Card list for WWE Collectible Card Game RAW DEAL Expansion #5

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-------------------------------------Maneuvers – High Risk: 10
-------------------------------------COMMON (3)
#1/383 Spinning Crescent Kick (M)
High Risk
Can only be played after a successfully played maneuver.
When successfully played by X-Pac, Lita, Rob Van Dam, or Tajiri, your opponent
discards 1 card.
SV: 1
F: 3
D: 5
#2/383 Knee Smash (S)
High Risk
Can only be played after a successfully played 4D or greater maneuver.
When successfully played, overturn 1 card.
F: 4
D: 9
#3/383 Big Splash in the Corner (B)
High Risk
Must be played after the card titled Throw Into the Corner Turnbuckle.
Reversals to this card are +2D.
When successfully played, your opponent discards 1 card.
SV: 1
F: 8
D: 10
UNCOMMON (4)
#4/383 Inverted Body Block (SS)
High Risk / Reversal: Special
As a maneuver, can only be played after a successfully played 4D or greater
maneuver. On your opponent’s next turn, he cannot play actions.
As a reversal, reverse any card that would remove any number of cards from
your Ring area and end your opponent’s turn.
F: 5
D: 5
#5/383 Flying Body Press (PR)
High Risk
Can only be played after a successfully played 5D or greater maneuver.
If reversed from your opponent’s hand, discard 3 cards.
F: 7
D: 12
#6/383 Flying Tope (M)
High Risk / Reversal: Special
As a maneuver, can only be played after a successfully played 5D or greater
maneuver or the card titled Throw Opponent Out of the Ring. Discard any
number of cards and your opponent discards the same number of cards.
As a reversal, reverse the card titled Roll Out of the Ring and end your
opponent’s turn.
SV: 1
F: 10
D: 9
#7/383 Drive Opponent Thru Announcer’s Table! (B)
High Risk
Can only be played after the cards titled Roll Out of the Ring, Throw Opponent
Out of the Ring, Announcer’s Table, Baseball Slide, Giant Swing, or Suicide
Plancha, or after a maneuver played after the card titled Irish Whip.
When successfully played, your opponent discards 2 cards.
SV: 1
F: 13
D: 12
RARE (2)
#8/383 Back Splash (SS)
High Risk
Can only be played after the card titled From the Top Rope.
Can only be reversed from your opponent’s hand.
F: 9
D: 11
#9/383 Superplex (F)
High Risk / Reversal: Special
Can only be reversed by cards that specifically reverse the card titled Superplex.
As a maneuver, must be played after the card titled Throw Into the Corner
Turnbuckle.
As a reversal, reverse the card titled Superplex or any High Risk maneuver
played after the card titled From the Top Rope and end your opponent’s turn.
F: 18
D: 15
--------------------------------Maneuvers – Strike: 17
--------------------------------COMMON (5)
#10/383 Atomic Back Body Drop (SS)
Strike
Can only be reversed by unique Reversal cards, Reversal cards that specifically
reverse a maneuver if that maneuver is played after the card titled Irish Whip, or
by Reversal cards that specifically reverse the card titled Back Body Drop.
Can only be played after the card titled Irish Whip.
SV: 1
F: 5
D: 8
#11/383 Struck by a Kendo Stick (B)
Strike: Foreign Object
Cannot be reversed by the cards titled Elbow to the Face, Double Digits, or Triple
H’s Reverse Neck Breaker.
SV: 1
F: 6
D: 5
#12/383 Gut Punch (M)
Strike
When successfully played, discard # cards and put # non-Maneuver cards from
your opponent’s Ring area into his Ringside pile. # cannot be greater than 3.
F: 7
D: 5
#13/383 Back Rake (SS)
Strike / Reversal: Strike / Heel
Cannot be played if the card titled First to Tap Out Match is in your Ring area.
As a maneuver, if your next card played this turn is a Strike or Submission
maneuver, it cannot be reversed.
As a reversal, reverse any Strike maneuver and end your opponent’s turn. If the
first card you play on your next turn is a Strike or Submission maneuver, it cannot
be reversed.
F: 7
D: 1
#14/383 Eye Rake (S)
Strike / Reversal: Grapple / Heel
As a maneuver, if your next card played this turn is a Strike or Grapple
maneuver, it cannot be reversed.
As a reversal, reverse any Grapple maneuver and end your opponent’s turn. If
the first card you play on your next turn is a Strike or Grapple maneuver, it
cannot be reversed.
F: 7
D: 1
UNCOMMON (6)
#15/383 Shoulder Block (S)
Strike / Reversal: Special
As a reversal, reverse any maneuver played after the card titled Irish Whip and
end your opponent’s turn.
F: 0
D: 3
#16/383 Kick (S)
Strike
When successfully played, overturn 1 card.
F: 0
D: 5
#17/383 Running Lariat (B)
Strike
Cannot be reversed by the card titled Elbow to the Face.
Reversals to this card are +2D.
If reversed from your opponent’s hand, if the first card played on his next turn is a
maneuver, it cannot be reversed.
F: 0
D: 6
#18/383 Discus Punch (P)
Strike
Reversals to this card are +2D.
F: 7
D: 9
#19/383 Garbage Can Lid (B)
Strike: Foreign Object / Reversal: Special
When this card is in your Ring area, you may put this card into your Ringside pile
to reverse any Strike or Grapple maneuver and end your opponent’s turn. Your
opponent overturns 3 cards.
SV: 1
F: 10
D: 6
#20/383 Brass “Nuks” Shot (SS)
Strike: Foreign Object / Reversal: High Risk / Heel
When played by William Regal, this card is -3F.
As a reversal, reverse any High Risk maneuver and end your opponent’s turn.
When this card is in your Ring area, your cards with the word “punch” in the title,
and your cards titled Haymaker and European Uppercut, cannot be reversed
from your opponent’s Arsenal and are +2D.
Active
F: 3
D: 5
RARE (6)
#21/383 Pump Kick (M)
Strike
Cannot be played by the Brothers of Destruction.
Cannot be reversed from your opponent’s hand if this is the first non-Pre-match
card played in the game.
SV: 1
F: 0
D: 4
#22/383 Superkick (S)
Strike
When played after a successfully played 5D or greater maneuver, this card is
+5D.
SV: 1
F: 0
D: 5
#23/383 European Uppercut (S)
Strike
When successfully played, you may draw 1 card.
F: 2
D: 5
#24/383 360-Degree Clothesline (SS)
Strike / Reversal: Special
Cannot be reversed when played after the card titled Gut Punch.
As a reversal, reverse any maneuver with the word “kick” in the title and end your
opponent’s turn.
When successfully played, shuffle up to 3 cards from your Ringside pile into your
Arsenal.
SV: 1
F: 12
D: 10
#25/383 Running Clothesline (B)
Strike
Can only be reversed from your opponent’s Arsenal when played after the card
titled Irish Whip.
This card is +1D for each Maneuver card with the word “clothesline” in the title in
your Ring area.
SV: 1
F: 15
D: 10
#26/383 Chair Shot (S)
Strike: Foreign Object: Heel
SV: 1
F: 10
D: 10
---------------------------------Maneuvers – Grapple: 13
---------------------------------COMMON (3)
#27/383 Within Your Grasp (M)
Grapple
If reversed from your opponent’s hand, he discards 2 cards.
When successfully played, you may put 1 Action card from your opponent’s Ring
area into his Ringside pile.
¶ (Restricted Modification Symbol)
F: 0
D: 1
#28/383 Double Underhook Back Breaker (SS)
Grapple
When successfully played, you must put 2 cards from your hand on top of your
Arsenal.
F: 0
D: 7
#29/383 Neck Breaker (B)
Grapple / Reversal: Special
As a reversal, reverse the card titled Back Body Drop and end your opponent’s
turn.
When successfully played, your opponent discards 1 card. If your opponent is
Stone Cold Steve Austin, you may also look at his hand.
F: 5
D: 8
UNCOMMON (6)
#30/383 Headlock Takedown (S)
Grapple
When successfully played, your opponent draws 1 card.
F: 0
D: 5
#31/383 Backslide (M)
Grapple / Reversal: Strike
As a maneuver, can only be played after a successfully played 5D or greater
maneuver.
As a reversal, reverse any Strike maneuver and end your opponent’s turn.
When successfully played, if your Fortitude Rating is at least 20F greater than
your opponent’s Fortitude Rating, or if the Stun Value in your Ring area is at least
5 greater than the Stun Value in your opponent’s Ring area, you win the game
via Pinfall victory.
¶ (Restricted Modification Symbol)
F: 5
D: 1
#32/383 German Suplex (F)
Grapple
When successfully played, overturn 1 card.
SV: 1
F: 7
D: 9
#33/383 Spine Buster (B)
Grapple / Reversal: Grapple
As a reversal, reverse any Grapple maneuver and end your opponent’s turn.
When successfully played, your opponent discards 1 card.
When successfully played by The Rock, search your Ringside pile and Arsenal
for the card titled The People’s Elbow, reveal it to your opponent, put it into your
hand, and shuffle your Arsenal.
F: 10
D: 6
#34/383 Face-buster Suplex (SS)
Grapple
When successfully played, you may put 1 High Risk Maneuver card from your
Ringside pile into your hand and then put 1 card from your hand on top of your
Arsenal.
SV: 2
F: 11
D: 9
#35/383 Tilt-a-Whirl Powerslam (SS)
Grapple / Reversal: Special
Can only be reversed by unique Reversal cards or by Reversal cards that
specifically reverse a maneuver if that maneuver is played after the card titled
Irish Whip.
As a maneuver, can only be played after the cards titled Irish Whip or Gut
Wrench.
As a reversal, reverse any maneuver played after the card titled Irish Whip and
end your opponent’s turn.
F: 13
D: 12
RARE (5)
#36/383 Samoan Drop (S)
Grapple
When successfully played, your opponent discards 1 card.
F: 0
D: 4
#37/383 Fisherman’s Suplex (S)
Grapple
When successfully played, overturn 1 card and you may draw 1 card.
F: 10
D: 10
#38/383 DDT (S)
Grapple
When successfully played, overturn 1 card and your opponent discards 2 cards.
SV: 1
F: 11
D: 9
#39/383 Running Bulldog (M)
Grapple
Cannot be reversed when played after a successfully played 8D or greater
maneuver.
When successfully played by Chris Jericho or Raven, you may draw 1 card.
SV: 1
F: 12
D: 8
#40/383 Back Breaker Torture Rack (SS)
Grapple / Submission
Can only be played if your Fortitude Rating is greater than your opponent’s
Fortitude Rating.
When successfully played and damage has been applied, end your turn.
Multi
¶ (Restricted Modification Symbol)
SV: 3
F: 17
D: 13
----------------------------------------Maneuvers – Submission: 12
----------------------------------------COMMON (3)
#41/383 Clutch onto Opponent (B)
Submission
Can only be reversed by cards that specifically reverse the card titled Clutch onto
Opponent.
You cannot play the card titled Maintain Hold immediately after this card.
F: 0
D: 1
#42/383 Short Arm Hammerlock (M)
Submission
When successfully played, you must put 1 card from your hand on top of your
Arsenal.
F: 0
D: 4
#43/383 Nerve Hold (SS)
Submission / Reversal: Grapple/Submission
Cannot be played if the card titled First to Tap Out Match is in your Ring area.
As a maneuver, if your next card played this turn is a Submission maneuver of
6D or greater, it cannot be reversed from your opponent’s hand or Backlash
deck.
As a reversal, reverse any Grapple or Submission maneuver and end your
opponent’s turn.
F: 6
D: 1
UNCOMMON (5)
#44/383 Ankle Lock (S)
Submission
When successfully played, your opponent discards 1 card.
F: 0
D: 2
#45/383 Standing Side Headlock (S)
Submission
When successfully played, your opponent draws 1 card.
F: 0
D: 4
#46/383 Strangle Hold (M)
Submission / Reversal: Submission / Heel
As a maneuver, can only be played after a successfully played maneuver. The
cards titled Maintain Hold and Apply Illegal Leverage cannot be played
immediately after this card.
As a reversal, when played from your hand, reverse any Submission maneuver
(including the card titled Clutch onto Opponent) and end your opponent’s turn.
When successfully played, your opponent discards 2 cards.
F: 2
D: 3
#47/383 Apply Illegal Leverage (B)
Submission: Heel
Can only be played after a successfully played Submission maneuver.
When played, this card is considered to have the same text as the previously
played Submission maneuver.
F: 3
D: 7
#48/383 Half Crab (SS)
Submission
Cannot be played if the card titled First to Tap Out Match is in your Ring area.
When successfully played, you may search your Arsenal for the card titled
Boston Crab, reveal it to your opponent, put it into your hand, and shuffle your
Arsenal.
If you do not search your Arsenal and if your next card played this turn is the card
titled Boston Crab, it cannot be reversed.
F: 6
D: 4
RARE (4)
#49/383 Sleeper (S)
Submission
When successfully played, search your Arsenal for the card titled Maintain Hold,
reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
F: 4
D: 5
#50/383 Boston Crab (S)
Submission
When successfully played, your opponent discards 1 card.
F: 10
D: 8
#51/383 Claw (S)
Submission
Cannot be reversed from your opponent’s hand.
When successfully played, search your opponent’s Arsenal for 1 card, put it into
his Ringside pile, and your opponent shuffles his Arsenal.
F: 14
D: 5
#52/383 Sharpshooter (B)
Submission
When played by The Rock, this card is -2F.
When successfully played, search your Arsenal for the card titled Maintain Hold,
reveal it to your opponent, put it into your hand, shuffle your Arsenal, and you
may put 1 card from your opponent’s Ring area into his Ringside pile.
When successfully played by The Rock, you may draw 1 card.
F: 16
D: 8
-------------------Reversals: 22
-------------------COMMON (8)
#53/383 Step Aside (S)
Reversal: Strike
Reverse any Strike maneuver and end your opponent’s turn.
F: 0
D: 0
#54/383 Escape Move (S)
Reversal: Grapple
Reverse any Grapple maneuver and end your opponent’s turn.
F: 0
D: 0
#55/383 Break the Hold (S)
Reversal: Submission
Reverse any Submission maneuver and end your opponent’s turn.
F: 0
D: 0
#56/383 Roll Out of the Way (S)
Action / Reversal: High Risk
As an action, shuffle this card into your Arsenal and draw 1 card.
As a reversal, when overturned, reverse any High Risk maneuver and end your
opponent’s turn.
F: 0
D: 0
#57/383 Clumsy Opponent (B)
Reversal: Special
Reverse any maneuver of 4D or less and end your opponent’s turn. You may
draw 1 card.
F: 0
D: 1
#58/383 No Sell Maneuver (B)
Reversal: Special
Can only be played by Stone Cold Steve Austin, Undertaker / Deadman Inc,
Kane, Big Show, Al Snow, Hollywood Hulk Hogan, Brock Lesnar, The
Rattlesnake, and Big Poppa Pump.
When played from your hand, reverse any maneuver and end your opponent’s
turn. Discard 2 cards.
F: 0
D: 0
#59/383 Over Sell Maneuver (B)
Reversal: Special
Cannot be played by Stone Cold Steve Austin, Undertaker / Deadman Inc, Kane,
Tazz, The Rattlesnake, or Big Poppa Pump.
Can only be played after a successfully played maneuver.
Blank that maneuver’s text and end your opponent’s turn. The maneuver does its
normal damage, regardless of overturned Reversal cards. Draw up to 2 cards.
F: 0
D: 0
#60/383 All Talk, No Action! (M)
Reversal: Action
Reverse any Action card and end your opponent’s turn.
When this card is in your Ring area, you cannot play actions from your hand.
F: 3
D: 0
UNCOMMON (9)
#61/383 Elbow to the Face (S)
Reversal: Special
Reverse any maneuver of 7D or less and end your opponent’s turn.
F: 0
D: 2
#62/383 Knee to the Gut (S)
Reversal: Strike
Reverse any Strike maneuver of 7D or less and end your opponent’s turn.
# is equal to the reversed maneuver’s Damage, read as 0 in your Ring area.
F: 1
D: #
#63/383 Rolling Takedown (S)
Reversal: Grapple
Reverse any Grapple maneuver of 7D or less and end your opponent’s turn.
# is equal to the reversed maneuver’s Damage, read as 0 in your Ring area.
F: 1
D: #
#64/383 There Are Two Things You Can Do: Nothing, and Like It (SS)
Reversal: Action
Reverse any Action card and end your opponent’s turn.
Your opponent may draw up to # cards, where # is equal to the reversed Action’s
printed Fortitude.
F: 5
D: 0
#65/383 Clean Break (P)
Reversal: Special: Face
When played from your hand, reverse the cards titled Jockeying for Position,
Clutch onto Opponent, Half Hour Suplex, Gut Wrench, or Indian Deathlock and
end your opponent’s turn. Draw 1 card and your opponent discards 4 cards.
F: 0
D: 0
#66/383 Just Bring It! (S)
Reversal: Action: Face
When played from your hand, reverse any Action card if it is not the first action
played this turn and end your opponent’s turn. Your opponent reveals his hand
and discards all Action cards.
When successfully played by The Rock, draw 1 card.
F: 0
D: 0
#67/383 Hebner Calls It (S)
Reversal: Special: Face
Reverse any Run-in Action, Heel Action, or Foreign Object card played from your
opponent’s hand and end his turn.
F: 0
D: 0
#68/383 Kissing Up to the Stinkin’ Fans (B)
Reversal: Action: Heel
Reverse any Face Action card if it is not the first Face action played this turn or if
your opponent has at least 5 Face cards in his Ring area, and end your
opponent’s turn. Search your Arsenal for 1 card, put it into your hand, and shuffle
your Arsenal.
F: 0
D: 0
#69/383 Partner Interference (S)
Reversal: Special: Heel
When played from your hand and you are an inactive member of your team,
reverse any maneuver and end your opponent’s turn. Your active partner may
begin his turn.
(Tag Team Only Symbol)
F: 5
D: 1
RARE (5)
#70/383 Iron Will (M)
Action / Reversal: Special
Cannot be played by The Rock.
As an action, discard this card, shuffle up to 2 cards from your Ringside pile into
your Arsenal that are not titled Iron Will, and draw 1 card.
As a reversal, when overturned, reverse the cards titled Sleeper, Claw, Clutch
onto Opponent, Apply Illegal Leverage, Indian Deathlock, or Test of Strength and
end your opponent’s turn.
F: 0
D: 0
#71/383 Not Today, Pal! (M)
Reversal: Special
Reverse any non-unique Mid-match card or any card with the word “J.R.” in the
title and end your opponent’s turn.
F: 0
D: 0
#72/383 No Chance in Hell (S)
Reversal: Action
Reverse any Action card played from your opponent’s hand and end his turn.
F: 12
D: 0
#73/383 … I Change the Questions (SS)
Reversal: Special
Reverse any non-Trademark-Finisher maneuver and end your opponent’s turn.
Search your Arsenal for 1 Trademark Finisher, reveal it to your opponent, put it
into your hand, and shuffle your Arsenal.
When this card is in your Ring area, your opponent cannot play the card titled
When You Thought You Had All the Answers…
F: 18
D: 0
#74/383 Manager Interferes (S)
Reversal: Special: Heel
Reverse any maneuver and end your opponent’s turn. Draw 1 card.
F: 10
D: 1
---------------Actions: 39
---------------COMMON (14)
#75/383 Tag in Partner (S)
Action
You may draw 1 card and your partner is now the active player and may begin
his turn.
(Tag Team Only Symbol)
F: 0
D: 0
#76/383 You Feeling Lucky? (SS)
Action
Your opponent chooses Strike, Grapple, or Submission. If your next card played
this turn is a maneuver of the chosen type, it cannot be reversed.
F: 0
D: 0
#77/383 Great Technical Knowledge (B)
Action
Draw 1 card.
When this card is in your Ring area, your Submission maneuvers are +1D.
When this card is in Kurt Angle’s or Chris Benoit’s Ring area, your Submission
maneuvers are instead +3D.
Active
F: 1
D: 0
#78/383 Jockeying for Position (S)
Action: Set-up / Reversal: Special
As an action, if your next card played this turn is a Grapple maneuver, it is +4D or
your opponent’s Reversal card to it is +8F.
As a reversal, reverse the card titled Jockeying for Position and end your
opponent’s turn. At the beginning of your next turn, your first card played is
considered to be played after the card titled Jockeying for Position. If it is a
Grapple maneuver, it is +4D or your opponent’s Reversal card to it is +8F.
F: 4
D: 0
#79/383 Turn the Match into a Pier Six Brawl (B)
Action
When played by Rikishi or X-Pac, this card is -4F.
Draw 1 card.
When this card is in your Ring area, your Strike maneuvers are +2D.
Active
F: 4
D: 0
#80/383 Irish Whip (S)
Action: Set-up / Reversal: Special
As an action, if your next card played this turn is a Strike maneuver, it is +5D.
As a reversal, reverse the card titled Irish Whip and end your opponent’s turn. At
the beginning of your next turn, your first card played is considered to be played
after the card titled Irish Whip. If it is a Strike maneuver, it is +5D.
F: 5
D: 0
#81/383 Throw Into the Corner Turnbuckle (S)
Action: Set-up / Reversal: Special
As an action, if your next card played this turn is a Strike maneuver, it is +6D, if it
is a Grapple maneuver, your opponent’s Reversal card to it is +12F.
As a reversal, reverse the card titled Throw Into the Corner Turnbuckle and end
your opponent’s turn. Your opponent discards 1 card. At the beginning of your
next turn, your first card played is considered to be played after the card titled
Throw Into the Corner Turnbuckle. If it is a Strike maneuver, it is +6D, if it is a
Grapple maneuver, your opponent’s Reversal card to it is +12F.
F: 6
D: 0
#82/383 From the Top Rope (S)
Action: Set-up
Can only be played after a successfully played Strike or Grapple maneuver.
Search your Arsenal for 1 High Risk maneuver, reveal it to your opponent, put it
into your hand, and shuffle your Arsenal. If your next card played this turn is a
High Risk maneuver, you can ignore the “Can only be played after…” text, it is
+3D and +1 Stun Value.
F: 7
D: 0
#83/383 Little She Devil (M)
Action
Can only be played if you cannot play any Title Belt except the Tag Team Title
Belts or if this is a Tag Team format match.
Reversal cards to your next maneuver played this turn are +#F, where # is equal
to your Fortitude Rating, or discard this card and draw up to 3 cards.
(Tag Team Symbol)
F: 7
D: 0
#84/383 Gut Wrench (M)
Action: Set-up / Reversal: Special
As an action, put 1 Grapple maneuver from your Ringside pile into your hand. If
your next card played this turn is a Grapple maneuver, your opponent’s Reversal
card to it is +10F.
As a reversal, reverse the card titled Gut Wrench and end your opponent’s turn.
Your opponent discards 1 card. At the beginning of your next turn, your first card
played is considered to be played after the card titled Gut Wrench. If it is a
Grapple maneuver, your opponent’s Reversal card is +15F.
F: 8
D: 0
#85/383 Amazing Display of Power (B)
Action
Cannot be played by Stone Cold Steve Austin or Tazz.
Draw 1 card.
When this card is in your Ring area, your Grapple maneuvers are +3D.
Active
F: 9
D: 0
#86/375 Charismatic Style (B)
Action: Face
Put 1 non-unique Action or non-unique Maneuver card from your Ringside pile
into your hand. If it is not the next card you play this turn, end your turn.
When successfully played by Kurt Angle, the card does not have to be nonunique.
F: 0
D: 0
#87/383 Cole Calls It Right! (M)
Action: Face
Cannot be played by Tazz.
Name a card, look at your opponent’s hand, choose 1 card you named, and your
opponent discards the chosen card.
F: 3
D: 0
#88/383 Trailer Park Trash (M)
Action: Heel
You may put 1 non-unique card from your Ringside pile into your hand.
Your opponent may put 1 non-unique card from his Ringside pile into his hand.
When this card is in your Ring area, ignore the word “face” in the text of the cards
titled Kissing Up to the Stinkin’ Fans.
F: 0
D: 0
UNCOMMON (13)
#89/383 …Where the Hell Are We? (PR)
Action
Draw up to 3 cards and your opponent draws up to 3 cards.
F: 0
D: 0
“Greetings to our fans here in… Where are we? Oh, Okay – greetings to our fans
here in Santiago, Chile!” – Edge
#90/383 J.R. Style Slobber-knocker (S, but go back to the original photo in P)
Action
When this card is in your Ring area, if your Fortitude Rating is less than your
opponent’s Fortitude Rating, your opponent cannot play actions, unless they are
set-ups or run-ins.
F: 2
D: 0
#91/383 Roll Out of the Ring (S)
Action
Discard # cards and put # cards from your Ringside pile into your hand. # cannot
be greater than 2.
F: 2
D: 0
#92/383 Shake It Off (P)
Action
Can only be played if your Fortitude Rating is less than your opponent’s Fortitude
Rating.
Put 1 card from your opponent’s Ring area into his Ringside pile. The removed
card’s Damage cannot be greater than your Fortitude Rating.
F: 2
D: 0
#93/383 Defensive Posture (S)
Action
When successfully played, choose Strike, Grapple, Submission, or High Risk.
When this card is in your Ring area, you may put this card into your Ringside pile
to reverse the chosen type of maneuver and end your opponent’s turn.
Active
F: 4
D: 0
#94/383 Energy Burst (SS)
Action
Shuffle up to 4 cards from your Ringside pile into your Arsenal or your
maneuvers are +2D for the rest of the turn.
F: 6 D: 0
#95/383 Table! Table! Table! (FL)
Action: Foreign Object
Can only be played after a successfully played 4D or greater maneuver.
When this card is in your Ring area, you may put this card in your Ringside pile
and your next Grapple maneuver played this turn is +8D and +1 Stun Value, and
your opponent’s Reversals to it are +4D.
When successfully played by the Dudley Boyz, you may put 1 Grapple maneuver
from your Ringside pile into your hand.
F: 6 D: 0
#96/383 Backed by Stephanie McMahon (S)
Action
Shuffle up to 3 cards from your Ringside pile into your Arsenal and your
opponent overturns # cards, where # is equal to his Superstar Value.
F: 7
D: 0
#97/383 Offer Handshake (S)
Action: Face
Draw up to 3 cards and then discard 1 card.
F: 2
D: 0
#98/383 Who Booked This Match? (F)
Action: Face
Can only be played if your Fortitude Rating is less than your opponent’s Fortitude
Rating.
Draw 2 cards or your opponent discards 2 cards.
F: 2
D: 0
#99/383 Well Deserved Push (B)
Action: Face
Can only be played if your Superstar Value is 2 or less.
Shuffle up to 4 cards from your Ringside pile into your Arsenal or put 1 Midmatch card from your Ringside pile into your Backlash deck.
F: 3
D: 0
#100/383 Get Crowd Support (S)
Action: Face
Draw 1 card.
Your next maneuver played this turn is +4D and your opponent’s Reversal card
to it is +12F.
F: 10
D: 0
#101/383 Spit at Opponent (S)
Action: Heel
You must discard 1 card and your opponent discards 4 cards.
F: 4
D: 0
RARE (12)
#102/383 Beating the Odds (SS)
Action
Draw 1 card.
When this card is in your Ring area, you may put this card into your Ringside pile
when your opponent plays a maneuver that “cannot be reversed” in some way to
allow that maneuver to be reversed normally.
If an effect your opponent controls removes this card from your Ring area, he
ends his turn.
Active
F: 0
D: 0
#103/383 Ego Boost (S)
Action
Your next card played this turn is -5F.
If an effect your opponent controls forces you to discard a card and you discard
this card, draw up to 2 cards.
F: 0
D: 0
#104/383 Lita to the Xtreme (B)
Action: Run-in
Cannot be played by Lita or if your opponent is Lita.
When this card is in your Ring area, if your opponent reverses a maneuver of 4D
or greater, you may put this card into your Ringside pile and continue your turn. If
your next card played this turn is a High Risk maneuver, you can ignore the “Can
only be played after…” text. If a High Risk maneuver is not the next card you play
this turn, end your turn.
Active
F: 4
D: 0
#105/383 Simply the Best (SS)
Action
This card is not affected by the card titled J.R. Style Slobber-knocker.
Put up to # cards from your opponent’s Ring area into his Ringside pile, where #
is equal to the number of different non-Trademark-Finisher maneuver types in
your Ring area.
F: 8
D: 0
#106/383 Maintain Hold (S)
Action
Can only be played after a successfully played non-Restricted-ModificationSymbol Submission maneuver.
End your turn. You and your opponent cannot play any cards that do not reverse
the maintained maneuver until it is reversed. Once during each of your turns, the
maintained maneuver does its damage along with any effects. If the maintained
maneuver is reversed, it is no longer considered maintained.
F: 10
D: 0
#107/383 Enter the Stratusphere (S)
Action
Cannot be played if your opponent is Trish Stratus.
Your opponent overturns 2 cards.
When this card is in your Ring area, once during each of your turns, you may
discard 1 card before your Draw Segment and then your opponent overturns 2
cards.
F: 10
D: 0
#108/383 Puppies! Puppies! (S)
Action
Cannot be played if your opponent is a Female Superstar.
Shuffle up to 5 cards from your Ringside pile into your Arsenal and draw 2 cards.
F: 14
D: 0
#109/383 Ring Steps (M)
Action: Foreign Object
You must discard 1 card, overturn 2 cards, and end your turn.
When this card is in your Ring area, during your turn, you may put this card into
your Ringside pile and your opponent may discard the card titled Step Aside. If
he does not, he discards 5 cards and overturns 10 cards.
F: 16
D: 0
#110/383 Diversion (P)
Action
If your next card played this turn is a maneuver, it cannot be reversed.
F: 17
D: 0
#111/383 Turn the Tide (S)
Action: Face
Can only be played if your Fortitude Rating is less than your opponent’s Fortitude
Rating.
Your next maneuver played this turn can be played as if you have your
opponent’s Fortitude Rating and it cannot be reversed.
F: 0
D: 0
#112/383 Don’t Hate da Playa, Hate da Game! (SS)
Action / Reversal: Special / Heel
When played by Booker T, this card is -3F.
Cannot be reversed if your opponent is Triple H.
As an action, discard 3 cards and put 3 cards from your Ringside pile into your
hand.
As a reversal, reverse any card that would force you to discard any number of
cards and end your opponent’s turn.
F: 7
D: 0
#113/375 You’re Not in My League (B)
Action: Heel
Can only be played if the Stun Value in your Ring area is greater than the Stun
Value in your opponent’s Ring area.
Look at your opponent’s hand, choose up to 2 cards, and your opponent discards
the chosen cards. Draw up to 2 cards.
F: 9
D: 0
-----------------------------------Backlash Deck Cards: 37
------------------------------------------------------Pre-match: 21
-------------------COMMON (7)
#114/383 Awesome Pyro! (B)
Pre-match Event
At the end of the Pre-match phase, put this card into your Ringside pile and you
may shuffle your hand into your Arsenal and draw # cards, where # is equal to
the number of cards shuffled in.
When played by Kane, Chris Jericho, Chyna, Kurt Angle, The Dudleyz Boyz, Buh
Buh Ray Dudley, D-Von Dudley, Christian, Booker T, The Big Freak’n Machine,
or Rey Mysterio draw 1 additional card.
#115/383 It’s Showtime! (SS)
Pre-match Event
When this card is in your Ring area, if it is the first turn of the game, you may
reveal your hand to your opponent before his Draw Segment, overturn 2 cards,
and end your opponent’s turn.
F: 0
D: 0
#116/383 J.R. Style Clubberin’ (SS)
Pre-match Event
When this card is in your Ring area, once during each of your turns you may
discard 1 card and then shuffle 2 Maneuver cards from your Ringside pile into
your Arsenal.
F: 0
D: 0
#117/383 Pick Your Spots (SS)
Pre-match Event
Cannot be played if the card titled First to Tap Out Match is in your Ring area.
Choose Strike, Grapple, or Submission.
When this card is in your Ring area, your maneuvers of the chosen type are +1D
and your maneuvers of the types not chosen are -1D.
F: 0
D: 0
#118/383 Glass Ceiling (SS)
Pre-match Stipulation
When this card is in your Ring area, cards cannot raise any player’s Superstar
Value.
Active
Permanent
F: 0
D: 0
#119/383 Givin’ ‘em High Fives (B)
Pre-match Event: Face
Overturn 5 cards.
At the end of the Pre-match phase, put 1 card from your Ringside pile into your
hand.
F: 0
D: 0
#120/383 Taunt the Fans (B)
Pre-match Event: Heel
At the end of the Pre-match phase, you may search your Arsenal for 1 nonunique card, reveal it to your opponent, put it into your hand, shuffle your
Arsenal, and randomly discard 1 card.
F: 0
D: 0
UNCOMMON (4)
#121/383 Fans Love an Underdog (B)
Pre-match Event
At the end of the Pre-match phase, if you are not the player with the lowest
Superstar Value, put this card into your Ringside pile.
When this card is in your Ring area, as a Mid-match Action, you may put this
card into your Ringside pile, draw 1 card, and your opponent’s Reversal card to
your next card played this turn is +8F.
F: 0
D: 0
#122/383 Chicago Street Fight (M)
Pre-match Stipulation
This card is not affected by the card titled Hell in a Cell Match.
Overturn 3 cards.
When this card is in your Ring area, once during each player’s turn, that player
may discard 1 card and then put 1 Foreign Object card from his Ringside pile into
his hand.
If the card titled Dem Damn Dudleyz! is in your Ring area, you may discard 1
card and then put 1 Foreign Object card from your Ring area into your hand.
Active
Permanent
F: 0
D: 0
#123/383 Trash Talkin’ Interview (B)
Pre-match Event: Heel
When this card is in your Ring area, as a Mid-match action, you may put this card
into your Ringside pile and shuffle up to 4 cards from your Ringside pile into your
Arsenal.
F: 0
D: 0
#124/383 Snubbed by the Fans (M)
Pre-match Event: Heel
When this card is in your Ring area, if your opponent does not have a Pre-match
Heel card in his Ring area, his Superstar Value is +1.
F: 0
D: 0
RARE (10)
#125/383 Old School Wrestling Match (B)
Pre-match Event
The next Pre-match card your opponent plays is blank. At the end of the Prematch phase, put that card into your opponent’s Ringside pile.
Unique
F: 0
D: 0
#126/383 Underrated Superstar (B)
Pre-match Event
Cannot be played by Tazz.
At the end of the Pre-match phase, if your Superstar Value is 2 or less, draw 3
cards. If you are not the player with the lowest Superstar Value, discard 1 card.
Unique
F: 0
D: 0
#127/383 Hell in a Cell Match (M)
Pre-match Stipulation
Cannot be played by The Rock, the Brothers of Destruction, or Booker T.
When this card is in your Ring area, Run-ins cannot be played and no card or
card effect can move cards from any Ringside pile to any other location.
Mankind / Cactus Jack, Undertaker / Deadman Inc, and Triple H Superstarspecific Foil cards are not affected by this card.
Active
Permanent
F: 0
D: 0
#128/383 Indian Strap Match (M)
Pre-match Stipulation
Cannot be played by Chyna.
When this card is in your Ring area, the card titled J.R. Style Slobber-knocker
cannot be played and any player must discard 1 card from his hand in order to
play a non-Set-up action.
Active
Permanent
F: 0
D: 0
#129/383 Duchess of Queensbury Rules (M)
Pre-match Stipulation
Cannot be played by The Rock, Undertaker / Deadman Inc., the Brothers of
Destruction, or Booker T.
When this card is in your Ring area, you may ignore the Permanent trait on this
card and put it into your Ringside pile to either: ignore the Permanent trait on the
card titled Hell in a Cell Match and put it from your opponent’s Ring area into his
Ringside pile or if you are about to lose the game via Count Out Victory, shuffle
up to 8 cards from your Ringside pile into your Arsenal and end the current turn.
William Regal may shuffle in an additional 4 cards.
Active
Permanent
F: 0
D: 0
#130/383 Handicap Match (M)
Pre-match Stipulation
Can only be played if you cannot play any Title Belt except the Tag Team Title
Belts and your opponent cannot play the Tag Team Title Belts.
At the end of the Pre-match phase, your opponent chooses one: play the game
with his hand revealed, overturn 10 cards, or the maximum number of Mid-match
cards he may have in his Ring area is reduced by 2.
Active
Permanent
F: 0
D: 0
#131/383 Bra and Panties Match (SS)
Pre-match Stipulation
Can only be played by a Female Superstar.
When this card is in your Ring area, the text on a Stipulation card in your
opponent’s Ring area is blank.
Active
Permanent
F: 0
D: 0
#132/383 Managed by Stephanie McMahon (SS)
Pre-match Manager
The maximum number of Pre-match cards you may have in your Ring area is
reduced by 1 and the maximum number of Mid-match cards you may have in
your Ring area is increased by 1.
When this card is in your Ring area, if your Fortitude Rating is greater than your
opponent’s Fortitude Rating, the text on a Stipulation card in his Ring area is
blank.
Universally Unique
F: 0
D: 0
#133/383 Managed by Torrie Wilson (SS)
Pre-match Manager
Your Starting Hand Size is +1.
When this card is in your Ring area, you may put this card into your Ringside pile
to reverse any card that would allow your opponent to look at your hand and end
his turn.
Universally Unique
F: 0
D: 0
#134/383 Managed by Terri Runnels (SS)
Pre-match Manager: Heel
Your opponent’s Starting Hand Size is -1.
When this card is in your Ring area, you may put this card into your Ringside pile
to reverse any card that would allow your opponent to search his Arsenal for any
number of cards and end his turn.
Universally Unique
F: 0
D: 0
-------------------Mid-match: 16
-------------------COMMON (7)
#135/383 Backlash! (B)
Mid-match Reversal: Special
Can only be played if your Fortitude Rating is less than your opponent’s Fortitude
Rating.
Reverse any Strike, Grapple, or Submission maneuver if it is not the first
maneuver played this turn and end your opponent’s turn.
F: 0
D: 3
#136/383 Fortitude Surge (M)
Mid-match Reversal: Special
Can only be played if an effect your opponent controls is modifying your Reversal
cards.
When this card is in your Ring area, you may put this card into your Ringside pile
and your Reversal cards are unaffected by Fortitude modification for the rest of
the turn.
F: 0
D: 0
#137/383 Business Is About to Pick Up (SS)
Mid-match Action
When this card is in your Ring area, once during each of your turns you may
discard 1 card and then search your Arsenal for 1 Set-up card, reveal it to your
opponent, put it into your hand, and shuffle your Arsenal.
F: 4
D: 0
#138/383 Silent, But Violent (SS)
Mid-match / Reversal: Special
As an action, put 1 Maneuver card from your Ringside pile into your hand and
end your turn.
As a reversal, if your Fortitude Rating is greater than your opponent’s Fortitude
Rating, reverse any Strike, Grapple, or Submission maneuver and end your
opponent’s turn. Reveal your hand to your opponent and put all Action cards in
your hand at the bottom of your Arsenal.
F: 10
D: 0
#139/383 Fan Appreciation Day! (M)
Mid-match Action: Face
Shuffle up to 2 cards from your Ringside pile into your Arsenal.
Your next card played this turn is -#F, where # is equal to your Superstar Value.
F: 0
D: 0
#140/383 Dirty Low Blow (B)
Mid-match Strike: Heel
Can only be played if your Fortitude Rating is less than your opponent’s Fortitude
Rating.
Cannot be reversed from your opponent’s hand.
SV: 1
F: 0
D: 2
#141/383 Tag Out (SS)
Mid-match Action
Action
Can only be played if your Fortitude Rating is greater than your opponent’s
Fortitude Rating.
Your partner is now the active player and may begin his turn.
(Tag Team Only Symbol)
F: 5
D: 0
UNCOMMON (3)
#142/383 When You Thought You Had All the Answers… (B)
Mid-match Reversal: Trademark Finisher
Cannot be played if a Trademark Finisher is in your Ring area.
Reverse any Trademark Finisher, even if it cannot be reversed, and end your
opponent’s turn. It is shuffled into his Arsenal and he may draw 1 card.
F: 0
D: 0
#143/383 Turn Up the Heat (SS)
Mid-match Action
You must discard 1 Reversal card. If your next card played this turn is a
maneuver of 5D or less, it cannot be reversed. After you have applied damage,
end your turn.
F: 0
D: 0
#144/383 Over the Top Rope (M)
Mid-match Action: Set-up / Reversal: Special
Cannot be reversed by the card titled Just Bring It!
As an action, can only be played after a successfully played 5D or greater
maneuver or the card titled Jockeying for Position. Your next card played this
turn is considered to be played after the card titled Throw Opponent Out of the
Ring.
As a reversal, reverse the card titled Jockeying for Position and end your
opponent’s turn. At the beginning of your next turn, your first card played is
considered to be played after the card titled Throw Opponent Out of the Ring.
When successfully played, choose one: your opponent discards 3 cards or
overturns 6 cards.
F: 10
D: 0
RARE (6)
#145/383 Don’t Mess with the Champ! (B)
Mid-match Action
Can only be played if your Fortitude Rating is less than your opponent’s Fortitude
Rating and you have a Pre-match Title Belt in your Ring area.
Shuffle # cards from your Ringside pile into your Arsenal and draw 2 cards,
where # is equal to your Superstar Value.
F: 0
D: 0
#146/383 Sustained Damage (M)
Mid-match Reversal: Special
Can only be played after a successfully played maneuver.
When this card is in your Ring area, before damage has been applied from a
card successfully played by your opponent, you can discard any number of cards
and reduce the damage by 2 for each card discarded.
Unique
F: 0
D: 0
#147/383 Been There, Done That (SS)
Reversal: Special
Reverse any card that has the same title as a card in your Ring area and end
your opponent’s turn.
F: 6
D: 0
#148/383 Fully Loaded! (B)
Mid-match Action
If your Fortitude Rating is less than your opponent’s Fortitude Rating, this card is
-7F.
Shuffle up to 4 Reversal cards from your Ringside pile into your Arsenal or, if you
have no cards in your hand, you may instead draw up to 4 cards.
Unique
F: 15
D: 0
#149/383 Ring General (SS)
Mid-match Action
Can only be played if your Superstar Value is greater than your opponent’s
Superstar Value or if you have more cards in your hand than your opponent.
When this card is in your Ring area, during your Draw Segment draw an
additional 2 cards and then put 2 cards from your hand at the bottom of your
Arsenal.
Unique
F: 16
D: 0
#150/383 No Mercy! (B)
Mid-match Action
Can only be played after a successfully played maneuver and if your Fortitude
Rating is greater than your opponent’s Fortitude Rating.
If your next card played this turn is a maneuver, it cannot be reversed.
Unique
F: 20
D: 0
-----------------------------------------------------------------------------------------------------------Dude Love
#151/383 Dude Love Superstar Card (SS2) (STARTER DECK – FOIL) NEW
CARD
Starting Hand Size: 4
Superstar Value: 2
Superstar Ability:
Your Arsenal may contain up to 3 Mankind and up to 3 Cactus Jack Superstar
cards. These cards are blank except where specifically mentioned on the card
titled Split Personalities Have Benefits.
During your opponent’s Draw Segment, he may draw 1 additional card.
Once during each of your turns, you may put 1 non-unique card from your
Ringside pile into your hand. Your maneuvers are -1D.
#152/383 Feel the Love! (SS2) (STARTER DECK – FOIL) NEW CARD
Reversal: Special
Reverse any Strike, Grapple, or Submission maneuver and end your opponent’s
turn. Your opponent discards his hand.
Unique
F: 5
D: 0
“Groovy, can you feel the love!?!” – Dude Love
#153/383 Psychedelic Dance Fever (SS2) (STARTER DECK – FOIL) NEW
CARD
Action
You must shuffle 3 cards from your hand into your Arsenal. Draw up to 6 cards
and end your turn.
Unique
F: 1
D: 0
“That’s not square dancin’, folks, that’s that flashy flash dancin’ stuff.” – Jim Ross
#154/383 Tree of Woe (SS2) (STARTER DECK – FOIL) NEW CARD
Grapple
Cannot be reversed.
When successfully played, your opponent discards 2 cards.
Unique
F: 18
D: 10
“Yeah, we’ve seen this before, and nobody ever escapes it!” – Michael Cole
155/383 The Love Handle (SS2) (ULTRA RARE – FOIL) NEW CARD
Grapple / Submission
Can only be reversed from your opponent’s Arsenal.
When successfully played and damage has been applied, end your turn.
Multi
¶ (Restricted Modification Symbol)
Unique
SV: 3
F: 28
D: 14
“It’s just too much to handle, so just deal with it!” – Dude Love
155/383 Sweet Shin Music (SS2) (ULTRA RARE – FOIL) NEW CARD
Trademark Finisher
Cannot be played by Mankind or Cactus Jack.
When successfully played, shuffle up to 3 cards from your Ringside pile into your
Arsenal, draw up to 3 cards, and your opponent discards 3 cards.
Unique
SV: 3
F: 28
D: 15
“It’s just too much to handle, so just deal with it!” – Dude Love
156/383 Split Personalities Have Benefits (SS2) (ULTRA RARE – FOIL) NEW
CARD
Mid-match Action
Search your Arsenal for 1 Mankind or Cactus Jack Superstar card, reveal it to
your opponent, put it into your hand, and shuffle your Arsenal. You may put the
Mankind or Cactus Jack Superstar card on top of your Dude Love Superstar card
and you are now considered that Superstar.
If this card is removed from your Ring area, put the Superstar card on top of the
Dude Love Superstar card into your Ringside pile and you are now considered
Dude Love.
Unique
F: 7
D: 0
157/375 Get Softcore! (S) (ULTRA RARE – FOIL) – NEW CARD
Action
You must put 1 Superstar card on top of the Dude Love Superstar card into your
Ringside pile.
When this card is in your Ring area, all players’ maneuvers are -3D.
Unique
F: 8
D: 0
“You don’t want to go where I’ve been, trust me… you won’t look good in tyedyes!” – Dude Love
#158/383 Three Faces of Foley (B) (ULTRA RARE – FOIL Dude Love + Mankind
+ Cactus Jack)
Mid-match Action
Can only be played as the first card of your turn.
Shuffle your Ringside pile into your Arsenal, discard your hand, and end your
turn.
Unique
F: 15
D: 0
#159/375 Foley is Good! (M) (PREMIUM RARE Dude Love + Mankind + Cactus
Jack) – NEW PHOTO
Pre-match Event
When this card is in your Ring area, your opponent’s maneuvers are not affected
by damage modifiers that increase damage.
Active
F: 0
D: 0
-----------------------------------------------------------------------------------------------------------#160/383 Chris Jericho Superstar Card (S) (STARTER DECK – FOIL)
Starting Hand Size: 7
Superstar Value: 3
Superstar Ability:
Once during each of your turns you may discard 1 card and then your opponent
discards 1 card.
#161/383 Lionsault (S) (STARTER DECK – FOIL)
High Risk
Can only be played after a successfully played 4D or greater maneuver.
When successfully played, your opponent discards 1 card.
Unique
SV: 2
F: 6
D: 12
#162/383 Y2J (S) (STARTER DECK – FOIL)
Action
Draw up to 5 cards or your opponent discards 5 cards.
Unique
F: 5
D: 0
#163/383 Don’t You Never … Eeeever! (S) (STARTER DECK – FOIL)
Reversal: Special
Reverse any Strike, Grapple, or Submission maneuver and end your opponent’s
turn. Your opponent discards 2 cards and on your next turn your maneuvers are
+2D.
Unique
F: 2
D: 0
#164/383 Walls of Jericho (S) (ULTRA RARE – FOIL)
Trademark Finisher
When successfully played, if your next card played this turn is the card titled
Maintain Hold, you can ignore the “Can only be played after…” text.
Unique
SV: 3
F: 30
D: 20
#165/383 Ayatollah of Rock ‘n’ Roll-a (S) (ULTRA RARE – FOIL)
Action
Look at your opponent’s hand and he cannot reverse maneuvers from his
Arsenal for the rest of the turn.
Unique
F: 12
D: 0
#166/383 Springboard Drop Kick (S) (ULTRA RARE – FOIL)
High Risk / Reversal: Special
As a maneuver, can only be played after the card titled Throw Opponent Out of
the Ring.
As a reversal, reverse the card titled Roll Out of the Ring and end your
opponent’s turn.
SV: 1
F: 12
D: 18
#167/383 Superior Acrobatics (B) (ULTRA RARE – FOIL)
Mid-match Reversal: Special
Reverse any Strike, Grapple, or High Risk maneuver and end your opponent’s
turn.
On your next turn, after your Draw Segment, search your Arsenal for 1 Maneuver
card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
Unique
F: 10
D: 0
#168/383 Would You Please … Shut the Hell Up! (M) (PREMIUM RARE)
Pre-match Event
When this card is in your Ring area, your opponent randomly discards for your
Superstar Ability.
Active
F: 0
D: 0
-----------------------------------------------------------------------------------------------------------#169/383 Eddie Guerrero Superstar Card (F) (STARTER DECK – FOIL)
Starting Hand Size: 7
Superstar Value: 1
Superstar Ability:
The first High Risk maneuver you play each turn cannot be reversed.
#170/383 Snap Senton Splash (F) (STARTER DECK – FOIL)
High Risk
Can only be played after a successfully played 4D or greater maneuver or if this
is the first card played of your turn and you reversed a High Risk maneuver to
end your opponent’s last turn.
Unique
SV: 2
F: 5
D: 10
#171/383 Study for Your GED (F) (STARTER DECK – FOIL)
Action
Search your Arsenal for up to 6 cards, randomly shuffle 3 of them into your
Arsenal, and put the rest into your hand.
Unique
F: 7
D: 0
#172/383 Latino Heeeeeeeat! (F) (STARTER DECK – FOIL)
Action
Cannot be reversed if the card titled Get Your GED is in your Ring area.
Search your Arsenal for up to 3 Maneuver cards, reveal them to your opponent,
put them into your hand, and shuffle your Arsenal.
Unique
F: 20
D: 0
#173/383 Guerrero Frog Splash (F) (ULTRA RARE – FOIL)
Trademark Finisher
Can only be played after a successfully played 5D or greater maneuver or if this
is the first card played of your turn and you reversed a High Risk maneuver to
end your opponent’s last turn.
Unique
SV: 3
F: 25
D: 20
#174/383 Get Your GED (F) (ULTRA RARE – FOIL)
Action
Can only be played if the card titled Study for Your GED is in your Ring area.
Shuffle up to 15 cards from your Ringside pile into your Arsenal, draw 3 cards,
and end your turn.
Unique
F: 15
D: 0
#175/383 Eddie’s Roll Up (B) (ULTRA RARE – FOIL)
Grapple
Can only be played after a successfully played 5D or greater maneuver or if this
is the first card played of your turn and you reversed a card from your hand to
end your opponent’s last turn.
When successfully played and damage has been applied, if you have 5 or more
cards in your hand than your opponent, you win the game via Pinfall victory.
Unique
F: 20
D: 5
#176/383 Ultimo Rechazo (M) (ULTRA RARE – FOIL)
Mid-match Reversal: Special
Reverse any non-Trademark-Finisher maneuver and end your opponent’s turn.
Draw up to 2 cards.
Unique
F: 0
D: 2
#177/383 Whatchoo Talkin’ ‘bout, Ese! (SS) (PREMIUM RARE)
Mid-match Reversal: Action
Reverse any Action card and end your opponent’s turn. You must discard 1 card.
If the first card you play on your next turn is a maneuver of #F or less, it cannot
be reversed, where # is equal to the reversed action’s printed Fortitude.
Unique
F: 2
D: 0
-----------------------------------------------------------------------------------------------------------#178/383 Edge Superstar Card (B) (STARTER DECK – FOIL)
Starting Hand Size: #
Superstar Value: 3
Superstar Ability:
# is equal to twice your opponent’s Superstar Value and cannot be less than 6.
You start the game after the Pre-match phase.
#179/383 Listen, You Reekazoid! (B) (STARTER DECK – FOIL Edge + Edge &
Christian)
Action
Can only be played if you have fewer cards in your hand than your opponent.
Draw cards until you have the same number of cards in your hand as your
opponent.
Unique
F: 0
D: 0
#180/383 Sodas Rule! (B) (STARTER DECK – FOIL Edge + Edge & Christian)
Action
Shuffle up to # cards from your Ringside pile into your Arsenal, where # is equal
to the number of cards in your hand +2.
Unique
F: 10
D: 0
#181/383 Million Dollar Smile (B) (STARTER DECK – FOIL)
Action
Draw up to 3 cards if you have fewer cards in your hand than your opponent.
If you began your turn with this card in your Ring area, you may discard 2 cards
and your next card played this turn cannot be reversed.
Unique
F: 15
D: 0
#182/383 Edge-O-Matic (B) (ULTRA RARE – FOIL)
Trademark Finisher / Reversal: Strike
As a reversal, reverse any Strike maneuver and end your opponent’s turn.
Unique
SV: 2
F: 25
D: 20
#183/383 You Think You Know Me? (M) (ULTRA RARE – FOIL Edge + Christian
+ Edge & Christian)
Mid-match Reversal: Special
Reverse any non-Trademark-Finisher maneuver and end your opponent’s turn.
You must discard 2 cards. When played by Edge, do not discard any cards.
Unique
F: 0
D: 0
#184/383 Edge-acution (SS) (ULTRA RARE – FOIL)
Trademark Finisher / Reversal: Submission
If this card is in your Ringside pile before your Draw Segment, you may put this
card at the bottom of your Arsenal and draw 1 additional card during this Draw
Segment.
As a maneuver, can only be played after a successfully played maneuver.
As a reversal, reverse any Submission maneuver and end your opponent’s turn.
Unique
SV: 3
F: 30
D: 20
#185/383 Big Slide in the Ring (B) (PREMIUM RARE)
Pre-match Event / Mid-match Action
This card counts as either a Pre-match Event or a Mid-match Action in your
Backlash deck for the purposes of deck construction.
Your Starting Hand Size is +2. At the end of the Pre-match phase, put this card
into your Ringside pile.
As a Mid-match Action, can only be played after the card titled Roll Out of the
Ring. Draw up to 4 cards.
F: 0
D: 0
-----------------------------------------------------------------------------------------------------------#186/383 Christian Superstar Card (B) (STARTER DECK – FOIL)
Starting Hand Size: 4
Superstar Value: 1
Superstar Ability:
Blank non-Stun-Value card-drawing effects on cards played from your
opponent’s hand.
#187/383 This is So Totally Unfair! (B) (STARTER DECK – FOIL Christian +
Edge & Christian)
Reversal: Special
If your Fortitude Rating is less than your opponent’s Fortitude Rating, reverse
any maneuver and end your opponent’s turn. You may draw 1 card.
Unique
F: 0
D: 0
#188/383 Greetings to Our Fans In … Where the Hell Are We? (B) (STARTER
DECK – FOIL Christian + Edge & Christian)
Action
Draw up to 4 cards and shuffle 1 card from your Ringside pile into your Arsenal.
Unique
F: 0
D: 0
#189/383 Kazoo Theme Songs (B) (STARTER DECK – FOIL)
Action
Shuffle up to # cards from your Ringside pile into your Arsenal, where # is equal
to twice your opponent’s Superstar Value.
Unique
F: 5
D: 0
#190/383 Unprettier (B) (ULTRA RARE – FOIL)
Trademark Finisher / Reversal: Grapple
As a reversal, reverse any Grapple maneuver and end your opponent’s turn.
Unique
SV: 2
F: 25
D: 20
#191/383 Temper Tantrum (SS) (ULTRA RARE – FOIL)
Mid-match Action
Can only be played if your Fortitude Rating is less than your opponent’s Fortitude
Rating or if you have fewer cards in your hand than your opponent.
Search your Arsenal for 2 cards, put them into your hand, shuffle your Arsenal,
and end your turn.
Unique
F: 7
D: 0
#192/383 Christian’s Shades (B) (PREMIUM RARE)
Pre-match Object
When this card is in your Ring area, you may put this card into your Ringside pile
to reverse any Action card and end your opponent’s turn. Draw 1 card.
F: 0
D: 0
-----------------------------------------------------------------------------------------------------------#193/383 Matt Hardy Superstar Card (B) (STARTER DECK – FOIL)
Starting Hand Size: 7
Superstar Value: 1
Superstar Ability:
When you successfully play a High Risk maneuver, shuffle up to 6 cards from
your Ringside pile into your Arsenal.
#194/383 Matt Hardy’s Patented Leg Drop (B) (STARTER DECK – FOIL Matt
Hardy + Hardy Boyz)
High Risk
Cannot be reversed.
Can only be played after a successfully played 2D or greater maneuver.
When successfully played, you may draw 1 card.
Unique
F: 4
D: 6
#195/383 Put It All On the Line (B) (STARTER DECK – FOIL Matt Hardy + Hardy
Boyz)
Action
When this card is in your Ring area, you may put this card into your Ringside pile
after a successfully played maneuver. If your next card played this turn is a High
Risk maneuver and it is not reversed from your opponent’s hand or Arsenal,
shuffle your Ringside pile into your Arsenal; if it is reversed, discard 4 cards.
Unique
F: 0
D: 0
#196/383 Matt’s Moonsault (B) (STARTER DECK – FOIL)
High Risk
Can only be played after a successfully played 4D or greater maneuver.
If reversed from your opponent’s hand, discard 2 cards and your opponent draws
up to 2 cards.
Unique
SV: 2
F: 10
D: 15
#197/383 Twist of Fate (B) (ULTRA RARE – FOIL)
Trademark Finisher / Reversal: Grapple
As a reversal, reverse any Grapple maneuver and end your opponent’s turn.
Unique
SV: 2
F: 25
D: 20
#198/383 Live for the Moment (M) (ULTRA RARE – FOIL Matt Hardy + Jeff
Hardy + Hardy Boyz)
Mid-match Action
Can only be played if your Fortitude Rating is less than your opponent’s Fortitude
Rating.
You must discard 1 card and if your next card played this turn is a maneuver of
7D or less, it cannot be reversed.
Unique
F: 0
D: 0
#199/383 Team X-Treme (SS) (ULTRA RARE – FOIL Matt Hardy + Jeff Hardy +
Hardy Boyz + Lita)
Mid-match Action
Put all copies of the card titled Sustained Damage from your opponent’s Ring
area into his Ringside pile, and then search your Arsenal for 2 non-unique High
Risk Maneuver cards, reveal them to your opponent, put them into your hand,
and shuffle your Arsenal.
When this card is in your Ring area, your opponent cannot play the card titled
Sustained Damage.
Unique
Permanent
F: 6
D: 0
#200/383 Roar For the Fans (B) (PREMIUM RARE)
Action
Draw 2 cards and if your next card played this turn is a maneuver, it is +3D.
F: 7
D: 0
-----------------------------------------------------------------------------------------------------------#201/383 Jeff Hardy Superstar Card (B) (STARTER DECK – FOIL)
Starting Hand Size: 5
Superstar Value: 2
Superstar Ability:
When you successfully play a High Risk maneuver, draw 2 cards or your
opponent discards 2 cards.
#202/383 Whisper in the Wind (B) (STARTER DECK – FOIL Jeff Hardy + Hardy
Boyz)
Reversal: Special
When played from your hand, reverse any maneuver played after the card titled
Throw Into the Corner Turnbuckle and end your opponent’s turn. You must
discard 1 card and your opponent discards 2 cards.
Unique
F: 0
D: 12
#203/383 Incite the Fans! (B) (STARTER DECK – FOIL Jeff Hardy + Hardy
Boyz)
Action
Draw up to 6 cards, look at your opponent’s hand, and then discard 2 cards.
Unique
F: 8
D: 0
#204/383 Ride the Barricade (B) (STARTER DECK – FOIL)
High Risk / Reversal: Special
Cannot be reversed.
As a maneuver, can only be played after the card titled Throw Opponent Out of
the Ring.
As a reversal, reverse the card titled Roll Out of the Ring and end your
opponent’s turn.
Unique
F: 8
D: 12
#205/383 Swanton Bomb (B) (ULTRA RARE – FOIL)
Trademark Finisher
You may search for and play this card as if it were a High Risk maneuver.
Can only be played after a successfully played 3D or greater maneuver.
If reversed from your opponent’s hand, discard 4 cards.
Unique
SV: 2
F: 20
D: 25
#206/383 No, Jeff, Don’t Do It! (B) (PREMIUM RARE)
Action
Can only be played after a successfully played maneuver.
Search your Arsenal for 1 non-unique Maneuver card, reveal it to your opponent,
put it into your hand, and shuffle your Arsenal. If your next card played this turn is
a High Risk maneuver, you can ignore the “Can only be played after…” text.
F: 4
D: 0
-----------------------------------------------------------------------------------------------------------#207/383 Big Show Superstar Card (M) (STARTER DECK – FOIL)
Starting Hand Size: 9
Superstar Value: 3
Superstar Ability:
You must discard 2 cards in order to play a maneuver, unless it is your first
maneuver played of the turn. You cannot play High Risk maneuvers. Your
opponent’s Grapple maneuvers played do no more than a maximum of 3D.
#208/383 Showstopper Chokeslam (M) (STARTER DECK – FOIL)
Grapple / Reversal: Strike
As a reversal, reverse any Strike maneuver and end your opponent’s turn.
Unique
SV: 2
F: 20
D: 12
#209/383 Big Show Splash (M) (STARTER DECK – FOIL)
Strike
Cannot be reversed.
Must be played after the card titled Throw Into the Corner Turnbuckle.
When successfully played, you may draw 1 card and your opponent discards 1
card.
Unique
F: 6
D: 9
#210/383 500 lbs. of Raw Power (M) (STARTER DECK – FOIL)
Reversal: Special
Reverse any non-Trademark-Finisher maneuver and end your opponent’s turn.
If your first card played on your next turn is a maneuver, it cannot be reversed.
Unique
F: 5
D: 0
#211/383 Final Cut (M) (ULTRA RARE – FOIL)
Trademark Finisher
When successfully played, your opponent discards 2 cards.
Unique
SV: 4
F: 35
D: 30
#212/383 Welllllll! (M) (ULTRA RARE – FOIL)
Pre-match Event
When this card is in your Ring area, as a Mid-match Action, you may put this
card into your Ringside pile. If your next card played from your hand this turn is a
Strike or Grapple maneuver, it is +5D. If it is not reversed from your opponent’s
hand, draw up to 3 cards.
Unique
F: 0
D: 0
#213/383 Big All Over (SS) (ULTRA RARE – FOIL)
Reversal: Special
Reverse any Strike, Grapple, or Submission maneuver of 7D or less and end
your opponent’s turn.
# is equal to the reversed maneuver’s Damage, read as 0 in your Ring area.
Unique
F: 4
D: #
-----------------------------------------------------------------------------------------------------------#214/383 Lita Superstar Card (M) (STARTER DECK – FOIL)
Starting Hand Size: 7
Superstar Value: 2
Superstar Ability:
Once during each of your turns, you may discard 1 card and then search your
Arsenal for 1 card with the words “dropkick” or “drop kick” in the title, reveal it to
your opponent, put it into your hand, and shuffle your Arsenal. Your cards titled
Drop Kick are -6F. You cannot play Grapple maneuvers of 4D or greater. If your
Fortitude Rating is greater than your opponent’s Fortitude Rating, your Maneuver
cards are -5F.
#215/383 Lita-canrana (M) (STARTER DECK – FOIL)
Strike / Reversal: Grapple
Cannot be reversed.
As a maneuver, this card is +3D for each card with the words “dropkick” or “drop
kick” in the title in your Ring area.
As a reversal, reverse any Grapple maneuver and end your opponent’s turn.
When successfully played, you may draw 1 card.
Unique
F: 12
D: 5
#216/383 Lita Drop Kick (M) (STARTER DECK – FOIL)
High Risk / Reversal: Strike
As a maneuver, can only be played after a successfully played 2D or greater
maneuver.
As a reversal, reverse any Strike maneuver and end your opponent’s turn.
When successfully played, you may draw 1 card.
Unique
SV: 1
F: 6
D: 8
#217/383 Crimson Goddess (M) (STARTER DECK – FOIL) – Provide New Photo
Reversal: Special
When played from your hand, reverse any maneuver and end your opponent’s
turn. The maneuver goes in your opponent’s Ring area, blank its text, and
overturn the normal damage, regardless of overturned Reversal cards. Then
shuffle up to # cards from your Ringside pile into your Arsenal, where # is equal
to the reversed maneuver’s Damage.
Unique
F: 0
D: 0
#218/383 Lita-sault (M) (ULTRA RARE – FOIL)
Trademark Finisher / Reversal: Special
As a maneuver, can only be played after a successfully played 4D or greater
maneuver. This card is +3D for each card with the word “Hurricanrana” or
“Moonsault” in the title in your Ring area.
As a reversal, reverse the card titled From the Top Rope and end your
opponent’s turn.
Unique
SV: 2
F: 20
D: 12
#219/383 X-Treme Thong (M) (ULTRA RARE – FOIL)
Mid-match Action
Choose one: your next card played this turn cannot be reversed, shuffle up to 5
cards from your Ringside pile into your Arsenal, or draw up to 3 cards.
Unique
F: 12
D: 0
#220/383 Lita’s Twist of Fate (SS) (ULTRA RARE – FOIL)
Trademark Finisher / Reversal: Grapple
As a maneuver, can only be played if this is the first card played of your turn and
you reversed a card from your hand to end your opponent’s last turn.
As a reversal, reverse any Grapple maneuver and end your opponent’s turn.
Unique
SV: 1
F: 10
D: 10
-----------------------------------------------------------------------------------------------------------#221/383 Rob Van Dam Superstar Card (M) (STARTER DECK – FOIL)
Starting Hand Size: 6
Superstar Value: 3
Superstar Ability:
Once during each of your turns, you may discard 1 Strike or High Risk Maneuver
card and if your next card played this turn is a Strike or High Risk maneuver, it is
-#F, where # is equal to the discarded maneuver’s Fortitude. The maximum
number of Mid-match cards you may have in your Ring area is increased by 2.
Your cards titled Chair Shot are not considered Heel cards.
#222/383 Five Star Frog Splash (M) (STARTER DECK – FOIL)
Trademark Finisher
Cannot be reversed by the card titled When You Thought You Had All the
Answers…
Can be reversed by the cards titled Roll Out of the Way or Lift a Boot.
Can only be played after a successfully played 5D or greater maneuver or if this
is the first card played of your turn and you reversed a High Risk maneuver to
end your opponent’s last turn.
Unique
SV: 5
F: 28
D: 25
#223/383 Extreme Monkey Flip (M) (STARTER DECK – FOIL)
High Risk
Can only be played after the card titled Throw Into the Corner Turnbuckle.
When successfully played, look at your opponent’s hand, choose up to 2 cards,
and your opponent discards the chosen cards. If the card titled Chair Shot or
Ladder in the Ring is in any Ring area, choose up to 4 cards.
Unique
SV: 2
F: 6
D: 10
#224/383 Rolling Thunder (M) (STARTER DECK – FOIL)
High Risk
Cannot be reversed.
Cannot be played after the card titled From the Top Rope.
Can only be played after a successfully played 4D or greater maneuver or if this
is the first card played of your turn and you reversed a maneuver from your hand
to end your opponent’s last turn.
You may draw 1 card.
Unique
F: 7
D: 7
#225/383 Van Daminator (M) (ULTRA RARE – FOIL)
Mid-match High Risk / Reversal: Special
As a maneuver, can only be played after a successfully played 4D or greater
maneuver. You must discard the card titled Chair Shot.
As a reversal, reverse the card titled Chair Shot and end your opponent’s turn.
Unique
SV: 3
F: 14
D: 14
#226/383 R-V-D (M) (ULTRA RARE – FOIL)
Pre-match Event
At the end of the Pre-match phase, search your Arsenal for 1 non-unique Action
card, 1 non-unique Maneuver card, and 1 non-unique Reversal card, reveal them
to your opponent, put them into your hand, shuffle your Arsenal, and randomly
discard 1 card.
Unique
F: 0
D: 0
#227/383 Dude, Nice Hang Time! (SS) (ULTRA RARE – FOIL)
Mid-match Action
Can only be played after a successfully played maneuver.
Search your Arsenal for 1 High Risk Maneuver card, reveal it to your opponent,
put it into your hand, and shuffle your Arsenal. If it is your next card played this
turn, you can ignore the “Can only be played after…” text and it cannot be
reversed from your opponent’s hand or Backlash deck.
Unique
F: 10
D: 0
-----------------------------------------------------------------------------------------------------------#228/383 Booker T Superstar Card (M) (STARTER DECK – FOIL)
Starting Hand Size: 8
Superstar Value: 4
Superstar Ability:
Before your Draw Segment, if your Fortitude Rating is greater than your
opponent’s Fortitude Rating, put up to 2 cards from your Ringside pile at the
bottom of your Arsenal.
#229/383 Can You Dig It, Sucka? (M) (STARTER DECK – FOIL)
Action / Reversal: Action
As an action, reveal your hand to your opponent and your next card played this
turn cannot be reversed.
As a reversal, reverse any Action card and end your opponent’s turn.
Unique
F: 0
D: 0
#230/383 Booker’s Scissor Kick (M) (STARTER DECK – FOIL)
Strike
Can only be played after a successfully played 5D or greater maneuver or if this
is the first card played of your turn and you played the card titled Spinnerooni to
end your opponent’s last turn.
When successfully played, search your Arsenal for 1 card, put it into your hand,
and shuffle your Arsenal.
Unique
SV: 2
F: 13
D: 12
#231/383 Spinning T Kick (M) (STARTER DECK – FOIL)
Strike / Reversal: Strike
Cannot be reversed when played after the cards titled Irish Whip or Spinnerooni.
As a maneuver, draw 2 cards or your opponent discards 2 cards.
As a reversal, reverse any Strike maneuver and end your opponent’s turn.
Unique
SV: 1
F: 5
D: 8
#232/383 Bookend (M) (ULTRA RARE – FOIL)
Trademark Finisher / Reversal: Special
As a reversal, reverse any Strike or Grapple maneuver and end your opponent’s
turn. You must discard 1 card.
Unique
SV: 3
F: 30
D: 20
#233/383 Spinnerooni (M) (ULTRA RARE – FOIL)
Mid-match Action / Reversal: Special
As an action, draw 3 cards or search your Arsenal for 1 card, put it into your
hand, and shuffle your Arsenal.
As a reversal, reverse any maneuver and end your opponent’s turn. The
maneuver goes in your opponent’s Ring area, blank its text, and overturn the
normal damage, regardless of overturned Reversal cards. If the first card you
play on your next turn is the card titled Booker’s Scissor Kick or Spinning T Kick,
it cannot be reversed.
Unique
F: 13
D: 0
#234/383 Tell Me … You Didn’t Just Say That (SS) (ULTRA RARE – FOIL)
Mid-match Reversal: Action
Reverse any Action card and end your opponent’s turn. If the card titled WCW
Title Belt is in your Ring area, draw up to 5 cards and then discard 5 cards.
Unique
F: 5
D: 0
-----------------------------------------------------------------------------------------------------------#235/383 Trish Stratus Superstar Card (SS) (STARTER DECK – FOIL)
Starting Hand Size: 5
Superstar Value: 2
Superstar Ability:
You cannot play maneuvers of 4D or greater that do not have the word “bulldog”
in the title. Your Arsenal cannot contain Set-up cards. Your Action cards are -3F.
#236/383 Stratusfaction Bulldog (SS) (STARTER DECK – FOIL)
Trademark Finisher / Reversal: Special
Cannot be reversed by the card titled Elbow to the Face.
As a reversal, if your opponent is a Female Superstar or has the card titled World
Wrestling Federation Lt. Heavyweight Title Belt in his Ring area, reverse any
Strike maneuver and end your opponent’s turn.
When successfully played, search your Arsenal for 1 Action card or 1 card with
the word “bulldog” in the title, reveal it to your opponent, put it into your hand, and
shuffle your Arsenal.
Unique
SV: 2
F: 2
D: 6
#237/383 I’ve Been a Very Naughty Girl… (SS) (STARTER DECK – FOIL)
Action
Look at your opponent’s hand and put up to 3 Action cards from your Ringside
pile into your hand.
Unique
F: 3
D: 0
#238/383 … Perhaps I Need a Spanking? (SS) (STARTER DECK – FOIL)
Action
Can only be played if the card titled I’ve Been a Very Naughty Girl… is in your
Ring area.
Overturn 4 cards and then draw 4 cards.
Unique
F: 6
D: 0
#239/383 The T&A Factor (SS) (ULTRA RARE – FOIL)
Reversal: Special
Reverse any maneuver and end your opponent’s turn.
When this card is in your Ring area, your cards titled Puppies! Puppies! are -7F.
Unique
F: 7
D: 0
#240/383 100% Stratusfaction Guaranteed (SS) (ULTRA RARE – FOIL)
Mid-match Action
Search your Arsenal and Ringside pile for any number of cards titled Enter the
Stratus-phere, reveal them to your opponent, put them into your hand, and
shuffle your Arsenal.
When this card is in your Ring area, whenever you play the card titled Enter the
Stratus-phere, you may draw 1 card.
Unique
F: 10
D: 0
-----------------------------------------------------------------------------------------------------------#241/383 Stone Cold Steve Austin Superstar Card (S) (PREMIUM RARE)
Starting Hand Size: 7
Superstar Value: 5
Superstar Ability:
Once during each of your turns you may draw 1 card and then put 1 card from
your hand at the bottom of your Arsenal.
#242/383 Austin Elbow Smash (S) (PREMIUM RARE)
High Risk
Cannot be reversed.
Can only be played after a successfully played 5D or greater maneuver.
Unique
F: 8
D: 10
#243/383 Double Digits (S) (PREMIUM RARE)
Reversal: Special
Reverse any Strike, Grapple, or Submission maneuver and end your opponent’s
turn. Your opponent discards 2 cards and overturns 2 cards.
Unique
F: 0
D: 0
#244/383 Lou Thesz Press (S) (PREMIUM RARE)
Reversal: Special
When played from your hand, reverse any maneuver played after the card titled
Irish Whip and end your opponent’s turn. You may draw 1 card.
Unique
F: 0
D: 15
#245/383 Stone Cold Stunner (S) (ULTRA RARE – FOIL)
Trademark Finisher
This card is -6F when played after the card titled Kick.
Unique
SV: 3
F: 30
D: 25
#246/383 Open Up a Can of Whoop-A%$ (S) (ULTRA RARE – FOIL)
Action
Draw 1 card.
Your next maneuver this turn is +6D and your opponent’s Reversal card to it is
+20F.
Unique
F: 2
D: 0
#247/383 Patented Austin Kick to the Gut (F) (ULTRA RARE – FOIL)
Strike
When successfully played, you may draw 1 card and your next maneuver played
this turn is -6F.
F: 3
D: 4
#248/383 DTA (B) (ULTRA RARE – FOIL)
Mid-match Action
Look at your opponent’s hand and shuffle 1 card from your Ringside pile into
your Arsenal.
Unique
F: 1
D: 0
#249/383 What??? (M) (PREMIUM RARE)
Pre-match Event
When this card is in your Ring area, as a Mid-match Action, you may put this
card into your Ringside pile, look at your opponent’s Backlash deck, choose 1
non-Reversal card, and your opponent discards the chosen card. If the card titled
DTA is in your Ring area, choose any card.
Active
F: 0
D: 0
-----------------------------------------------------------------------------------------------------------#250/383 Deadman Inc. Superstar Card (S) (PREMIUM RARE)
Starting Hand Size: 6
Superstar Value: 4
Superstar Ability:
Once during each of your turns you may discard 2 cards and then put 1 card
from your Ringside pile into your hand.
#251/383 Bad Ass Chokeslam (S) (PREMIUM RARE)
Grapple
Unique
SV: 2
F: 15
D: 15
#252/383 Old School Clothesline (S) (PREMIUM RARE)
High Risk
Can only be played after a successfully played 5D or greater maneuver.
Reversals to this card are +6D.
Unique
SV: 2
F: 10
D: 18
#253/383 Dead Man Walking (S) (PREMIUM RARE)
Reversal: Special
Reverse any maneuver and end your opponent’s turn. Overturn 4 cards and your
opponent discards 1 card. On your next turn, your maneuvers are +2D and your
opponent’s Reversal cards are +25F.
Unique
F: 15
D: 0
#254/383 The Last Ride (S) (ULTRA RARE – FOIL)
Trademark Finisher / Action
As an action, this card is -30F, discard this card and draw 1 card. Doing this will
cause no damage to your opponent.
Unique
SV: 3
F: 30
D: 25
#255/383 This is My Yard (S) (ULTRA RARE – FOIL)
Action
Your maneuvers are +5D and your opponent’s Reversal cards are +20F for the
rest of the turn.
Unique
F: 12
D: 0
#256/383 I’ll Make You Famous (S) (ULTRA RARE – FOIL)
Action
Search your Arsenal for up to 6 cards, put them into your hand, and put your
Arsenal into your Ringside pile.
Unique
F: 9
D: 0
#257/383 Brothers ‘til the End (B) (ULTRA RARE – FOIL Deadman Inc +
Undertaker + Kane + Brothers of Destruction)
Mid-match Reversal: Special / Run-in
Cannot be played if your opponent is The Undertaker / Deadman Inc. or Kane.
When played by The Undertaker / Deadman Inc., this card is -10F.
Reverse any maneuver and end your opponent’s turn. You may draw 1 card.
When played in a Tag Team format match, and your team is The Undertaker /
Deadman Inc. and Kane, you may each draw 1 card.
Unique
F: 20
D: 4
#258/383 You Will Respect Me (M) (PREMIUM RARE Deadman Inc +
Undertaker)
Pre-match Event
At the end of the Pre-match phase, your opponent chooses Action or Reversal,
and then overturns cards until a card of the chosen type is overturned. That card
is removed from the game.
Active
F: 0
D: 0
-----------------------------------------------------------------------------------------------------------#259/383 Triple H Superstar Card (S) (PREMIUM RARE)
Starting Hand Size: 10
Superstar Value: 3
Superstar Ability:
None – isn’t his Starting Hand Size enough?!?!?
#260/383 Leaping Knee to the Face (S) (PREMIUM RARE)
Strike
Cannot be reversed.
Can only be played after the card titled Irish Whip.
When successfully played, your opponent discards 1 card.
Unique
F: 8
D: 10
#261/383 Facebuster (S) (PREMIUM RARE)
Reversal: Special
When played from your hand, reverse any maneuver played after the card titled
Irish Whip and end your opponent’s turn. Draw up to 2 cards.
Unique
F: 0
D: 10
#262/383 I Am the Game (S) (PREMIUM RARE)
Action
Draw 2 cards or your opponent discards 2 cards.
Your maneuvers are +3D for the rest of the turn.
Unique
F: 3
D: 0
#263/383 Pedigree (S) (ULTRA RARE – FOIL)
Trademark Finisher / Reversal: Special
As a maneuver, this card is +2D when played after a Strike maneuver.
As a reversal, reverse the card titled Back Body Drop and end your opponent’s
turn.
Unique
SV: 3
F: 30
D: 25
#264/383 I’ve Got Two Words for Ya! (F) (ULTRA RARE – FOIL Triple H + Billy
Gunn + X-Pac + Road Dogg + Shawn Michaels)
Action
All players discard their hands or all players put all cards in their Ring area into
their Ringside pile. Draw up to 2 cards.
Unique
F: 15
D: 0
“Yeah, I’ve got two words for ya: ‘Game Over!’” – Triple H
#265/383 Triple H’s Reverse Neck Breaker (S) (ULTRA RARE – FOIL)
Grapple / Reversal: Strike
As a maneuver, you may draw 1 card.
As a reversal, reverse any Strike maneuver and end your opponent’s turn.
Unique
SV: 1
F: 6
D: 6
#266/383 Sledgehammer Shot (B) (ULTRA RARE – FOIL)
Mid-match Strike: Foreign Object: Heel
Cannot be reversed from your opponent’s Arsenal.
Can only be played after a successfully played 5D or greater maneuver.
When successfully played, draw up to 2 cards.
Unique
F: 40
D: 25
#267/383 Cerebral Assassin (M) (PREMIUM RARE)
Pre-match Event
When this card is in your Ring area, if you have 4 or fewer cards in your hand,
your opponent’s Superstar Ability is blank.
If this card is put into your Ringside pile from your Ring area, draw up to 4 cards.
Active
F: 0
D: 0
-----------------------------------------------------------------------------------------------------------#268/383 The Rock Superstar Card (S) (PREMIUM RARE)
Starting Hand Size: 5
Superstar Value: 5
Superstar Ability:
Before your Draw Segment, put 1 card from your Ringside pile at the bottom of
your Arsenal.
#269/383 Take That Move, Shine It Up Real Nice, Turn That Sumb*tch
Sideways, and Stick It Straight Up Your Roody Poo Candy A%$! (S) (PREMIUM
RARE)
Reversal: Special
Reverse any Strike, Grapple, or Submission maneuver and end your opponent’s
turn. Shuffle up to 5 cards from your Ringside pile into your Arsenal.
Unique
F: 4
D: 0
#270/383 Rock Bottom (S) (PREMIUM RARE)
Grapple / Reversal: Grapple
As a maneuver, search your Ringside pile and Arsenal for the card titled The
People’s Elbow, reveal it to your opponent, put it into your hand, and shuffle your
Arsenal.
As a reversal, reverse any Grapple maneuver and end your opponent’s turn. You
must discard 1 card.
Unique
SV: 2
F: 30
D: 20
#271/383 Smackdown Hotel (S) (PREMIUM RARE)
Action
Draw 1 card, look at your opponent’s hand, and your next maneuver played this
turn is +6D.
Unique
F: 0
D: 0
#272/383 The People’s Eyebrow (S) (ULTRA RARE – FOIL)
Action
Put 2 cards from your Ringside pile into your hand and shuffle 2 cards from your
Ringside pile into your Arsenal.
Unique
F: 7
D: 0
#273/383 The People’s Elbow (S) (ULTRA RARE – FOIL)
Trademark Finisher / Action
As a maneuver, can only be played if the card titled Rock Bottom or Spine Buster
is in your Ring area.
As an action, shuffle this card into your Arsenal and draw 2 cards. Doing this will
cause no damage to your opponent.
Unique
SV: 3
F: 0
D: 10
#274/383 Patented Rock Footstomp (F) (ULTRA RARE – FOIL)
Strike
When successfully played, draw 1 card or shuffle 1 card from your Ringside pile
into your Arsenal.
F: 5
D: 5
#275/383 The Brahma Bull (B) (ULTRA RARE – FOIL)
Pre-match Event
When this card is in your Ring area, your opponent’s maneuvers of 4F or less
played from his hand are blank text and 1D.
Unique
F: 0
D: 0
#276/383 Shades of the Great One (M) (PREMIUM RARE)
Pre-match Object
Your Starting Hand Size is +1.
When this card is in your Ring area, as a Mid-match Action, you may put this
card into your Ringside pile and your next card played this turn is -10F or your
opponent’s Reversal card to it is +10F.
Active
F: 0
D: 0
-----------------------------------------------------------------------------------------------------------#277/383 Kane Superstar Card (S) (PREMIUM RARE)
Starting Hand Size: 7
Superstar Value: 2
Superstar Ability:
Before your Draw Segment, your opponent overturns 1 card.
#278/383 Kane’s Chokeslam (S) (PREMIUM RARE)
Grapple
Unique
SV: 2
F: 12
D: 12
#279/383 Kane’s Flying Clothesline (S) (PREMIUM RARE)
High Risk
Can only be played after a successfully played 4D or greater maneuver.
Reversals to this card are +6D.
Unique
SV: 2
F: 8
D: 16
#280/383 Kane’s Return (S) (PREMIUM RARE)
Reversal: Special
Reverse any maneuver and end your opponent’s turn. Overturn 4 cards. On your
next turn, all your maneuvers are +2D and all your opponent’s Reversal cards
are +15F.
Unique
F: 10
D: 0
#281/383 Kane’s Tombstone Piledriver (S) (ULTRA RARE – FOIL)
Trademark Finisher
This card is -6F when played after the card titled Kane’s Chokeslam.
Unique
SV: 3
F: 30
D: 25
#282/383 Hellfire & Brimstone (S) (ULTRA RARE – FOIL)
Action
All players discard their hands and your opponent overturns 5 cards.
Unique
F: 6
D: 0
#283/383 Masked Vengeance (S) (ULTRA RARE – FOIL)
Reversal: Special
Reverse any non-Trademark-Finisher maneuver and end your opponent’s turn.
Draw up to 10 cards, randomly discard 5 of them, and put the rest into your hand.
Unique
F: 6
D: 3
#284/383 Born of Hellfire (M) (PREMIUM RARE)
Pre-match Event
Your opponent overturns 6 cards.
When this card is in your Ring area, your maneuvers are +2D.
Active
F: 0
D: 0
#285/383 In the Presence of the Kanenites (SS) (PREMIUM RARE)
Action
Shuffle up to # cards from your Ringside pile into your Arsenal, where # is equal
to half your Fortitude Rating, rounded up.
Unique
F: 12
D: 0
-----------------------------------------------------------------------------------------------------------#286/383 Rikishi Superstar Card (F) (PREMIUM RARE)
Starting Hand Size: 6
Superstar Value: 4
Superstar Ability:
Once during each of your turns you may discard 2 cards and then search your
Arsenal for 1 Maneuver card, reveal it to your opponent, put it into your hand,
and shuffle your Arsenal.
#287/383 Drive, Rikishi, Drive! (F) (PREMIUM RARE)
Action
Draw 6 cards and end your turn.
Unique
F: 3
D: 0
#288/383 Back That A%$ Up (F) (PREMIUM RARE)
High Risk
Must be played after the card titled Throw Into the Corner Turnbuckle.
When successfully played, search your Ringside pile and Arsenal for the card
titled Stink Face, reveal it to your opponent, put it into your hand, and shuffle your
Arsenal.
Unique
SV: 1
F: 8
D: 14
#289/383 Stink Face (F) (PREMIUM RARE)
Submission
Can only be played after a successfully played 4D or greater maneuver.
When successfully played, your opponent discards his hand.
Unique
SV: 1
F: 18
D: 9
#290/383 Rikishi Driver (F) (ULTRA RARE – FOIL)
Grapple
When successfully played, search your Ringside pile and Arsenal for the card
titled A%$ Drop, reveal it to your opponent, put it into your hand, and shuffle your
Arsenal.
Unique
SV: 2
F: 15
D: 10
#291/383 A%$ Drop (F) (ULTRA RARE – FOIL)
Trademark Finisher
Can only be played after a successfully played 8D or greater maneuver.
Unique
SV: 3
F: 30
D: 25
#292/383 I Did It for You (B) (ULTRA RARE – FOIL)
Mid-match Action
Cannot be reversed if your opponent is Stone Cold Steve Austin, The Rock, or
Triple H.
When this card is in your Ring area, you Superstar Ability now reads as “Once
during each of your turns you may discard 1 card and then search your Arsenal
for 1 Maneuver card, reveal it to your opponent, put it into your hand, and shuffle
your Arsenal.”
Unique
F: 5
D: 0
A Image - #293 – A/383 Gettin’ Cheeky with It! (M) (ULTRA RARE – FOIL)
Reversal: Special
Cannot be played if more than 1 copy of the card titled Gettin’ Cheeky with It! is
in your Ring area.
Reverse any non-Trademark-Finisher maneuver and end your opponent’s turn.
Draw up to 2 cards.
F: 0
D: 0
B Image - #293 – B/383 Gettin’ Cheeky with It! (M) (ULTRA RARE – FOIL)
Reversal: Special
Cannot be played if more than 1 copy of the card titled Gettin’ Cheeky with It! is
in your Ring area.
Reverse any non-Trademark-Finisher maneuver and end your opponent’s turn.
Draw up to 2 cards.
F: 0
D: 0
C Image - #293 – C/383 Gettin’ Cheeky with It! (M) (ULTRA RARE – FOIL) NEW
PICTURE
Reversal: Special
Cannot be played if more than 1 copy of the card titled Gettin’ Cheeky with It! is
in your Ring area.
Reverse any non-Trademark-Finisher maneuver and end your opponent’s turn.
Draw up to 2 cards.
F: 0
D: 0
#294/383 I’m a Bad Man… (SS) (PREMIUM RARE)
Action
Draw 2 cards.
When this card is in your Ring area, you may put it into your Ringside pile, and if
your next card played this turn is a maneuver, it cannot be reversed from your
opponent’s hand or Backlash deck.
Unique
F: 4
D: 0
-----------------------------------------------------------------------------------------------------------#295/383 Kurt Angle Superstar Card (S) (PREMIUM RARE)
Starting Hand Size: 6
Superstar Value: 3
Superstar Ability:
You can play both Face and Heel cards in your Arsenal and Backlash deck.
#296/383 Intensity (S) (PREMIUM RARE)
Action
If you have the cards titled Integrity and Intelligence in your Ring area, shuffle up
to 7 Face or Heel cards from your Ringside pile into your Arsenal.
When this card is in your Ring area, your maneuvers are +3D.
Unique
F: 10
D: 0
#297/383 Integrity (S) (PREMIUM RARE)
Action
If you have the cards titled Intensity and Intelligence in your Ring area, shuffle up
to 7 Face or Heel cards from your Ringside pile into your Arsenal.
When this card is in your Ring area, you may draw 1 additional card during your
Draw Segment.
Unique
F: 10
D: 0
#298/383 Intelligence (S) (PREMIUM RARE)
Action
If you have the cards titled Intensity and Integrity in your Ring area, shuffle up to
7 Face or Heel cards from your Ringside pile into your Arsenal.
When this card is in your Ring area, your opponent plays with his hand revealed.
Unique
F: 10
D: 0
#299/383 Olympic Slam (S) (ULTRA RARE – FOIL)
Trademark Finisher
This card is -5F if this is your first card played of the turn and you reversed a
maneuver to end your opponent’s last turn.
Unique
SV: 3
F: 30
D: 25
#300/383 It’s True, It’s True (S) (ULTRA RARE – FOIL)
Reversal: Special: Face : Heel
Reverse any Strike, Grapple, or Submission maneuver and end your opponent’s
turn. Look at your opponent’s hand, choose 1 card, your opponent discards the
chosen card, and put 1 card from your Ringside pile into your hand.
Unique
F: 12
D: 0
#301/383 Where Are Your Medals? (B) (ULTRA RARE – FOIL)
Reversal: Special
Reverse any card and end your opponent’s turn. Your opponent discards 3
cards.
Unique
F: 7
D: 0
#302/383 Angle Lock (M) (ULTRA RARE – FOIL)
Trademark Finisher / Reversal: Special
As a maneuver, this card is +5D for each card titled Ankle Lock in your Ring area
and if your next card played this turn is the card titled Maintain Hold, you can
ignore the “Can only be played after…” text.
As a reversal, reverse any Submission maneuver or any maneuver with the word
“kick” in the title and end your opponent’s turn.
Unique
SV: 3
F: 30 D: 15
#303/383 Do YOU Live by the Three I’s? (SS) (PREMIUM RARE)
Mid-match Action
Search your Ringside pile and Arsenal for the cards titled Intensity, Integrity, and
Intelligence, reveal them to your opponent, put them into your hand, and shuffle
your Arsenal. Those cards cannot be reversed for the rest of the turn.
When this card is in your Ring area, those cards are Permanent.
Unique
F: 10
D: 0
-----------------------------------------------------------------------------------------------------------#304/383 Tazz (S) (PREMIUM RARE)
Starting Hand Size: 5
Superstar Value: 2
Superstar Ability:
Once during each of your turns, you may discard 1 card and then search your
Arsenal for 1 card with the word “suplex” in the title, reveal it to your opponent,
put it into your hand, and shuffle your Arsenal.
Your maneuvers with the word “suplex” in the title are -4F and they cannot be
reversed by cards with the word “suplex” in the title.
#305/383 T-Bone Tazzplex (S) (PREMIUM RARE)
Grapple
Cannot be reversed.
When successfully played, you may draw 1 card.
Unique
F: 22
D: 13
#306/383 Head-and-Arms Tazzplex (S) (PREMIUM RARE)
Grapple / Reversal: High Risk
As a reversal, reverse any High Risk maneuver and end your opponent’s turn.
When successfully played, you may draw 1 card.
Unique
SV: 2
F: 13
D: 10
#307/383 Northern Lights Tazzplex (S) (PREMIUM RARE)
Grapple / Reversal: Grapple
As a reversal, reverse any Grapple maneuver and end your opponent’s turn.
When successfully played, you may draw 1 card.
Unique
SV: 1
F: 15
D: 13
#308/383 Tazzmission (S) (ULTRA RARE – FOIL)
Trademark Finisher / Reversal: Special
As a maneuver, if your next card played this turn is the card titled Maintain Hold,
you can ignore the “Can only be played after…” text.
As a reversal, reverse any Strike, Grapple, or Submission maneuver and end
your opponent’s turn.
Unique
SV: 3
F: 25
D: 13
#309/383 Thug It – Dead (S) (ULTRA RARE – FOIL)
Action
Shuffle up to 10 cards with the word “suplex” in the title from your Ringside pile
into your Arsenal, draw 3 cards, and end your turn.
Unique
F: 13
D: 0
#310/383 Just Another Victim (B) (ULTRA RARE – FOIL)
Action
Draw 2 cards and end your turn. On your opponent’s next turn, the first card he
plays cannot be reversed, and then end your opponent’s turn. On your next turn,
your opponent’s Reversal cards to the first 3 cards you play are +13F.
Unique
F: 13
D: 0
#311/383 Tough Enough! (M) (ULTRA RARE – FOIL Tazz + Al Snow)
Mid-match Reversal: Action
Reverse any Action card and end your opponent’s turn. You may draw 1 card.
When this card is in your Ring area, if your Fortitude Rating is less than your
opponent’s Fortitude Rating, his Maneuver cards are +13F.
Unique
F: 10
D: 0
#312/383 The Mood Is About to Change (SS) (PREMIUM RARE)
Action
If your opponent has more than 7 cards in his hand, he discards # cards, where #
is equal to the number of cards in his hand greater than 7.
Shuffle your hand into your Arsenal, draw 13 cards, and then discard # cards,
where # is equal to the number of cards in your hand greater than in your
opponent’s hand.
Unique
F: 13
D: 0
-----------------------------------------------------------------------------------------------------------#313/383 Chris Benoit Superstar Card (S) (PREMIUM RARE)
Starting Hand Size: 6
Superstar Value: 1
Superstar Ability:
The first maneuver you play each turn is +1D, the second +2D, the third +3D,
and so forth.
#314/383 Kamikaze Headbutt (S) (PREMIUM RARE)
High Risk
Cannot be reversed.
Can only be played after a successfully played 5D or greater maneuver.
When successfully played, overturn 2 cards.
Unique
F: 8
D: 15
#315/383 Series of Suplexes (S) (PREMIUM RARE)
Grapple
When successfully played, if this card is not reversed from your opponent’s
Arsenal, you may discard 1 card and then apply the damage and effects of this
card and it can be reversed as usual. This can be repeated.
Unique
SV: 1
F: 6
D: 6
#316/383 Rabid Wolverine (S) (PREMIUM RARE)
Action
When this card is in your Ring area, if your turn ends, you may discard 1 card
and continue your turn.
Unique
F: 7
D: 0
#317/383 Crippler Crossface (S) (ULTRA RARE – FOIL)
Trademark Finisher / Reversal: Special
As a maneuver, if your next card played this turn is the card titled Maintain Hold,
you can ignore the “Can only be played after…” text.
As a reversal, reverse any Strike or Grapple maneuver and end your opponent’s
turn. You must discard 1 card.
Unique
SV: 3
F: 30
D: 20
#318/383 Big Stupid Grin (S) (ULTRA RARE – FOIL)
Reversal: Special
Reverse any maneuver and end your opponent’s turn. Put 1 card from your
Ringside pile into your hand.
Unique
F: 5
D: 0
#319/383 Prove Me Wrong (B) (ULTRA RARE – FOIL)
Action
Look at your opponent’s hand, and if the next maneuver you play this turn is not
reversed from your opponent’s hand, search your Arsenal for up to 2 cards, put
them into your hand, and shuffle your Arsenal.
Unique
F: 0
D: 0
#320/383 First to Tap Out Match (M) (ULTRA RARE – FOIL Chris Benoit + Kurt
Angle)
Pre-match Stipulation
If any player successfully plays the card titled Maintain Hold after a maneuver of
10D or greater, he wins via Pinfall victory.
Unique
Permanent
F: 0
D: 0
#321/383 The Best Technical Wrestler in the Business (SS) (PREMIUM RARE)
Mid-match Action
Put up to 3 Submission Maneuver cards from your Ringside pile into your hand
and end your turn.
Unique
F: 8
D: 0
-----------------------------------------------------------------------------------------------------------#322/383 Dudley Boyz Superstar Card (B) (PREMIUM RARE)
Starting Hand Size: 8
Superstar Value: 3
Superstar Ability:
Once per game, on your turn, you may search your Arsenal for 1 Foreign Object
card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
Your Foreign Object cards are not considered Heel cards. You cannot play any
Title Belt except the Tag Team Title Belts.
#323/383 3D (B) (ULTRA RARE – FOIL)
Trademark Finisher / Reversal: Special
As a maneuver, can only be played after the card titled Irish Whip.
As a reversal, when played from your hand, reverse the card titled Irish Whip or
any Strike or Grapple maneuver and end your opponent’s turn.
Unique
SV: 3
F: 28
D: 25
#324/383 Wazzzzuuup?!?!? (B) (PREMIUM RARE)
High Risk
Cannot be reversed.
Can only be played after a successfully played 5D or greater maneuver.
When successfully played, you may draw 1 card.
When successfully played after the card titled Body Slam, search your Arsenal
for 1 card, put it into your hand, shuffle your Arsenal, and end your turn.
Unique
F: 15
D: 10
-----------------------------------------------------------------------------------------------------------#325/383 Buh-Buh Ray Dudley Superstar Card (B) (PREMIUM RARE)
Starting Hand Size: 4
Superstar Value: 2
Superstar Ability:
During your Draw Segment, instead of drawing 1 card, you may draw # cards,
where # is equal to the number of cards in your and your opponent’s Ring areas
-2, and then discard your hand at the end of your turn.
#326/383 Buh-Buh Bomb (B) (ULTRA RARE – FOIL)
Trademark Finisher / Reversal: High Risk
This card is considered a Grapple maneuver to your cards titled Table! Table!
Table!
As a maneuver, can only be played if the card titled Table! Table! Table! is in
your Ring area or if it was in your Ring area immediately before you played this
card.
As a reversal, reverse any High Risk maneuver and end your opponent’s turn.
Unique
SV: 2
F: 25
D: 20
#327/383 Catatonic Stare (B) (PREMIUM RARE)
Action
Put your hand on top of your Arsenal, search your Arsenal for # cards, where # is
equal to half the number of cards you had in your hand, rounded down, put them
into your hand, and shuffle your Arsenal.
Unique
F: 15
D: 0
#328/383 My Name Is… (B) (PREMIUM RARE)
Action
Shuffle up to 5 cards from your Ringside pile into your Arsenal and then end your
turn or your opponent may draw 1 card.
F: 5
D: 0
#329/383 Buh-Buh Drop (B) (PREMIUM RARE Buh Buh Ray Dudley + Dudley
Boyz)
Grapple / Reversal: Strike
As a maneuver, shuffle up to 3 cards from your Ringside pile into your Arsenal.
As a reversal, reverse any Strike maneuver and end your opponent’s turn.
Unique
SV: 1
F: 12
D: 8
#330/383 Buh-Buh Punch (B) (PREMIUM RARE Buh Buh Ray Dudley + Dudley
Boyz)
Strike / Reversal: Strike
As a maneuver, if your next card played this turn is a Grapple maneuver, it
cannot be reversed.
As a reversal, reverse any Strike maneuver and end your opponent’s turn.
Unique
SV: 1
F: 5
D: 5
-----------------------------------------------------------------------------------------------------------#331/383 D-Von Dudley Superstar Card (B) (PREMIUM RARE)
Starting Hand Size: 5
Superstar Value: 1
Superstar Ability:
When you successfully play a maneuver, you may draw 1 card.
#332/383 Testify! (B) (ULTRA RARE – FOIL)
Action
Put up to 5 cards from your Ringside pile into your hand and your opponent skips
his next turn.
Unique
F: 30
D: 0
#333/383 Spinning Elbow (B) (PREMIUM RARE)
Strike / Reversal: Special
As a maneuver, can only be played after a successfully played maneuver.
As a reversal, reverse any maneuver played after the cards titled Irish Whip or
Throw Into the Corner Turnbuckle and end your opponent’s turn.
Unique
F: 7
D: 10
#334/383 Doin’ the D-Von (B) (PREMIUM RARE)
Reversal: Special
Reverse any Strike or Grapple maneuver and end your opponent’s turn. Discard
your hand and draw # cards, where # is equal to the number of cards you had in
your hand. # cannot be less than 4.
F: 0
D: 0
#335/383 Thou Shall Not #### With the Dudleyz! (B) (PREMIUM RARE D-Von
Dudley + Dudley Boyz)
Reversal: Special
Reverse any card that would force you to discard any number of cards and end
your opponent’s turn.
Unique
F: 0
D: 0
#336/383 D-Von … Get the Table! (B) (PREMIUM RARE D-Von Dudley + Dudley
Boyz)
Mid-match Action
Search your Arsenal for the card titled Table! Table! Table!, reveal it to your
opponent, put it into your hand, and shuffle your Arsenal.
Look at your opponent’s hand, choose up to 2 Reversal cards, and your
opponent discards the chosen cards.
Unique
F: 16
D: 0
#337/383 Greetings from Dudleyville, U.S.A. (M) (ULTRA RARE – FOIL D-Von
Dudley + Buh Buh Ray Dudley + Dudley Boyz)
Pre-match Event
Your Starting Hand Size is +1.
When this card is in your Ring area, if your Fortitude Rating is 10 or greater, as a
Mid-match Action, you may put this card into your Ringside pile and then search
your Arsenal for 1 card, put it into your hand, shuffle your Arsenal, and your
opponent’s Reversal card to your next card played this turn is +10F.
When this card is in your Ring area, if your Fortitude Rating is 15 or greater, you
may put this card into your Ringside pile to reverse any maneuver and end your
opponent’s turn. Your opponent discards 1 card.
Unique
F: 0
D: 0
#338/383 Brothers from Another Mother (SS) (ULTRA RARE – FOIL D-Von
Dudley + Buh Buh Ray Dudley + Dudley Boyz + Spike Dudley)
Mid-match Action: Run-in
Cannot be reversed when played by The Dudley Boyz.
Your opponent discards 3 cards and your maneuvers are +3D for the rest of the
turn.
When played by Buh Buh Ray Dudley, shuffle up to 3 cards from your Ringside
pile into your Arsenal.
Unique
F: 3
D: 0
-----------------------------------------------------------------------------------------------------------#339/383 Spike Dudley Superstar Card (M) (PREMIUM RARE)
Starting Hand Size: 0
Superstar Value: 0
Superstar Ability:
Draw up to an additional 2 cards during your Draw Segment. You cannot play
Grapple or Submission maneuvers of 4D or greater. You cannot play Set-up
cards except the card titled From the Top Rope. The maximum number of Midmatch cards you may have in your Ring area is reduced by 2.
#340/383 Dudley Dog (M) (ULTRA RARE – FOIL)
Mid-match Trademark Finisher / Reversal: Special
Cannot be reversed by the card titled When You Thought You Had All the
Answers…
As a maneuver, can only be played after a successfully played 5D or greater
maneuver.
As a reversal, reverse any Grapple maneuver or Trademark Finisher and end
your opponent’s turn.
Unique
SV: 2
F: 20
D: 15
#341/383 150 lbs. Soaking Wet (M) (PREMIUM RARE)
Action
This card is +#F, where # is equal to the number of cards in your hand.
Draw up to # cards.
Unique
F: 0
D: 0
#342/383 Good Golly, Miss Molly Holly (M) (PREMIUM RARE)
Reversal: Action: Run-in
Cannot be played if your opponent is Molly Holly, Crash Holly, or Hardcore Holly.
Reverse any Action card and end your opponent’s turn.
Unique
F: 8
D: 0
#343/383 Psychotic Bump (M) (PREMIUM RARE)
Reversal: Special
Reverse any non-Trademark-Finisher maneuver and end your opponent’s turn.
Overturn 8 cards and you may discard up to 2 cards. Reduce the overturn by 4
for each card discarded.
F: 0
D: 0
#344/383 Brotherly Love (M) (PREMIUM RARE)
Action / Reversal: Special: Run-in
Cannot be played if your opponent is The Dudley Boyz, Buh Buh Ray Dudley, or
D-Von Dudley.
As an action, you must discard 2 cards.
As a reversal, reverse the cards titled Roll Out of the Ring or From the Top Rope
and end your opponent’s turn.
When successfully played, your opponent discards 3 cards and overturns 3
cards, and you may search your Arsenal for 1 Foreign Object card, reveal it to
your opponent, put it into your hand, and shuffle your Arsenal.
F: 5
D: 0
#345/383 Giant Killer (SS) (ULTRA RARE – FOIL)
Action
Can only be played if your Fortitude Rating is less than your opponent’s Fortitude
Rating.
Shuffle up to # cards from your Ringside pile into your Arsenal, where # is equal
to the number of cards in your hand.
Unique
F: 7
D: 0
-----------------------------------------------------------------------------------------------------------#346/383 William Regal Superstar Card (M) (PREMIUM RARE)
Starting Hand Size: 6
Superstar Value: 1
Superstar Ability:
Once during each of your turns you may search your Arsenal for the card titled
Commission-er Rules!, Great Technical Knowledge, Who Booked This Match?,
Charismatic Style, Drawing Extra Heat, or Apply Illegal Leverage, reveal it to your
opponent, put it into your hand, and shuffle your Arsenal.
#347/383 Union Jack (M) (PREMIUM RARE)
Grapple / Reversal: Special
As a reversal, reverse the card titled Offer Handshake or any Strike maneuver
and end your opponent’s turn.
When successfully played, your opponent discards 1 card.
Unique
SV: 2
F: 18
D: 12
#348/383 I’ve Been Besmirched! (M) (PREMIUM RARE)
Action / Reversal: Special
As an action, shuffle this card into your Arsenal and your opponent discards 1
card.
As a reversal, when overturned, reverse any non-Trademark-Finisher maneuver
and end your opponent’s turn.
F: 0
D: 0
#349/383 Goodwill Ambassador (M) (PREMIUM RARE)
Action
Look at your opponent’s hand and shuffle up to 3 cards from your Ringside pile
into your Arsenal.
F: 2
D: 0
#350/383 Regal Stretch (M) (ULTRA RARE – FOIL)
Trademark Finisher / Reversal: Submission
As a maneuver, if your next card played this turn is the card titled Maintain Hold,
you can ignore the “Can only be played after…” text.
As a reversal, reverse any Submission maneuver and end your opponent’s turn.
Unique
SV: 3
F: 30
D: 20
#351/383 Commissioner Regal’s Decree (M) (PREMIUM RARE)
Action
You may put 1 card from your opponent’s Ring area into his Ringside pile, he
shuffles his hand into his Arsenal, draws the same number of cards, and skips
his next turn.
Unique
F: 15
D: 0
#352/383 Listen Up, Sunshine! (SS) (ULTRA RARE – FOIL)
Mid-match Action
You may put 1 Submission Maneuver card and 1 Action card from your Ringside
pile into your hand. If your next card played this turn is a Submission maneuver
or Action, it cannot be reversed from your opponent’s hand or Backlash deck.
Unique
F: 8
D: 0
-----------------------------------------------------------------------------------------------------------#353/383 “Hollywood” Hulk Hogan Superstar Card (SS) (PREMIUM RARE)
Starting Hand Size: 9
Superstar Value: 6
Superstar Ability:
You cannot play non-unique non-Strike maneuvers that are not titled Headlock
Takedown, Body Slam, Press Slam, Scoop Slam, Standing Side Headlock, or
Elbow Drop.
#354/383 Hollywood’s Big Boot (SS) (PREMIUM RARE)
Strike / Reversal: Special
As a maneuver, can only be played after the cards titled Irish Whip or Throw into
the Corner Turnbuckle or if this is the first card played of your turn and you
reversed a card to end your opponent’s last turn.
As a reversal, reverse the cards titled Irish Whip or Throw into the Corner
Turnbuckle and end your opponent’s turn.
Unique
SV: 2
F: 5
D: 10
#355/383 Say Your Prayers & Eat Your Vitamins (SS) (PREMIUM RARE)
Action
Your opponent randomly discards 2 cards from his hand and 1 card from his
Backlash deck.
Unique
F: 8
D: 0
#356/383 Hollywood Leg Drop (SS) (PREMIUM RARE)
Trademark Finisher
Cannot be reversed, even by the card titled When You Thought You Had All the
Answers…
Can only be played after a maneuver with the words “big boot,” “clothesline,” or
“slam” in the title.
Your opponent cannot play the card titled Over Sell Maneuver immediately after
this card.
When successfully played, you may search your Arsenal for the card titled Go
For the Cover!, reveal it to your opponent, put it into your hand, and shuffle your
Arsenal.
Unique
F: 25
D: 15
#357/383 Whatcha Gonna Do, Brother? (SS) (ULTRA RARE – FOIL)
Pre-match Event
When this card is in your Ring area, as a Mid-match Action, you may put this
card into your Ringside pile, and if your next 2 cards played this turn are
maneuvers of 7D or less, they cannot be reversed from your opponent’s hand or
Backlash deck. After you have played your next 2 cards this turn and damage
has been applied, end your turn.
Unique
F: 0
D: 0
#358/383 Hulkin’ Up (SS) (ULTRA RARE – FOIL)
Reversal: Special
Can only be played after a successfully played maneuver.
Blank that maneuver’s text and damage and end your opponent’s turn. The first
card you play on your next turn cannot be reversed.
When this card is in your Ring area, do not discard cards when you play the card
titled No Sell Maneuver.
Unique
F: 7
D: 0
-----------------------------------------------------------------------------------------------------------#359/383 Ric Flair Superstar Card (SS) (PREMIUM RARE)
Starting Hand Size: 4
Superstar Value: 4
Superstar Ability:
Once during each of your turns, you may discard 1 card and then put 1 card from
your opponent’s Ring area into his Ringside pile. If the card removed is a
maneuver of 0F, your opponent may shuffle it into his Arsenal. If you have 4 or
more Ric Flair Superstar-specific cards in your Ring area, your cards titled Figure
Four Leglock are considered Trademark Finishers instead of Submission
maneuvers.
#360/383 Diamonds are Forever, and So is The Nature Boy! (SS) (PREMIUM
RARE)
Action / Reversal: Special
As an action, discard this card and shuffle up to 4 other cards from your Ringside
pile into your Arsenal.
As a reversal, when overturned, reverse any maneuver of 4D or greater and end
your opponent’s turn.
Unique
F: 4
D: 0
#361/383 Now You’re Going to School! (SS) (PREMIUM RARE)
Action / Reversal: Action
As an action, search your Arsenal for up to 4 cards with the word “chop” in the
title, reveal them to your opponent, put them into your hand, and shuffle your
Arsenal.
As a reversal, reverse any Action card and end your opponent’s turn.
Unique
F: 4
D: 0
#362/383 The Dirtiest Player in the Game (SS) (PREMIUM RARE)
Reversal: Special
Reverse any Face card and end your opponent’s turn. Search your Arsenal for
any number of cards titled Apply Illegal Leverage, reveal them to your opponent,
put them into your hand, and shuffle your Arsenal.
Unique
F: 4
D: 0
#363/383 Stylin’, Profilin’, Limousine Ridin’, … (SS) (ULTRA RARE – FOIL)
Mid-match Action
Cannot be reversed.
Draw 4 cards.
Unique
F: 4
D: 0
#364/383 Wooooooooo! (SS) (ULTRA RARE – FOIL)
Mid-match Action
For the rest of the turn, your cards cannot be reversed and you cannot play any
cards that do not have the word “chop” in the title.
Unique
F: 4
D: 0
-----------------------------------------------------------------------------------------------------------#365/383 Rico Enters (SS) (ULTRA RARE – FOIL – Billy Gunn + Billy & Chuck +
3 Minute Warning)
Mid-match Reversal: Special: Run-in
Reverse any non-Trademark-Finisher maneuver and end your opponent’s turn.
Unique
F: 7
D: 5
-----------------------------------------------------------------------------------------------------------#366/383 Al Snow Superstar Card (SS) (PREMIUM RARE)
Starting Hand Size: 8
Superstar Value: 0
Superstar Ability:
Once during each of your turns, you may discard 1 card and then look at your
opponent’s hand. Do not discard any cards when you play the card titled No Sell
Maneuver. Before your Draw Segment, when the card titled Head is in your
Ringside pile, you may discard 2 cards and then put Head into your hand.
#367/383 What Does Everybody Need? (SS) (PREMIUM RARE)
Action
Can only be played if the card titled What Does Everybody Want? is in your Ring
area.
Search your Arsenal for the card titled Head, reveal it to your opponent, put it into
your hand, and shuffle your Arsenal.
When this card is in your Ring area, the card titled Head cannot be reversed and
is Permanent.
Unique
F: 10
D: 0
#368/383 What Does Everybody Want? (SS) (PREMIUM RARE)
Action
Draw 2 cards or search your Arsenal for the card titled Head, reveal it to your
opponent, put it into your Ringside pile, and shuffle your Arsenal.
F: 3
D: 0
#369/383 Snow Slide (SS) (PREMIUM RARE)
Reversal: Special
Reverse any Set-up card and end your opponent’s turn. The first card played on
your next turn cannot be reversed.
F: 7
D: 0
#370/383 Snow Plow (SS) (ULTRA RARE – FOIL)
Trademark Finisher / Reversal: Grapple
Can only be played if the card titled Head is in your Ring area.
As a reversal, reverse any Grapple maneuver and end your opponent’s turn.
Unique
SV: 3
F: 20
D: 20
#371/383 Head (SS) (PREMIUM RARE)
Action: Foreign Object
When this card is in your Ring area, you may draw 1 additional card during your
Draw Segment. Before your opponent’s Draw Segment, he may discard 2 cards
and then put this card into your Ringside pile.
Unique
F: 5
D: 0
-----------------------------------------------------------------------------------------------------------#372/383 Tajiri Superstar Card (SS) (PREMIUM RARE)
Starting Hand Size: 7
Superstar Value: 1
Superstar Ability:
Once during each of your turns, you may discard 1 Maneuver card with the word
“kick” in the title and then put 1 Action Set-up card from your Ring area into your
hand or you may discard 1 Action card and then put 1 Maneuver card with the
word “kick” in the title from your Ring area into your hand. Your maneuvers with
the word “kick” in the title are +1D.
#373/383 Asian Mist (SS) (PREMIUM RARE)
Mid-match Action / Reversal: Special
As an action, can only be played after a successfully played 5D or greater
maneuver or if the card titled Roll Out of the Ring is in your Ring area. Look at
your opponent’s hand, choose up to 2 cards, and your opponent discards the
chosen cards.
As a reversal, if the card titled Roll Out of the Ring is in your Ring area, reverse
any maneuver and end your opponent’s turn. The first card played on your next
turn cannot be reversed.
Unique
F: 15
D: 0
#374/383 Tajiri’s Handspring Elbow (SS) (PREMIUM RARE)
Strike / Reversal: Special
As a maneuver, can only be played after the card titled Irish Whip.
As a reversal, reverse any Set-up card and end your opponent’s turn.
When successfully played, put 1 non-unique card from your Ringside pile into
your hand.
F: 5
D: 5
#375/383 Japanese Buzzsaw (SS) (PREMIUM RARE)
Action
You must discard 1 card and your next card played this turn cannot be reversed.
F: 7
D: 0
#376/383 Kick of Death (SS) (ULTRA RARE – FOIL)
Trademark Finisher / Reversal: Special
As a maneuver, can only be played if this is the first card played of your turn and
you reversed a card to end your opponent’s last turn.
As a reversal, reverse any Strike or Grapple maneuver and end your opponent’s
turn.
Unique
SV: 3
F: 30
D: 20
#377/383 Tarantula (SS) (PREMIUM RARE)
Submission / Reversal: Strike
Can only be played if a Set-up card is in any player’s Ring area.
As a reversal, reverse any Strike maneuver and end your opponent’s turn.
Unique
SV: 2
F: 10
D: 10
-----------------------------------------------------------------------------------------------------------#378/383 Hurricane Superstar Card (SS) (PREMIUM RARE)
Starting Hand Size: 4
Superstar Value: 1
Superstar Ability:
Once during each of your turns, when you successfully play a maneuver, you
may search your Arsenal for 1 non-unique Maneuver card of the same type,
reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
#379/383 Caped Body Press (SS) (PREMIUM RARE)
High Risk
Can only be reversed by unique Reversal cards or by Reversal cards that
specifically reverse a maneuver if that maneuver is played after the card titled
From the Top Rope.
Can only be played after the card titled From the Top Rope.
Unique
SV: 2
F: 14
D: 11
#380/383 To the Hurricycle! (SS) (PREMIUM RARE)
Reversal: Special
When played from your hand, reverse any Strike, Grapple, or Submission
maneuver and end your opponent’s turn. You may draw 1 card.
F: 7
D: 0
#381/383 Whassupwitdat?!?!? (SS) (PREMIUM RARE)
Reversal: Action
Reverse any Action card played from your opponent’s hand and end his turn.
You must discard 1 card.
F: 4
D: 0
#382/383 Eye of the Hurricane (SS) (ULTRA RARE – FOIL)
Trademark Finisher / Reversal: Special
As a maneuver, can only be played after a successfully played maneuver.
As a reversal, reverse any non-Trademark-Finisher maneuver and end your
opponent’s turn.
Unique
SV: 3
F: 25
D: 15
#383/383 Stand Back! There’s a Hurricane Coming Through! (SS) (PREMIUM
RARE)
Mid-match Action
Draw 1 card and put 1 card in your opponent’s Ring area into his Ringside pile.
Unique
F: 0
D: 0
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