U.S. History EOC Remediation Modules The following four 2-hour modules can be adapted to work for eight 1-hour modules or two 4-hour modules, etc. Approximately half of each module relies on a review website constructed and shared by Frisco I.S.D. There are a wide variety of well-aligned resources and review activities available there, including videos, readings, flash cards, review games, and practice tests. These can be utilized during an in-class review, on classroom computers or student devices. Additionally, since students will be familiar with these resources and can access them at home, they should be very useful for the students to revisit in the days leading up to the exam. The crosswords, completed for every era, will make a perfect in-hand summary of all the content from each reporting category. The other half of each module involves direct instruction and group activities. All necessary items are embedded under resources. E-version available at: http://fbisdsocialstudies.weebly.com/ Module 1: Introduction, Gilded Age - WWI Essential Questions: In what ways and to what extent has industrialization improved or harmed society? How did the United States move into a position of importance and power in the late 1800s? What led to greater cooperation and interdependency between nations in the early 20th century? Reporting Category and Standards 1 History 2 Geography, Culture 3 Govt, Citizenship 4 Econ, Technology Gilded Age Progressive Era Expansionism & WWI 3A-C, 5A 4A, 4C, 4F 12A, 13A-B 14A 26A, 13A 12A 24B 21A, 23A-B 19E 15A, 27A, 28A 15B, 15E 15C-D # General Review Activities 1 Major Eras Wall Graffiti (30 minutes) Description 2 Online Content Review From First 3 Eras (Approximately 60 minutes) On chart paper or white board set up a poster for each of 10 eras in modules. Place Wall Graffiti instructions by each. Students rotate from poster to poster, adding as much as they can in 2 minutes time with group’s colored marker. Give each group 6 red stickers and 2 greens Groups then label which eras are group’s strengths and which weaknesses Might opt to use ‘Pocket Guide’ for students to collect notes from modules. Refer students to website to review content from first 3 eras: https://sites.google.com/a/friscoisd.org/fis d-us-history-1877-present/ Recommended activities: “History in Motion” and “Terms to Know” activities (flash cards review, game reviews, then complete crossword). Not recommended: “Take a Look at History” or “History in Pictures” unless in-depth study desired. Students can work from classroom computers or personal devices. Resources Major Eras Wall Graffiti - Freestyle Pocket Guide to US History Act-Draw-Clue Government Taboo (30 minutes) 3 Review government TEKS not contained within review of 10 eras. Players decide if they will Act, Draw, or give Clues for each term indicated on the cards. Detailed instructions on first card. Act Draw Clue Government Taboo Module 2: 1920s-WWII Essential Questions: How have the powers of the President expanded in the last 100 years? What is the appropriate role of the federal government in the economy and society? Reporting Category and Standards 1 History 2 Geography, Culture 3 Govt, Citizenship 4 Econ, Technology 1920s Great Depression WWII 2B, 6A-B 13A-B, 25B, 26C 12A, 14A 26F 19C 19A-B, 20B 19B 16A, 27C 16B-E 17A-B # General Review Activity 1 Connecting People and Time Periods (Approx. 30 minutes) 7A-G Description 2 Online Content Review From Eras 4-6 (Approximately 60 minutes) 3 World War II Tournament Bracket (Approx. 30 minutes) Separate 26 cards listed in instructions from larger set at right. These are the cards that pertain to this time period. Follow series of suggested activities. Resources US History Bio Cards Refer students to website (see QR code in Module 1) to review these 3 eras’ content: https://sites.google.com/a/friscoisd.org/fis d-us-history-1877-present/ Recommended activities: “History in Motion” and “Terms to Know” activities (flash cards review, game reviews, then complete crossword). Not recommended: “Take a Look at History” or “History in Pictures” unless a more in-depth study is desired. Students can work from classroom computers or personal devices. Using Bio-Cards set embedded in Activity 1, separate 8 WWII cards listed in activity at right. Follow instructions selecting a “most important” WWII figure. World War II Bio Card Activity First Semester Bio Card Activity Module 3: Cold War-Civil Rights Essential Questions: Has America lived up to the promises contained in the Declaration of Independence? To what extent has the nation experienced cycles of reform, conservatism, isolationism, internationalism, and nativism, etc.? Reporting Category and Standards Cold War Vietnam War/1960s Civil Rights # General Review Activities 1 Cold War Millionaire Game (Approx. 15 minutes) 2 1 History 2 Geography, Culture 3 Govt, Citizenship 4 Econ, Technology 8A-C 8D-F 9A-A 25B 26F 26A, 26C 19E 19B, 20A 21A, 23A-B, 24B 17B-C 17C, 27B 17D Description Adaptable for large or small groups. Millionaire Cold War Review Online Content Review From Eras 4-6 (Approximately 60 minutes) 3 10-minute Summary Of Vietnam War (15 minutes) 4 Civil Rights Timeline Fish Bowl Activity (30 minutes) Resources Refer students to website (see QR code in Module 1) to review these 3 eras’ content: https://sites.google.com/a/friscoisd.org/fisdus-history-1877-present/ Recommended activities: “History in Motion” and “Terms to Know” activities (flash cards review, game reviews, then complete crossword). Not recommended: “Take a Look at History” or “History in Pictures” unless a more in-depth study is desired. Students can work from classroom computers or personal devices. This short documentary is a brief overview of the Vietnam War. In 2007 it won Best Documentary Film at the Trojan Film Festival at Taylor University. Brief question/answer session follows. Place LRE set of sorting cards in “fish bowl.” Have each student draw one and then “swim” around the class to find two other students that have a card that aligns with theirs: a date, the event, and description. (This works perfectly with 30 students. With 20-29 students you can leave out some of the dates and with fewer students you can just use complete set as a card sort.) Once groups are formed, have them arrange themselves in order. Have one student from each group describe their event and its impact on the Civil Rights Movement. http://www.youtube.com/watch?v=X gW0o-Ui94k Module 4: Modern America-Major Eras Review Essential Questions: What major characteristics define an historical era? To what extent has history repeated itself in American History over the last 150 years? Reporting Category and Standards Modern America Major Eras Review # General Review Activities 1 Jeopardy Tournament (Approx. 30 minutes) 1 History 2 Geography, Culture 3 Govt, Citizenship 4 Econ, Technology 10A-F, 11A-E 2A-D 12A, 13A-B, 14B 14A 19B-D, 24B 19D 17E, 27A-C, 28A-C 18B Description Stage an in-class tournament between 2 teams using multiple game boards. A buzzer system or bell allows team representative to “buzz-in” before they answer. 2 Online Content Review From Eras 10-11 (Approx. 30 minutes) 3 4 Resources STAAR Review Jeopardy 1 STAAR Review Jeopardy 2 Refer students to website (see QR code Module 1) to review last 2 time periods: https://sites.google.com/a/friscoisd.org/fis d-us-history-1877-present/ Recommended activities: “History in Motion” and “Terms to Know” activities (flash cards review, game reviews, then complete crossword). Not recommended: “Take a Look at History” or “History in Pictures” unless a more in-depth study is desired. Students can work from classroom computers or personal devices. Major Eras Pyramid Game (Approx. 30 minutes) The PowerPoint at right contains 10 game boards with terms from first 10 eras. This can be played with teams sending partners to compete on every other board, or as a full-class activity with one partner giving clues while the other has his/her back to the screen. Major Eras Card Sort (Approx. 30 minutes) Using the cards at right, have students assemble the puzzle on a table or combined desks. Key: See ‘Pocket Guide to US History’ in Module 1. Also works well as deck of cards for various games. Try playing “dominos” by having students connect the cards, explaining the connections. Have students evaluate the extent to which history has repeated itself throughout the last 150 years. Major Eras Pyramid Game Major Eras Sorting Cards STAAR Review Jeopardy 3