San Antonio 2CE, LLC. Battlefield Live San Antonio Confidential Business Plan August, 2012 Contact: Alfred J. Noriega Direct: 210-309-9342 Email: ajn451@yahoo.com © This document contains confidential and proprietary information, which remains the exclusive property of 2CE LLC. The information contained herein shall not be disclosed to anyone other than the recipient and shall not be duplicated in whole or in part for any purpose other than for evaluation. All rights reserved. Nothing contained herein shall be construed as an offering of securities, which will accomplished by Private Offering Memorandum distributed directly to accredited investors. Table of Contents _____________________________________________________________________ Table of Contents ........................................................................................................................................ 1 Executive Summary .................................................................................................................................... 2 The Company ........................................................................................................................................... 2 Financing and Use of Proceeds................................................................................................................ 2 The Games – Description & Pricing.......................................................................................................... 2 Business Plan .............................................................................................................................................. 4 The Company ........................................................................................................................................... 4 Our Mission ............................................................................................................................................... 5 Background and Business Overview ........................................................................................................ 5 The Market ................................................................................................................................................ 7 Customer Needs: ...................................................................................................................................... 9 Products and Solutions – Battlefield Live San Antonio .......................................................................... 10 The Equipment........................................................................................................................................ 10 The Games – Description & Pricing........................................................................................................ 11 Customer Acquisition .............................................................................................................................. 12 Marketing Strategy ................................................................................................................................ 157 Focus & Rollout Milestones .................................................................................................................... 16 Operational Plan ................................................................................................................................. 1916 Key Operational Processes .................................................................................................................... 17 Revenues ................................................................................................................................................ 17 Financial Projections ................................................................................. Error! Bookmark not defined. Management ........................................................................................................................................... 17 Financing and Use of Proceeds.............................................................................................................. 18 Executive Summary Company Profile The Company Name: Battlefield Live San Antonio– 2CE LLC 2CE LLC – dba “Battlefield Live San Antonio” is a privately held live action entertainment company, devoted to giving back to the community! A large portion of profit will be used actively in the community for the betterment of our fellow man. Address: BattlefieldSports.com is a wholly owned private company, owned and operated by Battlefield Sports Ltd. of Brisbane, Australia. Majority stockholders are Peter Lander and Nicole Lander. Incorporations outside the country of Australia using Battlefield Sports products, branding, marketing and administration are licensed for operation by Battlefield Sports Ltd. Point of Contact: Alfred J. Noriega- President San Antonio, TX Ph: 210-309-9342 What is Battlefield LIVE? Industry: Live Action Entertainment Battlefield LIVE is a combat simulation game where players of all ages and abilities can engage each other in a highly realistic but ultimately safe battlefield scenario. Market Segment Size: ~$100,000 per year Play can be made in almost any environment whether indoors, outdoors, woodland or urban. The technological advances made in recent times have made the transition from indoor laser arenas to long range outdoor venues possible and Battlefield Live has proven itself the world leader in this area. As well as being a cash business Battlefield Live gives a direct portal to young people giving them an opportunity to develop skills in an environment they actively enjoy. Battlefield Live gaming has a very low environmental impact as there is no paint or plastic being shot around the battlefield as in Paintball and Air soft. Product Categories: Military & Video Game Simulation Details: Founded: August 2012 Employees: 1 Current Funding Goal: $20,000 equity capital Use of Funds: Working capital to scale-up operations, development and sales and marketing efforts Financing and Use of Proceeds The total funding required is $20,000. The company will borrow funds and accept investor capital to meet requirements. All proceeds will be used for obtaining equipment inventory and assets to successfully launch the company. The Games – Description & Pricing Military Simulation (milsim) Features: A 15 minute milsim typically played as 5 players against 5 players. An objective is set and the team that achieves that objective first wins the game. You can only win as a team. No individual scores are recommended. Benefits: The game will grant the player a memorable experience that they will want to repeat again and again. Price: $6.00 per game per person. Will vary based on event. Expected purchase frequency/quantity: A Frequent Gamer will be expected to purchase more than three games per visit and make one visit per month. Summary: Game admission will provide an experience unlike anything the gamer has ever felt before. This will be the logical progression for these people after enjoying combat video games for years. Party Packages Features: Parties for birthdays, sports teams and corporations will be marketed from the beginning. It will create a memorable experience for any group especially those wanting to build camaraderie and team building. Benefits: Parents and team organizers will be able to an all inclusive activity that will be sure to delight their group. Price: $250 for 12 gamers for one hour. $100 for each additional hour. Food packages can be arranged. Will vary based on event. Expected purchase frequency/quantity: Six per month. Summary: All encompassing experience that organizers will love to do for their group. Relatively low cost versus other options. Markets Target Market: The game is so versatile it can be adapted to suit almost any age range from the age of around 6 or 7. The easiest market to attract is of the gamer generation who want to go the step beyond controlling a player on screen to actually being the soldier on the ground. With very little effort however we can go beyond to other sectors as well, into younger school groups or into the older corporate market. Mass Market: Outdoor gaming is becoming a mass market activity. The core player base is predominately split into two major groups. Firstly the gamer generation; those who have grown up with or are familiar with computer games. And secondly the birthday parties of children too young to play other combat sports such as Paintball and Airsoft. Expanding from those as a starting point there are strong markets for those people who might not normally take up a combat sport for recreation. School groups and uniformed groups such as Scouts and Guides also make up a large market as the benefits of working together and having fun over ride the combat overtone. College parties and corporate groups are frequent players with current Battlefield Live operators as they want the thrill and adrenaline rush of combat, along with the added team building components but want to avoid the pain and often unsightly bruises associated with paintball and other combat sports. Business Plan The Company 2CE LLC – dba “Battlefield Live San Antonio” is a privately held live action entertainment company. Battlefield Sports Ltd. is a wholly owned private company, owned and operated by Peter and Nicole Lander of Brisbane, Australia. Incorporations outside the country of Australia using Battlefield Sports products, branding, marketing and administration are licensed for operation by Battlefield Sports Ltd. What is Battlefield LIVE? Battlefield LIVE is a combat simulation game where players of all ages and abilities can engage each other in a highly realistic but ultimately safe battlefield scenario. Battlefield Live San Antonio will have access to the instructions for over 100 games for use at its location in San Antonio. Play can be made in almost any environment whether indoors, outdoors, woodland or urban. The technological advances made in recent times have made the transition from indoor laser arenas to long range outdoor venues possible and Battlefield Live has proven itself the world leader in this new sport. As well as being a cash business Battlefield Live San Antonio will provide a direct portal to young people giving them an opportunity to develop skills in an environment they actively enjoy. There is a very low environmental impact as there is no paint or plastic being shot around the field as in Paintball and Airsoft. How does it Work? The gaming guns used fire infra red beams to simulate direct fire at ranges of up to 200 meters. These beams are completely safe and will not cause any damage to the player or combat area. The equipment is 100% portable and can be set up almost anywhere. The style of play has been influenced by the computer gaming generation, players who are looking more and more for a realistic combat experience but without the risk of a projectile and getting hurt. Battlefield Live San Antonio will offer a completely new type of live military simulation (milsim) sport. It is 100% portable but will have a headquarters located in San Antonio. This activity will be of great appeal to those who play combat video games especially those who are 13 years old and up. Our Mission “Provide compelling live action gaming to an active and socially engaged gamer generation” Battlefield Live San Antonio intends to: Provide live action game events offering customers quality entertainment and real life experience Establish the company as the leading brand for live action games and events in Malibu Grow by providing quality products and services at great value Build positive, lasting relationships with customers Translate popular video games into live action events Background and Business Overview Battlefield Sports is a proven venture with a long track record of development spanning back to the late 1980’s. The business concept was first incorporated in 1991 in Brisbane Australia as TimeScape. TimeScape’s concept of live action video gaming was a decade ahead of its time. Since 1991, the Battlefield Sports concept has grown from a handful of operators in Australia to over 300 operators in over 30 countries doing business with millions of players. Worldwide revenues are estimated at over $20 million per year. 1998: A technological breakthrough enables the extended range of infrared equipment up to over 150 meters in daylight. This breakthrough enables the manufacture and marketing of a new type of combat simulation guns. 1999: Scapequest, Ltd. establishes a pilot battlefield in Cairns, North Queensland, Australia 2001: Scapequest, owned by Peter Lander, establishes production of outdoor laser equipment. 2002: Research and development focuses on new products such as the claymore mine... A 5 Star playing facility opens with the addition of Thunderbird Park. The first battlefield opens in the USA, July 4th. Sales begin to go international. 2003: More battlefields open in Canada, Sweden, Austria and Belgium. A new military spec M16 model is launched. Over 800 international media outlets have covered the new business venture. 2004: Over 100 new operators exist around the world. The Commando, a compact carbine model with extra long range is launched with a new M4 and Scorpion SMG. Over the years since its introduction to the gaming world Battlefield Sports has garnered consistent recognition for its achievements in providing a compelling and successful gaming experience and business model. Corporate Awards & Honors 2002 Awards Emerging Exporter Award, Premier of Queensland’s Export Awards e-Commerce Business Achievers Award 2003 Awards Winner, Emerging Exporter Award, Cairns Region, Premier of Queensland’s Export Awards Finalist, e-Commerce Business Achievers Award Inductee, Australian Technology Showcase, 2003-2006 2004 Awards Finalist, Arts/Entertainment Award, Premier of Queensland’s Export Awards Winner, Manufacturer Award, Cairns Region, Premier of Queensland’s Export Finalist, Sport Export Award, Australian Sport Finalist, Smart Award Business Achievers 2005 Awards Cairns Region Exporter of the Year, 2005 Winner, Manufacturer Award, Cairns Region, Premier of Queensland's Export Awards 2005 Queensland Finalist, Smart Award, July 2005 Finalist, Business Achievers (Tourism) Award 2005 2006 Awards Top 20 Coolest, Cool Company Awards, Anthill Magazine, July 2006 (nationwide competition) Finalist, Manufacturing category, Business Woman of the Year, Queensland Business Review, March 2006 Winner, Business Achievers (Hall of Fame) September 2006 2007 Awards Winner, Business Champions Award, Specialized Business (Qld), September 2007 Winner, Member of the Year (QLD), Australian Technology Showcase, June 2007 Finalist, Technology category, Business Woman of the Year, Queensland Business Review, March 2007 2008 Awards Winner, Australian Business Awards, Innovation & International Business, (federal award) September 2008 Finalist, Next Big Thing Award, national innovation competition, April 2008 2009 Awards Finalist, Arts/Entertainment Award, Premier of Queensland's Export Awards 2009 (statewide) October 2009 Winner, Nokia Business Innovation Award, QLD Telstra Business Woman of the Year, September 2009 Finalist, Services category, Business Woman of the Year, Queensland Business Review, August 2009 Winner, Trutnee Awards, Best Laser Tag Photograph, (international award) January 2009 The Market Battlefield Live San Antonio will provide a unique digital generation entertainment experience that bridges the divide between video games and theme parks. Indoor or outdoor environments will be created to simulate video games where teams of players experience the live action of combat and battle. The technology making this experience possible includes awardwinning infra-red “guns” (very similar to the guns used in the most popular video games) combined with special FX to enhance the experience through all five senses. Battlefield Live gaming is a “fusion” event that combines elements of entertainment, video games and organized sports to provide an experience that is now termed “exertainment” or “exergaming” - the coming together of exercise and entertainment. No longer satisfied with longer, slower and more predictable entertainment, today’s digital generation wants a faster, diverse, random game – exactly the type of experience Battlefield Live Malibu will deliver. Think player participation in Cirque De Soleil plus video games to understand the concept. Worldwide, video game sales in 2008 topped $32 Billion. The Wall Street Journal predicts the market will top $50 billion by 2012. Video games are literally bigger than Hollywood. Outdoor gaming is aligned with a trend that has a clear trajectory and is unlikely to reverse. In addition to the video game phenomenon, a new generation of consumers is rejecting traditional forms of entertainment in favor of extreme sports and entertainment. From 1998–2008, the largest gains in sports participation have come from the new “Extreme Sports.” (Source: American Sports Data, Inc., January 2009). Paintball, snowboarding and skateboarding exemplify this trend. Rapid motion and unpredictable action are the common denominators. Markets Target Market The game is versatile. It can be adapted to suit almost any age range from the age of around 6 or 7. The easiest market to attract is of the gamer generation who want to go the step beyond controlling a player on screen to actually being the player on the ground. With very little effort however we can go beyond to other sectors as well, into youth groups or the corporate market. Mass Market Outdoor gaming is quite simply a new mass market activity. The core player base is predominately split into two major groups. Firstly the gamer generation; those who have grown up with or are familiar with computer games. Second, the birthday parties and events of kids too young to play other combat sports such as Paintball and Airsoft. Expanding from those as a starting point there are strong markets for persons who might not normally take up a combat sport for recreation. Youth groups also make up a large market as the benefits of working together and having fun are demonstrated by existing operations with summer camps, the YMCA and Salvation Army recreations centers. College parties and corporate groups are frequent players as they want the thrill of battle games along with the added team building components; but also want to avoid the pain and often unsightly bruises associated with paintball Airsoft and other projectile using activities. Attached is marketing promotion used by operators to attract group and corporate events. Battlefield Live San Antonio Target Customers Customer Profile: Age: 8 – 37; average age is 28 but gamers can be found of all ages including retirees. Income: All people with disposable dollars set aside for entertainment purposes in the amount of $25 per month. Gender: 43% of all gamers are female. This means both genders will be targeted. Location: Because of the uniqueness of our business, we expect to draw not only from Bexar and surrounding counties. Family size: Families will be targeted primarily for birthday parties but also a family friendly activity that all will enjoy. Customer Needs: Speed: Our clientele is used to being able to enjoy their entertainment at the push of a button. Because we will be a business that caters to local residents, they will not have to drive far to enjoy the live gaming experience. This will deliver a memorable experience on a quick and frequent basis. Quality: There is no business in our area that will provide as realistic “high” as the military simulation that so many gamers only get through a video monitor currently. Experience at other locations indicates they will come back again and again. Location: We cater to consumers by bringing the experience to them. Comfort: Comfort will be met by customizing location to consumers needs. Price: Pricing is very reasonable allowing for multiple games to be played for about what they would spend a movie theatre. Ease of use: The gaming guns require no special knowledge and can be utilized by even young children with minimal training time. Our relevant market size is calculated as follows: 1. Number of customers who might be interested in purchasing our products and/or services each year? Bexar County Population 2.2 million. One percent of that number is 22,000 people that we will call Frequent Gamers. This does not include clientele who will utilize our services for birthday parties, corporate parties, local law enforcement and church youth groups. 2. Amount these customers might be willing to spend, on an annual basis, on our products and/or services: $25/month x 12 months = $300 As the analysis shows, our relevant market is large enough for our company to enjoy considerable success. A breakthrough concept in live gaming entertainment ! Products and Solutions – Battlefield Live San Antonio The Equipment Gaming Guns Battlefield Sports will be the supplier of our Gaming Guns. Battlefield Sports is constantly adding new products and improving existing equipment. The most popular line of current products can be seen on the web site at http://www.battlefieldsports.com As of August 1, 2009, Battlefield Sports has released its unmatched new technology called “SATR” which stands for “Small Arms Transmitter/Receiver.” SATR takes the whole level of live gaming technology to new heights. The increased amount of features on equipment is over four times more than existing equipment on the market. New features include a special hit / feedback system using wireless communications spanning far greater distances than any current products. Guns can be programmed to “communicate” in over 10 different languages. Special gun settings enable more gaming activities to be going on at one location. These are a few of the new features that create greater revenue for operators. . S.A.T.R. SATR is short for Small Arms Transmitter/Receiver. It is the opto-electronics heart of the Battlefield Sports infrared combat simulation system. The new generation system has the following key features: Performs real time hit feedback via radio so the player is immediately informed when they make a hit or eliminated a player from the game. Feedback includes sound and short flashes in the scope. Has full software support for 40 different weapons to simulate infantry combat including a selection of handguns, submachine guns, rifles and machine guns Game control from a central radio frequency master controller unit Multi-function referee gun that can pause, disable, reload and re-start SATR units at a range of 300 feet in direct line of sight. It displays the number of reloads, re-spawns and hits performed. Super Sensors Battlefield Sports has developed the industry leading infrared sensor technology now in its 4 th generation. The latest generation features only 11% degradation in performance when used in direct sunshine versus night-time range. The benefit is that a player standing in direct sunlight is not at a significant advantage versus a player in the shade. Most infra-red sensors degrade between 30-95% in direct sunshine. The Games – Description & Pricing Military Simulation (milsim) Features: A 15 minute milsim typically played as 5 players against 5 players. An objective is set and the team that achieves that objective first wins the game. You can only win as a team. No individual scores. Benefits: The game will grant the player a memorable experience that they will want to play over and over. Price: $6.00 per game per person. Will vary based on event. Expected purchase frequency/quantity: A Frequent Gamer will be expected to purchase three games per visit and make one visit per month. Summary: Game admission will provide an experience unlike anything the gamer has ever felt before. This will be the logical progression for these people after enjoying combat video games for years. Party Packages Features: Parties for birthdays, sports teams and corporations will be marketed from the beginning. It will create a memorable experience for any group especially those wanting to build camaraderie and team building. Benefits: Team organizers will be able to participate in an all inclusive activity that will be sure to create enthusiasm in their group, as previously demonstrated at existing locations. Price: $250 for 10 gamers for one hour. $100 for each additional hour. Food packages can be arranged. Expected purchase frequency/quantity: Six per month. Summary: Battlefield LIVE San Antonio will offer games that are a new experience. Organizers and party planners will get positive feedback from the groups they schedule due to the excitement of the games and the relatively low cost. Customer Acquisition Customers will purchase from us via the following methods: Company website: Our website will have a feature to book their parties or team events. Private website: Will allow consumers to book online and have a representative contact them to confirm and acquire funds. Payment Method: Clients may pay by cash or credit card. Competition There is a substantial level of competition for entertainment expenditures from the public. Competitive products cover a range of entertainment and exercise venues including video games, paintball fields, laser tag facilities and fitness centers. However there is significant product differentiation among all the main categories to conclude that threats to any category from any other category of business are not significant. The closest gage to an increased or decreased level of enthusiasm for Battlefield Live products would be the video game industry. Although video games are competition they are also the main reason Battlefield LIVE operators exist; both types of business continue to expand. Video Games Video games dominate entertainment among youth today. The advantages of video games are: 1. Extremely inexpensive per minute of entertainment 2. Readily accessible whenever or wherever required 3. Highly interactive 4. New games are continually improving graphics and game play Video games offer vicarious experience and the product differentiation from Battlefield Live is large enough to make video games more of a complimentary product. Paintball The major competitor product is paintball. Interestingly, paintball looks like its moving back towards a combat simulation. No matter what the general strategy in the industry, it suffers from declining revenues with 3 major problems. It has a working class customer much affected by recession. Environmental crackdowns are growing against shooting paintballs. Insurance companies are reducing coverage, further restricting the age groups they will insure. Plus, they continue to raise insurance premiums. Players of paintball are mostly male, over 90%. Nationwide, Battlefield LIVE players include over 30% females. Due to the very small percentage of players being female at paintball locations, there is also a very small percentage of corporate team business comprising the revenue for the paintball industry. Due to zoning and environmental problems most paintball locations are a considerable distance from population centers. Nearly 90% of frequent paintball players are aged 12 ~ 24. With insurance companies no longer willing to cover risk on ages 13 and under there has been a drop in business of 5% not counting the effects of the recession. Laser Tag This business is known for high overhead and a demographic of younger kids, targeting under 15 due to their small indoor locations with restricted space. It doesn’t resemble video games enough and violates the most important rule of the current gamer generation: clans or team versus team competition on a repetitive basis. Competitive Advantages Battlefield Live San Antonio is positioned to outperform competitors for the following reasons: Products and/or Services Our services are superior to our competitors because we will be the only business of its type in the area. We can deliver an entertaining, ever changing game in a location that is easily reached. Military simulations allow for teams to play dozens of different scenarios within a location of choice that will feature indoor/outdoor, movable obstacles which can be changed to keep games fresh. Human Resources Our management team has unique experience in the industry including marketing skills to reach the right clientele. We will deliver an experience each gamer will enjoy. Location We are a mobile business that will take the experience to the consumer and offer our services at faires and events. Operational Systems We have developed systems that enable us to provide high quality gaming experience via the Battlefield Sports SATR system gaming gun. This will simulate a real battle scenario with multiple types of weapons where a group of players can work together to accomplish a goal. Marketing We have unique marketing skill sets that enable us to attract new customers at a low cost These skill sets include providing games for little cost at social functions such as fairs, sporting events and conventions in order to create a “Frequent Gamer,” becoming a loyal customer. BattlefieldLive of Albany, NY has proven the marketing model for indoor locations generating outdoor business. Currently their indoor location generates outdoor business revenue in excess of their indoor location after 2 years of operations. Customers who use the indoor facilities are informed of outdoor locations and mobile business setup options. Their current balance if income generated from the indoor location is now approximately 50% indoor and 50% outdoor. Infrared Technology The advantages of infrared technology distinguish Battlefield Live’s action games from competitors: 1. Weapons are more accurate and shoot farther 2. Hit points setting can vary the level of difficulty easily 3. Realistic sound effects and muzzle flash 4. Damages to props is minimal enabling higher quality sets and playing environments 5. Infrared technology is not difficult to control as the number of players increase Fast Growing Consumer Category Since 2001 “Recreation and Cultural Services” is one of the fastest growing consumer categories (second only to Communications). As lifestyles and preferences are changing, consumers continue to spend on services such as recreation and entertainment. Nintendo moved into the future with the successful launch of their game “Wii” as a first step spanning video games into an action activity. Growth for existing Battlefield Live operations in Orlando (HardKnocksOrlando.com), BattlefieldLive Albany, N.Y., Cedar Springs, Lake Stevens, WA, and Oasis Lanes, El Paso, TX, all indicate annual growth in excess of 20% per year with all companies reaching a break-even level in the first 90 days of operation. Safe Activity with Low Risk Battlefield Live has substantial competitive advantages over both indoor laser tag and paintball. 1. There are no projectiles 2. Wearing protective glasses and armor is unnecessary 3. There are no explosions or firing caps to launch a projectile STRENGTHS OPPORTUNITIES 1. Brand Recognition 1. Projected growth and expansion opportunity - 60% percent of the US population play video games and are familiar with the most common video games and genres. Battlefield Live can grow with the video game market, currently at 20% growth annually. It is the fastest growing entertainment service. PriceWaterhouseCoopers predicts that global video game sales will expand to $56 billion in 2012. 2. Realism of the gaming “Experience” Battlefield Live game is the most realistic simulation of popular video games. The company has the technology to deliver the closest thing to a live action video game experience. 2. First to market opportunity. This is a pioneering concept. The Company has no direct competition. Presumably It can be well established and branded in the market place before competitors as proven by existing local operators. Marketing Strategy No longer satisfied with the longer, slower, linear and more predictable kind of entertainment experience, today’s digital generation want a faster, diverse, random game – the type of experience Battlefield Live Malibu delivers. Immersion in the “Experience” - Battlefield Live Malibu will continuously work to make the gaming experience as realistic as possible, creating more player excitement. Aligning with movies and video games: Games will be designed to simulate to popular existing video games and movie events. Marketing - Promotional Plan Battlefield Live San Antonio will use the following methods to attract new customers: Blimps, Banners, and/or Billboards: Local Sporting events allow banners at low cost. Contests: Fraternity and Sorority tournaments, ROTC tournaments, Corporate Wars, and military vs. Law Enforcement tournaments. Coupons: Coupons will be emailed to youth groups to encourage team play. Direct Mail: Targeted groups that have been identified to include ROTC directors, and corporate human resource manager and fund raising groups such as Kiwanis, Lyons and Rotary Clubs. Door Hangers: Our employees will go to area neighborhoods to promote our nearby location. Email Marketing: The membership program will enable emailing players about special events. Event Marketing: Tournaments, Haunted House and other special events will be advertised to our membership and via cable/radio ads. Gift Certificates: Discounts will be given for packages that encourage players to come back multiple times per month. Online Marketing: We will promote our events online at www.battlefieldliveSanAntonio.com Press Releases/PR: We will utilize press releases on a frequent basis especially when we use our services to help charitable organizations to raise money. Radio Ads/TV Ads: Radio and cable Ads will be used in Richmond to generate name recognition. Telemarketing: Ownership will utilize the phone in order to generate corporate parties and team building exercises. Trade Shows: Battlefield Live will be on hand to show what we offer at county fairs and sporting events in the area. Additional Revenue Streams Battlefield Live San Antonio will market and realize revenue from the sale of branded hats, T-shirts, bandanas, headbands, coveralls and equipment. Focus & Rollout The key milestones Battlefield Live Malibu expects to accomplish include the following: I. Completed By September 1st, 2012. LLC created in the name of 2CE. Financing obtained in the amount of $20,000. II. Completed By Sept 15th, 2012 A manager/Commanding Officer hired. Guns purchased and shipping arranged. Begin Marketing. III. Completed By October 1st, 2012 Three referees hired. Guns arrived and training on their use begun. Continue Marketing, Halloween event planned and organized IV. Completed By: October 15th , 2012 Dry runs setup to perfect gaming experience. Acquire vendor slot for Wurstfest. Website up and running. V. Completed By: November 1st , 2011. Open for full fledge business. Begin function at Wurstfest. . Operational Plan “Provide a compelling live gaming experience for a more active and socially engaged gamer generation” Key Operational Processes The key day-to-day processes that our business performs to serve our customers are as follows: Product Development: Games and mazes need to be changed frequently and will be a team activity for all staff. The environment will be refreshed to challenge players to new games on a regular basis. Sales: Game sales will take place on site by all employees but will be overseen by the Commanding Officer (CO). Marketing: All marketing is overseen by the ownership. Customer Service: Customer Service is a vital part of any business but especially a service entertainment business. All staff will be required to make sure every client gets an unforgettable experience. Training in customer service will be on-going and of the utmost importance. Administration: This function will be completed by ownership. Accounting/Payroll: Basic Accounting and Payroll will be completed by ownership. Human Resources: Human Resources will be taken care of by Alfred Noriega in the initial phases of start-up and then delegated to an administrative support staff member. Revenues Battlefield Live San Antonio will derive its revenue from the following primary sources: Sales of Game Passes Corporate events Party Events Merchandise Concessions Management Alfred J. Noriega President Key Functions: Marketing, Human Resources, Sales Alfred has worked in many phases of the business. Positions to be filled when necessary: Manager, for sales, game oversight, and risk management - Must be familiar with military simulations, and able to coach and instruct others. 2 Referees, game management – Must be able to facilitate games in an orderly manner, be good with people and able to deal with problems as they arise. Financing and Use of Proceeds The total funding required is $20,000. The company will borrow funds and accept investor capital to meet requirements. All proceeds will be used for obtaining equipment inventory and assets to successfully launch the company. “Battlefield Live San Antonio will provide a compelling live gaming experience for a more active and socially engaged gamer generation”