MOTION DIAGRAM 2 There is another type of motion diagram that is, in many ways, more versatile than the original type of motion diagram. This new type of motion diagram, which we call motion diagram 2, can be used for motion in more than one-dimension and for linear motion. This motion diagram 2 is sometimes called “finding acceleration from known velocities”. We know that a motion diagram can represent the position, velocity, and acceleration of an object at several different times. In this type of motion diagram, you will be able to find the direction of an object’s acceleration at some selected time t. The direction of the acceleration can be determined if we know the objects velocity at two different times separated by a short time interval t. We will drawing motion diagrams of constant acceleration or regions of constant acceleration. Procedure: To draw a motion diagram using this technique, you want to first sketch the path of the object’s motion. On the object’s path, choose the point for some time t at which you want to determine the direction of the acceleration. Now, choose a point a little before the selected point of time t. This will be known as the original velocity or initial velocity. At this earlier point, draw an arrow to represent the velocity of the object at this point. Note: that the velocity will be tangent to the path at this point. We will call this the original velocity and label it vo. Now, choose a point a little after the selected point of time t. This will be known as the later velocity or final velocity. At this later point, draw an arrow to represent the velocity of the object at this point. Note that the velocity will be tangent to the path at this point. We will call this the final velocity and label it vf. Revised 8/06 -1- t vo t vf vo t ©LC, tlo Now, you need to find the change in velocity for the object between the initial velocity and the final velocity. This is known as the change in velocity and will represent the velocity change for the object at time t. To find the change in velocity v during the time interval t, place the tails of the vo and vf together. The change if velocity is a vector that points from the head of vo to the head of vf. Notice in the figure that vo + v = vf or rearranging, v = vf – vo (that is, v is the change in velocity). v vo t vf Finally, the direction of the acceleration is always in the same direction as the velocity change. The acceleration equals the velocity change v divided by the time interval t needed for that change; that is, a = v/t. If you do not know the time interval, you can at least determine the direction of the acceleration because it points in the same direction as v. t a v t In summary, notice that the direction of the acceleration is towards the “inside” of the trajectory. Revised 8/08 -2- ©LC, tlo Motion Diagram 2 - 1 A ball moving at a constant speed rolls off the edge of a horizontal table. Determine the direction of the ball's acceleration when at a position after it left the table, but before it hits the floor. The velocity at each point along the path of the ball is tangent to the path. Earlier Velocity: Draw an arrow representing the velocity vo of the ball at time to when at a position just before the desired point on the path. Later Velocity: Draw another arrow representing the velocity vf of the ball at a later time tf when at a position just after the desired point on the path. Velocity Change: Subtract the two velocity vectors to find the change in velocity v = vf - vo during the time interval t = tf - to. To do this, place the tails of vo and vf together. Then, v is a vector that points from the head of vo to the head of vf. Acceleration: The acceleration equals the velocity change v divided by the time interval t needed for that change -- that is, a = v/t . In this example we do not know the time interval. However, you can determine the direction of the acceleration since it points in the same direction as v. Revised 8/08 -3- ©LC, tlo Motion Diagram 2 - 2 A ball is thrown with an initial velocity at an angle above the horizontal. Determine the direction of the ball's acceleration when at a position after it leaves your hand, but before it hits the floor. The velocity at each point along the path of the ball is tangent to the path. Earlier Velocity: Draw an arrow representing the velocity vo of the ball at time to when at a position just before the desired point on the path. Later Velocity: Draw another arrow representing the velocity vf of the ball at a later time tf when at a position just after the desired point on the path. Velocity Change: Subtract the two velocity vectors to find the change in velocity v = vf - vo during the time interval t = tf - to. To do this, place the tails of vo and vf together. Then, v is a vector that points from the head of vo to the head of vf. Acceleration: The acceleration equals the velocity change v divided by the time interval t needed for that change -- that is, a = v/t . In this example we do not know the time interval. However, you can determine the direction of the acceleration since it points in the same direction as v. Revised 8/08 -4- ©LC, tlo Motion Diagram 2 – 3a A car heading north on a road makes a right turn onto a side street. Determine the direction of the car's acceleration when at a position during the turn. The velocity at each point along the path of the car is tangent to the path of the car if viewed from above. Earlier Velocity: Draw an arrow representing the velocity vo of the car at time to when at a position just before the desired point on the turn. Later Velocity: Draw another arrow representing the velocity vf of the car at a later time tf when at a position just after the desired point on the turn. Velocity Change: Subtract the two velocity vectors to find the change in velocity v = vf - vo during the time interval t = tf - to. To do this, place the tails of vo and vf together. Then, v is a vector that points from the head of vo to the head of vf. Acceleration: The acceleration equals the velocity change v divided by the time interval t needed for that change -- that is, a = v/t . In this example we do not know the time interval. However, you can determine the direction of the acceleration since it points in the same direction as v. Revised 8/08 -5- ©LC, tlo Motion Diagram 2 – 3b A car heading north on a road makes a left turn onto a side street. Determine the direction of the car's acceleration when at a position during the turn. The velocity at each point along the path of the car is tangent to the path of the car if viewed from above. Earlier Velocity: Draw an arrow representing the velocity vo of the car at time to when at a position just before the desired point on the turn. Later Velocity: Draw another arrow representing the velocity vf of the car at a later time tf when at a position just after the desired point on the turn. Velocity Change: Subtract the two velocity vectors to find the change in velocity v = vf - vo during the time interval t = tf - to. To do this, place the tails of vo and vf together. Then, v is a vector that points from the head of vo to the head of vf. Acceleration: The acceleration equals the velocity change v divided by the time interval t needed for that change -- that is, a = v/t . In this example we do not know the time interval. However, you can determine the direction of the acceleration since it points in the same direction as v. Revised 8/08 -6- ©LC, tlo Motion Diagram 2 – 3c A car heading south on a road makes a left turn onto a side street. Determine the direction of the car's acceleration when at a position during the turn. The velocity at each point along the path of the car is tangent to the path of the car if viewed from above. Earlier Velocity: Draw an arrow representing the velocity vo of the car at time to when at a position just before the desired point on the turn. Later Velocity: Draw another arrow representing the velocity vf of the car at a later time tf when at a position just after the desired point on the turn. Velocity Change: Subtract the two velocity vectors to find the change in velocity v = vf - vo during the time interval t = tf - to. To do this, place the tails of vo and vf together. Then, v is a vector that points from the head of vo to the head of vf. Acceleration: The acceleration equals the velocity change v divided by the time interval t needed for that change -- that is, a = v/t . In this example we do not know the time interval. However, you can determine the direction of the acceleration since it points in the same direction as v. Revised 8/08 -7- ©LC, tlo Motion Diagram 2 – 3d A car heading east on a road makes a left turn onto a side street. Determine the direction of the car's acceleration when at a position during the turn. The velocity at each point along the path of the car is tangent to the path of the car if viewed from above. Earlier Velocity: Draw an arrow representing the velocity vo of the car at time to when at a position just before the desired point on the turn. Later Velocity: Draw another arrow representing the velocity vf of the car at a later time tf when at a position just after the desired point on the turn. Velocity Change: Subtract the two velocity vectors to find the change in velocity v = vf - vo during the time interval t = tf - to. To do this, place the tails of vo and vf together. Then, v is a vector that points from the head of vo to the head of vf. Acceleration: The acceleration equals the velocity change v divided by the time interval t needed for that change -- that is, a = v/t . In this example we do not know the time interval. However, you can determine the direction of the acceleration since it points in the same direction as v. Revised 8/08 -8- ©LC, tlo Motion Diagram 2 – 4a An object starting from rest rolls down a slide as indicated in the figure. Determine the direction of the object's acceleration at a point along the slide before it reaches the bottom. The velocity at each point along the slide is tangent to the slide. The speed of the object increases as it rolls down the slide. Earlier Velocity: Draw an arrow representing the velocity vo of the object at time to when at a position just before the desired point on the slide. Later Velocity: Draw another arrow representing the velocity vf of the object at a later time tf when at a position just after the desired point on the slide. Velocity Change: Subtract the two velocity vectors to find the change in velocity v = vf - vo during the time interval t = tf - to. To do this, place the tails of vo and vf together. Then, v is a vector that points from the head of vo to the head of vf. Acceleration: The acceleration equals the velocity change v divided by the time interval t needed for that change -- that is, a = v/t . In this example we do not know the time interval. However, you can determine the direction of the acceleration since it points in the same direction as v. Revised 8/08 -9- ©LC, tlo Motion Diagram 2 – 4b An object moving at some velocity rolls up a slide as indicated in the figure. Determine the direction of the object's acceleration at a point along the slide before it reaches its highest point. The velocity at each point along the slide is tangent to the slide. The speed of the object decreases as it rolls up the slide. Earlier Velocity: Draw an arrow representing the velocity vo of the object at time to when at a position just before the desired point on the slide. Later Velocity: Draw another arrow representing the velocity vf of the object at a later time tf when at a position just after the desired point on the slide. Velocity Change: Subtract the two velocity vectors to find the change in velocity v = vf - vo during the time interval t = tf - to. To do this, place the tails of vo and vf together. Then, v is a vector that points from the head of vo to the head of vf. Acceleration: The acceleration equals the velocity change v divided by the time interval t needed for that change -- that is, a = v/t . In this example we do not know the time interval. However, you can determine the direction of the acceleration since it points in the same direction as v. Revised 8/08 - 10 - ©LC, tlo Motion Diagram 2 - 5 An object is rotating in uniform circular motion. Determine the direction of the object's acceleration at a point A and B along the circle. The velocity at each point along the circle is tangent to the circle. (You will need to do a motion diagram 2 at position A and at position B.) Earlier Velocity: Draw an arrow representing the velocity vo of the object at time to when at a position just before the desired point on the circle. Later Velocity: Draw another arrow representing the velocity vf of the object at a later time tf when at a position just after the desired point on the circle. Velocity Change: Subtract the two velocity vectors to find the change in velocity v = vf - vo during the time interval t = tf - to. To do this, place the tails of vo and vf together. Then, v is a vector that points from the head of vo to the head of vf. Acceleration: The acceleration equals the velocity change v divided by the time interval t needed for that change -- that is, a = v/t . In this example we do not know the time interval. However, you can determine the direction of the acceleration since it points in the same direction as v. Motion Diagram 2 - 6 Revised 8/08 - 11 - ©LC, tlo An object is rotating in elliptical motion. Determine the direction of the object's acceleration at a points A and B along the ellipse. The velocity at each point along the ellipse is tangent to the ellipse. (You will need to do a motion diagram 2 at position A and at position B.) Earlier Velocity: Draw an arrow representing the velocity vo of the object at time to when at a position just before the desired point on the ellipse. Later Velocity: Draw another arrow representing the velocity vf of the object at a later time tf when at a position just after the desired point on the ellipse. Velocity Change: Subtract the two velocity vectors to find the change in velocity v = vf - vo during the time interval t = tf - to. To do this, place the tails of vo and vf together. Then, v is a vector that points from the head of vo to the head of vf. Acceleration: The acceleration equals the velocity change v divided by the time interval t needed for that change -- that is, a = v/t . In this example we do not know the time interval. However, you can determine the direction of the acceleration since it points in the same direction as v. Motion Diagram 2 - 7 Revised 8/08 - 12 - ©LC, tlo Description: Earlier Velocity: Draw an arrow representing the velocity vo of the object at time to when at a position just before the desired point on the slide. Later Velocity: Draw another arrow representing the velocity vf of the object at a later time tf when at a position just after the desired point on the slide. Velocity Change: Subtract the two velocity vectors to find the change in velocity v = vf - vo during the time interval t = tf - to. To do this, place the tails of vo and vf together. Then, v is a vector that points from the head of vo to the head of vf. Acceleration: The acceleration equals the velocity change v divided by the time interval t needed for that change -- that is, a = v/t . In this example we do not know the time interval. However, you can determine the direction of the acceleration since it points in the same direction as v. Revised 8/08 - 13 - ©LC, tlo