m a Bad Man… (SS) (PREMIUM RARE) Action Draw 2 cards. When this card is in your Ring area, you may put it into your Ringside pile, and if your next card played this turn is a maneuver, it cannot be reversed from your opponent’s hand or Backlash deck. Unique F: 4 D: 0 -----------------------------------------------------------------------------------------------------------#295/383 Kurt Angle Superstar Card (S) (PREMIUM RARE) Starting Hand Size: 6 Superstar Value: 3 Superstar Ability: You can play both Face and Heel cards in your Arsenal and Backlash deck. #296/383 Intensity (S) (PREMIUM RARE) Action If you have the cards titled Integrity and Intelligence in your Ring area, shuffle up to 7 Face or Heel cards from your Ringside pile into your Arsenal. When this card is in your Ring area, your maneuvers are +3D. Unique F: 10 D: 0 #297/383 Integrity (S) (PREMIUM RARE) Action If you have the cards titled Intensity and Intelligence in your Ring area, shuffle up to 7 Face or Heel cards from your Ringside pile into your Arsenal. When this card is in your Ring area, you may draw 1 additional card during your Draw Segment. Unique F: 10 D: 0 #298/383 Intelligence (S) (PREMIUM RARE) Action If you have the cards titled Intensity and Integrity in your Ring area, shuffle up to 7 Face or Heel cards from your Ringside pile into your Arsenal. When this card is in your Ring area, your opponent plays with his hand revealed. Unique F: 10 D: 0 #299/383 Olympic Slam (S) (ULTRA RARE – FOIL) Trademark Finisher This card is -5F if this is your first card played of the turn and you reversed a maneuver to end your opponent’s last turn. Unique SV: 3 F: 30 D: 25 #300/383 It’s True, It’s True (S) (ULTRA RARE – FOIL) Reversal: Special: Face : Heel Reverse any Strike, Grapple, or Submission maneuver and end your opponent’s turn. Look at your opponent’s hand, choose 1 card, your opponent discards the chosen card, and put 1 card from your Ringside pile into your hand. Unique F: 12 D: 0 #301/383 Where Are Your Medals? (B) (ULTRA RARE – FOIL) Reversal: Special Reverse any card and end your opponent’s turn. Your opponent discards 3 cards. Unique F: 7 D: 0 #302/383 Angle Lock (M) (ULTRA RARE – FOIL) Trademark Finisher / Reversal: Special As a maneuver, this card is +5D for each card titled Ankle Lock in your Ring area and if your next card played this turn is the card titled Maintain Hold, you can ignore the “Can only be played after…” text. As a reversal, reverse any Submission maneuver or any maneuver with the word “kick” in the title and end your opponent’s turn. Unique SV: 3 F: 30 D: 15 #303/383 Do YOU Live by the Three I’s? (SS) (PREMIUM RARE) Mid-match Action Search your Ringside pile and Arsenal for the cards titled Intensity, Integrity, and Intelligence, reveal them to your opponent, put them into your hand, and shuffle your Arsenal. Those cards cannot be reversed for the rest of the turn. When this card is in your Ring area, those cards are Permanent. Unique F: 10 D: 0 -----------------------------------------------------------------------------------------------------------#304/383 Tazz (S) (PREMIUM RARE) Starting Hand Size: 5 Superstar Value: 2 Superstar Ability: Once during each of your turns, you may discard 1 card and then search your Arsenal for 1 card with the word “suplex” in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. Your maneuvers with the word “suplex” in the title are -4F and they cannot be reversed by cards with the word “suplex” in the title. #305/383 T-Bone Tazzplex (S) (PREMIUM RARE) Grapple Cannot be reversed. When successfully played, you may draw 1 card. Unique F: 22 D: 13 #306/383 Head-and-Arms Tazzplex (S) (PREMIUM RARE) Grapple / Reversal: High Risk As a reversal, reverse any High Risk maneuver and end your opponent’s turn. When successfully played, you may draw 1 card. Unique SV: 2 F: 13 D: 10 #307/383 Northern Lights Tazzplex (S) (PREMIUM RARE) Grapple / Reversal: Grapple As a reversal, reverse any Grapple maneuver and end your opponent’s turn. When successfully played, you may draw 1 card. Unique SV: 1 F: 15 D: 13 #308/383 Tazzmission (S) (ULTRA RARE – FOIL) Trademark Finisher / Reversal: Special As a maneuver, if your next card played this turn is the card titled Maintain Hold, you can ignore the “Can only be played after…” text. As a reversal, reverse any Strike, Grapple, or Submission maneuver and end your opponent’s turn. Unique SV: 3 F: 25 D: 13 #309/383 Thug It – Dead (S) (ULTRA RARE – FOIL) Action Shuffle up to 10 cards with the word “suplex” in the title from your Ringside pile into your Arsenal, draw 3 cards, and end your turn. Unique F: 13 D: 0 #310/383 Just Another Victim (B) (ULTRA RARE – FOIL) Action Draw 2 cards and end your turn. On your opponent’s next turn, the first card he plays cannot be reversed, and then end your opponent’s turn. On your next turn, your opponent’s Reversal cards to the first 3 cards you play are +13F. Unique F: 13 D: 0 #311/383 Tough Enough! (M) (ULTRA RARE – FOIL Tazz + Al Snow) Mid-match Reversal: Action Reverse any Action card and end your opponent’s turn. You may draw 1 card. When this card is in your Ring area, if your Fortitude Rating is less than your opponent’s Fortitude Rating, his Maneuver cards are +13F. Unique F: 10 D: 0 #312/383 The Mood Is About to Change (SS) (PREMIUM RARE) Action If your opponent has more than 7 cards in his hand, he discards # cards, where # is equal to the number of cards in his hand greater than 7. Shuffle your hand into your Arsenal, draw 13 cards, and then discard # cards, where # is equal to the number of cards in your hand greater than in your opponent’s hand. Unique F: 13 D: 0 -----------------------------------------------------------------------------------------------------------#313/383 Chris Benoit Superstar Card (S) (PREMIUM RARE) Starting Hand Size: 6 Superstar Value: 1 Superstar Ability: The first maneuver you play each turn is +1D, the second +2D, the third +3D, and so forth. #314/383 Kamikaze Headbutt (S) (PREMIUM RARE) High Risk Cannot be reversed. Can only be played after a successfully played 5D or greater maneuver. When successfully played, overturn 2 cards. Unique F: 8 D: 15 #315/383 Series of Suplexes (S) (PREMIUM RARE) Grapple When successfully played, if this card is not reversed from your opponent’s Arsenal, you may discard 1 card and then apply the damage and effects of this card and it can be reversed as usual. This can be repeated. Unique SV: 1 F: 6 D: 6 #316/383 Rabid Wolverine (S) (PREMIUM RARE) Action When this card is in your Ring area, if your turn ends, you may discard 1 card and continue your turn. Unique F: 7 D: 0 #317/383 Crippler Crossface (S) (ULTRA RARE – FOIL) Trademark Finisher / Reversal: Special As a maneuver, if your next card played this turn is the card titled Maintain Hold, you can ignore the “Can only be played after…” text. As a reversal, reverse any Strike or Grapple maneuver and end your opponent’s turn. You must discard 1 card. Unique SV: 3 F: 30 D: 20 #318/383 Big Stupid Grin (S) (ULTRA RARE – FOIL) Reversal: Special Reverse any maneuver and end your opponent’s turn. Put 1 card from your Ringside pile into your hand. Unique F: 5 D: 0 #319/383 Prove Me Wrong (B) (ULTRA RARE – FOIL) Action Look at your opponent’s hand, and if the next maneuver you play this turn is not reversed from your opponent’s hand, search your Arsenal for up to 2 cards, put them into your hand, and shuffle your Arsenal. Unique F: 0 D: 0 #320/383 First to Tap Out Match (M) (ULTRA RARE – FOIL Chris Benoit + Kurt Angle) Pre-match Stipulation If any player successfully plays the card titled Maintain Hold after a maneuver of 10D or greater, he wins via Pinfall victory. Unique Permanent F: 0 D: 0 #321/383 The Best Technical Wrestler in the Business (SS) (PREMIUM RARE) Mid-match Action Put up to 3 Submission Maneuver cards from your Ringside pile into your hand and end your turn. Unique F: 8 D: 0 -----------------------------------------------------------------------------------------------------------#322/383 Dudley Boyz Superstar Card (B) (PREMIUM RARE) Starting Hand Size: 8 Superstar Value: 3 Superstar Ability: Once per game, on your turn, you may search your Arsenal for 1 Foreign Object card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. Your Foreign Object cards are not considered Heel cards. You cannot play any Title Belt except the Tag Team Title Belts. #323/383 3D (B) (ULTRA RARE – FOIL) Trademark Finisher / Reversal: Special As a maneuver, can only be played after the card titled Irish Whip. As a reversal, when played from your hand, reverse the card titled Irish Whip or any Strike or Grapple maneuver and end your opponent’s turn. Unique SV: 3 F: 28 D: 25 #324/383 Wazzzzuuup?!?!? (B) (PREMIUM RARE) High Risk Cannot be reversed. Can only be played after a successfully played 5D or greater maneuver. When successfully played, you may draw 1 card. When successfully played after the card titled Body Slam, search your Arsenal for 1 card, put it into your hand, shuffle your Arsenal, and end your turn. Unique F: 15 D: 10 -----------------------------------------------------------------------------------------------------------#325/383 Buh-Buh Ray Dudley Superstar Card (B) (PREMIUM RARE) Starting Hand Size: 4 Superstar Value: 2 Superstar Ability: During your Draw Segment, instead of drawing 1 card, you may draw # cards, where # is equal to the number of cards in your and your opponent’s Ring areas -2, and then discard your hand at the end of your turn. #326/383 Buh-Buh Bomb (B) (ULTRA RARE – FOIL) Trademark Finisher / Reversal: High Risk This card is considered a Grapple maneuver to your cards titled Table! Table! Table! As a maneuver, can only be played if the card titled Table! Table! Table! is in your Ring area or if it was in your Ring area immediately before you played this card. As a reversal, reverse any High Risk maneuver and end your opponent’s turn. Unique SV: 2 F: 25 D: 20 #327/383 Catatonic Stare (B) (PREMIUM RARE) Action Put your hand on top of your Arsenal, search your Arsenal for # cards, where # is equal to half the number of cards you had in your hand, rounded down, put them into your hand, and shuffle your Arsenal. Unique F: 15 D: 0 #328/383 My Name Is… (B) (PREMIUM RARE) Action Shuffle up to 5 cards from your Ringside pile into your Arsenal and then end your turn or your opponent may draw 1 card. F: 5 D: 0 #329/383 Buh-Buh Drop (B) (PREMIUM RARE Buh Buh Ray Dudley + Dudley Boyz) Grapple / Reversal: Strike As a maneuver, shuffle up to 3 cards from your Ringside pile into your Arsenal. As a reversal, reverse any Strike maneuver and end your opponent’s turn. Unique SV: 1 F: 12 D: 8 #330/383 Buh-Buh Punch (B) (PREMIUM RARE Buh Buh Ray Dudley + Dudley Boyz) Strike / Reversal: Strike As a maneuver, if your next card played this turn is a Grapple maneuver, it cannot be reversed. As a reversal, reverse any Strike maneuver and end your opponent’s turn. Unique SV: 1 F: 5 D: 5 -----------------------------------------------------------------------------------------------------------#331/383 D-Von Dudley Superstar Card (B) (PREMIUM RARE) Starting Hand Size: 5 Superstar Value: 1 Superstar Ability: When you successfully play a maneuver, you may draw 1 card. #332/383 Testify! (B) (ULTRA RARE – FOIL) Action Put up to 5 cards from your Ringside pile into your hand and your opponent skips his next turn. Unique F: 30 D: 0 #333/383 Spinning Elbow (B) (PREMIUM RARE) Strike / Reversal: Special As a maneuver, can only be played after a successfully played maneuver. As a reversal, reverse any maneuver played after the cards titled Irish Whip or Throw Into the Corner Turnbuckle and end your opponent’s turn. Unique F: 7 D: 10 #334/383 Doin’ the D-Von (B) (PREMIUM RARE) Reversal: Special Reverse any Strike or Grapple maneuver and end your opponent’s turn. Discard your hand and draw # cards, where # is equal to the number of cards you had in your hand. # cannot be less than 4. F: 0 D: 0 #335/383 Thou Shall Not #### With the Dudleyz! (B) (PREMIUM RARE D-Von Dudley + Dudley Boyz) Reversal: Special Reverse any card that would force you to discard any number of cards and end your opponent’s turn. Unique F: 0 D: 0 #336/383 D-Von … Get the Table! (B) (PREMIUM RARE D-Von Dudley + Dudley Boyz) Mid-match Action Search your Arsenal for the card titled Table! Table! Table!, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. Look at your opponent’s hand, choose up to 2 Reversal cards, and your opponent discards the chosen cards. Unique F: 16 D: 0 #337/383 Greetings from Dudleyville, U.S.A. (M) (ULTRA RARE – FOIL D-Von Dudley + Buh Buh Ray Dudley + Dudley Boyz) Pre-match Event Your Starting Hand Size is +1. When this card is in your Ring area, if your Fortitude Rating is 10 or greater, as a Mid-match Action, you may put this card into your Ringside pile and then search your Arsenal for 1 card, put it into your hand, shuffle your Arsenal, and your opponent’s Reversal card to your next card played this turn is +10F. When this card is in your Ring area, if your Fortitude Rating is 15 or greater, you may put this card into your Ringside pile to reverse any maneuver and end your opponent’s turn. Your opponent discards 1 card. Unique F: 0 D: 0 #338/383 Brothers from Another Mother (SS) (ULTRA RARE – FOIL D-Von Dudley + Buh Buh Ray Dudley + Dudley Boyz + Spike Dudley) Mid-match Action: Run-in Cannot be reversed when played by The Dudley Boyz. Your opponent discards 3 cards and your maneuvers are +3D for the rest of the turn. When played by Buh Buh Ray Dudley, shuffle up to 3 cards from your Ringside pile into your Arsenal. Unique F: 3 D: 0 -----------------------------------------------------------------------------------------------------------#339/383 Spike Dudley Superstar Card (M) (PREMIUM RARE) Starting Hand Size: 0 Superstar Value: 0 Superstar Ability: Draw up to an additional 2 cards during your Draw Segment. You cannot play Grapple or Submission maneuvers of 4D or greater. You cannot play Set-up cards except the card titled From the Top Rope. The maximum number of Midmatch cards you may have in your Ring area is reduced by 2. #340/383 Dudley Dog (M) (ULTRA RARE – FOIL) Mid-match Trademark Finisher / Reversal: Special Cannot be reversed by the card titled When You Thought You Had All the Answers… As a maneuver, can only be played after a successfully played 5D or greater maneuver. As a reversal, reverse any Grapple maneuver or Trademark Finisher and end your opponent’s turn. Unique SV: 2 F: 20 D: 15 #341/383 150 lbs. Soaking Wet (M) (PREMIUM RARE) Action This card is +#F, where # is equal to the number of cards in your hand. Draw up to # cards. Unique F: 0 D: 0 #342/383 Good Golly, Miss Molly Holly (M) (PREMIUM RARE) Reversal: Action: Run-in Cannot be played if your opponent is Molly Holly, Crash Holly, or Hardcore Holly. Reverse any Action card and end your opponent’s turn. Unique F: 8 D: 0 #343/383 Psychotic Bump (M) (PREMIUM RARE) Reversal: Special Reverse any non-Trademark-Finisher maneuver and end your opponent’s turn. Overturn 8 cards and you may discard up to 2 cards. Reduce the overturn by 4 for each card discarded. F: 0 D: 0 #344/383 Brotherly Love (M) (PREMIUM RARE) Action / Reversal: Special: Run-in Cannot be played if your opponent is The Dudley Boyz, Buh Buh Ray Dudley, or D-Von Dudley. As an action, you must discard 2 cards. As a reversal, reverse the cards titled Roll Out of the Ring or From the Top Rope and end your opponent’s turn. When successfully played, your opponent discards 3 cards and overturns 3 cards, and you may search your Arsenal for 1 Foreign Object card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. F: 5 D: 0 #345/383 Giant Killer (SS) (ULTRA RARE – FOIL) Action Can only be played if your Fortitude Rating is less than your opponent’s Fortitude Rating. Shuffle up to # cards from your Ringside pile into your Arsenal, where # is equal to the number of cards in your hand. Unique F: 7 D: 0 -----------------------------------------------------------------------------------------------------------#346/383 William Regal Superstar Card (M) (PREMIUM RARE) Starting Hand Size: 6 Superstar Value: 1 Superstar Ability: Once during each of your turns you may search your Arsenal for the card titled Commission-er Rules!, Great Technical Knowledge, Who Booked This Match?, Charismatic Style, Drawing Extra Heat, or Apply Illegal Leverage, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. #347/383 Union Jack (M) (PREMIUM RARE) Grapple / Reversal: Special As a reversal, reverse the card titled Offer Handshake or any Strike maneuver and end your opponent’s turn. When successfully played, your opponent discards 1 card. Unique SV: 2 F: 18 D: 12 #348/383 I’ve Been Besmirched! (M) (PREMIUM RARE) Action / Reversal: Special As an action, shuffle this card into your Arsenal and your opponent discards 1 card. As a reversal, when overturned, reverse any non-Trademark-Finisher maneuver and end your opponent’s turn. F: 0 D: 0 #349/383 Goodwill Ambassador (M) (PREMIUM RARE) Action Look at your opponent’s hand and shuffle up to 3 cards from your Ringside pile into your Arsenal. F: 2 D: 0 #350/383 Regal Stretch (M) (ULTRA RARE – FOIL) Trademark Finisher / Reversal: Submission As a maneuver, if your next card played this turn is the card titled Maintain Hold, you can ignore the “Can only be played after…” text. As a reversal, reverse any Submission maneuver and end your opponent’s turn. Unique SV: 3 F: 30 D: 20 #351/383 Commissioner Regal’s Decree (M) (PREMIUM RARE) Action You may put 1 card from your opponent’s Ring area into his Ringside pile, he shuffles his hand into his Arsenal, draws the same number of cards, and skips his next turn. Unique F: 15 D: 0 #352/383 Listen Up, Sunshine! (SS) (ULTRA RARE – FOIL) Mid-match Action You may put 1 Submission Maneuver card and 1 Action card from your Ringside pile into your hand. If your next card played this turn is a Submission maneuver or Action, it cannot be reversed from your opponent’s hand or Backlash deck. Unique F: 8 D: 0 -----------------------------------------------------------------------------------------------------------#353/383 “Hollywood” Hulk Hogan Superstar Card (SS) (PREMIUM RARE) Starting Hand Size: 9 Superstar Value: 6 Superstar Ability: You cannot play non-unique non-Strike maneuvers that are not titled Headlock Takedown, Body Slam, Press Slam, Scoop Slam, Standing Side Headlock, or Elbow Drop. #354/383 Hollywood’s Big Boot (SS) (PREMIUM RARE) Strike / Reversal: Special As a maneuver, can only be played after the cards titled Irish Whip or Throw into the Corner Turnbuckle or if this is the first card played of your turn and you reversed a card to end your opponent’s last turn. As a reversal, reverse the cards titled Irish Whip or Throw into the Corner Turnbuckle and end your opponent’s turn. Unique SV: 2 F: 5 D: 10 #355/383 Say Your Prayers & Eat Your Vitamins (SS) (PREMIUM RARE) Action Your opponent randomly discards 2 cards from his hand and 1 card from his Backlash deck. Unique F: 8 D: 0 #356/383 Hollywood Leg Drop (SS) (PREMIUM RARE) Trademark Finisher Cannot be reversed, even by the card titled When You Thought You Had All the Answers… Can only be played after a maneuver with the words “big boot,” “clothesline,” or “slam” in the title. Your opponent cannot play the card titled Over Sell Maneuver immediately after this card. When successfully played, you may search your Arsenal for the card titled Go For the Cover!, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. Unique F: 25 D: 15 #357/383 Whatcha Gonna Do, Brother? (SS) (ULTRA RARE – FOIL) Pre-match Event When this card is in your Ring area, as a Mid-match Action, you may put this card into your Ringside pile, and if your next 2 cards played this turn are maneuvers of 7D or less, they cannot be reversed from your opponent’s hand or Backlash deck. After you have played your next 2 cards this turn and damage has been applied, end your turn. Unique F: 0 D: 0 #358/383 Hulkin’ Up (SS) (ULTRA RARE – FOIL) Reversal: Special Can only be played after a successfully played maneuver. Blank that maneuver’s text and damage and end your opponent’s turn. The first card you play on your next turn cannot be reversed. When this card is in your Ring area, do not discard cards when you play the card titled No Sell Maneuver. Unique F: 7 D: 0 -----------------------------------------------------------------------------------------------------------#359/383 Ric Flair Superstar Card (SS) (PREMIUM RARE) Starting Hand Size: 4 Superstar Value: 4 Superstar Ability: Once during each of your turns, you may discard 1 card and then put 1 card from your opponent’s Ring area into his Ringside pile. If the card removed is a maneuver of 0F, your opponent may shuffle it into his Arsenal. If you have 4 or more Ric Flair Superstar-specific cards in your Ring area, your cards titled Figure Four Leglock are considered Trademark Finishers instead of Submission maneuvers. #360/383 Diamonds are Forever, and So is The Nature Boy! (SS) (PREMIUM RARE) Action / Reversal: Special As an action, discard this card and shuffle up to 4 other cards from your Ringside pile into your Arsenal. As a reversal, when overturned, reverse any maneuver of 4D or greater and end your opponent’s turn. Unique F: 4 D: 0 #361/383 Now You’re Going to School! (SS) (PREMIUM RARE) Action / Reversal: Action As an action, search your Arsenal for up to 4 cards with the word “chop” in the title, reveal them to your opponent, put them into your hand, and shuffle your Arsenal. As a reversal, reverse any Action card and end your opponent’s turn. Unique F: 4 D: 0 #362/383 The Dirtiest Player in the Game (SS) (PREMIUM RARE) Reversal: Special Reverse any Face card and end your opponent’s turn. Search your Arsenal for any number of cards titled Apply Illegal Leverage, reveal them to your opponent, put them into your hand, and shuffle your Arsenal. Unique F: 4 D: 0 #363/383 Stylin’, Profilin’, Limousine Ridin’, … (SS) (ULTRA RARE – FOIL) Mid-match Action Cannot be reversed. Draw 4 cards. Unique F: 4 D: 0 #364/383 Wooooooooo! (SS) (ULTRA RARE – FOIL) Mid-match Action For the rest of the turn, your cards cannot be reversed and you cannot play any cards that do not have the word “chop” in the title. Unique F: 4 D: 0 -----------------------------------------------------------------------------------------------------------#365/383 Rico Enters (SS) (ULTRA RARE – FOIL – Billy Gunn + Billy & Chuck + 3 Minute Warning) Mid-match Reversal: Special: Run-in Reverse any non-Trademark-Finisher maneuver and end your opponent’s turn. Unique F: 7 D: 5 -----------------------------------------------------------------------------------------------------------#366/383 Al Snow Superstar Card (SS) (PREMIUM RARE) Starting Hand Size: 8 Superstar Value: 0 Superstar Ability: Once during each of your turns, you may discard 1 card and then look at your opponent’s hand. Do not discard any cards when you play the card titled No Sell Maneuver. Before your Draw Segment, when the card titled Head is in your Ringside pile, you may discard 2 cards and then put Head into your hand. #367/383 What Does Everybody Need? (SS) (PREMIUM RARE) Action Can only be played if the card titled What Does Everybody Want? is in your Ring area. Search your Arsenal for the card titled Head, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. When this card is in your Ring area, the card titled Head cannot be reversed and is Permanent. Unique F: 10 D: 0 #368/383 What Does Everybody Want? (SS) (PREMIUM RARE) Action Draw 2 cards or search your Arsenal for the card titled Head, reveal it to your opponent, put it into your Ringside pile, and shuffle your Arsenal. F: 3 D: 0 #369/383 Snow Slide (SS) (PREMIUM RARE) Reversal: Special Reverse any Set-up card and end your opponent’s turn. The first card played on your next turn cannot be reversed. F: 7 D: 0 #370/383 Snow Plow (SS) (ULTRA RARE – FOIL) Trademark Finisher / Reversal: Grapple Can only be played if the card titled Head is in your Ring area. As a reversal, reverse any Grapple maneuver and end your opponent’s turn. Unique SV: 3 F: 20 D: 20 #371/383 Head (SS) (PREMIUM RARE) Action: Foreign Object When this card is in your Ring area, you may draw 1 additional card during your Draw Segment. Before your opponent’s Draw Segment, he may discard 2 cards and then put this card into your Ringside pile. Unique F: 5 D: 0 -----------------------------------------------------------------------------------------------------------#372/383 Tajiri Superstar Card (SS) (PREMIUM RARE) Starting Hand Size: 7 Superstar Value: 1 Superstar Ability: Once during each of your turns, you may discard 1 Maneuver card with the word “kick” in the title and then put 1 Action Set-up card from your Ring area into your hand or you may discard 1 Action card and then put 1 Maneuver card with the word “kick” in the title from your Ring area into your hand. Your maneuvers with the word “kick” in the title are +1D. #373/383 Asian Mist (SS) (PREMIUM RARE) Mid-match Action / Reversal: Special As an action, can only be played after a successfully played 5D or greater maneuver or if the card titled Roll Out of the Ring is in your Ring area. Look at your opponent’s hand, choose up to 2 cards, and your opponent discards the chosen cards. As a reversal, if the card titled Roll Out of the Ring is in your Ring area, reverse any maneuver and end your opponent’s turn. The first card played on your next turn cannot be reversed. Unique F: 15 D: 0 #374/383 Tajiri’s Handspring Elbow (SS) (PREMIUM RARE) Strike / Reversal: Special As a maneuver, can only be played after the card titled Irish Whip. As a reversal, reverse any Set-up card and end your opponent’s turn. When successfully played, put 1 non-unique card from your Ringside pile into your hand. F: 5 D: 5 #375/383 Japanese Buzzsaw (SS) (PREMIUM RARE) Action You must discard 1 card and your next card played this turn cannot be reversed. F: 7 D: 0 #376/383 Kick of Death (SS) (ULTRA RARE – FOIL) Trademark Finisher / Reversal: Special As a maneuver, can only be played if this is the first card played of your turn and you reversed a card to end your opponent’s last turn. As a reversal, reverse any Strike or Grapple maneuver and end your opponent’s turn. Unique SV: 3 F: 30 D: 20 #377/383 Tarantula (SS) (PREMIUM RARE) Submission / Reversal: Strike Can only be played if a Set-up card is in any player’s Ring area. As a reversal, reverse any Strike maneuver and end your opponent’s turn. Unique SV: 2 F: 10 D: 10 -----------------------------------------------------------------------------------------------------------#378/383 Hurricane Superstar Card (SS) (PREMIUM RARE) Starting Hand Size: 4 Superstar Value: 1 Superstar Ability: Once during each of your turns, when you successfully play a maneuver, you may search your Arsenal for 1 non-unique Maneuver card of the same type, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. #379/383 Caped Body Press (SS) (PREMIUM RARE) High Risk Can only be reversed by unique Reversal cards or by Reversal cards that specifically reverse a maneuver if that maneuver is played after the card titled From the Top Rope. Can only be played after the card titled From the Top Rope. Unique SV: 2 F: 14 D: 11 #380/383 To the Hurricycle! (SS) (PREMIUM RARE) Reversal: Special When played from your hand, reverse any Strike, Grapple, or Submission maneuver and end your opponent’s turn. You may draw 1 card. F: 7 D: 0 #381/383 Whassupwitdat?!?!? (SS) (PREMIUM RARE) Reversal: Action Reverse any Action card played from your opponent’s hand and end his turn. You must discard 1 card. F: 4 D: 0 #382/383 Eye of the Hurricane (SS) (ULTRA RARE – FOIL) Trademark Finisher / Reversal: Special As a maneuver, can only be played after a successfully played maneuver. As a reversal, reverse any non-Trademark-Finisher maneuver and end your opponent’s turn. Unique SV: 3 F: 25 D: 15 #383/383 Stand Back! There’s a Hurricane Coming Through! (SS) (PREMIUM RARE) Mid-match Action Draw 1 card and put 1 card in your opponent’s Ring area into his Ringside pile. Unique F: 0 D: 0