SCOTT S. FISHER University of Southern California School of Cinema-Television LUC 310b, MC 2211 Los Angeles, CA USA 90089-2211 Tel +1(213) 821 5219 Fax +1(213) 740 7682 sfisher@cinema.usc.edu FIELDS OF SPECIALIZATION • Interactive Art & Media Technology • Immersive Virtual Environments and Technologies of Presence • Mobile Multimedia and Location-based Services • Stereoscopic Imaging EDUCATION • M.S. • B.S. • Attended • Graduated Massachusetts Institute of Technology, Architecture Machine Group, 1982. Dissertation: “Viewpoint Dependent Imaging: An Interactive Stereoscopic Display” Skidmore College, Fine Arts, 1973. Colgate University The Haverford School PERSONAL INFORMATION Date of Birth Family status 1951 Married with two children PROFESSIONAL EXPERIENCE 2002-present University of Southern California Chair, Interactive Media Division in the School of Cinema-Television 1999-present Keio University at Shonan Fujisawa, Japan Project Professor and Director, Environmental Media Project Directs research sponsored by NTT DoCoMo, Inc. to explore future location-based information services over wireless networks and focused on the design, and prototyping of a system for linking Virtual Environments to the physical world through integration of capabilities and technology components from the fields of virtual reality, mixed reality, mobile multimedia, and wearable computing.. 1999-present Telepresence Media President Directs a design company focusing on the art and design of virtual environment and remote presence experiences for online and location-based applications. 1997-1998 University of California, Los Angeles Visiting Professor, Department of Design | Media Arts and Center for Digital Arts, School of the Arts and Architecture 1996-1998 University of California, San Diego Director, Virtual Explorer Project Directed development of an immersive virtual environment framework to facilitate learning basic science concepts at high school and college level. 1 1990-1998 Telepresence Research, Inc. Co-founder and Managing Director Directed a production company focusing on the art and design of virtual environment and remote presence experiences, systems, and applications for museums, theme parks, and arts installations. 1993-1995 Paramount Technology Group, Paramount Communications, Inc. Independent Producer, Virtual Environments Produced, directed, and consulted on projects for Interactive TV, Online Services, and Theme Park Operating Groups. 1985-1990 NASA Ames Research Center Research Scientist, Aerospace Human Factors Research Division Conducted research on telepresence and simulation technology for human-machine interaction. Founded and directed Virtual Environment Workstation Project (VIEWlab) that pioneered the development of many key VR technologies including head-coupled displays, datagloves, and 3-D audio technology. Security Clearance: Secret 1982-84 Atari, Inc. Research Scientist Designed and implemented multimodal, interactive display environments for education, training, and entertainment applications. 1979 FIAT, S.p.A. Design and Technical Consultant Designed and implemented a stereoscopic display for lifesized product design simulation by Fiat/Lancia at headquarters in Turin, Italy. 1974-82 Massachusetts Institute of Technology 1981-82 Research Associate/Instructor, The Architecture Machine Group. Research on interactive three-dimensional display techniques and multimedia applications of optical videodisc technology. 1979-81 Research Assistant, The Architecture Machine Group Research on applications of 3D display techniques in DARPA-sponsored teleconferencing and telepresence applications. 1979 Consultant, The Architecture Machine Group Imaging specialist for “ The Aspen Movie Map”, a DARPA-sponsored multimedia mapping research project using interactive videodisc technology. 1977 Consultant, Department of Mechanical Engineering Developed stereoscopic photogrammetric systems for size-distribution analysis of architectural demolition debris. 1974-76 Research Fellow, Center for Advanced Visual Studies Artist in Residence conducting research on stereoscopic imagery & display technology, binocular perception, and environmental art installations. COURSES 2002 Visiting Professor, University of Southern California School of Cinema-Television, Interactive Media Division Graduate Seminar Course: “ Interactive Media Seminar” 2 1999-2002 Project Professor, Keio University at Shonan Fujisawa, Japan Graduate School of Media and Governance Graduate Lecture Course: “Interactive Environments” (Fall 1999, Fall 2000) Undergraduate Seminar Course: “Environmental Media” (1999, 2000, 2001,2002) Graduate Seminar Course: “Multimedia Networking” (1999, 2000, 2001,2002) 1997-1998 Visiting Professor, UCLA, Center for Digital Arts, School of the Arts and Architecture, Los Angeles, CA Design 256: “Interactive Environments” Design 258: “ Current State of Technology” Design 402: “Design Studio II” 1997 Professor and Board of Advisors, BITHAUS Digital Media School, Tokyo, JAPAN 1992-1996 SPIE/IS&T Symposium on Electronic Imaging Science and Technology, San Jose, CA Short Course: “ Telepresence: From Remote Presence to Virtual Environments” 1993 ACM SIGGRAPH, Anaheim, CA Short Course: “ Applications of Virtual Environments and Telepresence” 1992 NTU (National Technological University), Fort Collins, CO Live Satellite Broadcast/Tape-Delayed Tutorial: “ Telepresence: From Remote Presence to Virtual Environments” OPTCON ‘92, Boston, MA Short Course: “ Telepresence: From Remote Presence to Virtual Environments” IMAGE VI, Phoenix, AZ Short Course: “ Telepresence: From Remote Presence to Virtual Environments” 1991 NTT Labs, Tokyo, Japan Short Course: “Telepresence: Exploring New Frontiers in Telecommunications” Cyberarts International, Los Angeles, CA Master Class: “ Design Issues in Telepresence” SPIE/IS&T Symposium on Electronic Imaging Science and Technology, San Jose, CA Short Course: “ Virtual Environment Display Systems” ACM SIGCHI, New Orleans, LA Short Course: “ Interacting with Three Dimensional Media Environments” Conference on Virtual Reality and the Arts, San Francisco Art Institute, CA Short Course: “ Telepresence” 1990 ACM SIGGRAPH, Dallas, TX Short Course: “ Interacting with Three Dimensional Media Environments” 1989 ACM SIGGRAPH, Boston, MA Short Course: “ Virtual Environments, Personal Simulation, & Telepresence” Short Course: “ Interactive Stereoscopic Display” 1981 MIT, Dept. of Architecture, Cambridge, MA 4.886 Approaches to Visual Communications: “Three Dimensional Imaging ” 1977-1981 MIT, Art Association, Cambridge, MA “Photography”, “Stereoscopic Photography” 1977 Cambridge Center for Adult Education, Cambridge, MA “Stereoscopic Photography” 1974-1976 MIT , Dept. of Architecture and Center for Advanced Visual Studies, Cambridge, MA 4.063 Projects in Environmental Art: “ Live Space” (with Maryanne Amacher) 4.063 Projects in Environmental Art: “ Stereoscopic Photography” 3 GROUP & INDIVIDUAL EXHIBITIONS 2001 1997 1995 1993 1993 1980 1980 1976 1975 1975 1975 1974 Micro Archiving in “Emerging Technologies”, SIGGRAPH ’01, Los Angeles, California Virtual Explorer in “Electric Garden”, SIGGRAPH ‘97, Los Angeles, California Chimerium in “ InfoArt”, ‘95 Kwanju Biennale, Kwanju, Korea. Menagerie in “Tomorrow’s Realities”, SIGGRAPH ‘93, Anaheim, California “ Real-Virtual”, Revue Virtuelle Program #4, Galeries Contemporaines. Centre Georges Pompidou, Paris, France. Stereo Photos in “Similar Visions”, The Museum of Holography, New York, NY. Stereo Photos in “Grundlehren fur Architektur und Design”, Badishes Landesmuseum, Karlsruhe, Germany “You are Here - Boston Celebrations, Pt.2”, Institute of Contemporary Art, Boston “Art Transitions” MIT, Center for Advanced Visual Studies, Cambridge, MA “ Boston Celebrations, Pt.1”, Institute of Contemporary Art, Boston, MA “ 12th Annual Avant Garde Festival of New York” “ 11thAnnual Avant Garde Festival of New York” PERMANENT INSTALLATIONS • “The Virtual Brewery Adventure”, Sapporo Beer Museum, Tokyo Japan. Installed 1995. • “ Virtual Explorer”, The Tech Museum of Innovation, San Jose California. Installed 1998. • “ Virtual Explorer”, The Heinz Nixdorf MuseumsForum, Paderborn,Germany. Installed 1998. AWARDS • Selected member of “Key Person 50”, November, 25, 1994 Awarded by TV 2000 magazine in Japan. • Selected member of "Federal 100", March 1990. Awarded by Federal Computer Week Publication, to honor top 100 federal employees who have had greatest impact on government systems community in 1989. • Group Achievement Award: Ames-Dryden Flight Research Facility Shuttle Support Team, 1989. • Sustained Superior Performance Award. NASA Ames Research Center, 1987. • MIT Council for the Arts, 1980. Grant to support a feasibility study for an interactive stage set with the Joffrey Ballet. PROFESSIONAL ACTIVITIES & AFFILIATIONS • Columnist, “ Real-time Interactive Graphics” in Computer Graphics, ACM SIGGRAPH Journal. 1996-present • Editorial Board, Presence: Teleoperators and Virtual Environments, MIT Press Journal. 1992-present • Conference Chair, ” Stereoscopic Displays and Virtual Systems”, SPIE/IS&T Symposium on Electronic Imaging Science and Technology, 1989 - 1999. • Program Chair, International Conference on Virtual Systems and Multimedia (Gifu, Japan). 2000 • Program Committee, International Conference on Virtual Systems and Multimedia (Gifu, Japan). 1998-Present • Program Committee, IEEE 1998 Virtual Reality Annual International Symposium (VRAIS '98) • Scientific Advisory Board, Imagina Conference (Monte-Carlo) • Consultant, National Academy of Sciences, National Research Council Committee on Virtual Reality Research and Development, 1993. • Jury Member, Digital Art Awards, Keio University, 2001, 2002. • Jury Member, Ars Electronica Interactive Art Awards, 1992 (Austria) • Technical Papers Reviewer, ACM SIGGRAPH 1989-92 • Program Committee, Symposium on Interactive 3d Graphics, 1990 • Center Representative, NASA Telerobot Intercenter Working Group, 1986 to 1990. • Branch Representative, NASA-Ames Strategy Review Team on Hypersonics. 1987. • Invited Member, UNESCO Committee on Media Technologies. 1985. • Society Director, VSMM - International Society on Virtual Systems and MultiMedia . • International Advisory Committee, ZeroOne: The Art and Technology Network • Member, SPIE – International Society for Optical Engineering • Member, IEEE Computer Society • Member, ACM SIGGRAPH • Member, National Stereoscopic Association 4 REFERENCES • Professor Rebecca Allen, University of California, Los Angeles • Dr. Alan Kay, Walt Disney Imagineering • Professor Marvin Minsky, Media Lab, Massachusetts Institute of Technology • Dr. David C. Nagle, AT&T Laboratories • Professor Nicholas Negroponte, Media Lab, Massachusetts Institute of Technology • Dr. Kathleen Wilson, Viacom, Inc. PUBLICATIONS AND SELECTED PRESENTATIONS Fisher, Scott S., " An Authoring Tool Kit for Mixed Reality Experiences", International Workshop on Entertainment Computing (IWEC2002): Special Session on Mixed Reality Entertainment, May 14 -17 2002, Tokyo, Japan Fisher, S., T. Saito, I. McDowall, Y. Nakayama, M.Bolas, K. Kohiyama, “Micro Archiving and Interactive Virtual Insect Exhibit”. Stereoscopic Displays and Virtual Reality Systems IX, Benton, S., Woods, A., Bolas, M.T., and Merritt, J. O., Editors, Proc. SPIE 4660 (2002). Fisher, Scott S., “Environmental Media: Linking Virtual Environments to the Real World” in Creative Digital Media: Its Impact on the New Century. Keio University COE International Symposium, Keio University Press, December, 2001 Tokyo, Japan Fisher, S. "Environmental Media: Accessing Virtual Representations of Real-Time Sensor Data and Site-specific Annotations Embedded in Physical Environments" in Proc. of the Seventh Int'l Conf. on Virtual Systems and Multimedia, Berkeley, October 25-27, 2001, Thwaites and Addison, eds. Los Alamitos: IEEE Computer Soc., 2001. Dean, K., Asay-Davis, X., Finn, E., Foley, T., Friesner, J., Imai, Y., Naylor, B., Wustner, S., Fisher, S., Wilson, K., “Virtual Explorer: Interactive Environment for Education” in Presence: Teleoperators and Virtual Environments. Vol. 9, No. 6, December 2000, pp.505–523. Fisher, Scott S., “From Envisioning to Embodying the Virtual” in Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms, NTT Publishing Co.,Ltd., 2000 Fisher, Scott S., “Virtual Environments, Personal Simulation, & Telepresence” in Ars Electronica: Facing the Future, T. Druckrey, ed., MIT Press, 1999 Fisher, S. S. , Bolas, M.T., and Merritt, J. O., Editors, Stereoscopic Displays and Virtual Reality Systems VI, Proc. SPIE 3639 (1999). Dean, K., Asay-Davis, X., Finn, E., Friesner, J., Naylor, B., Wustner,S., Fisher, S., Wilson, K., “Virtual Explorer: creating interactive 3D virtual environments for education”. Stereoscopic Displays and Virtual Reality Systems V, Fisher, S. S. , Bolas, M.T., and Merritt, J. O., Editors, Proc. SPIE 3295 (1998). Fisher, S. S. , Bolas, M.T., and Merritt, J. O., Editors, Stereoscopic Displays and Virtual Reality Systems V, Proc. SPIE 3295 (1998). Dean, K., Asay-Davis, X., Finn, E., Friesner, J., Naylor, B., Wustner,S., Fisher, S., Wilson, K., “Virtual Explorer”, Computer Graphics, Vol. 31, No.4, November, 1997. 5 Dean, K., Finn, E., Friesner, J., Naylor, B., Wustner,S., Wilson, K., Fisher, S., “Virtual Explorer”. Visual Proceedings of SIGGRAPH 1997, Los Angeles. New York: ACM Press, pp.110. (1997) Fisher, Scott S., “Interactive Virtual Environments for the World Wide Web,” Stereoscopic Displays and Virtual Reality Systems IV, Fisher, S. S. , Bolas, M.T., and Merritt, J. O., Editors, Proc. SPIE 3012 (1997). Ito, M. and Fisher, S.S., “Circulating Images of Virtual Systems: Trodes, Gloves and Goggles in Scientific and Popular Cultures,” Stereoscopic Displays and Virtual Reality Systems IV, Fisher, S. S. , Bolas, M.T., and Merritt, J. O., Editors, Proc. SPIE 3012 (1997). Fisher, S. S. , Bolas, M.T., and Merritt, J. O., Editors, Stereoscopic Displays and Virtual Reality Systems IV, Proc. SPIE 3012 (1997). Fisher, Scott S. and Fraser, G., “The Virtual Brewery Adventure”, Computer Graphics, Vol. 30, No.4, November, 1996. Fisher, S. S. , Bolas, M.T., and Merritt, J. O., Editors, Stereoscopic Displays and Virtual Reality Systems III, Proc. SPIE 2653 (1996). Fisher, S. S. , Bolas, M.T., and Merritt, J. O., Editors, Stereoscopic Displays and Virtual Reality Systems II , Proc. SPIE 2409 (1995). Fisher, Scott S., “Recent Developments in Virtual Experience Design and Production,”Stereoscopic Displays and Virtual Reality Systems II, Fisher, S. S. , Bolas, M.T., and Merritt, J. O., Editors, Proc. SPIE 2409 (1995). Fisher, Scott S. “ Telepresence: Context and Sense-ability in Digital Worlds “ in TechnoCulture Matrix, NTT Publishing Co.,Ltd., 1994 Fisher, S. S. , Bolas, M.T., and Merritt, J. O., Editors, Stereoscopic Displays and Virtual Reality Systems, Proc. SPIE 2177 (1994). Fisher, S. S. , Amkraut, S., Girard, M., Trayle, M., “Menagerie: Designing a Virtual Experience,”Stereoscopic Displays and Virtual Reality Systems, Fisher, S. S., Bolas, M.T., and Merritt, J.O., Eds, Proc. SPIE 2177(1994). Fisher, Scott. “ The Eye in Time: Looking Back, “ in InterCommunication, No. 4, Spring, 1993. Fisher, S. S. and Merritt, J., Editors, Stereoscopic Displays and Applications IV, Proc. SPIE 1915 (1993). Fisher, S. “Beyond Simulation,” Revue Virtuelle, Notebook No.4: Real-Virtual, Paris: Editions du Centre Pompidou, 1992. Fisher, Scott and Laurel, B. “ Be There Here, “ in InterCommunication, No. 0, .Spring, 1992. Fisher, S. S. and Merritt, J., Editors, Stereoscopic Displays and Applications III, Proc. SPIE 1669 (1992). Fisher, S. S. and Merritt, J., Editors, Stereoscopic Displays and Applications II, Proc. SPIE 1457 (1991). Pieper,S., Delp,S., Rosen,J.,Fisher,S., “ A Virtual Environment for Simulation of Leg Surgery,” Stereoscopic Displays and Applications II, Fisher, S. S. and Merritt, J. O., Editors, Proc. SPIE 1457 (1991). Fisher, Scott S., “Wenn das Interface im Virtuellen Verschwindet”, Cyberspace, M. Waffender, Ed. , Rowohlt Taschenbuch Verlag, 1991. Fisher, Scott S. “Virtual Environments: Personal Simulations & Telepresence.” In Virtual Reality: Theory, Practice and Promise, S. Helsel and J.Roth, ed. , Meckler Publishing, 1991. Fisher, Scott S. "Virtual Interface Environments." In The Art of Human-Computer Interface Design, B. Laurel, ed., Addison-Wesley Publishing Co., 1990. 6 Wenzel, E.M.,Fisher,S.S.,Stone,P.K.,Foster,S.H., “A System for Three-Dimensional Acoustic ‘Visualization’ in a Virtual Environment Workstation,” IEEE Proceedings of Visualization ‘90 (October 23-26, 1990, San Francisco, CA) Senay,H.,Feiner,S.,Fisher,S.,Grinstein,G.,Mackinlay,J.,Treinish,L., “Interaction Issues in Visualization: Requirements, Techniques, and Devices,” IEEE Proceedings of Visualization ‘90 (October 23-26, 1990, San Francisco, CA) Fisher,S.S. and Jane M. Tazelaar, “ Living in a Virtual World,” Byte (July, 1990). Fisher, S. S. and Merritt, J. O., Editors, Stereoscopic Displays and Applications, Proc. SPIE 1256 (1990). Bolas, M.T., Fisher, S.S., ‘ Head-Coupled Remote Stereoscopic Camera System for Telepresence Applications,’ Stereoscopic Displays and Applications, J.Merritt, Scott S. Fisher. Eds, Proc. SPIE 1256, (1990) McDowall,I.E., M. Bolas, S. Pieper, S.S. Fisher, J. Humphries, ‘ Implementation and Integration of a Counterbalanced CRT-based Stereoscopic Display for Interactive Viewpoint Control in Virtual Environment Applications,’ Stereoscopic Displays and Applications, J.Merritt, Scott S. Fisher. Eds, Proc. SPIE 1256, (1990). Fisher, S. "Telepresence in Dataspace." BCS Update, Boston Computer Society, Nov. 1989. Robbins, W. E. and Fisher, S. S., Editors, Three-Dimensional Visualization and Display Technologies, Proc.SPIE 1083 (1989). Fisher,S. S, Wenzel, E. M., Coler, C., McGreevy, M. W., (1988) "Virtual Interface Environment Workstations," Proceedings of the Human Factors Society 32nd Annual Meeting (October 24-28, 1988, Anaheim, CA). Fisher, Scott S. and David C. Nagel, "Visibility Research for the NASP." Third National Aerospace Plane Technology Symposium, June 2-4, 1987. NASA Ames Research Center, Moffett Field , CA. Wise, S. A., Rosen, J.,Fisher, S., Glass, K., Wong, Y. "Initial Experience with the DataGlove, A SemiAutomated System for Quantification of Hand Function," Proceedings of the 10th Annual Conference on Rehabilitation Technology, San Jose, California, June 19-23, 1987. Fisher, S. S., McGreevy, M., Humphries, J., Robinett, W. "Virtual Interface Environment for Telepresence Applications," J. D. Berger, Editor, Proceedings of ANS International Topical Meeting on Remote Systems and Robotics in Hostile Environments, 1987. Fisher, S. S., McGreevy, M., Humphries, J., Robinett, W. "Virtual Workstation: A Multimodal, Stereoscopic Display Environment," Advances in Intelligent Robotics Systems, D. P. Casasent, Editor, Proc. SPIE 726, (1986). [SPIE Cambridge Symposium on Optical and Optoelectronic Engineering, 26-31 October, 1986. Cambridge, Massachusetts.] Fisher, S. "Telepresence Master Glove Controller for Dexterous Robotic End-Effectors," Advances in Intelligent Robotics Systems, D.P.Casasent, Editor, Proc. SPIE 726, (1986). [SPIE Cambridge Symposium on Optical and Optoelectronic Engineering, 26-31 October, 1986. Cambridge, Massachsetts.] Fisher, S. S., McGreevy, M., Humphries, J., Robinett, W., "Virtual Environment Display System," ACM 1986 Workshop on 3D Interactive Graphics, Chapel Hill, North Carolina, October 23-24, 1986. Fisher, Scott S. "Virtual Interface Environment," IEEE/AIAA 7th Digital Avionics Systems Conference, Fort Worth, Texas, October 13-16, 1986. Fisher, S. "Virtual Interface Environment," Space Station Human Factors Research Review, Volume IV: Inhouse Advanced Development and Research, NASA Conference Publication 2426, Dec. 3-6, 1985, NASA Ames Research Center, Moffett Field, California, 94035. Fisher, S. and Marion, A. "Real time Computer Graphics from Body Motion," Optics in Entertainment, C. Outwater, Editor, Proc. SPIE 391, 1983. 7 Fisher, S. "Viewpoint Dependent Imaging: An interactive stereoscopic display." Processing and Display of Three-Dimensional Data, J.J.Pearson, Editor, Proc. SPIE 367, 1982. Fisher, S. "Viewpoint Dependent Imaging: An interactive stereoscopic display." Masters Dissertation, Massachusetts Institute of Technology, Cambridge, Massachusetts. October,1981. INVITED PRESENTATIONS Plenary Speaker, Fall 2002 Internet2 Member Meeting, Los Angeles, October, 2002 Keynote Speaker, Digital Frontier Kyoto 2000, Kyoto, Japan, October 2000. Invited Speaker, "Border between Virtual and Real" Open Studio Tangible Bits, NTT InterCommunications Center (ICC), July 2000 Invited Speaker, Future Design Symposium, NTT InterCommunications Center (ICC), October 1999 Invited Speaker, 6th Industrial Virtual Reality Show & Conference ‘98, Tokyo, Japan, July 1998 Invited Speaker, Digital Hollywood Multimedia School, Tokyo, Japan, July 1998 Invited Speaker, Bay Area Multimedia Arts & Lecture Series (Virtual Worlds: Beyond the Screen), San Jose, CA, Dec. 1997 Keynote Speaker, The Works Arts Festival, Edmonton, Canda, July 1997 Invited Speaker, Art Center College of Design, Pasadena, CA, June 1997 Invited Speaker, University of California, Berkeley, April, 1997 Invited Speaker, Stanford University, Product Design Program, Nov. 1996 Invited Speaker, University of California, San Diego, Sept. 1996 Invited Speaker, University of California, Los Angeles, May 1996 Invited Panelist, ‘95 Kwanju Biennale, Kwanju, Korea, Sept. 1995 Invited Speaker, Forty-Fifth International Design Conference in Aspen, June, 1995 Keynote Speaker, 500 Years of Film, Stichting Haags Filmhuis, Den Haag, Holland, Nov., 1995 Keynote Speaker, InfoTech ‘95, Kansai, Japan, Oct., 1995 Keynote Speaker, Int. Conference on Virtual Systems and Multimedia, Gifu, Japan, Sept., 1995 Keynote Speaker, NICOGRAPH, Tokyo, Japan, Nov.1994 Invited Speaker, Stanford University, Department of Anthropology/Program in History and Philosophy of Science, Workshop on Biology, Computers, and Society: at the Intersection of the ‘Real’ and the ‘Virtual’, June, 1994. Keynote Speaker, Virtual Reality Conference, Vienna, Austria, Dec. 1993 Invited Speaker, Fraunhofer Institute, Darmstadt, Germany, Oct. 1993 Plenary Speaker, VRAIS ‘93, Portland, OR, Sept. 1993 Invited Speaker, Centre Georges Pompidou, Paris, Dec. 1992 Keynote Speaker, IVRiK ‘92 International Virtual Reality in KSP ‘92. Tokyo, Japan, October, 1992 Invited Speaker, Multimedia Expo, Sant Clara, CA, Oct. 1992 Keynote Speaker, International Database Symposium, Tokyo, Japan, Feb. 1992. Invited Speaker, Compcon ‘92, San Francisco, CA, Feb. 1992 Invited Panelist, Cyberarts, Pasadena, CA, Nov. 1991 Invited Speaker, Physics Computing ‘91, San Jose, CA 1991 Keynote Speaker, Computer Graphics ‘91, London, Nov. 1991 Invited Speaker, Conference on Virtual Reality and the Arts, San Francisco Art Institute, August, 1991 Invited Speaker, Image and Sound Festival, Den Haag, Holland, May, 1991 Invited Speaker, Board of Directors, Hewlett Packard Corp. , Palo Alto, May, 1991 Invited Speaker, American Society for Information, Santa Clara, CA, April, 1991 Invited Speaker, Cybercon, Santa Cruz, CA, April 1991 Invited Speaker, Home Media Conference, Los Angeles, CA, April 1991 Invited Speaker, Gamecon, San Francisco, March 1991 Keynote Speaker, 3rd CIAC International Symposium, Nagoya, Japan, Dec. 1990 Keynote Speaker, Audio Visual Age, AVA ‘90, Tokyo, Japan, Nov. 1990 Invited Speaker, Cyberthon, San Francisco, Oct. 1990 Invited Speaker, Nippon Electronics College, Tokyo, Nov. 1990 Keynote Speaker, International Conference on Multimedia, Tokyo, Oct. 1990 Invited Speaker, Visualization ‘90, San Francisco, Oct. 1990 Invited Speaker, Mondi Virtuali, Venice, Italy, Oct. 1990 Invited Panelist, Smithsonian Institution, Washington, DC, Sept. 1990. Invited Speaker, Ars Electonica, Linz, Austria, Sept., 1990 8 Keynote Speaker, IMAGE V, Phoenix, June 1990 Keynote Speaker, High Tech Art Planning (HARP), Tokyo, May 1990 Invited Speaker, Art Futura, Barcelona, Sept. 1990 Invited Panelist, SIGGRAPH ‘89, Boston, Aug. 1989 Invited Speaker, 3D Media Technology Conference, Montreal, Canada, May, 1989 Invited Speaker, Imagina, Monte Carlo, 1989 Invited Speaker, 3e Semaine Internationale de Video, Geneva, 1989 BIBLIOGRAPHY, DISCOGRAPHY & MEDIA REFERENCES “Scott S. Fisher “ in Multimedia: From Wagner to Virtual Reality by R.Packer and K. Jordan – Intel sponsored website project/publication http://www.artmuseum.net/ “ The Edge of Alchemy” in EFFECTS: Digital Movie and CG Design, 11-12/1999 (Japan) “Scott Fisher” in The Multimedia and Cultural Evolution, NTT Publishing Co., Ltd., 1998 (Japan) “ The Designing of an Experience: an interview with Scott Fisher”, InterCommunication, No. 25, Summer 1998 (Japan) “What is `Utopia’ for you?”, Interview in InterCommunication, No. 21, Summer 1997 (Japan) “InfoART: The Digital Frontier from Video to Virtual Reality”, by Cynthia Goodman, Interactions, March/April, 1997. “Changes in Asian Technology and Culture”, by Nakazawa, S., Itoh, T., Takemura, M., InterCommunication, No.19, Winter 1997 (Japan) “ Revue Virtuelle: Actualizing the Virtual”, CDROM produced by Centre Georges Pompidou, 1996 “ Scott S. Fisher Profile”, Artist Database Collection (video tape and CDROM), InterCommunication Center, Tokyo, 1996 “InfoArt• The Digital Frontier: From Video to Virtual Reality”, CDROM Produced and Edited by Cynthia Goodman, Rutt Video Interactive, New York, 1996 “ Getting Real” by Bob Frost, West Magazine,/San Jose Mercury News, Oct. 27, 1996 “ Spawn of Atari: sharpest scientists and programmers in the business”, by N. Montfort, Wired, October 1996 “ Virual Reality Then & Now” by Linda Jacobson, IRIS, Vol.36, Summer 1996 “ Locals love to visit their virtual town”, by D. Higgins, The Austrailian, Aug. 1996 Virtual Reality Adventure Log, , by H. Aramata, Just System , 1996 “ Virtual Auditoriums: Sharing VR in Small Groups”, by Louis Brill, Virtual Reality Special Report, Dec. 1995 “Modeling for Virtual Reality”, by D. Philips Mahoney, Computer Graphics World, Oct. 1995 “ What’s Next for Web Designer’s ? How About the Third Dimension” by H. Plotkin, Securities Industry Daily, July 31, 1995 “ Virtuell Verklighet- en Amerikansk Realitet” , by Per Jonasson, Utlands Rapport, May, 1995 (Sweden) “ Virtual Brewery Ferments in Tokyo”, by J. Spence, Zymurgy, Summer , 1995 “ E Realta la Birra Virtuale” by E. Bearzatto, Il Mondo della Birra, May, 1995 (Italy) 9 “ A Day in the Life of a Beer” , by G. Loh, Spirit of Silcon Graphics, Ver. 2.0, April 1995 “ Immersione alcoolica” by Luca Pana, Virtual, March, 1995 (Italy) “ VR Turns Brewery into a Great Date”, New Media, March, 1995 “ Virtual Brewery Adventure”, Media Report, Vol. 76, Sept., 1995 (Japan) “ Menagerie”, Media Report, Vol. 76, Sept., 1995 (Japan) “Jack into Virtual Reality”, CapeX, Vol.1, No.7, July 1995 (Japan) “Scott Fisher” by Angela Buckert-Donelson, VR World, March, 1995 “ Telepresence Research Brews Virtual Experience”, by M. Bootes, Funworld, Jan. 1995 “ The Future”, Feature TV Presentation, TV Ontario Broadcast, 1994 “ Virtual Reality: Performance, Immersion, and the Thaw” by Jon McKenzie, The Drama Review, Winter, 1994. “ Interactive Art”, InterCommunication, Vol. 7, Winter 1994 “ Eat, Drink, and Be Virtual”, Globe and Mail, Dec. 1, 1994 (Canada) “Key Person 50” TV 2000, November, 25, 1994 (Japan) “ One Hundred Top Computer People”, October 11, 1994 (Japan) “ Warning: Today’s Museum Tour May Result in a Virtual Hangover”, by D.Hamilton, Wall Street Journal, October 7, 1994 “Welcome to the Virtual Paradise, V.2.04”, by H. Nakamura, Login, No.22, Nov.18, 1994 (Japan) “ Virtual Reality: The Second Generation”, Game, Vol. 5 , Jan. 1994. (Japan) “VR From California: Scott Fisher” by E. Kashiwaya, Game, Vol. 5 , Jan. 1994. (Japan) “And Not a Drop to Drink...”, by Ben Delaney, CyberEdge Journal, Sept. 1994. “Human Networking Breeder”, by E. Kashiwaya in Multimedia for Direct Approaching the Scene, Digital Shakai Kenkyukai, 1994 “ SIMTV”, Feature TV presentation, NHK Broadcast, Japan, 22 August, 1993 “ Il Profilo: Scott Fisher”, Realta Virtuale, No. 4, July-August, 1993 (Italy) “ Interview: Scott Fisher” by Sandra Helsel, Virtual Reality Report,Vol 3, No.5 June 1993 “ VR, the Fusion of Computer Art” &“The Road to Revival to the Valley of Dreams“ Just Moai, May, 1993. (Japan) “ Marketing Virtual Reality”, by J.Donovan, Virtual Reality Systems, March, 1993 “ De la realite virtuelle consideree comme l’un des beaux-arts”, by R. Sussan, Le Monde Informatique, Feb.1, 1993 (France) “ Revue Virtuelle No.4” , by Jean Segura, Sonovision, Feb. 1993 (France) “ Teleportez-nous Scotty!” by D. Molson, Video/Camera” , Feb. 1993 (France) 10 “ La Revue Virtuelle fait son “BOOM”” by Jean Segura, Le Magazin, no. 72, Jan. 1993. (France) “ L’Homme Tranquille du Virtuel” by Jean Segura, Liberation, 6 Jan. 1993. (France) Welcome to the Virtual Paradise, H. Nakata, Recca Sha + Interact Institute, 1993 “ Realite Virtuelle”, TV Feature presentation by Canadian Broadcasting Corp., Dec. 1992 “ The Media Vehicle for a New Dimension” by M. Takemura, Studio Voice, Vol 196 April 1992. (Japan) “ Virtual Reality seeks practicality”, by C. Wilder, Computerworld, April 27, 1992 “ VR Business Taking Off: Remote Presence”, Nikkan Kougyou Shimbun, Feb.6, 1992 (Japan) “Brief History and Timeline of VR”, Trigger, May, 1992. (Japan) Tele-Existence and Virtual Reality, by S. Tachi, Nikkan Kougyou Shimbun, 1992 (Japan) Virtual Technology Laboratory, by S. Tachi and M. Hirose, Kougyou Chousakai, 1992 (Japan) “The VR Market in the US”, Nikkei Computer Graphics, Dec. 1991 (Japan) "Specialists: A Robot That Lets The Mind Wander"; by Roger Highfield,The Daily Telegraph,, October 6, 1991 (UK) “ Colonizing Cyberspace”, TV feature broadcast, BBC/Horizon , UK, April, 1991 What’s Virtual Reality, Katsura Hattori, Kougyou Chousakai, 1991 (Japan) Artificial Reality II, by Myron Krueger, Addison-Wesley Publishing Co., 1991 Virtual Reality, by Howard Rheingold, Summit Books Division/Simon & Shuster, 1991 "An Earful Of 3-D Music"; By Karen Wright, Discover, December, 1990 “ Kunstliche Wirklichkeit”, Videotape produced by Institut fur Film und Bild in Wissenschaft und Unterricht, Germany, 1990 “ Digital Dreams, BRT /Belgian TV Feature, Stefaan Decostere, Director, Sept. 1990 "Into New Worlds: Virtual Reality And The Electronic Musician"; By David (Rudy) Trubitt , Electric Musician, July, 1990 “ NASA investigates graphics, audio, and touch generated by computer to seem just like the real world”, Newton, Vol. 4, 1989 (Japan) "Cad Voyages Through 'Virtual Reality': Cyberspace Travel"; By Richard Doherty, Electronic Enginering Times, , July 17, 1989 "Spinoffs: Synthesizing Audio In 3-D"; IEEE Spectrum, . Coordinator: Katherine T. Chen, Consultant: Allan E. Alcorn, Apple Computer Inc., December, 1989 "What Is Artificial Reality? Wear A Computer And See"; By Andrew W. Pollack, The New York Times,, April 10, 1989 “ Beyond Tomorrow”, Feature TV Presentation, Australian TV Broadcast, 1989 “ Fast Forward”, Feature TV Presentation, Australian TV Broadcast, 1988 11 "New Electronic Glove Will Let You Move Robot Hand Like It's You Own - From Miles Away!"; By Ed Susman, TheNational Enquirer, Vol. 62, No. 29, February 16, 1988 “ A System that Creates ‘Artificial Reality’”, Kagaku Asahi, Aug. 1988. (Japan) "Through The Looking Glass"; By Robert Watkins, Computer Graphics World, January, 1988 “ Metase en su Ordenador!”, by M. Ruiz-Schwarzer, Muy Interesante, 1988 (Spain) "The Information Age: Virtual Reality"; By Robert Wright, The Sciences, November/December, 1987 "Interfaces For Advanced Computing"; By James D. Foley, Scientific American, October, 1987 "Now, 'Artificial Reality' ";Newsweek, February 9, 1987 “ Beyond 2000”, Feature TV Presentation, Australian TV Broadcast, 1987 "See The Future? He's Touched It: Helmet, Glove Catapult Wearer Into Computer-Simulated Reality"; By Stephen Robitaille , The San Jose Mercury News,, November 30, 1987 "Developments To Watch: Seeing Inside A Volcano - From Miles Away"; Edited By Otis Port, Business Week, January 20, 1986 "Glove Designed To Work As Input Device"; By Scott Mace, Infoworld, June 9, 1986 "Helmet Of Dreams: Multisensory Simulator Makes Fantasy Seem Real"; By Jonathan Greer, The San Jose Mercury News, Sunday, January 12, 1986 "Tomorrow Things: Products To Come Sooner And Later"; By John Amaral, Home Entertainment "Wide Angle 3-D In New Nasa 'Teleporting' Helmet"; Stereo World, April, 1986 "You Are There - Well, Almost"; Excerpted From Photonics Spectra, April, 1986 "Leading Edge: Nasa Helmet Takes You To Other Worlds"; By J. E. Ferrell, San Francisco Examiner, C/Spectra, Wednesday, July 2, 1986 "Nasa Launches 3-D Helmet: May Help Engineers Visualize Cae Images": By Richard Doherty , Electronic Engineering Times,, Issue #364, January 13, 1986 Tools for Thought, by Howard Rheingold, Computer Book Division/Simon & Shuster, 1985 “ Use of Stereopsis at MIT”, Mini-Micro Systems, July, 1982 12 BIOGRAPHY Scott S. Fisher is a media artist, producer, and director whose work focuses primarily on immersive environments and technologies of presence. Currently he is Chair of the Interactive Media Division in the School of Cinema-Television at the University of Southern California. He is also President of Telepresence Media, a production company focusing on the art and design of virtual environment and remote presence experiences, and Project Professor in the Graduate School of Media and Governance at Keio University at Shonan Fujisawa, Japan; From 1997 to 1999, he was Director of the Virtual Explorer Project in the Department of Chemistry and Biochemistry at the University of California, San Diego. Mr. Fisher attended the Massachusetts Institute of Technology, where he held a research fellowship at the Center for Advanced Visual Studies from 1974 to1976 and was a member of the Architecture Machine Group from 1978 to 1982. There he participated in development of the ‘Aspen Movie Map’, a surrogate travel videodisc project, and several stereoscopic display systems for teleconferencing and telepresence applications. He received the Master of Science degree in Media Technology from MIT in 1981 under thesis advisor Nicholas Negroponte. His research interests focus primarily in stereoscopic imaging, immersive display environments, and the development of interactive art installations and media technology for representing `firstperson' sensory experience. From 1985 to 1990, Mr. Fisher was Founder and Director of the Virtual Environment Workstation Project (VIEW) at NASA's Ames Research Center in which the objective was to develop a multisensory `virtual environment’ workstation for use in Space Station teleoperation, telepresence and automation activities. The VIEW Project developed the “goggle and glove” system most commonly associated with the term Virtual Reality (VR), and pioneered the development of many other key VR technologies including head-coupled displays, datagloves, and 3-D audio technology. In 1990, he co-founded Telepresence Research Inc. to continue research on first-person media, and to develop Virtual Environment and Remote Presence experiences, systems, and applications. Prior to the Ames Research Center, Mr. Fisher has served as Research Scientist under Dr. Alan Kay with Atari Corporation's Sunnyvale Research Laboratory and has provided consulting services for several other corporations in the areas of spatial imaging and interactive display technology. He has taught numerous classes and seminars on Interactive Media, Photography, and Stereoscopic Displays and has been an Artist in Residence at MIT’s Center for Advanced Visual Studies, and Visiting Professor at UCLA School of the Arts and Architecture. His work has been recognized internationally through numerous invited presentations, professional publications and in the popular media with articles in publications such as the Wall Street Journal, Time, New Media, Computerworld, Byte, Scientific American, VR World, Funworld, TDR, Liberation, Le Monde, InterCommunication, Media Report, Nikkei Entertainment, Nikkei Computer Graphics, Login, Trigger, Asahi Shimbun, Asahi Pasocom, Designer’s Workshop, Newton, Virtual, and many others. In addition, his stereoscopic imagery and artwork has been exhibited in the US, Europe and Japan. Most recently, his works have been shown in Paris at the Galeries Contemporaines of the Centre Georges Pompidou, and in the InfoArt Pavilion at the ‘95 Kwanju Biennale in Korea. 13