ANIMATION AND INTERACTIVITY 2007 (ART 3613C,, ART 4614C) FAH 279 MONDAY/WEDNESDAY 1PM-3:50PM PHONE: 813/ 974-9307 APOLLACK@ARTS.USF.EDU OFFICE: FAH 253 AFTERNOON BY APPOINTMENT SPRING EMAIL: OFFICE HOURS: MONDAY, 12-1, AND TUESDAY ANIMATION AND INTERACTIVITY STATEMENT OF STUDENT OUTCOMES I teach my students the same principles that I apply to my own art practice. successful completion of this course, the students will have: • Been exposed to the breadth of contemporary art practice. Upon • Have increased their understanding of how to think critically about themselves and their community, and to see themselves as a contributing member of society • To have a better sense of what they want to say, how to say it, and to gain an increased understanding of why they express themselves using the modes that they do. • Learned to communicate their ideas more intuitively and intelligently, verbally, through their writing, and ultimately through their work. • Learned to value critical thought: in looking beyond the surface for answers • Learned technical skills necessary to implement their artistic/creative ideas into works of art COURSE DESCRIPTION This course develops interactive-media authoring skills using Macromedia Flash. Using this technology, you will learn to create self-running animations, movies and interactive, hypertextual projects that integrate image, sound, and text. Animation and Interactivity is designed to introduce students to the rapidly expanding potential of the computer as a tool for communication and of artistic practice. The course will seek to provide students with an aesthetic, technical and theoretical introduction to the challenges and possibilities which the computer brings to the realm of visual culture. Through a series of workshops, projects, discussions and critiques, students will be exposed to a range of Apple Macintosh based tools and working methods. Although students can expect to gain a measure of “hands on” familiarity with a number of key software packages, this is essentially not a technical class. This is a studio class in which the computer will be used as a tool for making innovative and challenging art. It is also a class within which the discussion and critique of that art will be informed by broader debates around contemporary creative practice. HOW TO BE SUCCESSFUL IN THIS COURSE Your success is dependent on your own efforts Be disciplined Be self-motivated Be on time Ask question Do the projects Present proposals Be involved in the discussion and critique Take risks- stretch yourself, push your ideas, do not settle on the safe or easy solution ATTENDANCE: It is critical that students arrive to class prepared and on time. If you are absent, it is your responsibility to find out from a classmate what you have missed and if the schedule or assignments have changed. For each absence after your 3rd, you will lose one letter grade off of your final grade. 3 Tardies are equivalent to one absence. Attendance and presentation of projects at Critiques are mandatory. If you intend to miss class due to religious observance, you should inform Prof. Pollack by the second class meeting of the term. REQUIRED TEXT(S): Green, Rachel; Internet Art, , Thames & Hudson, World of Art Musciano, Chuck, and Bill Kennedy; HTML & XHTML: The Definitive Guide, Fifth Edition Selected handouts on techniques and electronic media theory. Regarding the reading and handouts: Throughout the semester, I will give handouts/readings relevant to what we are working on. Read them and come prepared to discuss them in class. SUGGESTED TEXT(S): Reinhardt & Dowd Flash 8 Bible, Wiley Publishing Kerman, Phillip; Teach Yourself Macromedia Flash 8 in 24 Hours; SAMS 2006 REQUIRED MATERIALS: Firewire External Hard Drive, at least 50 GB, Mac formatted. (if you need help with this, ask Anat) CD’s and DVD’s CRITIQUES: Critiques are fundamental to the artistic and learning processes. Critical thought is a means of evaluating the effectiveness of the devices of communication employed, a forum for discussion and opinion, and a place to discuss formal technical and design considerations. During critiques, we will follow the “safe place model” which assumes that we are all here together to help each other learn and grow as artists- this includes being constructive and not cruel, to be articulate in why something is or is not working for you and to participate in the dialogue. Assignments are due at the beginning of class on due dates. Treat critique like an exam. All Critiques are mandatory; missing a critique will result in your project grade be lowered by two letters. If you do not have your project ready as specified for critique but are in class, you have one week to turn it in with one letter grade deduction. After one week, you will fail the project. If you have already earned a failing grade on an assignment due to your tardiness in turning it in, you will still be required to submit that completed assignment in order to pass the course. If you are not present at the ‘final critique’ during exam week, you will fail this course. ASSIGNMENTS: You will be expected to be self-motivated, that you take the initiative, utilize problem solving skills, and that you apply critical thinking and discussion to the topics and content of this course. Out-of-class work is expected: a minimum of 6 hours per week. There will be 4 major projects over the semester and several smaller assignments. I will hand out assignment sheets for each one of the major projects with guidelines and deadlines for you to follow. Throughout each assignment, I will expect you present your ideas of your work during class. Be prepared, and don’t procrastinate. Your midterms and final “exams” are critiques. Treat them as exams- arrive on time, come prepared, and do not miss them. For Electronic Media projects, make sure to back up your work frequently and in different formats (Art Server, CD, backup harddrives or USB devices.) You will invariably lose, corrupt, or overwork a piece. Make sure to keep old and current copies of your files. Your projects are due on-time, regardless of technical problems. *All projects must be documented and submitted on CD-ROM/DVD at the end of the semester for your final grade. These projects should be functioning and in their final form. It is expected that all projects are of professional quality in technique and content, suitable for a job interview or gallery exhibition. Videos should be at least 640x480 DV-NTSC, images should be at least 1200x1600 at 360 DPI. You should keep a sketch book / notebook for your ideas and your notes. **Note: All work must be original work completed this semester for this class. There can be no appropriated imagery, sounds, video, html, web, or flash files. Any appropriated imagery will be considered plagiarism, and will be treated as such. Assignments are due at and by the beginning of class on days of critique. (if class begins at 9am, the work must be completed by 9am). If it is late, your grade will be considered late, thus losing one letter grade on the project. Make sure to back up your work frequently and in different formats (CD, backup harddrives or USB devices.) You do not have permission to sell class notes or tapes of class lectures for this course. GRADING POLICY: Quality of work: idea and execution Class participation: Class Discussions and Critiques Attendance, Effort, Homework 20% Project Breakdown: Flash Animation Interactive Project Linking Project HTML Self Directed Project 60% 20% 15% 15% 15% 15% GRADING: A 90-100 = Artwork that is portfolio or gallery ready. This work is strong in content and idea, exhibits technical fluency and mastery, and went above and beyond the expectations for the project. Exceptional! Good problem solving and risk taking. B 80-89 = This work has satisfied all of the required expectations, has developed good creative content and exhibits technical proficiency. C 70-79 = This work is average. You have completed the criteria necessary for the project. Lacks creativity or content, did not explore or experiment technical skills beyond basic demonstrations. D 60-69 = Well below average. Project does not meet project criteria or is poorly executed. Lacks creativity or content, failure to grasp technical skills demonstrated in class.. F = Incomplete projects, and /or fails to meet requirements of project. **Regarding the Final CD- This CD orr DVD should include all of your projects from the semester including your .fla files, .and swf files, I don’t need photoshop or other source files. The files must be functioning, with proper linking. I am recording final grades based on this CD. If it is not in functioning order, you will get an incomplete for the class. NOTE: The schedule may change in response to class progress and needs. It is your responsibility to update your schedules as it is modified over the semester. Schedule (Subject to Change) Visiting Artist and Lecture Series Attendance Required January 8 Discuss Project #1: Animation • Read: As We May Think- Vannevar Bush 10 Discuss Bush Flash Overview: Interface; Drawing; Animation Basics Animation Project #1: Begin Sketching parts and how they may correspond to the whole • Read: The Library of Babel http://www.tcnj.edu/~miranda/classes/web/reading/netart1.html • • • • • Media: The Way Things Go Rube Goldberg machines: www.rube-goldberg.com/ http://www.youtube.com/watch?v=JD8P4fE8Yn0 http://www.rubemachine.com/ ******************************************************************************************* * 15 Martin Luther King Day, No School 17 Discuss Borges; Flash: Symbols Bring all drawings to class of your ideas of different parts. or drawn on the computer. This can be hand-drawn Complete objects by 1/24; This includes the objects and all of their embedded animations • Read: A Work of Art in the Age of Mechanical Reproduction, Walter Benjamin, http://bid.berkeley.edu/bidclass/readings/benjamin.html ******************************************************************************************* * 22 Flash: Masking, Paths; Sound in Flash- Audacity to edit, importing 24 Discuss Benjamin Have your objects completed to work with in Flash- be ready to review/discuss with group Animate the parts together- Critique on 31 Jan. • Read Greene: Intro pgs 8-31 25 7pm, Visiting Artist Lecture: DJ Spooky/Paul Miller ******************************************************************************************* * 29 Discuss Greene and DJ Spooky; Studio Day 31 Critique Project #1 •Read: Greene: Chapter 1 Early Internet Art: Participation in Public Spaces, Russian Internet Art Scene, New Vocabularies pgs 31-45 ******************************************************************************************* ***** February 5 Discuss Greene Project #2 Interactive Narrative- this can be a solo project, or you can team up with others to develop something further. • Idea development, begin sketching, researching 7 Interactivity: Buttons, Loading external .swf files, movie clips • Discuss ideas, decide on idea. • Begin collecting and creating content (February continued) • Read: •Greene: Chapter 1 Travel and Documentary Modes, Net.art, Cyberfeminism, Corporate Aesthetics, Telepresence; pgs 45-73 • Guillermo Gomez Pena, Virtual Barrio from Reading Digital Culture, edited by David Trend (Handout) ******************************************************************************************* ***** 12 Discuss Greene; Interactivity: Properties • Come prepared with flowchart, research, map of site • Further develop content: layout, color palette, buttons, sound/audio, video, images. All studio must be original. 14 More on Properties, Video in Flash; Final Cut, Importing, • Read: Greene: Chapter 2 Isolating the Elements: Email-based Communities; Exhibition Formats and Collective Projects; Browsers, ASCII, Automation and Error, Parody; Appropriation and Remixing pgs 73-92 ******************************************************************************************* ***** 19 Discuss Greene; Video in Flash, Components 21 Components • Read: Greene: Chapter 2 Mapping Authorship; Hypertext and Textual Aesthetics, Remodeling Bodies; New Forms of Distribution; Sexual Personae. pgs 92-119 7pm Dave Hickey Lecture 22 9am Dave Hickey Workshop ******************************************************************************************* ***** 26 Discuss Greene and Hickey; Studio Day 28 Studio Day • Read: Greene: Chapter 3 pgs 119-144 Themes in Internet Art: Infowar and Tactical Media in Practice; Turn of the Millenium, War and the Dotcom Crash; Datavisualization and Databases March 1 7pm Miwon Kwon Lecture ******************************************************************************************* ***** 5 Discuss Greene; Studio Day 7 Critique Project #3 Taste of the Arts- Class will begin at 2pm today • Read: Greene: Chapter 3 pgs 144-168 Games; Generative and Software Art; Open Works; The Crash of 2000; Chapter 4 pgs 173-191 Voyeurism, Surveillance and Borders; Wireless; E-commerce; Forms of Sharing; Video and Filmic Discourses ******************************************************************************************* ***** 12 14 Spring Break Spring Break ******************************************************************************************* ***** (March cont’d) 19 Discuss Greene; HTML: Tags, Type; Theme/Word- Project #4 7pm Zoe Beloff Lecture • Read: • Greene: Chapter 4 pgs 191-214 Low-fi Aesthetics; ‘Art for Networks’ • from HTML & XHTML: The Definitive Guide: 1 HTML, XHTML, and the World Wide Web 2 Quick Start 21 Discuss Beloff Lecture; HTML: tags, headings, type, hyperlinks (March Cont’d) • Read: 559-600 from Information Arts- Stephen Wilson From HTML & XHTML: The Definitive Guide 3 Anatomy of an HTML Document 4 Text Basics 23 Arthouse, 31st Annual Juried Art Show ******************************************************************************************* ***** 26 Discuss Wilson; HTML Audio, video, cascading style sheets, images, color in html • Read From HTML & XHTML: The Definitive Guide: 5 Rules, Images and Multimedia 6 Links and Webs 7 Formatted Lists 28 HTML • Read by next week from HTML & XHTML: The Definitive Guide: 8 Cascading Style Sheets 9 Forms 10 Tables ******************************************************************************************* ***** April 2 Studio Day 4 Critique HTML: Linking Page; Discuss Final (Self-Directed) Project #5 ******************************************************************************************* ***** 9 Action Scripting 11 Action Scripting ******************************************************************************************* ***** 16 Action Scripting 18 Action Scripting ******************************************************************************************* ***** 23 Final Critique 25 Final Critique, Last Day of School Assignment #4 Due- Critique: Final Project + CD Due Man with a Movie Camera La Jetee Art 21 Video – bill viola Chris Burden 5 Obstructions Martha Rosler: Semiotic Kitchen