The Future a) Future role of education The implications for education of the developments in computer and communication technology are significant. Instant access to text, sound, pictures (both stored and real -time) from around the world can provide a rich, new environment for learning. The flow of information makes it very important for teachers and those who handle education to be increasingl y selective in choosing information and handling information. It will also be ever more important to improve information handling skills of the individuals, the skills to access, sort and manipulate information. Individuals will in an increasing manner need to be able to sort through advertisements, consumer group evaluations, energy efficiency ratings and envir onmental impacts, dealing with complex social issues raised by new technologies, a huge challenge even to the most capable (Hutchinson, 1993). The educational system will also be faced with growing pressure for debating what is the best future for all huma nkind. There is significant support by those of varied political, religious and philosophical views that there is a need to incorporate and teach values within the educational system. The scientific/technological machine is “increasing momentum, free of p ublic scrutiny” (Hutchinson, 1993, p. 93). Examples are the engineering of new life forms and changing the genetic characteristics of human beings. In the chapter on social factors of learning I gave an account of new trends recognized in the social con ditions of media audiences, which then reflect the changes in societ y. These changes relate to the basic human values such as acceptance of diversit y, tolerance of other’s view, respect for our planet, others and ourselves. The position of the teacher and his role is therefore examined in the light of these new dimensions a) Teacher’s role At different times and in different parts of the world teachers have had the role of being disseminators of literacy, guardians of culture, vicars of moralit y, archite cts of the good citizen and agents of the Gods. In more recent times, schools have been allocated the task of achieving social equalit y, overcoming material disadvantage and eradicating prejudice. Teachers and instructional designers need to be capable o f diagnosing the needs of the individual learner and knowing how to meet these needs when discovered (Wood, 1995). Teachers have many strong traits that can enhance education greatl y: 1. In the lives of their students, teachers often achieve an influence beyond the intellectual knowledge they impart. Adults often look back on a teacher who had an inspiring and positive effect on their lives. 2. Human teachers can make decisions that might be difficult for a machine. For example, a computer can judge gramm atical integrit y in a paper, but evaluating the worth of original ideas is impossible for today’s machines. 3. Many teachers are extraordinaril y creative and develop new and better ways of teaching. 4. By their presence, teachers stress that learning mus t be integrated into a world populated by people, who are intelligent and have feelings. 5. Teachers, by helping students to understand and accept each other, can ease problems that often develop. 6. Teachers can be the role models that children need (Be nnet, 1999). Technological developments have equipped teacher and instructional designers with a variet y of innovative tools to meet the acquired skills of the profession. Westera (1999) identifies three major factors that clear the way for these innova tions: The convergence of classroom teaching and distance learning; The effective technology-push for addressing new ways of collaborative learning; and Changing student -tutor relationships. Traditionally, classroom teaching has been contrasted with distance education, but the ever-rising use of the computer and computer networks in education is changing this notion. Computer – mediated communication has both affected the teacher’s role in the classroom teaching and the social isolation of students in distance education. It offers a meeting point in cyberspace for anyone involved in the educational process and the need for social interaction within the setting of distance education. Classroom teaching and distant education are combining a new educational approach that combines the strengths of both practices. It addresses the individual needs within a collaborative context. Although primarily pushed by technological means for delivery and support, it represents an educational innovation that affects the pedagogical fundamentals of education and learning, supporting new ways of learning and creating a new educational frame of reference (Westera, 1999). The software available to deliver distance education becomes more and more simple and many programs can be handled without any training. The common ownership of computers means that users are gradually more and more experienced with these tools. Collaborative learning implies that the use of the computer is dependent on the telecommunications facilities. It can be reached either in, an asynchronous way like email, conference tools or news, or synchronous with real-audio/video or videoconferencing. As mentioned before the development of the so-called “groupware” or on-line learning systems offers a number of extended functionalities for the support of collective design. The role of the media changes from being a distributor and presenter of knowledge to that of a flexible, interactive, educational tool in support of all kinds of learning activities more or less in a user friendly way (Westera, 1999). It has already been said that the availability of a worldwide computer network is assumed to have a tremendous impact on existing social and cultural patterns. It opens up a vast reservoir of information that can be accessed and filtered with the assistance of sophisticated search machines. The Internet also sets up an open (virtual) community, showing only a few barriers for the exchange of ideas of others. Some basic suppositions of educational systems are affected. First, the position of the teacher is recognizably going through changes from being an absolute expert in the field, while students have an easy access to new or actual information, not even known to the teacher. The teacher will no longer be the one who keeps the information but will be a valuable helper in providing the proper pathway to the needed information and of assisting the student in interpreting what he or she learns and giving it a context. Second, delicate information like examination assignments and associated elaborations will be distributed among students using the WWW. Any information society tends to be an open society and any information available to one member is bound to become available to all members of the group involved. Third, remote learning facilities and models for collaborative learning make the contact with the tutor less important. Fourth, computer-mediated communication is different from face-to-face contact. Emotions are poorly transferred and may easily be disregarded or misinterpreted. In asynchronous communication, speaking skills and assertiveness will become less important. The teacher’s authority, being based on professional communication skills, is seen to be affected by this impoverishment of the communication (Westera, 1999). All these factors cause the relationship between tutor and student to become more egalitarian; some of the tasks usually made by the tutors are taken over by the students themselves. This is greater than before because of lifelong learning ideas where students are often adult, highly autonomous, mid-career professionals who consider themselves as users of educational services. This means that the common authority and predominance of the tutor is highly undermined, causing the tutor’s role to shift to that of a coach, providing meta-level guidance and support to stimulate and optimise each student’s learning process. b) Lifelong Education and Cultivation of Knowledge As we move into the 21 s t century, the thought of lifelong educ ation is becoming a realit y. Markets move so quickl y and jobs skills are outdated so soon that the need to continuall y upgrade one’s skills and education are becoming vital for survival. The shift from an industrial -based to a knowledge -based societ y marks our era. In the knowledge -based societ y what is valued in our work determines what is needed to prepare for life and work. The role of education and learning for cultivating our knowledge and skill is central to this new societ y. Learning for life is n o longer relevant but lifelong learning and education have become the centrepiece of our age. This transition leads to new notions of how we refer to education as the focus of cultivating knowledge and skill to prepare for the Knowledge Age. Traditionall y when we consider why education plays a crucial role in societ y the reaction usuall y is that education empowers individuals to contribute to societ y; fulfils their personal talents; fulfils their civic responsibilities and carries tradition forwards (Trilling and Hood, 1999). In the Knowledge Age the implication to these statements change considerabl y: 1. Contributing to Society . The skills needed for dail y work in knowledge-based societ y have to be based on a set of skills for participating in a complic ated web of global economic, informational, technological, political, social and ecological interrelationships. These skills are needed in order to learn new ways to live and work in our very complicated, technological, information –rich world (Trilling an d Hood, 1999). 2. Fulfilling personal talents . To a greater extent people enjoy the benefit of the powerful knowledge tools – computers and telecommunications hardware and software. These tools add to our learning, our work, and our play. They can be lo oked at as amplifiers, storerooms and sensory extensions for our thinking and communications and are becoming “power tools” for our personal development. If a strong social plan to make these tools available to everyone is not made, the existing gap bet ween “knowledge rich” and “knowledge poor” will increase. The darker use of these tools can lead to addictive violence and titillation, feeling of social isolation and even depression from over -immersion in electronic media space. These negative things m ay play a part in preventing many of our children from full y developing their talents (Trilling and Hood, 1999). 3. Fulfilling civic responsibilities . The Internet and the electronic media have opened a much wider field of issues, facts, opinions, and conversations than ever and the potential for involvement and informed participation has never been greater. This leads to the need to become a “smart customer” of information. To learn how to exercise discrimination and filter the flow of information becom es more and more important. As fewer and fewer international media companies control the source of information we get the need to make careful choices and use critical judgments is greater than ever (Trilling and Hood, 1999). 4. Carrying tradition forwar d. Multicultural societies are on the increase everywhere due to worldwide mobilit y, immigration and inter marriage and growing economic opportunit y. This leads to the call for the maintenance of skills to preserve one’s identit y as well as to learn compassion and tolerance for the identities and traditions of others (Trilling and Hood, 1999). These new approaches to education leads to consideration of what kind of skills learners need to fulfil the requirement in the Knowledge Age. Trilling and Hood (1999) here outline what they believe to be the key Knowledge Age survival skills, the seven Cs seen in table 4 (Trilling and Hood, 1999, p. 8): Table 4. Seven Cs of skills. Seven Cs Component Skills Critical thinking-and-doing Problem-solving, Resea rch, Analysis Project Management, etc New Knowledge Creation, “Best Fit” Creativity Collaboration Design Solutions, Artful Storytelling, etc. Cooperation, Compromise, Consensus, Community-building, etc. Cross-cultural Understanding Across Diverse Ethnic, Knowledge And organizational Cultures Communication Crafting Message and Using Media Effectively Computing Effective Use of Electronic Information And Knowledge Tools Career & Learning Self -reliance Managing Change, Lifelong Learning and Career Red efinition. Although this new set of skills is seen to be necessary to handle the requirements of the Knowledge Age our educational systems do not keep up the pace of the business world. The education of the Industrial Age with learning through facts, drill and practice, is slowly but steadily being modified to the education of the Knowledge Age. Learning through projects and problems, inquiry and design, discovery, and invention, employing new methods based on collaborative learning, problem-based learning and situated learning using the latest expertise in computer and communication technology are more and more to be seen. Trilling and Hood summarise the major findings of over two decades of progress that educators, developmental and cognitive psychologists, neuropsychologists, learning and instructional theorists, sociologists, academic researchers and others have achieved to what is known about how we learn. They developed a model they call “The five Cs of modern learning theory” (Trilling and Hood, 1999 p. 9): Context: Environmental Learning Construction: Mental Model Building Caring: Intrinsic Motivation Competence: Multiple Intelligences Community: Learning Communities of Practice Context is very important in learning and the envi ronmental conditions are considered much more influential than before. The transfer of knowledge from one context to another is not often successful in the case in school conditions as real –world conditions. Therefore there is an increasing demand for mo re “authentic” learning tasks that match real-world conditions in addition to the need of having rich learning environments that offer a wide variet y of contextualised opportunities for discovery, inquiry, design, practice, instruction and constructive exploration. This approach coincides with the need to become proficient in solving real -world problems and to exercise critical thinking and doing in the Knowledge Age (Trilling and Hood, 1999). Construction refers to how mental models are built. A new exp erience is assimilated and changes accommodated to our models as we confront experiences that don’t quite “fit” and we even hold important misconceptions about the world as necessary bridges to more “accurate” models. The educational importance of constru cting models, both physicall y and “virtuall y” are understood. It can be seen how valuable design, simulation, and building activities are in learning, for they match the constructive, modelling and designing aspects of learning and the manner in which the y prepare for the methods used to accomplish the future knowledge work (Trilling and Hood, 1999). Caring about what one is doing is an important factor of learning. Recent project -based and problem -based learning programs where learners define their own projects and set their own criteria for which they will be evaluated have shown that much learning can happen when students genuinel y care about what they are doing. These findings coincide with the Knowledge Age need to develop self -reliant and self motivated learners and workers who have the determination to creativel y solve difficult problems and find answers to tough, complex questions (Trilling and Hood, 1999). Competence comes in a variet y of flavours but the debate over what are the inherent “modul es of learning” is still ongoing. It is known that it is rewarding to encourage multiple learning approaches to match diverse learning st yles and multiple ways of expressing understanding. This supports the Knowledge Age necessity to benefit from multipl e talents in the creative solving of problems in diverse teams, and in the delicate design of services and products for diverse audiences (Trilling and Hood, 1999). Community plays a crucial role in learning as know from the socio cultural theories of lea rning. This extends the value of learning in context, as said before, to the social and cultural realms of group interaction, peer and mentor relations, group culture, and the environmental influences of tools, settings, and techniques. All these matters again support the Knowledge Age need to use collaborative, communit y-based methods to problem solving and to learn from a range of communities of practice in the chase of lifelong learning. This new learning model of the five Cs shows that the skill demanded of the Knowledge Age are very consistent with the ways we naturally learn, solve problems, find answers to questions, and develop our abilities to think and act. Fortunately, there is a close match between the theory and Knowledge Age needs but unfortunately current educational practice often does not match modern theory (Trilling and Hood, 1999). c) Computer Technology and the Future Perspective Computer technology in education has the potential for improving education. Technology innovations are i ncreasing the demand for reforms in teaching and learning approaches. A recent research report (North Central Regional Educational Laboratory) presented conclusions about the most beneficial approaches to technology use in K -12 educational settings of the 21 s t century. The authors report that (Valdez et al., 1999, p. 1): 1. Technology offers opportunities for learner-control, increased motivation, connections to the real world, and data-driven assessments tied to content standards that, when implemented systemically, enhance student achievement as measured in a variety of ways, including, but not exclusively limited to, standardized achievement tests. 2. Policymakers are demanding greater accountabilit y for technology use, both because of resource expenditures and because research shows that the abilit y to use technology effectivel y is now necessary for all lifelong learners. 3. Generalizing findings from technology research has been difficult because it is a rapidl y moving target due to changes in technology and an educational vision. When looking more closel y at their findings Valdez et al. also conclude that technology has an important role to play in K -12 education though it will not solve all educational problems. Student attitude and interest towards the su bject is improved because technology makes learning more interactive, enjoyable and customizable. Minimall y, for technology to play a positive role, the following factors must be considered (Valdez et al., 1999, p. 2): The success or failure of technology is more dependent on human and contextual factors than on hardware or software. The extent to which teachers are given time and access to pertinent training to use computers to support learning plays a major role in determining whether or not technol ogy has a positive impact on achievement. Students of teachers with more than ten hours of training significantl y outperformed students whose teachers had five or fewer hours of training. The success or failure of technology involves seeing it as a valuable resource. This requires determining where it can have the highest payoff and then matching the design of the application with the intended purpose and learning goal. The success or failure of technology-enabled learning experiences often depends on whet her the software design and instructional methods surrounding its use are congruent. The success of technology depends on having significant critical access to hardware and applications that are appropriate to the learning expectations of the activit y. Re search and best practice indicate that one computer for every four to five students is necessary if students are to be able to use technology in a manner that will yield significant improvements in learning It is the teacher’s perception that improves th e climate for learning especiall y because technology increases student motivation in subjects for which they use computers (Valdez et al., 1999). When printed material came about and became a public resource of knowledge the educational system strived to teach everyone to read and write to be competent to use the printed material. Now the educational s ystem is facing it again, but not to teach to read and write but to help the learner be able to master the new computer and communication technology. A report by Oppenheimer (1997) on a poll taken in the USA claimed that teachers ranked computer skills and media technology as being more important and more essential to master than other school subjects such as history and science (Salomon, 2000). Salomon reported that teachers in a good training college were taught a new (constructivist) pedagogy and the technology that helps realize it real classrooms. They were given the opportunit y to experience first hand a constructivist, team -based, problem-oriented an d technology intensive pedagogy. But when the students were asked what was the most significant thing they had experienced and learned, they stated that it was the use of the computer. Mastering the technology promoted one’s self esteem and perceived self -efficacy, while mastery of the new pedagogy aroused uncertaint y (Salomon, 2000). When discussing the technology and the conception of knowledge it is possible to talk about three functions, the preservation of knowledge, production of new knowledge, and transmission of knowledge. With online courses access to knowledge is made possible. With ready access to knowledge it is becoming less and less important to possess knowledge, and far more important to know were to find the information you need (Salomon, 2000). The information encountered and accessed is not the same as the knowledge constructed on its basis. Information is not knowledge, the difference between the two being (Salomon, 2000, p. 4): Information is discrete, knowledge is arranged in networ ks with meaningful connections between the nodes Information can be transmitted as is: knowledge needs to be constructed as a web of meaningful connections Information needs to be contextualized; knowledge is always part of a context Information requires clarit y; the construction of knowledge is facilitated by ambiguit y, conflict and uncertaint y Mastery of information can be demonstrated by its re -production; mastery of knowledge is demonstrated by its novel application. Information items do not link to eac h other by themselves, except for complete association. In doing so they need at least two things: tutelage and a communit y of learners (Salomon, 2000). Salomon once studied the extent to which an intelligent computer programme served as a “more capable peer” in student ZPD. The programme could do that but did not match to a human tutor as it lacked the human touch (Salomon, 2000). The importance of the interpersonal component is a crucial factor when constructing knowledge and the community of learner behaves as one. Fundamental elements of good learning are based on sociall y distributed cognitions and sociall y appropriated knowledge as seen in the theories of Vygotsky. Computer and communication technology allow an easy access to information. It ca n offer problems to be solved, like in simulations, it can provide methods of navigating new multimedia routes or connect students from different continents, but it cannot transform the information accessed into knowledge. The new vision of learning is to make learning accessible to all, but it is expensive and difficult to reach this vision within the methods used by traditional education. The critical cost factor is the cost per student for an hour of instruction, including both development of learning material and the delivery of it. The current interactive technology, hardware, and software make it a thinkable goal to reduce the cost factor and provide education for all. Digital technology makes it possible to reach more people than ever before. Educating the world is no longer a utopian dream but a technical possibility (Bork, 2000). There are a few important factors in creating a learning model for a computer tutorial learning system which have to be considered; first, it must be highly interactive, second, it must be individualized; third, it has to be adaptive to the needs of each student; four, it entails mastery where every student learns everything in each subject; fifth, in creative learning students must construct their own knowledge; sixth, the learning content may rely on problem solving, creativity and intuition; seventh, learning can take place in distant setting where students can be anywhere and can learn at any time; and eight, peer learning will be encouraged. Alfred Bork at the Irvin University of California (UCI) suggests a plan for a new learning model using a computer tutorial learning system. The first step is to gain information about the production of highly interactive tutorial units and consider all ages and financial data for the future. The next step would be testing the experimental units with large numbers of students in both formative and summative evaluation. Using the result of the empirical effort a large-scale development could proceed. Bork anticipates these developments to be on similar scale as putting a man on the moon but with less uncertainty. Learning material must be prepared in many areas, in many languages, spanning birth to death over a period of many years. It would be best to have this effort worldwide supporting development and distribution for developing countries. With this effort we might have the chance to educate everyone at all levels (Bork, 2000).